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Diffstat (limited to 'src/heretic/p_doors.c')
-rw-r--r-- | src/heretic/p_doors.c | 389 |
1 files changed, 389 insertions, 0 deletions
diff --git a/src/heretic/p_doors.c b/src/heretic/p_doors.c new file mode 100644 index 00000000..56e37119 --- /dev/null +++ b/src/heretic/p_doors.c @@ -0,0 +1,389 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// Copyright(C) 2008 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- + +// P_doors.c + +#include "doomdef.h" +#include "deh_str.h" +#include "p_local.h" +#include "s_sound.h" +#include "v_video.h" + +//================================================================== +//================================================================== +// +// VERTICAL DOORS +// +//================================================================== +//================================================================== + +//================================================================== +// +// T_VerticalDoor +// +//================================================================== +void T_VerticalDoor(vldoor_t * door) +{ + result_e res; + + switch (door->direction) + { + case 0: // WAITING + if (!--door->topcountdown) + switch (door->type) + { + case normal: + door->direction = -1; // time to go back down + S_StartSound(&door->sector->soundorg, sfx_doropn); + break; + case close30ThenOpen: + door->direction = 1; + S_StartSound(&door->sector->soundorg, sfx_doropn); + break; + default: + break; + } + break; + case 2: // INITIAL WAIT + if (!--door->topcountdown) + { + switch (door->type) + { + case raiseIn5Mins: + door->direction = 1; + door->type = normal; + S_StartSound(&door->sector->soundorg, sfx_doropn); + break; + default: + break; + } + } + break; + case -1: // DOWN + res = T_MovePlane(door->sector, door->speed, + door->sector->floorheight, false, 1, + door->direction); + if (res == pastdest) + { + switch (door->type) + { + case normal: + case close: + door->sector->specialdata = NULL; + P_RemoveThinker(&door->thinker); // unlink and free + S_StartSound(&door->sector->soundorg, sfx_dorcls); + break; + case close30ThenOpen: + door->direction = 0; + door->topcountdown = 35 * 30; + break; + default: + break; + } + } + else if (res == crushed) + { + switch (door->type) + { + case close: // DON'T GO BACK UP! + break; + default: + door->direction = 1; + S_StartSound(&door->sector->soundorg, sfx_doropn); + break; + } + } + break; + case 1: // UP + res = T_MovePlane(door->sector, door->speed, + door->topheight, false, 1, door->direction); + if (res == pastdest) + { + switch (door->type) + { + case normal: + door->direction = 0; // wait at top + door->topcountdown = door->topwait; + break; + case close30ThenOpen: + case open: + door->sector->specialdata = NULL; + P_RemoveThinker(&door->thinker); // unlink and free + S_StopSound(&door->sector->soundorg); + break; + default: + break; + } + } + break; + } +} + +//---------------------------------------------------------------------------- +// +// EV_DoDoor +// +// Move a door up/down +// +//---------------------------------------------------------------------------- + +int EV_DoDoor(line_t * line, vldoor_e type, fixed_t speed) +{ + int secnum; + int retcode; + sector_t *sec; + vldoor_t *door; + + secnum = -1; + retcode = 0; + while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) + { + sec = §ors[secnum]; + if (sec->specialdata) + { + continue; + } + // Add new door thinker + retcode = 1; + door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0); + P_AddThinker(&door->thinker); + sec->specialdata = door; + door->thinker.function = T_VerticalDoor; + door->sector = sec; + switch (type) + { + case close: + door->topheight = P_FindLowestCeilingSurrounding(sec); + door->topheight -= 4 * FRACUNIT; + door->direction = -1; + S_StartSound(&door->sector->soundorg, sfx_doropn); + break; + case close30ThenOpen: + door->topheight = sec->ceilingheight; + door->direction = -1; + S_StartSound(&door->sector->soundorg, sfx_doropn); + break; + case normal: + case open: + door->direction = 1; + door->topheight = P_FindLowestCeilingSurrounding(sec); + door->topheight -= 4 * FRACUNIT; + if (door->topheight != sec->ceilingheight) + { + S_StartSound(&door->sector->soundorg, + sfx_doropn); + } + break; + default: + break; + } + door->type = type; + door->speed = speed; + door->topwait = VDOORWAIT; + } + return (retcode); +} + +//================================================================== +// +// EV_VerticalDoor : open a door manually, no tag value +// +//================================================================== +void EV_VerticalDoor(line_t * line, mobj_t * thing) +{ + player_t *player; + int secnum; + sector_t *sec; + vldoor_t *door; + int side; + + side = 0; // only front sides can be used +// +// Check for locks +// + player = thing->player; + switch (line->special) + { + case 26: // Blue Lock + case 32: + if (!player) + { + return; + } + if (!player->keys[key_blue]) + { + P_SetMessage(player, DEH_String(TXT_NEEDBLUEKEY), false); + S_StartSound(NULL, sfx_plroof); + return; + } + break; + case 27: // Yellow Lock + case 34: + if (!player) + { + return; + } + if (!player->keys[key_yellow]) + { + P_SetMessage(player, DEH_String(TXT_NEEDYELLOWKEY), false); + S_StartSound(NULL, sfx_plroof); + return; + } + break; + case 28: // Green Lock + case 33: + if (!player) + { + return; + } + if (!player->keys[key_green]) + { + P_SetMessage(player, DEH_String(TXT_NEEDGREENKEY), false); + S_StartSound(NULL, sfx_plroof); + return; + } + break; + } + + // if the sector has an active thinker, use it + sec = sides[line->sidenum[side ^ 1]].sector; + secnum = sec - sectors; + if (sec->specialdata) + { + door = sec->specialdata; + switch (line->special) + { + case 1: // ONLY FOR "RAISE" DOORS, NOT "OPEN"s + case 26: + case 27: + case 28: + if (door->direction == -1) + { + door->direction = 1; // go back up + } + else + { + if (!thing->player) + { // Monsters don't close doors + return; + } + door->direction = -1; // start going down immediately + } + return; + } + } + + // for proper sound + switch (line->special) + { + case 1: // NORMAL DOOR SOUND + case 31: + S_StartSound(&sec->soundorg, sfx_doropn); + //S_StartSound(&sec->soundorg, sfx_dormov); + break; + default: // LOCKED DOOR SOUND + S_StartSound(&sec->soundorg, sfx_doropn); + //S_StartSound(&sec->soundorg, sfx_dormov); + break; + } + + // + // new door thinker + // + door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0); + P_AddThinker(&door->thinker); + sec->specialdata = door; + door->thinker.function = T_VerticalDoor; + door->sector = sec; + door->direction = 1; + switch (line->special) + { + case 1: + case 26: + case 27: + case 28: + door->type = normal; + break; + case 31: + case 32: + case 33: + case 34: + door->type = open; + line->special = 0; + break; + } + door->speed = VDOORSPEED; + door->topwait = VDOORWAIT; + + // + // find the top and bottom of the movement range + // + door->topheight = P_FindLowestCeilingSurrounding(sec); + door->topheight -= 4 * FRACUNIT; +} + +//================================================================== +// +// Spawn a door that closes after 30 seconds +// +//================================================================== +void P_SpawnDoorCloseIn30(sector_t * sec) +{ + vldoor_t *door; + + door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0); + P_AddThinker(&door->thinker); + sec->specialdata = door; + sec->special = 0; + door->thinker.function = T_VerticalDoor; + door->sector = sec; + door->direction = 0; + door->type = normal; + door->speed = VDOORSPEED; + door->topcountdown = 30 * 35; +} + +//================================================================== +// +// Spawn a door that opens after 5 minutes +// +//================================================================== +void P_SpawnDoorRaiseIn5Mins(sector_t * sec, int secnum) +{ + vldoor_t *door; + + door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0); + P_AddThinker(&door->thinker); + sec->specialdata = door; + sec->special = 0; + door->thinker.function = T_VerticalDoor; + door->sector = sec; + door->direction = 2; + door->type = raiseIn5Mins; + door->speed = VDOORSPEED; + door->topheight = P_FindLowestCeilingSurrounding(sec); + door->topheight -= 4 * FRACUNIT; + door->topwait = VDOORWAIT; + door->topcountdown = 5 * 60 * 35; +} |