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-rw-r--r--src/heretic/doomdef.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/heretic/doomdef.h b/src/heretic/doomdef.h
index afadc19f..aac70e2f 100644
--- a/src/heretic/doomdef.h
+++ b/src/heretic/doomdef.h
@@ -231,7 +231,7 @@ typedef struct
#define MF_MISSILE 0x10000 // don't hit same species, explode on block
#define MF_DROPPED 0x20000 // dropped by a demon, not level spawned
-#define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis)
+#define MF_SHADOW 0x40000 // use translucent draw (shadow demons / invis)
#define MF_NOBLOOD 0x80000 // don't bleed when shot (use puff)
#define MF_CORPSE 0x100000 // don't stop moving halfway off a step
#define MF_INFLOAT 0x200000 // floating to a height for a move, don't