diff options
Diffstat (limited to 'src/heretic/p_enemy.c')
-rw-r--r-- | src/heretic/p_enemy.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/heretic/p_enemy.c b/src/heretic/p_enemy.c index 55e0d829..d569c78e 100644 --- a/src/heretic/p_enemy.c +++ b/src/heretic/p_enemy.c @@ -526,7 +526,6 @@ boolean P_LookForPlayers(mobj_t * actor, boolean allaround) int c; int stop; player_t *player; - sector_t *sector; angle_t an; fixed_t dist; @@ -534,7 +533,6 @@ boolean P_LookForPlayers(mobj_t * actor, boolean allaround) { // Single player game and player is dead, look for monsters return (P_LookForMonsters(actor)); } - sector = actor->subsector->sector; c = 0; stop = (actor->lastlook - 1) & 3; for (;; actor->lastlook = (actor->lastlook + 1) & 3) @@ -2272,7 +2270,6 @@ void A_MakePod(mobj_t * actor) mobj_t *mo; fixed_t x; fixed_t y; - fixed_t z; if (actor->special1.i == MAX_GEN_PODS) { // Too many generated pods @@ -2280,7 +2277,6 @@ void A_MakePod(mobj_t * actor) } x = actor->x; y = actor->y; - z = actor->z; mo = P_SpawnMobj(x, y, ONFLOORZ, MT_POD); if (P_CheckPosition(mo, x, y) == false) { // Didn't fit |