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-rw-r--r--src/g_game.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/g_game.c b/src/g_game.c
index 001cb19e..9afe6ace 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: g_game.c 237 2006-01-01 23:53:15Z fraggle $
+// $Id: g_game.c 291 2006-01-13 23:56:00Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.19 2006/01/13 23:56:00 fraggle
+// Add text-mode I/O functions.
+// Use text-mode screen for the waiting screen.
+//
// Revision 1.18 2006/01/01 23:53:15 fraggle
// Remove GS_WAITINGSTART gamestate. This will be independent of the main
// loop to avoid interfering with the main game code too much.
@@ -98,7 +102,7 @@
static const char
-rcsid[] = "$Id: g_game.c 237 2006-01-01 23:53:15Z fraggle $";
+rcsid[] = "$Id: g_game.c 291 2006-01-13 23:56:00Z fraggle $";
#include <string.h>
#include <stdlib.h>
@@ -109,8 +113,6 @@ rcsid[] = "$Id: g_game.c 237 2006-01-01 23:53:15Z fraggle $";
#include "deh_main.h"
#include "deh_misc.h"
-#include "net_gui.h"
-
#include "z_zone.h"
#include "f_finale.h"
#include "m_argv.h"