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path: root/src/heretic/p_doors.c
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Diffstat (limited to 'src/heretic/p_doors.c')
-rw-r--r--src/heretic/p_doors.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/heretic/p_doors.c b/src/heretic/p_doors.c
index 9e244912..fcae83a1 100644
--- a/src/heretic/p_doors.c
+++ b/src/heretic/p_doors.c
@@ -45,11 +45,11 @@ void T_VerticalDoor(vldoor_t * door)
if (!--door->topcountdown)
switch (door->type)
{
- case normal:
+ case vld_normal:
door->direction = -1; // time to go back down
S_StartSound(&door->sector->soundorg, sfx_doropn);
break;
- case close30ThenOpen:
+ case vld_close30ThenOpen:
door->direction = 1;
S_StartSound(&door->sector->soundorg, sfx_doropn);
break;
@@ -62,9 +62,9 @@ void T_VerticalDoor(vldoor_t * door)
{
switch (door->type)
{
- case raiseIn5Mins:
+ case vld_raiseIn5Mins:
door->direction = 1;
- door->type = normal;
+ door->type = vld_normal;
S_StartSound(&door->sector->soundorg, sfx_doropn);
break;
default:
@@ -80,13 +80,13 @@ void T_VerticalDoor(vldoor_t * door)
{
switch (door->type)
{
- case normal:
- case close:
+ case vld_normal:
+ case vld_close:
door->sector->specialdata = NULL;
P_RemoveThinker(&door->thinker); // unlink and free
S_StartSound(&door->sector->soundorg, sfx_dorcls);
break;
- case close30ThenOpen:
+ case vld_close30ThenOpen:
door->direction = 0;
door->topcountdown = 35 * 30;
break;
@@ -98,7 +98,7 @@ void T_VerticalDoor(vldoor_t * door)
{
switch (door->type)
{
- case close: // DON'T GO BACK UP!
+ case vld_close: // DON'T GO BACK UP!
break;
default:
door->direction = 1;
@@ -114,12 +114,12 @@ void T_VerticalDoor(vldoor_t * door)
{
switch (door->type)
{
- case normal:
+ case vld_normal:
door->direction = 0; // wait at top
door->topcountdown = door->topwait;
break;
- case close30ThenOpen:
- case open:
+ case vld_close30ThenOpen:
+ case vld_open:
door->sector->specialdata = NULL;
P_RemoveThinker(&door->thinker); // unlink and free
S_StopSound(&door->sector->soundorg);
@@ -165,19 +165,19 @@ int EV_DoDoor(line_t * line, vldoor_e type, fixed_t speed)
door->sector = sec;
switch (type)
{
- case close:
+ case vld_close:
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4 * FRACUNIT;
door->direction = -1;
S_StartSound(&door->sector->soundorg, sfx_doropn);
break;
- case close30ThenOpen:
+ case vld_close30ThenOpen:
door->topheight = sec->ceilingheight;
door->direction = -1;
S_StartSound(&door->sector->soundorg, sfx_doropn);
break;
- case normal:
- case open:
+ case vld_normal:
+ case vld_open:
door->direction = 1;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4 * FRACUNIT;
@@ -313,13 +313,13 @@ void EV_VerticalDoor(line_t * line, mobj_t * thing)
case 26:
case 27:
case 28:
- door->type = normal;
+ door->type = vld_normal;
break;
case 31:
case 32:
case 33:
case 34:
- door->type = open;
+ door->type = vld_open;
line->special = 0;
break;
}
@@ -349,7 +349,7 @@ void P_SpawnDoorCloseIn30(sector_t * sec)
door->thinker.function = T_VerticalDoor;
door->sector = sec;
door->direction = 0;
- door->type = normal;
+ door->type = vld_normal;
door->speed = VDOORSPEED;
door->topcountdown = 30 * 35;
}
@@ -370,7 +370,7 @@ void P_SpawnDoorRaiseIn5Mins(sector_t * sec, int secnum)
door->thinker.function = T_VerticalDoor;
door->sector = sec;
door->direction = 2;
- door->type = raiseIn5Mins;
+ door->type = vld_raiseIn5Mins;
door->speed = VDOORSPEED;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4 * FRACUNIT;