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Diffstat (limited to 'src/heretic/deh_frame.c')
-rw-r--r--src/heretic/deh_frame.c11
1 files changed, 2 insertions, 9 deletions
diff --git a/src/heretic/deh_frame.c b/src/heretic/deh_frame.c
index 8d9a8fdf..6d7f6c3b 100644
--- a/src/heretic/deh_frame.c
+++ b/src/heretic/deh_frame.c
@@ -186,17 +186,10 @@ DEH_BEGIN_MAPPING(state_mapping, state_t)
DEH_MAPPING("Unknown 2", misc2)
DEH_END_MAPPING
-// When a HHE patch is first loaded, we must apply a small change
-// to the states[] table. The table was changed between 1.0 and
-// 1.3 to add two extra frames to the player "burning death"
-// animation.
-// If we are using an HHE patch, the table must behave like the
-// Heretic 1.0 table. We must therefore change the table to cut
-// these out again.
-
static void DEH_FrameInit(void)
{
- states[S_PLAY_FDTH18].nextstate = S_NULL;
+ // Bit of a hack here:
+ DEH_HereticInit();
}
static void *DEH_FrameStart(deh_context_t *context, char *line)