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-rw-r--r--src/d_main.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/d_main.c b/src/d_main.c
index 3580c346..671c4e9c 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -819,7 +819,7 @@ void D_DoomMain (void)
PrintBanner(PACKAGE_STRING);
- printf (DEH_String("Z_Init: Init zone memory allocation daemon. \n"));
+ DEH_printf("Z_Init: Init zone memory allocation daemon. \n");
Z_Init ();
#ifdef FEATURE_MULTIPLAYER
@@ -936,7 +936,7 @@ void D_DoomMain (void)
deathmatch = 2;
if (devparm)
- printf(DEH_String(D_DEVSTR));
+ DEH_printf(D_DEVSTR);
// find which dir to use for config files
@@ -962,7 +962,7 @@ void D_DoomMain (void)
scale = 10;
if (scale > 400)
scale = 400;
- printf (DEH_String("turbo scale: %i%%\n"),scale);
+ DEH_printf("turbo scale: %i%%\n", scale);
forwardmove[0] = forwardmove[0]*scale/100;
forwardmove[1] = forwardmove[1]*scale/100;
sidemove[0] = sidemove[0]*scale/100;
@@ -970,14 +970,14 @@ void D_DoomMain (void)
}
// init subsystems
- printf (DEH_String("V_Init: allocate screens.\n"));
+ DEH_printf("V_Init: allocate screens.\n");
V_Init ();
- printf (DEH_String("M_LoadDefaults: Load system defaults.\n"));
+ DEH_printf("M_LoadDefaults: Load system defaults.\n");
M_ApplyPlatformDefaults();
M_LoadDefaults (); // load before initing other systems
- printf (DEH_String("W_Init: Init WADfiles.\n"));
+ DEH_printf("W_Init: Init WADfiles.\n");
D_AddFile(iwadfile);
#ifdef FEATURE_WAD_MERGE
@@ -1322,8 +1322,8 @@ void D_DoomMain (void)
if (p && p < myargc-1 && deathmatch)
{
- printf(DEH_String("Austin Virtual Gaming: Levels will end "
- "after 20 minutes\n"));
+ DEH_printf("Austin Virtual Gaming: Levels will end "
+ "after 20 minutes\n");
timelimit = 20;
}
@@ -1437,16 +1437,16 @@ void D_DoomMain (void)
PrintDehackedBanners();
- printf (DEH_String("M_Init: Init miscellaneous info.\n"));
+ DEH_printf("M_Init: Init miscellaneous info.\n");
M_Init ();
- printf (DEH_String("R_Init: Init DOOM refresh daemon - "));
+ DEH_printf("R_Init: Init DOOM refresh daemon - ");
R_Init ();
- printf (DEH_String("\nP_Init: Init Playloop state.\n"));
+ DEH_printf("\nP_Init: Init Playloop state.\n");
P_Init ();
- printf (DEH_String("I_Init: Setting up machine state.\n"));
+ DEH_printf("I_Init: Setting up machine state.\n");
I_Init ();
#ifdef FEATURE_MULTIPLAYER
@@ -1454,18 +1454,18 @@ void D_DoomMain (void)
NET_Init ();
#endif
- printf (DEH_String("S_Init: Setting up sound.\n"));
+ DEH_printf("S_Init: Setting up sound.\n");
S_Init (sfxVolume * 8, musicVolume * 8);
- printf (DEH_String("D_CheckNetGame: Checking network game status.\n"));
+ DEH_printf("D_CheckNetGame: Checking network game status.\n");
D_CheckNetGame ();
PrintGameVersion();
- printf (DEH_String("HU_Init: Setting up heads up display.\n"));
+ DEH_printf("HU_Init: Setting up heads up display.\n");
HU_Init ();
- printf (DEH_String("ST_Init: Init status bar.\n"));
+ DEH_printf("ST_Init: Init status bar.\n");
ST_Init ();
// If Doom II without a MAP01 lump, this is a store demo.