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-rw-r--r--src/doom/p_doors.c60
-rw-r--r--src/doom/p_enemy.c4
-rw-r--r--src/doom/p_spec.c30
-rw-r--r--src/doom/p_spec.h16
-rw-r--r--src/doom/p_switch.c28
5 files changed, 69 insertions, 69 deletions
diff --git a/src/doom/p_doors.c b/src/doom/p_doors.c
index 697065ff..cafab0f4 100644
--- a/src/doom/p_doors.c
+++ b/src/doom/p_doors.c
@@ -66,17 +66,17 @@ void T_VerticalDoor (vldoor_t* door)
{
switch(door->type)
{
- case blazeRaise:
+ case vld_blazeRaise:
door->direction = -1; // time to go back down
S_StartSound(&door->sector->soundorg, sfx_bdcls);
break;
- case normal:
+ case vld_normal:
door->direction = -1; // time to go back down
S_StartSound(&door->sector->soundorg, sfx_dorcls);
break;
- case close30ThenOpen:
+ case vld_close30ThenOpen:
door->direction = 1;
S_StartSound(&door->sector->soundorg, sfx_doropn);
break;
@@ -93,9 +93,9 @@ void T_VerticalDoor (vldoor_t* door)
{
switch(door->type)
{
- case raiseIn5Mins:
+ case vld_raiseIn5Mins:
door->direction = 1;
- door->type = normal;
+ door->type = vld_normal;
S_StartSound(&door->sector->soundorg, sfx_doropn);
break;
@@ -115,20 +115,20 @@ void T_VerticalDoor (vldoor_t* door)
{
switch(door->type)
{
- case blazeRaise:
- case blazeClose:
+ case vld_blazeRaise:
+ case vld_blazeClose:
door->sector->specialdata = NULL;
P_RemoveThinker (&door->thinker); // unlink and free
S_StartSound(&door->sector->soundorg, sfx_bdcls);
break;
- case normal:
- case close:
+ case vld_normal:
+ case vld_close:
door->sector->specialdata = NULL;
P_RemoveThinker (&door->thinker); // unlink and free
break;
- case close30ThenOpen:
+ case vld_close30ThenOpen:
door->direction = 0;
door->topcountdown = TICRATE*30;
break;
@@ -141,8 +141,8 @@ void T_VerticalDoor (vldoor_t* door)
{
switch(door->type)
{
- case blazeClose:
- case close: // DO NOT GO BACK UP!
+ case vld_blazeClose:
+ case vld_close: // DO NOT GO BACK UP!
break;
default:
@@ -164,15 +164,15 @@ void T_VerticalDoor (vldoor_t* door)
{
switch(door->type)
{
- case blazeRaise:
- case normal:
+ case vld_blazeRaise:
+ case vld_normal:
door->direction = 0; // wait at top
door->topcountdown = door->topwait;
break;
- case close30ThenOpen:
- case blazeOpen:
- case open:
+ case vld_close30ThenOpen:
+ case vld_blazeOpen:
+ case vld_open:
door->sector->specialdata = NULL;
P_RemoveThinker (&door->thinker); // unlink and free
break;
@@ -281,7 +281,7 @@ EV_DoDoor
switch(type)
{
- case blazeClose:
+ case vld_blazeClose:
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
door->direction = -1;
@@ -289,21 +289,21 @@ EV_DoDoor
S_StartSound(&door->sector->soundorg, sfx_bdcls);
break;
- case close:
+ case vld_close:
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
door->direction = -1;
S_StartSound(&door->sector->soundorg, sfx_dorcls);
break;
- case close30ThenOpen:
+ case vld_close30ThenOpen:
door->topheight = sec->ceilingheight;
door->direction = -1;
S_StartSound(&door->sector->soundorg, sfx_dorcls);
break;
- case blazeRaise:
- case blazeOpen:
+ case vld_blazeRaise:
+ case vld_blazeOpen:
door->direction = 1;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
@@ -312,8 +312,8 @@ EV_DoDoor
S_StartSound(&door->sector->soundorg, sfx_bdopn);
break;
- case normal:
- case open:
+ case vld_normal:
+ case vld_open:
door->direction = 1;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
@@ -485,23 +485,23 @@ EV_VerticalDoor
case 26:
case 27:
case 28:
- door->type = normal;
