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-rw-r--r--src/hexen/am_map.c2052
1 files changed, 1078 insertions, 974 deletions
diff --git a/src/hexen/am_map.c b/src/hexen/am_map.c
index be96477d..b3744736 100644
--- a/src/hexen/am_map.c
+++ b/src/hexen/am_map.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** am_map.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: am_map.c,v $
-//** $Revision: 1.22 $
-//** $Date: 96/01/06 18:37:23 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include "h2def.h"
#include "p_local.h"
@@ -16,37 +28,37 @@
#include "am_data.h"
#include <stdio.h>
-#define NUMALIAS 3 // Number of antialiased lines.
+#define NUMALIAS 3 // Number of antialiased lines.
int cheating = 0;
static int grid = 0;
-static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
+static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
-boolean automapactive = false;
+boolean automapactive = false;
static int finit_width = SCREENWIDTH;
-static int finit_height = SCREENHEIGHT-SBARHEIGHT-3;
-static int f_x, f_y; // location of window on screen
-static int f_w, f_h; // size of window on screen
-static int lightlev; // used for funky strobing effect
-static byte *fb; // pseudo-frame buffer
+static int finit_height = SCREENHEIGHT - SBARHEIGHT - 3;
+static int f_x, f_y; // location of window on screen
+static int f_w, f_h; // size of window on screen
+static int lightlev; // used for funky strobing effect
+static byte *fb; // pseudo-frame buffer
static int amclock;
-static mpoint_t m_paninc; // how far the window pans each tic (map coords)
-static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
-static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
+static mpoint_t m_paninc; // how far the window pans each tic (map coords)
+static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
+static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
-static fixed_t m_x, m_y; // LL x,y where the window is on the map (map coords)
-static fixed_t m_x2, m_y2; // UR x,y where the window is on the map (map coords)
+static fixed_t m_x, m_y; // LL x,y where the window is on the map (map coords)
+static fixed_t m_x2, m_y2; // UR x,y where the window is on the map (map coords)
// width/height of window on map (map coords)
static fixed_t m_w, m_h;
-static fixed_t min_x, min_y; // based on level size
-static fixed_t max_x, max_y; // based on level size
-static fixed_t max_w, max_h; // max_x-min_x, max_y-min_y
-static fixed_t min_w, min_h; // based on player size
-static fixed_t min_scale_mtof; // used to tell when to stop zooming out
-static fixed_t max_scale_mtof; // used to tell when to stop zooming in
+static fixed_t min_x, min_y; // based on level size
+static fixed_t max_x, max_y; // based on level size
+static fixed_t max_w, max_h; // max_x-min_x, max_y-min_y
+static fixed_t min_w, min_h; // based on player size
+static fixed_t min_scale_mtof; // used to tell when to stop zooming out
+static fixed_t max_scale_mtof; // used to tell when to stop zooming in
// old stuff for recovery later
static fixed_t old_m_w, old_m_h;
@@ -60,14 +72,14 @@ static fixed_t scale_mtof = INITSCALEMTOF;
// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
static fixed_t scale_ftom;
-static player_t *plr; // the player represented by an arrow
+static player_t *plr; // the player represented by an arrow
static vertex_t oldplr;
//static patch_t *marknums[10]; // numbers used for marking by the automap
//static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
//static int markpointnum = 0; // next point to be assigned
-static int followplayer = 1; // specifies whether to follow the player around
+static int followplayer = 1; // specifies whether to follow the player around
static char cheat_kills[] = { 'k', 'i', 'l', 'l', 's' };
static boolean ShowKills = 0;
@@ -75,11 +87,10 @@ static unsigned ShowKillsCount = 0;
extern boolean viewactive;
-static byte antialias[NUMALIAS][8]=
-{
- { 83, 84, 85, 86, 87, 88, 89, 90 },
- { 96, 96, 95, 94, 93, 92, 91, 90 },
- { 107, 108, 109, 110, 111, 112, 89, 90 }
+static byte antialias[NUMALIAS][8] = {
+ {83, 84, 85, 86, 87, 88, 89, 90},
+ {96, 96, 95, 94, 93, 92, 91, 90},
+ {107, 108, 109, 110, 111, 112, 89, 90}
};
/*
@@ -87,18 +98,18 @@ static byte *aliasmax[NUMALIAS] = {
&antialias[0][7], &antialias[1][7], &antialias[2][7]
};*/
-static byte *maplump; // pointer to the raw data for the automap background.
