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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id: doomdef.h 4 2005-07-23 16:19:41Z fraggle $
+//
+// Copyright (C) 1993-1996 by id Software, Inc.
+//
+// This source is available for distribution and/or modification
+// only under the terms of the DOOM Source Code License as
+// published by id Software. All rights reserved.
+//
+// The source is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
+// for more details.
+//
+// DESCRIPTION:
+// Internally used data structures for virtually everything,
+// key definitions, lots of other stuff.
+//
+//-----------------------------------------------------------------------------
+
+#ifndef __DOOMDEF__
+#define __DOOMDEF__
+
+#include <stdio.h>
+#include <string.h>
+
+//
+// Global parameters/defines.
+//
+// DOOM version
+enum { VERSION = 110 };
+
+
+// Game mode handling - identify IWAD version
+// to handle IWAD dependend animations etc.
+typedef enum
+{
+ shareware, // DOOM 1 shareware, E1, M9
+ registered, // DOOM 1 registered, E3, M27
+ commercial, // DOOM 2 retail, E1 M34
+ // DOOM 2 german edition not handled
+ retail, // DOOM 1 retail, E4, M36
+ indetermined // Well, no IWAD found.
+
+} GameMode_t;
+
+
+// Mission packs - might be useful for TC stuff?
+typedef enum
+{
+ doom, // DOOM 1
+ doom2, // DOOM 2
+ pack_tnt, // TNT mission pack
+ pack_plut, // Plutonia pack
+ none
+
+} GameMission_t;
+
+
+// Identify language to use, software localization.
+typedef enum
+{
+ english,
+ french,
+ german,
+ unknown
+
+} Language_t;
+
+
+// If rangecheck is undefined,
+// most parameter validation debugging code will not be compiled
+#define RANGECHECK
+
+// Do or do not use external soundserver.
+// The sndserver binary to be run separately
+// has been introduced by Dave Taylor.
+// The integrated sound support is experimental,
+// and unfinished. Default is synchronous.
+// Experimental asynchronous timer based is
+// handled by SNDINTR.
+#define SNDSERV 1
+//#define SNDINTR 1
+
+
+// This one switches between MIT SHM (no proper mouse)
+// and XFree86 DGA (mickey sampling). The original
+// linuxdoom used SHM, which is default.
+//#define X11_DGA 1
+
+
+//
+// For resize of screen, at start of game.
+// It will not work dynamically, see visplanes.
+//
+#define BASE_WIDTH 320
+
+// It is educational but futile to change this
+// scaling e.g. to 2. Drawing of status bar,
+// menues etc. is tied to the scale implied
+// by the graphics.
+#define SCREEN_MUL 1
+#define INV_ASPECT_RATIO 0.625 // 0.75, ideally
+
+// Defines suck. C sucks.
+// C++ might sucks for OOP, but it sure is a better C.
+// So there.
+#define SCREENWIDTH 320
+//SCREEN_MUL*BASE_WIDTH //320
+#define SCREENHEIGHT 200
+//(int)(SCREEN_MUL*BASE_WIDTH*INV_ASPECT_RATIO) //200
+
+
+
+
+// The maximum number of players, multiplayer/networking.
+#define MAXPLAYERS 4
+
+// State updates, number of tics / second.
+#define TICRATE 35
+
+// The current state of the game: whether we are
+// playing, gazing at the intermission screen,
+// the game final animation, or a demo.
+typedef enum
+{
+ GS_LEVEL,
+ GS_INTERMISSION,
+ GS_FINALE,
+ GS_DEMOSCREEN
+} gamestate_t;
+
+//
+// Difficulty/skill settings/filters.
+//
+
+// Skill flags.
+#define MTF_EASY 1
+#define MTF_NORMAL 2
+#define MTF_HARD 4
+
+// Deaf monsters/do not react to sound.
+#define MTF_AMBUSH 8
+
+typedef enum
+{
+ sk_baby,
+ sk_easy,
+ sk_medium,
+ sk_hard,
+ sk_nightmare
+} skill_t;
+
+
+
+
+//
+// Key cards.
+//
+typedef enum
+{
+ it_bluecard,
+ it_yellowcard,
+ it_redcard,
+ it_blueskull,
+ it_yellowskull,
+ it_redskull,
+
+ NUMCARDS
+
+} card_t;
+
+
+
+// The defined weapons,
+// including a marker indicating
+// user has not changed weapon.
