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-rw-r--r--src/heretic/ct_chat.c493
1 files changed, 493 insertions, 0 deletions
diff --git a/src/heretic/ct_chat.c b/src/heretic/ct_chat.c
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+// Copyright(C) 2008 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+//
+// Chat mode
+//
+
+#include <string.h>
+#include <ctype.h>
+#include "doomdef.h"
+#include "doomkeys.h"
+#include "deh_str.h"
+#include "p_local.h"
+#include "s_sound.h"
+#include "v_video.h"
+
+#define QUEUESIZE 128
+#define MESSAGESIZE 128
+#define MESSAGELEN 265
+
+#define CT_PLR_GREEN 1
+#define CT_PLR_YELLOW 2
+#define CT_PLR_RED 3
+#define CT_PLR_BLUE 4
+#define CT_PLR_ALL 5
+
+#define CT_KEY_GREEN 'g'
+#define CT_KEY_YELLOW 'y'
+#define CT_KEY_RED 'r'
+#define CT_KEY_BLUE 'b'
+#define CT_KEY_ALL 't'
+#define CT_ESCAPE 6
+
+// Public data
+
+void CT_Init(void);
+void CT_Drawer(void);
+boolean CT_Responder(event_t * ev);
+void CT_Ticker(void);
+char CT_dequeueChatChar(void);
+
+boolean chatmodeon;
+
+// Private data
+
+void CT_queueChatChar(char ch);
+void CT_ClearChatMessage(int player);
+void CT_AddChar(int player, char c);
+void CT_BackSpace(int player);
+
+int head;
+int tail;
+byte ChatQueue[QUEUESIZE];
+int chat_dest[MAXPLAYERS];
+char chat_msg[MAXPLAYERS][MESSAGESIZE];
+char plr_lastmsg[MAXPLAYERS][MESSAGESIZE + 9]; // add in the length of the pre-string
+int msgptr[MAXPLAYERS];
+int msglen[MAXPLAYERS];
+
+boolean cheated;
+
+static int FontABaseLump;
+
+char *CT_FromPlrText[MAXPLAYERS] = {
+ "GREEN: ",
+ "YELLOW: ",
+ "RED: ",
+ "BLUE: "
+};
+
+char *chat_macros[10];
+
+boolean altdown;
+boolean shiftdown;
+
+
+//===========================================================================
+//
+// CT_Init
+//
+// Initialize chat mode data
+//===========================================================================
+
+void CT_Init(void)
+{
+ int i;
+
+ head = 0; //initialize the queue index
+ tail = 0;
+ chatmodeon = false;
+ memset(ChatQueue, 0, QUEUESIZE);
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ chat_dest[i] = 0;
+ msgptr[i] = 0;
+ memset(plr_lastmsg[i], 0, MESSAGESIZE);
+ memset(chat_msg[i], 0, MESSAGESIZE);
+ }
+ FontABaseLump = W_GetNumForName(DEH_String("FONTA_S")) + 1;
+ return;
+}
+
+//===========================================================================
+//
+// CT_Stop
+//
+//===========================================================================
+
+void CT_Stop(void)
+{
+ chatmodeon = false;
+ return;
+}
+
+//===========================================================================
+//
+// CT_Responder
+//
+//===========================================================================
+
+boolean CT_Responder(event_t * ev)
+{
+ char *macro;
+
+ int sendto;
+
+ if (!netgame)
+ {
+ return false;
+ }
+ if (ev->data1 == KEY_LALT || ev->data2 == KEY_RALT)
+ {
+ altdown = (ev->type == ev_keydown);
+ return false;
+ }
+ if (ev->data1 == KEY_RSHIFT)
+ {
+ shiftdown = (ev->type == ev_keydown);
+ return false;
+ }
+ if (ev->type != ev_keydown)
+ {
+ return false;
+ }
+ if (!chatmodeon)
+ {
+ sendto = 0;
+ if (ev->data1 == CT_KEY_ALL)
+ {
+ sendto = CT_PLR_ALL;
+ }
+ else if (ev->data1 == CT_KEY_GREEN)
+ {
+ sendto = CT_PLR_GREEN;
+ }
+ else if (ev->data1 == CT_KEY_YELLOW)
+ {
+ sendto = CT_PLR_YELLOW;
+ }
+ else if (ev->data1 == CT_KEY_RED)
+ {
+ sendto = CT_PLR_RED;
+ }
+ else if (ev->data1 == CT_KEY_BLUE)
+ {
+ sendto = CT_PLR_BLUE;
+ }
+ if (sendto == 0 || (sendto != CT_PLR_ALL && !playeringame[sendto - 1])
+ || sendto == consoleplayer + 1)
+ {
+ return false;
+ }
+ CT_queueChatChar(sendto);
+ chatmodeon = true;
+ return true;
+ }
+ else
+ {
+ if (altdown)
+ {
+ if (ev->data1 >= '0' && ev->data1 <= '9')
+ {
+ if (ev->data1 == '0')
+ { // macro 0 comes after macro 9
+ ev->data1 = '9' + 1;
+ }
+ macro = chat_macros[ev->data1 - '1'];
+ CT_queueChatChar(KEY_ENTER); //send old message
+ CT_queueChatChar(chat_dest[consoleplayer]); // chose the dest.
