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diff --git a/src/doom/f_finale.c b/src/doom/f_finale.c
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// Game completion, final screen animation.
+//
+//-----------------------------------------------------------------------------
+
+
+#include <stdio.h>
+#include <ctype.h>
+
+// Functions.
+#include "deh_main.h"
+#include "i_system.h"
+#include "i_swap.h"
+#include "z_zone.h"
+#include "v_video.h"
+#include "w_wad.h"
+#include "s_sound.h"
+
+// Data.
+#include "d_main.h"
+#include "dstrings.h"
+#include "sounds.h"
+
+#include "doomstat.h"
+#include "r_state.h"
+
+typedef enum
+{
+ F_STAGE_TEXT,
+ F_STAGE_ARTSCREEN,
+ F_STAGE_CAST,
+} finalestage_t;
+
+// ?
+//#include "doomstat.h"
+//#include "r_local.h"
+//#include "f_finale.h"
+
+// Stage of animation:
+finalestage_t finalestage;
+
+unsigned int finalecount;
+
+#define TEXTSPEED 3
+#define TEXTWAIT 250
+
+typedef struct
+{
+ GameMission_t mission;
+ int episode, level;
+ char *background;
+ char *text;
+} textscreen_t;
+
+static textscreen_t textscreens[] =
+{
+ { doom, 1, 8, "FLOOR4_8", E1TEXT},
+ { doom, 2, 8, "SFLR6_1", E2TEXT},
+ { doom, 3, 8, "MFLR8_4", E3TEXT},
+ { doom, 4, 8, "MFLR8_3", E4TEXT},
+
+ { doom2, 1, 6, "SLIME16", C1TEXT},
+ { doom2, 1, 11, "RROCK14", C2TEXT},
+ { doom2, 1, 20, "RROCK07", C3TEXT},
+ { doom2, 1, 30, "RROCK17", C4TEXT},
+ { doom2, 1, 15, "RROCK13", C5TEXT},
+ { doom2, 1, 31, "RROCK19", C6TEXT},
+
+ { pack_tnt, 1, 6, "SLIME16", T1TEXT},
+ { pack_tnt, 1, 11, "RROCK14", T2TEXT},
+ { pack_tnt, 1, 20, "RROCK07", T3TEXT},
+ { pack_tnt, 1, 30, "RROCK17", T4TEXT},
+ { pack_tnt, 1, 15, "RROCK13", T5TEXT},
+ { pack_tnt, 1, 31, "RROCK19", T6TEXT},
+
+ { pack_plut, 1, 6, "SLIME16", P1TEXT},
+ { pack_plut, 1, 11, "RROCK14", P2TEXT},
+ { pack_plut, 1, 20, "RROCK07", P3TEXT},
+ { pack_plut, 1, 30, "RROCK17", P4TEXT},
+ { pack_plut, 1, 15, "RROCK13", P5TEXT},
+ { pack_plut, 1, 31, "RROCK19", P6TEXT},
+};
+
+char* finaletext;
+char* finaleflat;
+
+void F_StartCast (void);
+void F_CastTicker (void);
+boolean F_CastResponder (event_t *ev);
+void F_CastDrawer (void);
+
+//
+// F_StartFinale
+//
+void F_StartFinale (void)
+{
+ size_t i;
+
+ gameaction = ga_nothing;
+ gamestate = GS_FINALE;
+ viewactive = false;
+ automapactive = false;
+
+ if (gamemission == doom)
+ {
+ S_ChangeMusic(mus_victor, true);
+ }
+ else
+ {
+ S_ChangeMusic(mus_read_m, true);
+ }
+
+ // Find the right screen and set the text and background
+
+ for (i=0; i<arrlen(textscreens); ++i)
+ {
+ textscreen_t *screen = &textscreens[i];
+
+ // Hack for Chex Quest
+
