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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+// Copyright(C) 2008 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+// SB_bar.c
+
+#include "doomdef.h"
+#include "deh_str.h"
+#include "i_video.h"
+#include "m_cheat.h"
+#include "m_misc.h"
+#include "m_random.h"
+#include "p_local.h"
+#include "s_sound.h"
+#include "v_video.h"
+
+// Types
+
+typedef struct Cheat_s
+{
+ void (*func) (player_t * player, struct Cheat_s * cheat);
+ cheatseq_t *seq;
+} Cheat_t;
+
+// Private Functions
+
+static void DrawSoundInfo(void);
+static void ShadeLine(int x, int y, int height, int shade);
+static void ShadeChain(void);
+static void DrINumber(signed int val, int x, int y);
+static void DrBNumber(signed int val, int x, int y);
+static void DrawCommonBar(void);
+static void DrawMainBar(void);
+static void DrawInventoryBar(void);
+static void DrawFullScreenStuff(void);
+static boolean HandleCheats(byte key);
+static void CheatGodFunc(player_t * player, Cheat_t * cheat);
+static void CheatNoClipFunc(player_t * player, Cheat_t * cheat);
+static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat);
+static void CheatPowerFunc(player_t * player, Cheat_t * cheat);
+static void CheatHealthFunc(player_t * player, Cheat_t * cheat);
+static void CheatKeysFunc(player_t * player, Cheat_t * cheat);
+static void CheatSoundFunc(player_t * player, Cheat_t * cheat);
+static void CheatTickerFunc(player_t * player, Cheat_t * cheat);
+static void CheatArtifact1Func(player_t * player, Cheat_t * cheat);
+static void CheatArtifact2Func(player_t * player, Cheat_t * cheat);
+static void CheatArtifact3Func(player_t * player, Cheat_t * cheat);
+static void CheatWarpFunc(player_t * player, Cheat_t * cheat);
+static void CheatChickenFunc(player_t * player, Cheat_t * cheat);
+static void CheatMassacreFunc(player_t * player, Cheat_t * cheat);
+static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat);
+static void CheatIDDQDFunc(player_t * player, Cheat_t * cheat);
+
+// Public Data
+
+boolean DebugSound; // debug flag for displaying sound info
+
+boolean inventory;
+int curpos;
+int inv_ptr;
+int ArtifactFlash;
+
+static int DisplayTicker = 0;
+
+// Private Data
+
+static int HealthMarker;
+static int ChainWiggle;
+static player_t *CPlayer;
+int playpalette;
+
+patch_t *PatchLTFACE;
+patch_t *PatchRTFACE;
+patch_t *PatchBARBACK;
+patch_t *PatchCHAIN;
+patch_t *PatchSTATBAR;
+patch_t *PatchLIFEGEM;
+//patch_t *PatchEMPWEAP;
+//patch_t *PatchLIL4BOX;
+patch_t *PatchLTFCTOP;
+patch_t *PatchRTFCTOP;
+//patch_t *PatchARMORBOX;
+//patch_t *PatchARTIBOX;
+patch_t *PatchSELECTBOX;
+//patch_t *PatchKILLSPIC;
+//patch_t *PatchMANAPIC;
+//patch_t *PatchPOWERICN;
+patch_t *PatchINVLFGEM1;
+patch_t *PatchINVLFGEM2;
+patch_t *PatchINVRTGEM1;
+patch_t *PatchINVRTGEM2;
+patch_t *PatchINumbers[10];
+patch_t *PatchNEGATIVE;
+patch_t *PatchSmNumbers[10];
+patch_t *PatchBLACKSQ;
+patch_t *PatchINVBAR;
+patch_t *PatchARMCLEAR;
+patch_t *PatchCHAINBACK;
+//byte *ShadeTables;
+int FontBNumBase;
+int spinbooklump;
+int spinflylump;
+
+// Toggle god mode
+cheatseq_t CheatGodSeq = CHEAT("quicken", 0);
+
+// Toggle no clipping mode
+cheatseq_t CheatNoClipSeq = CHEAT("kitty", 0);
+
+// Get all weapons and ammo
+cheatseq_t CheatWeaponsSeq = CHEAT("rambo", 0);
+
+// Toggle tome of power
+cheatseq_t CheatPowerSeq = CHEAT("shazam", 0);
+
+// Get full health
+cheatseq_t CheatHealthSeq = CHEAT("ponce", 0);
+
+// Get all keys
+cheatseq_t CheatKeysSeq = CHEAT("skel", 0);
+
+// Toggle sound debug info
+cheatseq_t CheatSoundSeq = CHEAT("noise", 0);
+
+// Toggle ticker
+cheatseq_t CheatTickerSeq = CHEAT("ticker", 0);
+
+// Get an artifact 1st stage (ask for type)
+cheatseq_t CheatArtifact1Seq = CHEAT("gimme", 0);
+
+// Get an artifact 2nd stage (ask for count)
+cheatseq_t CheatArtifact2Seq = CHEAT("gimme", 1);
+
+// Get an artifact final stage
+cheatseq_t CheatArtifact3Seq = CHEAT("gimme", 2);
+
+// Warp to new level
+cheatseq_t CheatWarpSeq = CHEAT("engage", 2);
+
+// Save a screenshot
+cheatseq_t CheatChickenSeq = CHEAT("cockadoodledoo", 0);
