diff options
Diffstat (limited to 'src/g_game.c')
-rw-r--r-- | src/g_game.c | 23 |
1 files changed, 20 insertions, 3 deletions
diff --git a/src/g_game.c b/src/g_game.c index 91b86991..de4770fb 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: g_game.c 206 2005-10-17 20:27:05Z fraggle $ +// $Id: g_game.c 235 2005-12-30 18:58:22Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,11 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.17 2005/12/30 18:58:22 fraggle +// Fix client code to correctly send reply to server on connection. +// Add "waiting screen" while waiting for the game to start. +// Hook in the new networking code into the main game code. +// // Revision 1.16 2005/10/17 20:27:05 fraggle // Start of Dehacked 'Misc' section support. Initial Health+Bullets, // and bfg cells/shot are supported. @@ -89,7 +94,7 @@ static const char -rcsid[] = "$Id: g_game.c 206 2005-10-17 20:27:05Z fraggle $"; +rcsid[] = "$Id: g_game.c 235 2005-12-30 18:58:22Z fraggle $"; #include <string.h> #include <stdlib.h> @@ -100,6 +105,8 @@ rcsid[] = "$Id: g_game.c 206 2005-10-17 20:27:05Z fraggle $"; #include "deh_main.h" #include "deh_misc.h" +#include "net_gui.h" + #include "z_zone.h" #include "f_finale.h" #include "m_argv.h" @@ -639,6 +646,13 @@ boolean G_Responder (event_t* ev) } return false; } + + // waiting for a network game to start + + if (gamestate == GS_WAITINGSTART) + { + return NET_Responder(ev); + } if (gamestate == GS_LEVEL) { @@ -851,7 +865,10 @@ void G_Ticker (void) case GS_DEMOSCREEN: D_PageTicker (); - break; + break; + + case GS_WAITINGSTART: + break; } } |