+ if (gameversion == exe_chex && screen->mission == doom)
+ {
+ screen->level = 5;
+ }
+
+ if (gamemission == screen->mission
+ && (gamemission != doom || gameepisode == screen->episode)
+ && gamemap == screen->level)
+ {
+ finaletext = screen->text;
+ finaleflat = screen->background;
+ }
+ }
+
+ // Do dehacked substitutions of strings
+
+ finaletext = DEH_String(finaletext);
+ finaleflat = DEH_String(finaleflat);
+
+ finalestage = F_STAGE_TEXT;
+ finalecount = 0;
+
+}
+
+
+
+boolean F_Responder (event_t *event)
+{
+ if (finalestage == F_STAGE_CAST)
+ return F_CastResponder (event);
+
+ return false;
+}
+
+
+//
+// F_Ticker
+//
+void F_Ticker (void)
+{
+ size_t i;
+
+ // check for skipping
+ if ( (gamemode == commercial)
+ && ( finalecount > 50) )
+ {
+ // go on to the next level
+ for (i=0 ; i<MAXPLAYERS ; i++)
+ if (players[i].cmd.buttons)
+ break;
+
+ if (i < MAXPLAYERS)
+ {
+ if (gamemap == 30)
+ F_StartCast ();
+ else
+ gameaction = ga_worlddone;
+ }
+ }
+
+ // advance animation
+ finalecount++;
+
+ if (finalestage == F_STAGE_CAST)
+ {
+ F_CastTicker ();
+ return;
+ }
+
+ if ( gamemode == commercial)
+ return;
+
+ if (finalestage == F_STAGE_TEXT
+ && finalecount>strlen (finaletext)*TEXTSPEED + TEXTWAIT)
+ {
+ finalecount = 0;
+ finalestage = F_STAGE_ARTSCREEN;
+ wipegamestate = -1; // force a wipe
+ if (gameepisode == 3)
+ S_StartMusic (mus_bunny);
+ }
+}
+
+
+
+//
+// F_TextWrite
+//
+
+#include "hu_stuff.h"
+extern patch_t *hu_font[HU_FONTSIZE];
+
+
+void F_TextWrite (void)
+{
+ byte* src;
+ byte* dest;
+
+ int x,y,w;
+ signed int count;
+ char* ch;
+ int c;
+ int cx;
+ int cy;
+
+ // erase the entire screen to a tiled background
+ src = W_CacheLumpName ( finaleflat , PU_CACHE);
+ dest = I_VideoBuffer;
+
+ for (y=0 ; y<SCREENHEIGHT ; y++)
+ {
+ for (x=0 ; x<SCREENWIDTH/64 ; x++)
+ {
+ memcpy (dest, src+((y&63)<<6), 64);
+ dest += 64;
+ }
+ if (SCREENWIDTH&63)
+ {
+ memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63);
+ dest += (SCREENWIDTH&63);
+ }
+ }
+
+ V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT);
+
+ // draw some of the text onto the screen
+ cx = 10;
+ cy = 10;
+ ch = finaletext;
+
+ count = ((signed int) finalecount - 10) / TEXTSPEED;
+ if (count < 0)
+ count = 0;
+ for ( ; count ; count-- )
+ {
+ c = *ch++;
+ if (!c)
+ break;
+ if (c == '\n')
+ {
+ cx = 10;
+ cy += 11;
+ continue;
+ }
+
+ c = toupper(c) - HU_FONTSTART;
+ if (c < 0 || c> HU_FONTSIZE)
+ {
+ cx += 4;
+ continue;
+ }
+
+ w = SHORT (hu_font[c]->width);
+ if (cx+w > SCREENWIDTH)
+ break;
+ V_DrawPatch(cx, cy, hu_font[c]);
+ cx+=w;
+ }
+
+}
+
+//
+// Final DOOM 2 animation
+// Casting by id Software.
