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Diffstat (limited to 'src/heretic/am_map.c')
-rw-r--r-- | src/heretic/am_map.c | 1492 |
1 files changed, 1492 insertions, 0 deletions
diff --git a/src/heretic/am_map.c b/src/heretic/am_map.c new file mode 100644 index 00000000..ec003c0f --- /dev/null +++ b/src/heretic/am_map.c @@ -0,0 +1,1492 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- + +// AM_map.c + +#include <stdio.h> + +#include "doomdef.h" +#include "i_video.h" +#include "p_local.h" +#include "am_map.h" +#include "am_data.h" + +#include "doomkeys.h" +#include "v_video.h" + +vertex_t KeyPoints[NUMKEYS]; + +#define NUMALIAS 3 // Number of antialiased lines. + +char *LevelNames[] = { + // EPISODE 1 - THE CITY OF THE DAMNED + "E1M1: THE DOCKS", + "E1M2: THE DUNGEONS", + "E1M3: THE GATEHOUSE", + "E1M4: THE GUARD TOWER", + "E1M5: THE CITADEL", + "E1M6: THE CATHEDRAL", + "E1M7: THE CRYPTS", + "E1M8: HELL'S MAW", + "E1M9: THE GRAVEYARD", + // EPISODE 2 - HELL'S MAW + "E2M1: THE CRATER", + "E2M2: THE LAVA PITS", + "E2M3: THE RIVER OF FIRE", + "E2M4: THE ICE GROTTO", + "E2M5: THE CATACOMBS", + "E2M6: THE LABYRINTH", + "E2M7: THE GREAT HALL", + "E2M8: THE PORTALS OF CHAOS", + "E2M9: THE GLACIER", + // EPISODE 3 - THE DOME OF D'SPARIL + "E3M1: THE STOREHOUSE", + "E3M2: THE CESSPOOL", + "E3M3: THE CONFLUENCE", + "E3M4: THE AZURE FORTRESS", + "E3M5: THE OPHIDIAN LAIR", + "E3M6: THE HALLS OF FEAR", + "E3M7: THE CHASM", + "E3M8: D'SPARIL'S KEEP", + "E3M9: THE AQUIFER", + // EPISODE 4: THE OSSUARY + "E4M1: CATAFALQUE", + "E4M2: BLOCKHOUSE", + "E4M3: AMBULATORY", + "E4M4: SEPULCHER", + "E4M5: GREAT STAIR", + "E4M6: HALLS OF THE APOSTATE", + "E4M7: RAMPARTS OF PERDITION", + "E4M8: SHATTERED BRIDGE", + "E4M9: MAUSOLEUM", + // EPISODE 5: THE STAGNANT DEMESNE + "E5M1: OCHRE CLIFFS", + "E5M2: RAPIDS", + "E5M3: QUAY", + "E5M4: COURTYARD", + "E5M5: HYDRATYR", + "E5M6: COLONNADE", + "E5M7: FOETID MANSE", + "E5M8: FIELD OF JUDGEMENT", + "E5M9: SKEIN OF D'SPARIL" +}; + +static int cheating = 0; +static int grid = 0; + +static int leveljuststarted = 1; // kluge until AM_LevelInit() is called + +boolean automapactive = false; +static int finit_width = SCREENWIDTH; +static int finit_height = SCREENHEIGHT - 42; +static int f_x, f_y; // location of window on screen +static int f_w, f_h; // size of window on screen +static int lightlev; // used for funky strobing effect +static byte *fb; // pseudo-frame buffer +static int amclock; + +static mpoint_t m_paninc; // how far the window pans each tic (map coords) +static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords) +static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords) + +static fixed_t m_x, m_y; // LL x,y where the window is on the map (map coords) +static fixed_t m_x2, m_y2; // UR x,y where the window is on the map (map coords) + +// width/height of window on map (map coords) +static fixed_t m_w, m_h; +static fixed_t min_x, min_y; // based on level size +static fixed_t max_x, max_y; // based on level size +static fixed_t max_w, max_h; // max_x-min_x, max_y-min_y +static fixed_t min_w, min_h; // based on player size +static fixed_t min_scale_mtof; // used to tell when to stop zooming out +static fixed_t max_scale_mtof; // used to tell when to stop zooming in + +// old stuff for recovery later +static fixed_t old_m_w, old_m_h; +static fixed_t old_m_x, old_m_y; + +// old location used by the Follower routine +static mpoint_t f_oldloc; + +// used by MTOF to scale from map-to-frame-buffer coords +static fixed_t scale_mtof = INITSCALEMTOF; +// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof) +static fixed_t scale_ftom; + +static player_t *plr; // the player represented by an arrow +static vertex_t oldplr; + +//static patch_t *marknums[10]; // numbers used for marking by the automap +//static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are +//static int markpointnum = 0; // next point to be assigned + +static int followplayer = 1; // specifies whether to follow the player around + +static char cheat_amap[] = { 'r', 'a', 'v', 'm', 'a', 'p' }; + +static byte cheatcount = 0; + +extern boolean viewactive; + +static