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Diffstat (limited to 'src/doom/g_game.h')
-rw-r--r-- | src/doom/g_game.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/doom/g_game.h b/src/doom/g_game.h new file mode 100644 index 00000000..46c80bd8 --- /dev/null +++ b/src/doom/g_game.h @@ -0,0 +1,87 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// Duh. +// +//----------------------------------------------------------------------------- + + +#ifndef __G_GAME__ +#define __G_GAME__ + +#include "doomdef.h" +#include "d_event.h" +#include "d_ticcmd.h" + + +// +// GAME +// +void G_DeathMatchSpawnPlayer (int playernum); + +void G_InitNew (skill_t skill, int episode, int map); + +// Can be called by the startup code or M_Responder. +// A normal game starts at map 1, +// but a warp test can start elsewhere +void G_DeferedInitNew (skill_t skill, int episode, int map); + +void G_DeferedPlayDemo (char* demo); + +// Can be called by the startup code or M_Responder, +// calls P_SetupLevel or W_EnterWorld. +void G_LoadGame (char* name); + +void G_DoLoadGame (void); + +// Called by M_Responder. +void G_SaveGame (int slot, char* description); + +// Only called by startup code. +void G_RecordDemo (char* name); + +void G_BeginRecording (void); + +void G_PlayDemo (char* name); +void G_TimeDemo (char* name); +boolean G_CheckDemoStatus (void); + +void G_ExitLevel (void); +void G_SecretExitLevel (void); + +void G_WorldDone (void); + +// Read current data from inputs and build a player movement command. + +void G_BuildTiccmd (ticcmd_t *cmd, int maketic); + +void G_Ticker (void); +boolean G_Responder (event_t* ev); + +void G_ScreenShot (void); + +void G_DrawMouseSpeedBox(void); + +extern int vanilla_savegame_limit; +extern int vanilla_demo_limit; +#endif + |