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-rw-r--r--src/d_main.c17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/d_main.c b/src/d_main.c
index 4b898c7d..1df9cabf 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: d_main.c 235 2005-12-30 18:58:22Z fraggle $
+// $Id: d_main.c 237 2006-01-01 23:53:15Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.33 2006/01/01 23:53:14 fraggle
+// Remove GS_WAITINGSTART gamestate. This will be independent of the main
+// loop to avoid interfering with the main game code too much.
+//
// Revision 1.32 2005/12/30 18:58:22 fraggle
// Fix client code to correctly send reply to server on connection.
// Add "waiting screen" while waiting for the game to start.
@@ -146,7 +150,7 @@
//-----------------------------------------------------------------------------
-static const char rcsid[] = "$Id: d_main.c 235 2005-12-30 18:58:22Z fraggle $";
+static const char rcsid[] = "$Id: d_main.c 237 2006-01-01 23:53:15Z fraggle $";
#define BGCOLOR 7
#define FGCOLOR 8
@@ -395,10 +399,6 @@ void D_Display (void)
case GS_DEMOSCREEN:
D_PageDrawer ();
break;
-
- case GS_WAITINGSTART:
- NET_Drawer();
- break;
}
// draw buffered stuff to screen
@@ -1581,10 +1581,7 @@ void D_DoomMain (void)
G_LoadGame (file);
}
- // TODO: Remove this test here for GS_WAITINGSTART. Temporary hack
- // for new network code.
-
- if (gamestate != GS_WAITINGSTART && gameaction != ga_loadgame )
+ if (gameaction != ga_loadgame )
{
if (autostart || netgame)
G_InitNew (startskill, startepisode, startmap);