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-rw-r--r--src/d_net.c92
1 files changed, 0 insertions, 92 deletions
diff --git a/src/d_net.c b/src/d_net.c
index 8f838559..c00d5f61 100644
--- a/src/d_net.c
+++ b/src/d_net.c
@@ -1,8 +1,6 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: d_net.c 683 2006-09-30 10:52:25Z fraggle $
-//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
@@ -21,95 +19,6 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Log$
-// Revision 1.22 2006/02/24 19:14:22 fraggle
-// Remove redundant stuff relating to the old network code
-//
-// Revision 1.21 2006/02/23 23:42:00 fraggle
-// Replace -client with -connect which takes a hostname/ip to connect to.
-//
-// Revision 1.20 2006/02/23 20:22:57 fraggle
-// Do not allow tics to buffer up in single player (stops the gun instantly
-// appearing on level start)
-//
-// Revision 1.19 2006/02/23 19:12:43 fraggle
-// Set maketic-gametic lag back to 1 second.
-//
-// Revision 1.18 2006/02/23 19:12:01 fraggle
-// Add lowres_turn to indicate whether we generate angleturns which are
-// 8-bit as opposed to 16-bit. This is used when recording demos without
-// -longtics enabled. Sync this option between clients in a netgame, so
-// that if one player is recording a Vanilla demo, all clients record
-// in lowres.
-//
-// Revision 1.17 2006/02/19 13:42:27 fraggle
-// Move tic number expansion code to common code. Parse game data packets
-// received from the server.
-// Strip down d_net.[ch] to work through the new networking code. Remove
-// game sync code.
-// Remove i_net.[ch] as it is no longer needed.
-// Working networking!
-//
-// Revision 1.16 2006/01/13 23:56:00 fraggle
-// Add text-mode I/O functions.
-// Use text-mode screen for the waiting screen.
-//
-// Revision 1.15 2006/01/02 21:04:10 fraggle
-// Create NET_SV_Shutdown function to shut down the server. Call it
-// when quitting the game. Print the IP of the server correctly when
-// connecting.
-//
-// Revision 1.14 2006/01/02 20:14:29 fraggle
-// Add a "-client" option to test connecting to a local server.
-//
-// Revision 1.13 2006/01/02 00:17:42 fraggle
-// Encapsulate the event queue code properly. Add a D_PopEvent function
-// to read a new event from the event queue.
-//
-// Revision 1.12 2006/01/02 00:00:08 fraggle
-// Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
-//
-// Revision 1.11 2006/01/01 23:54:31 fraggle
-// Client disconnect code
-//
-// Revision 1.10 2006/01/01 23:53:15 fraggle
-// Remove GS_WAITINGSTART gamestate. This will be independent of the main
-// loop to avoid interfering with the main game code too much.
-//
-// Revision 1.9 2005/12/30 18:58:22 fraggle
-// Fix client code to correctly send reply to server on connection.
-// Add "waiting screen" while waiting for the game to start.
-// Hook in the new networking code into the main game code.
-//
-// Revision 1.8 2005/09/22 13:13:47 fraggle
-// Remove external statistics driver support (-statcopy):
-// nonfunctional on modern systems and never used.
-// Fix for systems where sizeof(int) != sizeof(void *)
-//
-// Revision 1.7 2005/09/08 22:10:40 fraggle
-// Delay calls so we don't use the entire CPU
-//
-// Revision 1.6 2005/09/04 18:44:22 fraggle
-// shut up compiler warnings
-//
-// Revision 1.5 2005/08/31 21:24:24 fraggle
-// Remove the last traces of NORMALUNIX
-//
-// Revision 1.4 2005/08/04 22:55:07 fraggle
-// Use DOOM_VERSION to define the Doom version (don't conflict with
-// automake's config.h). Display GPL message instead of anti-piracy
-// messages.
-//
-// Revision 1.3 2005/07/23 19:17:11 fraggle
-// Use ANSI-standard limit constants. Remove LINUX define.
-//
-// Revision 1.2 2005/07/23 16:44:55 fraggle
-// Update copyright to GNU GPL
-//
-// Revision 1.1.1.1 2005/07/23 16:20:50 fraggle
-// Initial import
-//
-//
// DESCRIPTION:
// DOOM Network game communication and protocol,
// all OS independend parts.
@@ -117,7 +26,6 @@
//-----------------------------------------------------------------------------
-static const char rcsid[] = "$Id: d_net.c 683 2006-09-30 10:52:25Z fraggle $";
#include "doomfeatures.h"