+typedef enum
+{
+ wp_fist,
+ wp_pistol,
+ wp_shotgun,
+ wp_chaingun,
+ wp_missile,
+ wp_plasma,
+ wp_bfg,
+ wp_chainsaw,
+ wp_supershotgun,
+
+ NUMWEAPONS,
+
+ // No pending weapon change.
+ wp_nochange
+
+} weapontype_t;
+
+
+// Ammunition types defined.
+typedef enum
+{
+ am_clip, // Pistol / chaingun ammo.
+ am_shell, // Shotgun / double barreled shotgun.
+ am_cell, // Plasma rifle, BFG.
+ am_misl, // Missile launcher.
+ NUMAMMO,
+ am_noammo // Unlimited for chainsaw / fist.
+
+} ammotype_t;
+
+
+// Power up artifacts.
+typedef enum
+{
+ pw_invulnerability,
+ pw_strength,
+ pw_invisibility,
+ pw_ironfeet,
+ pw_allmap,
+ pw_infrared,
+ NUMPOWERS
+
+} powertype_t;
+
+
+
+//
+// Power up durations,
+// how many seconds till expiration,
+// assuming TICRATE is 35 ticks/second.
+//
+typedef enum
+{
+ INVULNTICS = (30*TICRATE),
+ INVISTICS = (60*TICRATE),
+ INFRATICS = (120*TICRATE),
+ IRONTICS = (60*TICRATE)
+
+} powerduration_t;
+
+
+
+
+//
+// DOOM keyboard definition.
+// This is the stuff configured by Setup.Exe.
+// Most key data are simple ascii (uppercased).
+//
+#define KEY_RIGHTARROW 0xae
+#define KEY_LEFTARROW 0xac
+#define KEY_UPARROW 0xad
+#define KEY_DOWNARROW 0xaf
+#define KEY_ESCAPE 27
+#define KEY_ENTER 13
+#define KEY_TAB 9
+#define KEY_F1 (0x80+0x3b)
+#define KEY_F2 (0x80+0x3c)
+#define KEY_F3 (0x80+0x3d)
+#define KEY_F4 (0x80+0x3e)
+#define KEY_F5 (0x80+0x3f)
+#define KEY_F6 (0x80+0x40)
+#define KEY_F7 (0x80+0x41)
+#define KEY_F8 (0x80+0x42)
+#define KEY_F9 (0x80+0x43)
+#define KEY_F10 (0x80+0x44)
+#define KEY_F11 (0x80+0x57)
+#define KEY_F12 (0x80+0x58)
+
+#define KEY_BACKSPACE 127
+#define KEY_PAUSE 0xff
+
+#define KEY_EQUALS 0x3d
+#define KEY_MINUS 0x2d
+
+#define KEY_RSHIFT (0x80+0x36)
+#define KEY_RCTRL (0x80+0x1d)
+#define KEY_RALT (0x80+0x38)
+
+#define KEY_LALT KEY_RALT
+
+
+
+// DOOM basic types (boolean),
+// and max/min values.
+//#include "doomtype.h"
+
+// Fixed point.
+//#include "m_fixed.h"
+
+// Endianess handling.
+//#include "m_swap.h"
+
+
+// Binary Angles, sine/cosine/atan lookups.
+//#include "tables.h"
+
+// Event type.
+//#include "d_event.h"
+
+// Game function, skills.
+//#include "g_game.h"
+
+// All external data is defined here.
+//#include "doomdata.h"
+
+// All important printed strings.
+// Language selection (message strings).
+//#include "dstrings.h"
+
+// Player is a special actor.
+//struct player_s;
+
+
+//#include "d_items.h"
+//#include "d_player.h"
+//#include "p_mobj.h"
+//#include "d_net.h"
+
+// PLAY
+//#include "p_tick.h"
+
+
+
+
+// Header, generated by sound utility.
+// The utility was written by Dave Taylor.
+//#include "sounds.h"
+
+
+
+
+#endif // __DOOMDEF__
+//-----------------------------------------------------------------------------
+//
+// $Log$
+// Revision 1.1 2005/07/23 16:19:43 fraggle
+// Initial revision
+//
+//
+//-----------------------------------------------------------------------------