+ while (*macro)
+ {
+ CT_queueChatChar(toupper(*macro++));
+ }
+ CT_queueChatChar(KEY_ENTER); //send it off...
+ CT_Stop();
+ return true;
+ }
+ }
+ if (ev->data1 == KEY_ENTER)
+ {
+ CT_queueChatChar(KEY_ENTER);
+ CT_Stop();
+ return true;
+ }
+ else if (ev->data1 == KEY_ESCAPE)
+ {
+ CT_queueChatChar(CT_ESCAPE);
+ CT_Stop();
+ return true;
+ }
+ else if (ev->data1 >= 'a' && ev->data1 <= 'z')
+ {
+ CT_queueChatChar(ev->data1 - 32);
+ return true;
+ }
+ else if (shiftdown)
+ {
+ if (ev->data1 == '1')
+ {
+ CT_queueChatChar('!');
+ return true;
+ }
+ else if (ev->data1 == '/')
+ {
+ CT_queueChatChar('?');
+ return true;
+ }
+ }
+ else
+ {
+ if (ev->data1 == ' ' || ev->data1 == ',' || ev->data1 == '.'
+ || (ev->data1 >= '0' && ev->data1 <= '9') || ev->data1 == '\''
+ || ev->data1 == KEY_BACKSPACE || ev->data1 == '-'
+ || ev->data1 == '=')
+ {
+ CT_queueChatChar(ev->data1);
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+//===========================================================================
+//
+// CT_Ticker
+//
+//===========================================================================
+
+void CT_Ticker(void)
+{
+ int i;
+ int j;
+ char c;
+ int numplayers;
+
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ {
+ continue;
+ }
+ if ((c = players[i].cmd.chatchar) != 0)
+ {
+ if (c <= 5)
+ {
+ chat_dest[i] = c;
+ continue;
+ }
+ else if (c == CT_ESCAPE)
+ {
+ CT_ClearChatMessage(i);
+ }
+ else if (c == KEY_ENTER)
+ {
+ numplayers = 0;
+ for (j = 0; j < MAXPLAYERS; j++)
+ {
+ numplayers += playeringame[j];
+ }
+ CT_AddChar(i, 0); // set the end of message character
+ if (numplayers > 2)
+ {
+ strncpy(plr_lastmsg[i], DEH_String(CT_FromPlrText[i]),
+ MESSAGESIZE + 9);
+ plr_lastmsg[i][MESSAGESIZE + 8] = '\0';
+ strcat(plr_lastmsg[i], chat_msg[i]);
+ }
+ else
+ {
+ strcpy(plr_lastmsg[i], chat_msg[i]);
+ }
+ if (i != consoleplayer && (chat_dest[i] == consoleplayer + 1
+ || chat_dest[i] == CT_PLR_ALL)
+ && *chat_msg[i])
+ {
+ P_SetMessage(&players[consoleplayer], plr_lastmsg[i],
+ true);
+ S_StartSound(NULL, sfx_chat);
+ }
+ else if (i == consoleplayer && (*chat_msg[i]))
+ {
+ if (numplayers > 1)
+ {
+ P_SetMessage(&players[consoleplayer],
+ DEH_String("-MESSAGE SENT-"), true);
+ S_StartSound(NULL, sfx_chat);
+ }
+ else
+ {
+ P_SetMessage(&players[consoleplayer],
+ DEH_String("THERE ARE NO OTHER PLAYERS IN THE GAME!"),
+ true);
+ S_StartSound(NULL, sfx_chat);
+ }
+ }
+ CT_ClearChatMessage(i);
+ }
+ else if (c == KEY_BACKSPACE)
+ {
+ CT_BackSpace(i);
+ }
+ else
+ {
+ CT_AddChar(i, c);
+ }
+ }
+ }
+ return;
+}
+
+//===========================================================================
+//
+// CT_Drawer
+//
+//===========================================================================
+
+void CT_Drawer(void)
+{
+ int i;
+ int x;
+ patch_t *patch;
+
