summaryrefslogtreecommitdiff
path: root/src/heretic/p_doors.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/heretic/p_doors.c')
-rw-r--r--src/heretic/p_doors.c368
1 files changed, 368 insertions, 0 deletions
diff --git a/src/heretic/p_doors.c b/src/heretic/p_doors.c
new file mode 100644
index 00000000..88903331
--- /dev/null
+++ b/src/heretic/p_doors.c
@@ -0,0 +1,368 @@
+
+// P_doors.c
+
+#include "DoomDef.h"
+#include "P_local.h"
+#include "soundst.h"
+
+//==================================================================
+//==================================================================
+//
+// VERTICAL DOORS
+//
+//==================================================================
+//==================================================================
+
+//==================================================================
+//
+// T_VerticalDoor
+//
+//==================================================================
+void T_VerticalDoor(vldoor_t *door)
+{
+ result_e res;
+
+ switch(door->direction)
+ {
+ case 0: // WAITING
+ if(!--door->topcountdown)
+ switch(door->type)
+ {
+ case normal:
+ door->direction = -1; // time to go back down
+ S_StartSound((mobj_t *)
+ &door->sector->soundorg, sfx_doropn);
+ break;
+ case close30ThenOpen:
+ door->direction = 1;
+ S_StartSound((mobj_t *)
+ &door->sector->soundorg, sfx_doropn);
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2: // INITIAL WAIT
+ if(!--door->topcountdown)
+ {
+ switch(door->type)
+ {
+ case raiseIn5Mins:
+ door->direction = 1;
+ door->type = normal;
+ S_StartSound((mobj_t *)
+ &door->sector->soundorg, sfx_doropn);
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ case -1: // DOWN
+ res = T_MovePlane(door->sector, door->speed,
+ door->sector->floorheight, false, 1, door->direction);
+ if(res == pastdest)
+ {
+ switch(door->type)
+ {
+ case normal:
+ case close:
+ door->sector->specialdata = NULL;
+ P_RemoveThinker(&door->thinker); // unlink and free
+ S_StartSound((mobj_t *)
+ &door->sector->soundorg, sfx_dorcls);
+ break;
+ case close30ThenOpen:
+ door->direction = 0;
+ door->topcountdown = 35*30;
+ break;
+ default:
+ break;
+ }
+ }
+ else if(res == crushed)
+ {
+ switch(door->type)
+ {
+ case close: // DON'T GO BACK UP!
+ break;
+ default:
+ door->direction = 1;
+ S_StartSound((mobj_t *)
+ &door->sector->soundorg,sfx_doropn);
+ break;
+ }
+ }
+ break;
+ case 1: // UP
+ res = T_MovePlane(door->sector, door->speed,
+ door->topheight, false, 1, door->direction);
+ if(res == pastdest)
+ {
+ switch(door->type)
+ {
+ case normal:
+ door->direction = 0; // wait at top
+ door->topcountdown = door->topwait;
+ break;
+ case close30ThenOpen:
+ case open:
+ door->sector->specialdata = NULL;
+ P_RemoveThinker (&door->thinker); // unlink and free
+ S_StopSound((mobj_t *)&door->sector->soundorg);
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ }
+}
+
+//----------------------------------------------------------------------------
+//
+// EV_DoDoor
+//
+// Move a door up/down
+//
+//----------------------------------------------------------------------------
+
+int EV_DoDoor(line_t *line, vldoor_e type, fixed_t speed)
+{
+ int secnum;
+ int retcode;
+ sector_t *sec;
+ vldoor_t *door;
+
+ secnum = -1;
+ retcode = 0;
+ while((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
+ {
+ sec = &sectors[secnum];
+ if(sec->specialdata)
+ {
+ continue;
+ }
+ // Add new door thinker
+ retcode = 1;
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ switch(type)
+ {
+ case close:
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4*FRACUNIT;
+ door->direction = -1;
+ S_StartSound((mobj_t *)&door->sector->soundorg, sfx_doropn);
+ break;
+ case close30ThenOpen:
+ door->topheight = sec->ceilingheight;
+ door->direction = -1;
+ S_StartSound((mobj_t *)&door->sector->soundorg, sfx_doropn);
+ break;
+ case normal:
+ case open:
+ door->direction = 1;