byte antialias[NUMALIAS][8] = { + {96, 97, 98, 99, 100, 101, 102, 103}, + {110, 109, 108, 107, 106, 105, 104, 103}, + {75, 76, 77, 78, 79, 80, 81, 103} +}; + +/* +static byte *aliasmax[NUMALIAS] = { + &antialias[0][7], &antialias[1][7], &antialias[2][7] +};*/ + +static byte *maplump; // pointer to the raw data for the automap background. +static short mapystart = 0; // y-value for the start of the map bitmap...used in the paralax stuff. +static short mapxstart = 0; //x-value for the bitmap. + +//byte screens[][SCREENWIDTH*SCREENHEIGHT]; +//void V_MarkRect (int x, int y, int width, int height); + +// Functions + +void DrawWuLine(int X0, int Y0, int X1, int Y1, byte * BaseColor, + int NumLevels, unsigned short IntensityBits); + +// Calculates the slope and slope according to the x-axis of a line +// segment in map coordinates (with the upright y-axis n' all) so +// that it can be used with the brain-dead drawing stuff. + +// Ripped out for Heretic +/* +void AM_getIslope(mline_t *ml, islope_t *is) +{ + int dx, dy; + + dy = ml->a.y - ml->b.y; + dx = ml->b.x - ml->a.x; + if (!dy) is->islp = (dx<0?-INT_MAX:INT_MAX); + else is->islp = FixedDiv(dx, dy); + if (!dx) is->slp = (dy<0?-INT_MAX:INT_MAX); + else is->slp = FixedDiv(dy, dx); +} +*/ + +void AM_activateNewScale(void) +{ + m_x += m_w / 2; + m_y += m_h / 2; + m_w = FTOM(f_w); + m_h = FTOM(f_h); + m_x -= m_w / 2; + m_y -= m_h / 2; + m_x2 = m_x + m_w; + m_y2 = m_y + m_h; +} + +void AM_saveScaleAndLoc(void) +{ + old_m_x = m_x; + old_m_y = m_y; + old_m_w = m_w; + old_m_h = m_h; +} + +void AM_restoreScaleAndLoc(void) +{ + + m_w = old_m_w; + m_h = old_m_h; + if (!followplayer) + { + m_x = old_m_x; + m_y = old_m_y; + } + else + { + m_x = plr->mo->x - m_w / 2; + m_y = plr->mo->y - m_h / 2; + } + m_x2 = m_x + m_w; + m_y2 = m_y + m_h; + + // Change the scaling multipliers + scale_mtof = FixedDiv(f_w << FRACBITS, m_w); + scale_ftom = FixedDiv(FRACUNIT, scale_mtof); +} + +// adds a marker at the current location + +/* +void AM_addMark(void) +{ + markpoints[markpointnum].x = m_x + m_w/2; + markpoints[markpointnum].y = m_y + m_h/2; + markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS; + +} +*/ +void AM_findMinMaxBoundaries(void) +{ + int i; + fixed_t a, b; + + min_x = min_y = INT_MAX; + max_x = max_y = -INT_MAX; + for (i = 0; i < numvertexes; i++) + { + if (vertexes[i].x < min_x) + min_x = vertexes[i].x; + else if (vertexes[i].x > max_x) + max_x = vertexes[i].x; + if (vertexes[i].y < min_y) + min_y = vertexes[i].y; + else if (vertexes[i].y > max_y) + max_y = vertexes[i].y; + } + max_w = max_x - min_x; + max_h = max_y - min_y; + min_w = 2 * PLAYERRADIUS; + min_h = 2 * PLAYERRADIUS; + + a = FixedDiv(f_w << FRACBITS, max_w); + b = FixedDiv(f_h << FRACBITS, max_h); + min_scale_mtof = a < b ? a : b; + + max_scale_mtof = FixedDiv(f_h << FRACBITS, 2 * PLAYERRADIUS); + +} + +void AM_changeWindowLoc(void) +{ + if (m_paninc.x || m_paninc.y) + { + followplayer = 0; + f_oldloc.x = INT_MAX; + } + + m_x += m_paninc.x; + m_y += m_paninc.y; + + if (m_x + m_w / 2 > max_x) + { + m_x = max_x - m_w / 2; + m_paninc.x = 0; + } + else if (m_x + m_w / 2 < min_x) + { + m_x = min_x - m_w / 2; + m_paninc.x = 0; + } + if (m_y + m_h / 2 > max_y) + { + m_y = max_y - m_h / 2; + m_paninc.y = 0; + } + else if (m_y + m_h / 2 < min_y) + { + m_y = min_y - m_h / 2; + m_paninc.y = 0; + } +/* + mapxstart += MTOF(m_paninc.x+FRACUNIT/2); + mapystart -= MTOF(m_paninc.y+FRACUNIT/2); + if(mapxstart >= finit_width) + mapxstart -= finit_width; + if(mapxstart < 0) + mapxstart += finit_width; + if(mapystart >= finit_height) + mapystart -= finit_height; + if(mapystart < 0) + mapystart += finit_height; +*/ + m_x2 = m_x + m_w; + m_y2 = m_y + m_h; +} + +void AM_initVariables(void) +{ + int pnum; + thinker_t *think; + mobj_t *mo; + + //static event_t st_notify = { ev_keyup, AM_MSGENTERED }; + + automapactive = true; + fb = I_VideoBuffer; + + f_oldloc.x = INT_MAX; + amclock = 0; + lightlev = 0; + + m_paninc.x = m_paninc.y = 0; + ftom_zoommul = FRACUNIT; + mtof_zoommul = FRACUNIT; + + m_w = FTOM(f_w); + m_h = FTOM(f_h); + + // find player to center on initially + if (!playeringame[pnum = consoleplayer]) + for (pnum = 0; pnum < MAXPLAYERS; pnum++) + if (playeringame[pnum]) + break; + plr = &players[pnum]; + oldplr.x = plr->mo->x; + oldplr.y = plr->mo->y; + m_x = plr->mo->x - m_w / 2; + m_y = plr->mo->y - m_h / 2; + AM_changeWindowLoc(); + + // for saving & restoring + old_m_x = m_x; + old_m_y = m_y; + old_m_w = m_w; + old_m_h = m_h; + + // load in the location of keys, if in baby mode + + memset(KeyPoints, 0, sizeof(vertex_t) * 3); + if (gameskill == sk_baby) + { + for (think = thinkercap.next; think != &thinkercap; + think = think->next) + { + if (think->function != P_MobjThinker) + { //not a mobj + continue; + } + mo = (mobj_t *) think; + if (mo->type == MT_CKEY) + { + KeyPoints[0].x = mo->x; + KeyPoints[0].y = mo->y; + } + else if (mo->type == MT_AKYY) + { + KeyPoints[1].x = mo->x; + KeyPoints[1].y = mo->y; + } + else if (mo->type == MT_BKYY) + { + KeyPoints[2].x = mo->x; + KeyPoints[2].y = mo->y; + } + } + } + + // inform the status bar of the change +//c ST_Responder(&st_notify); +} + +void AM_loadPics(void) +{ + //int i; + //char namebuf[9]; +/* for (i=0;i<10;i++) + { + sprintf(namebuf, "AMMNUM%d", i); + marknums[i] = W_CacheLumpName(namebuf, PU_STATIC); + }*/ + maplump = W_CacheLumpName("AUTOPAGE", PU_STATIC); +} + +/*void AM_unloadPics(void) +{ + int i; + for (i=0;i<10;i++) Z_ChangeTag(marknums[i], PU_CACHE); + +}*/ + +/* +void AM_clearMarks(void) +{ + int i; + for (i=0;i<AM_NUMMARKPOINTS;i++) markpoints[i].x = -1; // means empty + markpointnum = 0; +} +*/ + +// should be called at the start of every level +// right now, i figure it out myself + +void AM_LevelInit(void) +{ + leveljuststarted = 0; + + f_x = f_y = 0; + f_w = finit_width; + f_h = finit_height; + mapxstart = mapystart = 0; + + +// AM_clearMarks(); + + AM_findMinMaxBoundaries(); + scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7 * FRACUNIT)); + if (scale_mtof > max_scale_mtof) + scale_mtof = min_scale_mtof; + scale_ftom = FixedDiv(FRACUNIT, scale_mtof); +} + +static boolean stopped = true; + +void AM_Stop(void) +{ + //static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED }; + +// AM_unloadPics(); + automapactive = false; +// ST_Responder(&st_notify); + stopped = true; + BorderNeedRefresh = true; +} + +void AM_Start(void) +{ + static int lastlevel = -1, lastepisode = -1; + + if (!stopped) + AM_Stop(); + stopped = false; + if (gamestate != GS_LEVEL) + { + return; // don't show automap if we aren't in a game! + } + if (lastlevel != gamemap || lastepisode != gameepisode) + { + AM_LevelInit(); + lastlevel = gamemap; + lastepisode = gameepisode; + } + AM_initVariables(); + AM_loadPics(); +} + +// set the window scale to the maximum size + +void AM_minOutWindowScale(void) +{ + scale_mtof = min_scale_mtof; + scale_ftom = FixedDiv(FRACUNIT, scale_mtof); + AM_activateNewScale(); +} + +// set the window scale to the minimum size + +void AM_maxOutWindowScale(void) +{ + scale_mtof = max_scale_mtof; + scale_ftom = FixedDiv(FRACUNIT, scale_mtof); + AM_activateNewScale(); +} + +boolean AM_Responder(event_t * ev) +{ + int rc; + static int cheatstate = 0; + static int bigstate = 0; + + rc = false; + if (!automapactive) + { + if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY + && gamestate == GS_LEVEL) + { + AM_Start(); + viewactive = false; +// viewactive = true; + rc = true; + } + } + else if (ev->type == ev_keydown) + { + + rc = true; + switch (ev->data1) + { + case AM_PANRIGHTKEY: // pan right + if (!followplayer) + m_paninc.x = FTOM(F_PANINC); + else + rc = false; + break; + case AM_PANLEFTKEY: // pan left + if (!followplayer) + m_paninc.x = -FTOM(F_PANINC); + else + rc = false; + break; + case AM_PANUPKEY: // pan up + if (!followplayer) + m_paninc.y = FTOM(F_PANINC); + else + rc = false; + break; + case AM_PANDOWNKEY: // pan down + if (!followplayer) + m_paninc.y = -FTOM(F_PANINC); + else + rc = false; + break; + case AM_ZOOMOUTKEY: // zoom out + mtof_zoommul = M_ZOOMOUT; + ftom_zoommul = M_ZOOMIN; + break; + case AM_ZOOMINKEY: // zoom in + mtof_zoommul = M_ZOOMIN; + ftom_zoommul = M_ZOOMOUT; + break; + case AM_ENDKEY: + bigstate = 0; + viewactive = true; + AM_Stop(); + break; + case AM_GOBIGKEY: + bigstate = !bigstate; + if (bigstate) + { + AM_saveScaleAndLoc(); + AM_minOutWindowScale(); + } + else + AM_restoreScaleAndLoc(); + break; + case AM_FOLLOWKEY: + followplayer = !followplayer; + f_oldloc.x = INT_MAX; + P_SetMessage(plr, + followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF, + true); + break; +/* + case AM_GRIDKEY: + grid = !grid; + plr->message = grid ? AMSTR_GRIDON : AMSTR_GRIDOFF; + break; + case AM_MARKKEY: + sprintf(buffer, "%s %d", AMSTR_MARKEDSPOT, markpointnum); + plr->message = buffer; + AM_addMark(); + break; + case AM_CLEARMARKKEY: + AM_clearMarks(); + plr->message = AMSTR_MARKSCLEARED; + break; +*/ + default: + cheatstate = 0; + rc = false; + } + if (cheat_amap[cheatcount] == ev->data1 && !netgame) + cheatcount++; + else + cheatcount = 0; + if (cheatcount == 6) + { + cheatcount = 0; + rc = false; + cheating = (cheating + 1) % 3; + } + } + + else if (ev->type == ev_keyup) + { + rc = false; + switch (ev->data1) + { + case AM_PANRIGHTKEY: + if (!followplayer) + m_paninc.x = 0; + break; + case AM_PANLEFTKEY: + if (!followplayer) + m_paninc.x = 0; + break; + case AM_PANUPKEY: + if (!followplayer) + m_paninc.y = 0; + break; + case AM_PANDOWNKEY: + if (!followplayer) + m_paninc.y = 0; + break; + case AM_ZOOMOUTKEY: + case AM_ZOOMINKEY: + mtof_zoommul = FRACUNIT; + ftom_zoommul = FRACUNIT; + break; + } + } + + return rc; + +} + +void AM_changeWindowScale(void) +{ + + // Change the scaling multipliers + scale_mtof = FixedMul(scale_mtof, mtof_zoommul); + scale_ftom = FixedDiv(FRACUNIT, scale_mtof); + + if (scale_mtof < min_scale_mtof) + AM_minOutWindowScale(); + else if (scale_mtof > max_scale_mtof) + AM_maxOutWindowScale(); + else + AM_activateNewScale(); +} + +void AM_doFollowPlayer(void) +{ + if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y) + { +// m_x = FTOM(MTOF(plr->mo->x - m_w/2)); +// m_y = FTOM(MTOF(plr->mo->y - m_h/2)); +// m_x = plr->mo->x - m_w/2; +// m_y = plr->mo->y - m_h/2; + m_x = FTOM(MTOF(plr->mo->x)) - m_w / 2; + m_y = FTOM(MTOF(plr->mo->y)) - m_h / 2; + m_x2 = m_x + m_w; + m_y2 = m_y + m_h; + + // do the parallax parchment scrolling. +/* + dmapx = (MTOF(plr->mo->x)-MTOF(f_oldloc.x)); //fixed point + dmapy = (MTOF(f_oldloc.y)-MTOF(plr->mo->y)); + + if(f_oldloc.x == INT_MAX) //to eliminate an error when the user first + dmapx=0; //goes into the automap. + mapxstart += dmapx; + mapystart += dmapy; + + while(mapxstart >= finit_width) + mapxstart -= finit_width; + while(mapxstart < 0) + mapxstart += finit_width; + while(mapystart >= finit_height) + mapystart -= finit_height; + while(mapystart < 0) + mapystart += finit_height; +*/ + f_oldloc.x = plr->mo->x; + f_oldloc.y = plr->mo->y; + } +} + +// Ripped out for Heretic +/* +void AM_updateLightLev(void) +{ + static nexttic = 0; +//static int litelevels[] = { 0, 3, 5, 6, 6, 7, 7, 7 }; + static int litelevels[] = { 0, 4, 7, 10, 12, 14, 15, 15 }; + static int litelevelscnt = 0; + + // Change light level + if (amclock>nexttic) + { + lightlev = litelevels[litelevelscnt++]; + if (litelevelscnt == sizeof(litelevels)/sizeof(int)) litelevelscnt = 0; + nexttic = amclock + 6 - (amclock % 6); + } +} +*/ + +void AM_Ticker(void) +{ + + if (!automapactive) + return; + + amclock++; + + if (followplayer) + AM_doFollowPlayer(); + + // Change the zoom if necessary + if (ftom_zoommul != FRACUNIT) + AM_changeWindowScale(); + + // Change x,y location + if (m_paninc.x || m_paninc.y) + AM_changeWindowLoc(); + // Update light level +// AM_updateLightLev(); + +} + +void AM_clearFB(int color) +{ + int i, j; + int dmapx; + int dmapy; + + if (followplayer) + { + dmapx = (MTOF(plr->mo->x) - MTOF(oldplr.x)); //fixed point + dmapy = (MTOF(oldplr.y) - MTOF(plr->mo->y)); + + oldplr.x = plr->mo->x; + oldplr.y = plr->mo->y; +// if(f_oldloc.x == INT_MAX) //to eliminate an error when the user first +// dmapx=0; //goes into the automap. + mapxstart += dmapx >> 1; + mapystart += dmapy >> 1; + + while (mapxstart >= finit_width) + mapxstart -= finit_width; + while (mapxstart < 0) + mapxstart += finit_width; + while (mapystart >= finit_height) + mapystart -= finit_height; + while (mapystart < 0) + mapystart += finit_height; + } + else + { + mapxstart += (MTOF(m_paninc.x) >> 1); + mapystart -= (MTOF(m_paninc.y) >> 1); + if (mapxstart >= finit_width) + mapxstart -= finit_width; + if (mapxstart < 0) + mapxstart += finit_width; + if (mapystart >= finit_height) + mapystart -= finit_height; + if (mapystart < 0) + mapystart += finit_height; + } + + //blit the automap background to the screen. + j = mapystart * finit_width; + for (i = 0; i < finit_height; i++) + { + memcpy(I_VideoBuffer + i * finit_width, maplump + j + mapxstart, + finit_width - mapxstart); + memcpy(I_VideoBuffer + i * finit_width + finit_width - mapxstart, + maplump + j, mapxstart); + j += finit_width; + if (j >= finit_height * finit_width) + j = 0; + } + +// memcpy(I_VideoBuffer, maplump, finit_width*finit_height); +// memset(fb, color, f_w*f_h); +} + +// Based on Cohen-Sutherland clipping algorithm but with a slightly +// faster reject and precalculated slopes. If I need the speed, will +// hash algorithm to the common cases. + +boolean AM_clipMline(mline_t * ml, fline_t * fl) +{ + enum + { LEFT = 1, RIGHT = 2, BOTTOM = 4, TOP = 8 }; + int outcode1 = 0, outcode2 = 0, outside; + fpoint_t tmp = { 0, 0 }; + int dx, dy; + +#define DOOUTCODE(oc, mx, my) \ + (oc) = 0; \ + if ((my) < 0) (oc) |= TOP; \ + else if ((my) >= f_h) (oc) |= BOTTOM; \ + if ((mx) < 0) (oc) |= LEFT; \ + else if ((mx) >= f_w) (oc) |= RIGHT + + // do trivial rejects and outcodes + if (ml->a.y > m_y2) + outcode1 = TOP; + else if (ml->a.y < m_y) + outcode1 = BOTTOM; + if (ml->b.y > m_y2) + outcode2 = TOP; + else if (ml->b.y < m_y) + outcode2 = BOTTOM; + if (outcode1 & outcode2) + return false; // trivially outside + + if (ml->a.x < m_x) + outcode1 |= LEFT; + else if (ml->a.x > m_x2) + outcode1 |= RIGHT; + if (ml->b.x < m_x) + outcode2 |= LEFT; + else if (ml->b.x > m_x2) + outcode2 |= RIGHT; + if (outcode1 & outcode2) + return false; // trivially outside + + // transform to frame-buffer coordinates. + fl->a.x = CXMTOF(ml->a.x); + fl->a.y = CYMTOF(ml->a.y); + fl->b.x = CXMTOF(ml->b.x); + fl->b.y = CYMTOF(ml->b.y); + DOOUTCODE(outcode1, fl->a.x, fl->a.y); + DOOUTCODE(outcode2, fl->b.x, fl->b.y); + if (outcode1 & outcode2) + return false; + + while (outcode1 | outcode2) + { + // may be partially inside box + // find an outside point + if (outcode1) + outside = outcode1; + else + outside = outcode2; + // clip to each side + if (outside & TOP) + { + dy = fl->a.y - fl->b.y; + dx = fl->b.x - fl->a.x; + tmp.x = fl->a.x + (dx * (fl->a.y)) / dy; + tmp.y = 0; + } + else if (outside & BOTTOM) + { + dy = fl->a.y - fl->b.y; + dx = fl->b.x - fl->a.x; + tmp.x = fl->a.x + (dx * (fl->a.y - f_h)) / dy; + tmp.y = f_h - 1; + } + else if (outside & RIGHT) + { + dy = fl->b.y - fl->a.y; + dx = fl->b.x - fl->a.x; + tmp.y = fl->a.y + (dy * (f_w - 1 - fl->a.x)) / dx; + tmp.x = f_w - 1; + } + else if (outside & LEFT) + { + dy = fl->b.y - fl->a.y; + dx = fl->b.x - fl->a.x; + tmp.y = fl->a.y + (dy * (-fl->a.x)) / dx; + tmp.x = 0; + } + if (outside == outcode1) + { + fl->a = tmp; + DOOUTCODE(outcode1, fl->a.x, fl->a.y); + } + else + { + fl->b = tmp; + DOOUTCODE(outcode2, fl->b.x, fl->b.y); + } + if (outcode1 & outcode2) + return false; // trivially outside + } + + return true; +} + +#undef DOOUTCODE + +// Classic Bresenham w/ whatever optimizations I need for speed + +void AM_drawFline(fline_t * fl, int color) +{ + + register int x, y, dx, dy, sx, sy, ax, ay, d; + static int fuck = 0; + + switch (color) + { + case WALLCOLORS: + DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, &antialias[0][0], + 8, 3); + break; + case FDWALLCOLORS: + DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, &antialias[1][0], + 8, 3); + break; + case CDWALLCOLORS: + DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, &antialias[2][0], + 8, 3); + break; + default: + { + // For debugging only + if (fl->a.x < 0 || fl->a.x >= f_w + || fl->a.y < 0 || fl->a.y >= f_h + || fl->b.x < 0 || fl->b.x >= f_w + || fl->b.y < 0 || fl->b.y >= f_h) + { + fprintf(stderr, "fuck %d \r", fuck++); + return; + } + +#define DOT(xx,yy,cc) fb[(yy)*f_w+(xx)]=(cc) //the