+ door->type = vld_normal;
break;
case 31:
case 32:
case 33:
case 34:
- door->type = open;
+ door->type = vld_open;
line->special = 0;
break;
case 117: // blazing door raise
- door->type = blazeRaise;
+ door->type = vld_blazeRaise;
door->speed = VDOORSPEED*4;
break;
case 118: // blazing door open
- door->type = blazeOpen;
+ door->type = vld_blazeOpen;
line->special = 0;
door->speed = VDOORSPEED*4;
break;
@@ -530,7 +530,7 @@ void P_SpawnDoorCloseIn30 (sector_t* sec)
door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor;
door->sector = sec;
door->direction = 0;
- door->type = normal;
+ door->type = vld_normal;
door->speed = VDOORSPEED;
door->topcountdown = 30 * TICRATE;
}
@@ -555,7 +555,7 @@ P_SpawnDoorRaiseIn5Mins
door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor;
door->sector = sec;
door->direction = 2;
- door->type = raiseIn5Mins;
+ door->type = vld_raiseIn5Mins;
door->speed = VDOORSPEED;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
diff --git a/src/doom/p_enemy.c b/src/doom/p_enemy.c
index a7df6a01..f2b44d13 100644
--- a/src/doom/p_enemy.c
+++ b/src/doom/p_enemy.c
@@ -574,7 +574,7 @@ void A_KeenDie (mobj_t* mo)
}
junk.tag = 666;
- EV_DoDoor(&junk,open);
+ EV_DoDoor(&junk, vld_open);
}
@@ -1737,7 +1737,7 @@ void A_BossDeath (mobj_t* mo)
{
case 6:
junk.tag = 666;
- EV_DoDoor (&junk, blazeOpen);
+ EV_DoDoor (&junk, vld_blazeOpen);
return;
break;
diff --git a/src/doom/p_spec.c b/src/doom/p_spec.c
index 2e22ad03..17446b5d 100644
--- a/src/doom/p_spec.c
+++ b/src/doom/p_spec.c
@@ -552,19 +552,19 @@ P_CrossSpecialLine
// All from here to RETRIGGERS.
case 2:
// Open Door
- EV_DoDoor(line,open);
+ EV_DoDoor(line,vld_open);
line->special = 0;
break;
case 3:
// Close Door
- EV_DoDoor(line,close);
+ EV_DoDoor(line,vld_close);
line->special = 0;
break;
case 4:
// Raise Door
- EV_DoDoor(line,normal);
+ EV_DoDoor(line,vld_normal);
line->special = 0;
break;
@@ -606,7 +606,7 @@ P_CrossSpecialLine
case 16:
// Close Door 30
- EV_DoDoor(line,close30ThenOpen);
+ EV_DoDoor(line,vld_close30ThenOpen);
line->special = 0;
break;
@@ -733,13 +733,13 @@ P_CrossSpecialLine
case 108:
// Blazing Door Raise (faster than TURBO!)
- EV_DoDoor (line,blazeRaise);
+ EV_DoDoor (line,vld_blazeRaise);
line->special = 0;
break;
case 109:
// Blazing Door Open (faster than TURBO!)
- EV_DoDoor (line,blazeOpen);
+ EV_DoDoor (line,vld_blazeOpen);
line->special = 0;
break;
@@ -751,7 +751,7 @@ P_CrossSpecialLine
case 110:
// Blazing Door Close (faster than TURBO!)
- EV_DoDoor (line,blazeClose);
+ EV_DoDoor (line,vld_blazeClose);
line->special = 0;
break;
@@ -811,12 +811,12 @@ P_CrossSpecialLine
case 75:
// Close Door
- EV_DoDoor(line,close);
+ EV_DoDoor(line,vld_close);
break;
case 76:
// Close Door 30
- EV_DoDoor(line,close30ThenOpen);
+ EV_DoDoor(line,vld_close30ThenOpen);
break;
case 77:
@@ -856,7 +856,7 @@ P_CrossSpecialLine
case 86:
// Open Door
- EV_DoDoor(line,open);
+ EV_DoDoor(line,vld_open);
break;
case 87:
@@ -876,7 +876,7 @@ P_CrossSpecialLine
case 90:
// Raise Door
- EV_DoDoor(line,normal);
+ EV_DoDoor(line,vld_normal);
break;
case 91:
@@ -923,17 +923,17 @@ P_CrossSpecialLine
case 105:
// Blazing Door Raise (faster than TURBO!)
- EV_DoDoor (line,blazeRaise);
+ EV_DoDoor (line,vld_blazeRaise);
break;
case 106:
// Blazing Door Open (faster than TURBO!)
- EV_DoDoor (line,blazeOpen);
+ EV_DoDoor (line,vld_blazeOpen);
break;
case 107:
// Blazing Door Close (faster than TURBO!)