+
+// Kill all monsters
+cheatseq_t CheatMassacreSeq = CHEAT("massacre", 0);
+
+cheatseq_t CheatIDKFASeq = CHEAT("idkfa", 0);
+cheatseq_t CheatIDDQDSeq = CHEAT("iddqd", 0);
+
+static Cheat_t Cheats[] = {
+ {CheatGodFunc, &CheatGodSeq},
+ {CheatNoClipFunc, &CheatNoClipSeq},
+ {CheatWeaponsFunc, &CheatWeaponsSeq},
+ {CheatPowerFunc, &CheatPowerSeq},
+ {CheatHealthFunc, &CheatHealthSeq},
+ {CheatKeysFunc, &CheatKeysSeq},
+ {CheatSoundFunc, &CheatSoundSeq},
+ {CheatTickerFunc, &CheatTickerSeq},
+ {CheatArtifact1Func, &CheatArtifact1Seq},
+ {CheatArtifact2Func, &CheatArtifact2Seq},
+ {CheatArtifact3Func, &CheatArtifact3Seq},
+ {CheatWarpFunc, &CheatWarpSeq},
+ {CheatChickenFunc, &CheatChickenSeq},
+ {CheatMassacreFunc, &CheatMassacreSeq},
+ {CheatIDKFAFunc, &CheatIDKFASeq},
+ {CheatIDDQDFunc, &CheatIDDQDSeq},
+ {NULL, NULL}
+};
+
+//---------------------------------------------------------------------------
+//
+// PROC SB_Init
+//
+//---------------------------------------------------------------------------
+
+void SB_Init(void)
+{
+ int i;
+ int startLump;
+
+ PatchLTFACE = W_CacheLumpName(DEH_String("LTFACE"), PU_STATIC);
+ PatchRTFACE = W_CacheLumpName(DEH_String("RTFACE"), PU_STATIC);
+ PatchBARBACK = W_CacheLumpName(DEH_String("BARBACK"), PU_STATIC);
+ PatchINVBAR = W_CacheLumpName(DEH_String("INVBAR"), PU_STATIC);
+ PatchCHAIN = W_CacheLumpName(DEH_String("CHAIN"), PU_STATIC);
+ if (deathmatch)
+ {
+ PatchSTATBAR = W_CacheLumpName(DEH_String("STATBAR"), PU_STATIC);
+ }
+ else
+ {
+ PatchSTATBAR = W_CacheLumpName(DEH_String("LIFEBAR"), PU_STATIC);
+ }
+ if (!netgame)
+ { // single player game uses red life gem
+ PatchLIFEGEM = W_CacheLumpName(DEH_String("LIFEGEM2"), PU_STATIC);
+ }
+ else
+ {
+ PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName(DEH_String("LIFEGEM0"))
+ + consoleplayer, PU_STATIC);
+ }
+ PatchLTFCTOP = W_CacheLumpName(DEH_String("LTFCTOP"), PU_STATIC);
+ PatchRTFCTOP = W_CacheLumpName(DEH_String("RTFCTOP"), PU_STATIC);
+ PatchSELECTBOX = W_CacheLumpName(DEH_String("SELECTBOX"), PU_STATIC);
+ PatchINVLFGEM1 = W_CacheLumpName(DEH_String("INVGEML1"), PU_STATIC);
+ PatchINVLFGEM2 = W_CacheLumpName(DEH_String("INVGEML2"), PU_STATIC);
+ PatchINVRTGEM1 = W_CacheLumpName(DEH_String("INVGEMR1"), PU_STATIC);
+ PatchINVRTGEM2 = W_CacheLumpName(DEH_String("INVGEMR2"), PU_STATIC);
+ PatchBLACKSQ = W_CacheLumpName(DEH_String("BLACKSQ"), PU_STATIC);
+ PatchARMCLEAR = W_CacheLumpName(DEH_String("ARMCLEAR"), PU_STATIC);
+ PatchCHAINBACK = W_CacheLumpName(DEH_String("CHAINBACK"), PU_STATIC);
+ startLump = W_GetNumForName(DEH_String("IN0"));
+ for (i = 0; i < 10; i++)
+ {
+ PatchINumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC);
+ }
+ PatchNEGATIVE = W_CacheLumpName(DEH_String("NEGNUM"), PU_STATIC);
+ FontBNumBase = W_GetNumForName(DEH_String("FONTB16"));
+ startLump = W_GetNumForName(DEH_String("SMALLIN0"));
+ for (i = 0; i < 10; i++)
+ {
+ PatchSmNumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC);
+ }
+ playpalette = W_GetNumForName(DEH_String("PLAYPAL"));
+ spinbooklump = W_GetNumForName(DEH_String("SPINBK0"));
+ spinflylump = W_GetNumForName(DEH_String("SPFLY0"));
+}
+
+//---------------------------------------------------------------------------
+//
+// PROC SB_Ticker
+//
+//---------------------------------------------------------------------------
+
+void SB_Ticker(void)
+{
+ int delta;
+ int curHealth;
+
+ if (leveltime & 1)
+ {
+ ChainWiggle = P_Random() & 1;
+ }
+ curHealth = players[consoleplayer].mo->health;
+ if (curHealth < 0)
+ {
+ curHealth = 0;
+ }
+ if (curHealth < HealthMarker)
+ {
+ delta = (HealthMarker - curHealth) >> 2;
+ if (delta < 1)
+ {
+ delta = 1;
+ }
+ else if (delta > 8)
+ {
+ delta = 8;
+ }
+ HealthMarker -= delta;
+ }
+ else if (curHealth > HealthMarker)
+ {
+ delta = (curHealth - HealthMarker) >> 2;
+ if (delta < 1)
+ {
+ delta = 1;
+ }
+ else if (delta > 8)
+ {
+ delta = 8;
+ }
+ HealthMarker += delta;
+ }
+}
+
+//---------------------------------------------------------------------------
+//
+// PROC DrINumber
+//
+// Draws a three digit number.