+// in order of appearance
+//
+typedef struct
+{
+ char *name;
+ mobjtype_t type;
+} castinfo_t;
+
+castinfo_t castorder[] = {
+ {CC_ZOMBIE, MT_POSSESSED},
+ {CC_SHOTGUN, MT_SHOTGUY},
+ {CC_HEAVY, MT_CHAINGUY},
+ {CC_IMP, MT_TROOP},
+ {CC_DEMON, MT_SERGEANT},
+ {CC_LOST, MT_SKULL},
+ {CC_CACO, MT_HEAD},
+ {CC_HELL, MT_KNIGHT},
+ {CC_BARON, MT_BRUISER},
+ {CC_ARACH, MT_BABY},
+ {CC_PAIN, MT_PAIN},
+ {CC_REVEN, MT_UNDEAD},
+ {CC_MANCU, MT_FATSO},
+ {CC_ARCH, MT_VILE},
+ {CC_SPIDER, MT_SPIDER},
+ {CC_CYBER, MT_CYBORG},
+ {CC_HERO, MT_PLAYER},
+
+ {NULL,0}
+};
+
+int castnum;
+int casttics;
+state_t* caststate;
+boolean castdeath;
+int castframes;
+int castonmelee;
+boolean castattacking;
+
+
+//
+// F_StartCast
+//
+extern gamestate_t wipegamestate;
+
+
+void F_StartCast (void)
+{
+ wipegamestate = -1; // force a screen wipe
+ castnum = 0;
+ caststate = &states[mobjinfo[castorder[castnum].type].seestate];
+ casttics = caststate->tics;
+ castdeath = false;
+ finalestage = F_STAGE_CAST;
+ castframes = 0;
+ castonmelee = 0;
+ castattacking = false;
+ S_ChangeMusic(mus_evil, true);
+}
+
+
+//
+// F_CastTicker
+//
+void F_CastTicker (void)
+{
+ int st;
+ int sfx;
+
+ if (--casttics > 0)
+ return; // not time to change state yet
+
+ if (caststate->tics == -1 || caststate->nextstate == S_NULL)
+ {
+ // switch from deathstate to next monster
+ castnum++;
+ castdeath = false;
+ if (castorder[castnum].name == NULL)
+ castnum = 0;
+ if (mobjinfo[castorder[castnum].type].seesound)
+ S_StartSound (NULL, mobjinfo[castorder[castnum].type].seesound);
+ caststate = &states[mobjinfo[castorder[castnum].type].seestate];
+ castframes = 0;
+ }
+ else
+ {
+ // just advance to next state in animation
+ if (caststate == &states[S_PLAY_ATK1])
+ goto stopattack; // Oh, gross hack!
+ st = caststate->nextstate;
+ caststate = &states[st];
+ castframes++;
+
+ // sound hacks....
+ switch (st)
+ {
+ case S_PLAY_ATK1: sfx = sfx_dshtgn; break;
+ case S_POSS_ATK2: sfx = sfx_pistol; break;
+ case S_SPOS_ATK2: sfx = sfx_shotgn; break;
+ case S_VILE_ATK2: sfx = sfx_vilatk; break;
+ case S_SKEL_FIST2: sfx = sfx_skeswg; break;
+ case S_SKEL_FIST4: sfx = sfx_skepch; break;
+ case S_SKEL_MISS2: sfx = sfx_skeatk; break;
+ case S_FATT_ATK8:
+ case S_FATT_ATK5:
+ case S_FATT_ATK2: sfx = sfx_firsht; break;
+ case S_CPOS_ATK2:
+ case S_CPOS_ATK3:
+ case S_CPOS_ATK4: sfx = sfx_shotgn; break;
+ case S_TROO_ATK3: sfx = sfx_claw; break;
+ case S_SARG_ATK2: sfx = sfx_sgtatk; break;
+ case S_BOSS_ATK2:
+ case S_BOS2_ATK2:
+ case S_HEAD_ATK2: sfx = sfx_firsht; break;
+ case S_SKULL_ATK2: sfx = sfx_sklatk; break;
+ case S_SPID_ATK2:
+ case S_SPID_ATK3: sfx = sfx_shotgn; break;