- EV_DoDoor (line,blazeClose);
+ EV_DoDoor (line,vld_blazeClose);
break;
case 120:
@@ -997,7 +997,7 @@ P_ShootSpecialLine
case 46:
// OPEN DOOR
- EV_DoDoor(line,open);
+ EV_DoDoor(line,vld_open);
P_ChangeSwitchTexture(line,1);
break;
diff --git a/src/doom/p_spec.h b/src/doom/p_spec.h
index 04ab98e9..a1343bfa 100644
--- a/src/doom/p_spec.h
+++ b/src/doom/p_spec.h
@@ -324,14 +324,14 @@ void P_ActivateInStasis(int tag);
//
typedef enum
{
- normal,
- close30ThenOpen,
- close,
- open,
- raiseIn5Mins,
- blazeRaise,
- blazeOpen,
- blazeClose
+ vld_normal,
+ vld_close30ThenOpen,
+ vld_close,
+ vld_open,
+ vld_raiseIn5Mins,
+ vld_blazeRaise,
+ vld_blazeOpen,
+ vld_blazeClose
} vldoor_e;
diff --git a/src/doom/p_switch.c b/src/doom/p_switch.c
index 46c08d58..ed4feeca 100644
--- a/src/doom/p_switch.c
+++ b/src/doom/p_switch.c
@@ -394,7 +394,7 @@ P_UseSpecialLine
case 29:
// Raise Door
- if (EV_DoDoor(line,normal))
+ if (EV_DoDoor(line,vld_normal))
P_ChangeSwitchTexture(line,0);
break;
@@ -418,7 +418,7 @@ P_UseSpecialLine
case 50:
// Close Door
- if (EV_DoDoor(line,close))
+ if (EV_DoDoor(line,vld_close))
P_ChangeSwitchTexture(line,0);
break;
@@ -448,25 +448,25 @@ P_UseSpecialLine
case 103:
// Open Door
- if (EV_DoDoor(line,open))
+ if (EV_DoDoor(line,vld_open))
P_ChangeSwitchTexture(line,0);
break;
case 111:
// Blazing Door Raise (faster than TURBO!)
- if (EV_DoDoor (line,blazeRaise))
+ if (EV_DoDoor (line,vld_blazeRaise))
P_ChangeSwitchTexture(line,0);
break;
case 112:
// Blazing Door Open (faster than TURBO!)
- if (EV_DoDoor (line,blazeOpen))
+ if (EV_DoDoor (line,vld_blazeOpen))
P_ChangeSwitchTexture(line,0);
break;
case 113:
// Blazing Door Close (faster than TURBO!)
- if (EV_DoDoor (line,blazeClose))
+ if (EV_DoDoor (line,vld_blazeClose))
P_ChangeSwitchTexture(line,0);
break;
@@ -494,7 +494,7 @@ P_UseSpecialLine
// BlzOpenDoor RED
case 137:
// BlzOpenDoor YELLOW
- if (EV_DoLockedDoor (line,blazeOpen,thing))
+ if (EV_DoLockedDoor (line,vld_blazeOpen,thing))
P_ChangeSwitchTexture(line,0);
break;
@@ -507,7 +507,7 @@ P_UseSpecialLine
// BUTTONS
case 42:
// Close Door
- if (EV_DoDoor(line,close))
+ if (EV_DoDoor(line,vld_close))
P_ChangeSwitchTexture(line,1);
break;
@@ -531,7 +531,7 @@ P_UseSpecialLine
case 61:
// Open Door
- if (EV_DoDoor(line,open))
+ if (EV_DoDoor(line,vld_open))
P_ChangeSwitchTexture(line,1);
break;
@@ -543,7 +543,7 @@ P_UseSpecialLine
case 63:
// Raise Door
- if (EV_DoDoor(line,normal))
+ if (EV_DoDoor(line,vld_normal))
P_ChangeSwitchTexture(line,1);
break;
@@ -591,19 +591,19 @@ P_UseSpecialLine
case 114:
// Blazing Door Raise (faster than TURBO!)
- if (EV_DoDoor (line,blazeRaise))
+ if (EV_DoDoor (line,vld_blazeRaise))
P_ChangeSwitchTexture(line,1);
break;
case 115:
// Blazing Door Open (faster than TURBO!)
- if (EV_DoDoor (line,blazeOpen))
+ if (EV_DoDoor (line,vld_blazeOpen))
P_ChangeSwitchTexture(line,1);
break;
case 116:
// Blazing Door Close (faster than TURBO!)
- if (EV_DoDoor (line,blazeClose))
+ if (EV_DoDoor (line,vld_blazeClose))
P_ChangeSwitchTexture(line,1);
break;
@@ -625,7 +625,7 @@ P_UseSpecialLine
// BlzOpenDoor RED
case 136:
// BlzOpenDoor YELLOW
- if (EV_DoLockedDoor (line,blazeOpen,thing))
+ if (EV_DoLockedDoor (line,vld_blazeOpen,thing))
P_ChangeSwitchTexture(line,1);
break;