+ if (chatmodeon)
+ {
+ x = 25;
+ for (i = 0; i < msgptr[consoleplayer]; i++)
+ {
+ if (chat_msg[consoleplayer][i] < 33)
+ {
+ x += 6;
+ }
+ else
+ {
+ patch = W_CacheLumpNum(FontABaseLump +
+ chat_msg[consoleplayer][i] - 33,
+ PU_CACHE);
+ V_DrawPatch(x, 10, patch);
+ x += patch->width;
+ }
+ }
+ V_DrawPatch(x, 10, W_CacheLumpName(DEH_String("FONTA59"), PU_CACHE));
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
+}
+
+//===========================================================================
+//
+// CT_queueChatChar
+//
+//===========================================================================
+
+void CT_queueChatChar(char ch)
+{
+ if (((tail + 1) & (QUEUESIZE - 1)) == head)
+ { // the queue is full
+ return;
+ }
+ ChatQueue[tail] = ch;
+ tail = (tail + 1) & (QUEUESIZE - 1);
+}
+
+//===========================================================================
+//
+// CT_dequeueChatChar
+//
+//===========================================================================
+
+char CT_dequeueChatChar(void)
+{
+ byte temp;
+
+ if (head == tail)
+ { // queue is empty
+ return 0;
+ }
+ temp = ChatQueue[head];
+ head = (head + 1) & (QUEUESIZE - 1);
+ return temp;
+}
+
+//===========================================================================
+//
+// CT_AddChar
+//
+//===========================================================================
+
+void CT_AddChar(int player, char c)
+{
+ patch_t *patch;
+
+ if (msgptr[player] + 1 >= MESSAGESIZE || msglen[player] >= MESSAGELEN)
+ { // full.
+ return;
+ }
+ chat_msg[player][msgptr[player]] = c;
+ msgptr[player]++;
+ if (c < 33)
+ {
+ msglen[player] += 6;
+ }
+ else
+ {
+ patch = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
+ msglen[player] += patch->width;
+ }
+}
+
+//===========================================================================
+//
+// CT_BackSpace
+//
+// Backs up a space, when the user hits (obviously) backspace
+//===========================================================================
+
+void CT_BackSpace(int player)
+{
+ patch_t *patch;
+ char c;
+
+ if (msgptr[player] == 0)
+ { // message is already blank
+ return;
+ }
+ msgptr[player]--;
+ c = chat_msg[player][msgptr[player]];
+ if (c < 33)
+ {
+ msglen[player] -= 6;
+ }
+ else
+ {
+ patch = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
+ msglen[player] -= patch->width;
+ }
+ chat_msg[player][msgptr[player]] = 0;
+}
+
+//===========================================================================
+//
+// CT_ClearChatMessage
+//
+// Clears out the data for the chat message, but the player's message
+// is still saved in plrmsg.
+//===========================================================================
+
+void CT_ClearChatMessage(int player)
+{
+ memset(chat_msg[player], 0, MESSAGESIZE);
+ msgptr[player] = 0;
+ msglen[player] = 0;
+}