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-rw-r--r--src/g_game.c16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/g_game.c b/src/g_game.c
index 6405343f..fac27351 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: g_game.c 192 2005-10-13 23:12:30Z fraggle $
+// $Id: g_game.c 202 2005-10-16 01:18:10Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,11 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.14 2005/10/16 01:18:10 fraggle
+// Global "configdir" variable with directory to store config files in.
+// Create a function to find the filename for a savegame slot. Store
+// savegames in the config dir.
+//
// Revision 1.13 2005/10/13 23:12:30 fraggle
// Fix Doom 1 skies
//
@@ -77,7 +82,7 @@
static const char
-rcsid[] = "$Id: g_game.c 192 2005-10-13 23:12:30Z fraggle $";
+rcsid[] = "$Id: g_game.c 202 2005-10-16 01:18:10Z fraggle $";
#include <string.h>
#include <stdlib.h>
@@ -1367,10 +1372,15 @@ void G_DoSaveGame (void)
int length;
int i;
+#if 0
+ // -cdrom currently broken
if (M_CheckParm("-cdrom"))
sprintf(name,"c:\\doomdata\\"SAVEGAMENAME"%d.dsg",savegameslot);
else
- sprintf (name,SAVEGAMENAME"%d.dsg",savegameslot);
+#endif
+
+ strcpy(name, P_SaveGameFile(savegameslot));
+
description = savedescription;
save_p = savebuffer = screens[1]+0x4000;