-static short mapystart=0; // y-value for the start of the map bitmap...used in
- //the parallax stuff.
-static short mapxstart=0; //x-value for the bitmap.
+static byte *maplump; // pointer to the raw data for the automap background.
+static short mapystart = 0; // y-value for the start of the map bitmap...used in
+ //the parallax stuff.
+static short mapxstart = 0; //x-value for the bitmap.
//byte screens[][SCREENWIDTH*SCREENHEIGHT];
//void V_MarkRect (int x, int y, int width, int height);
// Functions
-void DrawWuLine(int X0, int Y0, int X1, int Y1, byte *BaseColor,
- int NumLevels, unsigned short IntensityBits);
+void DrawWuLine(int X0, int Y0, int X1, int Y1, byte * BaseColor,
+ int NumLevels, unsigned short IntensityBits);
void AM_DrawDeathmatchStats(void);
static void DrawWorldTimer(void);
@@ -124,43 +135,45 @@ void AM_getIslope(mline_t *ml, islope_t *is)
void AM_activateNewScale(void)
{
- m_x += m_w/2;
- m_y += m_h/2;
- m_w = FTOM(f_w);
- m_h = FTOM(f_h);
- m_x -= m_w/2;
- m_y -= m_h/2;
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
+ m_x += m_w / 2;
+ m_y += m_h / 2;
+ m_w = FTOM(f_w);
+ m_h = FTOM(f_h);
+ m_x -= m_w / 2;
+ m_y -= m_h / 2;
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
}
void AM_saveScaleAndLoc(void)
{
- old_m_x = m_x;
- old_m_y = m_y;
- old_m_w = m_w;
- old_m_h = m_h;
+ old_m_x = m_x;
+ old_m_y = m_y;
+ old_m_w = m_w;
+ old_m_h = m_h;
}
void AM_restoreScaleAndLoc(void)
{
- m_w = old_m_w;
- m_h = old_m_h;
- if (!followplayer)
- {
- m_x = old_m_x;
- m_y = old_m_y;
- } else {
- m_x = plr->mo->x - m_w/2;
- m_y = plr->mo->y - m_h/2;
- }
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
+ m_w = old_m_w;
+ m_h = old_m_h;
+ if (!followplayer)
+ {
+ m_x = old_m_x;
+ m_y = old_m_y;
+ }
+ else
+ {
+ m_x = plr->mo->x - m_w / 2;
+ m_y = plr->mo->y - m_h / 2;
+ }
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
- // Change the scaling multipliers
- scale_mtof = FixedDiv(f_w<<FRACBITS, m_w);
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ // Change the scaling multipliers
+ scale_mtof = FixedDiv(f_w << FRACBITS, m_w);
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
}
// adds a marker at the current location
@@ -176,62 +189,66 @@ void AM_addMark(void)
*/
void AM_findMinMaxBoundaries(void)
{
- int i;
- fixed_t a, b;
+ int i;
+ fixed_t a, b;
- min_x = min_y = MAXINT;
- max_x = max_y = -MAXINT;
- for (i=0;i<numvertexes;i++)
- {
- if (vertexes[i].x < min_x) min_x = vertexes[i].x;
- else if (vertexes[i].x > max_x) max_x = vertexes[i].x;
- if (vertexes[i].y < min_y) min_y = vertexes[i].y;
- else if (vertexes[i].y > max_y) max_y = vertexes[i].y;
- }
- max_w = max_x - min_x;
- max_h = max_y - min_y;
- min_w = 2*PLAYERRADIUS;
- min_h = 2*PLAYERRADIUS;
+ min_x = min_y = MAXINT;
+ max_x = max_y = -MAXINT;
+ for (i = 0; i < numvertexes; i++)
+ {
+ if (vertexes[i].x < min_x)
