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-rw-r--r--src/heretic/in_lude.c1076
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diff --git a/src/heretic/in_lude.c b/src/heretic/in_lude.c
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+// Copyright(C) 2008 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+/*
+========================
+=
+= IN_lude.c
+=
+========================
+*/
+
+#include "doomdef.h"
+#include "s_sound.h"
+#include "i_system.h"
+#include "i_video.h"
+#include "v_video.h"
+
+typedef enum
+{
+ SINGLE,
+ COOPERATIVE,
+ DEATHMATCH
+} gametype_t;
+
+// Public functions
+
+void IN_Start(void);
+void IN_Ticker(void);
+void IN_Drawer(void);
+
+boolean intermission;
+
+// Private functions
+
+void IN_WaitStop(void);
+void IN_Stop(void);
+void IN_LoadPics(void);
+void IN_UnloadPics(void);
+void IN_CheckForSkip(void);
+void IN_InitStats(void);
+void IN_InitDeathmatchStats(void);
+void IN_InitNetgameStats(void);
+void IN_DrawOldLevel(void);
+void IN_DrawYAH(void);
+void IN_DrawStatBack(void);
+void IN_DrawSingleStats(void);
+void IN_DrawCoopStats(void);
+void IN_DrawDMStats(void);
+void IN_DrawNumber(int val, int x, int y, int digits);
+void IN_DrawTime(int x, int y, int h, int m, int s);
+void IN_DrTextB(char *text, int x, int y);
+
+static boolean skipintermission;
+static int interstate = 0;
+static int intertime = -1;
+static int oldintertime = 0;
+static gametype_t gametype;
+
+static int cnt;
+
+static int hours;
+static int minutes;
+static int seconds;
+
+static int slaughterboy; // in DM, the player with the most kills
+
+static int killPercent[MAXPLAYERS];
+static int bonusPercent[MAXPLAYERS];
+static int secretPercent[MAXPLAYERS];
+
+static patch_t *patchINTERPIC;
+static patch_t *patchBEENTHERE;
+static patch_t *patchGOINGTHERE;
+static patch_t *FontBNumbers[10];
+static patch_t *FontBNegative;
+static patch_t *FontBSlash;
+static patch_t *FontBPercent;
+
+static int FontBLump;
+static int FontBLumpBase;
+static int patchFaceOkayBase;
+static int patchFaceDeadBase;
+
+static signed int totalFrags[MAXPLAYERS];
+static fixed_t dSlideX[MAXPLAYERS];
+static fixed_t dSlideY[MAXPLAYERS];
+
+static char *KillersText[] = { "K", "I", "L", "L", "E", "R", "S" };
+
+extern char *LevelNames[];
+
+typedef struct
+{
+ int x;
+ int y;
+} yahpt_t;
+
+static yahpt_t YAHspot[3][9] = {
+ {
+ {172, 78},
+ {86, 90},
+ {73, 66},
+ {159, 95},
+ {148, 126},
+ {132, 54},
+ {131, 74},
+ {208, 138},
+ {52, 101}
+ },
+ {
+ {218, 57},
+ {137, 81},
+ {155, 124},
+ {171, 68},
+ {250, 86},
+ {136, 98},
+ {203, 90},
+ {220, 140},
+ {279, 106}
+ },
+ {
+ {86, 99},
+ {124, 103},
+ {154, 79},
+ {202, 83},
+ {178, 59},
+ {142, 58},
+ {219, 66},
+ {247, 57},
+ {107, 80}
+ }
+};
+
+//========================================================================
+//
+// IN_Start
+//
+//========================================================================
+
+extern void AM_Stop(void);
+
+void IN_Start(void)
+{
+ I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
+ IN_LoadPics();
+ IN_InitStats();
+ intermission = true;
+ interstate = -1;
+ skipintermission = false;
+ intertime = 0;
+ oldintertime = 0;
+ AM_Stop();
+ S_StartSong(mus_intr, true);
+}
+
+//========================================================================
+//
+// IN_WaitStop
+//
+//========================================================================
+
+void IN_WaitStop(void)
+{
+ if (!--cnt)
+ {
+ IN_Stop();
+ G_WorldDone();
+ }
+}
+
