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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// DOOM main program (D_DoomMain) and game loop (D_DoomLoop),
+// plus functions to determine game mode (shareware, registered),
+// parse command line parameters, configure game parameters (turbo),
+// and call the startup functions.
+//
+//-----------------------------------------------------------------------------
+
+
+#include <ctype.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "config.h"
+#include "deh_main.h"
+#include "doomdef.h"
+#include "doomstat.h"
+
+#include "dstrings.h"
+#include "doomfeatures.h"
+#include "sounds.h"
+
+#include "d_iwad.h"
+
+#include "z_zone.h"
+#include "w_wad.h"
+#include "w_merge.h"
+#include "s_sound.h"
+#include "v_video.h"
+
+#include "f_finale.h"
+#include "f_wipe.h"
+
+#include "m_argv.h"
+#include "m_config.h"
+#include "m_misc.h"
+#include "m_menu.h"
+#include "p_saveg.h"
+
+#include "i_system.h"
+#include "i_timer.h"
+#include "i_video.h"
+
+#include "g_game.h"
+
+#include "hu_stuff.h"
+#include "wi_stuff.h"
+#include "st_stuff.h"
+#include "am_map.h"
+#include "net_client.h"
+#include "net_dedicated.h"
+#include "net_query.h"
+
+#include "p_setup.h"
+#include "r_local.h"
+
+
+#include "d_main.h"
+
+//
+// D-DoomLoop()
+// Not a globally visible function,
+// just included for source reference,
+// called by D_DoomMain, never exits.
+// Manages timing and IO,
+// calls all ?_Responder, ?_Ticker, and ?_Drawer,
+// calls I_GetTime, I_StartFrame, and I_StartTic
+//
+void D_DoomLoop (void);
+
+// Location where savegames are stored
+
+char * savegamedir;
+
+// location of IWAD and WAD files
+
+char * iwadfile;
+
+
+boolean devparm; // started game with -devparm
+boolean nomonsters; // checkparm of -nomonsters
+boolean respawnparm; // checkparm of -respawn
+boolean fastparm; // checkparm of -fast
+
+boolean singletics = false; // debug flag to cancel adaptiveness
+
+
+// If true, game is running as a screensaver
+
+boolean screensaver_mode = false;
+
+
+//extern int soundVolume;
+//extern int sfxVolume;
+//extern int musicVolume;
+
+extern boolean inhelpscreens;
+
+skill_t startskill;
+int startepisode;
+int startmap;
+boolean autostart;
+int startloadgame;
+
+FILE* debugfile;
+
+boolean advancedemo;
+
+// Store demo, do not accept any inputs
+
+boolean storedemo;
+
+
+char wadfile[1024]; // primary wad file
+char mapdir[1024]; // directory of development maps
+
+
+void D_CheckNetGame (void);
+void D_ProcessEvents (void);
+void G_BuildTiccmd (ticcmd_t* cmd);
+void D_DoAdvanceDemo (void);
+
+
+//
+// EVENT HANDLING
+//
+// Events are asynchronous inputs generally generated by the game user.
+// Events can be discarded if no responder claims them
+//
+
+#define MAXEVENTS 64
+
+static event_t events[MAXEVENTS];
+static int eventhead;
+static int eventtail;
+
+
+//
+// D_PostEvent
+// Called by the I/O functions when input is detected
+//
+void D_PostEvent (event_t* ev)
+{
+ events[eventhead] = *ev;
+ eventhead = (eventhead + 1) % MAXEVENTS;
+}
+
+// Read an event from the queue.
+
+event_t *D_PopEvent(void)
+{
+ event_t *result;
+
+ // No more events waiting.
+
+ if (eventtail == eventhead)
+ {
+ return NULL;
+ }
+
+ result = &events[eventtail];
+
+ // Advance to the next event in the queue.
