diff options
Diffstat (limited to 'src/doom/d_main.c')
-rw-r--r-- | src/doom/d_main.c | 97 |
1 files changed, 58 insertions, 39 deletions
diff --git a/src/doom/d_main.c b/src/doom/d_main.c index 991907fa..0e5324b4 100644 --- a/src/doom/d_main.c +++ b/src/doom/d_main.c @@ -532,6 +532,9 @@ void D_DoAdvanceDemo (void) // include a DEMO4 lump, so the game bombs out with an error // when it reaches this point in the demo sequence. + // However! There is an alternate version of Final Doom that + // includes a fixed executable. + if (gameversion == exe_ultimate || gameversion == exe_final) demosequence = (demosequence+1)%7; else @@ -783,40 +786,6 @@ void D_SetGameDescription(void) } } -static void SetSaveGameDir(char *iwad_filename) -{ - char *sep; - char *basefile; - - // Extract the base filename - - sep = strrchr(iwad_filename, DIR_SEPARATOR); - - if (sep == NULL) - { - basefile = iwad_filename; - } - else - { - basefile = sep + 1; - } - - // ~/.chocolate-doom/savegames/ - - savegamedir = Z_Malloc(strlen(configdir) + 30, PU_STATIC, 0); - sprintf(savegamedir, "%ssavegames%c", configdir, - DIR_SEPARATOR); - - M_MakeDirectory(savegamedir); - - // eg. ~/.chocolate-doom/savegames/doom2.wad/ - - sprintf(savegamedir + strlen(savegamedir), "%s%c", - basefile, DIR_SEPARATOR); - - M_MakeDirectory(savegamedir); -} - // Check if the IWAD file is the Chex Quest IWAD. // Returns true if this is chex.wad. @@ -914,6 +883,7 @@ static struct {"Hacx", "hacx", exe_hacx}, {"Ultimate Doom", "ultimate", exe_ultimate}, {"Final Doom", "final", exe_final}, + {"Final Doom (alt)", "final2", exe_final2}, {"Chex Quest", "chex", exe_chex}, { NULL, NULL, 0}, }; @@ -930,7 +900,7 @@ static void InitGameVersion(void) // @category compat // // Emulate a specific version of Doom. Valid values are "1.9", - // "ultimate" and "final". + // "ultimate", "final", "final2", "hacx" and "chex". // p = M_CheckParmWithArgs("-gameversion", 1); @@ -994,8 +964,10 @@ static void InitGameVersion(void) else { // Final Doom: tnt or plutonia + // Default to the "alt" version of the executable that + // fixes the demo loop behavior. - gameversion = exe_final; + gameversion = exe_final2; } } } @@ -1034,11 +1006,37 @@ void PrintGameVersion(void) static void LoadChexDeh(void) { - char *chex_deh; + char *chex_deh = NULL; + char *sep; if (gameversion == exe_chex) { - chex_deh = D_FindWADByName("chex.deh"); + // Look for chex.deh in the same directory as the IWAD file. + + sep = strrchr(iwadfile, DIR_SEPARATOR); + + if (sep != NULL) + { + chex_deh = malloc(strlen(iwadfile) + 9); + strcpy(chex_deh, iwadfile); + chex_deh[sep - iwadfile + 1] = '\0'; + strcat(chex_deh, "chex.deh"); + } + else + { + chex_deh = strdup("chex.deh"); + } + + // If the dehacked patch isn't found, try searching the WAD + // search path instead. We might find it... + + if (!M_FileExists(chex_deh)) + { + free(chex_deh); + chex_deh = D_FindWADByName("chex.deh"); + } + + // Still not found? if (chex_deh == NULL) { @@ -1089,6 +1087,27 @@ static void LoadHacxDeh(void) } } +// Figure out what IWAD name to use for savegames. + +static char *SaveGameIWADName(void) +{ + // Chex quest hack + + if (gameversion == exe_chex) + { + return "chex.wad"; + } + + // Hacx hack + + if (gameversion == exe_hacx) + { + return "hacx.wad"; + } + + return D_SaveGameIWADName(gamemission); +} + // // D_DoomMain // @@ -1407,7 +1426,7 @@ void D_DoomMain (void) LoadChexDeh(); LoadHacxDeh(); D_SetGameDescription(); - SetSaveGameDir(iwadfile); + savegamedir = M_GetSaveGameDir(SaveGameIWADName()); // Check for -file in shareware if (modifiedgame) |