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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// Sky rendering. The DOOM sky is a texture map like any
+// wall, wrapping around. A 1024 columns equal 360 degrees.
+// The default sky map is 256 columns and repeats 4 times
+// on a 320 screen?
+//
+//
+//-----------------------------------------------------------------------------
+
+
+
+// Needed for FRACUNIT.
+#include "m_fixed.h"
+
+// Needed for Flat retrieval.
+#include "r_data.h"
+
+
+#include "r_sky.h"
+
+//
+// sky mapping
+//
+int skyflatnum;
+int skytexture;
+int skytexturemid;
+
+
+
+//
+// R_InitSkyMap
+// Called whenever the view size changes.
+//
+void R_InitSkyMap (void)
+{
+ // skyflatnum = R_FlatNumForName ( SKYFLATNAME );
+ skytexturemid = 100*FRACUNIT;
+}
+