diff options
Diffstat (limited to 'src/heretic/p_doors.c')
-rw-r--r-- | src/heretic/p_doors.c | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/heretic/p_doors.c b/src/heretic/p_doors.c index 9e244912..fcae83a1 100644 --- a/src/heretic/p_doors.c +++ b/src/heretic/p_doors.c @@ -45,11 +45,11 @@ void T_VerticalDoor(vldoor_t * door) if (!--door->topcountdown) switch (door->type) { - case normal: + case vld_normal: door->direction = -1; // time to go back down S_StartSound(&door->sector->soundorg, sfx_doropn); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->direction = 1; S_StartSound(&door->sector->soundorg, sfx_doropn); break; @@ -62,9 +62,9 @@ void T_VerticalDoor(vldoor_t * door) { switch (door->type) { - case raiseIn5Mins: + case vld_raiseIn5Mins: door->direction = 1; - door->type = normal; + door->type = vld_normal; S_StartSound(&door->sector->soundorg, sfx_doropn); break; default: @@ -80,13 +80,13 @@ void T_VerticalDoor(vldoor_t * door) { switch (door->type) { - case normal: - case close: + case vld_normal: + case vld_close: door->sector->specialdata = NULL; P_RemoveThinker(&door->thinker); // unlink and free S_StartSound(&door->sector->soundorg, sfx_dorcls); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->direction = 0; door->topcountdown = 35 * 30; break; @@ -98,7 +98,7 @@ void T_VerticalDoor(vldoor_t * door) { switch (door->type) { - case close: // DON'T GO BACK UP! + case vld_close: // DON'T GO BACK UP! break; default: door->direction = 1; @@ -114,12 +114,12 @@ void T_VerticalDoor(vldoor_t * door) { switch (door->type) { - case normal: + case vld_normal: door->direction = 0; // wait at top door->topcountdown = door->topwait; break; - case close30ThenOpen: - case open: + case vld_close30ThenOpen: + case vld_open: door->sector->specialdata = NULL; P_RemoveThinker(&door->thinker); // unlink and free S_StopSound(&door->sector->soundorg); @@ -165,19 +165,19 @@ int EV_DoDoor(line_t * line, vldoor_e type, fixed_t speed) door->sector = sec; switch (type) { - case close: + case vld_close: door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4 * FRACUNIT; door->direction = -1; S_StartSound(&door->sector->soundorg, sfx_doropn); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->topheight = sec->ceilingheight; door->direction = -1; S_StartSound(&door->sector->soundorg, sfx_doropn); break; - case normal: - case open: + case vld_normal: + case vld_open: door->direction = 1; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4 * FRACUNIT; @@ -313,13 +313,13 @@ void EV_VerticalDoor(line_t * line, mobj_t * thing) case 26: case 27: case 28: - door->type = normal; + door->type = vld_normal; break; case 31: case 32: case 33: case 34: - door->type = open; + door->type = vld_open; line->special = 0; break; } @@ -349,7 +349,7 @@ void P_SpawnDoorCloseIn30(sector_t * sec) door->thinker.function = T_VerticalDoor; door->sector = sec; door->direction = 0; - door->type = normal; + door->type = vld_normal; door->speed = VDOORSPEED; door->topcountdown = 30 * 35; } @@ -370,7 +370,7 @@ void P_SpawnDoorRaiseIn5Mins(sector_t * sec, int secnum) door->thinker.function = T_VerticalDoor; door->sector = sec; door->direction = 2; - door->type = raiseIn5Mins; + door->type = vld_raiseIn5Mins; door->speed = VDOORSPEED; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4 * FRACUNIT; |