+//
+//---------------------------------------------------------------------------
+
+static void DrINumber(signed int val, int x, int y)
+{
+ patch_t *patch;
+ int oldval;
+
+ oldval = val;
+ if (val < 0)
+ {
+ if (val < -9)
+ {
+ V_DrawPatch(x + 1, y + 1, W_CacheLumpName(DEH_String("LAME"), PU_CACHE));
+ }
+ else
+ {
+ val = -val;
+ V_DrawPatch(x + 18, y, PatchINumbers[val]);
+ V_DrawPatch(x + 9, y, PatchNEGATIVE);
+ }
+ return;
+ }
+ if (val > 99)
+ {
+ patch = PatchINumbers[val / 100];
+ V_DrawPatch(x, y, patch);
+ }
+ val = val % 100;
+ if (val > 9 || oldval > 99)
+ {
+ patch = PatchINumbers[val / 10];
+ V_DrawPatch(x + 9, y, patch);
+ }
+ val = val % 10;
+ patch = PatchINumbers[val];
+ V_DrawPatch(x + 18, y, patch);
+}
+
+//---------------------------------------------------------------------------
+//
+// PROC DrBNumber
+//
+// Draws a three digit number using FontB
+//
+//---------------------------------------------------------------------------
+
+static void DrBNumber(signed int val, int x, int y)
+{
+ patch_t *patch;
+ int xpos;
+ int oldval;
+
+ oldval = val;
+ xpos = x;
+ if (val < 0)
+ {
+ val = 0;
+ }
+ if (val > 99)
+ {
+ patch = W_CacheLumpNum(FontBNumBase + val / 100, PU_CACHE);
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ }
+ val = val % 100;
+ xpos += 12;
+ if (val > 9 || oldval > 99)
+ {
+ patch = W_CacheLumpNum(FontBNumBase + val / 10, PU_CACHE);
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ }
+ val = val % 10;
+ xpos += 12;
+ patch = W_CacheLumpNum(FontBNumBase + val, PU_CACHE);
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+}
+
+//---------------------------------------------------------------------------
+//
+// PROC DrSmallNumber
+//
+// Draws a small two digit number.
+//
+//---------------------------------------------------------------------------
+
+static void DrSmallNumber(int val, int x, int y)
+{
+ patch_t *patch;
+
+ if (val == 1)
+ {
+ return;
+ }
+ if (val > 9)
+ {
+ patch = PatchSmNumbers[val / 10];
+ V_DrawPatch(x, y, patch);
+ }
+ val = val % 10;
+ patch = PatchSmNumbers[val];
+ V_DrawPatch(x + 4, y, patch);
+}
+
+//---------------------------------------------------------------------------
+//
+// PROC ShadeLine
+//
+//---------------------------------------------------------------------------
+
+static void ShadeLine(int x, int y, int height, int shade)
+{
+ byte *dest;
+ byte *shades;
+
+ shades = colormaps + 9 * 256 + shade * 2 * 256;
+ dest = I_VideoBuffer + y * SCREENWIDTH + x;
+ while (height--)
+ {
+ *(dest) = *(shades + *dest);
+ dest += SCREENWIDTH;
+ }
+}
+
+//---------------------------------------------------------------------------
+//
+// PROC ShadeChain
+//
+//---------------------------------------------------------------------------
+
+static void ShadeChain(void)
+{
+ int i;
+
+ for (i = 0; i < 16; i++)
+ {
+ ShadeLine(277 + i, 190, 10, i / 2);
+ ShadeLine(19 + i, 190, 10, 7 - (i / 2));
+ }
+}
+
+//---------------------------------------------------------------------------
+//
+// PROC DrawSoundInfo
+//
+// Displays sound debugging information.