+
+ eventtail = (eventtail + 1) % MAXEVENTS;
+
+ return result;
+}
+
+
+//
+// D_ProcessEvents
+// Send all the events of the given timestamp down the responder chain
+//
+void D_ProcessEvents (void)
+{
+ event_t* ev;
+
+ // IF STORE DEMO, DO NOT ACCEPT INPUT
+ if (storedemo)
+ return;
+
+ while ((ev = D_PopEvent()) != NULL)
+ {
+ if (M_Responder (ev))
+ continue; // menu ate the event
+ G_Responder (ev);
+ }
+}
+
+
+
+
+//
+// D_Display
+// draw current display, possibly wiping it from the previous
+//
+
+// wipegamestate can be set to -1 to force a wipe on the next draw
+gamestate_t wipegamestate = GS_DEMOSCREEN;
+extern boolean setsizeneeded;
+extern int showMessages;
+void R_ExecuteSetViewSize (void);
+
+void D_Display (void)
+{
+ static boolean viewactivestate = false;
+ static boolean menuactivestate = false;
+ static boolean inhelpscreensstate = false;
+ static boolean fullscreen = false;
+ static gamestate_t oldgamestate = -1;
+ static int borderdrawcount;
+ int nowtime;
+ int tics;
+ int wipestart;
+ int y;
+ boolean done;
+ boolean wipe;
+ boolean redrawsbar;
+
+ if (nodrawers)
+ return; // for comparative timing / profiling
+
+ redrawsbar = false;
+
+ // change the view size if needed
+ if (setsizeneeded)
+ {
+ R_ExecuteSetViewSize ();
+ oldgamestate = -1; // force background redraw
+ borderdrawcount = 3;
+ }
+
+ // save the current screen if about to wipe
+ if (gamestate != wipegamestate)
+ {
+ wipe = true;
+ wipe_StartScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
+ }
+ else
+ wipe = false;
+
+ if (gamestate == GS_LEVEL && gametic)
+ HU_Erase();
+
+ // do buffered drawing
+ switch (gamestate)
+ {
+ case GS_LEVEL:
+ if (!gametic)
+ break;
+ if (automapactive)
+ AM_Drawer ();
+ if (wipe || (viewheight != 200 && fullscreen) )
+ redrawsbar = true;
+ if (inhelpscreensstate && !inhelpscreens)
+ redrawsbar = true; // just put away the help screen
+ ST_Drawer (viewheight == 200, redrawsbar );
+ fullscreen = viewheight == 200;
+ break;
+
+ case GS_INTERMISSION:
+ WI_Drawer ();
+ break;
+
+ case GS_FINALE:
+ F_Drawer ();
+ break;
+
+ case GS_DEMOSCREEN:
+ D_PageDrawer ();
+ break;
+ }
+
+ // draw buffered stuff to screen
+ I_UpdateNoBlit ();
+
+ // draw the view directly
+ if (gamestate == GS_LEVEL && !automapactive && gametic)
+ R_RenderPlayerView (&players[displayplayer]);
+
+ if (gamestate == GS_LEVEL && gametic)
+ HU_Drawer ();
+
+ // clean up border stuff
+ if (gamestate != oldgamestate && gamestate != GS_LEVEL)
+ I_SetPalette (W_CacheLumpName (DEH_String("PLAYPAL"),PU_CACHE));
+
+ // see if the border needs to be initially drawn
+ if (gamestate == GS_LEVEL && oldgamestate != GS_LEVEL)
+ {
+ viewactivestate = false; // view was not active
+ R_FillBackScreen (); // draw the pattern into the back screen
+ }
+
+ // see if the border needs to be updated to the screen
+ if (gamestate == GS_LEVEL && !automapactive && scaledviewwidth != 320)
+ {
+ if (menuactive || menuactivestate || !viewactivestate)
+ borderdrawcount = 3;
+ if (borderdrawcount)
+ {
+ R_DrawViewBorder (); // erase old menu stuff
+ borderdrawcount--;
+ }
+
+ }
+
+ if (testcontrols)
+ {
+ // Box showing current mouse speed
+
+ G_DrawMouseSpeedBox();
+ }
+
+ menuactivestate = menuactive;
+ viewactivestate = viewactive;
+ inhelpscreensstate = inhelpscreens;
+ oldgamestate = wipegamestate = gamestate;
+
+ // draw pause pic
+ if (paused)
+ {
+ if (automapactive)
+ y = 4;
+ else
+ y = viewwindowy+4;
+ V_DrawPatchDirect(viewwindowx+(scaledviewwidth-68)/2,
+ y,0,W_CacheLumpName (DEH_String("M_PAUSE"), PU_CACHE));
+ }
+
+
+ // menus go directly to the screen
+ M_Drawer (); // menu is drawn even on top of everything
+ NetUpdate (); // send out any new accumulation
+
+
+ // normal update
+ if (!wipe)
+ {
+ I_FinishUpdate (); // page flip or blit buffer
+ return;
+ }
+
+ // wipe update
+ wipe_EndScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
+
+ wipestart = I_GetTime () - 1;
+
+ do
+ {
+ do
+ {
+ nowtime = I_GetTime ();
+ tics = nowtime - wipestart;
+ I_Sleep(1);
+ } while (tics <= 0);
+
+ wipestart = nowtime;
+ done = wipe_ScreenWipe(wipe_Melt
+ , 0, 0, SCREENWIDTH, SCREENHEIGHT, tics);
+ I_UpdateNoBlit ();
+ M_Drawer (); // menu is drawn even on top of wipes
+ I_FinishUpdate (); // page flip or blit buffer
+ } while (!done);
+}
+
+
+
+//
+// D_DoomLoop
+//
+extern boolean demorecording;
+
+void D_DoomLoop (void)
+{
+ if (demorecording)
+ G_BeginRecording ();
+
+ if (M_CheckParm ("-debugfile"))
+ {
+ char filename[20];
+ sprintf (filename,"debug%i.txt",consoleplayer);
+ printf ("debug output to: %s\n",filename);
+ debugfile = fopen (filename,"w");
+ }
+
+ TryRunTics();
+
+ I_InitGraphics ();
+
+ R_ExecuteSetViewSize();
+
+ D_StartGameLoop();
+
+ if (testcontrols)
+ {
+ wipegamestate = gamestate;
+ }
+
+ while (1)
+ {
+ // frame syncronous IO operations
+ I_StartFrame ();
+
+ // process one or more tics
+ if (singletics)
+ {
+ I_StartTic ();
+ D_ProcessEvents ();
+ G_BuildTiccmd (&netcmds[consoleplayer][maketic%BACKUPTICS]);
+ if (advancedemo)
+ D_DoAdvanceDemo ();
+ M_Ticker ();
+ G_Ticker ();
+ gametic++;
+ maketic++;
+ }
+ else
+ {
+ TryRunTics (); // will run at least one tic
+ }
+
+ S_UpdateSounds (players[consoleplayer].mo);// move positional sounds
+
+ // Update display, next frame, with current state.
