diff options
Diffstat (limited to 'src/doomdef.h')
-rw-r--r-- | src/doomdef.h | 27 |
1 files changed, 5 insertions, 22 deletions
diff --git a/src/doomdef.h b/src/doomdef.h index 46fad73c..37c6810c 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -81,32 +81,15 @@ typedef enum #define RANGECHECK -// This one switches between MIT SHM (no proper mouse) -// and XFree86 DGA (mickey sampling). The original -// linuxdoom used SHM, which is default. -//#define X11_DGA 1 +// Screen width and height. -// -// For resize of screen, at start of game. -// It will not work dynamically, see visplanes. -// -#define BASE_WIDTH 320 - -// It is educational but futile to change this -// scaling e.g. to 2. Drawing of status bar, -// menues etc. is tied to the scale implied -// by the graphics. -#define SCREEN_MUL 1 -#define INV_ASPECT_RATIO 0.625 // 0.75, ideally - -// Defines suck. C sucks. -// C++ might sucks for OOP, but it sure is a better C. -// So there. #define SCREENWIDTH 320 -//SCREEN_MUL*BASE_WIDTH //320 #define SCREENHEIGHT 200 -//(int)(SCREEN_MUL*BASE_WIDTH*INV_ASPECT_RATIO) //200 + +// Alternate screenheight for letterbox/aspect ratio corrected mode + +#define SCREENHEIGHT_4_3 240 |