diff options
Diffstat (limited to 'src/d_main.c')
-rw-r--r-- | src/d_main.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/d_main.c b/src/d_main.c index 3580c346..671c4e9c 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -819,7 +819,7 @@ void D_DoomMain (void) PrintBanner(PACKAGE_STRING); - printf (DEH_String("Z_Init: Init zone memory allocation daemon. \n")); + DEH_printf("Z_Init: Init zone memory allocation daemon. \n"); Z_Init (); #ifdef FEATURE_MULTIPLAYER @@ -936,7 +936,7 @@ void D_DoomMain (void) deathmatch = 2; if (devparm) - printf(DEH_String(D_DEVSTR)); + DEH_printf(D_DEVSTR); // find which dir to use for config files @@ -962,7 +962,7 @@ void D_DoomMain (void) scale = 10; if (scale > 400) scale = 400; - printf (DEH_String("turbo scale: %i%%\n"),scale); + DEH_printf("turbo scale: %i%%\n", scale); forwardmove[0] = forwardmove[0]*scale/100; forwardmove[1] = forwardmove[1]*scale/100; sidemove[0] = sidemove[0]*scale/100; @@ -970,14 +970,14 @@ void D_DoomMain (void) } // init subsystems - printf (DEH_String("V_Init: allocate screens.\n")); + DEH_printf("V_Init: allocate screens.\n"); V_Init (); - printf (DEH_String("M_LoadDefaults: Load system defaults.\n")); + DEH_printf("M_LoadDefaults: Load system defaults.\n"); M_ApplyPlatformDefaults(); M_LoadDefaults (); // load before initing other systems - printf (DEH_String("W_Init: Init WADfiles.\n")); + DEH_printf("W_Init: Init WADfiles.\n"); D_AddFile(iwadfile); #ifdef FEATURE_WAD_MERGE @@ -1322,8 +1322,8 @@ void D_DoomMain (void) if (p && p < myargc-1 && deathmatch) { - printf(DEH_String("Austin Virtual Gaming: Levels will end " - "after 20 minutes\n")); + DEH_printf("Austin Virtual Gaming: Levels will end " + "after 20 minutes\n"); timelimit = 20; } @@ -1437,16 +1437,16 @@ void D_DoomMain (void) PrintDehackedBanners(); - printf (DEH_String("M_Init: Init miscellaneous info.\n")); + DEH_printf("M_Init: Init miscellaneous info.\n"); M_Init (); - printf (DEH_String("R_Init: Init DOOM refresh daemon - ")); + DEH_printf("R_Init: Init DOOM refresh daemon - "); R_Init (); - printf (DEH_String("\nP_Init: Init Playloop state.\n")); + DEH_printf("\nP_Init: Init Playloop state.\n"); P_Init (); - printf (DEH_String("I_Init: Setting up machine state.\n")); + DEH_printf("I_Init: Setting up machine state.\n"); I_Init (); #ifdef FEATURE_MULTIPLAYER @@ -1454,18 +1454,18 @@ void D_DoomMain (void) NET_Init (); #endif - printf (DEH_String("S_Init: Setting up sound.\n")); + DEH_printf("S_Init: Setting up sound.\n"); S_Init (sfxVolume * 8, musicVolume * 8); - printf (DEH_String("D_CheckNetGame: Checking network game status.\n")); + DEH_printf("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); PrintGameVersion(); - printf (DEH_String("HU_Init: Setting up heads up display.\n")); + DEH_printf("HU_Init: Setting up heads up display.\n"); HU_Init (); - printf (DEH_String("ST_Init: Init status bar.\n")); + DEH_printf("ST_Init: Init status bar.\n"); ST_Init (); // If Doom II without a MAP01 lump, this is a store demo. |