diff options
Diffstat (limited to 'src/doom')
-rw-r--r-- | src/doom/d_main.c | 40 | ||||
-rw-r--r-- | src/doom/d_net.c | 3 | ||||
-rw-r--r-- | src/doom/doom.desktop.in | 7 | ||||
-rw-r--r-- | src/doom/doomstat.c | 2 | ||||
-rw-r--r-- | src/doom/g_game.c | 7 | ||||
-rw-r--r-- | src/doom/m_menu.c | 1 | ||||
-rw-r--r-- | src/doom/p_map.c | 59 | ||||
-rw-r--r-- | src/doom/p_setup.c | 27 | ||||
-rw-r--r-- | src/doom/st_stuff.c | 9 |
9 files changed, 114 insertions, 41 deletions
diff --git a/src/doom/d_main.c b/src/doom/d_main.c index 991907fa..f626d408 100644 --- a/src/doom/d_main.c +++ b/src/doom/d_main.c @@ -532,6 +532,9 @@ void D_DoAdvanceDemo (void) // include a DEMO4 lump, so the game bombs out with an error // when it reaches this point in the demo sequence. + // However! There is an alternate version of Final Doom that + // includes a fixed executable. + if (gameversion == exe_ultimate || gameversion == exe_final) demosequence = (demosequence+1)%7; else @@ -914,6 +917,7 @@ static struct {"Hacx", "hacx", exe_hacx}, {"Ultimate Doom", "ultimate", exe_ultimate}, {"Final Doom", "final", exe_final}, + {"Final Doom (alt)", "final2", exe_final2}, {"Chex Quest", "chex", exe_chex}, { NULL, NULL, 0}, }; @@ -930,7 +934,7 @@ static void InitGameVersion(void) // @category compat // // Emulate a specific version of Doom. Valid values are "1.9", - // "ultimate" and "final". + // "ultimate", "final", "final2", "hacx" and "chex". // p = M_CheckParmWithArgs("-gameversion", 1); @@ -994,8 +998,10 @@ static void InitGameVersion(void) else { // Final Doom: tnt or plutonia + // Default to the "alt" version of the executable that + // fixes the demo loop behavior. - gameversion = exe_final; + gameversion = exe_final2; } } } @@ -1034,11 +1040,37 @@ void PrintGameVersion(void) static void LoadChexDeh(void) { - char *chex_deh; + char *chex_deh = NULL; + char *sep; if (gameversion == exe_chex) { - chex_deh = D_FindWADByName("chex.deh"); + // Look for chex.deh in the same directory as the IWAD file. + + sep = strrchr(iwadfile, DIR_SEPARATOR); + + if (sep != NULL) + { + chex_deh = malloc(strlen(iwadfile) + 9); + strcpy(chex_deh, iwadfile); + chex_deh[sep - iwadfile + 1] = '\0'; + strcat(chex_deh, "chex.deh"); + } + else + { + chex_deh = strdup("chex.deh"); + } + + // If the dehacked patch isn't found, try searching the WAD + // search path instead. We might find it... + + if (!M_FileExists(chex_deh)) + { + free(chex_deh); + chex_deh = D_FindWADByName("chex.deh"); + } + + // Still not found? if (chex_deh == NULL) { diff --git a/src/doom/d_net.c b/src/doom/d_net.c index dd1ec563..f3155a9b 100644 --- a/src/doom/d_net.c +++ b/src/doom/d_net.c @@ -474,7 +474,8 @@ boolean D_InitNetGame(net_connect_data_t *connect_data, // Start a multiplayer server, listening for connections. // - if (M_CheckParm("-server") > 0) + if (M_CheckParm("-server") > 0 + || M_CheckParm("-privateserver") > 0) { NET_SV_Init(); NET_SV_AddModule(&net_loop_server_module); diff --git a/src/doom/doom.desktop.in b/src/doom/doom.desktop.in new file mode 100644 index 00000000..44b76e62 --- /dev/null +++ b/src/doom/doom.desktop.in @@ -0,0 +1,7 @@ +[Desktop Entry] +Name=@PACKAGE_NAME@ +Exec=@PROGRAM_PREFIX@doom +Icon=@PROGRAM_PREFIX@doom +Type=Application +Comment=@PACKAGE_SHORTDESC@ +Categories=Game;ActionGame; diff --git a/src/doom/doomstat.c b/src/doom/doomstat.c index b591358f..2bbb45e7 100644 --- a/src/doom/doomstat.c +++ b/src/doom/doomstat.c @@ -32,7 +32,7 @@ // Game Mode - identify IWAD as shareware, retail etc. GameMode_t gamemode = indetermined; GameMission_t gamemission = doom; -GameVersion_t gameversion = exe_final; +GameVersion_t gameversion = exe_final2; char *gamedescription; // Set if homebrew PWAD stuff has been added. diff --git a/src/doom/g_game.c b/src/doom/g_game.c index 5662d3f2..598f1c5e 100644 --- a/src/doom/g_game.c +++ b/src/doom/g_game.c @@ -361,6 +361,13 @@ int G_CmdChecksum (ticcmd_t* cmd) static boolean WeaponSelectable(weapontype_t weapon) { + // Can't select the super shotgun in Doom 1. + + if (weapon == wp_supershotgun && gamemission == doom) + { + return false; + } + // Can't select a weapon if we don't own it. if (!players[consoleplayer].weaponowned[weapon]) diff --git a/src/doom/m_menu.c b/src/doom/m_menu.c index 478e7f66..4a365cfb 100644 --- a/src/doom/m_menu.c +++ b/src/doom/m_menu.c @@ -798,6 +798,7 @@ void M_DrawReadThis1(void) break; case exe_final: + case exe_final2: // Final Doom always displays "HELP". diff --git a/src/doom/p_map.c b/src/doom/p_map.c index 78102bdf..7e92e23a 100644 --- a/src/doom/p_map.c +++ b/src/doom/p_map.c @@ -885,24 +885,16 @@ PTR_AimTraverse (intercept_t* in) dist = FixedMul (attackrange, in->frac); - // Return false if there is no back sector. This should never - // be the case if the line is two-sided; however, some WADs - // (eg. ottawau.wad) use this as an "impassible glass" trick - // and rely on Vanilla Doom's (unintentional) support for this. - - if (li->backsector == NULL) - { - return false; - } - - if (li->frontsector->floorheight != li->backsector->floorheight) + if (li->backsector == NULL + || li->frontsector->floorheight != li->backsector->floorheight) { slope = FixedDiv (openbottom - shootz , dist); if (slope > bottomslope) bottomslope = slope; } - if (li->frontsector->ceilingheight != li->backsector->ceilingheight) + if (li->backsector == NULL + || li->frontsector->ceilingheight != li->backsector->ceilingheight) { slope = FixedDiv (opentop - shootz , dist); if (slope < topslope) @@ -983,26 +975,35 @@ boolean PTR_ShootTraverse (intercept_t* in) dist = FixedMul (attackrange, in->frac); - // Check if backsector is NULL. See comment in PTR_AimTraverse. + // e6y: emulation of missed back side on two-sided lines. + // backsector can be NULL when emulating missing back side. - if (li->backsector == NULL) + if (li->backsector == NULL) { - goto hitline; - } + slope = FixedDiv (openbottom - shootz , dist); + if (slope > aimslope) + goto hitline; - if (li->frontsector->floorheight != li->backsector->floorheight) - { - slope = FixedDiv (openbottom - shootz , dist); - if (slope > aimslope) - goto hitline; - } - - if (li->frontsector->ceilingheight != li->backsector->ceilingheight) - { - slope = FixedDiv (opentop - shootz , dist); - if (slope < aimslope) - goto hitline; - } + slope = FixedDiv (opentop - shootz , dist); + if (slope < aimslope) + goto hitline; + } + else + { + if (li->frontsector->floorheight != li->backsector->floorheight) + { + slope = FixedDiv (openbottom - shootz , dist); + if (slope > aimslope) + goto hitline; + } + + if (li->frontsector->ceilingheight != li->backsector->ceilingheight) + { + slope = FixedDiv (opentop - shootz , dist); + if (slope < aimslope) + goto hitline; + } + } // shot continues return true; diff --git a/src/doom/p_setup.c b/src/doom/p_setup.c index 3fc95cab..58d5f462 100644 --- a/src/doom/p_setup.c +++ b/src/doom/p_setup.c @@ -155,7 +155,24 @@ void P_LoadVertexes (int lump) W_ReleaseLumpNum(lump); } +// +// GetSectorAtNullAddress +// +sector_t* GetSectorAtNullAddress(void) +{ + static boolean null_sector_is_initialized = false; + static sector_t null_sector; + + if (!null_sector_is_initialized) + { + memset(&null_sector, 0, sizeof(null_sector)); + I_GetMemoryValue(0, &null_sector.floorheight, 4); + I_GetMemoryValue(4, &null_sector.ceilingheight, 4); + null_sector_is_initialized = true; + } + return &null_sector; +} // // P_LoadSegs @@ -204,10 +221,12 @@ void P_LoadSegs (int lump) if (sidenum < 0 || sidenum >= numsides) { - sidenum = 0; + li->backsector = GetSectorAtNullAddress(); + } + else + { + li->backsector = sides[sidenum].sector; } - - li->backsector = sides[sidenum].sector; } else { @@ -681,7 +700,7 @@ static void PadRejectArray(byte *array, unsigned int len) if (len > sizeof(rejectpad)) { fprintf(stderr, "PadRejectArray: REJECT lump too short to pad! (%i > %i)\n", - len, sizeof(rejectpad)); + len, (int) sizeof(rejectpad)); // Pad remaining space with 0 (or 0xff, if specified on command line). diff --git a/src/doom/st_stuff.c b/src/doom/st_stuff.c index 7e5e225c..8595ff50 100644 --- a/src/doom/st_stuff.c +++ b/src/doom/st_stuff.c @@ -525,8 +525,13 @@ ST_Responder (event_t* ev) plyr->message = DEH_String(STSTR_MUS); cht_GetParam(&cheat_mus, buf); - - if (gamemode == commercial) + + // Note: The original v1.9 had a bug that tried to play back + // the Doom II music regardless of gamemode. This was fixed + // in the Ultimate Doom executable so that it would work for + // the Doom 1 music as well. + + if (gamemode == commercial || gameversion < exe_ultimate) { musnum = mus_runnin + (buf[0]-'0')*10 + buf[1]-'0' - 1; |