+ case S_BSPI_ATK2: sfx = sfx_plasma; break;
+ case S_CYBER_ATK2:
+ case S_CYBER_ATK4:
+ case S_CYBER_ATK6: sfx = sfx_rlaunc; break;
+ case S_PAIN_ATK3: sfx = sfx_sklatk; break;
+ default: sfx = 0; break;
+ }
+
+ if (sfx)
+ S_StartSound (NULL, sfx);
+ }
+
+ if (castframes == 12)
+ {
+ // go into attack frame
+ castattacking = true;
+ if (castonmelee)
+ caststate=&states[mobjinfo[castorder[castnum].type].meleestate];
+ else
+ caststate=&states[mobjinfo[castorder[castnum].type].missilestate];
+ castonmelee ^= 1;
+ if (caststate == &states[S_NULL])
+ {
+ if (castonmelee)
+ caststate=
+ &states[mobjinfo[castorder[castnum].type].meleestate];
+ else
+ caststate=
+ &states[mobjinfo[castorder[castnum].type].missilestate];
+ }
+ }
+
+ if (castattacking)
+ {
+ if (castframes == 24
+ || caststate == &states[mobjinfo[castorder[castnum].type].seestate] )
+ {
+ stopattack:
+ castattacking = false;
+ castframes = 0;
+ caststate = &states[mobjinfo[castorder[castnum].type].seestate];
+ }
+ }
+
+ casttics = caststate->tics;
+ if (casttics == -1)
+ casttics = 15;
+}
+
+
+//
+// F_CastResponder
+//
+
+boolean F_CastResponder (event_t* ev)
+{
+ if (ev->type != ev_keydown)
+ return false;
+
+ if (castdeath)
+ return true; // already in dying frames
+
+ // go into death frame
+ castdeath = true;
+ caststate = &states[mobjinfo[castorder[castnum].type].deathstate];
+ casttics = caststate->tics;
+ castframes = 0;
+ castattacking = false;
+ if (mobjinfo[castorder[castnum].type].deathsound)
+ S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound);
+
+ return true;
+}
+
+
+void F_CastPrint (char* text)
+{
+ char* ch;
+ int c;
+ int cx;
+ int w;
+ int width;
+
+ // find width
+ ch = text;
+ width = 0;
+
+ while (ch)
+ {
+ c = *ch++;
+ if (!c)
+ break;
+ c = toupper(c) - HU_FONTSTART;
+ if (c < 0 || c> HU_FONTSIZE)
+ {
+ width += 4;
+ continue;
+ }
+
+ w = SHORT (hu_font[c]->width);
+ width += w;
+ }
+
+ // draw it
+ cx = 160-width/2;
+ ch = text;
+ while (ch)
+ {
+ c = *ch++;
+ if (!c)
+ break;
+ c = toupper(c) - HU_FONTSTART;
+ if (c < 0 || c> HU_FONTSIZE)
+ {
+ cx += 4;
+ continue;
+ }
+
+ w = SHORT (hu_font[c]->width);
+ V_DrawPatch(cx, 180, hu_font[c]);
+ cx+=w;
+ }
+
+}
+
+
+//
+// F_CastDrawer
+//
+
+void F_CastDrawer (void)
+{
+ spritedef_t* sprdef;
+ spriteframe_t* sprframe;
+ int lump;
+ boolean flip;
+ patch_t* patch;
+
+ // erase the entire screen to a background
+ V_DrawPatch (0, 0, W_CacheLumpName (DEH_String("BOSSBACK"), PU_CACHE));
+
+ F_CastPrint (DEH_String(castorder[castnum].name));
+
+ // draw the current frame in the middle of the screen
+ sprdef = &sprites[caststate->sprite];
+ sprframe = &sprdef->spriteframes[ caststate->frame & FF_FRAMEMASK];
+ lump = sprframe->lump[0];
