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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+
+// sounds.c
+
+#include "doomdef.h"
+#include "i_sound.h"
+#include "sounds.h"
+
+// Music info
+
+#define MUSIC(name) \
+ { name, 0, NULL, NULL }
+
+musicinfo_t S_music[] = {
+ MUSIC("MUS_E1M1"), // 1-1
+ MUSIC("MUS_E1M2"),
+ MUSIC("MUS_E1M3"),
+ MUSIC("MUS_E1M4"),
+ MUSIC("MUS_E1M5"),
+ MUSIC("MUS_E1M6"),
+ MUSIC("MUS_E1M7"),
+ MUSIC("MUS_E1M8"),
+ MUSIC("MUS_E1M9"),
+
+ MUSIC("MUS_E2M1"), // 2-1
+ MUSIC("MUS_E2M2"),
+ MUSIC("MUS_E2M3"),
+ MUSIC("MUS_E2M4"),
+ MUSIC("MUS_E1M4"),
+ MUSIC("MUS_E2M6"),
+ MUSIC("MUS_E2M7"),
+ MUSIC("MUS_E2M8"),
+ MUSIC("MUS_E2M9"),
+
+ MUSIC("MUS_E1M1"), // 3-1
+ MUSIC("MUS_E3M2"),
+ MUSIC("MUS_E3M3"),
+ MUSIC("MUS_E1M6"),
+ MUSIC("MUS_E1M3"),
+ MUSIC("MUS_E1M2"),
+ MUSIC("MUS_E1M5"),
+ MUSIC("MUS_E1M9"),
+ MUSIC("MUS_E2M6"),
+
+ MUSIC("MUS_E1M6"), // 4-1
+ MUSIC("MUS_E1M2"),
+ MUSIC("MUS_E1M3"),
+ MUSIC("MUS_E1M4"),
+ MUSIC("MUS_E1M5"),
+ MUSIC("MUS_E1M1"),
+ MUSIC("MUS_E1M7"),
+ MUSIC("MUS_E1M8"),
+ MUSIC("MUS_E1M9"),
+
+ MUSIC("MUS_E2M1"), // 5-1
+ MUSIC("MUS_E2M2"),
+ MUSIC("MUS_E2M3"),
+ MUSIC("MUS_E2M4"),
+ MUSIC("MUS_E1M4"),
+ MUSIC("MUS_E2M6"),
+ MUSIC("MUS_E2M7"),
+ MUSIC("MUS_E2M8"),
+ MUSIC("MUS_E2M9"),
+
+ MUSIC("MUS_E3M2"), // 6-1
+ MUSIC("MUS_E3M3"), // 6-2
+ MUSIC("MUS_E1M6"), // 6-3
+
+ MUSIC("MUS_TITL"),
+ MUSIC("MUS_INTR"),
+ MUSIC("MUS_CPTD")
+};
+
+// Sound info
+
+ /* Macro for original heretic sfxinfo_t
+#define SOUND(name, priority, numchannels) \
+ { name, NULL, priority, -1, NULL, 0, numchannels }
+#define SOUND_LINK(name, link_id, priority, numchannels) \
+ { name, &S_sfx[link_id], priority, -1, NULL, 0, numchannels }
+ */
+
+#define SOUND(name, priority, numchannels) \
+ { name, priority, NULL, -1, -1, -1, 0, numchannels, NULL }
+#define SOUND_LINK(name, link_id, priority, numchannels) \
+ { name, priority, &S_sfx[link_id], 0, 0, -1, 0, numchannels, NULL }
+
+sfxinfo_t S_sfx[] = {
+ SOUND("", 0, 0),
+ SOUND("gldhit", 32, 2),
+ SOUND("gntful", 32, -1),
+ SOUND("gnthit", 32, -1),
+ SOUND("gntpow", 32, -1),
+ SOUND("gntact", 32, -1),
+ SOUND("gntuse", 32, -1),
+ SOUND("phosht", 32, 2),
+ SOUND("phohit", 32, -1),
+ SOUND_LINK("-phopow", sfx_hedat1, 32, 1),
+ SOUND("lobsht", 20, 2),
+ SOUND("lobhit", 20, 2),
+ SOUND("lobpow", 20, 2),
+ SOUND("hrnsht", 32, 2),
+ SOUND("hrnhit", 32, 2),
+ SOUND("hrnpow", 32, 2),
+ SOUND("ramphit", 32, 2),
+ SOUND("ramrain", 10, 2),
+ SOUND("bowsht", 32, 2),
+ SOUND("stfhit", 32, 2),
+ SOUND("stfpow", 32, 2),
+ SOUND("stfcrk", 32, 2),
+ SOUND("impsit", 32, 2),
+ SOUND("impat1", 32, 2),
+ SOUND("impat2", 32, 2),
+ SOUND("impdth", 80, 2),
+ SOUND_LINK("-impact", sfx_impsit, 20, 2),
+ SOUND("imppai", 32, 2),
+ SOUND("mumsit", 32, 2),
+ SOUND("mumat1", 32, 2),
+ SOUND("mumat2", 32, 2),
+ SOUND("mumdth", 80, 2),
+ SOUND_LINK("-mumact", sfx_mumsit, 20, 2),
+ SOUND("mumpai", 32, 2),
