diff options
Diffstat (limited to 'src/doom/d_main.c')
-rw-r--r-- | src/doom/d_main.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/doom/d_main.c b/src/doom/d_main.c index c6099da9..3fee8439 100644 --- a/src/doom/d_main.c +++ b/src/doom/d_main.c @@ -1068,7 +1068,7 @@ void D_DoomMain (void) I_PrintBanner(PACKAGE_STRING); - printf (DEH_String("Z_Init: Init zone memory allocation daemon. \n")); + DEH_printf("Z_Init: Init zone memory allocation daemon. \n"); Z_Init (); #ifdef FEATURE_MULTIPLAYER @@ -1187,7 +1187,7 @@ void D_DoomMain (void) deathmatch = 2; if (devparm) - printf(DEH_String(D_DEVSTR)); + DEH_printf(D_DEVSTR); // find which dir to use for config files @@ -1235,7 +1235,7 @@ void D_DoomMain (void) scale = 10; if (scale > 400) scale = 400; - printf (DEH_String("turbo scale: %i%%\n"),scale); + DEH_printf("turbo scale: %i%%\n", scale); forwardmove[0] = forwardmove[0]*scale/100; forwardmove[1] = forwardmove[1]*scale/100; sidemove[0] = sidemove[0]*scale/100; @@ -1243,11 +1243,11 @@ void D_DoomMain (void) } // init subsystems - printf(DEH_String("V_Init: allocate screens.\n")); - V_Init(); + DEH_printf("V_Init: allocate screens.\n"); + V_Init (); // Load configuration files before initialising other subsystems. - printf(DEH_String("M_LoadDefaults: Load system defaults.\n")); + DEH_printf("M_LoadDefaults: Load system defaults.\n"); M_SetConfigFilenames("default.cfg", PROGRAM_PREFIX "doom.cfg"); D_BindVariables(); M_LoadDefaults(); @@ -1255,7 +1255,7 @@ void D_DoomMain (void) // Save configuration at exit. I_AtExit(M_SaveDefaults, false); - printf (DEH_String("W_Init: Init WADfiles.\n")); + DEH_printf("W_Init: Init WADfiles.\n"); D_AddFile(iwadfile); modifiedgame = W_ParseCommandLine(); @@ -1451,8 +1451,8 @@ void D_DoomMain (void) if (p && p < myargc-1 && deathmatch) { - printf(DEH_String("Austin Virtual Gaming: Levels will end " - "after 20 minutes\n")); + DEH_printf("Austin Virtual Gaming: Levels will end " + "after 20 minutes\n"); timelimit = 20; } @@ -1534,16 +1534,16 @@ void D_DoomMain (void) I_PrintStartupBanner(gamedescription); PrintDehackedBanners(); - printf (DEH_String("M_Init: Init miscellaneous info.\n")); + DEH_printf("M_Init: Init miscellaneous info.\n"); M_Init (); - printf (DEH_String("R_Init: Init DOOM refresh daemon - ")); + DEH_printf("R_Init: Init DOOM refresh daemon - "); R_Init (); - printf (DEH_String("\nP_Init: Init Playloop state.\n")); + DEH_printf("\nP_Init: Init Playloop state.\n"); P_Init (); - printf (DEH_String("I_Init: Setting up machine state.\n")); + DEH_printf("I_Init: Setting up machine state.\n"); I_CheckIsScreensaver(); I_InitTimer(); I_InitJoystick(); @@ -1553,18 +1553,18 @@ void D_DoomMain (void) NET_Init (); #endif - printf (DEH_String("S_Init: Setting up sound.\n")); + DEH_printf("S_Init: Setting up sound.\n"); S_Init (sfxVolume * 8, musicVolume * 8); - printf (DEH_String("D_CheckNetGame: Checking network game status.\n")); + DEH_printf("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); PrintGameVersion(); - printf (DEH_String("HU_Init: Setting up heads up display.\n")); + DEH_printf("HU_Init: Setting up heads up display.\n"); HU_Init (); - printf (DEH_String("ST_Init: Init status bar.\n")); + DEH_printf("ST_Init: Init status bar.\n"); ST_Init (); // If Doom II without a MAP01 lump, this is a store demo. |