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4*FRACUNIT;
+ if(door->topheight != sec->ceilingheight)
+ {
+ S_StartSound((mobj_t *)&door->sector->soundorg,
+ sfx_doropn);
+ }
+ break;
+ default:
+ break;
+ }
+ door->type = type;
+ door->speed = speed;
+ door->topwait = VDOORWAIT;
+ }
+ return(retcode);
+}
+
+//==================================================================
+//
+// EV_VerticalDoor : open a door manually, no tag value
+//
+//==================================================================
+void EV_VerticalDoor(line_t *line, mobj_t *thing)
+{
+ player_t *player;
+ int secnum;
+ sector_t *sec;
+ vldoor_t *door;
+ int side;
+
+ side = 0; // only front sides can be used
+//
+// Check for locks
+//
+ player = thing->player;
+ switch(line->special)
+ {
+ case 26: // Blue Lock
+ case 32:
+ if(!player)
+ {
+ return;
+ }
+ if(!player->keys[key_blue])
+ {
+ P_SetMessage(player, TXT_NEEDBLUEKEY, false);
+ S_StartSound(NULL, sfx_plroof);
+ return;
+ }
+ break;
+ case 27: // Yellow Lock
+ case 34:
+ if(!player)
+ {
+ return;
+ }
+ if(!player->keys[key_yellow])
+ {
+ P_SetMessage(player, TXT_NEEDYELLOWKEY, false);
+ S_StartSound(NULL, sfx_plroof);
+ return;
+ }
+ break;
+ case 28: // Green Lock
+ case 33:
+ if(!player)
+ {
+ return;
+ }
+ if(!player->keys[key_green])
+ {
+ P_SetMessage(player, TXT_NEEDGREENKEY, false);
+ S_StartSound(NULL, sfx_plroof);
+ return;
+ }
+ break;
+ }
+
+ // if the sector has an active thinker, use it
+ sec = sides[line->sidenum[side^1]].sector;
+ secnum = sec-sectors;
+ if(sec->specialdata)
+ {
+ door = sec->specialdata;
+ switch(line->special)
+ {
+ case 1: // ONLY FOR "RAISE" DOORS, NOT "OPEN"s
+ case 26:
+ case 27:
+ case 28:
+ if(door->direction == -1)
+ {
+ door->direction = 1; // go back up
+ }
+ else
+ {
+ if(!thing->player)
+ { // Monsters don't close doors
+ return;
+ }
+ door->direction = -1; // start going down immediately
+ }
+ return;
+ }
+ }
+
+ // for proper sound
+ switch(line->special)
+ {
+ case 1: // NORMAL DOOR SOUND
+ case 31:
+ S_StartSound((mobj_t *)&sec->soundorg, sfx_doropn);
+ //S_StartSound((mobj_t *)&sec->soundorg, sfx_dormov);
+ break;
+ default: // LOCKED DOOR SOUND
+ S_StartSound((mobj_t *)&sec->soundorg, sfx_doropn);
+ //S_StartSound((mobj_t *)&sec->soundorg, sfx_dormov);
+ break;
+ }
+
+ //
+ // new door thinker
+ //
+ door = Z_Malloc (sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ door->direction = 1;
+ switch(line->special)
+ {
+ case 1:
+ case 26:
+ case 27:
+ case 28:
+ door->type = normal;
+ break;
+ case 31:
+ case 32:
+ case 33:
+ case 34:
+ door->type = open;
+ line->special = 0;
+ break;
+ }
+ door->speed = VDOORSPEED;
+ door->topwait = VDOORWAIT;
+
+ //
+ // find the top and bottom of the movement range
+ //
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4*FRACUNIT;
+}
+
+//==================================================================
+//
+// Spawn a door that closes after 30 seconds
+//
+//==================================================================
+void P_SpawnDoorCloseIn30(sector_t *sec)
+{
+ vldoor_t *door;
+
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ sec->special = 0;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ door->direction = 0;
+ door->type = normal;
+ door->speed = VDOORSPEED;
+ door->topcountdown = 30*35;
+}
+
+//==================================================================
+//
+// Spawn a door that opens after 5 minutes
+//
+//==================================================================
+void P_SpawnDoorRaiseIn5Mins(sector_t *sec, int secnum)
+{
+ vldoor_t *door;
+
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ sec->special = 0;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ door->direction = 2;
+ door->type = raiseIn5Mins;
+ door->speed = VDOORSPEED;
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4*FRACUNIT;
+ door->topwait = VDOORWAIT;
+ door->topcountdown = 5*60*35;
+}