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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id: doomstat.h 4 2005-07-23 16:19:41Z fraggle $
+//
+// Copyright (C) 1993-1996 by id Software, Inc.
+//
+// This source is available for distribution and/or modification
+// only under the terms of the DOOM Source Code License as
+// published by id Software. All rights reserved.
+//
+// The source is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
+// for more details.
+//
+// DESCRIPTION:
+// All the global variables that store the internal state.
+// Theoretically speaking, the internal state of the engine
+// should be found by looking at the variables collected
+// here, and every relevant module will have to include
+// this header file.
+// In practice, things are a bit messy.
+//
+//-----------------------------------------------------------------------------
+
+
+#ifndef __D_STATE__
+#define __D_STATE__
+
+// We need globally shared data structures,
+// for defining the global state variables.
+#include "doomdata.h"
+#include "d_net.h"
+
+// We need the playr data structure as well.
+#include "d_player.h"
+
+
+#ifdef __GNUG__
+#pragma interface
+#endif
+
+
+
+// ------------------------
+// Command line parameters.
+//
+extern boolean nomonsters; // checkparm of -nomonsters
+extern boolean respawnparm; // checkparm of -respawn
+extern boolean fastparm; // checkparm of -fast
+
+extern boolean devparm; // DEBUG: launched with -devparm
+
+
+
+// -----------------------------------------------------
+// Game Mode - identify IWAD as shareware, retail etc.
+//
+extern GameMode_t gamemode;
+extern GameMission_t gamemission;
+
+// Set if homebrew PWAD stuff has been added.
+extern boolean modifiedgame;
+
+
+// -------------------------------------------
+// Language.
+extern Language_t language;
+
+
+// -------------------------------------------
+// Selected skill type, map etc.
+//
+
+// Defaults for menu, methinks.
+extern skill_t startskill;
+extern int startepisode;
+extern int startmap;
+
+extern boolean autostart;
+
+// Selected by user.
+extern skill_t gameskill;
+extern int gameepisode;
+extern int gamemap;
+
+// Nightmare mode flag, single player.
+extern boolean respawnmonsters;
+
+// Netgame? Only true if >1 player.
+extern boolean netgame;
+
+// Flag: true only if started as net deathmatch.
+// An enum might handle altdeath/cooperative better.
+extern boolean deathmatch;
+
+// -------------------------
+// Internal parameters for sound rendering.
+// These have been taken from the DOS version,
+// but are not (yet) supported with Linux
+// (e.g. no sound volume adjustment with menu.
+
+// These are not used, but should be (menu).
+// From m_menu.c:
+// Sound FX volume has default, 0 - 15
+// Music volume has default, 0 - 15
+// These are multiplied by 8.
+extern int snd_SfxVolume; // maximum volume for sound
+extern int snd_MusicVolume; // maximum volume for music
+
+// Current music/sfx card - index useless
+// w/o a reference LUT in a sound module.
+// Ideally, this would use indices found
+// in: /usr/include/linux/soundcard.h
+extern int snd_MusicDevice;
+extern int snd_SfxDevice;
+// Config file? Same disclaimer as above.
+extern int snd_DesiredMusicDevice;
+extern int snd_DesiredSfxDevice;
+
+
+// -------------------------
+// Status flags for refresh.
+//
+
+// Depending on view size - no status bar?
+// Note that there is no way to disable the
+// status bar explicitely.
+extern boolean statusbaractive;
+
+extern boolean automapactive; // In AutoMap mode?
+extern boolean menuactive; // Menu overlayed?
+extern boolean paused; // Game Pause?
+
+
+extern boolean viewactive;
+
+extern boolean nodrawers;
+extern boolean noblit;
+
+extern int viewwindowx;
+extern int viewwindowy;
+extern int viewheight;
+extern int viewwidth;
+extern int scaledviewwidth;
+
+
+
+
+
+
+// This one is related to the 3-screen display mode.
+// ANG90 = left side, ANG270 = right
+extern int viewangleoffset;
+
+// Player taking events, and displaying.
+extern int consoleplayer;
+extern int displayplayer;
+
+
+// -------------------------------------
+// Scores, rating.
+// Statistics on a given map, for intermission.
+//
+extern int totalkills;
+extern int totalitems;
+extern int totalsecret;
+
+// Timer, for scores.
+extern int levelstarttic; // gametic at level start
+extern int leveltime; // tics in game play for par
+
+
+
+// --------------------------------------
+// DEMO playback/recording related stuff.
+// No demo, there is a human player in charge?
+// Disable save/end game?
+extern boolean usergame;
+
+//?
+extern boolean demoplayback;
+extern boolean demorecording;
+
+// Quit after playing a demo from cmdline.
+extern boolean singledemo;
+
+
+
+
+//?
+extern gamestate_t gamestate;
+
+
+
+
+
+
+//-----------------------------
+// Internal parameters, fixed.
+// These are set by the engine, and not changed
+// according to user inputs. Partly load from
+// WAD, partly set at startup time.
+
+
+
+extern int gametic;
+
+
+// Bookkeeping on players - state.
+extern player_t players[MAXPLAYERS];
+
+// Alive? Disconnected?
+extern boolean playeringame[MAXPLAYERS];
+
+
+// Player spawn spots for deathmatch.
+#define MAX_DM_STARTS 10
+extern mapthing_t deathmatchstarts[MAX_DM_STARTS];
+extern mapthing_t* deathmatch_p;
+
+// Player spawn spots.
+extern mapthing_t playerstarts[MAXPLAYERS];
+
+// Intermission stats.
+// Parameters for world map / intermission.
+extern wbstartstruct_t wminfo;
+
+
+// LUT of ammunition limits for each kind.
+// This doubles with BackPack powerup item.
+extern int maxammo[NUMAMMO];
+
+
+
+
+
+//-----------------------------------------
+// Internal parameters, used for engine.
+//
+
+// File handling stuff.
+extern char basedefault[1024];
+extern FILE* debugfile;
+
+// if true, load all graphics at level load
+extern boolean precache;
+
+
+// wipegamestate can be set to -1
+// to force a wipe on the next draw
+extern gamestate_t wipegamestate;
+
+extern int mouseSensitivity;
+//?
+// debug flag to cancel adaptiveness
+extern boolean singletics;
+
+extern int bodyqueslot;
+
+
+
+// Needed to store the number of the dummy sky flat.
+// Used for rendering,
+// as well as tracking projectiles etc.
+extern int skyflatnum;
+
+
+
+// Netgame stuff (buffers and pointers, i.e. indices).
+
+// This is ???
+extern doomcom_t* doomcom;
+
+// This points inside doomcom.
+extern doomdata_t* netbuffer;
+
+
+extern ticcmd_t localcmds[BACKUPTICS];
+extern int rndindex;
+
+extern int maketic;
+extern int nettics[MAXNETNODES];
+
+extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
+extern int ticdup;
+
+
+
+#endif
+//-----------------------------------------------------------------------------
+//
+// $Log$
+// Revision 1.1 2005/07/23 16:20:09 fraggle
+// Initial revision
+//
+//
+//-----------------------------------------------------------------------------