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Diffstat (limited to 'src/d_event.c')
-rw-r--r-- | src/d_event.c | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/src/d_event.c b/src/d_event.c new file mode 100644 index 00000000..a6faa85d --- /dev/null +++ b/src/d_event.c @@ -0,0 +1,72 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +// +// DESCRIPTION: Event handling. +// +// Events are asynchronous inputs generally generated by the game user. +// Events can be discarded if no responder claims them +// +//----------------------------------------------------------------------------- + +#include <stdlib.h> +#include "d_event.h" + +#define MAXEVENTS 64 + +static event_t events[MAXEVENTS]; +static int eventhead; +static int eventtail; + +// +// D_PostEvent +// Called by the I/O functions when input is detected +// +void D_PostEvent (event_t* ev) +{ + events[eventhead] = *ev; + eventhead = (eventhead + 1) % MAXEVENTS; +} + +// Read an event from the queue. + +event_t *D_PopEvent(void) +{ + event_t *result; + + // No more events waiting. + + if (eventtail == eventhead) + { + return NULL; + } + + result = &events[eventtail]; + + // Advance to the next event in the queue. + + eventtail = (eventtail + 1) % MAXEVENTS; + + return result; +} + + |