+//========================================================================
+//
+// IN_Stop
+//
+//========================================================================
+
+void IN_Stop(void)
+{
+ intermission = false;
+ IN_UnloadPics();
+ SB_state = -1;
+ BorderNeedRefresh = true;
+}
+
+//========================================================================
+//
+// IN_InitStats
+//
+// Initializes the stats for single player mode
+//========================================================================
+
+void IN_InitStats(void)
+{
+ int i;
+ int j;
+ signed int slaughterfrags;
+ int posnum;
+ int slaughtercount;
+ int playercount;
+ int count;
+
+ if (!netgame)
+ {
+ gametype = SINGLE;
+ count = leveltime / 35;
+ hours = count / 3600;
+ count -= hours * 3600;
+ minutes = count / 60;
+ count -= minutes * 60;
+ seconds = count;
+ }
+ else if (netgame && !deathmatch)
+ {
+ gametype = COOPERATIVE;
+ memset(killPercent, 0, MAXPLAYERS * sizeof(int));
+ memset(bonusPercent, 0, MAXPLAYERS * sizeof(int));
+ memset(secretPercent, 0, MAXPLAYERS * sizeof(int));
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ if (totalkills)
+ {
+ killPercent[i] = players[i].killcount * 100 / totalkills;
+ }
+ if (totalitems)
+ {
+ bonusPercent[i] = players[i].itemcount * 100 / totalitems;
+ }
+ if (totalsecret)
+ {
+ secretPercent[i] =
+ players[i].secretcount * 100 / totalsecret;
+ }
+ }
+ }
+ }
+ else
+ {
+ gametype = DEATHMATCH;
+ slaughterboy = 0;
+ slaughterfrags = -9999;
+ posnum = 0;
+ playercount = 0;
+ slaughtercount = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ totalFrags[i] = 0;
+ if (playeringame[i])
+ {
+ playercount++;
+ for (j = 0; j < MAXPLAYERS; j++)
+ {
+ if (playeringame[j])
+ {
+ totalFrags[i] += players[i].frags[j];
+ }
+ }
+ dSlideX[i] = (43 * posnum * FRACUNIT) / 20;
+ dSlideY[i] = (36 * posnum * FRACUNIT) / 20;
+ posnum++;
+ }
+ if (totalFrags[i] > slaughterfrags)
+ {
+ slaughterboy = 1 << i;
+ slaughterfrags = totalFrags[i];
+ slaughtercount = 1;
+ }
+ else if (totalFrags[i] == slaughterfrags)
+ {
+ slaughterboy |= 1 << i;
+ slaughtercount++;
+ }
+ }
+ if (playercount == slaughtercount)
+ { // don't do the slaughter stuff if everyone is equal
+ slaughterboy = 0;
+ }
+ }
+}
+
+static void IN_LoadUnloadPics(void (*callback)(char *lumpname,
+ int lumpnum,
+ patch_t **ptr))
+{
+ int i;
+
+ switch (gameepisode)
+ {
+ case 1:
+ callback("MAPE1", 0, &patchINTERPIC);
+ break;
+ case 2:
+ callback("MAPE2", 0, &patchINTERPIC);
+ break;
+ case 3:
+ callback("MAPE3", 0, &patchINTERPIC);
+ break;
+ default:
+ break;
+ }
+
+ callback("IN_X", 0, &patchBEENTHERE);
+ callback("IN_YAH", 0, &patchGOINGTHERE);
+ callback("FONTB13", 0, &FontBNegative);
+
+ callback("FONTB15", 0, &FontBSlash);
+ callback("FONTB05", 0, &FontBPercent);
+
+ FontBLumpBase = W_GetNumForName("FONTB16");
+
+ for (i = 0; i < 10; i++)
+ {
+ callback(NULL, FontBLumpBase + i, &FontBNumbers[i]);
+ }
+}
+
+//========================================================================
+//
+// IN_LoadPics
+//
+//========================================================================
+
+static void LoadLumpCallback(char *lumpname, int lumpnum, patch_t **ptr)
+{
+ if (lumpname != NULL)
+ {
+ lumpnum = W_GetNumForName(lumpname);
+ }
+
+ // Cache the lump
+
+ *ptr = W_CacheLumpNum(lumpnum, PU_STATIC);
+}
+
+void IN_LoadPics(void)
+{
+ FontBLump = W_GetNumForName("FONTB_S") + 1;
+ patchFaceOkayBase = W_GetNumForName("FACEA0");
+ patchFaceDeadBase = W_GetNumForName("FACEB0");
+
+ IN_LoadUnloadPics(LoadLumpCallback);