+//
+//---------------------------------------------------------------------------
+
+static void DrawSoundInfo(void)
+{
+ int i;
+ SoundInfo_t s;
+ ChanInfo_t *c;
+ char text[32];
+ int x;
+ int y;
+ int xPos[7] = { 1, 75, 112, 156, 200, 230, 260 };
+
+ if (leveltime & 16)
+ {
+ MN_DrTextA(DEH_String("*** SOUND DEBUG INFO ***"), xPos[0], 20);
+ }
+ S_GetChannelInfo(&s);
+ if (s.channelCount == 0)
+ {
+ return;
+ }
+ x = 0;
+ MN_DrTextA(DEH_String("NAME"), xPos[x++], 30);
+ MN_DrTextA(DEH_String("MO.T"), xPos[x++], 30);
+ MN_DrTextA(DEH_String("MO.X"), xPos[x++], 30);
+ MN_DrTextA(DEH_String("MO.Y"), xPos[x++], 30);
+ MN_DrTextA(DEH_String("ID"), xPos[x++], 30);
+ MN_DrTextA(DEH_String("PRI"), xPos[x++], 30);
+ MN_DrTextA(DEH_String("DIST"), xPos[x++], 30);
+ for (i = 0; i < s.channelCount; i++)
+ {
+ c = &s.chan[i];
+ x = 0;
+ y = 40 + i * 10;
+ if (c->mo == NULL)
+ { // Channel is unused
+ MN_DrTextA(DEH_String("------"), xPos[0], y);
+ continue;
+ }
+ sprintf(text, "%s", c->name);
+ M_ForceUppercase(text);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->mo->type);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->mo->x >> FRACBITS);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->mo->y >> FRACBITS);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->id);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->priority);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->distance);
+ MN_DrTextA(text, xPos[x++], y);
+ }
+ UpdateState |= I_FULLSCRN;
+ BorderNeedRefresh = true;
+}
+
+//---------------------------------------------------------------------------
+//
+// PROC SB_Drawer
+//
+//---------------------------------------------------------------------------
+
+char patcharti[][10] = {
+ {"ARTIBOX"}, // none
+ {"ARTIINVU"}, // invulnerability
+ {"ARTIINVS"}, // invisibility
+ {"ARTIPTN2"}, // health
+ {"ARTISPHL"}, // superhealth
+ {"ARTIPWBK"}, // tomeofpower
+ {"ARTITRCH"}, // torch
+ {"ARTIFBMB"}, // firebomb
+ {"ARTIEGGC"}, // egg
+ {"ARTISOAR"}, // fly
+ {"ARTIATLP"} // teleport
+};
+
+char ammopic[][10] = {
+ {"INAMGLD"},
+ {"INAMBOW"},
+ {"INAMBST"},
+ {"INAMRAM"},
+ {"INAMPNX"},
+ {"INAMLOB"}
+};
+
+int SB_state = -1;
+static int oldarti = 0;
+static int oldartiCount = 0;
+static int oldfrags = -9999;
+static int oldammo = -1;
+static int oldarmor = -1;
+static int oldweapon = -1;
+static int oldhealth = -1;
+static int oldlife = -1;
+static int oldkeys = -1;
+
+int playerkeys = 0;
+
+extern boolean automapactive;
+
+void SB_Drawer(void)
+{
+ int frame;
+ static boolean hitCenterFrame;
+
+ // Sound info debug stuff
+ if (DebugSound == true)
+ {
+ DrawSoundInfo();
+ }
+ CPlayer = &players[consoleplayer];
+ if (viewheight == SCREENHEIGHT && !automapactive)
+ {
+ DrawFullScreenStuff();
+ SB_state = -1;
+ }
+ else
+ {
+ if (SB_state == -1)
+ {
+ V_DrawPatch(0, 158, PatchBARBACK);
+ if (players[consoleplayer].cheats & CF_GODMODE)
+ {
+ V_DrawPatch(16, 167,
+ W_CacheLumpName(DEH_String("GOD1"), PU_CACHE));
+ V_DrawPatch(287, 167,
+ W_CacheLumpName(DEH_String("GOD2"), PU_CACHE));
+ }
+ oldhealth = -1;
+ }
+ DrawCommonBar();
+ if (!inventory)
+ {
+ if (SB_state != 0)
+ {
+ // Main interface
+ V_DrawPatch(34, 160, PatchSTATBAR);
+ oldarti = 0;
+ oldammo = -1;
+ oldarmor = -1;
+ oldweapon = -1;
+ oldfrags = -9999; //can't use -1, 'cuz of negative frags
+ oldlife = -1;
+ oldkeys = -1;
+ }
+ DrawMainBar();
+ SB_state = 0;
+ }
+ else
+ {
+ if (SB_state != 1)
+ {
+ V_DrawPatch(34, 160, PatchINVBAR);
+ }
+ DrawInventoryBar();
