diff options
Diffstat (limited to 'src/heretic/p_telept.c')
-rw-r--r-- | src/heretic/p_telept.c | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/src/heretic/p_telept.c b/src/heretic/p_telept.c new file mode 100644 index 00000000..91d10f9b --- /dev/null +++ b/src/heretic/p_telept.c @@ -0,0 +1,173 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// Copyright(C) 2008 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- + +// P_telept.c + +#include "doomdef.h" +#include "p_local.h" +#include "s_sound.h" +#include "v_video.h" + +//---------------------------------------------------------------------------- +// +// FUNC P_Teleport +// +//---------------------------------------------------------------------------- + +boolean P_Teleport(mobj_t * thing, fixed_t x, fixed_t y, angle_t angle) +{ + fixed_t oldx; + fixed_t oldy; + fixed_t oldz; + fixed_t aboveFloor; + fixed_t fogDelta; + player_t *player; + unsigned an; + mobj_t *fog; + + oldx = thing->x; + oldy = thing->y; + oldz = thing->z; + aboveFloor = thing->z - thing->floorz; + if (!P_TeleportMove(thing, x, y)) + { + return (false); + } + if (thing->player) + { + player = thing->player; + if (player->powers[pw_flight] && aboveFloor) + { + thing->z = thing->floorz + aboveFloor; + if (thing->z + thing->height > thing->ceilingz) + { + thing->z = thing->ceilingz - thing->height; + } + player->viewz = thing->z + player->viewheight; + } + else + { + thing->z = thing->floorz; + player->viewz = thing->z + player->viewheight; + player->lookdir = 0; + } + } + else if (thing->flags & MF_MISSILE) + { + thing->z = thing->floorz + aboveFloor; + if (thing->z + thing->height > thing->ceilingz) + { + thing->z = thing->ceilingz - thing->height; + } + } + else + { + thing->z = thing->floorz; + } + // Spawn teleport fog at source and destination + fogDelta = thing->flags & MF_MISSILE ? 0 : TELEFOGHEIGHT; + fog = P_SpawnMobj(oldx, oldy, oldz + fogDelta, MT_TFOG); + S_StartSound(fog, sfx_telept); + an = angle >> ANGLETOFINESHIFT; + fog = P_SpawnMobj(x + 20 * finecosine[an], + y + 20 * finesine[an], thing->z + fogDelta, MT_TFOG); + S_StartSound(fog, sfx_telept); + if (thing->player && !thing->player->powers[pw_weaponlevel2]) + { // Freeze player for about .5 sec + thing->reactiontime = 18; + } + thing->angle = angle; + if (thing->flags2 & MF2_FOOTCLIP + && P_GetThingFloorType(thing) != FLOOR_SOLID) + { + thing->flags2 |= MF2_FEETARECLIPPED; + } + else if (thing->flags2 & MF2_FEETARECLIPPED) + { + thing->flags2 &= ~MF2_FEETARECLIPPED; + } + if (thing->flags & MF_MISSILE) + { + angle >>= ANGLETOFINESHIFT; + thing->momx = FixedMul(thing->info->speed, finecosine[angle]); + thing->momy = FixedMul(thing->info->speed, finesine[angle]); + } + else + { + thing->momx = thing->momy = thing->momz = 0; + } + return (true); +} + +//---------------------------------------------------------------------------- +// +// FUNC EV_Teleport +// +//---------------------------------------------------------------------------- + +boolean EV_Teleport(line_t * line, int side, mobj_t * thing) +{ + int i; + int tag; + mobj_t *m; + thinker_t *thinker; + sector_t *sector; + + if (thing->flags2 & MF2_NOTELEPORT) + { + return (false); + } + if (side == 1) + { // Don't teleport when crossing back side + return (false); + } + tag = line->tag; + for (i = 0; i < numsectors; i++) + { + if (sectors[i].tag == tag) + { + thinker = thinkercap.next; + for (thinker = thinkercap.next; thinker != &thinkercap; + thinker = thinker->next) + { + if (thinker->function != P_MobjThinker) + { // Not a mobj + continue; + } + m = (mobj_t *) thinker; + if (m->type != MT_TELEPORTMAN) + { // Not a teleportman + continue; + } + sector = m->subsector->sector; + if (sector - sectors != i) + { // Wrong sector + continue; + } + return (P_Teleport(thing, m->x, m->y, m->angle)); + } + } + } + return (false); +} |