+ SOUND("mumhed", 32, 2),
+ SOUND("bstsit", 32, 2),
+ SOUND("bstatk", 32, 2),
+ SOUND("bstdth", 80, 2),
+ SOUND("bstact", 20, 2),
+ SOUND("bstpai", 32, 2),
+ SOUND("clksit", 32, 2),
+ SOUND("clkatk", 32, 2),
+ SOUND("clkdth", 80, 2),
+ SOUND("clkact", 20, 2),
+ SOUND("clkpai", 32, 2),
+ SOUND("snksit", 32, 2),
+ SOUND("snkatk", 32, 2),
+ SOUND("snkdth", 80, 2),
+ SOUND("snkact", 20, 2),
+ SOUND("snkpai", 32, 2),
+ SOUND("kgtsit", 32, 2),
+ SOUND("kgtatk", 32, 2),
+ SOUND("kgtat2", 32, 2),
+ SOUND("kgtdth", 80, 2),
+ SOUND_LINK("-kgtact", sfx_kgtsit, 20, 2),
+ SOUND("kgtpai", 32, 2),
+ SOUND("wizsit", 32, 2),
+ SOUND("wizatk", 32, 2),
+ SOUND("wizdth", 80, 2),
+ SOUND("wizact", 20, 2),
+ SOUND("wizpai", 32, 2),
+ SOUND("minsit", 32, 2),
+ SOUND("minat1", 32, 2),
+ SOUND("minat2", 32, 2),
+ SOUND("minat3", 32, 2),
+ SOUND("mindth", 80, 2),
+ SOUND("minact", 20, 2),
+ SOUND("minpai", 32, 2),
+ SOUND("hedsit", 32, 2),
+ SOUND("hedat1", 32, 2),
+ SOUND("hedat2", 32, 2),
+ SOUND("hedat3", 32, 2),
+ SOUND("heddth", 80, 2),
+ SOUND("hedact", 20, 2),
+ SOUND("hedpai", 32, 2),
+ SOUND("sorzap", 32, 2),
+ SOUND("sorrise", 32, 2),
+ SOUND("sorsit", 200, 2),
+ SOUND("soratk", 32, 2),
+ SOUND("soract", 200, 2),
+ SOUND("sorpai", 200, 2),
+ SOUND("sordsph", 200, 2),
+ SOUND("sordexp", 200, 2),
+ SOUND("sordbon", 200, 2),
+ SOUND_LINK("-sbtsit", sfx_bstsit, 32, 2),
+ SOUND_LINK("-sbtatk", sfx_bstatk, 32, 2),
+ SOUND("sbtdth", 80, 2),
+ SOUND("sbtact", 20, 2),
+ SOUND("sbtpai", 32, 2),
+ SOUND("plroof", 32, 2),
+ SOUND("plrpai", 32, 2),
+ SOUND("plrdth", 80, 2),
+ SOUND("gibdth", 100, 2),
+ SOUND("plrwdth", 80, 2),
+ SOUND("plrcdth", 100, 2),
+ SOUND("itemup", 32, 2),
+ SOUND("wpnup", 32, 2),
+ SOUND("telept", 50, 2),
+ SOUND("doropn", 40, 2),
+ SOUND("dorcls", 40, 2),
+ SOUND("dormov", 40, 2),
+ SOUND("artiup", 32, 2),
+ SOUND("switch", 40, 2),
+ SOUND("pstart", 40, 2),
+ SOUND("pstop", 40, 2),
+ SOUND("stnmov", 40, 2),
+ SOUND("chicpai", 32, 2),
+ SOUND("chicatk", 32, 2),
+ SOUND("chicdth", 40, 2),
+ SOUND("chicact", 32, 2),
+ SOUND("chicpk1", 32, 2),
+ SOUND("chicpk2", 32, 2),
+ SOUND("chicpk3", 32, 2),
+ SOUND("keyup", 50, 2),
+ SOUND("ripslop", 16, 2),
+ SOUND("newpod", 16, -1),
+ SOUND("podexp", 40, -1),
+ SOUND("bounce", 16, 2),
+ SOUND_LINK("-volsht", sfx_bstatk, 16, 2),
+ SOUND_LINK("-volhit", sfx_lobhit, 16, 2),
+ SOUND("burn", 10, 2),
+ SOUND("splash", 10, 1),
+ SOUND("gloop", 10, 2),
+ SOUND("respawn", 10, 1),
+ SOUND("blssht", 32, 2),
+ SOUND("blshit", 32, 2),
+ SOUND("chat", 100, 1),
+ SOUND("artiuse", 32, 1),
+ SOUND("gfrag", 100, 1),
+ SOUND("waterfl", 16, 2),
+
+ // Monophonic sounds
+
+ SOUND("wind", 16, 1),
+ SOUND("amb1", 1, 1),
+ SOUND("amb2", 1, 1),
+ SOUND("amb3", 1, 1),
+ SOUND("amb4", 1, 1),
+ SOUND("amb5", 1, 1),
+ SOUND("amb6", 1, 1),
+ SOUND("amb7", 1, 1),
+ SOUND("amb8", 1, 1),
+ SOUND("amb9", 1, 1),
+ SOUND("amb10", 1, 1),
+ SOUND("amb11", 1, 0)
+};