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Diffstat (limited to 'src/heretic/r_plane.c')
-rw-r--r-- | src/heretic/r_plane.c | 521 |
1 files changed, 521 insertions, 0 deletions
diff --git a/src/heretic/r_plane.c b/src/heretic/r_plane.c new file mode 100644 index 00000000..cc86b118 --- /dev/null +++ b/src/heretic/r_plane.c @@ -0,0 +1,521 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// Copyright(C) 2008 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +// R_planes.c + +#include <stdlib.h> +#include "doomdef.h" +#include "deh_str.h" +#include "i_system.h" +#include "r_local.h" + +planefunction_t floorfunc, ceilingfunc; + +// +// sky mapping +// +int skyflatnum; +int skytexture; +int skytexturemid; +fixed_t skyiscale; + +// +// opening +// + +visplane_t visplanes[MAXVISPLANES], *lastvisplane; +visplane_t *floorplane, *ceilingplane; + +short openings[MAXOPENINGS], *lastopening; + +// +// clip values are the solid pixel bounding the range +// floorclip starts out SCREENHEIGHT +// ceilingclip starts out -1 +// +short floorclip[SCREENWIDTH]; +short ceilingclip[SCREENWIDTH]; + +// +// spanstart holds the start of a plane span +// initialized to 0 at start +// +int spanstart[SCREENHEIGHT]; +int spanstop[SCREENHEIGHT]; + +// +// texture mapping +// +lighttable_t **planezlight; +fixed_t planeheight; + +fixed_t yslope[SCREENHEIGHT]; +fixed_t distscale[SCREENWIDTH]; +fixed_t basexscale, baseyscale; + +fixed_t cachedheight[SCREENHEIGHT]; +fixed_t cacheddistance[SCREENHEIGHT]; +fixed_t cachedxstep[SCREENHEIGHT]; +fixed_t cachedystep[SCREENHEIGHT]; + + +/* +================ += += R_InitSkyMap += += Called whenever the view size changes += +================ +*/ + +void R_InitSkyMap(void) +{ + skyflatnum = R_FlatNumForName(DEH_String("F_SKY1")); + skytexturemid = 200 * FRACUNIT; + skyiscale = FRACUNIT; +} + + +/* +==================== += += R_InitPlanes += += Only at game startup +==================== +*/ + +void R_InitPlanes(void) +{ +} + + +/* +================ += += R_MapPlane += +global vars: + +planeheight +ds_source +basexscale +baseyscale +viewx +viewy + +BASIC PRIMITIVE +================ +*/ + +void R_MapPlane(int y, int x1, int x2) +{ + angle_t angle; + fixed_t distance, length; + unsigned index; + +#ifdef RANGECHECK + if (x2 < x1 || x1 < 0 || x2 >= viewwidth || (unsigned) y > viewheight) + I_Error("R_MapPlane: %i, %i at %i", x1, x2, y); +#endif + + if (planeheight != cachedheight[y]) + { + cachedheight[y] = planeheight; + distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]); + + ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale); + ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale); + } + else + { + distance = cacheddistance[y]; + ds_xstep = cachedxstep[y]; + ds_ystep = cachedystep[y]; + } + + length = FixedMul(distance, distscale[x1]); + angle = (viewangle + xtoviewangle[x1]) >> ANGLETOFINESHIFT; + ds_xfrac = viewx + FixedMul(finecosine[angle], length); + ds_yfrac = -viewy - FixedMul(finesine[angle], length); + + if (fixedcolormap) + ds_colormap = fixedcolormap; + else + { + index = distance >> LIGHTZSHIFT; + if (index >= MAXLIGHTZ) + index = MAXLIGHTZ - 1; + ds_colormap = planezlight[index]; + } + + ds_y = y; + ds_x1 = x1; + ds_x2 = x2; + + spanfunc(); // high or low detail +} + +//============================================================================= + +/* +==================== += += R_ClearPlanes += += At begining of frame +==================== +*/ + +void R_ClearPlanes(void) +{ + int i; + angle_t angle; + +// +// opening / clipping determination +// + for (i = 0; i < viewwidth; i++) + { + floorclip[i] = viewheight; + ceilingclip[i] = -1; + } + + lastvisplane = visplanes; + lastopening = openings; + +// +// texture calculation +// + memset(cachedheight, 0, sizeof(cachedheight)); + angle = (viewangle - ANG90) >> ANGLETOFINESHIFT; // left to right mapping + + // scale will be unit scale at SCREENWIDTH/2 distance + basexscale = FixedDiv(finecosine[angle], centerxfrac); + baseyscale = -FixedDiv(finesine[angle], centerxfrac); +} + + + +/* +=============== += += R_FindPlane += +=============== +*/ + +visplane_t *R_FindPlane(fixed_t height, int picnum, + int lightlevel, int special) +{ + visplane_t *check; + + if (picnum == skyflatnum) + { + // all skies map together + height = 0; + lightlevel = 0; + } + + for (check = visplanes; check < lastvisplane; check++) + { + if (height == check->height + && picnum == check->picnum + && lightlevel == check->lightlevel && special == check->special) + break; + } + + if (check < lastvisplane) + { + return (check); + } + + if (lastvisplane - visplanes == MAXVISPLANES) + { + I_Error("R_FindPlane: no more visplanes"); + } + + lastvisplane++; + check->height = height; + check->picnum = picnum; + check->lightlevel = lightlevel; + check->special = special; + check->minx = SCREENWIDTH; + check->maxx = -1; + memset(check->top, 0xff, sizeof(check->top)); + return (check); +} + +/* +=============== += += R_CheckPlane += +=============== +*/ + +visplane_t *R_CheckPlane(visplane_t * pl, int start, int stop) +{ + int intrl, intrh; + int unionl, unionh; + int x; + + if (start < pl->minx) + { + intrl = pl->minx; + unionl = start; + } + else + { + unionl = pl->minx; + intrl = start; + } + + if (stop > pl->maxx) + { + intrh = pl->maxx; + unionh = stop; + } + else + { + unionh = pl->maxx; + intrh = stop; + } + + for (x = intrl; x <= intrh; x++) + if (pl->top[x] != 0xff) + break; + + if (x > intrh) + { + pl->minx = unionl; + pl->maxx = unionh; + return pl; // use the same one + } + +// make a new visplane + + lastvisplane->height = pl->height; + lastvisplane->picnum = pl->picnum; + lastvisplane->lightlevel = pl->lightlevel; + lastvisplane->special = pl->special; + pl = lastvisplane++; + pl->minx = start; + pl->maxx = stop; + memset(pl->top, 0xff, sizeof(pl->top)); + + return pl; +} + + + +//============================================================================= + +/* +================ += += R_MakeSpans += +================ +*/ + +void R_MakeSpans(int x, int t1, int b1, int t2, int b2) +{ + while (t1 < t2 && t1 <= b1) + { + R_MapPlane(t1, spanstart[t1], x - 1); + t1++; + } + while (b1 > b2 && b1 >= t1) + { + R_MapPlane(b1, spanstart[b1], x - 1); + b1--; + } + + while (t2 < t1 && t2 <= b2) + { + spanstart[t2] = x; + t2++; + } + while (b2 > b1 && b2 >= t2) + { + spanstart[b2] = x; + b2--; + } +} + + + +/* +================ += += R_DrawPlanes += += At the end of each frame +================ +*/ + +void R_DrawPlanes(void) +{ + visplane_t *pl; + int light; + int x, stop; + int lumpnum; + int angle; + byte *tempSource; + + byte *dest; + int count; + fixed_t frac, fracstep; + + extern byte *ylookup[MAXHEIGHT]; + extern int columnofs[MAXWIDTH]; + +#ifdef RANGECHECK + if (ds_p - drawsegs > MAXDRAWSEGS) + I_Error("R_DrawPlanes: drawsegs overflow (%i)", ds_p - drawsegs); + if (lastvisplane - visplanes > MAXVISPLANES) + I_Error("R_DrawPlanes: visplane overflow (%i)", + lastvisplane - visplanes); + if (lastopening - openings > MAXOPENINGS) + I_Error("R_DrawPlanes: opening overflow (%i)", + lastopening - openings); +#endif + + for (pl = visplanes; pl < lastvisplane; pl++) + { + if (pl->minx > pl->maxx) + continue; + // + // sky flat + // + if (pl->picnum == skyflatnum) + { + dc_iscale = skyiscale; + dc_colormap = colormaps; // sky is allways drawn full bright + dc_texturemid = skytexturemid; + for (x = pl->minx; x <= pl->maxx; x++) + { + dc_yl = pl->top[x]; + dc_yh = pl->bottom[x]; + if (dc_yl <= dc_yh) + { + angle = (viewangle + xtoviewangle[x]) >> ANGLETOSKYSHIFT; + dc_x = x; + dc_source = R_GetColumn(skytexture, angle); + + count = dc_yh - dc_yl; + if (count < 0) + return; + +#ifdef RANGECHECK + if ((unsigned) dc_x >= SCREENWIDTH || dc_yl < 0 + || dc_yh >= SCREENHEIGHT) + I_Error("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, + dc_x); +#endif + + dest = ylookup[dc_yl] + columnofs[dc_x]; + + fracstep = 1; + frac = (dc_texturemid >> FRACBITS) + (dc_yl - centery); + do + { + *dest = dc_source[frac]; + dest += SCREENWIDTH; + frac += fracstep; + } + while (count--); + +// colfunc (); + } + } + continue; + } + + // + // regular flat + // + lumpnum = firstflat + flattranslation[pl->picnum]; + + tempSource = W_CacheLumpNum(lumpnum, PU_STATIC); + + switch (pl->special) + { + case 25: + case 26: + case 27: + case 28: + case 29: // Scroll_North + ds_source = tempSource; + break; + case 20: + case 21: + case 22: + case 23: + case 24: // Scroll_East + ds_source = tempSource + ((63 - ((leveltime >> 1) & 63)) << + (pl->special - 20) & 63); + //ds_source = tempSource+((leveltime>>1)&63); + break; + case 30: + case 31: + case 32: + case 33: + case 34: // Scroll_South + ds_source = tempSource; + break; + case 35: + case 36: + case 37: + case 38: + case 39: // Scroll_West + ds_source = tempSource; + break; + case 4: // Scroll_EastLavaDamage + ds_source = + tempSource + (((63 - ((leveltime >> 1) & 63)) << 3) & 63); + break; + default: + ds_source = tempSource; + } + planeheight = abs(pl->height - viewz); + light = (pl->lightlevel >> LIGHTSEGSHIFT) + extralight; + if (light >= LIGHTLEVELS) + light = LIGHTLEVELS - 1; + if (light < 0) + light = 0; + planezlight = zlight[light]; + + pl->top[pl->maxx + 1] = 0xff; + pl->top[pl->minx - 1] = 0xff; + + stop = pl->maxx + 1; + for (x = pl->minx; x <= stop; x++) + R_MakeSpans(x, pl->top[x - 1], pl->bottom[x - 1], pl->top[x], + pl->bottom[x]); + + W_ReleaseLumpNum(lumpnum); + } +} |