+ if (screenvisible)
+ D_Display ();
+ }
+}
+
+
+
+//
+// DEMO LOOP
+//
+int demosequence;
+int pagetic;
+char *pagename;
+
+
+//
+// D_PageTicker
+// Handles timing for warped projection
+//
+void D_PageTicker (void)
+{
+ if (--pagetic < 0)
+ D_AdvanceDemo ();
+}
+
+
+
+//
+// D_PageDrawer
+//
+void D_PageDrawer (void)
+{
+ V_DrawPatch (0,0, 0, W_CacheLumpName(pagename, PU_CACHE));
+}
+
+
+//
+// D_AdvanceDemo
+// Called after each demo or intro demosequence finishes
+//
+void D_AdvanceDemo (void)
+{
+ advancedemo = true;
+}
+
+
+//
+// This cycles through the demo sequences.
+// FIXME - version dependend demo numbers?
+//
+void D_DoAdvanceDemo (void)
+{
+ players[consoleplayer].playerstate = PST_LIVE; // not reborn
+ advancedemo = false;
+ usergame = false; // no save / end game here
+ paused = false;
+ gameaction = ga_nothing;
+
+ if ( gamemode == retail )
+ demosequence = (demosequence+1)%7;
+ else
+ demosequence = (demosequence+1)%6;
+
+ switch (demosequence)
+ {
+ case 0:
+ if ( gamemode == commercial )
+ pagetic = TICRATE * 11;
+ else
+ pagetic = 170;
+ gamestate = GS_DEMOSCREEN;
+ pagename = DEH_String("TITLEPIC");
+ if ( gamemode == commercial )
+ S_StartMusic(mus_dm2ttl);
+ else
+ S_StartMusic (mus_intro);
+ break;
+ case 1:
+ G_DeferedPlayDemo(DEH_String("demo1"));
+ break;
+ case 2:
+ pagetic = 200;
+ gamestate = GS_DEMOSCREEN;
+ pagename = DEH_String("CREDIT");
+ break;
+ case 3:
+ G_DeferedPlayDemo(DEH_String("demo2"));
+ break;
+ case 4:
+ gamestate = GS_DEMOSCREEN;
+ if ( gamemode == commercial)
+ {
+ pagetic = TICRATE * 11;
+ pagename = DEH_String("TITLEPIC");
+ S_StartMusic(mus_dm2ttl);
+ }
+ else
+ {
+ pagetic = 200;
+
+ if ( gamemode == retail )
+ pagename = DEH_String("CREDIT");
+ else
+ pagename = DEH_String("HELP2");
+ }
+ break;
+ case 5:
+ G_DeferedPlayDemo(DEH_String("demo3"));
+ break;
+ // THE DEFINITIVE DOOM Special Edition demo
+ case 6:
+ G_DeferedPlayDemo(DEH_String("demo4"));
+ break;
+ }
+}
+
+
+
+//
+// D_StartTitle
+//
+void D_StartTitle (void)
+{
+ gameaction = ga_nothing;
+ demosequence = -1;
+ D_AdvanceDemo ();
+}
+
+
+
+
+// print title for every printed line
+char title[128];
+
+
+static boolean D_AddFile(char *filename)
+{
+ wad_file_t *handle;
+
+ printf(" adding %s\n", filename);
+ handle = W_AddFile(filename);
+
+ return handle != NULL;
+}
+// Startup banner
+
+void PrintBanner(char *msg)
+{
+ int i;
+ int spaces = 35 - (strlen(msg) / 2);
+
+ for (i=0; i<spaces; ++i)
+ putchar(' ');
+
+ puts(msg);
+}
+
+// Copyright message banners
+// Some dehacked mods replace these. These are only displayed if they are
+// replaced by dehacked.
