diff options
Diffstat (limited to 'src/heretic/info.c')
-rw-r--r-- | src/heretic/info.c | 129 |
1 files changed, 1 insertions, 128 deletions
diff --git a/src/heretic/info.c b/src/heretic/info.c index 7149220e..b6dd921f 100644 --- a/src/heretic/info.c +++ b/src/heretic/info.c @@ -22,7 +22,7 @@ // //----------------------------------------------------------------------------- #include "doomdef.h" -// generated by multigen +#include "p_action.h" char *sprnames[] = { "IMPX","ACLO","PTN1","SHLD","SHD2","BAGH","SPMP","INVS","PTN2","SOAR", @@ -41,133 +41,6 @@ char *sprnames[] = { NULL }; -void A_FreeTargMobj(); -void A_RestoreSpecialThing1(); -void A_RestoreSpecialThing2(); -void A_HideThing(); -void A_UnHideThing(); -void A_RestoreArtifact(); -void A_Scream(); -void A_Explode(); -void A_PodPain(); -void A_RemovePod(); -void A_MakePod(); -void A_InitKeyGizmo(); -void A_VolcanoSet(); -void A_VolcanoBlast(); -void A_BeastPuff(); -void A_VolcBallImpact(); -void A_SpawnTeleGlitter(); -void A_SpawnTeleGlitter2(); -void A_AccTeleGlitter(); -void A_Light0(); -void A_WeaponReady(); -void A_Lower(); -void A_Raise(); -void A_StaffAttackPL1(); -void A_ReFire(); -void A_StaffAttackPL2(); -void A_BeakReady(); -void A_BeakRaise(); -void A_BeakAttackPL1(); -void A_BeakAttackPL2(); -void A_GauntletAttack(); -void A_FireBlasterPL1(); -void A_FireBlasterPL2(); -void A_SpawnRippers(); -void A_FireMacePL1(); -void A_FireMacePL2(); -void A_MacePL1Check(); -void A_MaceBallImpact(); -void A_MaceBallImpact2(); -void A_DeathBallImpact(); -void A_FireSkullRodPL1(); -void A_FireSkullRodPL2(); -void A_SkullRodPL2Seek(); -void A_AddPlayerRain(); -void A_HideInCeiling(); -void A_SkullRodStorm(); -void A_RainImpact(); -void A_FireGoldWandPL1(); -void A_FireGoldWandPL2(); -void A_FirePhoenixPL1(); -void A_InitPhoenixPL2(); -void A_FirePhoenixPL2(); -void A_ShutdownPhoenixPL2(); -void A_PhoenixPuff(); -void A_RemovedPhoenixFunc(); -void A_FlameEnd(); -void A_FloatPuff(); -void A_FireCrossbowPL1(); -void A_FireCrossbowPL2(); -void A_BoltSpark(); -void A_Pain(); -void A_NoBlocking(); -void A_AddPlayerCorpse(); -void A_SkullPop(); -void A_FlameSnd(); -void A_CheckBurnGone(); -void A_CheckSkullFloor(); -void A_CheckSkullDone(); -void A_Feathers(); -void A_ChicLook(); -void A_ChicChase(); -void A_ChicPain(); -void A_FaceTarget(); -void A_ChicAttack(); -void A_Look(); -void A_Chase(); -void A_MummyAttack(); -void A_MummyAttack2(); -void A_MummySoul(); -void A_ContMobjSound(); -void A_MummyFX1Seek(); -void A_BeastAttack(); -void A_SnakeAttack(); -void A_SnakeAttack2(); -void A_HeadAttack(); -void A_BossDeath(); -void A_HeadIceImpact(); -void A_HeadFireGrow(); -void A_WhirlwindSeek(); -void A_ClinkAttack(); -void A_WizAtk1(); -void A_WizAtk2(); -void A_WizAtk3(); -void A_GhostOff(); -void A_ImpMeAttack(); -void A_ImpMsAttack(); -void A_ImpMsAttack2(); -void A_ImpDeath(); -void A_ImpXDeath1(); -void A_ImpXDeath2(); -void A_ImpExplode(); -void A_KnightAttack(); -void A_DripBlood(); -void A_Sor1Chase(); -void A_Sor1Pain(); -void A_Srcr1Attack(); -void A_SorZap(); -void A_SorcererRise(); -void A_SorRise(); -void A_SorSightSnd(); -void A_Srcr2Decide(); -void A_Srcr2Attack(); -void A_Sor2DthInit(); -void A_SorDSph(); -void A_Sor2DthLoop(); -void A_SorDExp(); -void A_SorDBon(); -void A_BlueSpark(); -void A_GenWizard(); -void A_MinotaurAtk1(); -void A_MinotaurDecide(); -void A_MinotaurAtk2(); -void A_MinotaurAtk3(); -void A_MinotaurCharge(); -void A_MntrFloorFire(); -void A_ESound(); - state_t states[NUMSTATES] = { {SPR_IMPX, 0, -1, NULL, S_NULL, 0, 0}, // S_NULL {SPR_ACLO, 4, 1050, A_FreeTargMobj, S_NULL, 0, 0}, // S_FREETARGMOBJ |