summaryrefslogtreecommitdiff
path: root/src/heretic/p_switch.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/heretic/p_switch.c')
-rw-r--r--src/heretic/p_switch.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/heretic/p_switch.c b/src/heretic/p_switch.c
index e89b5fec..96d14074 100644
--- a/src/heretic/p_switch.c
+++ b/src/heretic/p_switch.c
@@ -302,7 +302,7 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line)
P_ChangeSwitchTexture(line, 0);
break;
case 29: // Raise Door
- if (EV_DoDoor(line, normal, VDOORSPEED))
+ if (EV_DoDoor(line, vld_normal, VDOORSPEED))
P_ChangeSwitchTexture(line, 0);
break;
case 41: // Lower Ceiling to Floor
@@ -318,7 +318,7 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line)
P_ChangeSwitchTexture(line, 0);
break;
case 50: // Close Door
- if (EV_DoDoor(line, close, VDOORSPEED))
+ if (EV_DoDoor(line, vld_close, VDOORSPEED))
P_ChangeSwitchTexture(line, 0);
break;
case 51: // Secret EXIT
@@ -338,14 +338,14 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line)
P_ChangeSwitchTexture(line, 0);
break;
case 103: // Open Door
- if (EV_DoDoor(line, open, VDOORSPEED))
+ if (EV_DoDoor(line, vld_open, VDOORSPEED))
P_ChangeSwitchTexture(line, 0);
break;
//===============================================
// BUTTONS
//===============================================
case 42: // Close Door
- if (EV_DoDoor(line, close, VDOORSPEED))
+ if (EV_DoDoor(line, vld_close, VDOORSPEED))
P_ChangeSwitchTexture(line, 1);
break;
case 43: // Lower Ceiling to Floor
@@ -361,7 +361,7 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line)
P_ChangeSwitchTexture(line, 1);
break;
case 61: // Open Door
- if (EV_DoDoor(line, open, VDOORSPEED))
+ if (EV_DoDoor(line, vld_open, VDOORSPEED))
P_ChangeSwitchTexture(line, 1);
break;
case 62: // PlatDownWaitUpStay
@@ -369,7 +369,7 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line)
P_ChangeSwitchTexture(line, 1);
break;
case 63: // Raise Door
- if (EV_DoDoor(line, normal, VDOORSPEED))
+ if (EV_DoDoor(line, vld_normal, VDOORSPEED))
P_ChangeSwitchTexture(line, 1);
break;
case 64: // Raise Floor to ceiling