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-rw-r--r--src/d_net.c14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/d_net.c b/src/d_net.c
index 0e9fa253..6f90b5db 100644
--- a/src/d_net.c
+++ b/src/d_net.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: d_net.c 239 2006-01-02 00:00:08Z fraggle $
+// $Id: d_net.c 241 2006-01-02 00:17:42Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.13 2006/01/02 00:17:42 fraggle
+// Encapsulate the event queue code properly. Add a D_PopEvent function
+// to read a new event from the event queue.
+//
// Revision 1.12 2006/01/02 00:00:08 fraggle
// Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
//
@@ -73,9 +77,10 @@
//-----------------------------------------------------------------------------
-static const char rcsid[] = "$Id: d_net.c 239 2006-01-02 00:00:08Z fraggle $";
+static const char rcsid[] = "$Id: d_net.c 241 2006-01-02 00:17:42Z fraggle $";
+#include "d_main.h"
#include "m_menu.h"
#include "i_system.h"
#include "i_video.h"
@@ -518,10 +523,9 @@ void CheckAbort (void)
I_StartTic ();
I_StartTic ();
- for ( ; eventtail != eventhead
- ; eventtail = (eventtail + 1) & (MAXEVENTS-1) )
+
+ while ((ev = D_PopEvent()) != NULL)
{
- ev = &events[eventtail];
if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE)
I_Error ("Network game synchronization aborted.");
}