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-rw-r--r--src/heretic/i_sound.h45
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diff --git a/src/heretic/i_sound.h b/src/heretic/i_sound.h
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--- a/src/heretic/i_sound.h
+++ /dev/null
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-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 1993-2008 Raven Software
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-//-----------------------------------------------------------------------------
-#ifndef __SOUND__
-#define __SOUND__
-
-#define SND_TICRATE 140 // tic rate for updating sound
-#define SND_MAXSONGS 40 // max number of songs in game
-#define SND_SAMPLERATE 11025 // sample rate of sound effects
-
-typedef enum
-{
- snd_none,
- snd_PC,
- snd_Adlib,
- snd_SB,
- snd_PAS,
- snd_GUS,
- snd_MPU,
- snd_MPU2,
- snd_MPU3,
- snd_AWE,
- NUM_SCARDS
-} cardenum_t;
-
-#endif