+
+static char *copyright_banners[] =
+{
+ "===========================================================================\n"
+ "ATTENTION: This version of DOOM has been modified. If you would like to\n"
+ "get a copy of the original game, call 1-800-IDGAMES or see the readme file.\n"
+ " You will not receive technical support for modified games.\n"
+ " press enter to continue\n"
+ "===========================================================================\n",
+
+ "===========================================================================\n"
+ " Commercial product - do not distribute!\n"
+ " Please report software piracy to the SPA: 1-800-388-PIR8\n"
+ "===========================================================================\n",
+
+ "===========================================================================\n"
+ " Shareware!\n"
+ "===========================================================================\n"
+};
+
+// Prints a message only if it has been modified by dehacked.
+
+void PrintDehackedBanners(void)
+{
+ size_t i;
+
+ for (i=0; i<arrlen(copyright_banners); ++i)
+ {
+ char *deh_s;
+
+ deh_s = DEH_String(copyright_banners[i]);
+
+ if (deh_s != copyright_banners[i])
+ {
+ printf("%s", deh_s);
+
+ // Make sure the modified banner always ends in a newline character.
+ // If it doesn't, add a newline. This fixes av.wad.
+
+ if (deh_s[strlen(deh_s) - 1] != '\n')
+ {
+ printf("\n");
+ }
+ }
+ }
+}
+
+static struct
+{
+ char *description;
+ char *cmdline;
+ GameVersion_t version;
+} gameversions[] = {
+ {"Doom 1.9", "1.9", exe_doom_1_9},
+ {"Ultimate Doom", "ultimate", exe_ultimate},
+ {"Final Doom", "final", exe_final},
+ {"Chex Quest", "chex", exe_chex},
+ { NULL, NULL, 0},
+};
+
+// Initialise the game version
+
+static void InitGameVersion(void)
+{
+ int p;
+ int i;
+
+ //!
+ // @arg <version>
+ // @category compat
+ //
+ // Emulate a specific version of Doom. Valid values are "1.9",
+ // "ultimate" and "final".
+ //
+
+ p = M_CheckParm("-gameversion");
+
+ if (p > 0)
+ {
+ for (i=0; gameversions[i].description != NULL; ++i)
+ {
+ if (!strcmp(myargv[p+1], gameversions[i].cmdline))
+ {
+ gameversion = gameversions[i].version;
+ break;
+ }
+ }
+
+ if (gameversions[i].description == NULL)
+ {
+ printf("Supported game versions:\n");
+
+ for (i=0; gameversions[i].description != NULL; ++i)
+ {
+ printf("\t%s (%s)\n", gameversions[i].cmdline,
+ gameversions[i].description);
+ }
+
+ I_Error("Unknown game version '%s'", myargv[p+1]);
+ }
+ }
+ else
+ {
+ // Determine automatically
+
+ if (gameversion == exe_chex)
+ {
+ // Already determined
+ }
+ else if (gamemode == shareware || gamemode == registered)
+ {
+ // original
+
+ gameversion = exe_doom_1_9;
+ }
+ else if (gamemode == retail)
+ {
+ gameversion = exe_ultimate;
+ }
+ else if (gamemode == commercial)
+ {
+ if (gamemission == doom2)
+ {
+ gameversion = exe_doom_1_9;
+ }
+ else
+ {
+ // Final Doom: tnt or plutonia
+
+ gameversion = exe_final;
+ }
+ }
+ }
+
+ // The original exe does not support retail - 4th episode not supported
+
+ if (gameversion < exe_ultimate && gamemode == retail)
+ {
+ gamemode = registered;
+ }
+
+ // EXEs prior to the Final Doom exes do not support Final Doom.
+
+ if (gameversion < exe_final && gamemode == commercial)
+ {
+ gamemission = doom2;
+ }
+}
+
+void PrintGameVersion(void)
+{
+ int i;
+
+ for (i=0; gameversions[i].description != NULL; ++i)
+ {
+ if (gameversions[i].version == gameversion)
+ {
+ printf("Emulating the behavior of the "
+ "'%s' executable.\n", gameversions[i].description);
+ break;
+ }
+ }
+}
+
+// Load the Chex Quest dehacked file, if we are in Chex mode.