+}
+
+//========================================================================
+//
+// IN_UnloadPics
+//
+//========================================================================
+
+static void UnloadLumpCallback(char *lumpname, int lumpnum, patch_t **ptr)
+{
+ if (lumpname != NULL)
+ {
+ W_ReleaseLumpName(lumpname);
+ }
+ else
+ {
+ W_ReleaseLumpNum(lumpnum);
+ }
+}
+
+void IN_UnloadPics(void)
+{
+ IN_LoadUnloadPics(UnloadLumpCallback);
+}
+
+//========================================================================
+//
+// IN_Ticker
+//
+//========================================================================
+
+void IN_Ticker(void)
+{
+ if (!intermission)
+ {
+ return;
+ }
+ if (interstate == 3)
+ {
+ IN_WaitStop();
+ return;
+ }
+ IN_CheckForSkip();
+ intertime++;
+ if (oldintertime < intertime)
+ {
+ interstate++;
+ if (gameepisode > 3 && interstate >= 1)
+ { // Extended Wad levels: skip directly to the next level
+ interstate = 3;
+ }
+ switch (interstate)
+ {
+ case 0:
+ oldintertime = intertime + 300;
+ if (gameepisode > 3)
+ {
+ oldintertime = intertime + 1200;
+ }
+ break;
+ case 1:
+ oldintertime = intertime + 200;
+ break;
+ case 2:
+ oldintertime = INT_MAX;
+ break;
+ case 3:
+ cnt = 10;
+ break;
+ default:
+ break;
+ }
+ }
+ if (skipintermission)
+ {
+ if (interstate == 0 && intertime < 150)
+ {
+ intertime = 150;
+ skipintermission = false;
+ return;
+ }
+ else if (interstate < 2 && gameepisode < 4)
+ {
+ interstate = 2;
+ skipintermission = false;
+ S_StartSound(NULL, sfx_dorcls);
+ return;
+ }
+ interstate = 3;
+ cnt = 10;
+ skipintermission = false;
+ S_StartSound(NULL, sfx_dorcls);
+ }
+}
+
+//========================================================================
+//
+// IN_CheckForSkip
+//
+// Check to see if any player hit a key
+//========================================================================
+
+void IN_CheckForSkip(void)
+{
+ int i;
+ player_t *player;
+
+ for (i = 0, player = players; i < MAXPLAYERS; i++, player++)
+ {
+ if (playeringame[i])
+ {
+ if (player->cmd.buttons & BT_ATTACK)
+ {
+ if (!player->attackdown)
+ {
+ skipintermission = 1;
+ }
+ player->attackdown = true;
+ }
+ else
+ {
+ player->attackdown = false;
+ }
+ if (player->cmd.buttons & BT_USE)
+ {
+ if (!player->usedown)
+ {
+ skipintermission = 1;
+ }
+ player->usedown = true;
+ }
+ else
+ {
+ player->usedown = false;
+ }
+ }
+ }
+}
+
+//========================================================================
+//
+// IN_Drawer
+//
+//========================================================================
+
+void IN_Drawer(void)
+{
+ static int oldinterstate;
+
+ if (!intermission)
+ {
+ return;
+ }
+ if (interstate == 3)
+ {
+ return;
+ }
+ UpdateState |= I_FULLSCRN;
+ if (oldinterstate != 2 && interstate == 2)
+ {
+ S_StartSound(NULL, sfx_pstop);
+ }
+ oldinterstate = interstate;
+ switch (interstate)
+ {
+ case 0: // draw stats
+ IN_DrawStatBack();
+ switch (gametype)
+ {
+ case SINGLE:
+ IN_DrawSingleStats();
+ break;
+ case COOPERATIVE:
+ IN_DrawCoopStats();
+ break;
+ case DEATHMATCH:
+ IN_DrawDMStats();
+ break;
+ }
+ break;
+ case 1: // leaving old level
+ if (gameepisode < 4)
+ {
+ V_DrawPatch(0, 0, patchINTERPIC);
+ IN_DrawOldLevel();
+ }
+ break;
+ case 2: // going to the next level
+ if (gameepisode < 4)
+ {
+ V_DrawPatch(0, 0, patchINTERPIC);
+ IN_DrawYAH();
+ }
+ break;
+ case 3: // waiting before going to the next level
+ if (gameepisode < 4)
+ {
+ V_DrawPatch(0, 0, patchINTERPIC);
+ }
+ break;
+ default:
+ I_Error("IN_lude: Intermission state out of range.\n");
+ break;
+ }
+}
+
+//========================================================================
+//
+// IN_DrawStatBack
+//
+//========================================================================
+
+void IN_DrawStatBack(void)
+{
+ int x;
+ int y;
+
+ byte *src;
+ byte *dest;
+
+ src = W_CacheLumpName("FLOOR16", PU_CACHE);
+ dest = I_VideoBuffer;
+
+ for (y = 0; y < SCREENHEIGHT; y++)
+ {
+ for (x = 0; x < SCREENWIDTH / 64; x++)
+ {
+ memcpy(dest, src + ((y & 63) << 6), 64);
+ dest += 64;
+ }
+ if (SCREENWIDTH & 63)
+ {
+ memcpy(dest, src + ((y & 63) << 6), SCREENWIDTH & 63);
+ dest += (SCREENWIDTH & 63);
+ }
+ }
+}
+
+//========================================================================
+//
+// IN_DrawOldLevel
+//
+//========================================================================
+
+void IN_DrawOldLevel(void)
+{
+ int i;
+ int x;
+
+ x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
+ 7) / 2;
+ IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
+ x = 160 - MN_TextAWidth("FINISHED") / 2;
+ MN_DrTextA("FINISHED", x, 25);
+
+ if (prevmap == 9)
+ {
+ for (i = 0; i < gamemap - 1; i++)
+ {
+ V_DrawPatch(YAHspot[gameepisode - 1][i].x,
+ YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
+ }
+ if (!(intertime & 16))
+ {
+ V_DrawPatch(YAHspot[gameepisode - 1][8].x,
+ YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
+ }
+ }
+ else
+ {
+ for (i = 0; i < prevmap - 1; i++)
+ {
+ V_DrawPatch(YAHspot[gameepisode - 1][i].x,
+ YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
+ }
+ if (players[consoleplayer].didsecret)
+ {
+ V_DrawPatch(YAHspot[gameepisode - 1][8].x,
+ YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
+ }
+ if (!(intertime & 16))
+ {
+ V_DrawPatch(YAHspot[gameepisode - 1][prevmap - 1].x,
+ YAHspot[gameepisode - 1][prevmap - 1].y,
+ patchBEENTHERE);
+ }
+ }
+}
+
+//========================================================================
+//
+// IN_DrawYAH
+//
+//========================================================================
+
+void IN_DrawYAH(void)
+{
+ int i;
+ int x;
+
+ x = 160 - MN_TextAWidth("NOW ENTERING:") / 2;
+ MN_DrTextA("NOW ENTERING:", x, 10);
+ x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] +
+ 7) / 2;
+ IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] + 7, x, 20);
+
+ if (prevmap == 9)
+ {
+ prevmap = gamemap - 1;
+ }
+ for (i = 0; i < prevmap; i++)
+ {
+ V_DrawPatch(YAHspot[gameepisode - 1][i].x,
+ YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
+ }
+ if (players[consoleplayer].didsecret)
+ {
+ V_DrawPatch(YAHspot[gameepisode - 1][8].x,
+ YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
+ }
+ if (!(intertime & 16) || interstate == 3)
+ { // draw the destination 'X'
+ V_DrawPatch(YAHspot[gameepisode - 1][gamemap - 1].x,
+ YAHspot[gameepisode - 1][gamemap - 1].y, patchGOINGTHERE);
+ }
+}
+
+//========================================================================
+//
+// IN_DrawSingleStats
+//
+//========================================================================
+
+void IN_DrawSingleStats(void)
+{
+ int x;
+ static int sounds;
+
+ IN_DrTextB("KILLS", 50, 65);
+ IN_DrTextB("ITEMS", 50, 90);
+ IN_DrTextB("SECRETS", 50, 115);
+
+ x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
+ 7) / 2;
+ IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
+ x = 160 - MN_TextAWidth("FINISHED") / 2;
+ MN_DrTextA("FINISHED", x, 25);
+
+ if (intertime < 30)
+ {
+ sounds = 0;
+ return;
+ }
