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-rw-r--r--src/g_game.c23
1 files changed, 20 insertions, 3 deletions
diff --git a/src/g_game.c b/src/g_game.c
index 91b86991..de4770fb 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: g_game.c 206 2005-10-17 20:27:05Z fraggle $
+// $Id: g_game.c 235 2005-12-30 18:58:22Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,11 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.17 2005/12/30 18:58:22 fraggle
+// Fix client code to correctly send reply to server on connection.
+// Add "waiting screen" while waiting for the game to start.
+// Hook in the new networking code into the main game code.
+//
// Revision 1.16 2005/10/17 20:27:05 fraggle
// Start of Dehacked 'Misc' section support. Initial Health+Bullets,
// and bfg cells/shot are supported.
@@ -89,7 +94,7 @@
static const char
-rcsid[] = "$Id: g_game.c 206 2005-10-17 20:27:05Z fraggle $";
+rcsid[] = "$Id: g_game.c 235 2005-12-30 18:58:22Z fraggle $";
#include <string.h>
#include <stdlib.h>
@@ -100,6 +105,8 @@ rcsid[] = "$Id: g_game.c 206 2005-10-17 20:27:05Z fraggle $";
#include "deh_main.h"
#include "deh_misc.h"
+#include "net_gui.h"
+
#include "z_zone.h"
#include "f_finale.h"
#include "m_argv.h"
@@ -639,6 +646,13 @@ boolean G_Responder (event_t* ev)
}
return false;
}
+
+ // waiting for a network game to start
+
+ if (gamestate == GS_WAITINGSTART)
+ {
+ return NET_Responder(ev);
+ }
if (gamestate == GS_LEVEL)
{
@@ -851,7 +865,10 @@ void G_Ticker (void)
case GS_DEMOSCREEN:
D_PageTicker ();
- break;
+ break;
+
+ case GS_WAITINGSTART:
+ break;
}
}