+
+static void LoadChexDeh(void)
+{
+ char *chex_deh;
+
+ if (gameversion == exe_chex)
+ {
+ chex_deh = D_FindWADByName("chex.deh");
+
+ if (chex_deh == NULL)
+ {
+ I_Error("Unable to find Chex Quest dehacked file (chex.deh).\n"
+ "The dehacked file is required in order to emulate\n"
+ "chex.exe correctly. It can be found in your nearest\n"
+ "/idgames repository mirror at:\n\n"
+ " utils/exe_edit/patches/chexdeh.zip");
+ }
+
+ if (!DEH_LoadFile(chex_deh))
+ {
+ I_Error("Failed to load chex.deh needed for emulating chex.exe.");
+ }
+ }
+}
+
+//
+// D_DoomMain
+//
+void D_DoomMain (void)
+{
+ int p;
+ char file[256];
+ char demolumpname[9];
+
+ M_FindResponseFile ();
+
+ // Undocumented "search for IWADs" parameter used by the setup
+ // tool.
+
+ if (M_CheckParm("-findiwads") > 0)
+ {
+ D_FindInstalledIWADs();
+ }
+
+ // print banner
+
+ PrintBanner(PACKAGE_STRING);
+
+ printf (DEH_String("Z_Init: Init zone memory allocation daemon. \n"));
+ Z_Init ();
+
+#ifdef FEATURE_MULTIPLAYER
+ //!
+ // @category net
+ //
+ // Start a dedicated server, routing packets but not participating
+ // in the game itself.
+ //
+
+ if (M_CheckParm("-dedicated") > 0)
+ {
+ printf("Dedicated server mode.\n");
+ NET_DedicatedServer();
+
+ // Never returns
+ }
+
+ //!
+ // @arg <address>
+ // @category net
+ //
+ // Query the status of the server running on the given IP
+ // address.
+ //
+
+ p = M_CheckParm("-query");
+
+ if (p > 0)
+ {
+ NET_QueryAddress(myargv[p+1]);
+ }
+
+ //!
+ // @category net
+ //
+ // Search the local LAN for running servers.
+ //
+
+ if (M_CheckParm("-search"))
+ NET_LANQuery();
+
+#endif
+
+#ifdef FEATURE_DEHACKED
+ printf("DEH_Init: Init Dehacked support.\n");
+ DEH_Init();
+#endif
+
+ iwadfile = D_FindIWAD();
+
+ // None found?
+
+ if (iwadfile == NULL)
+ {
+ I_Error("Game mode indeterminate. No IWAD file was found. Try\n"
+ "specifying one with the '-iwad' command line parameter.\n");
+ }
+
+ setbuf (stdout, NULL);
+ modifiedgame = false;
+
+ //!
+ // @vanilla
+ //
+ // Disable monsters.
+ //
+
+ nomonsters = M_CheckParm ("-nomonsters");
+
+ //!
+ // @vanilla
+ //
+ // Monsters respawn after being killed.
+ //
+
+ respawnparm = M_CheckParm ("-respawn");
+
+ //!
+ // @vanilla
+ //
+ // Monsters move faster.
+ //
+
+ fastparm = M_CheckParm ("-fast");
+
+ //!
+ // @vanilla
+ //
+ // Developer mode. F1 saves a screenshot in the current working
+ // directory.
+ //
+
+ devparm = M_CheckParm ("-devparm");
+
+ //!
+ // @category net
+ // @vanilla
+ //
+ // Start a deathmatch game.
+ //
+
+ if (M_CheckParm ("-deathmatch"))
+ deathmatch = 1;
+
+ //!
+ // @category net
+ // @vanilla
+ //
+ // Start a deathmatch 2.0 game. Weapons do not stay in place and
+ // all items respawn after 30 seconds.
+ //
+
+ if (M_CheckParm ("-altdeath"))
+ deathmatch = 2;
+
+ if (devparm)
+ printf(DEH_String(D_DEVSTR));
+
+ // find which dir to use for config files
+
+ M_SetConfigDir();
+
+ //!
+ // @arg <x>
+ // @vanilla
+ //
+ // Turbo mode. The player's speed is multiplied by x%. If unspecified,
+ // x defaults to 200. Values are rounded up to 10 and down to 400.
+ //
+
+ if ( (p=M_CheckParm ("-turbo")) )
+ {
+ int scale = 200;
+ extern int forwardmove[2];
+ extern int sidemove[2];
+
+ if (p<myargc-1)
+ scale = atoi (myargv[p+1]);
+ if (scale < 10)
+ scale = 10;
+ if (scale > 400)
+ scale = 400;
+ printf (DEH_String("turbo scale: %i%%\n"),scale);
+ forwardmove[0] = forwardmove[0]*scale/100;
+ forwardmove[1] = forwardmove[1]*scale/100;
+ sidemove[0] = sidemove[0]*scale/100;
+ sidemove[1] = sidemove[1]*scale/100;
+ }
+
+ // init subsystems
+ printf (DEH_String("V_Init: allocate screens.\n"));
+ V_Init ();
+
+ printf (DEH_String("M_LoadDefaults: Load system defaults.\n"));
+ M_LoadDefaults (); // load before initing other systems
+
+ printf (DEH_String("W_Init: Init WADfiles.\n"));
+ D_AddFile(iwadfile);
+
+#ifdef FEATURE_WAD_MERGE
+
+ // Merged PWADs are loaded first, because they are supposed to be
+ // modified IWADs.