+ SB_state = 1;
+ }
+ }
+ SB_PaletteFlash();
+
+ // Flight icons
+ if (CPlayer->powers[pw_flight])
+ {
+ if (CPlayer->powers[pw_flight] > BLINKTHRESHOLD
+ || !(CPlayer->powers[pw_flight] & 16))
+ {
+ frame = (leveltime / 3) & 15;
+ if (CPlayer->mo->flags2 & MF2_FLY)
+ {
+ if (hitCenterFrame && (frame != 15 && frame != 0))
+ {
+ V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + 15,
+ PU_CACHE));
+ }
+ else
+ {
+ V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + frame,
+ PU_CACHE));
+ hitCenterFrame = false;
+ }
+ }
+ else
+ {
+ if (!hitCenterFrame && (frame != 15 && frame != 0))
+ {
+ V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + frame,
+ PU_CACHE));
+ hitCenterFrame = false;
+ }
+ else
+ {
+ V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + 15,
+ PU_CACHE));
+ hitCenterFrame = true;
+ }
+ }
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
+ else
+ {
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
+ }
+
+ if (CPlayer->powers[pw_weaponlevel2] && !CPlayer->chickenTics)
+ {
+ if (CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD
+ || !(CPlayer->powers[pw_weaponlevel2] & 16))
+ {
+ frame = (leveltime / 3) & 15;
+ V_DrawPatch(300, 17,
+ W_CacheLumpNum(spinbooklump + frame, PU_CACHE));
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
+ else
+ {
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
+ }
+/*
+ if(CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD
+ || (CPlayer->powers[pw_weaponlevel2]&8))
+ {
+ V_DrawPatch(291, 0, W_CacheLumpName("ARTIPWBK", PU_CACHE));
+ }
+ else
+ {
+ BorderTopRefresh = true;
+ }
+ }
+*/
+}
+
+// sets the new palette based upon current values of player->damagecount
+// and player->bonuscount
+void SB_PaletteFlash(void)
+{
+ static int sb_palette = 0;
+ int palette;
+ byte *pal;
+
+ CPlayer = &players[consoleplayer];
+
+ if (CPlayer->damagecount)
+ {
+ palette = (CPlayer->damagecount + 7) >> 3;
+ if (palette >= NUMREDPALS)
+ {
+ palette = NUMREDPALS - 1;
+ }
+ palette += STARTREDPALS;
+ }
+ else if (CPlayer->bonuscount)
+ {
+ palette = (CPlayer->bonuscount + 7) >> 3;
+ if (palette >= NUMBONUSPALS)
+ {
+ palette = NUMBONUSPALS - 1;
+ }
+ palette += STARTBONUSPALS;
+ }
+ else
+ {
+ palette = 0;
+ }
+ if (palette != sb_palette)
+ {
+ sb_palette = palette;
+ pal = (byte *) W_CacheLumpNum(playpalette, PU_CACHE) + palette * 768;
+ I_SetPalette(pal);
+ }
+}
+
+//---------------------------------------------------------------------------
+//
+// PROC DrawCommonBar
+//
+//---------------------------------------------------------------------------
+
+void DrawCommonBar(void)
+{
+ int chainY;
+ int healthPos;
+
+ V_DrawPatch(0, 148, PatchLTFCTOP);
+ V_DrawPatch(290, 148, PatchRTFCTOP);
+
+ if (oldhealth != HealthMarker)
+ {
+ oldhealth = HealthMarker;
+ healthPos = HealthMarker;
+ if (healthPos < 0)
+ {
+ healthPos = 0;
+ }
+ if (healthPos > 100)
+ {
+ healthPos = 100;
+ }
+ healthPos = (healthPos * 256) / 100;
+ chainY =
+ (HealthMarker == CPlayer->mo->health) ? 191 : 191 + ChainWiggle;
+ V_DrawPatch(0, 190, PatchCHAINBACK);
+ V_DrawPatch(2 + (healthPos % 17), chainY, PatchCHAIN);
+ V_DrawPatch(17 + healthPos, chainY, PatchLIFEGEM);
+ V_DrawPatch(0, 190, PatchLTFACE);
+ V_DrawPatch(276, 190, PatchRTFACE);
+ ShadeChain();
+ UpdateState |= I_STATBAR;
+ }
+}
+
+//---------------------------------------------------------------------------
+//
+// PROC DrawMainBar
+//
+//---------------------------------------------------------------------------
+
+void DrawMainBar(void)
+{