+ min_x = vertexes[i].x;
+ else if (vertexes[i].x > max_x)
+ max_x = vertexes[i].x;
+ if (vertexes[i].y < min_y)
+ min_y = vertexes[i].y;
+ else if (vertexes[i].y > max_y)
+ max_y = vertexes[i].y;
+ }
+ max_w = max_x - min_x;
+ max_h = max_y - min_y;
+ min_w = 2 * PLAYERRADIUS;
+ min_h = 2 * PLAYERRADIUS;
- a = FixedDiv(f_w<<FRACBITS, max_w);
- b = FixedDiv(f_h<<FRACBITS, max_h);
- min_scale_mtof = a < b ? a : b;
+ a = FixedDiv(f_w << FRACBITS, max_w);
+ b = FixedDiv(f_h << FRACBITS, max_h);
+ min_scale_mtof = a < b ? a : b;
- max_scale_mtof = FixedDiv(f_h<<FRACBITS, 2*PLAYERRADIUS);
+ max_scale_mtof = FixedDiv(f_h << FRACBITS, 2 * PLAYERRADIUS);
}
void AM_changeWindowLoc(void)
{
- if (m_paninc.x || m_paninc.y)
- {
- followplayer = 0;
- f_oldloc.x = MAXINT;
- }
+ if (m_paninc.x || m_paninc.y)
+ {
+ followplayer = 0;
+ f_oldloc.x = MAXINT;
+ }
- m_x += m_paninc.x;
- m_y += m_paninc.y;
+ m_x += m_paninc.x;
+ m_y += m_paninc.y;
- if (m_x + m_w/2 > max_x)
- {
- m_x = max_x - m_w/2;
- m_paninc.x=0;
- }
- else if (m_x + m_w/2 < min_x)
- {
- m_x = min_x - m_w/2;
- m_paninc.x=0;
- }
- if (m_y + m_h/2 > max_y)
- {
- m_y = max_y - m_h/2;
- m_paninc.y=0;
- }
- else if (m_y + m_h/2 < min_y)
- {
- m_y = min_y - m_h/2;
- m_paninc.y=0;
- }
+ if (m_x + m_w / 2 > max_x)
+ {
+ m_x = max_x - m_w / 2;
+ m_paninc.x = 0;
+ }
+ else if (m_x + m_w / 2 < min_x)
+ {
+ m_x = min_x - m_w / 2;
+ m_paninc.x = 0;
+ }
+ if (m_y + m_h / 2 > max_y)
+ {
+ m_y = max_y - m_h / 2;
+ m_paninc.y = 0;
+ }
+ else if (m_y + m_h / 2 < min_y)
+ {
+ m_y = min_y - m_h / 2;
+ m_paninc.y = 0;
+ }
/*
mapxstart += MTOF(m_paninc.x+FRACUNIT/2);
mapystart -= MTOF(m_paninc.y+FRACUNIT/2);
@@ -244,70 +261,73 @@ void AM_changeWindowLoc(void)
if(mapystart < 0)
mapystart += finit_height;
*/
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
}
void AM_initVariables(void)
{
- int pnum;
- thinker_t *think;
- mobj_t *mo;
-
- //static event_t st_notify = { ev_keyup, AM_MSGENTERED };
-
- automapactive = true;
- fb = screen;
-
- f_oldloc.x = MAXINT;
- amclock = 0;
- lightlev = 0;
-
- m_paninc.x = m_paninc.y = 0;
- ftom_zoommul = FRACUNIT;
- mtof_zoommul = FRACUNIT;
-
- m_w = FTOM(f_w);
- m_h = FTOM(f_h);
-
- // find player to center on initially
- if (!playeringame[pnum = consoleplayer])
- for (pnum=0;pnum<MAXPLAYERS;pnum++) if (playeringame[pnum]) break;
- plr = &players[pnum];
- oldplr.x = plr->mo->x;
- oldplr.y = plr->mo->y;
- m_x = plr->mo->x - m_w/2;
- m_y = plr->mo->y - m_h/2;
- AM_changeWindowLoc();
-
- // for saving & restoring
- old_m_x = m_x;
- old_m_y = m_y;
- old_m_w = m_w;
- old_m_h = m_h;
-
- // load in the location of keys, if in baby mode
-
-// memset(KeyPoints, 0, sizeof(vertex_t)*3);
- if(gameskill == sk_baby)
- {
- for(think = thinkercap.next; think != &thinkercap; think = think->next)
- {
- if(think->function != P_MobjThinker)
- { //not a mobj
- continue;
- }
- mo = (mobj_t *)think;
