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Diffstat (limited to 'src/heretic/ct_chat.c')
-rw-r--r-- | src/heretic/ct_chat.c | 491 |
1 files changed, 491 insertions, 0 deletions
diff --git a/src/heretic/ct_chat.c b/src/heretic/ct_chat.c new file mode 100644 index 00000000..958d1fff --- /dev/null +++ b/src/heretic/ct_chat.c @@ -0,0 +1,491 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// Copyright(C) 2008 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +// +// Chat mode +// + +#include <string.h> +#include <ctype.h> +#include "doomdef.h" +#include "doomkeys.h" +#include "deh_str.h" +#include "p_local.h" +#include "s_sound.h" +#include "v_video.h" + +#define QUEUESIZE 128 +#define MESSAGESIZE 128 +#define MESSAGELEN 265 + +#define CT_PLR_GREEN 1 +#define CT_PLR_YELLOW 2 +#define CT_PLR_RED 3 +#define CT_PLR_BLUE 4 +#define CT_PLR_ALL 5 + +#define CT_KEY_GREEN 'g' +#define CT_KEY_YELLOW 'y' +#define CT_KEY_RED 'r' +#define CT_KEY_BLUE 'b' +#define CT_KEY_ALL 't' +#define CT_ESCAPE 6 + +// Public data + +void CT_Init(void); +void CT_Drawer(void); +boolean CT_Responder(event_t * ev); +void CT_Ticker(void); +char CT_dequeueChatChar(void); + +boolean chatmodeon; + +// Private data + +void CT_queueChatChar(char ch); +void CT_ClearChatMessage(int player); +void CT_AddChar(int player, char c); +void CT_BackSpace(int player); + +int head; +int tail; +byte ChatQueue[QUEUESIZE]; +int chat_dest[MAXPLAYERS]; +char chat_msg[MAXPLAYERS][MESSAGESIZE]; +char plr_lastmsg[MAXPLAYERS][MESSAGESIZE + 9]; // add in the length of the pre-string +int msgptr[MAXPLAYERS]; +int msglen[MAXPLAYERS]; + +boolean cheated; + +static int FontABaseLump; + +char *CT_FromPlrText[MAXPLAYERS] = { + "GREEN: ", + "YELLOW: ", + "RED: ", + "BLUE: " +}; + +char *chat_macros[10]; + +boolean altdown; +boolean shiftdown; + + +//=========================================================================== +// +// CT_Init +// +// Initialize chat mode data +//=========================================================================== + +void CT_Init(void) +{ + int i; + + head = 0; //initialize the queue index + tail = 0; + chatmodeon = false; + memset(ChatQueue, 0, QUEUESIZE); + for (i = 0; i < MAXPLAYERS; i++) + { + chat_dest[i] = 0; + msgptr[i] = 0; + memset(plr_lastmsg[i], 0, MESSAGESIZE); + memset(chat_msg[i], 0, MESSAGESIZE); + } + FontABaseLump = W_GetNumForName(DEH_String("FONTA_S")) + 1; + return; +} + +//=========================================================================== +// +// CT_Stop +// +//=========================================================================== + +void CT_Stop(void) +{ + chatmodeon = false; + return; +} + +//=========================================================================== +// +// CT_Responder +// +//=========================================================================== + +boolean CT_Responder(event_t * ev) +{ + char *macro; + + int sendto; + + if (!netgame) + { + return false; + } + if (ev->data1 == KEY_LALT || ev->data2 == KEY_RALT) + { + altdown = (ev->type == ev_keydown); + return false; + } + if (ev->data1 == KEY_RSHIFT) + { + shiftdown = (ev->type == ev_keydown); + return false; + } + if (ev->type != ev_keydown) + { + return false; + } + if (!chatmodeon) + { + sendto = 0; + if (ev->data1 == CT_KEY_ALL) + { + sendto = CT_PLR_ALL; + } + else if (ev->data1 == CT_KEY_GREEN) + { + sendto = CT_PLR_GREEN; + } + else if (ev->data1 == CT_KEY_YELLOW) + { + sendto = CT_PLR_YELLOW; + } + else if (ev->data1 == CT_KEY_RED) + { + sendto = CT_PLR_RED; + } + else if (ev->data1 == CT_KEY_BLUE) + { + sendto = CT_PLR_BLUE; + } + if (sendto == 0 || (sendto != CT_PLR_ALL && !playeringame[sendto - 1]) + || sendto == consoleplayer + 1) + { + return false; + } + CT_queueChatChar(sendto); + chatmodeon = true; + return true; + } + else + { + if (altdown) + { + if (ev->data1 >= '0' && ev->data1 <= '9') + { + if (ev->data1 == '0') + { // macro 0 comes after macro 9 + ev->data1 = '9' + 1; + } + macro = chat_macros[ev->data1 - '1']; + CT_queueChatChar(KEY_ENTER); //send old message + CT_queueChatChar(chat_dest[consoleplayer]); // chose the dest. + while (*macro) + { + CT_queueChatChar(toupper(*macro++)); + } + CT_queueChatChar(KEY_ENTER); //send it off... + CT_Stop(); + return true; + } + } + if (ev->data1 == KEY_ENTER) + { + CT_queueChatChar(KEY_ENTER); + CT_Stop(); + return true; + } + else if (ev->data1 == KEY_ESCAPE) + { + CT_queueChatChar(CT_ESCAPE); + CT_Stop(); + return true; + } + else if (ev->data1 >= 'a' && ev->data1 <= 'z') + { + CT_queueChatChar(ev->data1 - 32); + return true; + } + else if (shiftdown) + { + if (ev->data1 == '1') + { + CT_queueChatChar('!'); + return true; + } + else if (ev->data1 == '/') + { + CT_queueChatChar('?'); + return true; + } + } + else + { + if (ev->data1 == ' ' || ev->data1 == ',' || ev->data1 == '.' + || (ev->data1 >= '0' && ev->data1 <= '9') || ev->data1 == '\'' + || ev->data1 == KEY_BACKSPACE || ev->data1 == '-' + || ev->data1 == '=') + { + CT_queueChatChar(ev->data1); + return true; + } + } + } + return false; +} + +//=========================================================================== +// +// CT_Ticker +// +//=========================================================================== + +void CT_Ticker(void) +{ + int i; + int j; + char c; + int numplayers; + + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + { + continue; + } + if ((c = players[i].cmd.chatchar) != 0) + { + if (c <= 5) + { + chat_dest[i] = c; + continue; + } + else if (c == CT_ESCAPE) + { + CT_ClearChatMessage(i); + } + else if (c == KEY_ENTER) + { + numplayers = 0; + for (j = 0; j < MAXPLAYERS; j++) + { + numplayers += playeringame[j]; + } + CT_AddChar(i, 0); // set the end of message character + if (numplayers > 2) + { + strcpy(plr_lastmsg[i], DEH_String(CT_FromPlrText[i])); + strcat(plr_lastmsg[i], chat_msg[i]); + } + else + { + strcpy(plr_lastmsg[i], chat_msg[i]); + } + if (i != consoleplayer && (chat_dest[i] == consoleplayer + 1 + || chat_dest[i] == CT_PLR_ALL) + && *chat_msg[i]) + { + P_SetMessage(&players[consoleplayer], plr_lastmsg[i], + true); + S_StartSound(NULL, sfx_chat); + } + else if (i == consoleplayer && (*chat_msg[i])) + { + if (numplayers > 1) + { + P_SetMessage(&players[consoleplayer], + DEH_String("-MESSAGE SENT-"), true); + S_StartSound(NULL, sfx_chat); + } + else + { + P_SetMessage(&players[consoleplayer], + DEH_String("THERE ARE NO OTHER PLAYERS IN THE GAME!"), + true); + S_StartSound(NULL, sfx_chat); + } + } + CT_ClearChatMessage(i); + } + else if (c == KEY_BACKSPACE) + { + CT_BackSpace(i); + } + else + { + CT_AddChar(i, c); + } + } + } + return; +} + +//=========================================================================== +// +// CT_Drawer +// +//=========================================================================== + +void CT_Drawer(void) +{ + int i; + int x; + patch_t *patch; + + if (chatmodeon) + { + x = 25; + for (i = 0; i < msgptr[consoleplayer]; i++) + { + if (chat_msg[consoleplayer][i] < 33) + { + x += 6; + } + else + { + patch = W_CacheLumpNum(FontABaseLump + + chat_msg[consoleplayer][i] - 33, + PU_CACHE); + V_DrawPatch(x, 10, patch); + x += patch->width; + } + } + V_DrawPatch(x, 10, W_CacheLumpName(DEH_String("FONTA59"), PU_CACHE)); + BorderTopRefresh = true; + UpdateState |= I_MESSAGES; + } +} + +//=========================================================================== +// +// CT_queueChatChar +// +//=========================================================================== + +void CT_queueChatChar(char ch) +{ + if (((tail + 1) & (QUEUESIZE - 1)) == head) + { // the queue is full + return; + } + ChatQueue[tail] = ch; + tail = (tail + 1) & (QUEUESIZE - 1); +} + +//=========================================================================== +// +// CT_dequeueChatChar +// +//=========================================================================== + +char CT_dequeueChatChar(void) +{ + byte temp; + + if (head == tail) + { // queue is empty + return 0; + } + temp = ChatQueue[head]; + head = (head + 1) & (QUEUESIZE - 1); + return temp; +} + +//=========================================================================== +// +// CT_AddChar +// +//=========================================================================== + +void CT_AddChar(int player, char c) +{ + patch_t *patch; + + if (msgptr[player] + 1 >= MESSAGESIZE || msglen[player] >= MESSAGELEN) + { // full. + return; + } + chat_msg[player][msgptr[player]] = c; + msgptr[player]++; + if (c < 33) + { + msglen[player] += 6; + } + else + { + patch = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE); + msglen[player] += patch->width; + } +} + +//=========================================================================== +// +// CT_BackSpace +// +// Backs up a space, when the user hits (obviously) backspace +//=========================================================================== + +void CT_BackSpace(int player) +{ + patch_t *patch; + char c; + + if (msgptr[player] == 0) + { // message is already blank + return; + } + msgptr[player]--; + c = chat_msg[player][msgptr[player]]; + if (c < 33) + { + msglen[player] -= 6; + } + else + { + patch = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE); + msglen[player] -= patch->width; + } + chat_msg[player][msgptr[player]] = 0; +} + +//=========================================================================== +// +// CT_ClearChatMessage +// +// Clears out the data for the chat message, but the player's message +// is still saved in plrmsg. +//=========================================================================== + +void CT_ClearChatMessage(int player) +{ + memset(chat_msg[player], 0, MESSAGESIZE); + msgptr[player] = 0; + msglen[player] = 0; +} |