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Diffstat (limited to 'src/doom/p_ceilng.c')
-rw-r--r-- | src/doom/p_ceilng.c | 332 |
1 files changed, 332 insertions, 0 deletions
diff --git a/src/doom/p_ceilng.c b/src/doom/p_ceilng.c new file mode 100644 index 00000000..58b9eb06 --- /dev/null +++ b/src/doom/p_ceilng.c @@ -0,0 +1,332 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: Ceiling aninmation (lowering, crushing, raising) +// +//----------------------------------------------------------------------------- + + + +#include "z_zone.h" +#include "doomdef.h" +#include "p_local.h" + +#include "s_sound.h" + +// State. +#include "doomstat.h" +#include "r_state.h" + +// Data. +#include "sounds.h" + +// +// CEILINGS +// + + +ceiling_t* activeceilings[MAXCEILINGS]; + + +// +// T_MoveCeiling +// + +void T_MoveCeiling (ceiling_t* ceiling) +{ + result_e res; + + switch(ceiling->direction) + { + case 0: + // IN STASIS + break; + case 1: + // UP + res = T_MovePlane(ceiling->sector, + ceiling->speed, + ceiling->topheight, + false,1,ceiling->direction); + + if (!(leveltime&7)) + { + switch(ceiling->type) + { + case silentCrushAndRaise: + break; + default: + S_StartSound(&ceiling->sector->soundorg, sfx_stnmov); + // ? + break; + } + } + + if (res == pastdest) + { + switch(ceiling->type) + { + case raiseToHighest: + P_RemoveActiveCeiling(ceiling); + break; + + case silentCrushAndRaise: + S_StartSound(&ceiling->sector->soundorg, sfx_pstop); + case fastCrushAndRaise: + case crushAndRaise: + ceiling->direction = -1; + break; + + default: + break; + } + + } + break; + + case -1: + // DOWN + res = T_MovePlane(ceiling->sector, + ceiling->speed, + ceiling->bottomheight, + ceiling->crush,1,ceiling->direction); + + if (!(leveltime&7)) + { + switch(ceiling->type) + { + case silentCrushAndRaise: break; + default: + S_StartSound(&ceiling->sector->soundorg, sfx_stnmov); + } + } + + if (res == pastdest) + { + switch(ceiling->type) + { + case silentCrushAndRaise: + S_StartSound(&ceiling->sector->soundorg, sfx_pstop); + case crushAndRaise: + ceiling->speed = CEILSPEED; + case fastCrushAndRaise: + ceiling->direction = 1; + break; + + case lowerAndCrush: + case lowerToFloor: + P_RemoveActiveCeiling(ceiling); + break; + + default: + break; + } + } + else // ( res != pastdest ) + { + if (res == crushed) + { + switch(ceiling->type) + { + case silentCrushAndRaise: + case crushAndRaise: + case lowerAndCrush: + ceiling->speed = CEILSPEED / 8; + break; + + default: + break; + } + } + } + break; + } +} + + +// +// EV_DoCeiling +// Move a ceiling up/down and all around! +// +int +EV_DoCeiling +( line_t* line, + ceiling_e type ) +{ + int secnum; + int rtn; + sector_t* sec; + ceiling_t* ceiling; + + secnum = -1; + rtn = 0; + + // Reactivate in-stasis ceilings...for certain types. + switch(type) + { + case fastCrushAndRaise: + case silentCrushAndRaise: + case crushAndRaise: + P_ActivateInStasisCeiling(line); + default: + break; + } + + while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) + { + sec = §ors[secnum]; + if (sec->specialdata) + continue; + + // new door thinker + rtn = 1; + ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVSPEC, 0); + P_AddThinker (&ceiling->thinker); + sec->specialdata = ceiling; + ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling; + ceiling->sector = sec; + ceiling->crush = false; + + switch(type) + { + case fastCrushAndRaise: + ceiling->crush = true; + ceiling->topheight = sec->ceilingheight; + ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); + ceiling->direction = -1; + ceiling->speed = CEILSPEED * 2; + break; + + case silentCrushAndRaise: + case crushAndRaise: + ceiling->crush = true; + ceiling->topheight = sec->ceilingheight; + case lowerAndCrush: + case lowerToFloor: + ceiling->bottomheight = sec->floorheight; + if (type != lowerToFloor) + ceiling->bottomheight += 8*FRACUNIT; + ceiling->direction = -1; + ceiling->speed = CEILSPEED; + break; + + case raiseToHighest: + ceiling->topheight = P_FindHighestCeilingSurrounding(sec); + ceiling->direction = 1; + ceiling->speed = CEILSPEED; + break; + } + + ceiling->tag = sec->tag; + ceiling->type = type; + P_AddActiveCeiling(ceiling); + } + return rtn; +} + + +// +// Add an active ceiling +// +void P_AddActiveCeiling(ceiling_t* c) +{ + int i; + + for (i = 0; i < MAXCEILINGS;i++) + { + if (activeceilings[i] == NULL) + { + activeceilings[i] = c; + return; + } + } +} + + + +// +// Remove a ceiling's thinker +// +void P_RemoveActiveCeiling(ceiling_t* c) +{ + int i; + + for (i = 0;i < MAXCEILINGS;i++) + { + if (activeceilings[i] == c) + { + activeceilings[i]->sector->specialdata = NULL; + P_RemoveThinker (&activeceilings[i]->thinker); + activeceilings[i] = NULL; + break; + } + } +} + + + +// +// Restart a ceiling that's in-stasis +// +void P_ActivateInStasisCeiling(line_t* line) +{ + int i; + + for (i = 0;i < MAXCEILINGS;i++) + { + if (activeceilings[i] + && (activeceilings[i]->tag == line->tag) + && (activeceilings[i]->direction == 0)) + { + activeceilings[i]->direction = activeceilings[i]->olddirection; + activeceilings[i]->thinker.function.acp1 + = (actionf_p1)T_MoveCeiling; + } + } +} + + + +// +// EV_CeilingCrushStop +// Stop a ceiling from crushing! +// +int EV_CeilingCrushStop(line_t *line) +{ + int i; + int rtn; + + rtn = 0; + for (i = 0;i < MAXCEILINGS;i++) + { + if (activeceilings[i] + && (activeceilings[i]->tag == line->tag) + && (activeceilings[i]->direction != 0)) + { + activeceilings[i]->olddirection = activeceilings[i]->direction; + activeceilings[i]->thinker.function.acv = (actionf_v)NULL; + activeceilings[i]->direction = 0; // in-stasis + rtn = 1; + } + } + + + return rtn; +} |