+ flip = (boolean)sprframe->flip[0];
+
+ patch = W_CacheLumpNum (lump+firstspritelump, PU_CACHE);
+ if (flip)
+ V_DrawPatchFlipped(160, 170, patch);
+ else
+ V_DrawPatch(160, 170, patch);
+}
+
+
+//
+// F_DrawPatchCol
+//
+void
+F_DrawPatchCol
+( int x,
+ patch_t* patch,
+ int col )
+{
+ column_t* column;
+ byte* source;
+ byte* dest;
+ byte* desttop;
+ int count;
+
+ column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
+ desttop = I_VideoBuffer + x;
+
+ // step through the posts in a column
+ while (column->topdelta != 0xff )
+ {
+ source = (byte *)column + 3;
+ dest = desttop + column->topdelta*SCREENWIDTH;
+ count = column->length;
+
+ while (count--)
+ {
+ *dest = *source++;
+ dest += SCREENWIDTH;
+ }
+ column = (column_t *)( (byte *)column + column->length + 4 );
+ }
+}
+
+
+//
+// F_BunnyScroll
+//
+void F_BunnyScroll (void)
+{
+ signed int scrolled;
+ int x;
+ patch_t* p1;
+ patch_t* p2;
+ char name[10];
+ int stage;
+ static int laststage;
+
+ p1 = W_CacheLumpName (DEH_String("PFUB2"), PU_LEVEL);
+ p2 = W_CacheLumpName (DEH_String("PFUB1"), PU_LEVEL);
+
+ V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT);
+
+ scrolled = (320 - ((signed int) finalecount-230)/2);
+ if (scrolled > 320)
+ scrolled = 320;
+ if (scrolled < 0)
+ scrolled = 0;
+
+ for ( x=0 ; x<SCREENWIDTH ; x++)
+ {
+ if (x+scrolled < 320)
+ F_DrawPatchCol (x, p1, x+scrolled);
+ else
+ F_DrawPatchCol (x, p2, x+scrolled - 320);
+ }
+
+ if (finalecount < 1130)
+ return;
+ if (finalecount < 1180)
+ {
+ V_DrawPatch((SCREENWIDTH - 13 * 8) / 2,
+ (SCREENHEIGHT - 8 * 8) / 2,
+ W_CacheLumpName(DEH_String("END0"), PU_CACHE));
+ laststage = 0;
+ return;
+ }
+
+ stage = (finalecount-1180) / 5;
+ if (stage > 6)
+ stage = 6;
+ if (stage > laststage)
+ {
+ S_StartSound (NULL, sfx_pistol);
+ laststage = stage;
+ }
+
+ DEH_snprintf(name, 10, "END%i", stage);
+ V_DrawPatch((SCREENWIDTH - 13 * 8) / 2,
+ (SCREENHEIGHT - 8 * 8) / 2,
+ W_CacheLumpName (name,PU_CACHE));
+}
+
+static void F_ArtScreenDrawer(void)
+{
+ char *lumpname;
+
+ if (gameepisode == 3)
+ {
+ F_BunnyScroll();
+ }
+ else
+ {
+ switch (gameepisode)
+ {
+ case 1:
+ if (gamemode == retail)
+ {
+ lumpname = "CREDIT";
+ }
+ else
+ {
+ lumpname = "HELP2";
+ }
+ break;
+ case 2:
+ lumpname = "VICTORY2";
+ break;
+ case 4:
+ lumpname = "ENDPIC";
+ break;
+ default:
+ return;
+ }
+
+ lumpname = DEH_String(lumpname);
+
+ V_DrawPatch (0, 0, W_CacheLumpName(lumpname, PU_CACHE));
+ }
+}
+
+//
+// F_Drawer
+//
+void F_Drawer (void)
+{
+ switch (finalestage)
+ {
+ case F_STAGE_CAST:
+ F_CastDrawer();
+ break;
+ case F_STAGE_TEXT:
+ F_TextWrite();
+ break;
+ case F_STAGE_ARTSCREEN:
+ F_ArtScreenDrawer();
+ break;
+ }
+}
+
+