+
+ //!
+ // @arg <files>
+ // @category mod
+ //
+ // Simulates the behavior of deutex's -merge option, merging a PWAD
+ // into the main IWAD. Multiple files may be specified.
+ //
+
+ p = M_CheckParm("-merge");
+
+ if (p > 0)
+ {
+ for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p)
+ {
+ char *filename;
+
+ filename = D_TryFindWADByName(myargv[p]);
+
+ printf(" merging %s\n", filename);
+ W_MergeFile(filename);
+ }
+ }
+
+ // NWT-style merging:
+
+ // NWT's -merge option:
+
+ //!
+ // @arg <files>
+ // @category mod
+ //
+ // Simulates the behavior of NWT's -merge option. Multiple files
+ // may be specified.
+
+ p = M_CheckParm("-nwtmerge");
+
+ if (p > 0)
+ {
+ for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p)
+ {
+ char *filename;
+
+ filename = D_TryFindWADByName(myargv[p]);
+
+ printf(" performing NWT-style merge of %s\n", filename);
+ W_NWTDashMerge(filename);
+ }
+ }
+
+ // Add flats
+
+ //!
+ // @arg <files>
+ // @category mod
+ //
+ // Simulates the behavior of NWT's -af option, merging flats into
+ // the main IWAD directory. Multiple files may be specified.
+ //
+
+ p = M_CheckParm("-af");
+
+ if (p > 0)
+ {
+ for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p)
+ {
+ char *filename;
+
+ filename = D_TryFindWADByName(myargv[p]);
+
+ printf(" merging flats from %s\n", filename);
+ W_NWTMergeFile(filename, W_NWT_MERGE_FLATS);
+ }
+ }
+
+ //!
+ // @arg <files>
+ // @category mod
+ //
+ // Simulates the behavior of NWT's -as option, merging sprites
+ // into the main IWAD directory. Multiple files may be specified.
+ //
+
+ p = M_CheckParm("-as");
+
+ if (p > 0)
+ {
+ for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p)
+ {
+ char *filename;
+
+ filename = D_TryFindWADByName(myargv[p]);
+
+ printf(" merging sprites from %s\n", filename);
+ W_NWTMergeFile(filename, W_NWT_MERGE_SPRITES);
+ }
+ }
+
+ //!
+ // @arg <files>
+ // @category mod
+ //
+ // Equivalent to "-af <files> -as <files>".
+ //
+
+ p = M_CheckParm("-aa");
+
+ if (p > 0)
+ {
+ for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p)
+ {
+ char *filename;
+
+ filename = D_TryFindWADByName(myargv[p]);
+
+ printf(" merging sprites and flats from %s\n", filename);
+ W_NWTMergeFile(filename, W_NWT_MERGE_SPRITES | W_NWT_MERGE_FLATS);
+ }
+ }
+
+#endif
+
+ //!
+ // @arg <files>
+ // @vanilla
+ //
+ // Load the specified PWAD files.
+ //
+
+ p = M_CheckParm ("-file");
+ if (p)
+ {
+ // the parms after p are wadfile/lump names,
+ // until end of parms or another - preceded parm
+ modifiedgame = true; // homebrew levels
+ while (++p != myargc && myargv[p][0] != '-')
+ {
+ char *filename;
+
+ filename = D_TryFindWADByName(myargv[p]);
+
+ D_AddFile(filename);
+ }
+ }
+
+ // Debug:
+// W_PrintDirectory();
+
+ // add any files specified on the command line with -file wadfile
+ // to the wad list
+ //
+ // convenience hack to allow -wart e m to add a wad file
+ // prepend a tilde to the filename so wadfile will be reloadable
+ p = M_CheckParm ("-wart");
+ if (p)
+ {
+ myargv[p][4] = 'p'; // big hack, change to -warp
+
+ // Map name handling.
+ switch (gamemode )
+ {
+ case shareware:
+ case retail:
+ case registered:
+ sprintf (file,"~"DEVMAPS"E%cM%c.wad",
+ myargv[p+1][0], myargv[p+2][0]);
+ printf("Warping to Episode %s, Map %s.\n",
+ myargv[p+1],myargv[p+2]);
+ break;
+
+ case commercial:
+ default:
+ p = atoi (myargv[p+1]);
+ if (p<10)
+ sprintf (file,"~"DEVMAPS"cdata/map0%i.wad", p);
+ else
+ sprintf (file,"~"DEVMAPS"cdata/map%i.wad", p);
+ break;
+ }
+ D_AddFile (file);
+ }
+
+ //!
