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-rw-r--r--src/doomdef.h27
1 files changed, 5 insertions, 22 deletions
diff --git a/src/doomdef.h b/src/doomdef.h
index 46fad73c..37c6810c 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -81,32 +81,15 @@ typedef enum
#define RANGECHECK
-// This one switches between MIT SHM (no proper mouse)
-// and XFree86 DGA (mickey sampling). The original
-// linuxdoom used SHM, which is default.
-//#define X11_DGA 1
+// Screen width and height.
-//
-// For resize of screen, at start of game.
-// It will not work dynamically, see visplanes.
-//
-#define BASE_WIDTH 320
-
-// It is educational but futile to change this
-// scaling e.g. to 2. Drawing of status bar,
-// menues etc. is tied to the scale implied
-// by the graphics.
-#define SCREEN_MUL 1
-#define INV_ASPECT_RATIO 0.625 // 0.75, ideally
-
-// Defines suck. C sucks.
-// C++ might sucks for OOP, but it sure is a better C.
-// So there.
#define SCREENWIDTH 320
-//SCREEN_MUL*BASE_WIDTH //320
#define SCREENHEIGHT 200
-//(int)(SCREEN_MUL*BASE_WIDTH*INV_ASPECT_RATIO) //200
+
+// Alternate screenheight for letterbox/aspect ratio corrected mode
+
+#define SCREENHEIGHT_4_3 240