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Diffstat (limited to 'src/d_ticcmd.h')
-rw-r--r-- | src/d_ticcmd.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/d_ticcmd.h b/src/d_ticcmd.h new file mode 100644 index 00000000..3a570f0f --- /dev/null +++ b/src/d_ticcmd.h @@ -0,0 +1,56 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id: d_ticcmd.h 4 2005-07-23 16:19:41Z fraggle $ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// DESCRIPTION: +// System specific interface stuff. +// +//----------------------------------------------------------------------------- + + +#ifndef __D_TICCMD__ +#define __D_TICCMD__ + +#include "doomtype.h" + +#ifdef __GNUG__ +#pragma interface +#endif + +// The data sampled per tick (single player) +// and transmitted to other peers (multiplayer). +// Mainly movements/button commands per game tick, +// plus a checksum for internal state consistency. +typedef struct +{ + char forwardmove; // *2048 for move + char sidemove; // *2048 for move + short angleturn; // <<16 for angle delta + short consistancy; // checks for net game + byte chatchar; + byte buttons; +} ticcmd_t; + + + +#endif +//----------------------------------------------------------------------------- +// +// $Log$ +// Revision 1.1 2005/07/23 16:20:13 fraggle +// Initial revision +// +// +//----------------------------------------------------------------------------- |