+ if (sounds < 1 && intertime >= 30)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ IN_DrawNumber(players[consoleplayer].killcount, 200, 65, 3);
+ V_DrawShadowedPatch(237, 65, FontBSlash);
+ IN_DrawNumber(totalkills, 248, 65, 3);
+ if (intertime < 60)
+ {
+ return;
+ }
+ if (sounds < 2 && intertime >= 60)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ IN_DrawNumber(players[consoleplayer].itemcount, 200, 90, 3);
+ V_DrawShadowedPatch(237, 90, FontBSlash);
+ IN_DrawNumber(totalitems, 248, 90, 3);
+ if (intertime < 90)
+ {
+ return;
+ }
+ if (sounds < 3 && intertime >= 90)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ IN_DrawNumber(players[consoleplayer].secretcount, 200, 115, 3);
+ V_DrawShadowedPatch(237, 115, FontBSlash);
+ IN_DrawNumber(totalsecret, 248, 115, 3);
+ if (intertime < 150)
+ {
+ return;
+ }
+ if (sounds < 4 && intertime >= 150)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+
+ if (gamemode != retail || gameepisode <= 3)
+ {
+ IN_DrTextB("TIME", 85, 160);
+ IN_DrawTime(155, 160, hours, minutes, seconds);
+ }
+ else
+ {
+ x = 160 - MN_TextAWidth("NOW ENTERING:") / 2;
+ MN_DrTextA("NOW ENTERING:", x, 160);
+ x = 160 -
+ MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] +
+ 7) / 2;
+ IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] + 7, x,
+ 170);
+ skipintermission = false;
+ }
+}
+
+//========================================================================
+//
+// IN_DrawCoopStats
+//
+//========================================================================
+
+void IN_DrawCoopStats(void)
+{
+ int i;
+ int x;
+ int ypos;
+
+ static int sounds;
+
+ IN_DrTextB("KILLS", 95, 35);
+ IN_DrTextB("BONUS", 155, 35);
+ IN_DrTextB("SECRET", 232, 35);
+ x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
+ 7) / 2;
+ IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
+ x = 160 - MN_TextAWidth("FINISHED") / 2;
+ MN_DrTextA("FINISHED", x, 25);
+
+ ypos = 50;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ V_DrawShadowedPatch(25, ypos,
+ W_CacheLumpNum(patchFaceOkayBase + i,
+ PU_CACHE));
+ if (intertime < 40)
+ {
+ sounds = 0;
+ ypos += 37;
+ continue;
+ }
+ else if (intertime >= 40 && sounds < 1)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ IN_DrawNumber(killPercent[i], 85, ypos + 10, 3);
+ V_DrawShadowedPatch(121, ypos + 10, FontBPercent);
+ IN_DrawNumber(bonusPercent[i], 160, ypos + 10, 3);
+ V_DrawShadowedPatch(196, ypos + 10, FontBPercent);
+ IN_DrawNumber(secretPercent[i], 237, ypos + 10, 3);
+ V_DrawShadowedPatch(273, ypos + 10, FontBPercent);
+ ypos += 37;
+ }
+ }
+}
+
+//========================================================================
+//
+// IN_DrawDMStats
+//
+//========================================================================
+
+void IN_DrawDMStats(void)
+{
+ int i;
+ int j;
+ int ypos;
+ int xpos;
+ int kpos;
+
+ static int sounds;
+
+ xpos = 90;
+ ypos = 55;
+
+ IN_DrTextB("TOTAL", 265, 30);
+ MN_DrTextA("VICTIMS", 140, 8);
+ for (i = 0; i < 7; i++)
+ {
+ MN_DrTextA(KillersText[i], 10, 80 + 9 * i);
+ }
+ if (intertime < 20)
+ {
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ V_DrawShadowedPatch(40,
+ ((ypos << FRACBITS) +
+ dSlideY[i] * intertime) >> FRACBITS,
+ W_CacheLumpNum(patchFaceOkayBase + i,
+ PU_CACHE));
+ V_DrawShadowedPatch(((xpos << FRACBITS) +
+ dSlideX[i] * intertime) >> FRACBITS, 18,
+ W_CacheLumpNum(patchFaceDeadBase + i,
+ PU_CACHE));
+ }
+ }
+ sounds = 0;
+ return;
+ }
