diff options
Diffstat (limited to 'src/heretic/info.c')
-rw-r--r-- | src/heretic/info.c | 5677 |
1 files changed, 5677 insertions, 0 deletions
diff --git a/src/heretic/info.c b/src/heretic/info.c new file mode 100644 index 00000000..759a42c4 --- /dev/null +++ b/src/heretic/info.c @@ -0,0 +1,5677 @@ +#include "DoomDef.h" +// generated by multigen + +char *sprnames[NUMSPRITES] = { +"IMPX","ACLO","PTN1","SHLD","SHD2","BAGH","SPMP","INVS","PTN2","SOAR", +"INVU","PWBK","EGGC","EGGM","FX01","SPHL","TRCH","FBMB","XPL1","ATLP", +"PPOD","AMG1","SPSH","LVAS","SLDG","SKH1","SKH2","SKH3","SKH4","CHDL", +"SRTC","SMPL","STGS","STGL","STCS","STCL","KFR1","BARL","BRPL","MOS1", +"MOS2","WTRH","HCOR","KGZ1","KGZB","KGZG","KGZY","VLCO","VFBL","VTFB", +"SFFI","TGLT","TELE","STFF","PUF3","PUF4","BEAK","WGNT","GAUN","PUF1", +"WBLS","BLSR","FX18","FX17","WMCE","MACE","FX02","WSKL","HROD","FX00", +"FX20","FX21","FX22","FX23","GWND","PUF2","WPHX","PHNX","FX04","FX08", +"FX09","WBOW","CRBW","FX03","BLOD","PLAY","FDTH","BSKL","CHKN","MUMM", +"FX15","BEAS","FRB1","SNKE","SNFX","HEAD","FX05","FX06","FX07","CLNK", +"WZRD","FX11","FX10","KNIG","SPAX","RAXE","SRCR","FX14","SOR2","SDTH", +"FX16","MNTR","FX12","FX13","AKYY","BKYY","CKYY","AMG2","AMM1","AMM2", +"AMC1","AMC2","AMS1","AMS2","AMP1","AMP2","AMB1","AMB2" +}; + +void A_FreeTargMobj (); +void A_RestoreSpecialThing1 (); +void A_RestoreSpecialThing2 (); +void A_HideThing (); +void A_UnHideThing (); +void A_RestoreArtifact (); +void A_Scream (); +void A_Explode (); +void A_PodPain (); +void A_RemovePod (); +void A_MakePod (); +void A_InitKeyGizmo (); +void A_VolcanoSet (); +void A_VolcanoBlast (); +void A_BeastPuff (); +void A_VolcBallImpact (); +void A_SpawnTeleGlitter (); +void A_SpawnTeleGlitter2 (); +void A_AccTeleGlitter (); +void A_Light0 (); +void A_WeaponReady (); +void A_Lower (); +void A_Raise (); +void A_StaffAttackPL1 (); +void A_ReFire (); +void A_StaffAttackPL2 (); +void A_BeakReady (); +void A_BeakRaise (); +void A_BeakAttackPL1 (); +void A_BeakAttackPL2 (); +void A_GauntletAttack (); +void A_FireBlasterPL1 (); +void A_FireBlasterPL2 (); +void A_SpawnRippers (); +void A_FireMacePL1 (); +void A_FireMacePL2 (); +void A_MacePL1Check (); +void A_MaceBallImpact (); +void A_MaceBallImpact2 (); +void A_DeathBallImpact (); +void A_FireSkullRodPL1 (); +void A_FireSkullRodPL2 (); +void A_SkullRodPL2Seek (); +void A_AddPlayerRain (); +void A_HideInCeiling (); +void A_SkullRodStorm (); +void A_RainImpact (); +void A_FireGoldWandPL1 (); +void A_FireGoldWandPL2 (); +void A_FirePhoenixPL1 (); +void A_InitPhoenixPL2 (); +void A_FirePhoenixPL2 (); +void A_ShutdownPhoenixPL2 (); +void A_PhoenixPuff (); +void A_FlameEnd (); +void A_FloatPuff (); +void A_FireCrossbowPL1 (); +void A_FireCrossbowPL2 (); +void A_BoltSpark (); +void A_Pain (); +void A_NoBlocking (); +void A_AddPlayerCorpse (); +void A_SkullPop (); +void A_FlameSnd (); +void A_CheckBurnGone (); +void A_CheckSkullFloor (); +void A_CheckSkullDone (); +void A_Feathers (); +void A_ChicLook (); +void A_ChicChase (); +void A_ChicPain (); +void A_FaceTarget (); +void A_ChicAttack (); +void A_Look (); +void A_Chase (); +void A_MummyAttack (); +void A_MummyAttack2 (); +void A_MummySoul (); +void A_ContMobjSound (); +void A_MummyFX1Seek (); +void A_BeastAttack (); +void A_SnakeAttack (); +void A_SnakeAttack2 (); +void A_HeadAttack (); +void A_BossDeath (); +void A_HeadIceImpact (); +void A_HeadFireGrow (); +void A_WhirlwindSeek (); +void A_ClinkAttack (); +void A_WizAtk1 (); +void A_WizAtk2 (); +void A_WizAtk3 (); +void A_GhostOff (); +void A_ImpMeAttack (); +void A_ImpMsAttack (); +void A_ImpMsAttack2 (); +void A_ImpDeath (); +void A_ImpXDeath1 (); +void A_ImpXDeath2 (); +void A_ImpExplode (); +void A_KnightAttack (); +void A_DripBlood (); +void A_Sor1Chase (); +void A_Sor1Pain (); +void A_Srcr1Attack (); +void A_SorZap (); +void A_SorcererRise (); +void A_SorRise (); +void A_SorSightSnd (); +void A_Srcr2Decide (); +void A_Srcr2Attack (); +void A_Sor2DthInit (); +void A_SorDSph (); +void A_Sor2DthLoop (); +void A_SorDExp (); +void A_SorDBon (); +void A_BlueSpark (); +void A_GenWizard (); +void A_MinotaurAtk1 (); +void A_MinotaurDecide (); +void A_MinotaurAtk2 (); +void A_MinotaurAtk3 (); +void A_MinotaurCharge (); +void A_MntrFloorFire (); +void A_ESound (); + +state_t states[NUMSTATES] = { +{SPR_IMPX,0,-1,NULL,S_NULL,0,0}, // S_NULL +{SPR_ACLO,4,1050,A_FreeTargMobj,S_NULL,0,0}, // S_FREETARGMOBJ +{SPR_PTN1,0,3,NULL,S_ITEM_PTN1_2,0,0}, // S_ITEM_PTN1_1 +{SPR_PTN1,1,3,NULL,S_ITEM_PTN1_3,0,0}, // S_ITEM_PTN1_2 +{SPR_PTN1,2,3,NULL,S_ITEM_PTN1_1,0,0}, // S_ITEM_PTN1_3 +{SPR_SHLD,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SHLD1 +{SPR_SHD2,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SHD2_1 +{SPR_BAGH,0,-1,NULL,S_NULL,0,0}, // S_ITEM_BAGH1 +{SPR_SPMP,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SPMP1 +{SPR_ACLO,4,1400,NULL,S_HIDESPECIAL2,0,0}, // S_HIDESPECIAL1 +{SPR_ACLO,0,4,A_RestoreSpecialThing1,S_HIDESPECIAL3,0,0}, // S_HIDESPECIAL2 +{SPR_ACLO,1,4,NULL,S_HIDESPECIAL4,0,0}, // S_HIDESPECIAL3 +{SPR_ACLO,0,4,NULL,S_HIDESPECIAL5,0,0}, // S_HIDESPECIAL4 +{SPR_ACLO,1,4,NULL,S_HIDESPECIAL6,0,0}, // S_HIDESPECIAL5 +{SPR_ACLO,2,4,NULL,S_HIDESPECIAL7,0,0}, // S_HIDESPECIAL6 +{SPR_ACLO,1,4,NULL,S_HIDESPECIAL8,0,0}, // S_HIDESPECIAL7 +{SPR_ACLO,2,4,NULL,S_HIDESPECIAL9,0,0}, // S_HIDESPECIAL8 +{SPR_ACLO,3,4,NULL,S_HIDESPECIAL10,0,0}, // S_HIDESPECIAL9 +{SPR_ACLO,2,4,NULL,S_HIDESPECIAL11,0,0}, // S_HIDESPECIAL10 +{SPR_ACLO,3,4,A_RestoreSpecialThing2,S_NULL,0,0}, // S_HIDESPECIAL11 +{SPR_ACLO,3,3,NULL,S_DORMANTARTI2,0,0}, // S_DORMANTARTI1 +{SPR_ACLO,2,3,NULL,S_DORMANTARTI3,0,0}, // S_DORMANTARTI2 +{SPR_ACLO,3,3,NULL,S_DORMANTARTI4,0,0}, // S_DORMANTARTI3 +{SPR_ACLO,2,3,NULL,S_DORMANTARTI5,0,0}, // S_DORMANTARTI4 +{SPR_ACLO,1,3,NULL,S_DORMANTARTI6,0,0}, // S_DORMANTARTI5 +{SPR_ACLO,2,3,NULL,S_DORMANTARTI7,0,0}, // S_DORMANTARTI6 +{SPR_ACLO,1,3,NULL,S_DORMANTARTI8,0,0}, // S_DORMANTARTI7 +{SPR_ACLO,0,3,NULL,S_DORMANTARTI9,0,0}, // S_DORMANTARTI8 +{SPR_ACLO,1,3,NULL,S_DORMANTARTI10,0,0}, // S_DORMANTARTI9 +{SPR_ACLO,0,3,NULL,S_DORMANTARTI11,0,0}, // S_DORMANTARTI10 +{SPR_ACLO,0,1400,A_HideThing,S_DORMANTARTI12,0,0}, // S_DORMANTARTI11 +{SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI13,0,0}, // S_DORMANTARTI12 +{SPR_ACLO,1,3,NULL,S_DORMANTARTI14,0,0}, // S_DORMANTARTI13 +{SPR_ACLO,0,3,NULL,S_DORMANTARTI15,0,0}, // S_DORMANTARTI14 +{SPR_ACLO,1,3,NULL,S_DORMANTARTI16,0,0}, // S_DORMANTARTI15 +{SPR_ACLO,2,3,NULL,S_DORMANTARTI17,0,0}, // S_DORMANTARTI16 +{SPR_ACLO,1,3,NULL,S_DORMANTARTI18,0,0}, // S_DORMANTARTI17 +{SPR_ACLO,2,3,NULL,S_DORMANTARTI19,0,0}, // S_DORMANTARTI18 +{SPR_ACLO,3,3,NULL,S_DORMANTARTI20,0,0}, // S_DORMANTARTI19 +{SPR_ACLO,2,3,NULL,S_DORMANTARTI21,0,0}, // S_DORMANTARTI20 +{SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI21 +{SPR_ACLO,3,3,NULL,S_DEADARTI2,0,0}, // S_DEADARTI1 +{SPR_ACLO,2,3,NULL,S_DEADARTI3,0,0}, // S_DEADARTI2 +{SPR_ACLO,3,3,NULL,S_DEADARTI4,0,0}, // S_DEADARTI3 +{SPR_ACLO,2,3,NULL,S_DEADARTI5,0,0}, // S_DEADARTI4 +{SPR_ACLO,1,3,NULL,S_DEADARTI6,0,0}, // S_DEADARTI5 +{SPR_ACLO,2,3,NULL,S_DEADARTI7,0,0}, // S_DEADARTI6 +{SPR_ACLO,1,3,NULL,S_DEADARTI8,0,0}, // S_DEADARTI7 +{SPR_ACLO,0,3,NULL,S_DEADARTI9,0,0}, // S_DEADARTI8 +{SPR_ACLO,1,3,NULL,S_DEADARTI10,0,0}, // S_DEADARTI9 +{SPR_ACLO,0,3,NULL,S_NULL,0,0}, // S_DEADARTI10 +{SPR_INVS,32768,350,NULL,S_ARTI_INVS1,0,0}, // S_ARTI_INVS1 +{SPR_PTN2,0,4,NULL,S_ARTI_PTN2_2,0,0}, // S_ARTI_PTN2_1 +{SPR_PTN2,1,4,NULL,S_ARTI_PTN2_3,0,0}, // S_ARTI_PTN2_2 +{SPR_PTN2,2,4,NULL,S_ARTI_PTN2_1,0,0}, // S_ARTI_PTN2_3 +{SPR_SOAR,0,5,NULL,S_ARTI_SOAR2,0,0}, // S_ARTI_SOAR1 +{SPR_SOAR,1,5,NULL,S_ARTI_SOAR3,0,0}, // S_ARTI_SOAR2 +{SPR_SOAR,2,5,NULL,S_ARTI_SOAR4,0,0}, // S_ARTI_SOAR3 +{SPR_SOAR,1,5,NULL,S_ARTI_SOAR1,0,0}, // S_ARTI_SOAR4 +{SPR_INVU,0,3,NULL,S_ARTI_INVU2,0,0}, // S_ARTI_INVU1 +{SPR_INVU,1,3,NULL,S_ARTI_INVU3,0,0}, // S_ARTI_INVU2 +{SPR_INVU,2,3,NULL,S_ARTI_INVU4,0,0}, // S_ARTI_INVU3 +{SPR_INVU,3,3,NULL,S_ARTI_INVU1,0,0}, // S_ARTI_INVU4 +{SPR_PWBK,0,350,NULL,S_ARTI_PWBK1,0,0}, // S_ARTI_PWBK1 +{SPR_EGGC,0,6,NULL,S_ARTI_EGGC2,0,0}, // S_ARTI_EGGC1 +{SPR_EGGC,1,6,NULL,S_ARTI_EGGC3,0,0}, // S_ARTI_EGGC2 +{SPR_EGGC,2,6,NULL,S_ARTI_EGGC4,0,0}, // S_ARTI_EGGC3 +{SPR_EGGC,1,6,NULL,S_ARTI_EGGC1,0,0}, // S_ARTI_EGGC4 +{SPR_EGGM,0,4,NULL,S_EGGFX2,0,0}, // S_EGGFX1 +{SPR_EGGM,1,4,NULL,S_EGGFX3,0,0}, // S_EGGFX2 +{SPR_EGGM,2,4,NULL,S_EGGFX4,0,0}, // S_EGGFX3 +{SPR_EGGM,3,4,NULL,S_EGGFX5,0,0}, // S_EGGFX4 +{SPR_EGGM,4,4,NULL,S_EGGFX1,0,0}, // S_EGGFX5 +{SPR_FX01,32772,3,NULL,S_EGGFXI1_2,0,0}, // S_EGGFXI1_1 +{SPR_FX01,32773,3,NULL,S_EGGFXI1_3,0,0}, // S_EGGFXI1_2 +{SPR_FX01,32774,3,NULL,S_EGGFXI1_4,0,0}, // S_EGGFXI1_3 +{SPR_FX01,32775,3,NULL,S_NULL,0,0}, // S_EGGFXI1_4 +{SPR_SPHL,0,350,NULL,S_ARTI_SPHL1,0,0}, // S_ARTI_SPHL1 +{SPR_TRCH,32768,3,NULL,S_ARTI_TRCH2,0,0}, // S_ARTI_TRCH1 +{SPR_TRCH,32769,3,NULL,S_ARTI_TRCH3,0,0}, // S_ARTI_TRCH2 +{SPR_TRCH,32770,3,NULL,S_ARTI_TRCH1,0,0}, // S_ARTI_TRCH3 +{SPR_FBMB,4,350,NULL,S_ARTI_FBMB1,0,0}, // S_ARTI_FBMB1 +{SPR_FBMB,0,10,NULL,S_FIREBOMB2,0,0}, // S_FIREBOMB1 +{SPR_FBMB,1,10,NULL,S_FIREBOMB3,0,0}, // S_FIREBOMB2 +{SPR_FBMB,2,10,NULL,S_FIREBOMB4,0,0}, // S_FIREBOMB3 +{SPR_FBMB,3,10,NULL,S_FIREBOMB5,0,0}, // S_FIREBOMB4 +{SPR_FBMB,4,6,A_Scream,S_FIREBOMB6,0,0}, // S_FIREBOMB5 +{SPR_XPL1,32768,4,A_Explode,S_FIREBOMB7,0,0}, // S_FIREBOMB6 +{SPR_XPL1,32769,4,NULL,S_FIREBOMB8,0,0}, // S_FIREBOMB7 +{SPR_XPL1,32770,4,NULL,S_FIREBOMB9,0,0}, // S_FIREBOMB8 +{SPR_XPL1,32771,4,NULL,S_FIREBOMB10,0,0}, // S_FIREBOMB9 +{SPR_XPL1,32772,4,NULL,S_FIREBOMB11,0,0}, // S_FIREBOMB10 +{SPR_XPL1,32773,4,NULL,S_NULL,0,0}, // S_FIREBOMB11 +{SPR_ATLP,0,4,NULL,S_ARTI_ATLP2,0,0}, // S_ARTI_ATLP1 +{SPR_ATLP,1,4,NULL,S_ARTI_ATLP3,0,0}, // S_ARTI_ATLP2 +{SPR_ATLP,2,4,NULL,S_ARTI_ATLP4,0,0}, // S_ARTI_ATLP3 +{SPR_ATLP,1,4,NULL,S_ARTI_ATLP1,0,0}, // S_ARTI_ATLP4 +{SPR_PPOD,0,10,NULL,S_POD_WAIT1,0,0}, // S_POD_WAIT1 +{SPR_PPOD,1,14,A_PodPain,S_POD_WAIT1,0,0}, // S_POD_PAIN1 +{SPR_PPOD,32770,5,A_RemovePod,S_POD_DIE2,0,0}, // S_POD_DIE1 +{SPR_PPOD,32771,5,A_Scream,S_POD_DIE3,0,0}, // S_POD_DIE2 +{SPR_PPOD,32772,5,A_Explode,S_POD_DIE4,0,0}, // S_POD_DIE3 +{SPR_PPOD,32773,10,NULL,S_FREETARGMOBJ,0,0}, // S_POD_DIE4 +{SPR_PPOD,8,3,NULL,S_POD_GROW2,0,0}, // S_POD_GROW1 +{SPR_PPOD,9,3,NULL,S_POD_GROW3,0,0}, // S_POD_GROW2 +{SPR_PPOD,10,3,NULL,S_POD_GROW4,0,0}, // S_POD_GROW3 +{SPR_PPOD,11,3,NULL,S_POD_GROW5,0,0}, // S_POD_GROW4 +{SPR_PPOD,12,3,NULL,S_POD_GROW6,0,0}, // S_POD_GROW5 +{SPR_PPOD,13,3,NULL,S_POD_GROW7,0,0}, // S_POD_GROW6 +{SPR_PPOD,14,3,NULL,S_POD_GROW8,0,0}, // S_POD_GROW7 +{SPR_PPOD,15,3,NULL,S_POD_WAIT1,0,0}, // S_POD_GROW8 +{SPR_PPOD,6,8,NULL,S_PODGOO2,0,0}, // S_PODGOO1 +{SPR_PPOD,7,8,NULL,S_PODGOO1,0,0}, // S_PODGOO2 +{SPR_PPOD,6,10,NULL,S_NULL,0,0}, // S_PODGOOX +{SPR_AMG1,0,35,A_MakePod,S_PODGENERATOR,0,0}, // S_PODGENERATOR +{SPR_SPSH,0,8,NULL,S_SPLASH2,0,0}, // S_SPLASH1 +{SPR_SPSH,1,8,NULL,S_SPLASH3,0,0}, // S_SPLASH2 +{SPR_SPSH,2,8,NULL,S_SPLASH4,0,0}, // S_SPLASH3 +{SPR_SPSH,3,16,NULL,S_NULL,0,0}, // S_SPLASH4 +{SPR_SPSH,3,10,NULL,S_NULL,0,0}, // S_SPLASHX +{SPR_SPSH,4,5,NULL,S_SPLASHBASE2,0,0}, // S_SPLASHBASE1 +{SPR_SPSH,5,5,NULL,S_SPLASHBASE3,0,0}, // S_SPLASHBASE2 +{SPR_SPSH,6,5,NULL,S_SPLASHBASE4,0,0}, // S_SPLASHBASE3 +{SPR_SPSH,7,5,NULL,S_SPLASHBASE5,0,0}, // S_SPLASHBASE4 +{SPR_SPSH,8,5,NULL,S_SPLASHBASE6,0,0}, // S_SPLASHBASE5 +{SPR_SPSH,9,5,NULL,S_SPLASHBASE7,0,0}, // S_SPLASHBASE6 +{SPR_SPSH,10,5,NULL,S_NULL,0,0}, // S_SPLASHBASE7 +{SPR_LVAS,32768,5,NULL,S_LAVASPLASH2,0,0}, // S_LAVASPLASH1 +{SPR_LVAS,32769,5,NULL,S_LAVASPLASH3,0,0}, // S_LAVASPLASH2 +{SPR_LVAS,32770,5,NULL,S_LAVASPLASH4,0,0}, // S_LAVASPLASH3 +{SPR_LVAS,32771,5,NULL,S_LAVASPLASH5,0,0}, // S_LAVASPLASH4 +{SPR_LVAS,32772,5,NULL,S_LAVASPLASH6,0,0}, // S_LAVASPLASH5 +{SPR_LVAS,32773,5,NULL,S_NULL,0,0}, // S_LAVASPLASH6 +{SPR_LVAS,32774,5,NULL,S_LAVASMOKE2,0,0}, // S_LAVASMOKE1 +{SPR_LVAS,32775,5,NULL,S_LAVASMOKE3,0,0}, // S_LAVASMOKE2 +{SPR_LVAS,32776,5,NULL,S_LAVASMOKE4,0,0}, // S_LAVASMOKE3 +{SPR_LVAS,32777,5,NULL,S_LAVASMOKE5,0,0}, // S_LAVASMOKE4 +{SPR_LVAS,32778,5,NULL,S_NULL,0,0}, // S_LAVASMOKE5 +{SPR_SLDG,0,8,NULL,S_SLUDGECHUNK2,0,0}, // S_SLUDGECHUNK1 +{SPR_SLDG,1,8,NULL,S_SLUDGECHUNK3,0,0}, // S_SLUDGECHUNK2 +{SPR_SLDG,2,8,NULL,S_SLUDGECHUNK4,0,0}, // S_SLUDGECHUNK3 +{SPR_SLDG,3,8,NULL,S_NULL,0,0}, // S_SLUDGECHUNK4 +{SPR_SLDG,3,6,NULL,S_NULL,0,0}, // S_SLUDGECHUNKX +{SPR_SLDG,4,5,NULL,S_SLUDGESPLASH2,0,0}, // S_SLUDGESPLASH1 +{SPR_SLDG,5,5,NULL,S_SLUDGESPLASH3,0,0}, // S_SLUDGESPLASH2 +{SPR_SLDG,6,5,NULL,S_SLUDGESPLASH4,0,0}, // S_SLUDGESPLASH3 +{SPR_SLDG,7,5,NULL,S_NULL,0,0}, // S_SLUDGESPLASH4 +{SPR_SKH1,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG70_1 +{SPR_SKH2,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG60_1 +{SPR_SKH3,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG45_1 +{SPR_SKH4,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG35_1 +{SPR_CHDL,0,4,NULL,S_CHANDELIER2,0,0}, // S_CHANDELIER1 +{SPR_CHDL,1,4,NULL,S_CHANDELIER3,0,0}, // S_CHANDELIER2 +{SPR_CHDL,2,4,NULL,S_CHANDELIER1,0,0}, // S_CHANDELIER3 +{SPR_SRTC,0,4,NULL,S_SERPTORCH2,0,0}, // S_SERPTORCH1 +{SPR_SRTC,1,4,NULL,S_SERPTORCH3,0,0}, // S_SERPTORCH2 +{SPR_SRTC,2,4,NULL,S_SERPTORCH1,0,0}, // S_SERPTORCH3 +{SPR_SMPL,0,-1,NULL,S_NULL,0,0}, // S_SMALLPILLAR +{SPR_STGS,0,-1,NULL,S_NULL,0,0}, // S_STALAGMITESMALL +{SPR_STGL,0,-1,NULL,S_NULL,0,0}, // S_STALAGMITELARGE +{SPR_STCS,0,-1,NULL,S_NULL,0,0}, // S_STALACTITESMALL +{SPR_STCL,0,-1,NULL,S_NULL,0,0}, // S_STALACTITELARGE +{SPR_KFR1,32768,3,NULL,S_FIREBRAZIER2,0,0}, // S_FIREBRAZIER1 +{SPR_KFR1,32769,3,NULL,S_FIREBRAZIER3,0,0}, // S_FIREBRAZIER2 +{SPR_KFR1,32770,3,NULL,S_FIREBRAZIER4,0,0}, // S_FIREBRAZIER3 +{SPR_KFR1,32771,3,NULL,S_FIREBRAZIER5,0,0}, // S_FIREBRAZIER4 +{SPR_KFR1,32772,3,NULL,S_FIREBRAZIER6,0,0}, // S_FIREBRAZIER5 +{SPR_KFR1,32773,3,NULL,S_FIREBRAZIER7,0,0}, // S_FIREBRAZIER6 +{SPR_KFR1,32774,3,NULL,S_FIREBRAZIER8,0,0}, // S_FIREBRAZIER7 +{SPR_KFR1,32775,3,NULL,S_FIREBRAZIER1,0,0}, // S_FIREBRAZIER8 +{SPR_BARL,0,-1,NULL,S_NULL,0,0}, // S_BARREL +{SPR_BRPL,0,-1,NULL,S_NULL,0,0}, // S_BRPILLAR +{SPR_MOS1,0,-1,NULL,S_NULL,0,0}, // S_MOSS1 +{SPR_MOS2,0,-1,NULL,S_NULL,0,0}, // S_MOSS2 +{SPR_WTRH,32768,6,NULL,S_WALLTORCH2,0,0}, // S_WALLTORCH1 +{SPR_WTRH,32769,6,NULL,S_WALLTORCH3,0,0}, // S_WALLTORCH2 +{SPR_WTRH,32770,6,NULL,S_WALLTORCH1,0,0}, // S_WALLTORCH3 +{SPR_HCOR,0,-1,NULL,S_NULL,0,0}, // S_HANGINGCORPSE +{SPR_KGZ1,0,1,NULL,S_KEYGIZMO2,0,0}, // S_KEYGIZMO1 +{SPR_KGZ1,0,1,A_InitKeyGizmo,S_KEYGIZMO3,0,0}, // S_KEYGIZMO2 +{SPR_KGZ1,0,-1,NULL,S_NULL,0,0}, // S_KEYGIZMO3 +{SPR_KGZB,0,1,NULL,S_KGZ_START,0,0}, // S_KGZ_START +{SPR_KGZB,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_BLUEFLOAT1 +{SPR_KGZG,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_GREENFLOAT1 +{SPR_KGZY,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_YELLOWFLOAT1 +{SPR_VLCO,0,350,NULL,S_VOLCANO2,0,0}, // S_VOLCANO1 +{SPR_VLCO,0,35,A_VolcanoSet,S_VOLCANO3,0,0}, // S_VOLCANO2 +{SPR_VLCO,1,3,NULL,S_VOLCANO4,0,0}, // S_VOLCANO3 +{SPR_VLCO,2,3,NULL,S_VOLCANO5,0,0}, // S_VOLCANO4 +{SPR_VLCO,3,3,NULL,S_VOLCANO6,0,0}, // S_VOLCANO5 +{SPR_VLCO,1,3,NULL,S_VOLCANO7,0,0}, // S_VOLCANO6 +{SPR_VLCO,2,3,NULL,S_VOLCANO8,0,0}, // S_VOLCANO7 +{SPR_VLCO,3,3,NULL,S_VOLCANO9,0,0}, // S_VOLCANO8 +{SPR_VLCO,4,10,A_VolcanoBlast,S_VOLCANO2,0,0}, // S_VOLCANO9 +{SPR_VFBL,0,4,A_BeastPuff,S_VOLCANOBALL2,0,0}, // S_VOLCANOBALL1 +{SPR_VFBL,1,4,A_BeastPuff,S_VOLCANOBALL1,0,0}, // S_VOLCANOBALL2 +{SPR_XPL1,0,4,A_VolcBallImpact,S_VOLCANOBALLX2,0,0}, // S_VOLCANOBALLX1 +{SPR_XPL1,1,4,NULL,S_VOLCANOBALLX3,0,0}, // S_VOLCANOBALLX2 +{SPR_XPL1,2,4,NULL,S_VOLCANOBALLX4,0,0}, // S_VOLCANOBALLX3 +{SPR_XPL1,3,4,NULL,S_VOLCANOBALLX5,0,0}, // S_VOLCANOBALLX4 +{SPR_XPL1,4,4,NULL,S_VOLCANOBALLX6,0,0}, // S_VOLCANOBALLX5 +{SPR_XPL1,5,4,NULL,S_NULL,0,0}, // S_VOLCANOBALLX6 +{SPR_VTFB,0,4,NULL,S_VOLCANOTBALL2,0,0}, // S_VOLCANOTBALL1 +{SPR_VTFB,1,4,NULL,S_VOLCANOTBALL1,0,0}, // S_VOLCANOTBALL2 +{SPR_SFFI,2,4,NULL,S_VOLCANOTBALLX2,0,0}, // S_VOLCANOTBALLX1 +{SPR_SFFI,1,4,NULL,S_VOLCANOTBALLX3,0,0}, // S_VOLCANOTBALLX2 +{SPR_SFFI,0,4,NULL,S_VOLCANOTBALLX4,0,0}, // S_VOLCANOTBALLX3 +{SPR_SFFI,1,4,NULL,S_VOLCANOTBALLX5,0,0}, // S_VOLCANOTBALLX4 +{SPR_SFFI,2,4,NULL,S_VOLCANOTBALLX6,0,0}, // S_VOLCANOTBALLX5 +{SPR_SFFI,3,4,NULL,S_VOLCANOTBALLX7,0,0}, // S_VOLCANOTBALLX6 +{SPR_SFFI,4,4,NULL,S_NULL,0,0}, // S_VOLCANOTBALLX7 +{SPR_TGLT,0,8,A_SpawnTeleGlitter,S_TELEGLITGEN1,0,0}, // S_TELEGLITGEN1 +{SPR_TGLT,5,8,A_SpawnTeleGlitter2,S_TELEGLITGEN2,0,0}, // S_TELEGLITGEN2 +{SPR_TGLT,32768,2,NULL,S_TELEGLITTER1_2,0,0}, // S_TELEGLITTER1_1 +{SPR_TGLT,32769,2,A_AccTeleGlitter,S_TELEGLITTER1_3,0,0}, // S_TELEGLITTER1_2 +{SPR_TGLT,32770,2,NULL,S_TELEGLITTER1_4,0,0}, // S_TELEGLITTER1_3 +{SPR_TGLT,32771,2,A_AccTeleGlitter,S_TELEGLITTER1_5,0,0}, // S_TELEGLITTER1_4 +{SPR_TGLT,32772,2,NULL,S_TELEGLITTER1_1,0,0}, // S_TELEGLITTER1_5 +{SPR_TGLT,32773,2,NULL,S_TELEGLITTER2_2,0,0}, // S_TELEGLITTER2_1 +{SPR_TGLT,32774,2,A_AccTeleGlitter,S_TELEGLITTER2_3,0,0}, // S_TELEGLITTER2_2 +{SPR_TGLT,32775,2,NULL,S_TELEGLITTER2_4,0,0}, // S_TELEGLITTER2_3 +{SPR_TGLT,32776,2,A_AccTeleGlitter,S_TELEGLITTER2_5,0,0}, // S_TELEGLITTER2_4 +{SPR_TGLT,32777,2,NULL,S_TELEGLITTER2_1,0,0}, // S_TELEGLITTER2_5 +{SPR_TELE,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG1 +{SPR_TELE,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2 +{SPR_TELE,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3 +{SPR_TELE,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4 +{SPR_TELE,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5 +{SPR_TELE,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6 +{SPR_TELE,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7 +{SPR_TELE,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8 +{SPR_TELE,32774,6,NULL,S_TFOG10,0,0}, // S_TFOG9 +{SPR_TELE,32773,6,NULL,S_TFOG11,0,0}, // S_TFOG10 +{SPR_TELE,32772,6,NULL,S_TFOG12,0,0}, // S_TFOG11 +{SPR_TELE,32771,6,NULL,S_TFOG13,0,0}, // S_TFOG12 +{SPR_TELE,32770,6,NULL,S_NULL,0,0}, // S_TFOG13 +{SPR_STFF,0,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE +{SPR_STFF,0,1,A_WeaponReady,S_STAFFREADY,0,0}, // S_STAFFREADY +{SPR_STFF,0,1,A_Lower,S_STAFFDOWN,0,0}, // S_STAFFDOWN +{SPR_STFF,0,1,A_Raise,S_STAFFUP,0,0}, // S_STAFFUP +{SPR_STFF,3,4,A_WeaponReady,S_STAFFREADY2_2,0,0}, // S_STAFFREADY2_1 +{SPR_STFF,4,4,A_WeaponReady,S_STAFFREADY2_3,0,0}, // S_STAFFREADY2_2 +{SPR_STFF,5,4,A_WeaponReady,S_STAFFREADY2_1,0,0}, // S_STAFFREADY2_3 +{SPR_STFF,3,1,A_Lower,S_STAFFDOWN2,0,0}, // S_STAFFDOWN2 +{SPR_STFF,3,1,A_Raise,S_STAFFUP2,0,0}, // S_STAFFUP2 +{SPR_STFF,1,6,NULL,S_STAFFATK1_2,0,0}, // S_STAFFATK1_1 +{SPR_STFF,2,8,A_StaffAttackPL1,S_STAFFATK1_3,0,0}, // S_STAFFATK1_2 +{SPR_STFF,1,8,A_ReFire,S_STAFFREADY,0,0}, // S_STAFFATK1_3 +{SPR_STFF,6,6,NULL,S_STAFFATK2_2,0,0}, // S_STAFFATK2_1 +{SPR_STFF,7,8,A_StaffAttackPL2,S_STAFFATK2_3,0,0}, // S_STAFFATK2_2 +{SPR_STFF,6,8,A_ReFire,S_STAFFREADY2_1,0,0}, // S_STAFFATK2_3 +{SPR_PUF3,32768,4,NULL,S_STAFFPUFF2,0,0}, // S_STAFFPUFF1 +{SPR_PUF3,1,4,NULL,S_STAFFPUFF3,0,0}, // S_STAFFPUFF2 +{SPR_PUF3,2,4,NULL,S_STAFFPUFF4,0,0}, // S_STAFFPUFF3 +{SPR_PUF3,3,4,NULL,S_NULL,0,0}, // S_STAFFPUFF4 +{SPR_PUF4,32768,4,NULL,S_STAFFPUFF2_2,0,0}, // S_STAFFPUFF2_1 +{SPR_PUF4,32769,4,NULL,S_STAFFPUFF2_3,0,0}, // S_STAFFPUFF2_2 +{SPR_PUF4,32770,4,NULL,S_STAFFPUFF2_4,0,0}, // S_STAFFPUFF2_3 +{SPR_PUF4,32771,4,NULL,S_STAFFPUFF2_5,0,0}, // S_STAFFPUFF2_4 +{SPR_PUF4,32772,4,NULL,S_STAFFPUFF2_6,0,0}, // S_STAFFPUFF2_5 +{SPR_PUF4,32773,4,NULL,S_NULL,0,0}, // S_STAFFPUFF2_6 +{SPR_BEAK,0,1,A_BeakReady,S_BEAKREADY,0,0}, // S_BEAKREADY +{SPR_BEAK,0,1,A_Lower,S_BEAKDOWN,0,0}, // S_BEAKDOWN +{SPR_BEAK,0,1,A_BeakRaise,S_BEAKUP,0,0}, // S_BEAKUP +{SPR_BEAK,0,18,A_BeakAttackPL1,S_BEAKREADY,0,0}, // S_BEAKATK1_1 +{SPR_BEAK,0,12,A_BeakAttackPL2,S_BEAKREADY,0,0}, // S_BEAKATK2_1 +{SPR_WGNT,0,-1,NULL,S_NULL,0,0}, // S_WGNT +{SPR_GAUN,0,1,A_WeaponReady,S_GAUNTLETREADY,0,0}, // S_GAUNTLETREADY +{SPR_GAUN,0,1,A_Lower,S_GAUNTLETDOWN,0,0}, // S_GAUNTLETDOWN +{SPR_GAUN,0,1,A_Raise,S_GAUNTLETUP,0,0}, // S_GAUNTLETUP +{SPR_GAUN,6,4,A_WeaponReady,S_GAUNTLETREADY2_2,0,0}, // S_GAUNTLETREADY2_1 +{SPR_GAUN,7,4,A_WeaponReady,S_GAUNTLETREADY2_3,0,0}, // S_GAUNTLETREADY2_2 +{SPR_GAUN,8,4,A_WeaponReady,S_GAUNTLETREADY2_1,0,0}, // S_GAUNTLETREADY2_3 +{SPR_GAUN,6,1,A_Lower,S_GAUNTLETDOWN2,0,0}, // S_GAUNTLETDOWN2 +{SPR_GAUN,6,1,A_Raise,S_GAUNTLETUP2,0,0}, // S_GAUNTLETUP2 +{SPR_GAUN,1,4,NULL,S_GAUNTLETATK1_2,0,0}, // S_GAUNTLETATK1_1 +{SPR_GAUN,2,4,NULL,S_GAUNTLETATK1_3,0,0}, // S_GAUNTLETATK1_2 +{SPR_GAUN,32771,4,A_GauntletAttack,S_GAUNTLETATK1_4,0,0}, // S_GAUNTLETATK1_3 +{SPR_GAUN,32772,4,A_GauntletAttack,S_GAUNTLETATK1_5,0,0}, // S_GAUNTLETATK1_4 +{SPR_GAUN,32773,4,A_GauntletAttack,S_GAUNTLETATK1_6,0,0}, // S_GAUNTLETATK1_5 +{SPR_GAUN,2,4,A_ReFire,S_GAUNTLETATK1_7,0,0}, // S_GAUNTLETATK1_6 +{SPR_GAUN,1,4,A_Light0,S_GAUNTLETREADY,0,0}, // S_GAUNTLETATK1_7 +{SPR_GAUN,9,4,NULL,S_GAUNTLETATK2_2,0,0}, // S_GAUNTLETATK2_1 +{SPR_GAUN,10,4,NULL,S_GAUNTLETATK2_3,0,0}, // S_GAUNTLETATK2_2 +{SPR_GAUN,32779,4,A_GauntletAttack,S_GAUNTLETATK2_4,0,0}, // S_GAUNTLETATK2_3 +{SPR_GAUN,32780,4,A_GauntletAttack,S_GAUNTLETATK2_5,0,0}, // S_GAUNTLETATK2_4 +{SPR_GAUN,32781,4,A_GauntletAttack,S_GAUNTLETATK2_6,0,0}, // S_GAUNTLETATK2_5 +{SPR_GAUN,10,4,A_ReFire,S_GAUNTLETATK2_7,0,0}, // S_GAUNTLETATK2_6 +{SPR_GAUN,9,4,A_Light0,S_GAUNTLETREADY2_1,0,0}, // S_GAUNTLETATK2_7 +{SPR_PUF1,32768,4,NULL,S_GAUNTLETPUFF1_2,0,0}, // S_GAUNTLETPUFF1_1 +{SPR_PUF1,32769,4,NULL,S_GAUNTLETPUFF1_3,0,0}, // S_GAUNTLETPUFF1_2 +{SPR_PUF1,32770,4,NULL,S_GAUNTLETPUFF1_4,0,0}, // S_GAUNTLETPUFF1_3 +{SPR_PUF1,32771,4,NULL,S_NULL,0,0}, // S_GAUNTLETPUFF1_4 +{SPR_PUF1,32772,4,NULL,S_GAUNTLETPUFF2_2,0,0}, // S_GAUNTLETPUFF2_1 +{SPR_PUF1,32773,4,NULL,S_GAUNTLETPUFF2_3,0,0}, // S_GAUNTLETPUFF2_2 +{SPR_PUF1,32774,4,NULL,S_GAUNTLETPUFF2_4,0,0}, // S_GAUNTLETPUFF2_3 +{SPR_PUF1,32775,4,NULL,S_NULL,0,0}, // S_GAUNTLETPUFF2_4 +{SPR_WBLS,0,-1,NULL,S_NULL,0,0}, // S_BLSR +{SPR_BLSR,0,1,A_WeaponReady,S_BLASTERREADY,0,0}, // S_BLASTERREADY +{SPR_BLSR,0,1,A_Lower,S_BLASTERDOWN,0,0}, // S_BLASTERDOWN +{SPR_BLSR,0,1,A_Raise,S_BLASTERUP,0,0}, // S_BLASTERUP +{SPR_BLSR,1,3,NULL,S_BLASTERATK1_2,0,0}, // S_BLASTERATK1_1 +{SPR_BLSR,2,3,NULL,S_BLASTERATK1_3,0,0}, // S_BLASTERATK1_2 +{SPR_BLSR,3,2,A_FireBlasterPL1,S_BLASTERATK1_4,0,0}, // S_BLASTERATK1_3 +{SPR_BLSR,2,2,NULL,S_BLASTERATK1_5,0,0}, // S_BLASTERATK1_4 +{SPR_BLSR,1,2,NULL,S_BLASTERATK1_6,0,0}, // S_BLASTERATK1_5 +{SPR_BLSR,0,0,A_ReFire,S_BLASTERREADY,0,0}, // S_BLASTERATK1_6 +{SPR_BLSR,1,0,NULL,S_BLASTERATK2_2,0,0}, // S_BLASTERATK2_1 +{SPR_BLSR,2,0,NULL,S_BLASTERATK2_3,0,0}, // S_BLASTERATK2_2 +{SPR_BLSR,3,3,A_FireBlasterPL2,S_BLASTERATK2_4,0,0}, // S_BLASTERATK2_3 +{SPR_BLSR,2,4,NULL,S_BLASTERATK2_5,0,0}, // S_BLASTERATK2_4 +{SPR_BLSR,1,4,NULL,S_BLASTERATK2_6,0,0}, // S_BLASTERATK2_5 +{SPR_BLSR,0,0,A_ReFire,S_BLASTERREADY,0,0}, // S_BLASTERATK2_6 +{SPR_ACLO,4,200,NULL,S_BLASTERFX1_1,0,0}, // S_BLASTERFX1_1 +{SPR_FX18,32768,3,A_SpawnRippers,S_BLASTERFXI1_2,0,0}, // S_BLASTERFXI1_1 +{SPR_FX18,32769,3,NULL,S_BLASTERFXI1_3,0,0}, // S_BLASTERFXI1_2 +{SPR_FX18,32770,4,NULL,S_BLASTERFXI1_4,0,0}, // S_BLASTERFXI1_3 +{SPR_FX18,32771,4,NULL,S_BLASTERFXI1_5,0,0}, // S_BLASTERFXI1_4 +{SPR_FX18,32772,4,NULL,S_BLASTERFXI1_6,0,0}, // S_BLASTERFXI1_5 +{SPR_FX18,32773,4,NULL,S_BLASTERFXI1_7,0,0}, // S_BLASTERFXI1_6 +{SPR_FX18,32774,4,NULL,S_NULL,0,0}, // S_BLASTERFXI1_7 +{SPR_FX18,7,4,NULL,S_BLASTERSMOKE2,0,0}, // S_BLASTERSMOKE1 +{SPR_FX18,8,4,NULL,S_BLASTERSMOKE3,0,0}, // S_BLASTERSMOKE2 +{SPR_FX18,9,4,NULL,S_BLASTERSMOKE4,0,0}, // S_BLASTERSMOKE3 +{SPR_FX18,10,4,NULL,S_BLASTERSMOKE5,0,0}, // S_BLASTERSMOKE4 +{SPR_FX18,11,4,NULL,S_NULL,0,0}, // S_BLASTERSMOKE5 +{SPR_FX18,12,4,NULL,S_RIPPER2,0,0}, // S_RIPPER1 +{SPR_FX18,13,5,NULL,S_RIPPER1,0,0}, // S_RIPPER2 +{SPR_FX18,32782,4,NULL,S_RIPPERX2,0,0}, // S_RIPPERX1 +{SPR_FX18,32783,4,NULL,S_RIPPERX3,0,0}, // S_RIPPERX2 +{SPR_FX18,32784,4,NULL,S_RIPPERX4,0,0}, // S_RIPPERX3 +{SPR_FX18,32785,4,NULL,S_RIPPERX5,0,0}, // S_RIPPERX4 +{SPR_FX18,32786,4,NULL,S_NULL,0,0}, // S_RIPPERX5 +{SPR_FX17,32768,4,NULL,S_BLASTERPUFF1_2,0,0}, // S_BLASTERPUFF1_1 +{SPR_FX17,32769,4,NULL,S_BLASTERPUFF1_3,0,0}, // S_BLASTERPUFF1_2 +{SPR_FX17,32770,4,NULL,S_BLASTERPUFF1_4,0,0}, // S_BLASTERPUFF1_3 +{SPR_FX17,32771,4,NULL,S_BLASTERPUFF1_5,0,0}, // S_BLASTERPUFF1_4 +{SPR_FX17,32772,4,NULL,S_NULL,0,0}, // S_BLASTERPUFF1_5 +{SPR_FX17,32773,3,NULL,S_BLASTERPUFF2_2,0,0}, // S_BLASTERPUFF2_1 +{SPR_FX17,32774,3,NULL,S_BLASTERPUFF2_3,0,0}, // S_BLASTERPUFF2_2 +{SPR_FX17,32775,4,NULL,S_BLASTERPUFF2_4,0,0}, // S_BLASTERPUFF2_3 +{SPR_FX17,32776,4,NULL,S_BLASTERPUFF2_5,0,0}, // S_BLASTERPUFF2_4 +{SPR_FX17,32777,4,NULL,S_BLASTERPUFF2_6,0,0}, // S_BLASTERPUFF2_5 +{SPR_FX17,32778,4,NULL,S_BLASTERPUFF2_7,0,0}, // S_BLASTERPUFF2_6 +{SPR_FX17,32779,4,NULL,S_NULL,0,0}, // S_BLASTERPUFF2_7 +{SPR_WMCE,0,-1,NULL,S_NULL,0,0}, // S_WMCE +{SPR_MACE,0,1,A_WeaponReady,S_MACEREADY,0,0}, // S_MACEREADY +{SPR_MACE,0,1,A_Lower,S_MACEDOWN,0,0}, // S_MACEDOWN +{SPR_MACE,0,1,A_Raise,S_MACEUP,0,0}, // S_MACEUP +{SPR_MACE,1,4,NULL,S_MACEATK1_2,0,0}, // S_MACEATK1_1 +{SPR_MACE,2,3,A_FireMacePL1,S_MACEATK1_3,0,0}, // S_MACEATK1_2 +{SPR_MACE,3,3,A_FireMacePL1,S_MACEATK1_4,0,0}, // S_MACEATK1_3 +{SPR_MACE,4,3,A_FireMacePL1,S_MACEATK1_5,0,0}, // S_MACEATK1_4 +{SPR_MACE,5,3,A_FireMacePL1,S_MACEATK1_6,0,0}, // S_MACEATK1_5 +{SPR_MACE,2,4,A_ReFire,S_MACEATK1_7,0,0}, // S_MACEATK1_6 +{SPR_MACE,3,4,NULL,S_MACEATK1_8,0,0}, // S_MACEATK1_7 +{SPR_MACE,4,4,NULL,S_MACEATK1_9,0,0}, // S_MACEATK1_8 +{SPR_MACE,5,4,NULL,S_MACEATK1_10,0,0}, // S_MACEATK1_9 +{SPR_MACE,1,4,NULL,S_MACEREADY,0,0}, // S_MACEATK1_10 +{SPR_MACE,1,4,NULL,S_MACEATK2_2,0,0}, // S_MACEATK2_1 +{SPR_MACE,3,4,A_FireMacePL2,S_MACEATK2_3,0,0}, // S_MACEATK2_2 +{SPR_MACE,1,4,NULL,S_MACEATK2_4,0,0}, // S_MACEATK2_3 +{SPR_MACE,0,8,A_ReFire,S_MACEREADY,0,0}, // S_MACEATK2_4 +{SPR_FX02,0,4,A_MacePL1Check,S_MACEFX1_2,0,0}, // S_MACEFX1_1 +{SPR_FX02,1,4,A_MacePL1Check,S_MACEFX1_1,0,0}, // S_MACEFX1_2 +{SPR_FX02,32773,4,A_MaceBallImpact,S_MACEFXI1_2,0,0}, // S_MACEFXI1_1 +{SPR_FX02,32774,4,NULL,S_MACEFXI1_3,0,0}, // S_MACEFXI1_2 +{SPR_FX02,32775,4,NULL,S_MACEFXI1_4,0,0}, // S_MACEFXI1_3 +{SPR_FX02,32776,4,NULL,S_MACEFXI1_5,0,0}, // S_MACEFXI1_4 +{SPR_FX02,32777,4,NULL,S_NULL,0,0}, // S_MACEFXI1_5 +{SPR_FX02,2,4,NULL,S_MACEFX2_2,0,0}, // S_MACEFX2_1 +{SPR_FX02,3,4,NULL,S_MACEFX2_1,0,0}, // S_MACEFX2_2 +{SPR_FX02,32773,4,A_MaceBallImpact2,S_MACEFXI1_2,0,0}, // S_MACEFXI2_1 +{SPR_FX02,0,4,NULL,S_MACEFX3_2,0,0}, // S_MACEFX3_1 +{SPR_FX02,1,4,NULL,S_MACEFX3_1,0,0}, // S_MACEFX3_2 +{SPR_FX02,4,99,NULL,S_MACEFX4_1,0,0}, // S_MACEFX4_1 +{SPR_FX02,32770,4,A_DeathBallImpact,S_MACEFXI1_2,0,0}, // S_MACEFXI4_1 +{SPR_WSKL,0,-1,NULL,S_NULL,0,0}, // S_WSKL +{SPR_HROD,0,1,A_WeaponReady,S_HORNRODREADY,0,0}, // S_HORNRODREADY +{SPR_HROD,0,1,A_Lower,S_HORNRODDOWN,0,0}, // S_HORNRODDOWN +{SPR_HROD,0,1,A_Raise,S_HORNRODUP,0,0}, // S_HORNRODUP +{SPR_HROD,0,4,A_FireSkullRodPL1,S_HORNRODATK1_2,0,0}, // S_HORNRODATK1_1 +{SPR_HROD,1,4,A_FireSkullRodPL1,S_HORNRODATK1_3,0,0}, // S_HORNRODATK1_2 +{SPR_HROD,1,0,A_ReFire,S_HORNRODREADY,0,0}, // S_HORNRODATK1_3 +{SPR_HROD,2,2,NULL,S_HORNRODATK2_2,0,0}, // S_HORNRODATK2_1 +{SPR_HROD,3,3,NULL,S_HORNRODATK2_3,0,0}, // S_HORNRODATK2_2 +{SPR_HROD,4,2,NULL,S_HORNRODATK2_4,0,0}, // S_HORNRODATK2_3 +{SPR_HROD,5,3,NULL,S_HORNRODATK2_5,0,0}, // S_HORNRODATK2_4 +{SPR_HROD,6,4,A_FireSkullRodPL2,S_HORNRODATK2_6,0,0}, // S_HORNRODATK2_5 +{SPR_HROD,5,2,NULL,S_HORNRODATK2_7,0,0}, // S_HORNRODATK2_6 +{SPR_HROD,4,3,NULL,S_HORNRODATK2_8,0,0}, // S_HORNRODATK2_7 +{SPR_HROD,3,2,NULL,S_HORNRODATK2_9,0,0}, // S_HORNRODATK2_8 +{SPR_HROD,2,2,A_ReFire,S_HORNRODREADY,0,0}, // S_HORNRODATK2_9 +{SPR_FX00,32768,6,NULL,S_HRODFX1_2,0,0}, // S_HRODFX1_1 +{SPR_FX00,32769,6,NULL,S_HRODFX1_1,0,0}, // S_HRODFX1_2 +{SPR_FX00,32775,5,NULL,S_HRODFXI1_2,0,0}, // S_HRODFXI1_1 +{SPR_FX00,32776,5,NULL,S_HRODFXI1_3,0,0}, // S_HRODFXI1_2 +{SPR_FX00,32777,4,NULL,S_HRODFXI1_4,0,0}, // S_HRODFXI1_3 +{SPR_FX00,32778,4,NULL,S_HRODFXI1_5,0,0}, // S_HRODFXI1_4 +{SPR_FX00,32779,3,NULL,S_HRODFXI1_6,0,0}, // S_HRODFXI1_5 +{SPR_FX00,32780,3,NULL,S_NULL,0,0}, // S_HRODFXI1_6 +{SPR_FX00,32770,3,NULL,S_HRODFX2_2,0,0}, // S_HRODFX2_1 +{SPR_FX00,32771,3,A_SkullRodPL2Seek,S_HRODFX2_3,0,0}, // S_HRODFX2_2 +{SPR_FX00,32772,3,NULL,S_HRODFX2_4,0,0}, // S_HRODFX2_3 +{SPR_FX00,32773,3,A_SkullRodPL2Seek,S_HRODFX2_1,0,0}, // S_HRODFX2_4 +{SPR_FX00,32775,5,A_AddPlayerRain,S_HRODFXI2_2,0,0}, // S_HRODFXI2_1 +{SPR_FX00,32776,5,NULL,S_HRODFXI2_3,0,0}, // S_HRODFXI2_2 +{SPR_FX00,32777,4,NULL,S_HRODFXI2_4,0,0}, // S_HRODFXI2_3 +{SPR_FX00,32778,3,NULL,S_HRODFXI2_5,0,0}, // S_HRODFXI2_4 +{SPR_FX00,32779,3,NULL,S_HRODFXI2_6,0,0}, // S_HRODFXI2_5 +{SPR_FX00,32780,3,NULL,S_HRODFXI2_7,0,0}, // S_HRODFXI2_6 +{SPR_FX00,6,1,A_HideInCeiling,S_HRODFXI2_8,0,0}, // S_HRODFXI2_7 +{SPR_FX00,6,1,A_SkullRodStorm,S_HRODFXI2_8,0,0}, // S_HRODFXI2_8 +{SPR_FX20,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR1_1 +{SPR_FX21,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR2_1 +{SPR_FX22,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR3_1 +{SPR_FX23,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR4_1 +{SPR_FX20,32769,4,A_RainImpact,S_RAINPLR1X_2,0,0}, // S_RAINPLR1X_1 +{SPR_FX20,32770,4,NULL,S_RAINPLR1X_3,0,0}, // S_RAINPLR1X_2 +{SPR_FX20,32771,4,NULL,S_RAINPLR1X_4,0,0}, // S_RAINPLR1X_3 +{SPR_FX20,32772,4,NULL,S_RAINPLR1X_5,0,0}, // S_RAINPLR1X_4 +{SPR_FX20,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR1X_5 +{SPR_FX21,32769,4,A_RainImpact,S_RAINPLR2X_2,0,0}, // S_RAINPLR2X_1 +{SPR_FX21,32770,4,NULL,S_RAINPLR2X_3,0,0}, // S_RAINPLR2X_2 +{SPR_FX21,32771,4,NULL,S_RAINPLR2X_4,0,0}, // S_RAINPLR2X_3 +{SPR_FX21,32772,4,NULL,S_RAINPLR2X_5,0,0}, // S_RAINPLR2X_4 +{SPR_FX21,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR2X_5 +{SPR_FX22,32769,4,A_RainImpact,S_RAINPLR3X_2,0,0}, // S_RAINPLR3X_1 +{SPR_FX22,32770,4,NULL,S_RAINPLR3X_3,0,0}, // S_RAINPLR3X_2 +{SPR_FX22,32771,4,NULL,S_RAINPLR3X_4,0,0}, // S_RAINPLR3X_3 +{SPR_FX22,32772,4,NULL,S_RAINPLR3X_5,0,0}, // S_RAINPLR3X_4 +{SPR_FX22,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR3X_5 +{SPR_FX23,32769,4,A_RainImpact,S_RAINPLR4X_2,0,0}, // S_RAINPLR4X_1 +{SPR_FX23,32770,4,NULL,S_RAINPLR4X_3,0,0}, // S_RAINPLR4X_2 +{SPR_FX23,32771,4,NULL,S_RAINPLR4X_4,0,0}, // S_RAINPLR4X_3 +{SPR_FX23,32772,4,NULL,S_RAINPLR4X_5,0,0}, // S_RAINPLR4X_4 +{SPR_FX23,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR4X_5 +{SPR_FX20,32774,4,NULL,S_RAINAIRXPLR1_2,0,0}, // S_RAINAIRXPLR1_1 +{SPR_FX21,32774,4,NULL,S_RAINAIRXPLR2_2,0,0}, // S_RAINAIRXPLR2_1 +{SPR_FX22,32774,4,NULL,S_RAINAIRXPLR3_2,0,0}, // S_RAINAIRXPLR3_1 +{SPR_FX23,32774,4,NULL,S_RAINAIRXPLR4_2,0,0}, // S_RAINAIRXPLR4_1 +{SPR_FX20,32775,4,NULL,S_RAINAIRXPLR1_3,0,0}, // S_RAINAIRXPLR1_2 +{SPR_FX21,32775,4,NULL,S_RAINAIRXPLR2_3,0,0}, // S_RAINAIRXPLR2_2 +{SPR_FX22,32775,4,NULL,S_RAINAIRXPLR3_3,0,0}, // S_RAINAIRXPLR3_2 +{SPR_FX23,32775,4,NULL,S_RAINAIRXPLR4_3,0,0}, // S_RAINAIRXPLR4_2 +{SPR_FX20,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR1_3 +{SPR_FX21,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR2_3 +{SPR_FX22,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR3_3 +{SPR_FX23,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR4_3 +{SPR_GWND,0,1,A_WeaponReady,S_GOLDWANDREADY,0,0}, // S_GOLDWANDREADY +{SPR_GWND,0,1,A_Lower,S_GOLDWANDDOWN,0,0}, // S_GOLDWANDDOWN +{SPR_GWND,0,1,A_Raise,S_GOLDWANDUP,0,0}, // S_GOLDWANDUP +{SPR_GWND,1,3,NULL,S_GOLDWANDATK1_2,0,0}, // S_GOLDWANDATK1_1 +{SPR_GWND,2,5,A_FireGoldWandPL1,S_GOLDWANDATK1_3,0,0}, // S_GOLDWANDATK1_2 +{SPR_GWND,3,3,NULL,S_GOLDWANDATK1_4,0,0}, // S_GOLDWANDATK1_3 +{SPR_GWND,3,0,A_ReFire,S_GOLDWANDREADY,0,0}, // S_GOLDWANDATK1_4 +{SPR_GWND,1,3,NULL,S_GOLDWANDATK2_2,0,0}, // S_GOLDWANDATK2_1 +{SPR_GWND,2,4,A_FireGoldWandPL2,S_GOLDWANDATK2_3,0,0}, // S_GOLDWANDATK2_2 +{SPR_GWND,3,3,NULL,S_GOLDWANDATK2_4,0,0}, // S_GOLDWANDATK2_3 +{SPR_GWND,3,0,A_ReFire,S_GOLDWANDREADY,0,0}, // S_GOLDWANDATK2_4 +{SPR_FX01,32768,6,NULL,S_GWANDFX1_2,0,0}, // S_GWANDFX1_1 +{SPR_FX01,32769,6,NULL,S_GWANDFX1_1,0,0}, // S_GWANDFX1_2 +{SPR_FX01,32772,3,NULL,S_GWANDFXI1_2,0,0}, // S_GWANDFXI1_1 +{SPR_FX01,32773,3,NULL,S_GWANDFXI1_3,0,0}, // S_GWANDFXI1_2 +{SPR_FX01,32774,3,NULL,S_GWANDFXI1_4,0,0}, // S_GWANDFXI1_3 +{SPR_FX01,32775,3,NULL,S_NULL,0,0}, // S_GWANDFXI1_4 +{SPR_FX01,32770,6,NULL,S_GWANDFX2_2,0,0}, // S_GWANDFX2_1 +{SPR_FX01,32771,6,NULL,S_GWANDFX2_1,0,0}, // S_GWANDFX2_2 +{SPR_PUF2,32768,3,NULL,S_GWANDPUFF1_2,0,0}, // S_GWANDPUFF1_1 +{SPR_PUF2,32769,3,NULL,S_GWANDPUFF1_3,0,0}, // S_GWANDPUFF1_2 +{SPR_PUF2,32770,3,NULL,S_GWANDPUFF1_4,0,0}, // S_GWANDPUFF1_3 +{SPR_PUF2,32771,3,NULL,S_GWANDPUFF1_5,0,0}, // S_GWANDPUFF1_4 +{SPR_PUF2,32772,3,NULL,S_NULL,0,0}, // S_GWANDPUFF1_5 +{SPR_WPHX,0,-1,NULL,S_NULL,0,0}, // S_WPHX +{SPR_PHNX,0,1,A_WeaponReady,S_PHOENIXREADY,0,0}, // S_PHOENIXREADY +{SPR_PHNX,0,1,A_Lower,S_PHOENIXDOWN,0,0}, // S_PHOENIXDOWN +{SPR_PHNX,0,1,A_Raise,S_PHOENIXUP,0,0}, // S_PHOENIXUP +{SPR_PHNX,1,5,NULL,S_PHOENIXATK1_2,0,0}, // S_PHOENIXATK1_1 +{SPR_PHNX,2,7,A_FirePhoenixPL1,S_PHOENIXATK1_3,0,0}, // S_PHOENIXATK1_2 +{SPR_PHNX,3,4,NULL,S_PHOENIXATK1_4,0,0}, // S_PHOENIXATK1_3 +{SPR_PHNX,1,4,NULL,S_PHOENIXATK1_5,0,0}, // S_PHOENIXATK1_4 +{SPR_PHNX,1,0,A_ReFire,S_PHOENIXREADY,0,0}, // S_PHOENIXATK1_5 +{SPR_PHNX,1,3,A_InitPhoenixPL2,S_PHOENIXATK2_2,0,0}, // S_PHOENIXATK2_1 +{SPR_PHNX,32770,1,A_FirePhoenixPL2,S_PHOENIXATK2_3,0,0}, // S_PHOENIXATK2_2 +{SPR_PHNX,1,4,A_ReFire,S_PHOENIXATK2_4,0,0}, // S_PHOENIXATK2_3 +{SPR_PHNX,1,4,A_ShutdownPhoenixPL2,S_PHOENIXREADY,0,0}, // S_PHOENIXATK2_4 +{SPR_FX04,32768,4,A_PhoenixPuff,S_PHOENIXFX1_1,0,0}, // S_PHOENIXFX1_1 +{SPR_FX08,32768,6,A_Explode,S_PHOENIXFXI1_2,0,0}, // S_PHOENIXFXI1_1 +{SPR_FX08,32769,5,NULL,S_PHOENIXFXI1_3,0,0}, // S_PHOENIXFXI1_2 +{SPR_FX08,32770,5,NULL,S_PHOENIXFXI1_4,0,0}, // S_PHOENIXFXI1_3 +{SPR_FX08,32771,4,NULL,S_PHOENIXFXI1_5,0,0}, // S_PHOENIXFXI1_4 +{SPR_FX08,32772,4,NULL,S_PHOENIXFXI1_6,0,0}, // S_PHOENIXFXI1_5 +{SPR_FX08,32773,4,NULL,S_PHOENIXFXI1_7,0,0}, // S_PHOENIXFXI1_6 +{SPR_FX08,32774,4,NULL,S_PHOENIXFXI1_8,0,0}, // S_PHOENIXFXI1_7 +{SPR_FX08,32775,4,NULL,S_NULL,0,0}, // S_PHOENIXFXI1_8 +{SPR_FX04,1,4,NULL,S_PHOENIXPUFF2,0,0}, // S_PHOENIXPUFF1 +{SPR_FX04,2,4,NULL,S_PHOENIXPUFF3,0,0}, // S_PHOENIXPUFF2 +{SPR_FX04,3,4,NULL,S_PHOENIXPUFF4,0,0}, // S_PHOENIXPUFF3 +{SPR_FX04,4,4,NULL,S_PHOENIXPUFF5,0,0}, // S_PHOENIXPUFF4 +{SPR_FX04,5,4,NULL,S_NULL,0,0}, // S_PHOENIXPUFF5 +{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_2,0,0}, // S_PHOENIXFX2_1 +{SPR_FX09,32769,2,NULL,S_PHOENIXFX2_3,0,0}, // S_PHOENIXFX2_2 +{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_4,0,0}, // S_PHOENIXFX2_3 +{SPR_FX09,32769,2,NULL,S_PHOENIXFX2_5,0,0}, // S_PHOENIXFX2_4 +{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_6,0,0}, // S_PHOENIXFX2_5 +{SPR_FX09,32769,2,A_FlameEnd,S_PHOENIXFX2_7,0,0}, // S_PHOENIXFX2_6 +{SPR_FX09,32770,2,NULL,S_PHOENIXFX2_8,0,0}, // S_PHOENIXFX2_7 +{SPR_FX09,32771,2,NULL,S_PHOENIXFX2_9,0,0}, // S_PHOENIXFX2_8 +{SPR_FX09,32772,2,NULL,S_PHOENIXFX2_10,0,0}, // S_PHOENIXFX2_9 +{SPR_FX09,32773,2,NULL,S_NULL,0,0}, // S_PHOENIXFX2_10 +{SPR_FX09,32774,3,NULL,S_PHOENIXFXI2_2,0,0}, // S_PHOENIXFXI2_1 +{SPR_FX09,32775,3,A_FloatPuff,S_PHOENIXFXI2_3,0,0}, // S_PHOENIXFXI2_2 +{SPR_FX09,32776,4,NULL,S_PHOENIXFXI2_4,0,0}, // S_PHOENIXFXI2_3 +{SPR_FX09,32777,5,NULL,S_PHOENIXFXI2_5,0,0}, // S_PHOENIXFXI2_4 +{SPR_FX09,32778,5,NULL,S_NULL,0,0}, // S_PHOENIXFXI2_5 +{SPR_WBOW,0,-1,NULL,S_NULL,0,0}, // S_WBOW +{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW2,0,0}, // S_CRBOW1 +{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW3,0,0}, // S_CRBOW2 +{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW4,0,0}, // S_CRBOW3 +{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW5,0,0}, // S_CRBOW4 +{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW6,0,0}, // S_CRBOW5 +{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW7,0,0}, // S_CRBOW6 +{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW8,0,0}, // S_CRBOW7 +{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW9,0,0}, // S_CRBOW8 +{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW10,0,0}, // S_CRBOW9 +{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW11,0,0}, // S_CRBOW10 +{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW12,0,0}, // S_CRBOW11 +{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW13,0,0}, // S_CRBOW12 +{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW14,0,0}, // S_CRBOW13 +{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW15,0,0}, // S_CRBOW14 +{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW16,0,0}, // S_CRBOW15 +{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW17,0,0}, // S_CRBOW16 +{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW18,0,0}, // S_CRBOW17 +{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW1,0,0}, // S_CRBOW18 +{SPR_CRBW,0,1,A_Lower,S_CRBOWDOWN,0,0}, // S_CRBOWDOWN +{SPR_CRBW,0,1,A_Raise,S_CRBOWUP,0,0}, // S_CRBOWUP +{SPR_CRBW,3,6,A_FireCrossbowPL1,S_CRBOWATK1_2,0,0}, // S_CRBOWATK1_1 +{SPR_CRBW,4,3,NULL,S_CRBOWATK1_3,0,0}, // S_CRBOWATK1_2 +{SPR_CRBW,5,3,NULL,S_CRBOWATK1_4,0,0}, // S_CRBOWATK1_3 +{SPR_CRBW,6,3,NULL,S_CRBOWATK1_5,0,0}, // S_CRBOWATK1_4 +{SPR_CRBW,7,3,NULL,S_CRBOWATK1_6,0,0}, // S_CRBOWATK1_5 +{SPR_CRBW,0,4,NULL,S_CRBOWATK1_7,0,0}, // S_CRBOWATK1_6 +{SPR_CRBW,1,4,NULL,S_CRBOWATK1_8,0,0}, // S_CRBOWATK1_7 +{SPR_CRBW,2,5,A_ReFire,S_CRBOW1,0,0}, // S_CRBOWATK1_8 +{SPR_CRBW,3,5,A_FireCrossbowPL2,S_CRBOWATK2_2,0,0}, // S_CRBOWATK2_1 +{SPR_CRBW,4,3,NULL,S_CRBOWATK2_3,0,0}, // S_CRBOWATK2_2 +{SPR_CRBW,5,2,NULL,S_CRBOWATK2_4,0,0}, // S_CRBOWATK2_3 +{SPR_CRBW,6,3,NULL,S_CRBOWATK2_5,0,0}, // S_CRBOWATK2_4 +{SPR_CRBW,7,2,NULL,S_CRBOWATK2_6,0,0}, // S_CRBOWATK2_5 +{SPR_CRBW,0,3,NULL,S_CRBOWATK2_7,0,0}, // S_CRBOWATK2_6 +{SPR_CRBW,1,3,NULL,S_CRBOWATK2_8,0,0}, // S_CRBOWATK2_7 +{SPR_CRBW,2,4,A_ReFire,S_CRBOW1,0,0}, // S_CRBOWATK2_8 +{SPR_FX03,32769,1,NULL,S_CRBOWFX1,0,0}, // S_CRBOWFX1 +{SPR_FX03,32775,8,NULL,S_CRBOWFXI1_2,0,0}, // S_CRBOWFXI1_1 +{SPR_FX03,32776,8,NULL,S_CRBOWFXI1_3,0,0}, // S_CRBOWFXI1_2 +{SPR_FX03,32777,8,NULL,S_NULL,0,0}, // S_CRBOWFXI1_3 +{SPR_FX03,32769,1,A_BoltSpark,S_CRBOWFX2,0,0}, // S_CRBOWFX2 +{SPR_FX03,32768,1,NULL,S_CRBOWFX3,0,0}, // S_CRBOWFX3 +{SPR_FX03,32770,8,NULL,S_CRBOWFXI3_2,0,0}, // S_CRBOWFXI3_1 +{SPR_FX03,32771,8,NULL,S_CRBOWFXI3_3,0,0}, // S_CRBOWFXI3_2 +{SPR_FX03,32772,8,NULL,S_NULL,0,0}, // S_CRBOWFXI3_3 +{SPR_FX03,32773,8,NULL,S_CRBOWFX4_2,0,0}, // S_CRBOWFX4_1 +{SPR_FX03,32774,8,NULL,S_NULL,0,0}, // S_CRBOWFX4_2 +{SPR_BLOD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1 +{SPR_BLOD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2 +{SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3 +{SPR_BLOD,2,8,NULL,S_BLOODSPLATTER2,0,0}, // S_BLOODSPLATTER1 +{SPR_BLOD,1,8,NULL,S_BLOODSPLATTER3,0,0}, // S_BLOODSPLATTER2 +{SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOODSPLATTER3 +{SPR_BLOD,0,6,NULL,S_NULL,0,0}, // S_BLOODSPLATTERX +{SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY +{SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 +{SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 +{SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 +{SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 +{SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1 +{SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2 +{SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN +{SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2 +{SPR_PLAY,7,6,NULL,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1 +{SPR_PLAY,8,6,A_Scream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2 +{SPR_PLAY,9,6,NULL,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3 +{SPR_PLAY,10,6,NULL,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4 +{SPR_PLAY,11,6,A_NoBlocking,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5 +{SPR_PLAY,12,6,NULL,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6 +{SPR_PLAY,13,6,NULL,S_PLAY_DIE8,0,0}, // S_PLAY_DIE7 +{SPR_PLAY,14,6,NULL,S_PLAY_DIE9,0,0}, // S_PLAY_DIE8 +{SPR_PLAY,15,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_PLAY_DIE9 +{SPR_PLAY,16,5,A_Scream,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1 +{SPR_PLAY,17,5,A_SkullPop,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2 +{SPR_PLAY,18,5,A_NoBlocking,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3 +{SPR_PLAY,19,5,NULL,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4 +{SPR_PLAY,20,5,NULL,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5 +{SPR_PLAY,21,5,NULL,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6 +{SPR_PLAY,22,5,NULL,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7 +{SPR_PLAY,23,5,NULL,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8 +{SPR_PLAY,24,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_PLAY_XDIE9 +{SPR_FDTH,32768,5,A_FlameSnd,S_PLAY_FDTH2,0,0}, // S_PLAY_FDTH1 +{SPR_FDTH,32769,4,NULL,S_PLAY_FDTH3,0,0}, // S_PLAY_FDTH2 +{SPR_FDTH,32770,5,NULL,S_PLAY_FDTH4,0,0}, // S_PLAY_FDTH3 +{SPR_FDTH,32771,4,A_Scream,S_PLAY_FDTH5,0,0}, // S_PLAY_FDTH4 +{SPR_FDTH,32772,5,NULL,S_PLAY_FDTH6,0,0}, // S_PLAY_FDTH5 +{SPR_FDTH,32773,4,NULL,S_PLAY_FDTH7,0,0}, // S_PLAY_FDTH6 +{SPR_FDTH,32774,5,A_FlameSnd,S_PLAY_FDTH8,0,0}, // S_PLAY_FDTH7 +{SPR_FDTH,32775,4,NULL,S_PLAY_FDTH9,0,0}, // S_PLAY_FDTH8 +{SPR_FDTH,32776,5,NULL,S_PLAY_FDTH10,0,0}, // S_PLAY_FDTH9 +{SPR_FDTH,32777,4,NULL,S_PLAY_FDTH11,0,0}, // S_PLAY_FDTH10 +{SPR_FDTH,32778,5,NULL,S_PLAY_FDTH12,0,0}, // S_PLAY_FDTH11 +{SPR_FDTH,32779,4,NULL,S_PLAY_FDTH13,0,0}, // S_PLAY_FDTH12 +{SPR_FDTH,32780,5,NULL,S_PLAY_FDTH14,0,0}, // S_PLAY_FDTH13 +{SPR_FDTH,32781,4,NULL,S_PLAY_FDTH15,0,0}, // S_PLAY_FDTH14 +{SPR_FDTH,32782,5,A_NoBlocking,S_PLAY_FDTH16,0,0}, // S_PLAY_FDTH15 +{SPR_FDTH,32783,4,NULL,S_PLAY_FDTH17,0,0}, // S_PLAY_FDTH16 +{SPR_FDTH,32784,5,NULL,S_PLAY_FDTH18,0,0}, // S_PLAY_FDTH17 +{SPR_FDTH,32785,4,NULL,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH18 +{SPR_ACLO,4,35,A_CheckBurnGone,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH19 +{SPR_ACLO,4,8,NULL,S_NULL,0,0}, // S_PLAY_FDTH20 +{SPR_BSKL,0,5,A_CheckSkullFloor,S_BLOODYSKULL2,0,0}, // S_BLOODYSKULL1 +{SPR_BSKL,1,5,A_CheckSkullFloor,S_BLOODYSKULL3,0,0}, // S_BLOODYSKULL2 +{SPR_BSKL,2,5,A_CheckSkullFloor,S_BLOODYSKULL4,0,0}, // S_BLOODYSKULL3 +{SPR_BSKL,3,5,A_CheckSkullFloor,S_BLOODYSKULL5,0,0}, // S_BLOODYSKULL4 +{SPR_BSKL,4,5,A_CheckSkullFloor,S_BLOODYSKULL1,0,0}, // S_BLOODYSKULL5 +{SPR_BSKL,5,16,A_CheckSkullDone,S_BLOODYSKULLX1,0,0}, // S_BLOODYSKULLX1 +{SPR_BSKL,5,1050,NULL,S_NULL,0,0}, // S_BLOODYSKULLX2 +{SPR_CHKN,0,-1,NULL,S_NULL,0,0}, // S_CHICPLAY +{SPR_CHKN,0,3,NULL,S_CHICPLAY_RUN2,0,0}, // S_CHICPLAY_RUN1 +{SPR_CHKN,1,3,NULL,S_CHICPLAY_RUN3,0,0}, // S_CHICPLAY_RUN2 +{SPR_CHKN,0,3,NULL,S_CHICPLAY_RUN4,0,0}, // S_CHICPLAY_RUN3 +{SPR_CHKN,1,3,NULL,S_CHICPLAY_RUN1,0,0}, // S_CHICPLAY_RUN4 +{SPR_CHKN,2,12,NULL,S_CHICPLAY,0,0}, // S_CHICPLAY_ATK1 +{SPR_CHKN,3,4,A_Feathers,S_CHICPLAY_PAIN2,0,0}, // S_CHICPLAY_PAIN +{SPR_CHKN,2,4,A_Pain,S_CHICPLAY,0,0}, // S_CHICPLAY_PAIN2 +{SPR_CHKN,0,10,A_ChicLook,S_CHICKEN_LOOK2,0,0}, // S_CHICKEN_LOOK1 +{SPR_CHKN,1,10,A_ChicLook,S_CHICKEN_LOOK1,0,0}, // S_CHICKEN_LOOK2 +{SPR_CHKN,0,3,A_ChicChase,S_CHICKEN_WALK2,0,0}, // S_CHICKEN_WALK1 +{SPR_CHKN,1,3,A_ChicChase,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_WALK2 +{SPR_CHKN,3,5,A_Feathers,S_CHICKEN_PAIN2,0,0}, // S_CHICKEN_PAIN1 +{SPR_CHKN,2,5,A_ChicPain,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_PAIN2 +{SPR_CHKN,0,8,A_FaceTarget,S_CHICKEN_ATK2,0,0}, // S_CHICKEN_ATK1 +{SPR_CHKN,2,10,A_ChicAttack,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_ATK2 +{SPR_CHKN,4,6,A_Scream,S_CHICKEN_DIE2,0,0}, // S_CHICKEN_DIE1 +{SPR_CHKN,5,6,A_Feathers,S_CHICKEN_DIE3,0,0}, // S_CHICKEN_DIE2 +{SPR_CHKN,6,6,NULL,S_CHICKEN_DIE4,0,0}, // S_CHICKEN_DIE3 +{SPR_CHKN,7,6,A_NoBlocking,S_CHICKEN_DIE5,0,0}, // S_CHICKEN_DIE4 +{SPR_CHKN,8,6,NULL,S_CHICKEN_DIE6,0,0}, // S_CHICKEN_DIE5 +{SPR_CHKN,9,6,NULL,S_CHICKEN_DIE7,0,0}, // S_CHICKEN_DIE6 +{SPR_CHKN,10,6,NULL,S_CHICKEN_DIE8,0,0}, // S_CHICKEN_DIE7 +{SPR_CHKN,11,-1,NULL,S_NULL,0,0}, // S_CHICKEN_DIE8 +{SPR_CHKN,12,3,NULL,S_FEATHER2,0,0}, // S_FEATHER1 +{SPR_CHKN,13,3,NULL,S_FEATHER3,0,0}, // S_FEATHER2 +{SPR_CHKN,14,3,NULL,S_FEATHER4,0,0}, // S_FEATHER3 +{SPR_CHKN,15,3,NULL,S_FEATHER5,0,0}, // S_FEATHER4 +{SPR_CHKN,16,3,NULL,S_FEATHER6,0,0}, // S_FEATHER5 +{SPR_CHKN,15,3,NULL,S_FEATHER7,0,0}, // S_FEATHER6 +{SPR_CHKN,14,3,NULL,S_FEATHER8,0,0}, // S_FEATHER7 +{SPR_CHKN,13,3,NULL,S_FEATHER1,0,0}, // S_FEATHER8 +{SPR_CHKN,13,6,NULL,S_NULL,0,0}, // S_FEATHERX +{SPR_MUMM,0,10,A_Look,S_MUMMY_LOOK2,0,0}, // S_MUMMY_LOOK1 +{SPR_MUMM,1,10,A_Look,S_MUMMY_LOOK1,0,0}, // S_MUMMY_LOOK2 +{SPR_MUMM,0,4,A_Chase,S_MUMMY_WALK2,0,0}, // S_MUMMY_WALK1 +{SPR_MUMM,1,4,A_Chase,S_MUMMY_WALK3,0,0}, // S_MUMMY_WALK2 +{SPR_MUMM,2,4,A_Chase,S_MUMMY_WALK4,0,0}, // S_MUMMY_WALK3 +{SPR_MUMM,3,4,A_Chase,S_MUMMY_WALK1,0,0}, // S_MUMMY_WALK4 +{SPR_MUMM,4,6,A_FaceTarget,S_MUMMY_ATK2,0,0}, // S_MUMMY_ATK1 +{SPR_MUMM,5,6,A_MummyAttack,S_MUMMY_ATK3,0,0}, // S_MUMMY_ATK2 +{SPR_MUMM,6,6,A_FaceTarget,S_MUMMY_WALK1,0,0}, // S_MUMMY_ATK3 +{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK2,0,0}, // S_MUMMYL_ATK1 +{SPR_MUMM,32792,5,A_FaceTarget,S_MUMMYL_ATK3,0,0}, // S_MUMMYL_ATK2 +{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK4,0,0}, // S_MUMMYL_ATK3 +{SPR_MUMM,32792,5,A_FaceTarget,S_MUMMYL_ATK5,0,0}, // S_MUMMYL_ATK4 +{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK6,0,0}, // S_MUMMYL_ATK5 +{SPR_MUMM,32792,15,A_MummyAttack2,S_MUMMY_WALK1,0,0}, // S_MUMMYL_ATK6 +{SPR_MUMM,7,4,NULL,S_MUMMY_PAIN2,0,0}, // S_MUMMY_PAIN1 +{SPR_MUMM,7,4,A_Pain,S_MUMMY_WALK1,0,0}, // S_MUMMY_PAIN2 +{SPR_MUMM,8,5,NULL,S_MUMMY_DIE2,0,0}, // S_MUMMY_DIE1 +{SPR_MUMM,9,5,A_Scream,S_MUMMY_DIE3,0,0}, // S_MUMMY_DIE2 +{SPR_MUMM,10,5,A_MummySoul,S_MUMMY_DIE4,0,0}, // S_MUMMY_DIE3 +{SPR_MUMM,11,5,NULL,S_MUMMY_DIE5,0,0}, // S_MUMMY_DIE4 +{SPR_MUMM,12,5,A_NoBlocking,S_MUMMY_DIE6,0,0}, // S_MUMMY_DIE5 +{SPR_MUMM,13,5,NULL,S_MUMMY_DIE7,0,0}, // S_MUMMY_DIE6 +{SPR_MUMM,14,5,NULL,S_MUMMY_DIE8,0,0}, // S_MUMMY_DIE7 +{SPR_MUMM,15,-1,NULL,S_NULL,0,0}, // S_MUMMY_DIE8 +{SPR_MUMM,16,5,NULL,S_MUMMY_SOUL2,0,0}, // S_MUMMY_SOUL1 +{SPR_MUMM,17,5,NULL,S_MUMMY_SOUL3,0,0}, // S_MUMMY_SOUL2 +{SPR_MUMM,18,5,NULL,S_MUMMY_SOUL4,0,0}, // S_MUMMY_SOUL3 +{SPR_MUMM,19,9,NULL,S_MUMMY_SOUL5,0,0}, // S_MUMMY_SOUL4 +{SPR_MUMM,20,5,NULL,S_MUMMY_SOUL6,0,0}, // S_MUMMY_SOUL5 +{SPR_MUMM,21,5,NULL,S_MUMMY_SOUL7,0,0}, // S_MUMMY_SOUL6 +{SPR_MUMM,22,5,NULL,S_NULL,0,0}, // S_MUMMY_SOUL7 +{SPR_FX15,32768,5,A_ContMobjSound,S_MUMMYFX1_2,0,0}, // S_MUMMYFX1_1 +{SPR_FX15,32769,5,A_MummyFX1Seek,S_MUMMYFX1_3,0,0}, // S_MUMMYFX1_2 +{SPR_FX15,32770,5,NULL,S_MUMMYFX1_4,0,0}, // S_MUMMYFX1_3 +{SPR_FX15,32769,5,A_MummyFX1Seek,S_MUMMYFX1_1,0,0}, // S_MUMMYFX1_4 +{SPR_FX15,32771,5,NULL,S_MUMMYFXI1_2,0,0}, // S_MUMMYFXI1_1 +{SPR_FX15,32772,5,NULL,S_MUMMYFXI1_3,0,0}, // S_MUMMYFXI1_2 +{SPR_FX15,32773,5,NULL,S_MUMMYFXI1_4,0,0}, // S_MUMMYFXI1_3 +{SPR_FX15,32774,5,NULL,S_NULL,0,0}, // S_MUMMYFXI1_4 +{SPR_BEAS,0,10,A_Look,S_BEAST_LOOK2,0,0}, // S_BEAST_LOOK1 +{SPR_BEAS,1,10,A_Look,S_BEAST_LOOK1,0,0}, // S_BEAST_LOOK2 +{SPR_BEAS,0,3,A_Chase,S_BEAST_WALK2,0,0}, // S_BEAST_WALK1 +{SPR_BEAS,1,3,A_Chase,S_BEAST_WALK3,0,0}, // S_BEAST_WALK2 +{SPR_BEAS,2,3,A_Chase,S_BEAST_WALK4,0,0}, // S_BEAST_WALK3 +{SPR_BEAS,3,3,A_Chase,S_BEAST_WALK5,0,0}, // S_BEAST_WALK4 +{SPR_BEAS,4,3,A_Chase,S_BEAST_WALK6,0,0}, // S_BEAST_WALK5 +{SPR_BEAS,5,3,A_Chase,S_BEAST_WALK1,0,0}, // S_BEAST_WALK6 +{SPR_BEAS,7,10,A_FaceTarget,S_BEAST_ATK2,0,0}, // S_BEAST_ATK1 +{SPR_BEAS,8,10,A_BeastAttack,S_BEAST_WALK1,0,0}, // S_BEAST_ATK2 +{SPR_BEAS,6,3,NULL,S_BEAST_PAIN2,0,0}, // S_BEAST_PAIN1 +{SPR_BEAS,6,3,A_Pain,S_BEAST_WALK1,0,0}, // S_BEAST_PAIN2 +{SPR_BEAS,17,6,NULL,S_BEAST_DIE2,0,0}, // S_BEAST_DIE1 +{SPR_BEAS,18,6,A_Scream,S_BEAST_DIE3,0,0}, // S_BEAST_DIE2 +{SPR_BEAS,19,6,NULL,S_BEAST_DIE4,0,0}, // S_BEAST_DIE3 +{SPR_BEAS,20,6,NULL,S_BEAST_DIE5,0,0}, // S_BEAST_DIE4 +{SPR_BEAS,21,6,NULL,S_BEAST_DIE6,0,0}, // S_BEAST_DIE5 +{SPR_BEAS,22,6,A_NoBlocking,S_BEAST_DIE7,0,0}, // S_BEAST_DIE6 +{SPR_BEAS,23,6,NULL,S_BEAST_DIE8,0,0}, // S_BEAST_DIE7 +{SPR_BEAS,24,6,NULL,S_BEAST_DIE9,0,0}, // S_BEAST_DIE8 +{SPR_BEAS,25,-1,NULL,S_NULL,0,0}, // S_BEAST_DIE9 +{SPR_BEAS,9,5,NULL,S_BEAST_XDIE2,0,0}, // S_BEAST_XDIE1 +{SPR_BEAS,10,6,A_Scream,S_BEAST_XDIE3,0,0}, // S_BEAST_XDIE2 +{SPR_BEAS,11,5,NULL,S_BEAST_XDIE4,0,0}, // S_BEAST_XDIE3 +{SPR_BEAS,12,6,NULL,S_BEAST_XDIE5,0,0}, // S_BEAST_XDIE4 +{SPR_BEAS,13,5,NULL,S_BEAST_XDIE6,0,0}, // S_BEAST_XDIE5 +{SPR_BEAS,14,6,A_NoBlocking,S_BEAST_XDIE7,0,0}, // S_BEAST_XDIE6 +{SPR_BEAS,15,5,NULL,S_BEAST_XDIE8,0,0}, // S_BEAST_XDIE7 +{SPR_BEAS,16,-1,NULL,S_NULL,0,0}, // S_BEAST_XDIE8 +{SPR_FRB1,0,2,A_BeastPuff,S_BEASTBALL2,0,0}, // S_BEASTBALL1 +{SPR_FRB1,0,2,A_BeastPuff,S_BEASTBALL3,0,0}, // S_BEASTBALL2 +{SPR_FRB1,1,2,A_BeastPuff,S_BEASTBALL4,0,0}, // S_BEASTBALL3 +{SPR_FRB1,1,2,A_BeastPuff,S_BEASTBALL5,0,0}, // S_BEASTBALL4 +{SPR_FRB1,2,2,A_BeastPuff,S_BEASTBALL6,0,0}, // S_BEASTBALL5 +{SPR_FRB1,2,2,A_BeastPuff,S_BEASTBALL1,0,0}, // S_BEASTBALL6 +{SPR_FRB1,3,4,NULL,S_BEASTBALLX2,0,0}, // S_BEASTBALLX1 +{SPR_FRB1,4,4,NULL,S_BEASTBALLX3,0,0}, // S_BEASTBALLX2 +{SPR_FRB1,5,4,NULL,S_BEASTBALLX4,0,0}, // S_BEASTBALLX3 +{SPR_FRB1,6,4,NULL,S_BEASTBALLX5,0,0}, // S_BEASTBALLX4 +{SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_BEASTBALLX5 +{SPR_FRB1,0,4,NULL,S_BURNBALL2,0,0}, // S_BURNBALL1 +{SPR_FRB1,1,4,NULL,S_BURNBALL3,0,0}, // S_BURNBALL2 +{SPR_FRB1,2,4,NULL,S_BURNBALL4,0,0}, // S_BURNBALL3 +{SPR_FRB1,3,4,NULL,S_BURNBALL5,0,0}, // S_BURNBALL4 +{SPR_FRB1,4,4,NULL,S_BURNBALL6,0,0}, // S_BURNBALL5 +{SPR_FRB1,5,4,NULL,S_BURNBALL7,0,0}, // S_BURNBALL6 +{SPR_FRB1,6,4,NULL,S_BURNBALL8,0,0}, // S_BURNBALL7 +{SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_BURNBALL8 +{SPR_FRB1,32768,4,NULL,S_BURNBALLFB2,0,0}, // S_BURNBALLFB1 +{SPR_FRB1,32769,4,NULL,S_BURNBALLFB3,0,0}, // S_BURNBALLFB2 +{SPR_FRB1,32770,4,NULL,S_BURNBALLFB4,0,0}, // S_BURNBALLFB3 +{SPR_FRB1,32771,4,NULL,S_BURNBALLFB5,0,0}, // S_BURNBALLFB4 +{SPR_FRB1,32772,4,NULL,S_BURNBALLFB6,0,0}, // S_BURNBALLFB5 +{SPR_FRB1,32773,4,NULL,S_BURNBALLFB7,0,0}, // S_BURNBALLFB6 +{SPR_FRB1,32774,4,NULL,S_BURNBALLFB8,0,0}, // S_BURNBALLFB7 +{SPR_FRB1,32775,4,NULL,S_NULL,0,0}, // S_BURNBALLFB8 +{SPR_FRB1,3,4,NULL,S_PUFFY2,0,0}, // S_PUFFY1 +{SPR_FRB1,4,4,NULL,S_PUFFY3,0,0}, // S_PUFFY2 +{SPR_FRB1,5,4,NULL,S_PUFFY4,0,0}, // S_PUFFY3 +{SPR_FRB1,6,4,NULL,S_PUFFY5,0,0}, // S_PUFFY4 +{SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_PUFFY5 +{SPR_SNKE,0,10,A_Look,S_SNAKE_LOOK2,0,0}, // S_SNAKE_LOOK1 +{SPR_SNKE,1,10,A_Look,S_SNAKE_LOOK1,0,0}, // S_SNAKE_LOOK2 +{SPR_SNKE,0,4,A_Chase,S_SNAKE_WALK2,0,0}, // S_SNAKE_WALK1 +{SPR_SNKE,1,4,A_Chase,S_SNAKE_WALK3,0,0}, // S_SNAKE_WALK2 +{SPR_SNKE,2,4,A_Chase,S_SNAKE_WALK4,0,0}, // S_SNAKE_WALK3 +{SPR_SNKE,3,4,A_Chase,S_SNAKE_WALK1,0,0}, // S_SNAKE_WALK4 +{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK2,0,0}, // S_SNAKE_ATK1 +{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK3,0,0}, // S_SNAKE_ATK2 +{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK4,0,0}, // S_SNAKE_ATK3 +{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK5,0,0}, // S_SNAKE_ATK4 +{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK6,0,0}, // S_SNAKE_ATK5 +{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK7,0,0}, // S_SNAKE_ATK6 +{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK8,0,0}, // S_SNAKE_ATK7 +{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK9,0,0}, // S_SNAKE_ATK8 +{SPR_SNKE,5,4,A_SnakeAttack2,S_SNAKE_WALK1,0,0}, // S_SNAKE_ATK9 +{SPR_SNKE,4,3,NULL,S_SNAKE_PAIN2,0,0}, // S_SNAKE_PAIN1 +{SPR_SNKE,4,3,A_Pain,S_SNAKE_WALK1,0,0}, // S_SNAKE_PAIN2 +{SPR_SNKE,6,5,NULL,S_SNAKE_DIE2,0,0}, // S_SNAKE_DIE1 +{SPR_SNKE,7,5,A_Scream,S_SNAKE_DIE3,0,0}, // S_SNAKE_DIE2 +{SPR_SNKE,8,5,NULL,S_SNAKE_DIE4,0,0}, // S_SNAKE_DIE3 +{SPR_SNKE,9,5,NULL,S_SNAKE_DIE5,0,0}, // S_SNAKE_DIE4 +{SPR_SNKE,10,5,NULL,S_SNAKE_DIE6,0,0}, // S_SNAKE_DIE5 +{SPR_SNKE,11,5,NULL,S_SNAKE_DIE7,0,0}, // S_SNAKE_DIE6 +{SPR_SNKE,12,5,A_NoBlocking,S_SNAKE_DIE8,0,0}, // S_SNAKE_DIE7 +{SPR_SNKE,13,5,NULL,S_SNAKE_DIE9,0,0}, // S_SNAKE_DIE8 +{SPR_SNKE,14,5,NULL,S_SNAKE_DIE10,0,0}, // S_SNAKE_DIE9 +{SPR_SNKE,15,-1,NULL,S_NULL,0,0}, // S_SNAKE_DIE10 +{SPR_SNFX,32768,5,NULL,S_SNAKEPRO_A2,0,0}, // S_SNAKEPRO_A1 +{SPR_SNFX,32769,5,NULL,S_SNAKEPRO_A3,0,0}, // S_SNAKEPRO_A2 +{SPR_SNFX,32770,5,NULL,S_SNAKEPRO_A4,0,0}, // S_SNAKEPRO_A3 +{SPR_SNFX,32771,5,NULL,S_SNAKEPRO_A1,0,0}, // S_SNAKEPRO_A4 +{SPR_SNFX,32772,5,NULL,S_SNAKEPRO_AX2,0,0}, // S_SNAKEPRO_AX1 +{SPR_SNFX,32773,5,NULL,S_SNAKEPRO_AX3,0,0}, // S_SNAKEPRO_AX2 +{SPR_SNFX,32774,4,NULL,S_SNAKEPRO_AX4,0,0}, // S_SNAKEPRO_AX3 +{SPR_SNFX,32775,3,NULL,S_SNAKEPRO_AX5,0,0}, // S_SNAKEPRO_AX4 +{SPR_SNFX,32776,3,NULL,S_NULL,0,0}, // S_SNAKEPRO_AX5 +{SPR_SNFX,32777,6,NULL,S_SNAKEPRO_B2,0,0}, // S_SNAKEPRO_B1 +{SPR_SNFX,32778,6,NULL,S_SNAKEPRO_B1,0,0}, // S_SNAKEPRO_B2 +{SPR_SNFX,32779,5,NULL,S_SNAKEPRO_BX2,0,0}, // S_SNAKEPRO_BX1 +{SPR_SNFX,32780,5,NULL,S_SNAKEPRO_BX3,0,0}, // S_SNAKEPRO_BX2 +{SPR_SNFX,32781,4,NULL,S_SNAKEPRO_BX4,0,0}, // S_SNAKEPRO_BX3 +{SPR_SNFX,32782,3,NULL,S_NULL,0,0}, // S_SNAKEPRO_BX4 +{SPR_HEAD,0,10,A_Look,S_HEAD_LOOK,0,0}, // S_HEAD_LOOK +{SPR_HEAD,0,4,A_Chase,S_HEAD_FLOAT,0,0}, // S_HEAD_FLOAT +{SPR_HEAD,0,5,A_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1 +{SPR_HEAD,1,20,A_HeadAttack,S_HEAD_FLOAT,0,0}, // S_HEAD_ATK2 +{SPR_HEAD,0,4,NULL,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN1 +{SPR_HEAD,0,4,A_Pain,S_HEAD_FLOAT,0,0}, // S_HEAD_PAIN2 +{SPR_HEAD,2,7,NULL,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1 +{SPR_HEAD,3,7,A_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2 +{SPR_HEAD,4,7,NULL,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3 +{SPR_HEAD,5,7,NULL,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4 +{SPR_HEAD,6,7,A_NoBlocking,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5 +{SPR_HEAD,7,7,NULL,S_HEAD_DIE7,0,0}, // S_HEAD_DIE6 +{SPR_HEAD,8,-1,A_BossDeath,S_NULL,0,0}, // S_HEAD_DIE7 +{SPR_FX05,0,6,NULL,S_HEADFX1_2,0,0}, // S_HEADFX1_1 +{SPR_FX05,1,6,NULL,S_HEADFX1_3,0,0}, // S_HEADFX1_2 +{SPR_FX05,2,6,NULL,S_HEADFX1_1,0,0}, // S_HEADFX1_3 +{SPR_FX05,3,5,A_HeadIceImpact,S_HEADFXI1_2,0,0}, // S_HEADFXI1_1 +{SPR_FX05,4,5,NULL,S_HEADFXI1_3,0,0}, // S_HEADFXI1_2 +{SPR_FX05,5,5,NULL,S_HEADFXI1_4,0,0}, // S_HEADFXI1_3 +{SPR_FX05,6,5,NULL,S_NULL,0,0}, // S_HEADFXI1_4 +{SPR_FX05,7,6,NULL,S_HEADFX2_2,0,0}, // S_HEADFX2_1 +{SPR_FX05,8,6,NULL,S_HEADFX2_3,0,0}, // S_HEADFX2_2 +{SPR_FX05,9,6,NULL,S_HEADFX2_1,0,0}, // S_HEADFX2_3 +{SPR_FX05,3,5,NULL,S_HEADFXI2_2,0,0}, // S_HEADFXI2_1 +{SPR_FX05,4,5,NULL,S_HEADFXI2_3,0,0}, // S_HEADFXI2_2 +{SPR_FX05,5,5,NULL,S_HEADFXI2_4,0,0}, // S_HEADFXI2_3 +{SPR_FX05,6,5,NULL,S_NULL,0,0}, // S_HEADFXI2_4 +{SPR_FX06,0,4,A_HeadFireGrow,S_HEADFX3_2,0,0}, // S_HEADFX3_1 +{SPR_FX06,1,4,A_HeadFireGrow,S_HEADFX3_3,0,0}, // S_HEADFX3_2 +{SPR_FX06,2,4,A_HeadFireGrow,S_HEADFX3_1,0,0}, // S_HEADFX3_3 +{SPR_FX06,0,5,NULL,S_HEADFX3_5,0,0}, // S_HEADFX3_4 +{SPR_FX06,1,5,NULL,S_HEADFX3_6,0,0}, // S_HEADFX3_5 +{SPR_FX06,2,5,NULL,S_HEADFX3_4,0,0}, // S_HEADFX3_6 +{SPR_FX06,3,5,NULL,S_HEADFXI3_2,0,0}, // S_HEADFXI3_1 +{SPR_FX06,4,5,NULL,S_HEADFXI3_3,0,0}, // S_HEADFXI3_2 +{SPR_FX06,5,5,NULL,S_HEADFXI3_4,0,0}, // S_HEADFXI3_3 +{SPR_FX06,6,5,NULL,S_NULL,0,0}, // S_HEADFXI3_4 +{SPR_FX07,3,3,NULL,S_HEADFX4_2,0,0}, // S_HEADFX4_1 +{SPR_FX07,4,3,NULL,S_HEADFX4_3,0,0}, // S_HEADFX4_2 +{SPR_FX07,5,3,NULL,S_HEADFX4_4,0,0}, // S_HEADFX4_3 +{SPR_FX07,6,3,NULL,S_HEADFX4_5,0,0}, // S_HEADFX4_4 +{SPR_FX07,0,3,A_WhirlwindSeek,S_HEADFX4_6,0,0}, // S_HEADFX4_5 +{SPR_FX07,1,3,A_WhirlwindSeek,S_HEADFX4_7,0,0}, // S_HEADFX4_6 +{SPR_FX07,2,3,A_WhirlwindSeek,S_HEADFX4_5,0,0}, // S_HEADFX4_7 +{SPR_FX07,6,4,NULL,S_HEADFXI4_2,0,0}, // S_HEADFXI4_1 +{SPR_FX07,5,4,NULL,S_HEADFXI4_3,0,0}, // S_HEADFXI4_2 +{SPR_FX07,4,4,NULL,S_HEADFXI4_4,0,0}, // S_HEADFXI4_3 +{SPR_FX07,3,4,NULL,S_NULL,0,0}, // S_HEADFXI4_4 +{SPR_CLNK,0,10,A_Look,S_CLINK_LOOK2,0,0}, // S_CLINK_LOOK1 +{SPR_CLNK,1,10,A_Look,S_CLINK_LOOK1,0,0}, // S_CLINK_LOOK2 +{SPR_CLNK,0,3,A_Chase,S_CLINK_WALK2,0,0}, // S_CLINK_WALK1 +{SPR_CLNK,1,3,A_Chase,S_CLINK_WALK3,0,0}, // S_CLINK_WALK2 +{SPR_CLNK,2,3,A_Chase,S_CLINK_WALK4,0,0}, // S_CLINK_WALK3 +{SPR_CLNK,3,3,A_Chase,S_CLINK_WALK1,0,0}, // S_CLINK_WALK4 +{SPR_CLNK,4,5,A_FaceTarget,S_CLINK_ATK2,0,0}, // S_CLINK_ATK1 +{SPR_CLNK,5,4,A_FaceTarget,S_CLINK_ATK3,0,0}, // S_CLINK_ATK2 +{SPR_CLNK,6,7,A_ClinkAttack,S_CLINK_WALK1,0,0}, // S_CLINK_ATK3 +{SPR_CLNK,7,3,NULL,S_CLINK_PAIN2,0,0}, // S_CLINK_PAIN1 +{SPR_CLNK,7,3,A_Pain,S_CLINK_WALK1,0,0}, // S_CLINK_PAIN2 +{SPR_CLNK,8,6,NULL,S_CLINK_DIE2,0,0}, // S_CLINK_DIE1 +{SPR_CLNK,9,6,NULL,S_CLINK_DIE3,0,0}, // S_CLINK_DIE2 +{SPR_CLNK,10,5,A_Scream,S_CLINK_DIE4,0,0}, // S_CLINK_DIE3 +{SPR_CLNK,11,5,A_NoBlocking,S_CLINK_DIE5,0,0}, // S_CLINK_DIE4 +{SPR_CLNK,12,5,NULL,S_CLINK_DIE6,0,0}, // S_CLINK_DIE5 +{SPR_CLNK,13,5,NULL,S_CLINK_DIE7,0,0}, // S_CLINK_DIE6 +{SPR_CLNK,14,-1,NULL,S_NULL,0,0}, // S_CLINK_DIE7 +{SPR_WZRD,0,10,A_Look,S_WIZARD_LOOK2,0,0}, // S_WIZARD_LOOK1 +{SPR_WZRD,1,10,A_Look,S_WIZARD_LOOK1,0,0}, // S_WIZARD_LOOK2 +{SPR_WZRD,0,3,A_Chase,S_WIZARD_WALK2,0,0}, // S_WIZARD_WALK1 +{SPR_WZRD,0,4,A_Chase,S_WIZARD_WALK3,0,0}, // S_WIZARD_WALK2 +{SPR_WZRD,0,3,A_Chase,S_WIZARD_WALK4,0,0}, // S_WIZARD_WALK3 +{SPR_WZRD,0,4,A_Chase,S_WIZARD_WALK5,0,0}, // S_WIZARD_WALK4 +{SPR_WZRD,1,3,A_Chase,S_WIZARD_WALK6,0,0}, // S_WIZARD_WALK5 +{SPR_WZRD,1,4,A_Chase,S_WIZARD_WALK7,0,0}, // S_WIZARD_WALK6 +{SPR_WZRD,1,3,A_Chase,S_WIZARD_WALK8,0,0}, // S_WIZARD_WALK7 +{SPR_WZRD,1,4,A_Chase,S_WIZARD_WALK1,0,0}, // S_WIZARD_WALK8 +{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK2,0,0}, // S_WIZARD_ATK1 +{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK3,0,0}, // S_WIZARD_ATK2 +{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK4,0,0}, // S_WIZARD_ATK3 +{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK5,0,0}, // S_WIZARD_ATK4 +{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK6,0,0}, // S_WIZARD_ATK5 +{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK7,0,0}, // S_WIZARD_ATK6 +{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK8,0,0}, // S_WIZARD_ATK7 +{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK9,0,0}, // S_WIZARD_ATK8 +{SPR_WZRD,3,12,A_WizAtk3,S_WIZARD_WALK1,0,0}, // S_WIZARD_ATK9 +{SPR_WZRD,4,3,A_GhostOff,S_WIZARD_PAIN2,0,0}, // S_WIZARD_PAIN1 +{SPR_WZRD,4,3,A_Pain,S_WIZARD_WALK1,0,0}, // S_WIZARD_PAIN2 +{SPR_WZRD,5,6,A_GhostOff,S_WIZARD_DIE2,0,0}, // S_WIZARD_DIE1 +{SPR_WZRD,6,6,A_Scream,S_WIZARD_DIE3,0,0}, // S_WIZARD_DIE2 +{SPR_WZRD,7,6,NULL,S_WIZARD_DIE4,0,0}, // S_WIZARD_DIE3 +{SPR_WZRD,8,6,NULL,S_WIZARD_DIE5,0,0}, // S_WIZARD_DIE4 +{SPR_WZRD,9,6,A_NoBlocking,S_WIZARD_DIE6,0,0}, // S_WIZARD_DIE5 +{SPR_WZRD,10,6,NULL,S_WIZARD_DIE7,0,0}, // S_WIZARD_DIE6 +{SPR_WZRD,11,6,NULL,S_WIZARD_DIE8,0,0}, // S_WIZARD_DIE7 +{SPR_WZRD,12,-1,NULL,S_NULL,0,0}, // S_WIZARD_DIE8 +{SPR_FX11,32768,6,NULL,S_WIZFX1_2,0,0}, // S_WIZFX1_1 +{SPR_FX11,32769,6,NULL,S_WIZFX1_1,0,0}, // S_WIZFX1_2 +{SPR_FX11,32770,5,NULL,S_WIZFXI1_2,0,0}, // S_WIZFXI1_1 +{SPR_FX11,32771,5,NULL,S_WIZFXI1_3,0,0}, // S_WIZFXI1_2 +{SPR_FX11,32772,5,NULL,S_WIZFXI1_4,0,0}, // S_WIZFXI1_3 +{SPR_FX11,32773,5,NULL,S_WIZFXI1_5,0,0}, // S_WIZFXI1_4 +{SPR_FX11,32774,5,NULL,S_NULL,0,0}, // S_WIZFXI1_5 +{SPR_IMPX,0,10,A_Look,S_IMP_LOOK2,0,0}, // S_IMP_LOOK1 +{SPR_IMPX,1,10,A_Look,S_IMP_LOOK3,0,0}, // S_IMP_LOOK2 +{SPR_IMPX,2,10,A_Look,S_IMP_LOOK4,0,0}, // S_IMP_LOOK3 +{SPR_IMPX,1,10,A_Look,S_IMP_LOOK1,0,0}, // S_IMP_LOOK4 +{SPR_IMPX,0,3,A_Chase,S_IMP_FLY2,0,0}, // S_IMP_FLY1 +{SPR_IMPX,0,3,A_Chase,S_IMP_FLY3,0,0}, // S_IMP_FLY2 +{SPR_IMPX,1,3,A_Chase,S_IMP_FLY4,0,0}, // S_IMP_FLY3 +{SPR_IMPX,1,3,A_Chase,S_IMP_FLY5,0,0}, // S_IMP_FLY4 +{SPR_IMPX,2,3,A_Chase,S_IMP_FLY6,0,0}, // S_IMP_FLY5 +{SPR_IMPX,2,3,A_Chase,S_IMP_FLY7,0,0}, // S_IMP_FLY6 +{SPR_IMPX,1,3,A_Chase,S_IMP_FLY8,0,0}, // S_IMP_FLY7 +{SPR_IMPX,1,3,A_Chase,S_IMP_FLY1,0,0}, // S_IMP_FLY8 +{SPR_IMPX,3,6,A_FaceTarget,S_IMP_MEATK2,0,0}, // S_IMP_MEATK1 +{SPR_IMPX,4,6,A_FaceTarget,S_IMP_MEATK3,0,0}, // S_IMP_MEATK2 +{SPR_IMPX,5,6,A_ImpMeAttack,S_IMP_FLY1,0,0}, // S_IMP_MEATK3 +{SPR_IMPX,0,10,A_FaceTarget,S_IMP_MSATK1_2,0,0}, // S_IMP_MSATK1_1 +{SPR_IMPX,1,6,A_ImpMsAttack,S_IMP_MSATK1_3,0,0}, // S_IMP_MSATK1_2 +{SPR_IMPX,2,6,NULL,S_IMP_MSATK1_4,0,0}, // S_IMP_MSATK1_3 +{SPR_IMPX,1,6,NULL,S_IMP_MSATK1_5,0,0}, // S_IMP_MSATK1_4 +{SPR_IMPX,0,6,NULL,S_IMP_MSATK1_6,0,0}, // S_IMP_MSATK1_5 +{SPR_IMPX,1,6,NULL,S_IMP_MSATK1_3,0,0}, // S_IMP_MSATK1_6 +{SPR_IMPX,3,6,A_FaceTarget,S_IMP_MSATK2_2,0,0}, // S_IMP_MSATK2_1 +{SPR_IMPX,4,6,A_FaceTarget,S_IMP_MSATK2_3,0,0}, // S_IMP_MSATK2_2 +{SPR_IMPX,5,6,A_ImpMsAttack2,S_IMP_FLY1,0,0}, // S_IMP_MSATK2_3 +{SPR_IMPX,6,3,NULL,S_IMP_PAIN2,0,0}, // S_IMP_PAIN1 +{SPR_IMPX,6,3,A_Pain,S_IMP_FLY1,0,0}, // S_IMP_PAIN2 +{SPR_IMPX,6,4,A_ImpDeath,S_IMP_DIE2,0,0}, // S_IMP_DIE1 +{SPR_IMPX,7,5,NULL,S_IMP_DIE2,0,0}, // S_IMP_DIE2 +{SPR_IMPX,18,5,A_ImpXDeath1,S_IMP_XDIE2,0,0}, // S_IMP_XDIE1 +{SPR_IMPX,19,5,NULL,S_IMP_XDIE3,0,0}, // S_IMP_XDIE2 +{SPR_IMPX,20,5,NULL,S_IMP_XDIE4,0,0}, // S_IMP_XDIE3 +{SPR_IMPX,21,5,A_ImpXDeath2,S_IMP_XDIE5,0,0}, // S_IMP_XDIE4 +{SPR_IMPX,22,5,NULL,S_IMP_XDIE5,0,0}, // S_IMP_XDIE5 +{SPR_IMPX,8,7,A_ImpExplode,S_IMP_CRASH2,0,0}, // S_IMP_CRASH1 +{SPR_IMPX,9,7,A_Scream,S_IMP_CRASH3,0,0}, // S_IMP_CRASH2 +{SPR_IMPX,10,7,NULL,S_IMP_CRASH4,0,0}, // S_IMP_CRASH3 +{SPR_IMPX,11,-1,NULL,S_NULL,0,0}, // S_IMP_CRASH4 +{SPR_IMPX,23,7,NULL,S_IMP_XCRASH2,0,0}, // S_IMP_XCRASH1 +{SPR_IMPX,24,7,NULL,S_IMP_XCRASH3,0,0}, // S_IMP_XCRASH2 +{SPR_IMPX,25,-1,NULL,S_NULL,0,0}, // S_IMP_XCRASH3 +{SPR_IMPX,12,5,NULL,S_IMP_CHUNKA2,0,0}, // S_IMP_CHUNKA1 +{SPR_IMPX,13,700,NULL,S_IMP_CHUNKA3,0,0}, // S_IMP_CHUNKA2 +{SPR_IMPX,14,700,NULL,S_NULL,0,0}, // S_IMP_CHUNKA3 +{SPR_IMPX,15,5,NULL,S_IMP_CHUNKB2,0,0}, // S_IMP_CHUNKB1 +{SPR_IMPX,16,700,NULL,S_IMP_CHUNKB3,0,0}, // S_IMP_CHUNKB2 +{SPR_IMPX,17,700,NULL,S_NULL,0,0}, // S_IMP_CHUNKB3 +{SPR_FX10,32768,6,NULL,S_IMPFX2,0,0}, // S_IMPFX1 +{SPR_FX10,32769,6,NULL,S_IMPFX3,0,0}, // S_IMPFX2 +{SPR_FX10,32770,6,NULL,S_IMPFX1,0,0}, // S_IMPFX3 +{SPR_FX10,32771,5,NULL,S_IMPFXI2,0,0}, // S_IMPFXI1 +{SPR_FX10,32772,5,NULL,S_IMPFXI3,0,0}, // S_IMPFXI2 +{SPR_FX10,32773,5,NULL,S_IMPFXI4,0,0}, // S_IMPFXI3 +{SPR_FX10,32774,5,NULL,S_NULL,0,0}, // S_IMPFXI4 +{SPR_KNIG,0,10,A_Look,S_KNIGHT_STND2,0,0}, // S_KNIGHT_STND1 +{SPR_KNIG,1,10,A_Look,S_KNIGHT_STND1,0,0}, // S_KNIGHT_STND2 +{SPR_KNIG,0,4,A_Chase,S_KNIGHT_WALK2,0,0}, // S_KNIGHT_WALK1 +{SPR_KNIG,1,4,A_Chase,S_KNIGHT_WALK3,0,0}, // S_KNIGHT_WALK2 +{SPR_KNIG,2,4,A_Chase,S_KNIGHT_WALK4,0,0}, // S_KNIGHT_WALK3 +{SPR_KNIG,3,4,A_Chase,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_WALK4 +{SPR_KNIG,4,10,A_FaceTarget,S_KNIGHT_ATK2,0,0}, // S_KNIGHT_ATK1 +{SPR_KNIG,5,8,A_FaceTarget,S_KNIGHT_ATK3,0,0}, // S_KNIGHT_ATK2 +{SPR_KNIG,6,8,A_KnightAttack,S_KNIGHT_ATK4,0,0}, // S_KNIGHT_ATK3 +{SPR_KNIG,4,10,A_FaceTarget,S_KNIGHT_ATK5,0,0}, // S_KNIGHT_ATK4 +{SPR_KNIG,5,8,A_FaceTarget,S_KNIGHT_ATK6,0,0}, // S_KNIGHT_ATK5 +{SPR_KNIG,6,8,A_KnightAttack,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_ATK6 +{SPR_KNIG,7,3,NULL,S_KNIGHT_PAIN2,0,0}, // S_KNIGHT_PAIN1 +{SPR_KNIG,7,3,A_Pain,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_PAIN2 +{SPR_KNIG,8,6,NULL,S_KNIGHT_DIE2,0,0}, // S_KNIGHT_DIE1 +{SPR_KNIG,9,6,A_Scream,S_KNIGHT_DIE3,0,0}, // S_KNIGHT_DIE2 +{SPR_KNIG,10,6,NULL,S_KNIGHT_DIE4,0,0}, // S_KNIGHT_DIE3 +{SPR_KNIG,11,6,A_NoBlocking,S_KNIGHT_DIE5,0,0}, // S_KNIGHT_DIE4 +{SPR_KNIG,12,6,NULL,S_KNIGHT_DIE6,0,0}, // S_KNIGHT_DIE5 +{SPR_KNIG,13,6,NULL,S_KNIGHT_DIE7,0,0}, // S_KNIGHT_DIE6 +{SPR_KNIG,14,-1,NULL,S_NULL,0,0}, // S_KNIGHT_DIE7 +{SPR_SPAX,32768,3,A_ContMobjSound,S_SPINAXE2,0,0}, // S_SPINAXE1 +{SPR_SPAX,32769,3,NULL,S_SPINAXE3,0,0}, // S_SPINAXE2 +{SPR_SPAX,32770,3,NULL,S_SPINAXE1,0,0}, // S_SPINAXE3 +{SPR_SPAX,32771,6,NULL,S_SPINAXEX2,0,0}, // S_SPINAXEX1 +{SPR_SPAX,32772,6,NULL,S_SPINAXEX3,0,0}, // S_SPINAXEX2 +{SPR_SPAX,32773,6,NULL,S_NULL,0,0}, // S_SPINAXEX3 +{SPR_RAXE,32768,5,A_DripBlood,S_REDAXE2,0,0}, // S_REDAXE1 +{SPR_RAXE,32769,5,A_DripBlood,S_REDAXE1,0,0}, // S_REDAXE2 +{SPR_RAXE,32770,6,NULL,S_REDAXEX2,0,0}, // S_REDAXEX1 +{SPR_RAXE,32771,6,NULL,S_REDAXEX3,0,0}, // S_REDAXEX2 +{SPR_RAXE,32772,6,NULL,S_NULL,0,0}, // S_REDAXEX3 +{SPR_SRCR,0,10,A_Look,S_SRCR1_LOOK2,0,0}, // S_SRCR1_LOOK1 +{SPR_SRCR,1,10,A_Look,S_SRCR1_LOOK1,0,0}, // S_SRCR1_LOOK2 +{SPR_SRCR,0,5,A_Sor1Chase,S_SRCR1_WALK2,0,0}, // S_SRCR1_WALK1 +{SPR_SRCR,1,5,A_Sor1Chase,S_SRCR1_WALK3,0,0}, // S_SRCR1_WALK2 +{SPR_SRCR,2,5,A_Sor1Chase,S_SRCR1_WALK4,0,0}, // S_SRCR1_WALK3 +{SPR_SRCR,3,5,A_Sor1Chase,S_SRCR1_WALK1,0,0}, // S_SRCR1_WALK4 +{SPR_SRCR,16,6,A_Sor1Pain,S_SRCR1_WALK1,0,0}, // S_SRCR1_PAIN1 +{SPR_SRCR,16,7,A_FaceTarget,S_SRCR1_ATK2,0,0}, // S_SRCR1_ATK1 +{SPR_SRCR,17,6,A_FaceTarget,S_SRCR1_ATK3,0,0}, // S_SRCR1_ATK2 +{SPR_SRCR,18,10,A_Srcr1Attack,S_SRCR1_WALK1,0,0}, // S_SRCR1_ATK3 +{SPR_SRCR,18,10,A_FaceTarget,S_SRCR1_ATK5,0,0}, // S_SRCR1_ATK4 +{SPR_SRCR,16,7,A_FaceTarget,S_SRCR1_ATK6,0,0}, // S_SRCR1_ATK5 +{SPR_SRCR,17,6,A_FaceTarget,S_SRCR1_ATK7,0,0}, // S_SRCR1_ATK6 +{SPR_SRCR,18,10,A_Srcr1Attack,S_SRCR1_WALK1,0,0}, // S_SRCR1_ATK7 +{SPR_SRCR,4,7,NULL,S_SRCR1_DIE2,0,0}, // S_SRCR1_DIE1 +{SPR_SRCR,5,7,A_Scream,S_SRCR1_DIE3,0,0}, // S_SRCR1_DIE2 +{SPR_SRCR,6,7,NULL,S_SRCR1_DIE4,0,0}, // S_SRCR1_DIE3 +{SPR_SRCR,7,6,NULL,S_SRCR1_DIE5,0,0}, // S_SRCR1_DIE4 +{SPR_SRCR,8,6,NULL,S_SRCR1_DIE6,0,0}, // S_SRCR1_DIE5 +{SPR_SRCR,9,6,NULL,S_SRCR1_DIE7,0,0}, // S_SRCR1_DIE6 +{SPR_SRCR,10,6,NULL,S_SRCR1_DIE8,0,0}, // S_SRCR1_DIE7 +{SPR_SRCR,11,25,A_SorZap,S_SRCR1_DIE9,0,0}, // S_SRCR1_DIE8 +{SPR_SRCR,12,5,NULL,S_SRCR1_DIE10,0,0}, // S_SRCR1_DIE9 +{SPR_SRCR,13,5,NULL,S_SRCR1_DIE11,0,0}, // S_SRCR1_DIE10 +{SPR_SRCR,14,4,NULL,S_SRCR1_DIE12,0,0}, // S_SRCR1_DIE11 +{SPR_SRCR,11,20,A_SorZap,S_SRCR1_DIE13,0,0}, // S_SRCR1_DIE12 +{SPR_SRCR,12,5,NULL,S_SRCR1_DIE14,0,0}, // S_SRCR1_DIE13 +{SPR_SRCR,13,5,NULL,S_SRCR1_DIE15,0,0}, // S_SRCR1_DIE14 +{SPR_SRCR,14,4,NULL,S_SRCR1_DIE16,0,0}, // S_SRCR1_DIE15 +{SPR_SRCR,11,12,NULL,S_SRCR1_DIE17,0,0}, // S_SRCR1_DIE16 +{SPR_SRCR,15,-1,A_SorcererRise,S_NULL,0,0}, // S_SRCR1_DIE17 +{SPR_FX14,32768,6,NULL,S_SRCRFX1_2,0,0}, // S_SRCRFX1_1 +{SPR_FX14,32769,6,NULL,S_SRCRFX1_3,0,0}, // S_SRCRFX1_2 +{SPR_FX14,32770,6,NULL,S_SRCRFX1_1,0,0}, // S_SRCRFX1_3 +{SPR_FX14,32771,5,NULL,S_SRCRFXI1_2,0,0}, // S_SRCRFXI1_1 +{SPR_FX14,32772,5,NULL,S_SRCRFXI1_3,0,0}, // S_SRCRFXI1_2 +{SPR_FX14,32773,5,NULL,S_SRCRFXI1_4,0,0}, // S_SRCRFXI1_3 +{SPR_FX14,32774,5,NULL,S_SRCRFXI1_5,0,0}, // S_SRCRFXI1_4 +{SPR_FX14,32775,5,NULL,S_NULL,0,0}, // S_SRCRFXI1_5 +{SPR_SOR2,0,4,NULL,S_SOR2_RISE2,0,0}, // S_SOR2_RISE1 +{SPR_SOR2,1,4,NULL,S_SOR2_RISE3,0,0}, // S_SOR2_RISE2 +{SPR_SOR2,2,4,A_SorRise,S_SOR2_RISE4,0,0}, // S_SOR2_RISE3 +{SPR_SOR2,3,4,NULL,S_SOR2_RISE5,0,0}, // S_SOR2_RISE4 +{SPR_SOR2,4,4,NULL,S_SOR2_RISE6,0,0}, // S_SOR2_RISE5 +{SPR_SOR2,5,4,NULL,S_SOR2_RISE7,0,0}, // S_SOR2_RISE6 +{SPR_SOR2,6,12,A_SorSightSnd,S_SOR2_WALK1,0,0}, // S_SOR2_RISE7 +{SPR_SOR2,12,10,A_Look,S_SOR2_LOOK2,0,0}, // S_SOR2_LOOK1 +{SPR_SOR2,13,10,A_Look,S_SOR2_LOOK1,0,0}, // S_SOR2_LOOK2 +{SPR_SOR2,12,4,A_Chase,S_SOR2_WALK2,0,0}, // S_SOR2_WALK1 +{SPR_SOR2,13,4,A_Chase,S_SOR2_WALK3,0,0}, // S_SOR2_WALK2 +{SPR_SOR2,14,4,A_Chase,S_SOR2_WALK4,0,0}, // S_SOR2_WALK3 +{SPR_SOR2,15,4,A_Chase,S_SOR2_WALK1,0,0}, // S_SOR2_WALK4 +{SPR_SOR2,16,3,NULL,S_SOR2_PAIN2,0,0}, // S_SOR2_PAIN1 +{SPR_SOR2,16,6,A_Pain,S_SOR2_WALK1,0,0}, // S_SOR2_PAIN2 +{SPR_SOR2,17,9,A_Srcr2Decide,S_SOR2_ATK2,0,0}, // S_SOR2_ATK1 +{SPR_SOR2,18,9,A_FaceTarget,S_SOR2_ATK3,0,0}, // S_SOR2_ATK2 +{SPR_SOR2,19,20,A_Srcr2Attack,S_SOR2_WALK1,0,0}, // S_SOR2_ATK3 +{SPR_SOR2,11,6,NULL,S_SOR2_TELE2,0,0}, // S_SOR2_TELE1 +{SPR_SOR2,10,6,NULL,S_SOR2_TELE3,0,0}, // S_SOR2_TELE2 +{SPR_SOR2,9,6,NULL,S_SOR2_TELE4,0,0}, // S_SOR2_TELE3 +{SPR_SOR2,8,6,NULL,S_SOR2_TELE5,0,0}, // S_SOR2_TELE4 +{SPR_SOR2,7,6,NULL,S_SOR2_TELE6,0,0}, // S_SOR2_TELE5 +{SPR_SOR2,6,6,NULL,S_SOR2_WALK1,0,0}, // S_SOR2_TELE6 +{SPR_SDTH,0,8,A_Sor2DthInit,S_SOR2_DIE2,0,0}, // S_SOR2_DIE1 +{SPR_SDTH,1,8,NULL,S_SOR2_DIE3,0,0}, // S_SOR2_DIE2 +{SPR_SDTH,2,8,A_SorDSph,S_SOR2_DIE4,0,0}, // S_SOR2_DIE3 +{SPR_SDTH,3,7,NULL,S_SOR2_DIE5,0,0}, // S_SOR2_DIE4 +{SPR_SDTH,4,7,NULL,S_SOR2_DIE6,0,0}, // S_SOR2_DIE5 +{SPR_SDTH,5,7,A_Sor2DthLoop,S_SOR2_DIE7,0,0}, // S_SOR2_DIE6 +{SPR_SDTH,6,6,A_SorDExp,S_SOR2_DIE8,0,0}, // S_SOR2_DIE7 +{SPR_SDTH,7,6,NULL,S_SOR2_DIE9,0,0}, // S_SOR2_DIE8 +{SPR_SDTH,8,18,NULL,S_SOR2_DIE10,0,0}, // S_SOR2_DIE9 +{SPR_SDTH,9,6,A_NoBlocking,S_SOR2_DIE11,0,0}, // S_SOR2_DIE10 +{SPR_SDTH,10,6,A_SorDBon,S_SOR2_DIE12,0,0}, // S_SOR2_DIE11 +{SPR_SDTH,11,6,NULL,S_SOR2_DIE13,0,0}, // S_SOR2_DIE12 +{SPR_SDTH,12,6,NULL,S_SOR2_DIE14,0,0}, // S_SOR2_DIE13 +{SPR_SDTH,13,6,NULL,S_SOR2_DIE15,0,0}, // S_SOR2_DIE14 +{SPR_SDTH,14,-1,A_BossDeath,S_NULL,0,0}, // S_SOR2_DIE15 +{SPR_FX16,32768,3,A_BlueSpark,S_SOR2FX1_2,0,0}, // S_SOR2FX1_1 +{SPR_FX16,32769,3,A_BlueSpark,S_SOR2FX1_3,0,0}, // S_SOR2FX1_2 +{SPR_FX16,32770,3,A_BlueSpark,S_SOR2FX1_1,0,0}, // S_SOR2FX1_3 +{SPR_FX16,32774,5,A_Explode,S_SOR2FXI1_2,0,0}, // S_SOR2FXI1_1 +{SPR_FX16,32775,5,NULL,S_SOR2FXI1_3,0,0}, // S_SOR2FXI1_2 +{SPR_FX16,32776,5,NULL,S_SOR2FXI1_4,0,0}, // S_SOR2FXI1_3 +{SPR_FX16,32777,5,NULL,S_SOR2FXI1_5,0,0}, // S_SOR2FXI1_4 +{SPR_FX16,32778,5,NULL,S_SOR2FXI1_6,0,0}, // S_SOR2FXI1_5 +{SPR_FX16,32779,5,NULL,S_NULL,0,0}, // S_SOR2FXI1_6 +{SPR_FX16,32771,12,NULL,S_SOR2FXSPARK2,0,0}, // S_SOR2FXSPARK1 +{SPR_FX16,32772,12,NULL,S_SOR2FXSPARK3,0,0}, // S_SOR2FXSPARK2 +{SPR_FX16,32773,12,NULL,S_NULL,0,0}, // S_SOR2FXSPARK3 +{SPR_FX11,32768,35,NULL,S_SOR2FX2_2,0,0}, // S_SOR2FX2_1 +{SPR_FX11,32768,5,A_GenWizard,S_SOR2FX2_3,0,0}, // S_SOR2FX2_2 +{SPR_FX11,32769,5,NULL,S_SOR2FX2_2,0,0}, // S_SOR2FX2_3 +{SPR_FX11,32770,5,NULL,S_SOR2FXI2_2,0,0}, // S_SOR2FXI2_1 +{SPR_FX11,32771,5,NULL,S_SOR2FXI2_3,0,0}, // S_SOR2FXI2_2 +{SPR_FX11,32772,5,NULL,S_SOR2FXI2_4,0,0}, // S_SOR2FXI2_3 +{SPR_FX11,32773,5,NULL,S_SOR2FXI2_5,0,0}, // S_SOR2FXI2_4 +{SPR_FX11,32774,5,NULL,S_NULL,0,0}, // S_SOR2FXI2_5 +{SPR_SOR2,6,8,NULL,S_SOR2TELEFADE2,0,0}, // S_SOR2TELEFADE1 +{SPR_SOR2,7,6,NULL,S_SOR2TELEFADE3,0,0}, // S_SOR2TELEFADE2 +{SPR_SOR2,8,6,NULL,S_SOR2TELEFADE4,0,0}, // S_SOR2TELEFADE3 +{SPR_SOR2,9,6,NULL,S_SOR2TELEFADE5,0,0}, // S_SOR2TELEFADE4 +{SPR_SOR2,10,6,NULL,S_SOR2TELEFADE6,0,0}, // S_SOR2TELEFADE5 +{SPR_SOR2,11,6,NULL,S_NULL,0,0}, // S_SOR2TELEFADE6 +{SPR_MNTR,0,10,A_Look,S_MNTR_LOOK2,0,0}, // S_MNTR_LOOK1 +{SPR_MNTR,1,10,A_Look,S_MNTR_LOOK1,0,0}, // S_MNTR_LOOK2 +{SPR_MNTR,0,5,A_Chase,S_MNTR_WALK2,0,0}, // S_MNTR_WALK1 +{SPR_MNTR,1,5,A_Chase,S_MNTR_WALK3,0,0}, // S_MNTR_WALK2 +{SPR_MNTR,2,5,A_Chase,S_MNTR_WALK4,0,0}, // S_MNTR_WALK3 +{SPR_MNTR,3,5,A_Chase,S_MNTR_WALK1,0,0}, // S_MNTR_WALK4 +{SPR_MNTR,21,10,A_FaceTarget,S_MNTR_ATK1_2,0,0}, // S_MNTR_ATK1_1 +{SPR_MNTR,22,7,A_FaceTarget,S_MNTR_ATK1_3,0,0}, // S_MNTR_ATK1_2 +{SPR_MNTR,23,12,A_MinotaurAtk1,S_MNTR_WALK1,0,0}, // S_MNTR_ATK1_3 +{SPR_MNTR,21,10,A_MinotaurDecide,S_MNTR_ATK2_2,0,0}, // S_MNTR_ATK2_1 +{SPR_MNTR,24,4,A_FaceTarget,S_MNTR_ATK2_3,0,0}, // S_MNTR_ATK2_2 +{SPR_MNTR,25,9,A_MinotaurAtk2,S_MNTR_WALK1,0,0}, // S_MNTR_ATK2_3 +{SPR_MNTR,21,10,A_FaceTarget,S_MNTR_ATK3_2,0,0}, // S_MNTR_ATK3_1 +{SPR_MNTR,22,7,A_FaceTarget,S_MNTR_ATK3_3,0,0}, // S_MNTR_ATK3_2 +{SPR_MNTR,23,12,A_MinotaurAtk3,S_MNTR_WALK1,0,0}, // S_MNTR_ATK3_3 +{SPR_MNTR,23,12,NULL,S_MNTR_ATK3_1,0,0}, // S_MNTR_ATK3_4 +{SPR_MNTR,20,2,A_MinotaurCharge,S_MNTR_ATK4_1,0,0}, // S_MNTR_ATK4_1 +{SPR_MNTR,4,3,NULL,S_MNTR_PAIN2,0,0}, // S_MNTR_PAIN1 +{SPR_MNTR,4,6,A_Pain,S_MNTR_WALK1,0,0}, // S_MNTR_PAIN2 +{SPR_MNTR,5,6,NULL,S_MNTR_DIE2,0,0}, // S_MNTR_DIE1 +{SPR_MNTR,6,5,NULL,S_MNTR_DIE3,0,0}, // S_MNTR_DIE2 +{SPR_MNTR,7,6,A_Scream,S_MNTR_DIE4,0,0}, // S_MNTR_DIE3 +{SPR_MNTR,8,5,NULL,S_MNTR_DIE5,0,0}, // S_MNTR_DIE4 +{SPR_MNTR,9,6,NULL,S_MNTR_DIE6,0,0}, // S_MNTR_DIE5 +{SPR_MNTR,10,5,NULL,S_MNTR_DIE7,0,0}, // S_MNTR_DIE6 +{SPR_MNTR,11,6,NULL,S_MNTR_DIE8,0,0}, // S_MNTR_DIE7 +{SPR_MNTR,12,5,A_NoBlocking,S_MNTR_DIE9,0,0}, // S_MNTR_DIE8 +{SPR_MNTR,13,6,NULL,S_MNTR_DIE10,0,0}, // S_MNTR_DIE9 +{SPR_MNTR,14,5,NULL,S_MNTR_DIE11,0,0}, // S_MNTR_DIE10 +{SPR_MNTR,15,6,NULL,S_MNTR_DIE12,0,0}, // S_MNTR_DIE11 +{SPR_MNTR,16,5,NULL,S_MNTR_DIE13,0,0}, // S_MNTR_DIE12 +{SPR_MNTR,17,6,NULL,S_MNTR_DIE14,0,0}, // S_MNTR_DIE13 +{SPR_MNTR,18,5,NULL,S_MNTR_DIE15,0,0}, // S_MNTR_DIE14 +{SPR_MNTR,19,-1,A_BossDeath,S_NULL,0,0}, // S_MNTR_DIE15 +{SPR_FX12,32768,6,NULL,S_MNTRFX1_2,0,0}, // S_MNTRFX1_1 +{SPR_FX12,32769,6,NULL,S_MNTRFX1_1,0,0}, // S_MNTRFX1_2 +{SPR_FX12,32770,5,NULL,S_MNTRFXI1_2,0,0}, // S_MNTRFXI1_1 +{SPR_FX12,32771,5,NULL,S_MNTRFXI1_3,0,0}, // S_MNTRFXI1_2 +{SPR_FX12,32772,5,NULL,S_MNTRFXI1_4,0,0}, // S_MNTRFXI1_3 +{SPR_FX12,32773,5,NULL,S_MNTRFXI1_5,0,0}, // S_MNTRFXI1_4 +{SPR_FX12,32774,5,NULL,S_MNTRFXI1_6,0,0}, // S_MNTRFXI1_5 +{SPR_FX12,32775,5,NULL,S_NULL,0,0}, // S_MNTRFXI1_6 +{SPR_FX13,0,2,A_MntrFloorFire,S_MNTRFX2_1,0,0}, // S_MNTRFX2_1 +{SPR_FX13,32776,4,A_Explode,S_MNTRFXI2_2,0,0}, // S_MNTRFXI2_1 +{SPR_FX13,32777,4,NULL,S_MNTRFXI2_3,0,0}, // S_MNTRFXI2_2 +{SPR_FX13,32778,4,NULL,S_MNTRFXI2_4,0,0}, // S_MNTRFXI2_3 +{SPR_FX13,32779,4,NULL,S_MNTRFXI2_5,0,0}, // S_MNTRFXI2_4 +{SPR_FX13,32780,4,NULL,S_NULL,0,0}, // S_MNTRFXI2_5 +{SPR_FX13,32771,4,NULL,S_MNTRFX3_2,0,0}, // S_MNTRFX3_1 +{SPR_FX13,32770,4,NULL,S_MNTRFX3_3,0,0}, // S_MNTRFX3_2 +{SPR_FX13,32769,5,NULL,S_MNTRFX3_4,0,0}, // S_MNTRFX3_3 +{SPR_FX13,32770,5,NULL,S_MNTRFX3_5,0,0}, // S_MNTRFX3_4 +{SPR_FX13,32771,5,NULL,S_MNTRFX3_6,0,0}, // S_MNTRFX3_5 +{SPR_FX13,32772,5,NULL,S_MNTRFX3_7,0,0}, // S_MNTRFX3_6 +{SPR_FX13,32773,4,NULL,S_MNTRFX3_8,0,0}, // S_MNTRFX3_7 +{SPR_FX13,32774,4,NULL,S_MNTRFX3_9,0,0}, // S_MNTRFX3_8 +{SPR_FX13,32775,4,NULL,S_NULL,0,0}, // S_MNTRFX3_9 +{SPR_AKYY,32768,3,NULL,S_AKYY2,0,0}, // S_AKYY1 +{SPR_AKYY,32769,3,NULL,S_AKYY3,0,0}, // S_AKYY2 +{SPR_AKYY,32770,3,NULL,S_AKYY4,0,0}, // S_AKYY3 +{SPR_AKYY,32771,3,NULL,S_AKYY5,0,0}, // S_AKYY4 +{SPR_AKYY,32772,3,NULL,S_AKYY6,0,0}, // S_AKYY5 +{SPR_AKYY,32773,3,NULL,S_AKYY7,0,0}, // S_AKYY6 +{SPR_AKYY,32774,3,NULL,S_AKYY8,0,0}, // S_AKYY7 +{SPR_AKYY,32775,3,NULL,S_AKYY9,0,0}, // S_AKYY8 +{SPR_AKYY,32776,3,NULL,S_AKYY10,0,0}, // S_AKYY9 +{SPR_AKYY,32777,3,NULL,S_AKYY1,0,0}, // S_AKYY10 +{SPR_BKYY,32768,3,NULL,S_BKYY2,0,0}, // S_BKYY1 +{SPR_BKYY,32769,3,NULL,S_BKYY3,0,0}, // S_BKYY2 +{SPR_BKYY,32770,3,NULL,S_BKYY4,0,0}, // S_BKYY3 +{SPR_BKYY,32771,3,NULL,S_BKYY5,0,0}, // S_BKYY4 +{SPR_BKYY,32772,3,NULL,S_BKYY6,0,0}, // S_BKYY5 +{SPR_BKYY,32773,3,NULL,S_BKYY7,0,0}, // S_BKYY6 +{SPR_BKYY,32774,3,NULL,S_BKYY8,0,0}, // S_BKYY7 +{SPR_BKYY,32775,3,NULL,S_BKYY9,0,0}, // S_BKYY8 +{SPR_BKYY,32776,3,NULL,S_BKYY10,0,0}, // S_BKYY9 +{SPR_BKYY,32777,3,NULL,S_BKYY1,0,0}, // S_BKYY10 +{SPR_CKYY,32768,3,NULL,S_CKYY2,0,0}, // S_CKYY1 +{SPR_CKYY,32769,3,NULL,S_CKYY3,0,0}, // S_CKYY2 +{SPR_CKYY,32770,3,NULL,S_CKYY4,0,0}, // S_CKYY3 +{SPR_CKYY,32771,3,NULL,S_CKYY5,0,0}, // S_CKYY4 +{SPR_CKYY,32772,3,NULL,S_CKYY6,0,0}, // S_CKYY5 +{SPR_CKYY,32773,3,NULL,S_CKYY7,0,0}, // S_CKYY6 +{SPR_CKYY,32774,3,NULL,S_CKYY8,0,0}, // S_CKYY7 +{SPR_CKYY,32775,3,NULL,S_CKYY9,0,0}, // S_CKYY8 +{SPR_CKYY,32776,3,NULL,S_CKYY1,0,0}, // S_CKYY9 +{SPR_AMG1,0,-1,NULL,S_NULL,0,0}, // S_AMG1 +{SPR_AMG2,0,4,NULL,S_AMG2_2,0,0}, // S_AMG2_1 +{SPR_AMG2,1,4,NULL,S_AMG2_3,0,0}, // S_AMG2_2 +{SPR_AMG2,2,4,NULL,S_AMG2_1,0,0}, // S_AMG2_3 +{SPR_AMM1,0,-1,NULL,S_NULL,0,0}, // S_AMM1 +{SPR_AMM2,0,-1,NULL,S_NULL,0,0}, // S_AMM2 +{SPR_AMC1,0,-1,NULL,S_NULL,0,0}, // S_AMC1 +{SPR_AMC2,0,5,NULL,S_AMC2_2,0,0}, // S_AMC2_1 +{SPR_AMC2,1,5,NULL,S_AMC2_3,0,0}, // S_AMC2_2 +{SPR_AMC2,2,5,NULL,S_AMC2_1,0,0}, // S_AMC2_3 +{SPR_AMS1,0,5,NULL,S_AMS1_2,0,0}, // S_AMS1_1 +{SPR_AMS1,1,5,NULL,S_AMS1_1,0,0}, // S_AMS1_2 +{SPR_AMS2,0,5,NULL,S_AMS2_2,0,0}, // S_AMS2_1 +{SPR_AMS2,1,5,NULL,S_AMS2_1,0,0}, // S_AMS2_2 +{SPR_AMP1,0,4,NULL,S_AMP1_2,0,0}, // S_AMP1_1 +{SPR_AMP1,1,4,NULL,S_AMP1_3,0,0}, // S_AMP1_2 +{SPR_AMP1,2,4,NULL,S_AMP1_1,0,0}, // S_AMP1_3 +{SPR_AMP2,0,4,NULL,S_AMP2_2,0,0}, // S_AMP2_1 +{SPR_AMP2,1,4,NULL,S_AMP2_3,0,0}, // S_AMP2_2 +{SPR_AMP2,2,4,NULL,S_AMP2_1,0,0}, // S_AMP2_3 +{SPR_AMB1,0,4,NULL,S_AMB1_2,0,0}, // S_AMB1_1 +{SPR_AMB1,1,4,NULL,S_AMB1_3,0,0}, // S_AMB1_2 +{SPR_AMB1,2,4,NULL,S_AMB1_1,0,0}, // S_AMB1_3 +{SPR_AMB2,0,4,NULL,S_AMB2_2,0,0}, // S_AMB2_1 +{SPR_AMB2,1,4,NULL,S_AMB2_3,0,0}, // S_AMB2_2 +{SPR_AMB2,2,4,NULL,S_AMB2_1,0,0}, // S_AMB2_3 +{SPR_AMG1,0,100,A_ESound,S_SND_WIND,0,0}, // S_SND_WIND +{SPR_AMG1,0,85,A_ESound,S_SND_WATERFALL,0,0} // S_SND_WATERFALL +}; + + +mobjinfo_t mobjinfo[NUMMOBJTYPES] = { + +{ // MT_MISC0 +81, // doomednum +S_ITEM_PTN1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_ITEMSHIELD1 +85, // doomednum +S_ITEM_SHLD1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_ITEMSHIELD2 +31, // doomednum +S_ITEM_SHD2_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_MISC1 +8, // doomednum +S_ITEM_BAGH1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_COUNTITEM, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_MISC2 +35, // doomednum +S_ITEM_SPMP1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_COUNTITEM, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_ARTIINVISIBILITY +75, // doomednum +S_ARTI_INVS1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_SHADOW|MF_COUNTITEM, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_MISC3 +82, // doomednum +S_ARTI_PTN2_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_COUNTITEM, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_ARTIFLY +83, // doomednum +S_ARTI_SOAR1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_COUNTITEM, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_ARTIINVULNERABILITY +84, // doomednum +S_ARTI_INVU1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_COUNTITEM, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_ARTITOMEOFPOWER +86, // doomednum +S_ARTI_PWBK1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_COUNTITEM, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_ARTIEGG +30, // doomednum +S_ARTI_EGGC1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_COUNTITEM, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_EGGFX +-1, // doomednum +S_EGGFX1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_EGGFXI1_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +18*FRACUNIT, // speed +8*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +1, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_ARTISUPERHEAL +32, // doomednum +S_ARTI_SPHL1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_COUNTITEM, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_MISC4 +33, // doomednum +S_ARTI_TRCH1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_COUNTITEM, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_MISC5 +34, // doomednum +S_ARTI_FBMB1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_COUNTITEM, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_FIREBOMB +-1, // doomednum +S_FIREBOMB1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_phohit, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOGRAVITY|MF_SHADOW, // flags +0 // flags2 + }, + +{ // MT_ARTITELEPORT +36, // doomednum +S_ARTI_ATLP1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_COUNTITEM, // flags +MF2_FLOATBOB // flags2 + }, + +{ // MT_POD +2035, // doomednum +S_POD_WAIT1, // spawnstate +45, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_POD_PAIN1, // painstate +255, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_POD_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_podexp, // deathsound +0, // speed +16*FRACUNIT, // radius +54*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID|MF_NOBLOOD|MF_SHOOTABLE|MF_DROPOFF, // flags +MF2_WINDTHRUST|MF2_PUSHABLE|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP // flags2 + }, + +{ // MT_PODGOO +-1, // doomednum +S_PODGOO1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_PODGOOX, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +2*FRACUNIT, // radius +4*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags +MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2 + }, + +{ // MT_PODGENERATOR +43, // doomednum +S_PODGENERATOR, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOSECTOR, // flags +0 // flags2 + }, + +{ // MT_SPLASH +-1, // doomednum +S_SPLASH1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_SPLASHX, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +2*FRACUNIT, // radius +4*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags +MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2 + }, + +{ // MT_SPLASHBASE +-1, // doomednum +S_SPLASHBASE1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP, // flags +0 // flags2 + }, + +{ // MT_LAVASPLASH +-1, // doomednum +S_LAVASPLASH1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP, // flags +0 // flags2 + }, + +{ // MT_LAVASMOKE +-1, // doomednum +S_LAVASMOKE1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags +0 // flags2 + }, + +{ // MT_SLUDGECHUNK +-1, // doomednum +S_SLUDGECHUNK1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_SLUDGECHUNKX, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +2*FRACUNIT, // radius +4*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags +MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2 + }, + +{ // MT_SLUDGESPLASH +-1, // doomednum +S_SLUDGESPLASH1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP, // flags +0 // flags2 + }, + +{ // MT_SKULLHANG70 +17, // doomednum +S_SKULLHANG70_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +70*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPAWNCEILING|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_SKULLHANG60 +24, // doomednum +S_SKULLHANG60_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +60*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPAWNCEILING|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_SKULLHANG45 +25, // doomednum +S_SKULLHANG45_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +45*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPAWNCEILING|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_SKULLHANG35 +26, // doomednum +S_SKULLHANG35_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +35*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPAWNCEILING|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_CHANDELIER +28, // doomednum +S_CHANDELIER1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +60*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPAWNCEILING|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_SERPTORCH +27, // doomednum +S_SERPTORCH1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +12*FRACUNIT, // radius +54*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID, // flags +0 // flags2 + }, + +{ // MT_SMALLPILLAR +29, // doomednum +S_SMALLPILLAR, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +16*FRACUNIT, // radius +34*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID, // flags +0 // flags2 + }, + +{ // MT_STALAGMITESMALL +37, // doomednum +S_STALAGMITESMALL, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +8*FRACUNIT, // radius +32*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID, // flags +0 // flags2 + }, + +{ // MT_STALAGMITELARGE +38, // doomednum +S_STALAGMITELARGE, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +12*FRACUNIT, // radius +64*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID, // flags +0 // flags2 + }, + +{ // MT_STALACTITESMALL +39, // doomednum +S_STALACTITESMALL, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +8*FRACUNIT, // radius +36*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_STALACTITELARGE +40, // doomednum +S_STALACTITELARGE, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +12*FRACUNIT, // radius +68*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_MISC6 +76, // doomednum +S_FIREBRAZIER1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +16*FRACUNIT, // radius +44*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID, // flags +0 // flags2 + }, + +{ // MT_BARREL +44, // doomednum +S_BARREL, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +12*FRACUNIT, // radius +32*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID, // flags +0 // flags2 + }, + +{ // MT_MISC7 +47, // doomednum +S_BRPILLAR, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +14*FRACUNIT, // radius +128*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID, // flags +0 // flags2 + }, + +{ // MT_MISC8 +48, // doomednum +S_MOSS1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +23*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPAWNCEILING|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_MISC9 +49, // doomednum +S_MOSS2, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +27*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPAWNCEILING|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_MISC10 +50, // doomednum +S_WALLTORCH1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_MISC11 +51, // doomednum +S_HANGINGCORPSE, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +8*FRACUNIT, // radius +104*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_KEYGIZMOBLUE +94, // doomednum +S_KEYGIZMO1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +16*FRACUNIT, // radius +50*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID, // flags +0 // flags2 + }, + +{ // MT_KEYGIZMOGREEN +95, // doomednum +S_KEYGIZMO1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +16*FRACUNIT, // radius +50*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID, // flags +0 // flags2 + }, + +{ // MT_KEYGIZMOYELLOW +96, // doomednum +S_KEYGIZMO1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +16*FRACUNIT, // radius +50*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID, // flags +0 // flags2 + }, + +{ // MT_KEYGIZMOFLOAT +-1, // doomednum +S_KGZ_START, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +16*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_MISC12 +87, // doomednum +S_VOLCANO1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +12*FRACUNIT, // radius +20*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID, // flags +0 // flags2 + }, + +{ // MT_VOLCANOBLAST +-1, // doomednum +S_VOLCANOBALL1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_VOLCANOBALLX1, // deathstate +S_NULL, // xdeathstate +sfx_volhit, // deathsound +2*FRACUNIT, // speed +8*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +2, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags +MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 + }, + +{ // MT_VOLCANOTBLAST +-1, // doomednum +S_VOLCANOTBALL1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_VOLCANOTBALLX1, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +2*FRACUNIT, // speed +8*FRACUNIT, // radius +6*FRACUNIT, // height +100, // mass +1, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags +MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 + }, + +{ // MT_TELEGLITGEN +74, // doomednum +S_TELEGLITGEN1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags +0 // flags2 + }, + +{ // MT_TELEGLITGEN2 +52, // doomednum +S_TELEGLITGEN2, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags +0 // flags2 + }, + +{ // MT_TELEGLITTER +-1, // doomednum +S_TELEGLITTER1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags +0 // flags2 + }, + +{ // MT_TELEGLITTER2 +-1, // doomednum +S_TELEGLITTER2_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags +0 // flags2 + }, + +{ // MT_TFOG +-1, // doomednum +S_TFOG1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_TELEPORTMAN +14, // doomednum +S_NULL, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOSECTOR, // flags +0 // flags2 + }, + +{ // MT_STAFFPUFF +-1, // doomednum +S_STAFFPUFF1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_stfhit, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_STAFFPUFF2 +-1, // doomednum +S_STAFFPUFF2_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_stfpow, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_BEAKPUFF +-1, // doomednum +S_STAFFPUFF1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_chicatk, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_MISC13 +2005, // doomednum +S_WGNT, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_GAUNTLETPUFF1 +-1, // doomednum +S_GAUNTLETPUFF1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags +0 // flags2 + }, + +{ // MT_GAUNTLETPUFF2 +-1, // doomednum +S_GAUNTLETPUFF2_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags +0 // flags2 + }, + +{ // MT_MISC14 +53, // doomednum +S_BLSR, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_BLASTERFX1 +-1, // doomednum +S_BLASTERFX1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_BLASTERFXI1_1, // deathstate +S_NULL, // xdeathstate +sfx_blshit, // deathsound +184*FRACUNIT, // speed +12*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +2, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_BLASTERSMOKE +-1, // doomednum +S_BLASTERSMOKE1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags +MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2 + }, + +{ // MT_RIPPER +-1, // doomednum +S_RIPPER1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_RIPPERX1, // deathstate +S_NULL, // xdeathstate +sfx_hrnhit, // deathsound +14*FRACUNIT, // speed +8*FRACUNIT, // radius +6*FRACUNIT, // height +100, // mass +1, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT|MF2_RIP // flags2 + }, + +{ // MT_BLASTERPUFF1 +-1, // doomednum +S_BLASTERPUFF1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_BLASTERPUFF2 +-1, // doomednum +S_BLASTERPUFF2_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_WMACE +2002, // doomednum +S_WMCE, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_MACEFX1 +-1, // doomednum +S_MACEFX1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_lobsht, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_MACEFXI1_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +20*FRACUNIT, // speed +8*FRACUNIT, // radius +6*FRACUNIT, // height +100, // mass +2, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2 + }, + +{ // MT_MACEFX2 +-1, // doomednum +S_MACEFX2_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_MACEFXI2_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +10*FRACUNIT, // speed +8*FRACUNIT, // radius +6*FRACUNIT, // height +100, // mass +6, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags +MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2 + }, + +{ // MT_MACEFX3 +-1, // doomednum +S_MACEFX3_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_MACEFXI1_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +7*FRACUNIT, // speed +8*FRACUNIT, // radius +6*FRACUNIT, // height +100, // mass +4, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags +MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2 + }, + +{ // MT_MACEFX4 +-1, // doomednum +S_MACEFX4_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_MACEFXI4_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +7*FRACUNIT, // speed +8*FRACUNIT, // radius +6*FRACUNIT, // height +100, // mass +18, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags +MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_TELESTOMP // flags2 + }, + +{ // MT_WSKULLROD +2004, // doomednum +S_WSKL, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_HORNRODFX1 +-1, // doomednum +S_HRODFX1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_hrnsht, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_HRODFXI1_1, // deathstate +S_NULL, // xdeathstate +sfx_hrnhit, // deathsound +22*FRACUNIT, // speed +12*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +3, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 + }, + +{ // MT_HORNRODFX2 +-1, // doomednum +S_HRODFX2_1, // spawnstate +4*35, // spawnhealth +S_NULL, // seestate +sfx_hrnsht, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_HRODFXI2_1, // deathstate +S_NULL, // xdeathstate +sfx_ramphit, // deathsound +22*FRACUNIT, // speed +12*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +10, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_RAINPLR1 +-1, // doomednum +S_RAINPLR1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_RAINPLR1X_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +12*FRACUNIT, // speed +5*FRACUNIT, // radius +12*FRACUNIT, // height +100, // mass +5, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_RAINPLR2 +-1, // doomednum +S_RAINPLR2_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_RAINPLR2X_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +12*FRACUNIT, // speed +5*FRACUNIT, // radius +12*FRACUNIT, // height +100, // mass +5, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_RAINPLR3 +-1, // doomednum +S_RAINPLR3_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_RAINPLR3X_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +12*FRACUNIT, // speed +5*FRACUNIT, // radius +12*FRACUNIT, // height +100, // mass +5, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_RAINPLR4 +-1, // doomednum +S_RAINPLR4_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_RAINPLR4X_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +12*FRACUNIT, // speed +5*FRACUNIT, // radius +12*FRACUNIT, // height +100, // mass +5, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_GOLDWANDFX1 +-1, // doomednum +S_GWANDFX1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_GWANDFXI1_1, // deathstate +S_NULL, // xdeathstate +sfx_gldhit, // deathsound +22*FRACUNIT, // speed +10*FRACUNIT, // radius +6*FRACUNIT, // height +100, // mass +2, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_GOLDWANDFX2 +-1, // doomednum +S_GWANDFX2_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_GWANDFXI1_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +18*FRACUNIT, // speed +10*FRACUNIT, // radius +6*FRACUNIT, // height +100, // mass +1, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_GOLDWANDPUFF1 +-1, // doomednum +S_GWANDPUFF1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_GOLDWANDPUFF2 +-1, // doomednum +S_GWANDFXI1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_WPHOENIXROD +2003, // doomednum +S_WPHX, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_PHOENIXFX1 +-1, // doomednum +S_PHOENIXFX1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_phosht, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_PHOENIXFXI1_1, // deathstate +S_NULL, // xdeathstate +sfx_phohit, // deathsound +20*FRACUNIT, // speed +11*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +20, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_THRUGHOST|MF2_NOTELEPORT // flags2 + }, + +{ // MT_PHOENIXPUFF +-1, // doomednum +S_PHOENIXPUFF1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags +MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2 + }, + +{ // MT_PHOENIXFX2 +-1, // doomednum +S_PHOENIXFX2_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_PHOENIXFXI2_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +10*FRACUNIT, // speed +6*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +2, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 + }, + +{ // MT_MISC15 +2001, // doomednum +S_WBOW, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_CRBOWFX1 +-1, // doomednum +S_CRBOWFX1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_bowsht, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_CRBOWFXI1_1, // deathstate +S_NULL, // xdeathstate +sfx_hrnhit, // deathsound +30*FRACUNIT, // speed +11*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +10, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_CRBOWFX2 +-1, // doomednum +S_CRBOWFX2, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_bowsht, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_CRBOWFXI1_1, // deathstate +S_NULL, // xdeathstate +sfx_hrnhit, // deathsound +32*FRACUNIT, // speed +11*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +6, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_CRBOWFX3 +-1, // doomednum +S_CRBOWFX3, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_CRBOWFXI3_1, // deathstate +S_NULL, // xdeathstate +sfx_hrnhit, // deathsound +20*FRACUNIT, // speed +11*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +2, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_WINDTHRUST|MF2_THRUGHOST|MF2_NOTELEPORT // flags2 + }, + +{ // MT_CRBOWFX4 +-1, // doomednum +S_CRBOWFX4_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP, // flags +MF2_LOGRAV // flags2 + }, + +{ // MT_BLOOD +-1, // doomednum +S_BLOOD1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP, // flags +0 // flags2 + }, + +{ // MT_BLOODSPLATTER +-1, // doomednum +S_BLOODSPLATTER1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_BLOODSPLATTERX, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +2*FRACUNIT, // radius +4*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags +MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2 + }, + +{ // MT_PLAYER +-1, // doomednum +S_PLAY, // spawnstate +100, // spawnhealth +S_PLAY_RUN1, // seestate +sfx_None, // seesound +0, // reactiontime +sfx_None, // attacksound +S_PLAY_PAIN, // painstate +255, // painchance +sfx_plrpai, // painsound +S_NULL, // meleestate +S_PLAY_ATK1, // missilestate +S_NULL, // crashstate +S_PLAY_DIE1, // deathstate +S_PLAY_XDIE1, // xdeathstate +sfx_plrdth, // deathsound +0, // speed +16*FRACUNIT, // radius +56*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags +MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP // flags2 + }, + +{ // MT_BLOODYSKULL +-1, // doomednum +S_BLOODYSKULL1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +4*FRACUNIT, // radius +4*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_DROPOFF, // flags +MF2_LOGRAV|MF2_CANNOTPUSH // flags2 + }, + +{ // MT_CHICPLAYER +-1, // doomednum +S_CHICPLAY, // spawnstate +100, // spawnhealth +S_CHICPLAY_RUN1, // seestate +sfx_None, // seesound +0, // reactiontime +sfx_None, // attacksound +S_CHICPLAY_PAIN, // painstate +255, // painchance +sfx_chicpai, // painsound +S_NULL, // meleestate +S_CHICPLAY_ATK1, // missilestate +S_NULL, // crashstate +S_CHICKEN_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_chicdth, // deathsound +0, // speed +16*FRACUNIT, // radius +24*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH, // flags +MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FOOTCLIP|MF2_LOGRAV|MF2_TELESTOMP // flags2 + }, + +{ // MT_CHICKEN +-1, // doomednum +S_CHICKEN_LOOK1, // spawnstate +10, // spawnhealth +S_CHICKEN_WALK1, // seestate +sfx_chicpai, // seesound +8, // reactiontime +sfx_chicatk, // attacksound +S_CHICKEN_PAIN1, // painstate +200, // painchance +sfx_chicpai, // painsound +S_CHICKEN_ATK1, // meleestate +0, // missilestate +S_NULL, // crashstate +S_CHICKEN_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_chicdth, // deathsound +4, // speed +9*FRACUNIT, // radius +22*FRACUNIT, // height +40, // mass +0, // damage +sfx_chicact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags +MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 + }, + +{ // MT_FEATHER +-1, // doomednum +S_FEATHER1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_FEATHERX, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +2*FRACUNIT, // radius +4*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags +MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH|MF2_WINDTHRUST // flags2 + }, + +{ // MT_MUMMY +68, // doomednum +S_MUMMY_LOOK1, // spawnstate +80, // spawnhealth +S_MUMMY_WALK1, // seestate +sfx_mumsit, // seesound +8, // reactiontime +sfx_mumat1, // attacksound +S_MUMMY_PAIN1, // painstate +128, // painchance +sfx_mumpai, // painsound +S_MUMMY_ATK1, // meleestate +0, // missilestate +S_NULL, // crashstate +S_MUMMY_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_mumdth, // deathsound +12, // speed +22*FRACUNIT, // radius +62*FRACUNIT, // height +75, // mass +0, // damage +sfx_mumact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags +MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 + }, + +{ // MT_MUMMYLEADER +45, // doomednum +S_MUMMY_LOOK1, // spawnstate +100, // spawnhealth +S_MUMMY_WALK1, // seestate +sfx_mumsit, // seesound +8, // reactiontime +sfx_mumat1, // attacksound +S_MUMMY_PAIN1, // painstate +64, // painchance +sfx_mumpai, // painsound +S_MUMMY_ATK1, // meleestate +S_MUMMYL_ATK1, // missilestate +S_NULL, // crashstate +S_MUMMY_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_mumdth, // deathsound +12, // speed +22*FRACUNIT, // radius +62*FRACUNIT, // height +75, // mass +0, // damage +sfx_mumact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags +MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 + }, + +{ // MT_MUMMYGHOST +69, // doomednum +S_MUMMY_LOOK1, // spawnstate +80, // spawnhealth +S_MUMMY_WALK1, // seestate +sfx_mumsit, // seesound +8, // reactiontime +sfx_mumat1, // attacksound +S_MUMMY_PAIN1, // painstate +128, // painchance +sfx_mumpai, // painsound +S_MUMMY_ATK1, // meleestate +0, // missilestate +S_NULL, // crashstate +S_MUMMY_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_mumdth, // deathsound +12, // speed +22*FRACUNIT, // radius +62*FRACUNIT, // height +75, // mass +0, // damage +sfx_mumact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags +MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 + }, + +{ // MT_MUMMYLEADERGHOST +46, // doomednum +S_MUMMY_LOOK1, // spawnstate +100, // spawnhealth +S_MUMMY_WALK1, // seestate +sfx_mumsit, // seesound +8, // reactiontime +sfx_mumat1, // attacksound +S_MUMMY_PAIN1, // painstate +64, // painchance +sfx_mumpai, // painsound +S_MUMMY_ATK1, // meleestate +S_MUMMYL_ATK1, // missilestate +S_NULL, // crashstate +S_MUMMY_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_mumdth, // deathsound +12, // speed +22*FRACUNIT, // radius +62*FRACUNIT, // height +75, // mass +0, // damage +sfx_mumact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags +MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 + }, + +{ // MT_MUMMYSOUL +-1, // doomednum +S_MUMMY_SOUL1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY, // flags +0 // flags2 + }, + +{ // MT_MUMMYFX1 +-1, // doomednum +S_MUMMYFX1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_MUMMYFXI1_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +9*FRACUNIT, // speed +8*FRACUNIT, // radius +14*FRACUNIT, // height +100, // mass +4, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_BEAST +70, // doomednum +S_BEAST_LOOK1, // spawnstate +220, // spawnhealth +S_BEAST_WALK1, // seestate +sfx_bstsit, // seesound +8, // reactiontime +sfx_bstatk, // attacksound +S_BEAST_PAIN1, // painstate +100, // painchance +sfx_bstpai, // painsound +0, // meleestate +S_BEAST_ATK1, // missilestate +S_NULL, // crashstate +S_BEAST_DIE1, // deathstate +S_BEAST_XDIE1, // xdeathstate +sfx_bstdth, // deathsound +14, // speed +32*FRACUNIT, // radius +74*FRACUNIT, // height +200, // mass +0, // damage +sfx_bstact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags +MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 + }, + +{ // MT_BEASTBALL +-1, // doomednum +S_BEASTBALL1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_BEASTBALLX1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +12*FRACUNIT, // speed +9*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +4, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 + }, + +{ // MT_BURNBALL +-1, // doomednum +S_BURNBALL1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_BEASTBALLX1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +10*FRACUNIT, // speed +6*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +2, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_BURNBALLFB +-1, // doomednum +S_BURNBALLFB1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_BEASTBALLX1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +10*FRACUNIT, // speed +6*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +2, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_PUFFY +-1, // doomednum +S_PUFFY1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_PUFFY1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +10*FRACUNIT, // speed +6*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +2, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_SNAKE +92, // doomednum +S_SNAKE_LOOK1, // spawnstate +280, // spawnhealth +S_SNAKE_WALK1, // seestate +sfx_snksit, // seesound +8, // reactiontime +sfx_snkatk, // attacksound +S_SNAKE_PAIN1, // painstate +48, // painchance +sfx_snkpai, // painsound +0, // meleestate +S_SNAKE_ATK1, // missilestate +S_NULL, // crashstate +S_SNAKE_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_snkdth, // deathsound +10, // speed +22*FRACUNIT, // radius +70*FRACUNIT, // height +100, // mass +0, // damage +sfx_snkact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags +MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 + }, + +{ // MT_SNAKEPRO_A +-1, // doomednum +S_SNAKEPRO_A1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_SNAKEPRO_AX1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +14*FRACUNIT, // speed +12*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +1, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 + }, + +{ // MT_SNAKEPRO_B +-1, // doomednum +S_SNAKEPRO_B1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_SNAKEPRO_BX1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +14*FRACUNIT, // speed +12*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +3, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_HEAD +6, // doomednum +S_HEAD_LOOK, // spawnstate +700, // spawnhealth +S_HEAD_FLOAT, // seestate +sfx_hedsit, // seesound +8, // reactiontime +sfx_hedat1, // attacksound +S_HEAD_PAIN1, // painstate +32, // painchance +sfx_hedpai, // painsound +0, // meleestate +S_HEAD_ATK1, // missilestate +S_NULL, // crashstate +S_HEAD_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_heddth, // deathsound +6, // speed +40*FRACUNIT, // radius +72*FRACUNIT, // height +325, // mass +0, // damage +sfx_hedact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags +MF2_PASSMOBJ // flags2 + }, + +{ // MT_HEADFX1 +-1, // doomednum +S_HEADFX1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_HEADFXI1_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +13*FRACUNIT, // speed +12*FRACUNIT, // radius +6*FRACUNIT, // height +100, // mass +1, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT|MF2_THRUGHOST // flags2 + }, + +{ // MT_HEADFX2 +-1, // doomednum +S_HEADFX2_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_HEADFXI2_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +8*FRACUNIT, // speed +12*FRACUNIT, // radius +6*FRACUNIT, // height +100, // mass +3, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_HEADFX3 +-1, // doomednum +S_HEADFX3_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_HEADFXI3_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +10*FRACUNIT, // speed +14*FRACUNIT, // radius +12*FRACUNIT, // height +100, // mass +5, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 + }, + +{ // MT_WHIRLWIND +-1, // doomednum +S_HEADFX4_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_HEADFXI4_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +10*FRACUNIT, // speed +16*FRACUNIT, // radius +74*FRACUNIT, // height +100, // mass +1, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_SHADOW, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_CLINK +90, // doomednum +S_CLINK_LOOK1, // spawnstate +150, // spawnhealth +S_CLINK_WALK1, // seestate +sfx_clksit, // seesound +8, // reactiontime +sfx_clkatk, // attacksound +S_CLINK_PAIN1, // painstate +32, // painchance +sfx_clkpai, // painsound +S_CLINK_ATK1, // meleestate +0, // missilestate +S_NULL, // crashstate +S_CLINK_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_clkdth, // deathsound +14, // speed +20*FRACUNIT, // radius +64*FRACUNIT, // height +75, // mass +0, // damage +sfx_clkact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags +MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 + }, + +{ // MT_WIZARD +15, // doomednum +S_WIZARD_LOOK1, // spawnstate +180, // spawnhealth +S_WIZARD_WALK1, // seestate +sfx_wizsit, // seesound +8, // reactiontime +sfx_wizatk, // attacksound +S_WIZARD_PAIN1, // painstate +64, // painchance +sfx_wizpai, // painsound +0, // meleestate +S_WIZARD_ATK1, // missilestate +S_NULL, // crashstate +S_WIZARD_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_wizdth, // deathsound +12, // speed +16*FRACUNIT, // radius +68*FRACUNIT, // height +100, // mass +0, // damage +sfx_wizact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY, // flags +MF2_PASSMOBJ // flags2 + }, + +{ // MT_WIZFX1 +-1, // doomednum +S_WIZFX1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_WIZFXI1_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +18*FRACUNIT, // speed +10*FRACUNIT, // radius +6*FRACUNIT, // height +100, // mass +3, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_IMP +66, // doomednum +S_IMP_LOOK1, // spawnstate +40, // spawnhealth +S_IMP_FLY1, // seestate +sfx_impsit, // seesound +8, // reactiontime +sfx_impat1, // attacksound +S_IMP_PAIN1, // painstate +200, // painchance +sfx_imppai, // painsound +S_IMP_MEATK1, // meleestate +S_IMP_MSATK1_1, // missilestate +S_IMP_CRASH1, // crashstate +S_IMP_DIE1, // deathstate +S_IMP_XDIE1, // xdeathstate +sfx_impdth, // deathsound +10, // speed +16*FRACUNIT, // radius +36*FRACUNIT, // height +50, // mass +0, // damage +sfx_impact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags +MF2_SPAWNFLOAT|MF2_PASSMOBJ // flags2 + }, + +{ // MT_IMPLEADER +5, // doomednum +S_IMP_LOOK1, // spawnstate +80, // spawnhealth +S_IMP_FLY1, // seestate +sfx_impsit, // seesound +8, // reactiontime +sfx_impat2, // attacksound +S_IMP_PAIN1, // painstate +200, // painchance +sfx_imppai, // painsound +0, // meleestate +S_IMP_MSATK2_1, // missilestate +S_IMP_CRASH1, // crashstate +S_IMP_DIE1, // deathstate +S_IMP_XDIE1, // xdeathstate +sfx_impdth, // deathsound +10, // speed +16*FRACUNIT, // radius +36*FRACUNIT, // height +50, // mass +0, // damage +sfx_impact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags +MF2_SPAWNFLOAT|MF2_PASSMOBJ // flags2 + }, + +{ // MT_IMPCHUNK1 +-1, // doomednum +S_IMP_CHUNKA1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP, // flags +0 // flags2 + }, + +{ // MT_IMPCHUNK2 +-1, // doomednum +S_IMP_CHUNKB1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP, // flags +0 // flags2 + }, + +{ // MT_IMPBALL +-1, // doomednum +S_IMPFX1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_IMPFXI1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +10*FRACUNIT, // speed +8*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +1, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 + }, + +{ // MT_KNIGHT +64, // doomednum +S_KNIGHT_STND1, // spawnstate +200, // spawnhealth +S_KNIGHT_WALK1, // seestate +sfx_kgtsit, // seesound +8, // reactiontime +sfx_kgtatk, // attacksound +S_KNIGHT_PAIN1, // painstate +100, // painchance +sfx_kgtpai, // painsound +S_KNIGHT_ATK1, // meleestate +S_KNIGHT_ATK1, // missilestate +S_NULL, // crashstate +S_KNIGHT_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_kgtdth, // deathsound +12, // speed +24*FRACUNIT, // radius +78*FRACUNIT, // height +150, // mass +0, // damage +sfx_kgtact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags +MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 + }, + +{ // MT_KNIGHTGHOST +65, // doomednum +S_KNIGHT_STND1, // spawnstate +200, // spawnhealth +S_KNIGHT_WALK1, // seestate +sfx_kgtsit, // seesound +8, // reactiontime +sfx_kgtatk, // attacksound +S_KNIGHT_PAIN1, // painstate +100, // painchance +sfx_kgtpai, // painsound +S_KNIGHT_ATK1, // meleestate +S_KNIGHT_ATK1, // missilestate +S_NULL, // crashstate +S_KNIGHT_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_kgtdth, // deathsound +12, // speed +24*FRACUNIT, // radius +78*FRACUNIT, // height +150, // mass +0, // damage +sfx_kgtact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags +MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 + }, + +{ // MT_KNIGHTAXE +-1, // doomednum +S_SPINAXE1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_SPINAXEX1, // deathstate +S_NULL, // xdeathstate +sfx_hrnhit, // deathsound +9*FRACUNIT, // speed +10*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +2, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_WINDTHRUST|MF2_NOTELEPORT|MF2_THRUGHOST // flags2 + }, + +{ // MT_REDAXE +-1, // doomednum +S_REDAXE1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_REDAXEX1, // deathstate +S_NULL, // xdeathstate +sfx_hrnhit, // deathsound +9*FRACUNIT, // speed +10*FRACUNIT, // radius +8*FRACUNIT, // height +100, // mass +7, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT|MF2_THRUGHOST // flags2 + }, + +{ // MT_SORCERER1 +7, // doomednum +S_SRCR1_LOOK1, // spawnstate +2000, // spawnhealth +S_SRCR1_WALK1, // seestate +sfx_sbtsit, // seesound +8, // reactiontime +sfx_sbtatk, // attacksound +S_SRCR1_PAIN1, // painstate +56, // painchance +sfx_sbtpai, // painsound +0, // meleestate +S_SRCR1_ATK1, // missilestate +S_NULL, // crashstate +S_SRCR1_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_sbtdth, // deathsound +16, // speed +28*FRACUNIT, // radius +100*FRACUNIT, // height +800, // mass +0, // damage +sfx_sbtact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags +MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2 + }, + +{ // MT_SRCRFX1 +-1, // doomednum +S_SRCRFX1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_SRCRFXI1_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +20*FRACUNIT, // speed +10*FRACUNIT, // radius +10*FRACUNIT, // height +100, // mass +10, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 + }, + +{ // MT_SORCERER2 +-1, // doomednum +S_SOR2_LOOK1, // spawnstate +3500, // spawnhealth +S_SOR2_WALK1, // seestate +sfx_sorsit, // seesound +8, // reactiontime +sfx_soratk, // attacksound +S_SOR2_PAIN1, // painstate +32, // painchance +sfx_sorpai, // painsound +0, // meleestate +S_SOR2_ATK1, // missilestate +S_NULL, // crashstate +S_SOR2_DIE1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +14, // speed +16*FRACUNIT, // radius +70*FRACUNIT, // height +300, // mass +0, // damage +sfx_soract, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags +MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2 + }, + +{ // MT_SOR2FX1 +-1, // doomednum +S_SOR2FX1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_SOR2FXI1_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +20*FRACUNIT, // speed +10*FRACUNIT, // radius +6*FRACUNIT, // height +100, // mass +1, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_SOR2FXSPARK +-1, // doomednum +S_SOR2FXSPARK1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOGRAVITY, // flags +MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2 + }, + +{ // MT_SOR2FX2 +-1, // doomednum +S_SOR2FX2_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_SOR2FXI2_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +6*FRACUNIT, // speed +10*FRACUNIT, // radius +6*FRACUNIT, // height +100, // mass +10, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT // flags2 + }, + +{ // MT_SOR2TELEFADE +-1, // doomednum +S_SOR2TELEFADE1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP, // flags +0 // flags2 + }, + +{ // MT_MINOTAUR +9, // doomednum +S_MNTR_LOOK1, // spawnstate +3000, // spawnhealth +S_MNTR_WALK1, // seestate +sfx_minsit, // seesound +8, // reactiontime +sfx_minat1, // attacksound +S_MNTR_PAIN1, // painstate +25, // painchance +sfx_minpai, // painsound +S_MNTR_ATK1_1, // meleestate +S_MNTR_ATK2_1, // missilestate +S_NULL, // crashstate +S_MNTR_DIE1, // deathstate +S_NULL, // xdeathstate +sfx_mindth, // deathsound +16, // speed +28*FRACUNIT, // radius +100*FRACUNIT, // height +800, // mass +7, // damage +sfx_minact, // activesound +MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags +MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2 + }, + +{ // MT_MNTRFX1 +-1, // doomednum +S_MNTRFX1_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_MNTRFXI1_1, // deathstate +S_NULL, // xdeathstate +0, // deathsound +20*FRACUNIT, // speed +10*FRACUNIT, // radius +6*FRACUNIT, // height +100, // mass +3, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 + }, + +{ // MT_MNTRFX2 +-1, // doomednum +S_MNTRFX2_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_MNTRFXI2_1, // deathstate +S_NULL, // xdeathstate +sfx_phohit, // deathsound +14*FRACUNIT, // speed +5*FRACUNIT, // radius +12*FRACUNIT, // height +100, // mass +4, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 + }, + +{ // MT_MNTRFX3 +-1, // doomednum +S_MNTRFX3_1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +0, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_MNTRFXI2_1, // deathstate +S_NULL, // xdeathstate +sfx_phohit, // deathsound +0, // speed +8*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +4, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags +MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 + }, + +{ // MT_AKYY +73, // doomednum +S_AKYY1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_NOTDMATCH, // flags +0 // flags2 + }, + +{ // MT_BKYY +79, // doomednum +S_BKYY1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_NOTDMATCH, // flags +0 // flags2 + }, + +{ // MT_CKEY +80, // doomednum +S_CKYY1, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL|MF_NOTDMATCH, // flags +0 // flags2 + }, + +{ // MT_AMGWNDWIMPY +10, // doomednum +S_AMG1, // spawnstate +AMMO_GWND_WIMPY, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_AMGWNDHEFTY +12, // doomednum +S_AMG2_1, // spawnstate +AMMO_GWND_HEFTY, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_AMMACEWIMPY +13, // doomednum +S_AMM1, // spawnstate +AMMO_MACE_WIMPY, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_AMMACEHEFTY +16, // doomednum +S_AMM2, // spawnstate +AMMO_MACE_HEFTY, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_AMCBOWWIMPY +18, // doomednum +S_AMC1, // spawnstate +AMMO_CBOW_WIMPY, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_AMCBOWHEFTY +19, // doomednum +S_AMC2_1, // spawnstate +AMMO_CBOW_HEFTY, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_AMSKRDWIMPY +20, // doomednum +S_AMS1_1, // spawnstate +AMMO_SKRD_WIMPY, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_AMSKRDHEFTY +21, // doomednum +S_AMS2_1, // spawnstate +AMMO_SKRD_HEFTY, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_AMPHRDWIMPY +22, // doomednum +S_AMP1_1, // spawnstate +AMMO_PHRD_WIMPY, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_AMPHRDHEFTY +23, // doomednum +S_AMP2_1, // spawnstate +AMMO_PHRD_HEFTY, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_AMBLSRWIMPY +54, // doomednum +S_AMB1_1, // spawnstate +AMMO_BLSR_WIMPY, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_AMBLSRHEFTY +55, // doomednum +S_AMB2_1, // spawnstate +AMMO_BLSR_HEFTY, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_SPECIAL, // flags +0 // flags2 + }, + +{ // MT_SOUNDWIND +42, // doomednum +S_SND_WIND, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOSECTOR, // flags +0 // flags2 + }, + +{ // MT_SOUNDWATERFALL +41, // doomednum +S_SND_WATERFALL, // spawnstate +1000, // spawnhealth +S_NULL, // seestate +sfx_None, // seesound +8, // reactiontime +sfx_None, // attacksound +S_NULL, // painstate +0, // painchance +sfx_None, // painsound +S_NULL, // meleestate +S_NULL, // missilestate +S_NULL, // crashstate +S_NULL, // deathstate +S_NULL, // xdeathstate +sfx_None, // deathsound +0, // speed +20*FRACUNIT, // radius +16*FRACUNIT, // height +100, // mass +0, // damage +sfx_None, // activesound +MF_NOBLOCKMAP|MF_NOSECTOR, // flags +0 // flags2 + } +}; + |