MACRO! + + dx = fl->b.x - fl->a.x; + ax = 2 * (dx < 0 ? -dx : dx); + sx = dx < 0 ? -1 : 1; + + dy = fl->b.y - fl->a.y; + ay = 2 * (dy < 0 ? -dy : dy); + sy = dy < 0 ? -1 : 1; + + x = fl->a.x; + y = fl->a.y; + + if (ax > ay) + { + d = ay - ax / 2; + while (1) + { + DOT(x, y, color); + if (x == fl->b.x) + return; + if (d >= 0) + { + y += sy; + d -= ax; + } + x += sx; + d += ay; + } + } + else + { + d = ax - ay / 2; + while (1) + { + DOT(x, y, color); + if (y == fl->b.y) + return; + if (d >= 0) + { + x += sx; + d -= ay; + } + y += sy; + d += ax; + } + } + } + } +} + +/* Wu antialiased line drawer. + * (X0,Y0),(X1,Y1) = line to draw + * BaseColor = color # of first color in block used for antialiasing, the + * 100% intensity version of the drawing color + * NumLevels = size of color block, with BaseColor+NumLevels-1 being the + * 0% intensity version of the drawing color + * IntensityBits = log base 2 of NumLevels; the # of bits used to describe + * the intensity of the drawing color. 2**IntensityBits==NumLevels + */ +void PUTDOT(short xx, short yy, byte * cc, byte * cm) +{ + static int oldyy; + static int oldyyshifted; + byte *oldcc = cc; + + if (xx < 32) + cc += 7 - (xx >> 2); + else if (xx > (finit_width - 32)) + cc += 7 - ((finit_width - xx) >> 2); +// if(cc==oldcc) //make sure that we don't double fade the corners. +// { + if (yy < 32) + cc += 7 - (yy >> 2); + else if (yy > (finit_height - 32)) + cc += 7 - ((finit_height - yy) >> 2); +// } + if (cc > cm && cm != NULL) + { + cc = cm; + } + else if (cc > oldcc + 6) // don't let the color escape from the fade table... + { + cc = oldcc + 6; + } + if (yy == oldyy + 1) + { + oldyy++; + oldyyshifted += 320; + } + else if (yy == oldyy - 1) + { + oldyy--; + oldyyshifted -= 320; + } + else if (yy != oldyy) + { + oldyy = yy; + oldyyshifted = yy * 320; + } + fb[oldyyshifted + xx] = *(cc); +// fb[(yy)*f_w+(xx)]=*(cc); +} + +void DrawWuLine(int X0, int Y0, int X1, int Y1, byte * BaseColor, + int NumLevels, unsigned short IntensityBits) +{ + unsigned short IntensityShift, ErrorAdj, ErrorAcc; + unsigned short ErrorAccTemp, Weighting, WeightingComplementMask; + short DeltaX, DeltaY, Temp, XDir; + + /* Make sure the line runs top to bottom */ + if (Y0 > Y1) + { + Temp = Y0; + Y0 = Y1; + Y1 = Temp; + Temp = X0; + X0 = X1; + X1 = Temp; + } + /* Draw the initial pixel, which is always exactly intersected by + the line and so needs no weighting */ + PUTDOT(X0, Y0, &BaseColor[0], NULL); + + if ((DeltaX = X1 - X0) >= 0) + { + XDir = 1; + } + else + { + XDir = -1; + DeltaX = -DeltaX; /* make DeltaX positive */ + } + /* Special-case horizontal, vertical, and diagonal lines, which + require no weighting because they go right through the center of + every pixel */ + if ((DeltaY = Y1 - Y0) == 0) + { + /* Horizontal line */ + while (DeltaX-- != 0) + { + X0 += XDir; + PUTDOT(X0, Y0, &BaseColor[0], NULL); + } + return; + } + if (DeltaX == 0) + { + /* Vertical line */ + do + { + Y0++; + PUTDOT(X0, Y0, &BaseColor[0], NULL); + } + while (--DeltaY != 0); + return; + } + //diagonal line. + if (DeltaX == DeltaY) + { + do + { + X0 += XDir; + Y0++; + PUTDOT(X0, Y0, &BaseColor[0], NULL); + } + while (--DeltaY != 0); + return; + } + /* Line is not horizontal, diagonal, or vertical */ + ErrorAcc = 0; /* initialize the line error accumulator to 0 */ + /* # of bits by which to shift ErrorAcc to get intensity level */ + IntensityShift = 16 - IntensityBits; + /* Mask used to flip all bits in an intensity weighting, producing the + result (1 - intensity weighting) */ + WeightingComplementMask = NumLevels - 1; + /* Is this an X-major or Y-major line? */ + if (DeltaY > DeltaX) + { + /* Y-major line; calculate 16-bit fixed-point fractional part of a + pixel that X advances each time Y advances 1 pixel, truncating the + result so that we won't overrun the endpoint along the X axis */ + ErrorAdj = ((unsigned int) DeltaX << 16) / (unsigned int) DeltaY; + /* Draw all pixels other than the first and last */ + while (--DeltaY) + { + ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ + ErrorAcc += ErrorAdj; /* calculate error for next pixel */ + if (ErrorAcc <= ErrorAccTemp) + { + /* The error accumulator turned over, so advance the X coord */ + X0 += XDir; + } + Y0++; /* Y-major, so always advance Y */ + /* The IntensityBits most significant bits of ErrorAcc give us the + intensity weighting for this pixel, and the complement of the + weighting for the paired pixel */ + Weighting = ErrorAcc >> IntensityShift; + PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]); + PUTDOT(X0 + XDir, Y0, + &BaseColor[(Weighting ^ WeightingComplementMask)], + &BaseColor[7]); + } + /* Draw the final pixel, which is always exactly intersected by the line + and so needs no weighting */ + PUTDOT(X1, Y1, &BaseColor[0], NULL); + return; + } + /* It's an X-major line; calculate 16-bit fixed-point fractional part of a + pixel that Y advances each time X advances 1 pixel, truncating the + result to avoid overrunning the endpoint along the X axis */ + ErrorAdj = ((unsigned int) DeltaY << 16) / (unsigned int) DeltaX; + /* Draw all pixels other than the first and last */ + while (--DeltaX) + { + ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ + ErrorAcc += ErrorAdj; /* calculate error for next pixel */ + if (ErrorAcc <= ErrorAccTemp) + { + /* The error accumulator turned over, so advance the Y coord */ + Y0++; + } + X0 += XDir; /* X-major, so always advance X */ + /* The IntensityBits most significant bits of ErrorAcc give us the + intensity weighting for this pixel, and the complement of the + weighting for the paired pixel */ + Weighting = ErrorAcc >> IntensityShift; + PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]); + PUTDOT(X0, Y0 + 1, + &BaseColor[(Weighting ^ WeightingComplementMask)], + &BaseColor[7]); + + } + /* Draw the final pixel, which is always exactly intersected by the line + and so needs no weighting */ + PUTDOT(X1, Y1, &BaseColor[0], NULL); +} + +void AM_drawMline(mline_t * ml, int color) +{ + static fline_t fl; + + if (AM_clipMline(ml, &fl)) + AM_drawFline(&fl, color); // draws it on frame buffer using fb coords + +} + +void AM_drawGrid(int color) +{ + fixed_t x, y; + fixed_t start, end; + mline_t ml; + + // Figure out start of vertical gridlines + start = m_x; + if ((start - bmaporgx) % (MAPBLOCKUNITS << FRACBITS)) + start += (MAPBLOCKUNITS << FRACBITS) + - ((start - bmaporgx) % (MAPBLOCKUNITS << FRACBITS)); + end = m_x + m_w; + + // draw vertical gridlines + ml.a.y = m_y; + ml.b.y = m_y + m_h; + for (x = start; x < end; x += (MAPBLOCKUNITS << FRACBITS)) + { + ml.a.x = x; + ml.b.x = x; + AM_drawMline(&ml, color); + } + + // Figure out start of horizontal gridlines + start = m_y; + if ((start - bmaporgy) % (MAPBLOCKUNITS << FRACBITS)) + start += (MAPBLOCKUNITS << FRACBITS) + - ((start - bmaporgy) % (MAPBLOCKUNITS << FRACBITS)); + end = m_y + m_h; + + // draw horizontal gridlines + ml.a.x = m_x; + ml.b.x = m_x + m_w; + for (y = start; y < end; y += (MAPBLOCKUNITS << FRACBITS)) + { + ml.a.y = y; + ml.b.y = y; + AM_drawMline(&ml, color); + } +} + +void AM_drawWalls(void) +{ + int i; + static mline_t l; + + for (i = 0; i < numlines; i++) + { + l.a.x = lines[i].v1->x; + l.a.y = lines[i].v1->y; + l.b.x = lines[i].v2->x; + l.b.y = lines[i].v2->y; + if (cheating || (lines[i].flags & ML_MAPPED)) + { + if ((lines[i].flags & LINE_NEVERSEE) && !cheating) + continue; + if (!lines[i].backsector) + { + AM_drawMline(&l, WALLCOLORS + lightlev); + } + else + { + if (lines[i].special == 39) + { // teleporters + AM_drawMline(&l, WALLCOLORS + WALLRANGE / 2); + } + else if (lines[i].flags & ML_SECRET) // secret door + { + if (cheating) + AM_drawMline(&l, 0); + else + AM_drawMline(&l, WALLCOLORS + lightlev); + } + else if (lines[i].special > 25 && lines[i].special < 35) + { + switch (lines[i].special) + { + case 26: + case 32: + AM_drawMline(&l, BLUEKEY); + break; + case 27: + case 34: + AM_drawMline(&l, YELLOWKEY); + break; + case 28: + case 33: + AM_drawMline(&l, GREENKEY); + break; + default: + break; + } + } + else if (lines[i].backsector->floorheight + != lines[i].frontsector->floorheight) + { + AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change + } + else if (lines[i].backsector->ceilingheight + != lines[i].frontsector->ceilingheight) + { + AM_drawMline(&l, CDWALLCOLORS + lightlev); // ceiling level change + } + else if (cheating) + { + AM_drawMline(&l, TSWALLCOLORS + lightlev); + } + } + } + else if (plr->powers[pw_allmap]) + { + if (!