+ // @arg <demo>
+ // @category demo
+ // @vanilla
+ //
+ // Play back the demo named demo.lmp.
+ //
+
+ p = M_CheckParm ("-playdemo");
+
+ if (!p)
+ {
+ //!
+ // @arg <demo>
+ // @category demo
+ // @vanilla
+ //
+ // Play back the demo named demo.lmp, determining the framerate
+ // of the screen.
+ //
+ p = M_CheckParm ("-timedemo");
+
+ }
+
+ if (p && p < myargc-1)
+ {
+ if (!strcasecmp(myargv[p+1] + strlen(myargv[p+1]) - 4, ".lmp"))
+ {
+ strcpy(file, myargv[p + 1]);
+ }
+ else
+ {
+ sprintf (file,"%s.lmp", myargv[p+1]);
+ }
+
+ if (D_AddFile (file))
+ {
+ strncpy(demolumpname, lumpinfo[numlumps - 1].name, 8);
+ demolumpname[8] = '\0';
+
+ printf("Playing demo %s.\n", file);
+ }
+ else
+ {
+ // If file failed to load, still continue trying to play
+ // the demo in the same way as Vanilla Doom. This makes
+ // tricks like "-playdemo demo1" possible.
+
+ strncpy(demolumpname, myargv[p + 1], 8);
+ demolumpname[8] = '\0';
+ }
+
+ }
+
+ // Generate the WAD hash table. Speed things up a bit.
+
+ W_GenerateHashTable();
+
+ D_IdentifyVersion();
+ InitGameVersion();
+ LoadChexDeh();
+ D_SetGameDescription();
+ D_SetSaveGameDir();
+
+ // Check for -file in shareware
+ if (modifiedgame)
+ {
+ // These are the lumps that will be checked in IWAD,
+ // if any one is not present, execution will be aborted.
+ char name[23][8]=
+ {
+ "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
+ "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
+ "dphoof","bfgga0","heada1","cybra1","spida1d1"
+ };
+ int i;
+
+ if ( gamemode == shareware)
+ I_Error(DEH_String("\nYou cannot -file with the shareware "
+ "version. Register!"));
+
+ // Check for fake IWAD with right name,
+ // but w/o all the lumps of the registered version.
+ if (gamemode == registered)
+ for (i = 0;i < 23; i++)
+ if (W_CheckNumForName(name[i])<0)
+ I_Error(DEH_String("\nThis is not the registered version."));
+ }
+
+ // get skill / episode / map from parms
+ startskill = sk_medium;
+ startepisode = 1;
+ startmap = 1;
+ autostart = false;
+
+ //!
+ // @arg <skill>
+ // @vanilla
+ //
+ // Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of
+ // 0 disables all monsters.
+ //
+
+ p = M_CheckParm ("-skill");
+
+ if (p && p < myargc-1)
+ {
+ startskill = myargv[p+1][0]-'1';
+ autostart = true;
+ }
+
+ //!
+ // @arg <n>
+ // @vanilla
+ //
+ // Start playing on episode n (1-4)
+ //
+
+ p = M_CheckParm ("-episode");
+
+ if (p && p < myargc-1)
+ {
+ startepisode = myargv[p+1][0]-'0';
+ startmap = 1;
+ autostart = true;
+ }
+
+ timelimit = 0;
+
+ //!
+ // @arg <n>
+ // @category net
+ // @vanilla
+ //
+ // For multiplayer games: exit each level after n minutes.
+ //
+
+ p = M_CheckParm ("-timer");
+
+ if (p && p < myargc-1 && deathmatch)
+ {
+ timelimit = atoi(myargv[p+1]);
+ printf("timer: %i\n", timelimit);
+ }
+
+ //!
+ // @category net
+ // @vanilla
+ //
+ // Austin Virtual Gaming: end levels after 20 minutes.
+ //
+
+ p = M_CheckParm ("-avg");
+
+ if (p && p < myargc-1 && deathmatch)
+ {
+ printf(DEH_String("Austin Virtual Gaming: Levels will end "
+ "after 20 minutes\n"));
+ timelimit = 20;
+ }
+
+ //!
+ // @arg [<x> <y> | <xy>]
+ // @vanilla
+ //
+ // Start a game immediately, warping to ExMy (Doom 1) or MAPxy
+ // (Doom 2)
+ //
+
+ p = M_CheckParm ("-warp");
+
+ if (p && p < myargc-1)
+ {
+ if (gamemode == commercial)
+ startmap = atoi (myargv[p+1]);
+ else
+ {
+ startepisode = myargv[p+1][0]-'0';
+
+ if (p + 2 < myargc)
+ {
+ startmap = myargv[p+2][0]-'0';
+ }
+ else
+ {
+ startmap = 1;
+ }
+ }
+ autostart = true;
+ }
+
+ // Undocumented:
+ // Invoked by setup to test the controls.