+ int i;
+ int temp;
+
+ // Ready artifact
+ if (ArtifactFlash)
+ {
+ V_DrawPatch(180, 161, PatchBLACKSQ);
+
+ temp = W_GetNumForName(DEH_String("useartia")) + ArtifactFlash - 1;
+
+ V_DrawPatch(182, 161, W_CacheLumpNum(temp, PU_CACHE));
+ ArtifactFlash--;
+ oldarti = -1; // so that the correct artifact fills in after the flash
+ UpdateState |= I_STATBAR;
+ }
+ else if (oldarti != CPlayer->readyArtifact
+ || oldartiCount != CPlayer->inventory[inv_ptr].count)
+ {
+ V_DrawPatch(180, 161, PatchBLACKSQ);
+ if (CPlayer->readyArtifact > 0)
+ {
+ V_DrawPatch(179, 160,
+ W_CacheLumpName(DEH_String(patcharti[CPlayer->readyArtifact]),
+ PU_CACHE));
+ DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182);
+ }
+ oldarti = CPlayer->readyArtifact;
+ oldartiCount = CPlayer->inventory[inv_ptr].count;
+ UpdateState |= I_STATBAR;
+ }
+
+ // Frags
+ if (deathmatch)
+ {
+ temp = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ temp += CPlayer->frags[i];
+ }
+ if (temp != oldfrags)
+ {
+ V_DrawPatch(57, 171, PatchARMCLEAR);
+ DrINumber(temp, 61, 170);
+ oldfrags = temp;
+ UpdateState |= I_STATBAR;
+ }
+ }
+ else
+ {
+ temp = HealthMarker;
+ if (temp < 0)
+ {
+ temp = 0;
+ }
+ else if (temp > 100)
+ {
+ temp = 100;
+ }
+ if (oldlife != temp)
+ {
+ oldlife = temp;
+ V_DrawPatch(57, 171, PatchARMCLEAR);
+ DrINumber(temp, 61, 170);
+ UpdateState |= I_STATBAR;
+ }
+ }
+
+ // Keys
+ if (oldkeys != playerkeys)
+ {
+ if (CPlayer->keys[key_yellow])
+ {
+ V_DrawPatch(153, 164, W_CacheLumpName(DEH_String("ykeyicon"), PU_CACHE));
+ }
+ if (CPlayer->keys[key_green])
+ {
+ V_DrawPatch(153, 172, W_CacheLumpName(DEH_String("gkeyicon"), PU_CACHE));
+ }
+ if (CPlayer->keys[key_blue])
+ {
+ V_DrawPatch(153, 180, W_CacheLumpName(DEH_String("bkeyicon"), PU_CACHE));
+ }
+ oldkeys = playerkeys;
+ UpdateState |= I_STATBAR;
+ }
+ // Ammo
+ temp = CPlayer->ammo[wpnlev1info[CPlayer->readyweapon].ammo];
+ if (oldammo != temp || oldweapon != CPlayer->readyweapon)
+ {
+ V_DrawPatch(108, 161, PatchBLACKSQ);
+ if (temp && CPlayer->readyweapon > 0 && CPlayer->readyweapon < 7)
+ {
+ DrINumber(temp, 109, 162);
+ V_DrawPatch(111, 172,
+ W_CacheLumpName(DEH_String(ammopic[CPlayer->readyweapon - 1]),
+ PU_CACHE));
+ }
+ oldammo = temp;
+ oldweapon = CPlayer->readyweapon;
+ UpdateState |= I_STATBAR;
+ }
+
+ // Armor
+ if (oldarmor != CPlayer->armorpoints)
+ {
+ V_DrawPatch(224, 171, PatchARMCLEAR);
+ DrINumber(CPlayer->armorpoints, 228, 170);
+ oldarmor = CPlayer->armorpoints;
+ UpdateState |= I_STATBAR;
+ }
+}
+
+//---------------------------------------------------------------------------
+//
+// PROC DrawInventoryBar
+//
+//---------------------------------------------------------------------------
+
+void DrawInventoryBar(void)
+{
+ char *patch;
+ int i;
+ int x;
+
+ x = inv_ptr - curpos;
+ UpdateState |= I_STATBAR;
+ V_DrawPatch(34, 160, PatchINVBAR);
+ for (i = 0; i < 7; i++)
+ {
+ //V_DrawPatch(50+i*31, 160, W_CacheLumpName("ARTIBOX", PU_CACHE));
+ if (CPlayer->inventorySlotNum > x + i
+ && CPlayer->inventory[x + i].type != arti_none)
+ {
+ patch = DEH_String(patcharti[CPlayer->inventory[x + i].type]);
+
+ V_DrawPatch(50 + i * 31, 160, W_CacheLumpName(patch, PU_CACHE));
+ DrSmallNumber(CPlayer->inventory[x + i].count, 69 + i * 31, 182);
+ }
+ }
+ V_DrawPatch(50 + curpos * 31, 189, PatchSELECTBOX);
+ if (x != 0)
+ {
+ V_DrawPatch(38, 159, !(leveltime & 4) ? PatchINVLFGEM1 :
+ PatchINVLFGEM2);
+ }
+ if (CPlayer->inventorySlotNum - x > 7)
+ {
+ V_DrawPatch(269, 159, !(leveltime & 4) ?
