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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id: g_game.h 4 2005-07-23 16:19:41Z fraggle $
+//
+// Copyright (C) 1993-1996 by id Software, Inc.
+//
+// This source is available for distribution and/or modification
+// only under the terms of the DOOM Source Code License as
+// published by id Software. All rights reserved.
+//
+// The source is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
+// for more details.
+//
+// DESCRIPTION:
+// Duh.
+//
+//-----------------------------------------------------------------------------
+
+
+#ifndef __G_GAME__
+#define __G_GAME__
+
+#include "doomdef.h"
+#include "d_event.h"
+
+
+
+//
+// GAME
+//
+void G_DeathMatchSpawnPlayer (int playernum);
+
+void G_InitNew (skill_t skill, int episode, int map);
+
+// Can be called by the startup code or M_Responder.
+// A normal game starts at map 1,
+// but a warp test can start elsewhere
+void G_DeferedInitNew (skill_t skill, int episode, int map);
+
+void G_DeferedPlayDemo (char* demo);
+
+// Can be called by the startup code or M_Responder,
+// calls P_SetupLevel or W_EnterWorld.
+void G_LoadGame (char* name);
+
+void G_DoLoadGame (void);
+
+// Called by M_Responder.
+void G_SaveGame (int slot, char* description);
+
+// Only called by startup code.
+void G_RecordDemo (char* name);
+
+void G_BeginRecording (void);
+
+void G_PlayDemo (char* name);
+void G_TimeDemo (char* name);
+boolean G_CheckDemoStatus (void);
+
+void G_ExitLevel (void);
+void G_SecretExitLevel (void);
+
+void G_WorldDone (void);
+
+void G_Ticker (void);
+boolean G_Responder (event_t* ev);
+
+void G_ScreenShot (void);
+
+
+#endif
+//-----------------------------------------------------------------------------
+//
+// $Log$
+// Revision 1.1 2005/07/23 16:20:11 fraggle
+// Initial revision
+//
+//
+//-----------------------------------------------------------------------------