+
+ p = M_CheckParm("-testcontrols");
+
+ if (p > 0)
+ {
+ startepisode = 1;
+ startmap = 1;
+ autostart = true;
+ testcontrols = true;
+ }
+
+ // Check for load game parameter
+ // We do this here and save the slot number, so that the network code
+ // can override it or send the load slot to other players.
+
+ //!
+ // @arg <s>
+ // @vanilla
+ //
+ // Load the game in slot s.
+ //
+
+ p = M_CheckParm ("-loadgame");
+
+ if (p && p < myargc-1)
+ {
+ startloadgame = atoi(myargv[p+1]);
+ }
+ else
+ {
+ // Not loading a game
+ startloadgame = -1;
+ }
+
+ //!
+ // @category video
+ //
+ // Disable vertical mouse movement.
+ //
+
+ if (M_CheckParm("-novert"))
+ novert = true;
+
+ //!
+ // @category video
+ //
+ // Enable vertical mouse movement.
+ //
+
+ if (M_CheckParm("-nonovert"))
+ novert = false;
+
+ if (W_CheckNumForName("SS_START") >= 0
+ || W_CheckNumForName("FF_END") >= 0)
+ {
+ printf ("===========================================================================\n");
+ printf(" WARNING: The loaded WAD file contains modified sprites or\n"
+ " floor textures. You may want to use the '-merge' command\n"
+ " line option instead of '-file'.\n");
+ }
+
+ printf ("===========================================================================\n");
+
+ PrintBanner(gamedescription);
+
+
+ printf (
+ "===========================================================================\n"
+ " " PACKAGE_NAME " is free software, covered by the GNU General Public\n"
+ " License. There is NO warranty; not even for MERCHANTABILITY or FITNESS\n"
+ " FOR A PARTICULAR PURPOSE. You are welcome to change and distribute\n"
+ " copies under certain conditions. See the source for more information.\n"
+
+ "===========================================================================\n"
+ );
+
+ PrintDehackedBanners();
+
+ printf (DEH_String("M_Init: Init miscellaneous info.\n"));
+ M_Init ();
+
+ printf (DEH_String("R_Init: Init DOOM refresh daemon - "));
+ R_Init ();
+
+ printf (DEH_String("\nP_Init: Init Playloop state.\n"));
+ P_Init ();
+
+ printf (DEH_String("I_Init: Setting up machine state.\n"));
+ I_Init ();
+
+#ifdef FEATURE_MULTIPLAYER
+ printf ("NET_Init: Initialise network subsystem.\n");
+ NET_Init ();
+#endif
+
+ printf (DEH_String("S_Init: Setting up sound.\n"));
+ S_Init (sfxVolume * 8, musicVolume * 8);
+
+ printf (DEH_String("D_CheckNetGame: Checking network game status.\n"));
+ D_CheckNetGame ();
+
+ PrintGameVersion();
+
+ printf (DEH_String("HU_Init: Setting up heads up display.\n"));
+ HU_Init ();
+
+ printf (DEH_String("ST_Init: Init status bar.\n"));
+ ST_Init ();
+
+ // If Doom II without a MAP01 lump, this is a store demo.
+ // Moved this here so that MAP01 isn't constantly looked up
+ // in the main loop.
+
+ if (gamemode == commercial && W_CheckNumForName("map01") < 0)
+ storedemo = true;
+
+ //!
+ // @arg <x>
+ // @category demo
+ // @vanilla
+ //
+ // Record a demo named x.lmp.
+ //
+
+ p = M_CheckParm ("-record");
+
+ if (p && p < myargc-1)
+ {
+ G_RecordDemo (myargv[p+1]);
+ autostart = true;
+ }
+
+ p = M_CheckParm ("-playdemo");
+ if (p && p < myargc-1)
+ {
+ singledemo = true; // quit after one demo
+ G_DeferedPlayDemo (demolumpname);
+ D_DoomLoop (); // never returns
+ }
+
+ p = M_CheckParm ("-timedemo");
+ if (p && p < myargc-1)
+ {
+ G_TimeDemo (demolumpname);
+ D_DoomLoop (); // never returns
+ }
+
+ if (startloadgame >= 0)
+ {
+ strcpy(file, P_SaveGameFile(startloadgame));
+ G_LoadGame (file);
+ }
+
+ if (gameaction != ga_loadgame )
+ {
+ if (autostart || netgame)
+ G_InitNew (startskill, startepisode, startmap);
+ else
+ D_StartTitle (); // start up intro loop
+ }
+
+ D_DoomLoop (); // never returns
+}
+