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-rw-r--r--src/deh_misc.c82
1 files changed, 80 insertions, 2 deletions
diff --git a/src/deh_misc.c b/src/deh_misc.c
index 2cbba2f9..8bf5f21c 100644
--- a/src/deh_misc.c
+++ b/src/deh_misc.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: deh_misc.c 175 2005-10-08 20:54:16Z fraggle $
+// $Id: deh_misc.c 206 2005-10-17 20:27:05Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,10 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.3 2005/10/17 20:27:05 fraggle
+// Start of Dehacked 'Misc' section support. Initial Health+Bullets,
+// and bfg cells/shot are supported.
+//
// Revision 1.2 2005/10/08 20:54:16 fraggle
// Proper dehacked error/warning framework. Catch a load more errors.
//
@@ -34,19 +38,93 @@
//
//-----------------------------------------------------------------------------
+#include <stdlib.h>
+#include <string.h>
+
#include "doomdef.h"
#include "doomtype.h"
#include "deh_defs.h"
#include "deh_io.h"
+#include "deh_main.h"
+
+int deh_initial_health = 100;
+int deh_initial_bullets = 50;
+int deh_max_health; // TODO
+int deh_max_armor; // TODO
+int deh_green_armor_class; // TODO
+int deh_blue_armor_class; // TODO
+int deh_max_soulsphere; // TODO
+int deh_soulsphere_health; // TODO
+int deh_megasphere_health; // TODO
+int deh_god_mode_health; // TODO
+int deh_idfa_armor; // TODO
+int deh_idfa_armor_class; // TODO
+int deh_idkfa_armor; // TODO
+int deh_idkfa_armor_class; // TODO
+int deh_bfg_cells_per_shot = 40;
+int deh_monsters_infight; // TODO
+
+static struct
+{
+ char *deh_name;
+ int *value;
+ boolean functional;
+} misc_settings[] = {
+ {"Initial Health", &deh_initial_health, true},
+ {"Initial Bullets", &deh_initial_bullets, true},
+ {"Max Health", &deh_max_health},
+ {"Max Armor", &deh_max_armor},
+ {"Green Armor Class", &deh_green_armor_class},
+ {"Blue Armor Class", &deh_blue_armor_class},
+ {"Max Soulsphere", &deh_max_soulsphere},
+ {"Soulsphere Health", &deh_soulsphere_health},
+ {"Megasphere Health", &deh_megasphere_health},
+ {"God Mode Health", &deh_god_mode_health},
+ {"IDFA Armor", &deh_idfa_armor},
+ {"IDFA Armor Class", &deh_idfa_armor_class},
+ {"IDKFA Armor", &deh_idkfa_armor},
+ {"IDKFA Armor Class", &deh_idkfa_armor_class},
+ {"BFG Cells/Shot", &deh_bfg_cells_per_shot, true},
+ {"Monsters Infight", &deh_monsters_infight},
+};
static void *DEH_MiscStart(deh_context_t *context, char *line)
{
- DEH_Warning(context, "Dehacked 'Misc' sections are not supported yet.");
return NULL;
}
static void DEH_MiscParseLine(deh_context_t *context, char *line, void *tag)
{
+ char *variable_name, *value;
+ int ivalue;
+ int i;
+
+ if (!DEH_ParseAssignment(line, &variable_name, &value))
+ {
+ // Failed to parse
+
+ DEH_Warning(context, "Failed to parse assignment");
+ return;
+ }
+
+ ivalue = atoi(value);
+
+ for (i=0; i<sizeof(misc_settings) / sizeof(*misc_settings); ++i)
+ {
+ if (!strcasecmp(variable_name, misc_settings[i].deh_name))
+ {
+ if (!misc_settings[i].functional)
+ {
+ DEH_Warning(context, "Misc variable '%s' is not yet functional",
+ variable_name);
+ }
+
+ *misc_settings[i].value = ivalue;
+ return;
+ }
+ }
+
+ DEH_Warning(context, "Unknown Misc variable '%s'", variable_name);
}
deh_section_t deh_section_misc =