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-rw-r--r--src/doom/hu_stuff.c30
1 files changed, 17 insertions, 13 deletions
diff --git a/src/doom/hu_stuff.c b/src/doom/hu_stuff.c
index a106978e..ca74ce92 100644
--- a/src/doom/hu_stuff.c
+++ b/src/doom/hu_stuff.c
@@ -52,9 +52,9 @@
// Locally used constants, shortcuts.
//
#define HU_TITLE (mapnames[(gameepisode-1)*9+gamemap-1])
-#define HU_TITLE2 (mapnames2[gamemap-1])
-#define HU_TITLEP (mapnamesp[gamemap-1])
-#define HU_TITLET (mapnamest[gamemap-1])
+#define HU_TITLE2 (mapnames_commercial[gamemap-1])
+#define HU_TITLEP (mapnames_commercial[gamemap-1 + 32])
+#define HU_TITLET (mapnames_commercial[gamemap-1 + 64])
#define HU_TITLE_CHEX (mapnames[gamemap - 1])
#define HU_TITLEHEIGHT 1
#define HU_TITLEX 0
@@ -171,8 +171,16 @@ char* mapnames[] = // DOOM shareware/registered/retail (Ultimate) names.
"NEWLEVEL"
};
-char* mapnames2[] = // DOOM 2 map names.
+// List of names for levels in commercial IWADs
+// (doom2.wad, plutonia.wad, tnt.wad). These are stored in a
+// single large array; WADs like pl2.wad have a MAP33, and rely on
+// the layout in the Vanilla executable, where it is possible to
+// overflow the end of one array into the next.
+
+char *mapnames_commercial[] =
{
+ // DOOM 2 map names.
+
HUSTR_1,
HUSTR_2,
HUSTR_3,
@@ -206,12 +214,10 @@ char* mapnames2[] = // DOOM 2 map names.
HUSTR_29,
HUSTR_30,
HUSTR_31,
- HUSTR_32
-};
+ HUSTR_32,
+ // Plutonia WAD map names.
-char* mapnamesp[] = // Plutonia WAD map names.
-{
PHUSTR_1,
PHUSTR_2,
PHUSTR_3,
@@ -245,12 +251,10 @@ char* mapnamesp[] = // Plutonia WAD map names.
PHUSTR_29,
PHUSTR_30,
PHUSTR_31,
- PHUSTR_32
-};
-
+ PHUSTR_32,
+
+ // TNT WAD map names.
-char *mapnamest[] = // TNT WAD map names.
-{
THUSTR_1,
THUSTR_2,
THUSTR_3,