+ PatchINVRTGEM1 : PatchINVRTGEM2);
+ }
+}
+
+void DrawFullScreenStuff(void)
+{
+ char *patch;
+ int i;
+ int x;
+ int temp;
+
+ UpdateState |= I_FULLSCRN;
+ if (CPlayer->mo->health > 0)
+ {
+ DrBNumber(CPlayer->mo->health, 5, 180);
+ }
+ else
+ {
+ DrBNumber(0, 5, 180);
+ }
+ if (deathmatch)
+ {
+ temp = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ temp += CPlayer->frags[i];
+ }
+ }
+ DrINumber(temp, 45, 185);
+ }
+ if (!inventory)
+ {
+ if (CPlayer->readyArtifact > 0)
+ {
+ patch = DEH_String(patcharti[CPlayer->readyArtifact]);
+ V_DrawTLPatch(286, 170, W_CacheLumpName(DEH_String("ARTIBOX"), PU_CACHE));
+ V_DrawPatch(286, 170, W_CacheLumpName(patch, PU_CACHE));
+ DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192);
+ }
+ }
+ else
+ {
+ x = inv_ptr - curpos;
+ for (i = 0; i < 7; i++)
+ {
+ V_DrawTLPatch(50 + i * 31, 168,
+ W_CacheLumpName(DEH_String("ARTIBOX"), PU_CACHE));
+ if (CPlayer->inventorySlotNum > x + i
+ && CPlayer->inventory[x + i].type != arti_none)
+ {
+ patch = DEH_String(patcharti[CPlayer->inventory[x + i].type]);
+ V_DrawPatch(50 + i * 31, 168,
+ W_CacheLumpName(patch, PU_CACHE));
+ DrSmallNumber(CPlayer->inventory[x + i].count, 69 + i * 31,
+ 190);
+ }
+ }
+ V_DrawPatch(50 + curpos * 31, 197, PatchSELECTBOX);
+ if (x != 0)
+ {
+ V_DrawPatch(38, 167, !(leveltime & 4) ? PatchINVLFGEM1 :
+ PatchINVLFGEM2);
+ }
+ if (CPlayer->inventorySlotNum - x > 7)
+ {
+ V_DrawPatch(269, 167, !(leveltime & 4) ?
+ PatchINVRTGEM1 : PatchINVRTGEM2);
+ }
+ }
+}
+
+//--------------------------------------------------------------------------
+//
+// FUNC SB_Responder
+//
+//--------------------------------------------------------------------------
+
+boolean SB_Responder(event_t * event)
+{
+ if (event->type == ev_keydown)
+ {
+ if (HandleCheats(event->data1))
+ { // Need to eat the key
+ return (true);
+ }
+ }
+ return (false);
+}
+
+//--------------------------------------------------------------------------
+//
+// FUNC HandleCheats
+//
+// Returns true if the caller should eat the key.
+//
+//--------------------------------------------------------------------------
+
+static boolean HandleCheats(byte key)
+{
+ int i;
+ boolean eat;
+
+ if (netgame || gameskill == sk_nightmare)
+ { // Can't cheat in a net-game, or in nightmare mode
+ return (false);
+ }
+ if (players[consoleplayer].health <= 0)
+ { // Dead players can't cheat
+ return (false);
+ }
+ eat = false;
+ for (i = 0; Cheats[i].func != NULL; i++)
+ {
+ if (cht_CheckCheat(Cheats[i].seq, key))
+ {
+ Cheats[i].func(&players[consoleplayer], &Cheats[i]);
+ S_StartSound(NULL, sfx_dorcls);
+ }
+ }
+ return (eat);
+}
+
+//--------------------------------------------------------------------------
+//
+// CHEAT FUNCTIONS
+//
+//--------------------------------------------------------------------------
+
+static void CheatGodFunc(player_t * player, Cheat_t * cheat)
+{
+ player->cheats ^= CF_GODMODE;
+ if (player->cheats & CF_GODMODE)
+ {
+ P_SetMessage(player, DEH_String(TXT_CHEATGODON), false);
+ }
+ else
+ {
+ P_SetMessage(player, DEH_String(TXT_CHEATGODOFF), false);
+ }
+ SB_state = -1;
+}
+
+static void CheatNoClipFunc(player_t * player, Cheat_t * cheat)
+{
+ player->cheats ^= CF_NOCLIP;
+ if (player->cheats & CF_NOCLIP)
+ {
+ P_SetMessage(player, DEH_String(TXT_CHEATNOCLIPON), false);
+ }
+ else
+ {
+ P_SetMessage(player, DEH_String(TXT_CHEATNOCLIPOFF), false);
+ }
+}
+
+static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat)
+{
+ int i;
+ //extern boolean *WeaponInShareware;
+
+ player->armorpoints = 200;
+ player->armortype = 2;
+ if (!player->backpack)
+ {
+ for (i = 0; i < NUMAMMO; i++)
+ {
+ player->maxammo[i] *= 2;
+ }
+ player->backpack = true;
+ }
+ for (i = 0; i < NUMWEAPONS - 1; i++)
+ {
+ player->weaponowned[i] = true;
+ }
+ if (gamemode == shareware)
+ {
+ player->weaponowned[wp_skullrod] = false;
+ player->weaponowned[wp_phoenixrod] = false;
+ player->weaponowned[wp_mace] = false;
+ }
+ for (i = 0; i < NUMAMMO; i++)
+ {
+ player->ammo[i] = player->maxammo[i];
+ }
+ P_SetMessage(player, DEH_String(TXT_CHEATWEAPONS), false);
+}
+
+static void CheatPowerFunc(player_t * player, Cheat_t * cheat)
+{
+ if (player->powers[pw_weaponlevel2])
