diff options
Diffstat (limited to 'src/d_main.c')
-rw-r--r-- | src/d_main.c | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/src/d_main.c b/src/d_main.c index 4b898c7d..1df9cabf 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: d_main.c 235 2005-12-30 18:58:22Z fraggle $ +// $Id: d_main.c 237 2006-01-01 23:53:15Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.33 2006/01/01 23:53:14 fraggle +// Remove GS_WAITINGSTART gamestate. This will be independent of the main +// loop to avoid interfering with the main game code too much. +// // Revision 1.32 2005/12/30 18:58:22 fraggle // Fix client code to correctly send reply to server on connection. // Add "waiting screen" while waiting for the game to start. @@ -146,7 +150,7 @@ //----------------------------------------------------------------------------- -static const char rcsid[] = "$Id: d_main.c 235 2005-12-30 18:58:22Z fraggle $"; +static const char rcsid[] = "$Id: d_main.c 237 2006-01-01 23:53:15Z fraggle $"; #define BGCOLOR 7 #define FGCOLOR 8 @@ -395,10 +399,6 @@ void D_Display (void) case GS_DEMOSCREEN: D_PageDrawer (); break; - - case GS_WAITINGSTART: - NET_Drawer(); - break; } // draw buffered stuff to screen @@ -1581,10 +1581,7 @@ void D_DoomMain (void) G_LoadGame (file); } - // TODO: Remove this test here for GS_WAITINGSTART. Temporary hack - // for new network code. - - if (gamestate != GS_WAITINGSTART && gameaction != ga_loadgame ) + if (gameaction != ga_loadgame ) { if (autostart || netgame) G_InitNew (startskill, startepisode, startmap); |