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Diffstat (limited to 'src/doom/info.c')
-rw-r--r-- | src/doom/info.c | 4670 |
1 files changed, 4670 insertions, 0 deletions
diff --git a/src/doom/info.c b/src/doom/info.c new file mode 100644 index 00000000..30d9f51d --- /dev/null +++ b/src/doom/info.c @@ -0,0 +1,4670 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// Thing frame/state LUT, +// generated by multigen utilitiy. +// This one is the original DOOM version, preserved. +// +//----------------------------------------------------------------------------- + +#include <stdio.h> +#include <stdlib.h> + +// Data. +#include "sounds.h" +#include "m_fixed.h" + +#include "info.h" + +#include "p_mobj.h" + +char *sprnames[] = { + "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG", + "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2", + "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS", + "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG", + "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR", + "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN", + "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI", + "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO", + "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW", + "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4", + "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2", + "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU", + "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3", + "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2", NULL +}; + + +// Doesn't work with g++, needs actionf_p1 +void A_Light0(); +void A_WeaponReady(); +void A_Lower(); +void A_Raise(); +void A_Punch(); +void A_ReFire(); +void A_FirePistol(); +void A_Light1(); +void A_FireShotgun(); +void A_Light2(); +void A_FireShotgun2(); +void A_CheckReload(); +void A_OpenShotgun2(); +void A_LoadShotgun2(); +void A_CloseShotgun2(); +void A_FireCGun(); +void A_GunFlash(); +void A_FireMissile(); +void A_Saw(); +void A_FirePlasma(); +void A_BFGsound(); +void A_FireBFG(); +void A_BFGSpray(); +void A_Explode(); +void A_Pain(); +void A_PlayerScream(); +void A_Fall(); +void A_XScream(); +void A_Look(); +void A_Chase(); +void A_FaceTarget(); +void A_PosAttack(); +void A_Scream(); +void A_SPosAttack(); +void A_VileChase(); +void A_VileStart(); +void A_VileTarget(); +void A_VileAttack(); +void A_StartFire(); +void A_Fire(); +void A_FireCrackle(); +void A_Tracer(); +void A_SkelWhoosh(); +void A_SkelFist(); +void A_SkelMissile(); +void A_FatRaise(); +void A_FatAttack1(); +void A_FatAttack2(); +void A_FatAttack3(); +void A_BossDeath(); +void A_CPosAttack(); +void A_CPosRefire(); +void A_TroopAttack(); +void A_SargAttack(); +void A_HeadAttack(); +void A_BruisAttack(); +void A_SkullAttack(); +void A_Metal(); +void A_SpidRefire(); +void A_BabyMetal(); +void A_BspiAttack(); +void A_Hoof(); +void A_CyberAttack(); +void A_PainAttack(); +void A_PainDie(); +void A_KeenDie(); +void A_BrainPain(); +void A_BrainScream(); +void A_BrainDie(); +void A_BrainAwake(); +void A_BrainSpit(); +void A_SpawnSound(); +void A_SpawnFly(); +void A_BrainExplode(); + + +state_t states[NUMSTATES] = { + {SPR_TROO,0,-1,{NULL},S_NULL,0,0}, // S_NULL + {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0}, // S_LIGHTDONE + {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0}, // S_PUNCH + {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0}, // S_PUNCHDOWN + {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0}, // S_PUNCHUP + {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0}, // S_PUNCH1 + {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0}, // S_PUNCH2 + {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0}, // S_PUNCH3 + {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0}, // S_PUNCH4 + {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0}, // S_PUNCH5 + {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL + {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0}, // S_PISTOLDOWN + {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0}, // S_PISTOLUP + {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0}, // S_PISTOL1 + {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2 + {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0}, // S_PISTOL3 + {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0}, // S_PISTOL4 + {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0}, // S_PISTOLFLASH + {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0}, // S_SGUN + {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0}, // S_SGUNDOWN + {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0}, // S_SGUNUP + {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0}, // S_SGUN1 + {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0}, // S_SGUN2 + {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0}, // S_SGUN3 + {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0}, // S_SGUN4 + {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0}, // S_SGUN5 + {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0}, // S_SGUN6 + {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0}, // S_SGUN7 + {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0}, // S_SGUN8 + {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0}, // S_SGUN9 + {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0}, // S_SGUNFLASH1 + {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2 + {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0}, // S_DSGUN + {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0}, // S_DSGUNDOWN + {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0}, // S_DSGUNUP + {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, // S_DSGUN1 + {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0}, // S_DSGUN2 + {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, // S_DSGUN3 + {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0}, // S_DSGUN4 + {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0}, // S_DSGUN5 + {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, // S_DSGUN6 + {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0}, // S_DSGUN7 + {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, // S_DSGUN8 + {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0}, // S_DSGUN9 + {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0}, // S_DSGUN10 + {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0}, // S_DSNR1 + {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0}, // S_DSNR2 + {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1 + {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 + {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0}, // S_CHAIN + {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0}, // S_CHAINDOWN + {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0}, // S_CHAINUP + {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0}, // S_CHAIN1 + {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0}, // S_CHAIN2 + {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0}, // S_CHAIN3 + {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0}, // S_CHAINFLASH1 + {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2 + {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0}, // S_MISSILE + {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0}, // S_MISSILEDOWN + {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0}, // S_MISSILEUP + {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0}, // S_MISSILE1 + {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0}, // S_MISSILE2 + {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0}, // S_MISSILE3 + {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1 + {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2 + {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 + {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 + {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0}, // S_SAW + {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0}, // S_SAWB + {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0}, // S_SAWDOWN + {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0}, // S_SAWUP + {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0}, // S_SAW1 + {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0}, // S_SAW2 + {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0}, // S_SAW3 + {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0}, // S_PLASMA + {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0}, // S_PLASMADOWN + {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0}, // S_PLASMAUP + {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0}, // S_PLASMA1 + {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0}, // S_PLASMA2 + {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH1 + {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH2 + {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0}, // S_BFG + {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0}, // S_BFGDOWN + {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0}, // S_BFGUP + {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0}, // S_BFG1 + {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0}, // S_BFG2 + {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0}, // S_BFG3 + {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0}, // S_BFG4 + {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0}, // S_BFGFLASH1 + {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2 + {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, // S_BLOOD1 + {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, // S_BLOOD2 + {SPR_BLUD,0,8,{NULL},S_NULL,0,0}, // S_BLOOD3 + {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0}, // S_PUFF1 + {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0}, // S_PUFF2 + {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0}, // S_PUFF3 + {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_PUFF4 + {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0}, // S_TBALL1 + {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0}, // S_TBALL2 + {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0}, // S_TBALLX1 + {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0}, // S_TBALLX2 + {SPR_BAL1,32772,6,{NULL},S_NULL,0,0}, // S_TBALLX3 + {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0}, // S_RBALL1 + {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0}, // S_RBALL2 + {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0}, // S_RBALLX1 + {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0}, // S_RBALLX2 + {SPR_BAL2,32772,6,{NULL},S_NULL,0,0}, // S_RBALLX3 + {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0}, // S_PLASBALL + {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0}, // S_PLASBALL2 + {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0}, // S_PLASEXP + {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0}, // S_PLASEXP2 + {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0}, // S_PLASEXP3 + {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0}, // S_PLASEXP4 + {SPR_PLSE,32772,4,{NULL},S_NULL,0,0}, // S_PLASEXP5 + {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0}, // S_ROCKET + {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0}, // S_BFGSHOT + {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0}, // S_BFGSHOT2 + {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0}, // S_BFGLAND + {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0}, // S_BFGLAND2 + {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0}, // S_BFGLAND3 + {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0}, // S_BFGLAND4 + {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0}, // S_BFGLAND5 + {SPR_BFE1,32773,8,{NULL},S_NULL,0,0}, // S_BFGLAND6 + {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0}, // S_BFGEXP + {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0}, // S_BFGEXP2 + {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0}, // S_BFGEXP3 + {SPR_BFE2,32771,8,{NULL},S_NULL,0,0}, // S_BFGEXP4 + {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0}, // S_EXPLODE1 + {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0}, // S_EXPLODE2 + {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_EXPLODE3 + {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0}, // S_TFOG + {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0}, // S_TFOG01 + {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0}, // S_TFOG02 + {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0}, // S_TFOG2 + {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0}, // S_TFOG3 + {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0}, // S_TFOG4 + {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0}, // S_TFOG5 + {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0}, // S_TFOG6 + {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0}, // S_TFOG7 + {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0}, // S_TFOG8 + {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0}, // S_TFOG9 + {SPR_TFOG,32777,6,{NULL},S_NULL,0,0}, // S_TFOG10 + {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0}, // S_IFOG + {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0}, // S_IFOG01 + {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0}, // S_IFOG02 + {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0}, // S_IFOG2 + {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0}, // S_IFOG3 + {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0}, // S_IFOG4 + {SPR_IFOG,32772,6,{NULL},S_NULL,0,0}, // S_IFOG5 + {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY + {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 + {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 + {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 + {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 + {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1 + {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0}, // S_PLAY_ATK2 + {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN + {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2 + {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0}, // S_PLAY_DIE1 + {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0}, // S_PLAY_DIE2 + {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0}, // S_PLAY_DIE3 + {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0}, // S_PLAY_DIE4 + {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0}, // S_PLAY_DIE5 + {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0}, // S_PLAY_DIE6 + {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7 + {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1 + {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2 + {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3 + {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4 + {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5 + {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6 + {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7 + {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8 + {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9 + {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0}, // S_POSS_STND + {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0}, // S_POSS_STND2 + {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0}, // S_POSS_RUN1 + {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0}, // S_POSS_RUN2 + {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0}, // S_POSS_RUN3 + {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0}, // S_POSS_RUN4 + {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0}, // S_POSS_RUN5 + {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0}, // S_POSS_RUN6 + {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0}, // S_POSS_RUN7 + {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0}, // S_POSS_RUN8 + {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0}, // S_POSS_ATK1 + {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0}, // S_POSS_ATK2 + {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0}, // S_POSS_ATK3 + {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0}, // S_POSS_PAIN + {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0}, // S_POSS_PAIN2 + {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0}, // S_POSS_DIE1 + {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0}, // S_POSS_DIE2 + {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0}, // S_POSS_DIE3 + {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0}, // S_POSS_DIE4 + {SPR_POSS,11,-1,{NULL},S_NULL,0,0}, // S_POSS_DIE5 + {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0}, // S_POSS_XDIE1 + {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0}, // S_POSS_XDIE2 + {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0}, // S_POSS_XDIE3 + {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0}, // S_POSS_XDIE4 + {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0}, // S_POSS_XDIE5 + {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0}, // S_POSS_XDIE6 + {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0}, // S_POSS_XDIE7 + {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0}, // S_POSS_XDIE8 + {SPR_POSS,20,-1,{NULL},S_NULL,0,0}, // S_POSS_XDIE9 + {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0}, // S_POSS_RAISE1 + {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0}, // S_POSS_RAISE2 + {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0}, // S_POSS_RAISE3 + {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0}, // S_POSS_RAISE4 + {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0}, // S_SPOS_STND + {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0}, // S_SPOS_STND2 + {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0}, // S_SPOS_RUN1 + {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0}, // S_SPOS_RUN2 + {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0}, // S_SPOS_RUN3 + {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0}, // S_SPOS_RUN4 + {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0}, // S_SPOS_RUN5 + {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0}, // S_SPOS_RUN6 + {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0}, // S_SPOS_RUN7 + {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0}, // S_SPOS_RUN8 + {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0}, // S_SPOS_ATK1 + {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0}, // S_SPOS_ATK2 + {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_ATK3 + {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN + {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2 + {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0}, // S_SPOS_DIE1 + {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0}, // S_SPOS_DIE2 + {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0}, // S_SPOS_DIE3 + {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0}, // S_SPOS_DIE4 + {SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, // S_SPOS_DIE5 + {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1 + {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2 + {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3 + {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4 + {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5 + {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6 + {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7 + {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8 + {SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, // S_SPOS_XDIE9 + {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1 + {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2 + {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3 + {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4 + {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5 + {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0}, // S_VILE_STND + {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0}, // S_VILE_STND2 + {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0}, // S_VILE_RUN1 + {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0}, // S_VILE_RUN2 + {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0}, // S_VILE_RUN3 + {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0}, // S_VILE_RUN4 + {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0}, // S_VILE_RUN5 + {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0}, // S_VILE_RUN6 + {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0}, // S_VILE_RUN7 + {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0}, // S_VILE_RUN8 + {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0}, // S_VILE_RUN9 + {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0}, // S_VILE_RUN10 + {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0}, // S_VILE_RUN11 + {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0}, // S_VILE_RUN12 + {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0}, // S_VILE_ATK1 + {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0}, // S_VILE_ATK2 + {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0}, // S_VILE_ATK3 + {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0}, // S_VILE_ATK4 + {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0}, // S_VILE_ATK5 + {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0}, // S_VILE_ATK6 + {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0}, // S_VILE_ATK7 + {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0}, // S_VILE_ATK8 + {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0}, // S_VILE_ATK9 + {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0}, // S_VILE_ATK10 + {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, // S_VILE_ATK11 + {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0}, // S_VILE_HEAL1 + {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0}, // S_VILE_HEAL2 + {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, // S_VILE_HEAL3 + {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0}, // S_VILE_PAIN + {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0}, // S_VILE_PAIN2 + {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0}, // S_VILE_DIE1 + {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0}, // S_VILE_DIE2 + {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0}, // S_VILE_DIE3 + {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0}, // S_VILE_DIE4 + {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0}, // S_VILE_DIE5 + {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0}, // S_VILE_DIE6 + {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0}, // S_VILE_DIE7 + {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0}, // S_VILE_DIE8 + {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0}, // S_VILE_DIE9 + {SPR_VILE,25,-1,{NULL},S_NULL,0,0}, // S_VILE_DIE10 + {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0}, // S_FIRE1 + {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0}, // S_FIRE2 + {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0}, // S_FIRE3 + {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0}, // S_FIRE4 + {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0}, // S_FIRE5 + {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0}, // S_FIRE6 + {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0}, // S_FIRE7 + {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0}, // S_FIRE8 + {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0}, // S_FIRE9 + {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0}, // S_FIRE10 + {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0}, // S_FIRE11 + {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0}, // S_FIRE12 + {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0}, // S_FIRE13 + {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0}, // S_FIRE14 + {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0}, // S_FIRE15 + {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0}, // S_FIRE16 + {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0}, // S_FIRE17 + {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0}, // S_FIRE18 + {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0}, // S_FIRE19 + {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0}, // S_FIRE20 + {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0}, // S_FIRE21 + {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0}, // S_FIRE22 + {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0}, // S_FIRE23 + {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0}, // S_FIRE24 + {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0}, // S_FIRE25 + {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0}, // S_FIRE26 + {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0}, // S_FIRE27 + {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0}, // S_FIRE28 + {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0}, // S_FIRE29 + {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0}, // S_FIRE30 + {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, // S_SMOKE1 + {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, // S_SMOKE2 + {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, // S_SMOKE3 + {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, // S_SMOKE4 + {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_SMOKE5 + {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0}, // S_TRACER + {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0}, // S_TRACER2 + {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0}, // S_TRACEEXP1 + {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0}, // S_TRACEEXP2 + {SPR_FBXP,32770,4,{NULL},S_NULL,0,0}, // S_TRACEEXP3 + {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0}, // S_SKEL_STND + {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0}, // S_SKEL_STND2 + {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0}, // S_SKEL_RUN1 + {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0}, // S_SKEL_RUN2 + {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0}, // S_SKEL_RUN3 + {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0}, // S_SKEL_RUN4 + {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0}, // S_SKEL_RUN5 + {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0}, // S_SKEL_RUN6 + {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0}, // S_SKEL_RUN7 + {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0}, // S_SKEL_RUN8 + {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0}, // S_SKEL_RUN9 + {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0}, // S_SKEL_RUN10 + {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0}, // S_SKEL_RUN11 + {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0}, // S_SKEL_RUN12 + {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0}, // S_SKEL_FIST1 + {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0}, // S_SKEL_FIST2 + {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0}, // S_SKEL_FIST3 + {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0}, // S_SKEL_FIST4 + {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1 + {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0}, // S_SKEL_MISS2 + {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0}, // S_SKEL_MISS3 + {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0}, // S_SKEL_MISS4 + {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN + {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2 + {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0}, // S_SKEL_DIE1 + {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0}, // S_SKEL_DIE2 + {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0}, // S_SKEL_DIE3 + {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0}, // S_SKEL_DIE4 + {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0}, // S_SKEL_DIE5 + {SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, // S_SKEL_DIE6 + {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1 + {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2 + {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3 + {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4 + {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5 + {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6 + {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0}, // S_FATSHOT1 + {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0}, // S_FATSHOT2 + {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0}, // S_FATSHOTX1 + {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0}, // S_FATSHOTX2 + {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_FATSHOTX3 + {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0}, // S_FATT_STND + {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0}, // S_FATT_STND2 + {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0}, // S_FATT_RUN1 + {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0}, // S_FATT_RUN2 + {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0}, // S_FATT_RUN3 + {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0}, // S_FATT_RUN4 + {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0}, // S_FATT_RUN5 + {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0}, // S_FATT_RUN6 + {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0}, // S_FATT_RUN7 + {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0}, // S_FATT_RUN8 + {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0}, // S_FATT_RUN9 + {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0}, // S_FATT_RUN10 + {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0}, // S_FATT_RUN11 + {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0}, // S_FATT_RUN12 + {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0}, // S_FATT_ATK1 + {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0}, // S_FATT_ATK2 + {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0}, // S_FATT_ATK3 + {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0}, // S_FATT_ATK4 + {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0}, // S_FATT_ATK5 + {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0}, // S_FATT_ATK6 + {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0}, // S_FATT_ATK7 + {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0}, // S_FATT_ATK8 + {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0}, // S_FATT_ATK9 + {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0}, // S_FATT_ATK10 + {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0}, // S_FATT_PAIN + {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0}, // S_FATT_PAIN2 + {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0}, // S_FATT_DIE1 + {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0}, // S_FATT_DIE2 + {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0}, // S_FATT_DIE3 + {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0}, // S_FATT_DIE4 + {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0}, // S_FATT_DIE5 + {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0}, // S_FATT_DIE6 + {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0}, // S_FATT_DIE7 + {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0}, // S_FATT_DIE8 + {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0}, // S_FATT_DIE9 + {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0}, // S_FATT_DIE10 + {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0}, // S_FATT_RAISE1 + {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0}, // S_FATT_RAISE2 + {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0}, // S_FATT_RAISE3 + {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0}, // S_FATT_RAISE4 + {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0}, // S_FATT_RAISE5 + {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0}, // S_FATT_RAISE6 + {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0}, // S_FATT_RAISE7 + {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0}, // S_FATT_RAISE8 + {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0}, // S_CPOS_STND + {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0}, // S_CPOS_STND2 + {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0}, // S_CPOS_RUN1 + {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0}, // S_CPOS_RUN2 + {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0}, // S_CPOS_RUN3 + {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0}, // S_CPOS_RUN4 + {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0}, // S_CPOS_RUN5 + {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0}, // S_CPOS_RUN6 + {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0}, // S_CPOS_RUN7 + {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0}, // S_CPOS_RUN8 + {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0}, // S_CPOS_ATK1 + {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0}, // S_CPOS_ATK2 + {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0}, // S_CPOS_ATK3 + {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0}, // S_CPOS_ATK4 + {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN + {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2 + {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0}, // S_CPOS_DIE1 + {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0}, // S_CPOS_DIE2 + {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0}, // S_CPOS_DIE3 + {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0}, // S_CPOS_DIE4 + {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0}, // S_CPOS_DIE5 + {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0}, // S_CPOS_DIE6 + {SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, // S_CPOS_DIE7 + {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1 + {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2 + {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3 + {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4 + {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5 + {SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, // S_CPOS_XDIE6 + {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1 + {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2 + {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3 + {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4 + {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5 + {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6 + {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7 + {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0}, // S_TROO_STND + {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0}, // S_TROO_STND2 + {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0}, // S_TROO_RUN1 + {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0}, // S_TROO_RUN2 + {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0}, // S_TROO_RUN3 + {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0}, // S_TROO_RUN4 + {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0}, // S_TROO_RUN5 + {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0}, // S_TROO_RUN6 + {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0}, // S_TROO_RUN7 + {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0}, // S_TROO_RUN8 + {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0}, // S_TROO_ATK1 + {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0}, // S_TROO_ATK2 + {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0}, // S_TROO_ATK3 + {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0}, // S_TROO_PAIN + {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0}, // S_TROO_PAIN2 + {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0}, // S_TROO_DIE1 + {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0}, // S_TROO_DIE2 + {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0}, // S_TROO_DIE3 + {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0}, // S_TROO_DIE4 + {SPR_TROO,12,-1,{NULL},S_NULL,0,0}, // S_TROO_DIE5 + {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0}, // S_TROO_XDIE1 + {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0}, // S_TROO_XDIE2 + {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0}, // S_TROO_XDIE3 + {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0}, // S_TROO_XDIE4 + {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0}, // S_TROO_XDIE5 + {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0}, // S_TROO_XDIE6 + {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0}, // S_TROO_XDIE7 + {SPR_TROO,20,-1,{NULL},S_NULL,0,0}, // S_TROO_XDIE8 + {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0}, // S_TROO_RAISE1 + {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0}, // S_TROO_RAISE2 + {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0}, // S_TROO_RAISE3 + {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0}, // S_TROO_RAISE4 + {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0}, // S_TROO_RAISE5 + {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0}, // S_SARG_STND + {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0}, // S_SARG_STND2 + {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0}, // S_SARG_RUN1 + {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0}, // S_SARG_RUN2 + {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0}, // S_SARG_RUN3 + {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0}, // S_SARG_RUN4 + {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0}, // S_SARG_RUN5 + {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0}, // S_SARG_RUN6 + {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0}, // S_SARG_RUN7 + {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0}, // S_SARG_RUN8 + {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0}, // S_SARG_ATK1 + {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0}, // S_SARG_ATK2 + {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0}, // S_SARG_ATK3 + {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0}, // S_SARG_PAIN + {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0}, // S_SARG_PAIN2 + {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0}, // S_SARG_DIE1 + {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0}, // S_SARG_DIE2 + {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0}, // S_SARG_DIE3 + {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0}, // S_SARG_DIE4 + {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0}, // S_SARG_DIE5 + {SPR_SARG,13,-1,{NULL},S_NULL,0,0}, // S_SARG_DIE6 + {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0}, // S_SARG_RAISE1 + {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0}, // S_SARG_RAISE2 + {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0}, // S_SARG_RAISE3 + {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0}, // S_SARG_RAISE4 + {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0}, // S_SARG_RAISE5 + {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0}, // S_SARG_RAISE6 + {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0}, // S_HEAD_STND + {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0}, // S_HEAD_RUN1 + {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0}, // S_HEAD_ATK1 + {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0}, // S_HEAD_ATK2 + {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0}, // S_HEAD_ATK3 + {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN + {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2 + {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3 + {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0}, // S_HEAD_DIE1 + {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0}, // S_HEAD_DIE2 + {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0}, // S_HEAD_DIE3 + {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0}, // S_HEAD_DIE4 + {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0}, // S_HEAD_DIE5 + {SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, // S_HEAD_DIE6 + {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1 + {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2 + {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3 + {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4 + {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5 + {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6 + {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0}, // S_BRBALL1 + {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0}, // S_BRBALL2 + {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0}, // S_BRBALLX1 + {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0}, // S_BRBALLX2 + {SPR_BAL7,32772,6,{NULL},S_NULL,0,0}, // S_BRBALLX3 + {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0}, // S_BOSS_STND + {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0}, // S_BOSS_STND2 + {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0}, // S_BOSS_RUN1 + {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0}, // S_BOSS_RUN2 + {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0}, // S_BOSS_RUN3 + {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0}, // S_BOSS_RUN4 + {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0}, // S_BOSS_RUN5 + {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0}, // S_BOSS_RUN6 + {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0}, // S_BOSS_RUN7 + {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0}, // S_BOSS_RUN8 + {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0}, // S_BOSS_ATK1 + {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0}, // S_BOSS_ATK2 + {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0}, // S_BOSS_ATK3 + {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN + {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2 + {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0}, // S_BOSS_DIE1 + {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0}, // S_BOSS_DIE2 + {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0}, // S_BOSS_DIE3 + {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0}, // S_BOSS_DIE4 + {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0}, // S_BOSS_DIE5 + {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0}, // S_BOSS_DIE6 + {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0}, // S_BOSS_DIE7 + {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1 + {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2 + {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3 + {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4 + {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5 + {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6 + {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7 + {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0}, // S_BOS2_STND + {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0}, // S_BOS2_STND2 + {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0}, // S_BOS2_RUN1 + {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0}, // S_BOS2_RUN2 + {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0}, // S_BOS2_RUN3 + {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0}, // S_BOS2_RUN4 + {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0}, // S_BOS2_RUN5 + {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0}, // S_BOS2_RUN6 + {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0}, // S_BOS2_RUN7 + {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0}, // S_BOS2_RUN8 + {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0}, // S_BOS2_ATK1 + {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0}, // S_BOS2_ATK2 + {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0}, // S_BOS2_ATK3 + {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN + {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2 + {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0}, // S_BOS2_DIE1 + {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0}, // S_BOS2_DIE2 + {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0}, // S_BOS2_DIE3 + {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0}, // S_BOS2_DIE4 + {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0}, // S_BOS2_DIE5 + {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0}, // S_BOS2_DIE6 + {SPR_BOS2,14,-1,{NULL},S_NULL,0,0}, // S_BOS2_DIE7 + {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1 + {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2 + {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3 + {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4 + {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5 + {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6 + {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7 + {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0}, // S_SKULL_STND + {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0}, // S_SKULL_STND2 + {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0}, // S_SKULL_RUN1 + {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0}, // S_SKULL_RUN2 + {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0}, // S_SKULL_ATK1 + {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0}, // S_SKULL_ATK2 + {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0}, // S_SKULL_ATK3 + {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0}, // S_SKULL_ATK4 + {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN + {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2 + {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0}, // S_SKULL_DIE1 + {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0}, // S_SKULL_DIE2 + {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0}, // S_SKULL_DIE3 + {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0}, // S_SKULL_DIE4 + {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0}, // S_SKULL_DIE5 + {SPR_SKUL,10,6,{NULL},S_NULL,0,0}, // S_SKULL_DIE6 + {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0}, // S_SPID_STND + {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0}, // S_SPID_STND2 + {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0}, // S_SPID_RUN1 + {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0}, // S_SPID_RUN2 + {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0}, // S_SPID_RUN3 + {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0}, // S_SPID_RUN4 + {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0}, // S_SPID_RUN5 + {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0}, // S_SPID_RUN6 + {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0}, // S_SPID_RUN7 + {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0}, // S_SPID_RUN8 + {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0}, // S_SPID_RUN9 + {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0}, // S_SPID_RUN10 + {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0}, // S_SPID_RUN11 + {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0}, // S_SPID_RUN12 + {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0}, // S_SPID_ATK1 + {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0}, // S_SPID_ATK2 + {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0}, // S_SPID_ATK3 + {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0}, // S_SPID_ATK4 + {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0}, // S_SPID_PAIN + {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0}, // S_SPID_PAIN2 + {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0}, // S_SPID_DIE1 + {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0}, // S_SPID_DIE2 + {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0}, // S_SPID_DIE3 + {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0}, // S_SPID_DIE4 + {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0}, // S_SPID_DIE5 + {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0}, // S_SPID_DIE6 + {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0}, // S_SPID_DIE7 + {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0}, // S_SPID_DIE8 + {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0}, // S_SPID_DIE9 + {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0}, // S_SPID_DIE10 + {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0}, // S_SPID_DIE11 + {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0}, // S_BSPI_STND + {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0}, // S_BSPI_STND2 + {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT + {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0}, // S_BSPI_RUN1 + {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0}, // S_BSPI_RUN2 + {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0}, // S_BSPI_RUN3 + {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0}, // S_BSPI_RUN4 + {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0}, // S_BSPI_RUN5 + {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0}, // S_BSPI_RUN6 + {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0}, // S_BSPI_RUN7 + {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0}, // S_BSPI_RUN8 + {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0}, // S_BSPI_RUN9 + {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0}, // S_BSPI_RUN10 + {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0}, // S_BSPI_RUN11 + {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0}, // S_BSPI_RUN12 + {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0}, // S_BSPI_ATK1 + {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0}, // S_BSPI_ATK2 + {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0}, // S_BSPI_ATK3 + {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0}, // S_BSPI_ATK4 + {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN + {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2 + {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0}, // S_BSPI_DIE1 + {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0}, // S_BSPI_DIE2 + {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0}, // S_BSPI_DIE3 + {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0}, // S_BSPI_DIE4 + {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0}, // S_BSPI_DIE5 + {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0}, // S_BSPI_DIE6 + {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0}, // S_BSPI_DIE7 + {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1 + {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2 + {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3 + {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4 + {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5 + {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6 + {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7 + {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ + {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2 + {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX + {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2 + {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3 + {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4 + {SPR_APBX,32772,5,{NULL},S_NULL,0,0}, // S_ARACH_PLEX5 + {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0}, // S_CYBER_STND + {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0}, // S_CYBER_STND2 + {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0}, // S_CYBER_RUN1 + {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0}, // S_CYBER_RUN2 + {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0}, // S_CYBER_RUN3 + {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0}, // S_CYBER_RUN4 + {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0}, // S_CYBER_RUN5 + {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0}, // S_CYBER_RUN6 + {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0}, // S_CYBER_RUN7 + {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0}, // S_CYBER_RUN8 + {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0}, // S_CYBER_ATK1 + {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0}, // S_CYBER_ATK2 + {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0}, // S_CYBER_ATK3 + {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0}, // S_CYBER_ATK4 + {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0}, // S_CYBER_ATK5 + {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0}, // S_CYBER_ATK6 + {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0}, // S_CYBER_PAIN + {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0}, // S_CYBER_DIE1 + {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0}, // S_CYBER_DIE2 + {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0}, // S_CYBER_DIE3 + {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0}, // S_CYBER_DIE4 + {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0}, // S_CYBER_DIE5 + {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0}, // S_CYBER_DIE6 + {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0}, // S_CYBER_DIE7 + {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0}, // S_CYBER_DIE8 + {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0}, // S_CYBER_DIE9 + {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0}, // S_CYBER_DIE10 + {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0}, // S_PAIN_STND + {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0}, // S_PAIN_RUN1 + {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0}, // S_PAIN_RUN2 + {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0}, // S_PAIN_RUN3 + {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0}, // S_PAIN_RUN4 + {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0}, // S_PAIN_RUN5 + {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0}, // S_PAIN_RUN6 + {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0}, // S_PAIN_ATK1 + {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0}, // S_PAIN_ATK2 + {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0}, // S_PAIN_ATK3 + {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0}, // S_PAIN_ATK4 + {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN + {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2 + {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0}, // S_PAIN_DIE1 + {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0}, // S_PAIN_DIE2 + {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0}, // S_PAIN_DIE3 + {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0}, // S_PAIN_DIE4 + {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0}, // S_PAIN_DIE5 + {SPR_PAIN,32780,8,{NULL},S_NULL,0,0}, // S_PAIN_DIE6 + {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1 + {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2 + {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3 + {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4 + {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5 + {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6 + {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0}, // S_SSWV_STND + {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0}, // S_SSWV_STND2 + {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0}, // S_SSWV_RUN1 + {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0}, // S_SSWV_RUN2 + {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0}, // S_SSWV_RUN3 + {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0}, // S_SSWV_RUN4 + {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0}, // S_SSWV_RUN5 + {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0}, // S_SSWV_RUN6 + {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0}, // S_SSWV_RUN7 + {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0}, // S_SSWV_RUN8 + {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0}, // S_SSWV_ATK1 + {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0}, // S_SSWV_ATK2 + {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0}, // S_SSWV_ATK3 + {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0}, // S_SSWV_ATK4 + {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0}, // S_SSWV_ATK5 + {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0}, // S_SSWV_ATK6 + {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN + {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2 + {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0}, // S_SSWV_DIE1 + {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0}, // S_SSWV_DIE2 + {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0}, // S_SSWV_DIE3 + {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0}, // S_SSWV_DIE4 + {SPR_SSWV,12,-1,{NULL},S_NULL,0,0}, // S_SSWV_DIE5 + {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1 + {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2 + {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3 + {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4 + {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5 + {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6 + {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7 + {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8 + {SPR_SSWV,21,-1,{NULL},S_NULL,0,0}, // S_SSWV_XDIE9 + {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1 + {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2 + {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3 + {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4 + {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5 + {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0}, // S_KEENSTND + {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0}, // S_COMMKEEN + {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0}, // S_COMMKEEN2 + {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0}, // S_COMMKEEN3 + {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0}, // S_COMMKEEN4 + {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0}, // S_COMMKEEN5 + {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0}, // S_COMMKEEN6 + {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0}, // S_COMMKEEN7 + {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0}, // S_COMMKEEN8 + {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0}, // S_COMMKEEN9 + {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0}, // S_COMMKEEN10 + {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11 + {SPR_KEEN,11,-1,{NULL},S_NULL,0,0}, // S_COMMKEEN12 + {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0}, // S_KEENPAIN + {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0}, // S_KEENPAIN2 + {SPR_BBRN,0,-1,{NULL},S_NULL,0,0}, // S_BRAIN + {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0}, // S_BRAIN_PAIN + {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1 + {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2 + {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3 + {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0}, // S_BRAIN_DIE4 + {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0}, // S_BRAINEYE + {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0}, // S_BRAINEYESEE + {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0}, // S_BRAINEYE1 + {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0}, // S_SPAWN1 + {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0}, // S_SPAWN2 + {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0}, // S_SPAWN3 + {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0}, // S_SPAWN4 + {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1 + {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2 + {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3 + {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4 + {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5 + {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6 + {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7 + {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0}, // S_SPAWNFIRE8 + {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1 + {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2 + {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0}, // S_BRAINEXPLODE3 + {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0}, // S_ARM1 + {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0}, // S_ARM1A + {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0}, // S_ARM2 + {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0}, // S_ARM2A + {SPR_BAR1,0,6,{NULL},S_BAR2,0,0}, // S_BAR1 + {SPR_BAR1,1,6,{NULL},S_BAR1,0,0}, // S_BAR2 + {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0}, // S_BEXP + {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0}, // S_BEXP2 + {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0}, // S_BEXP3 + {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0}, // S_BEXP4 + {SPR_BEXP,32772,10,{NULL},S_NULL,0,0}, // S_BEXP5 + {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0}, // S_BBAR1 + {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0}, // S_BBAR2 + {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0}, // S_BBAR3 + {SPR_BON1,0,6,{NULL},S_BON1A,0,0}, // S_BON1 + {SPR_BON1,1,6,{NULL},S_BON1B,0,0}, // S_BON1A + {SPR_BON1,2,6,{NULL},S_BON1C,0,0}, // S_BON1B + {SPR_BON1,3,6,{NULL},S_BON1D,0,0}, // S_BON1C + {SPR_BON1,2,6,{NULL},S_BON1E,0,0}, // S_BON1D + {SPR_BON1,1,6,{NULL},S_BON1,0,0}, // S_BON1E + {SPR_BON2,0,6,{NULL},S_BON2A,0,0}, // S_BON2 + {SPR_BON2,1,6,{NULL},S_BON2B,0,0}, // S_BON2A + {SPR_BON2,2,6,{NULL},S_BON2C,0,0}, // S_BON2B + {SPR_BON2,3,6,{NULL},S_BON2D,0,0}, // S_BON2C + {SPR_BON2,2,6,{NULL},S_BON2E,0,0}, // S_BON2D + {SPR_BON2,1,6,{NULL},S_BON2,0,0}, // S_BON2E + {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0}, // S_BKEY + {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0}, // S_BKEY2 + {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0}, // S_RKEY + {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0}, // S_RKEY2 + {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0}, // S_YKEY + {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0}, // S_YKEY2 + {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0}, // S_BSKULL + {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0}, // S_BSKULL2 + {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0}, // S_RSKULL + {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0}, // S_RSKULL2 + {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0}, // S_YSKULL + {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0}, // S_YSKULL2 + {SPR_STIM,0,-1,{NULL},S_NULL,0,0}, // S_STIM + {SPR_MEDI,0,-1,{NULL},S_NULL,0,0}, // S_MEDI + {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0}, // S_SOUL + {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0}, // S_SOUL2 + {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0}, // S_SOUL3 + {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0}, // S_SOUL4 + {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0}, // S_SOUL5 + {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0}, // S_SOUL6 + {SPR_PINV,32768,6,{NULL},S_PINV2,0,0}, // S_PINV + {SPR_PINV,32769,6,{NULL},S_PINV3,0,0}, // S_PINV2 + {SPR_PINV,32770,6,{NULL},S_PINV4,0,0}, // S_PINV3 + {SPR_PINV,32771,6,{NULL},S_PINV,0,0}, // S_PINV4 + {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0}, // S_PSTR + {SPR_PINS,32768,6,{NULL},S_PINS2,0,0}, // S_PINS + {SPR_PINS,32769,6,{NULL},S_PINS3,0,0}, // S_PINS2 + {SPR_PINS,32770,6,{NULL},S_PINS4,0,0}, // S_PINS3 + {SPR_PINS,32771,6,{NULL},S_PINS,0,0}, // S_PINS4 + {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0}, // S_MEGA + {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0}, // S_MEGA2 + {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0}, // S_MEGA3 + {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0}, // S_MEGA4 + {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0}, // S_SUIT + {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0}, // S_PMAP + {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0}, // S_PMAP2 + {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0}, // S_PMAP3 + {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0}, // S_PMAP4 + {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0}, // S_PMAP5 + {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0}, // S_PMAP6 + {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0}, // S_PVIS + {SPR_PVIS,1,6,{NULL},S_PVIS,0,0}, // S_PVIS2 + {SPR_CLIP,0,-1,{NULL},S_NULL,0,0}, // S_CLIP + {SPR_AMMO,0,-1,{NULL},S_NULL,0,0}, // S_AMMO + {SPR_ROCK,0,-1,{NULL},S_NULL,0,0}, // S_ROCK + {SPR_BROK,0,-1,{NULL},S_NULL,0,0}, // S_BROK + {SPR_CELL,0,-1,{NULL},S_NULL,0,0}, // S_CELL + {SPR_CELP,0,-1,{NULL},S_NULL,0,0}, // S_CELP + {SPR_SHEL,0,-1,{NULL},S_NULL,0,0}, // S_SHEL + {SPR_SBOX,0,-1,{NULL},S_NULL,0,0}, // S_SBOX + {SPR_BPAK,0,-1,{NULL},S_NULL,0,0}, // S_BPAK + {SPR_BFUG,0,-1,{NULL},S_NULL,0,0}, // S_BFUG + {SPR_MGUN,0,-1,{NULL},S_NULL,0,0}, // S_MGUN + {SPR_CSAW,0,-1,{NULL},S_NULL,0,0}, // S_CSAW + {SPR_LAUN,0,-1,{NULL},S_NULL,0,0}, // S_LAUN + {SPR_PLAS,0,-1,{NULL},S_NULL,0,0}, // S_PLAS + {SPR_SHOT,0,-1,{NULL},S_NULL,0,0}, // S_SHOT + {SPR_SGN2,0,-1,{NULL},S_NULL,0,0}, // S_SHOT2 + {SPR_COLU,32768,-1,{NULL},S_NULL,0,0}, // S_COLU + {SPR_SMT2,0,-1,{NULL},S_NULL,0,0}, // S_STALAG + {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH + {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2 + {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3 + {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4 + {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO + {SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, // S_DEADBOTTOM + {SPR_POL2,0,-1,{NULL},S_NULL,0,0}, // S_HEADSONSTICK + {SPR_POL5,0,-1,{NULL},S_NULL,0,0}, // S_GIBS + {SPR_POL4,0,-1,{NULL},S_NULL,0,0}, // S_HEADONASTICK + {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0}, // S_HEADCANDLES + {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0}, // S_HEADCANDLES2 + {SPR_POL1,0,-1,{NULL},S_NULL,0,0}, // S_DEADSTICK + {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0}, // S_LIVESTICK + {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0}, // S_LIVESTICK2 + {SPR_GOR2,0,-1,{NULL},S_NULL,0,0}, // S_MEAT2 + {SPR_GOR3,0,-1,{NULL},S_NULL,0,0}, // S_MEAT3 + {SPR_GOR4,0,-1,{NULL},S_NULL,0,0}, // S_MEAT4 + {SPR_GOR5,0,-1,{NULL},S_NULL,0,0}, // S_MEAT5 + {SPR_SMIT,0,-1,{NULL},S_NULL,0,0}, // S_STALAGTITE + {SPR_COL1,0,-1,{NULL},S_NULL,0,0}, // S_TALLGRNCOL + {SPR_COL2,0,-1,{NULL},S_NULL,0,0}, // S_SHRTGRNCOL + {SPR_COL3,0,-1,{NULL},S_NULL,0,0}, // S_TALLREDCOL + {SPR_COL4,0,-1,{NULL},S_NULL,0,0}, // S_SHRTREDCOL + {SPR_CAND,32768,-1,{NULL},S_NULL,0,0}, // S_CANDLESTIK + {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0}, // S_CANDELABRA + {SPR_COL6,0,-1,{NULL},S_NULL,0,0}, // S_SKULLCOL + {SPR_TRE1,0,-1,{NULL},S_NULL,0,0}, // S_TORCHTREE + {SPR_TRE2,0,-1,{NULL},S_NULL,0,0}, // S_BIGTREE + {SPR_ELEC,0,-1,{NULL},S_NULL,0,0}, // S_TECHPILLAR + {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0}, // S_EVILEYE + {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0}, // S_EVILEYE2 + {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0}, // S_EVILEYE3 + {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0}, // S_EVILEYE4 + {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0}, // S_FLOATSKULL + {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0}, // S_FLOATSKULL2 + {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, // S_FLOATSKULL3 + {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0}, // S_HEARTCOL + {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0}, // S_HEARTCOL2 + {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, // S_BLUETORCH + {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, // S_BLUETORCH2 + {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, // S_BLUETORCH3 + {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0}, // S_BLUETORCH4 + {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0}, // S_GREENTORCH + {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0}, // S_GREENTORCH2 + {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0}, // S_GREENTORCH3 + {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, // S_GREENTORCH4 + {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0}, // S_REDTORCH + {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0}, // S_REDTORCH2 + {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0}, // S_REDTORCH3 + {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0}, // S_REDTORCH4 + {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT + {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2 + {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3 + {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4 + {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT + {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2 + {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3 + {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4 + {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT + {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2 + {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3 + {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4 + {SPR_HDB1,0,-1,{NULL},S_NULL,0,0}, // S_HANGNOGUTS + {SPR_HDB2,0,-1,{NULL},S_NULL,0,0}, // S_HANGBNOBRAIN + {SPR_HDB3,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKDN + {SPR_HDB4,0,-1,{NULL},S_NULL,0,0}, // S_HANGTSKULL + {SPR_HDB5,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKUP + {SPR_HDB6,0,-1,{NULL},S_NULL,0,0}, // S_HANGTNOBRAIN + {SPR_POB1,0,-1,{NULL},S_NULL,0,0}, // S_COLONGIBS + {SPR_POB2,0,-1,{NULL},S_NULL,0,0}, // S_SMALLPOOL + {SPR_BRS1,0,-1,{NULL},S_NULL,0,0}, // S_BRAINSTEM + {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0}, // S_TECHLAMP + {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0}, // S_TECHLAMP2 + {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0}, // S_TECHLAMP3 + {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0}, // S_TECHLAMP4 + {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, // S_TECH2LAMP + {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, // S_TECH2LAMP2 + {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, // S_TECH2LAMP3 + {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4 +}; + + +mobjinfo_t mobjinfo[NUMMOBJTYPES] = { + + { // MT_PLAYER + -1, // doomednum + S_PLAY, // spawnstate + 100, // spawnhealth + S_PLAY_RUN1, // seestate + sfx_None, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_PLAY_PAIN, // painstate + 255, // painchance + sfx_plpain, // painsound + S_NULL, // meleestate + S_PLAY_ATK1, // missilestate + S_PLAY_DIE1, // deathstate + S_PLAY_XDIE1, // xdeathstate + sfx_pldeth, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 56*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags + S_NULL // raisestate + }, + + { // MT_POSSESSED + 3004, // doomednum + S_POSS_STND, // spawnstate + 20, // spawnhealth + S_POSS_RUN1, // seestate + sfx_posit1, // seesound + 8, // reactiontime + sfx_pistol, // attacksound + S_POSS_PAIN, // painstate + 200, // painchance + sfx_popain, // painsound + 0, // meleestate + S_POSS_ATK1, // missilestate + S_POSS_DIE1, // deathstate + S_POSS_XDIE1, // xdeathstate + sfx_podth1, // deathsound + 8, // speed + 20*FRACUNIT, // radius + 56*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_posact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_POSS_RAISE1 // raisestate + }, + + { // MT_SHOTGUY + 9, // doomednum + S_SPOS_STND, // spawnstate + 30, // spawnhealth + S_SPOS_RUN1, // seestate + sfx_posit2, // seesound + 8, // reactiontime + 0, // attacksound + S_SPOS_PAIN, // painstate + 170, // painchance + sfx_popain, // painsound + 0, // meleestate + S_SPOS_ATK1, // missilestate + S_SPOS_DIE1, // deathstate + S_SPOS_XDIE1, // xdeathstate + sfx_podth2, // deathsound + 8, // speed + 20*FRACUNIT, // radius + 56*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_posact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_SPOS_RAISE1 // raisestate + }, + + { // MT_VILE + 64, // doomednum + S_VILE_STND, // spawnstate + 700, // spawnhealth + S_VILE_RUN1, // seestate + sfx_vilsit, // seesound + 8, // reactiontime + 0, // attacksound + S_VILE_PAIN, // painstate + 10, // painchance + sfx_vipain, // painsound + 0, // meleestate + S_VILE_ATK1, // missilestate + S_VILE_DIE1, // deathstate + S_NULL, // xdeathstate + sfx_vildth, // deathsound + 15, // speed + 20*FRACUNIT, // radius + 56*FRACUNIT, // height + 500, // mass + 0, // damage + sfx_vilact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_NULL // raisestate + }, + + { // MT_FIRE + -1, // doomednum + S_FIRE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_UNDEAD + 66, // doomednum + S_SKEL_STND, // spawnstate + 300, // spawnhealth + S_SKEL_RUN1, // seestate + sfx_skesit, // seesound + 8, // reactiontime + 0, // attacksound + S_SKEL_PAIN, // painstate + 100, // painchance + sfx_popain, // painsound + S_SKEL_FIST1, // meleestate + S_SKEL_MISS1, // missilestate + S_SKEL_DIE1, // deathstate + S_NULL, // xdeathstate + sfx_skedth, // deathsound + 10, // speed + 20*FRACUNIT, // radius + 56*FRACUNIT, // height + 500, // mass + 0, // damage + sfx_skeact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_SKEL_RAISE1 // raisestate + }, + + { // MT_TRACER + -1, // doomednum + S_TRACER, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_skeatk, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_TRACEEXP1, // deathstate + S_NULL, // xdeathstate + sfx_barexp, // deathsound + 10*FRACUNIT, // speed + 11*FRACUNIT, // radius + 8*FRACUNIT, // height + 100, // mass + 10, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_SMOKE + -1, // doomednum + S_SMOKE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_FATSO + 67, // doomednum + S_FATT_STND, // spawnstate + 600, // spawnhealth + S_FATT_RUN1, // seestate + sfx_mansit, // seesound + 8, // reactiontime + 0, // attacksound + S_FATT_PAIN, // painstate + 80, // painchance + sfx_mnpain, // painsound + 0, // meleestate + S_FATT_ATK1, // missilestate + S_FATT_DIE1, // deathstate + S_NULL, // xdeathstate + sfx_mandth, // deathsound + 8, // speed + 48*FRACUNIT, // radius + 64*FRACUNIT, // height + 1000, // mass + 0, // damage + sfx_posact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_FATT_RAISE1 // raisestate + }, + + { // MT_FATSHOT + -1, // doomednum + S_FATSHOT1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_firsht, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_FATSHOTX1, // deathstate + S_NULL, // xdeathstate + sfx_firxpl, // deathsound + 20*FRACUNIT, // speed + 6*FRACUNIT, // radius + 8*FRACUNIT, // height + 100, // mass + 8, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_CHAINGUY + 65, // doomednum + S_CPOS_STND, // spawnstate + 70, // spawnhealth + S_CPOS_RUN1, // seestate + sfx_posit2, // seesound + 8, // reactiontime + 0, // attacksound + S_CPOS_PAIN, // painstate + 170, // painchance + sfx_popain, // painsound + 0, // meleestate + S_CPOS_ATK1, // missilestate + S_CPOS_DIE1, // deathstate + S_CPOS_XDIE1, // xdeathstate + sfx_podth2, // deathsound + 8, // speed + 20*FRACUNIT, // radius + 56*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_posact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_CPOS_RAISE1 // raisestate + }, + + { // MT_TROOP + 3001, // doomednum + S_TROO_STND, // spawnstate + 60, // spawnhealth + S_TROO_RUN1, // seestate + sfx_bgsit1, // seesound + 8, // reactiontime + 0, // attacksound + S_TROO_PAIN, // painstate + 200, // painchance + sfx_popain, // painsound + S_TROO_ATK1, // meleestate + S_TROO_ATK1, // missilestate + S_TROO_DIE1, // deathstate + S_TROO_XDIE1, // xdeathstate + sfx_bgdth1, // deathsound + 8, // speed + 20*FRACUNIT, // radius + 56*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_bgact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_TROO_RAISE1 // raisestate + }, + + { // MT_SERGEANT + 3002, // doomednum + S_SARG_STND, // spawnstate + 150, // spawnhealth + S_SARG_RUN1, // seestate + sfx_sgtsit, // seesound + 8, // reactiontime + sfx_sgtatk, // attacksound + S_SARG_PAIN, // painstate + 180, // painchance + sfx_dmpain, // painsound + S_SARG_ATK1, // meleestate + 0, // missilestate + S_SARG_DIE1, // deathstate + S_NULL, // xdeathstate + sfx_sgtdth, // deathsound + 10, // speed + 30*FRACUNIT, // radius + 56*FRACUNIT, // height + 400, // mass + 0, // damage + sfx_dmact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_SARG_RAISE1 // raisestate + }, + + { // MT_SHADOWS + 58, // doomednum + S_SARG_STND, // spawnstate + 150, // spawnhealth + S_SARG_RUN1, // seestate + sfx_sgtsit, // seesound + 8, // reactiontime + sfx_sgtatk, // attacksound + S_SARG_PAIN, // painstate + 180, // painchance + sfx_dmpain, // painsound + S_SARG_ATK1, // meleestate + 0, // missilestate + S_SARG_DIE1, // deathstate + S_NULL, // xdeathstate + sfx_sgtdth, // deathsound + 10, // speed + 30*FRACUNIT, // radius + 56*FRACUNIT, // height + 400, // mass + 0, // damage + sfx_dmact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags + S_SARG_RAISE1 // raisestate + }, + + { // MT_HEAD + 3005, // doomednum + S_HEAD_STND, // spawnstate + 400, // spawnhealth + S_HEAD_RUN1, // seestate + sfx_cacsit, // seesound + 8, // reactiontime + 0, // attacksound + S_HEAD_PAIN, // painstate + 128, // painchance + sfx_dmpain, // painsound + 0, // meleestate + S_HEAD_ATK1, // missilestate + S_HEAD_DIE1, // deathstate + S_NULL, // xdeathstate + sfx_cacdth, // deathsound + 8, // speed + 31*FRACUNIT, // radius + 56*FRACUNIT, // height + 400, // mass + 0, // damage + sfx_dmact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags + S_HEAD_RAISE1 // raisestate + }, + + { // MT_BRUISER + 3003, // doomednum + S_BOSS_STND, // spawnstate + 1000, // spawnhealth + S_BOSS_RUN1, // seestate + sfx_brssit, // seesound + 8, // reactiontime + 0, // attacksound + S_BOSS_PAIN, // painstate + 50, // painchance + sfx_dmpain, // painsound + S_BOSS_ATK1, // meleestate + S_BOSS_ATK1, // missilestate + S_BOSS_DIE1, // deathstate + S_NULL, // xdeathstate + sfx_brsdth, // deathsound + 8, // speed + 24*FRACUNIT, // radius + 64*FRACUNIT, // height + 1000, // mass + 0, // damage + sfx_dmact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_BOSS_RAISE1 // raisestate + }, + + { // MT_BRUISERSHOT + -1, // doomednum + S_BRBALL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_firsht, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_BRBALLX1, // deathstate + S_NULL, // xdeathstate + sfx_firxpl, // deathsound + 15*FRACUNIT, // speed + 6*FRACUNIT, // radius + 8*FRACUNIT, // height + 100, // mass + 8, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_KNIGHT + 69, // doomednum + S_BOS2_STND, // spawnstate + 500, // spawnhealth + S_BOS2_RUN1, // seestate + sfx_kntsit, // seesound + 8, // reactiontime + 0, // attacksound + S_BOS2_PAIN, // painstate + 50, // painchance + sfx_dmpain, // painsound + S_BOS2_ATK1, // meleestate + S_BOS2_ATK1, // missilestate + S_BOS2_DIE1, // deathstate + S_NULL, // xdeathstate + sfx_kntdth, // deathsound + 8, // speed + 24*FRACUNIT, // radius + 64*FRACUNIT, // height + 1000, // mass + 0, // damage + sfx_dmact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_BOS2_RAISE1 // raisestate + }, + + { // MT_SKULL + 3006, // doomednum + S_SKULL_STND, // spawnstate + 100, // spawnhealth + S_SKULL_RUN1, // seestate + 0, // seesound + 8, // reactiontime + sfx_sklatk, // attacksound + S_SKULL_PAIN, // painstate + 256, // painchance + sfx_dmpain, // painsound + 0, // meleestate + S_SKULL_ATK1, // missilestate + S_SKULL_DIE1, // deathstate + S_NULL, // xdeathstate + sfx_firxpl, // deathsound + 8, // speed + 16*FRACUNIT, // radius + 56*FRACUNIT, // height + 50, // mass + 3, // damage + sfx_dmact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_SPIDER + 7, // doomednum + S_SPID_STND, // spawnstate + 3000, // spawnhealth + S_SPID_RUN1, // seestate + sfx_spisit, // seesound + 8, // reactiontime + sfx_shotgn, // attacksound + S_SPID_PAIN, // painstate + 40, // painchance + sfx_dmpain, // painsound + 0, // meleestate + S_SPID_ATK1, // missilestate + S_SPID_DIE1, // deathstate + S_NULL, // xdeathstate + sfx_spidth, // deathsound + 12, // speed + 128*FRACUNIT, // radius + 100*FRACUNIT, // height + 1000, // mass + 0, // damage + sfx_dmact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_NULL // raisestate + }, + + { // MT_BABY + 68, // doomednum + S_BSPI_STND, // spawnstate + 500, // spawnhealth + S_BSPI_SIGHT, // seestate + sfx_bspsit, // seesound + 8, // reactiontime + 0, // attacksound + S_BSPI_PAIN, // painstate + 128, // painchance + sfx_dmpain, // painsound + 0, // meleestate + S_BSPI_ATK1, // missilestate + S_BSPI_DIE1, // deathstate + S_NULL, // xdeathstate + sfx_bspdth, // deathsound + 12, // speed + 64*FRACUNIT, // radius + 64*FRACUNIT, // height + 600, // mass + 0, // damage + sfx_bspact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_BSPI_RAISE1 // raisestate + }, + + { // MT_CYBORG + 16, // doomednum + S_CYBER_STND, // spawnstate + 4000, // spawnhealth + S_CYBER_RUN1, // seestate + sfx_cybsit, // seesound + 8, // reactiontime + 0, // attacksound + S_CYBER_PAIN, // painstate + 20, // painchance + sfx_dmpain, // painsound + 0, // meleestate + S_CYBER_ATK1, // missilestate + S_CYBER_DIE1, // deathstate + S_NULL, // xdeathstate + sfx_cybdth, // deathsound + 16, // speed + 40*FRACUNIT, // radius + 110*FRACUNIT, // height + 1000, // mass + 0, // damage + sfx_dmact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_NULL // raisestate + }, + + { // MT_PAIN + 71, // doomednum + S_PAIN_STND, // spawnstate + 400, // spawnhealth + S_PAIN_RUN1, // seestate + sfx_pesit, // seesound + 8, // reactiontime + 0, // attacksound + S_PAIN_PAIN, // painstate + 128, // painchance + sfx_pepain, // painsound + 0, // meleestate + S_PAIN_ATK1, // missilestate + S_PAIN_DIE1, // deathstate + S_NULL, // xdeathstate + sfx_pedth, // deathsound + 8, // speed + 31*FRACUNIT, // radius + 56*FRACUNIT, // height + 400, // mass + 0, // damage + sfx_dmact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags + S_PAIN_RAISE1 // raisestate + }, + + { // MT_WOLFSS + 84, // doomednum + S_SSWV_STND, // spawnstate + 50, // spawnhealth + S_SSWV_RUN1, // seestate + sfx_sssit, // seesound + 8, // reactiontime + 0, // attacksound + S_SSWV_PAIN, // painstate + 170, // painchance + sfx_popain, // painsound + 0, // meleestate + S_SSWV_ATK1, // missilestate + S_SSWV_DIE1, // deathstate + S_SSWV_XDIE1, // xdeathstate + sfx_ssdth, // deathsound + 8, // speed + 20*FRACUNIT, // radius + 56*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_posact, // activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_SSWV_RAISE1 // raisestate + }, + + { // MT_KEEN + 72, // doomednum + S_KEENSTND, // spawnstate + 100, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_KEENPAIN, // painstate + 256, // painchance + sfx_keenpn, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_COMMKEEN, // deathstate + S_NULL, // xdeathstate + sfx_keendt, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 72*FRACUNIT, // height + 10000000, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags + S_NULL // raisestate + }, + + { // MT_BOSSBRAIN + 88, // doomednum + S_BRAIN, // spawnstate + 250, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_BRAIN_PAIN, // painstate + 255, // painchance + sfx_bospn, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_BRAIN_DIE1, // deathstate + S_NULL, // xdeathstate + sfx_bosdth, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 10000000, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SHOOTABLE, // flags + S_NULL // raisestate + }, + + { // MT_BOSSSPIT + 89, // doomednum + S_BRAINEYE, // spawnstate + 1000, // spawnhealth + S_BRAINEYESEE, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 32*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOSECTOR, // flags + S_NULL // raisestate + }, + + { // MT_BOSSTARGET + 87, // doomednum + S_NULL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 32*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOSECTOR, // flags + S_NULL // raisestate + }, + + { // MT_SPAWNSHOT + -1, // doomednum + S_SPAWN1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_bospit, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_firxpl, // deathsound + 10*FRACUNIT, // speed + 6*FRACUNIT, // radius + 32*FRACUNIT, // height + 100, // mass + 3, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags + S_NULL // raisestate + }, + + { // MT_SPAWNFIRE + -1, // doomednum + S_SPAWNFIRE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_BARREL + 2035, // doomednum + S_BAR1, // spawnstate + 20, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_BEXP, // deathstate + S_NULL, // xdeathstate + sfx_barexp, // deathsound + 0, // speed + 10*FRACUNIT, // radius + 42*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags + S_NULL // raisestate + }, + + { // MT_TROOPSHOT + -1, // doomednum + S_TBALL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_firsht, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_TBALLX1, // deathstate + S_NULL, // xdeathstate + sfx_firxpl, // deathsound + 10*FRACUNIT, // speed + 6*FRACUNIT, // radius + 8*FRACUNIT, // height + 100, // mass + 3, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_HEADSHOT + -1, // doomednum + S_RBALL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_firsht, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_RBALLX1, // deathstate + S_NULL, // xdeathstate + sfx_firxpl, // deathsound + 10*FRACUNIT, // speed + 6*FRACUNIT, // radius + 8*FRACUNIT, // height + 100, // mass + 5, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_ROCKET + -1, // doomednum + S_ROCKET, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_rlaunc, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_EXPLODE1, // deathstate + S_NULL, // xdeathstate + sfx_barexp, // deathsound + 20*FRACUNIT, // speed + 11*FRACUNIT, // radius + 8*FRACUNIT, // height + 100, // mass + 20, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_PLASMA + -1, // doomednum + S_PLASBALL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_plasma, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_PLASEXP, // deathstate + S_NULL, // xdeathstate + sfx_firxpl, // deathsound + 25*FRACUNIT, // speed + 13*FRACUNIT, // radius + 8*FRACUNIT, // height + 100, // mass + 5, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_BFG + -1, // doomednum + S_BFGSHOT, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + 0, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_BFGLAND, // deathstate + S_NULL, // xdeathstate + sfx_rxplod, // deathsound + 25*FRACUNIT, // speed + 13*FRACUNIT, // radius + 8*FRACUNIT, // height + 100, // mass + 100, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_ARACHPLAZ + -1, // doomednum + S_ARACH_PLAZ, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_plasma, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_ARACH_PLEX, // deathstate + S_NULL, // xdeathstate + sfx_firxpl, // deathsound + 25*FRACUNIT, // speed + 13*FRACUNIT, // radius + 8*FRACUNIT, // height + 100, // mass + 5, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_PUFF + -1, // doomednum + S_PUFF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_BLOOD + -1, // doomednum + S_BLOOD1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP, // flags + S_NULL // raisestate + }, + + { // MT_TFOG + -1, // doomednum + S_TFOG, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_IFOG + -1, // doomednum + S_IFOG, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_TELEPORTMAN + 14, // doomednum + S_NULL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOSECTOR, // flags + S_NULL // raisestate + }, + + { // MT_EXTRABFG + -1, // doomednum + S_BFGEXP, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC0 + 2018, // doomednum + S_ARM1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC1 + 2019, // doomednum + S_ARM2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC2 + 2014, // doomednum + S_BON1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_COUNTITEM, // flags + S_NULL // raisestate + }, + + { // MT_MISC3 + 2015, // doomednum + S_BON2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_COUNTITEM, // flags + S_NULL // raisestate + }, + + { // MT_MISC4 + 5, // doomednum + S_BKEY, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_NOTDMATCH, // flags + S_NULL // raisestate + }, + + { // MT_MISC5 + 13, // doomednum + S_RKEY, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_NOTDMATCH, // flags + S_NULL // raisestate + }, + + { // MT_MISC6 + 6, // doomednum + S_YKEY, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_NOTDMATCH, // flags + S_NULL // raisestate + }, + + { // MT_MISC7 + 39, // doomednum + S_YSKULL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_NOTDMATCH, // flags + S_NULL // raisestate + }, + + { // MT_MISC8 + 38, // doomednum + S_RSKULL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_NOTDMATCH, // flags + S_NULL // raisestate + }, + + { // MT_MISC9 + 40, // doomednum + S_BSKULL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_NOTDMATCH, // flags + S_NULL // raisestate + }, + + { // MT_MISC10 + 2011, // doomednum + S_STIM, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC11 + 2012, // doomednum + S_MEDI, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC12 + 2013, // doomednum + S_SOUL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_COUNTITEM, // flags + S_NULL // raisestate + }, + + { // MT_INV + 2022, // doomednum + S_PINV, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_COUNTITEM, // flags + S_NULL // raisestate + }, + + { // MT_MISC13 + 2023, // doomednum + S_PSTR, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_COUNTITEM, // flags + S_NULL // raisestate + }, + + { // MT_INS + 2024, // doomednum + S_PINS, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_COUNTITEM, // flags + S_NULL // raisestate + }, + + { // MT_MISC14 + 2025, // doomednum + S_SUIT, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC15 + 2026, // doomednum + S_PMAP, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_COUNTITEM, // flags + S_NULL // raisestate + }, + + { // MT_MISC16 + 2045, // doomednum + S_PVIS, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_COUNTITEM, // flags + S_NULL // raisestate + }, + + { // MT_MEGA + 83, // doomednum + S_MEGA, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_COUNTITEM, // flags + S_NULL // raisestate + }, + + { // MT_CLIP + 2007, // doomednum + S_CLIP, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC17 + 2048, // doomednum + S_AMMO, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC18 + 2010, // doomednum + S_ROCK, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC19 + 2046, // doomednum + S_BROK, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC20 + 2047, // doomednum + S_CELL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC21 + 17, // doomednum + S_CELP, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC22 + 2008, // doomednum + S_SHEL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC23 + 2049, // doomednum + S_SBOX, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC24 + 8, // doomednum + S_BPAK, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC25 + 2006, // doomednum + S_BFUG, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_CHAINGUN + 2002, // doomednum + S_MGUN, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC26 + 2005, // doomednum + S_CSAW, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC27 + 2003, // doomednum + S_LAUN, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC28 + 2004, // doomednum + S_PLAS, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_SHOTGUN + 2001, // doomednum + S_SHOT, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_SUPERSHOTGUN + 82, // doomednum + S_SHOT2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL, // flags + S_NULL // raisestate + }, + + { // MT_MISC29 + 85, // doomednum + S_TECHLAMP, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC30 + 86, // doomednum + S_TECH2LAMP, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC31 + 2028, // doomednum + S_COLU, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC32 + 30, // doomednum + S_TALLGRNCOL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC33 + 31, // doomednum + S_SHRTGRNCOL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC34 + 32, // doomednum + S_TALLREDCOL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC35 + 33, // doomednum + S_SHRTREDCOL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC36 + 37, // doomednum + S_SKULLCOL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC37 + 36, // doomednum + S_HEARTCOL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC38 + 41, // doomednum + S_EVILEYE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC39 + 42, // doomednum + S_FLOATSKULL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC40 + 43, // doomednum + S_TORCHTREE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC41 + 44, // doomednum + S_BLUETORCH, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC42 + 45, // doomednum + S_GREENTORCH, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC43 + 46, // doomednum + S_REDTORCH, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC44 + 55, // doomednum + S_BTORCHSHRT, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC45 + 56, // doomednum + S_GTORCHSHRT, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC46 + 57, // doomednum + S_RTORCHSHRT, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC47 + 47, // doomednum + S_STALAGTITE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC48 + 48, // doomednum + S_TECHPILLAR, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC49 + 34, // doomednum + S_CANDLESTIK, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + 0, // flags + S_NULL // raisestate + }, + + { // MT_MISC50 + 35, // doomednum + S_CANDELABRA, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC51 + 49, // doomednum + S_BLOODYTWITCH, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 68*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC52 + 50, // doomednum + S_MEAT2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 84*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC53 + 51, // doomednum + S_MEAT3, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 84*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC54 + 52, // doomednum + S_MEAT4, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 68*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC55 + 53, // doomednum + S_MEAT5, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 52*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC56 + 59, // doomednum + S_MEAT2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 84*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC57 + 60, // doomednum + S_MEAT4, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 68*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC58 + 61, // doomednum + S_MEAT3, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 52*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC59 + 62, // doomednum + S_MEAT5, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 52*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC60 + 63, // doomednum + S_BLOODYTWITCH, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 68*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC61 + 22, // doomednum + S_HEAD_DIE6, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + 0, // flags + S_NULL // raisestate + }, + + { // MT_MISC62 + 15, // doomednum + S_PLAY_DIE7, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + 0, // flags + S_NULL // raisestate + }, + + { // MT_MISC63 + 18, // doomednum + S_POSS_DIE5, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + 0, // flags + S_NULL // raisestate + }, + + { // MT_MISC64 + 21, // doomednum + S_SARG_DIE6, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + 0, // flags + S_NULL // raisestate + }, + + { // MT_MISC65 + 23, // doomednum + S_SKULL_DIE6, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + 0, // flags + S_NULL // raisestate + }, + + { // MT_MISC66 + 20, // doomednum + S_TROO_DIE5, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + 0, // flags + S_NULL // raisestate + }, + + { // MT_MISC67 + 19, // doomednum + S_SPOS_DIE5, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + 0, // flags + S_NULL // raisestate + }, + + { // MT_MISC68 + 10, // doomednum + S_PLAY_XDIE9, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + 0, // flags + S_NULL // raisestate + }, + + { // MT_MISC69 + 12, // doomednum + S_PLAY_XDIE9, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + 0, // flags + S_NULL // raisestate + }, + + { // MT_MISC70 + 28, // doomednum + S_HEADSONSTICK, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC71 + 24, // doomednum + S_GIBS, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + 0, // flags + S_NULL // raisestate + }, + + { // MT_MISC72 + 27, // doomednum + S_HEADONASTICK, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC73 + 29, // doomednum + S_HEADCANDLES, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC74 + 25, // doomednum + S_DEADSTICK, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC75 + 26, // doomednum + S_LIVESTICK, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC76 + 54, // doomednum + S_BIGTREE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 32*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC77 + 70, // doomednum + S_BBAR1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MISC78 + 73, // doomednum + S_HANGNOGUTS, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 88*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC79 + 74, // doomednum + S_HANGBNOBRAIN, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 88*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC80 + 75, // doomednum + S_HANGTLOOKDN, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 64*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC81 + 76, // doomednum + S_HANGTSKULL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 64*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC82 + 77, // doomednum + S_HANGTLOOKUP, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 64*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC83 + 78, // doomednum + S_HANGTNOBRAIN, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16*FRACUNIT, // radius + 64*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_MISC84 + 79, // doomednum + S_COLONGIBS, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP, // flags + S_NULL // raisestate + }, + + { // MT_MISC85 + 80, // doomednum + S_SMALLPOOL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP, // flags + S_NULL // raisestate + }, + + { // MT_MISC86 + 81, // doomednum + S_BRAINSTEM, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 16*FRACUNIT, // height + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP, // flags + S_NULL // raisestate + } +}; + |