(lines[i].flags & LINE_NEVERSEE)) + AM_drawMline(&l, GRAYS + 3); + } + } + +} + +void AM_rotate(fixed_t * x, fixed_t * y, angle_t a) +{ + fixed_t tmpx; + + tmpx = FixedMul(*x, finecosine[a >> ANGLETOFINESHIFT]) + - FixedMul(*y, finesine[a >> ANGLETOFINESHIFT]); + *y = FixedMul(*x, finesine[a >> ANGLETOFINESHIFT]) + + FixedMul(*y, finecosine[a >> ANGLETOFINESHIFT]); + *x = tmpx; +} + +void AM_drawLineCharacter(mline_t * lineguy, int lineguylines, fixed_t scale, + angle_t angle, int color, fixed_t x, fixed_t y) +{ + int i; + mline_t l; + + for (i = 0; i < lineguylines; i++) + { + l.a.x = lineguy[i].a.x; + l.a.y = lineguy[i].a.y; + if (scale) + { + l.a.x = FixedMul(scale, l.a.x); + l.a.y = FixedMul(scale, l.a.y); + } + if (angle) + AM_rotate(&l.a.x, &l.a.y, angle); + l.a.x += x; + l.a.y += y; + + l.b.x = lineguy[i].b.x; + l.b.y = lineguy[i].b.y; + if (scale) + { + l.b.x = FixedMul(scale, l.b.x); + l.b.y = FixedMul(scale, l.b.y); + } + if (angle) + AM_rotate(&l.b.x, &l.b.y, angle); + l.b.x += x; + l.b.y += y; + + AM_drawMline(&l, color); + } + +} + +void AM_drawPlayers(void) +{ + + int i; + player_t *p; + static int their_colors[] = { GREENKEY, YELLOWKEY, BLOODRED, BLUEKEY }; + int their_color = -1; + int color; + + if (!netgame) + { + /* + if (cheating) AM_drawLineCharacter(cheat_player_arrow, NUMCHEATPLYRLINES, 0, + plr->mo->angle, WHITE, plr->mo->x, plr->mo->y); + *///cheat key player pointer is the same as non-cheat pointer.. + + AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle, + WHITE, plr->mo->x, plr->mo->y); + return; + } + + for (i = 0; i < MAXPLAYERS; i++) + { + their_color++; + p = &players[i]; + if (deathmatch && !singledemo && p != plr) + { + continue; + } + if (!playeringame[i]) + continue; + if (p->powers[pw_invisibility]) + color = 102; // *close* to the automap color + else + color = their_colors[their_color]; + AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, + color, p->mo->x, p->mo->y); + } +} + +void AM_drawThings(int colors, int colorrange) +{ + int i; + mobj_t *t; + + for (i = 0; i < numsectors; i++) + { + t = sectors[i].thinglist; + while (t) + { + AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, + 16 << FRACBITS, t->angle, colors + lightlev, + t->x, t->y); + t = t->snext; + } + } +} + +/* +void AM_drawMarks(void) +{ + int i, fx, fy, w, h; + + for (i=0;i<AM_NUMMARKPOINTS;i++) + { + if (markpoints[i].x != -1) + { + w = SHORT(marknums[i]->width); + h = SHORT(marknums[i]->height); + fx = CXMTOF(markpoints[i].x); + fy = CYMTOF(markpoints[i].y); + if (fx >= f_x && fx <= f_w - w && fy >= f_y && fy <= f_h - h) + V_DrawPatch(fx, fy, marknums[i]); + } + } +} +*/ + +void AM_drawkeys(void) +{ + if (KeyPoints[0].x != 0 || KeyPoints[0].y != 0) + { + AM_drawLineCharacter(keysquare, NUMKEYSQUARELINES, 0, 0, YELLOWKEY, + KeyPoints[0].x, KeyPoints[0].y); + } + if (KeyPoints[1].x != 0 || KeyPoints[1].y != 0) + { + AM_drawLineCharacter(keysquare, NUMKEYSQUARELINES, 0, 0, GREENKEY, + KeyPoints[1].x, KeyPoints[1].y); + } + if (KeyPoints[2].x != 0 || KeyPoints[2].y != 0) + { + AM_drawLineCharacter(keysquare, NUMKEYSQUARELINES, 0, 0, BLUEKEY, + KeyPoints[2].x, KeyPoints[2].y); + } +} + +void AM_drawCrosshair(int color) +{ + fb[(f_w * (f_h + 1)) / 2] = color; // single point for now +} + +void AM_Drawer(void) +{ + int numepisodes; + + if (!automapactive) + return; + + UpdateState |= I_FULLSCRN; + AM_clearFB(BACKGROUND); + if (grid) + AM_drawGrid(GRIDCOLORS); + AM_drawWalls(); + AM_drawPlayers(); + if (cheating == 2) + AM_drawThings(THINGCOLORS, THINGRANGE); +// AM_drawCrosshair(XHAIRCOLORS); + +// AM_drawMarks(); + if (gameskill == sk_baby) + { + AM_drawkeys(); + } + + if (gamemode == retail) + { + numepisodes = 5; + } + else + { + numepisodes = 3; + } + + if (gameepisode <= numepisodes && gamemap < 10) + { + MN_DrTextA(LevelNames[(gameepisode - 1) * 9 + gamemap - 1], 20, 145); + } +// I_Update(); +// V_MarkRect(f_x, f_y, f_w, f_h); +} |