+ {
+ player->powers[pw_weaponlevel2] = 0;
+ P_SetMessage(player, DEH_String(TXT_CHEATPOWEROFF), false);
+ }
+ else
+ {
+ P_UseArtifact(player, arti_tomeofpower);
+ P_SetMessage(player, DEH_String(TXT_CHEATPOWERON), false);
+ }
+}
+
+static void CheatHealthFunc(player_t * player, Cheat_t * cheat)
+{
+ if (player->chickenTics)
+ {
+ player->health = player->mo->health = MAXCHICKENHEALTH;
+ }
+ else
+ {
+ player->health = player->mo->health = MAXHEALTH;
+ }
+ P_SetMessage(player, DEH_String(TXT_CHEATHEALTH), false);
+}
+
+static void CheatKeysFunc(player_t * player, Cheat_t * cheat)
+{
+ extern int playerkeys;
+
+ player->keys[key_yellow] = true;
+ player->keys[key_green] = true;
+ player->keys[key_blue] = true;
+ playerkeys = 7; // Key refresh flags
+ P_SetMessage(player, DEH_String(TXT_CHEATKEYS), false);
+}
+
+static void CheatSoundFunc(player_t * player, Cheat_t * cheat)
+{
+ DebugSound = !DebugSound;
+ if (DebugSound)
+ {
+ P_SetMessage(player, DEH_String(TXT_CHEATSOUNDON), false);
+ }
+ else
+ {
+ P_SetMessage(player, DEH_String(TXT_CHEATSOUNDOFF), false);
+ }
+}
+
+static void CheatTickerFunc(player_t * player, Cheat_t * cheat)
+{
+ DisplayTicker = !DisplayTicker;
+ if (DisplayTicker)
+ {
+ P_SetMessage(player, DEH_String(TXT_CHEATTICKERON), false);
+ }
+ else
+ {
+ P_SetMessage(player, DEH_String(TXT_CHEATTICKEROFF), false);
+ }
+
+ I_DisplayFPSDots(DisplayTicker);
+}
+
+static void CheatArtifact1Func(player_t * player, Cheat_t * cheat)
+{
+ P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS1), false);
+}
+
+static void CheatArtifact2Func(player_t * player, Cheat_t * cheat)
+{
+ P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS2), false);
+}
+
+static void CheatArtifact3Func(player_t * player, Cheat_t * cheat)
+{
+ char args[2];
+ int i;
+ int j;
+ artitype_t type;
+ int count;
+
+ cht_GetParam(cheat->seq, args);
+ type = args[0] - 'a' + 1;
+ count = args[1] - '0';
+ if (type == 26 && count == 0)
+ { // All artifacts
+ for (i = arti_none + 1; i < NUMARTIFACTS; i++)
+ {
+ if (gamemode == shareware
+ && (i == arti_superhealth || i == arti_teleport))
+ {
+ continue;
+ }
+ for (j = 0; j < 16; j++)
+ {
+ P_GiveArtifact(player, i, NULL);
+ }
+ }
+ P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS3), false);
+ }
+ else if (type > arti_none && type < NUMARTIFACTS
+ && count > 0 && count < 10)
+ {
+ if (gamemode == shareware
+ && (type == arti_superhealth || type == arti_teleport))
+ {
+ P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTSFAIL), false);
+ return;
+ }
+ for (i = 0; i < count; i++)
+ {
+ P_GiveArtifact(player, type, NULL);
+ }
+ P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS3), false);
+ }
+ else
+ { // Bad input
+ P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTSFAIL), false);
+ }
+}
+
+static void CheatWarpFunc(player_t * player, Cheat_t * cheat)
+{
+ char args[2];
+ int episode;
+ int map;
+
+ cht_GetParam(cheat->seq, args);
+
+ episode = args[0] - '0';
+ map = args[1] - '0';
+ if (D_ValidEpisodeMap(gamemission, gamemode, episode, map))
+ {
+ G_DeferedInitNew(gameskill, episode, map);
+ P_SetMessage(player, DEH_String(TXT_CHEATWARP), false);
+ }
+}
+
+static void CheatChickenFunc(player_t * player, Cheat_t * cheat)
+{
+ extern boolean P_UndoPlayerChicken(player_t * player);
+
+ if (player->chickenTics)
+ {
+ if (P_UndoPlayerChicken(player))
+ {
+ P_SetMessage(player, DEH_String(TXT_CHEATCHICKENOFF), false);
+ }
+ }
+ else if (P_ChickenMorphPlayer(player))
+ {
+ P_SetMessage(player, DEH_String(TXT_CHEATCHICKENON), false);
+ }
+}
+
+static void CheatMassacreFunc(player_t * player, Cheat_t * cheat)
+{
+ P_Massacre();
+ P_SetMessage(player, DEH_String(TXT_CHEATMASSACRE), false);
+}
+
+static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat)
+{
+ int i;
+ if (player->chickenTics)
+ {
+ return;
+ }
+ for (i = 1; i < 8; i++)
+ {
+ player->weaponowned[i] = false;
+ }
+ player->pendingweapon = wp_staff;
+ P_SetMessage(player, DEH_String(TXT_CHEATIDKFA), true);
+}
+
+static void CheatIDDQDFunc(player_t * player, Cheat_t * cheat)
+{
+ P_DamageMobj(player->mo, NULL, player->mo, 10000);
+ P_SetMessage(player, DEH_String(TXT_CHEATIDDQD), true);
+}