+ if (intertime >= 20 && sounds < 1)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ if (intertime >= 100 && slaughterboy && sounds < 2)
+ {
+ S_StartSound(NULL, sfx_wpnup);
+ sounds++;
+ }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ if (intertime < 100 || i == consoleplayer)
+ {
+ V_DrawShadowedPatch(40, ypos,
+ W_CacheLumpNum(patchFaceOkayBase + i,
+ PU_CACHE));
+ V_DrawShadowedPatch(xpos, 18,
+ W_CacheLumpNum(patchFaceDeadBase + i,
+ PU_CACHE));
+ }
+ else
+ {
+ V_DrawTLPatch(40, ypos,
+ W_CacheLumpNum(patchFaceOkayBase + i,
+ PU_CACHE));
+ V_DrawTLPatch(xpos, 18,
+ W_CacheLumpNum(patchFaceDeadBase + i,
+ PU_CACHE));
+ }
+ kpos = 86;
+ for (j = 0; j < MAXPLAYERS; j++)
+ {
+ if (playeringame[j])
+ {
+ IN_DrawNumber(players[i].frags[j], kpos, ypos + 10, 3);
+ kpos += 43;
+ }
+ }
+ if (slaughterboy & (1 << i))
+ {
+ if (!(intertime & 16))
+ {
+ IN_DrawNumber(totalFrags[i], 263, ypos + 10, 3);
+ }
+ }
+ else
+ {
+ IN_DrawNumber(totalFrags[i], 263, ypos + 10, 3);
+ }
+ ypos += 36;
+ xpos += 43;
+ }
+ }
+}
+
+//========================================================================
+//
+// IN_DrawTime
+//
+//========================================================================
+
+void IN_DrawTime(int x, int y, int h, int m, int s)
+{
+ if (h)
+ {
+ IN_DrawNumber(h, x, y, 2);
+ IN_DrTextB(":", x + 26, y);
+ }
+ x += 34;
+ if (m || h)
+ {
+ IN_DrawNumber(m, x, y, 2);
+ }
+ x += 34;
+ if (s)
+ {
+ IN_DrTextB(":", x - 8, y);
+ IN_DrawNumber(s, x, y, 2);
+ }
+}
+
+//========================================================================
+//
+// IN_DrawNumber
+//
+//========================================================================
+
+void IN_DrawNumber(int val, int x, int y, int digits)
+{
+ patch_t *patch;
+ int xpos;
+ int oldval;
+ int realdigits;
+ boolean neg;
+
+ oldval = val;
+ xpos = x;
+ neg = false;
+ realdigits = 1;
+
+ if (val < 0)
+ { //...this should reflect negative frags
+ val = -val;
+ neg = true;
+ if (val > 99)
+ {
+ val = 99;
+ }
+ }
+ if (val > 9)
+ {
+ realdigits++;
+ if (digits < realdigits)
+ {
+ realdigits = digits;
+ val = 9;
+ }
+ }
+ if (val > 99)
+ {
+ realdigits++;
+ if (digits < realdigits)
+ {
+ realdigits = digits;
+ val = 99;
+ }
+ }
+ if (val > 999)
+ {
+ realdigits++;
+ if (digits < realdigits)
+ {
+ realdigits = digits;
+ val = 999;
+ }
+ }
+ if (digits == 4)
+ {
+ patch = FontBNumbers[val / 1000];
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2 - 12, y, patch);
+ }
+ if (digits > 2)
+ {
+ if (realdigits > 2)
+ {
+ patch = FontBNumbers[val / 100];
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ }
+ xpos += 12;
+ }
+ val = val % 100;
+ if (digits > 1)
+ {
+ if (val > 9)
+ {
+ patch = FontBNumbers[val / 10];
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ }
+ else if (digits == 2 || oldval > 99)
+ {
+ V_DrawShadowedPatch(xpos, y, FontBNumbers[0]);
+ }
+ xpos += 12;
+ }
+ val = val % 10;
+ patch = FontBNumbers[val];
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ if (neg)
+ {
+ patch = FontBNegative;
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2 - 12 * (realdigits),
+ y, patch);
+ }
+}
+
+//========================================================================
+//
+// IN_DrTextB
+//
+//========================================================================
+
+void IN_DrTextB(char *text, int x, int y)
+{
+ char c;
+ patch_t *p;
+
+ while ((c = *text++) != 0)
+ {
+ if (c < 33)
+ {
+ x += 8;
+ }
+ else
+ {
+ p = W_CacheLumpNum(FontBLump + c - 33, PU_CACHE);
+ V_DrawShadowedPatch(x, y, p);
+ x += p->width - 1;
+ }
+ }
+}