- }
- }
+ int pnum;
+ thinker_t *think;
+ mobj_t *mo;
+
+ //static event_t st_notify = { ev_keyup, AM_MSGENTERED };
+
+ automapactive = true;
+ fb = screen;
- // inform the status bar of the change
+ f_oldloc.x = MAXINT;
+ amclock = 0;
+ lightlev = 0;
+
+ m_paninc.x = m_paninc.y = 0;
+ ftom_zoommul = FRACUNIT;
+ mtof_zoommul = FRACUNIT;
+
+ m_w = FTOM(f_w);
+ m_h = FTOM(f_h);
+
+ // find player to center on initially
+ if (!playeringame[pnum = consoleplayer])
+ for (pnum = 0; pnum < MAXPLAYERS; pnum++)
+ if (playeringame[pnum])
+ break;
+ plr = &players[pnum];
+ oldplr.x = plr->mo->x;
+ oldplr.y = plr->mo->y;
+ m_x = plr->mo->x - m_w / 2;
+ m_y = plr->mo->y - m_h / 2;
+ AM_changeWindowLoc();
+
+ // for saving & restoring
+ old_m_x = m_x;
+ old_m_y = m_y;
+ old_m_w = m_w;
+ old_m_h = m_h;
+
+ // load in the location of keys, if in baby mode
+
+// memset(KeyPoints, 0, sizeof(vertex_t)*3);
+ if (gameskill == sk_baby)
+ {
+ for (think = thinkercap.next; think != &thinkercap;
+ think = think->next)
+ {
+ if (think->function != P_MobjThinker)
+ { //not a mobj
+ continue;
+ }
+ mo = (mobj_t *) think;
+ }
+ }
+
+ // inform the status bar of the change
//c ST_Responder(&st_notify);
}
void AM_loadPics(void)
{
- maplump = W_CacheLumpName("AUTOPAGE", PU_STATIC);
+ maplump = W_CacheLumpName("AUTOPAGE", PU_STATIC);
}
@@ -325,214 +345,233 @@ void AM_clearMarks(void)
void AM_LevelInit(void)
{
- leveljuststarted = 0;
+ leveljuststarted = 0;
- f_x = f_y = 0;
- f_w = finit_width;
- f_h = finit_height;
- mapxstart = mapystart = 0;
+ f_x = f_y = 0;
+ f_w = finit_width;
+ f_h = finit_height;
+ mapxstart = mapystart = 0;
// AM_clearMarks();
- AM_findMinMaxBoundaries();
- scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7*FRACUNIT));
- if (scale_mtof > max_scale_mtof) scale_mtof = min_scale_mtof;
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ AM_findMinMaxBoundaries();
+ scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7 * FRACUNIT));
+ if (scale_mtof > max_scale_mtof)
+ scale_mtof = min_scale_mtof;
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
}
static boolean stopped = true;
-void AM_Stop (void)
+void AM_Stop(void)
{
- //static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED };
+ //static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED };
// AM_unloadPics();
- automapactive = false;
+ automapactive = false;
// ST_Responder(&st_notify);
- stopped = true;
- BorderNeedRefresh = true;
+ stopped = true;
+ BorderNeedRefresh = true;
}
-void AM_Start (void)
+void AM_Start(void)
{
- static int lastlevel = -1, lastepisode = -1;
+ static int lastlevel = -1, lastepisode = -1;
- if (!stopped) AM_Stop();
- stopped = false;
- if(gamestate != GS_LEVEL)
- {
- return; // don't show automap if we aren't in a game!
- }
- if (lastlevel != gamemap || lastepisode != gameepisode)
- {
- AM_LevelInit();
- lastlevel = gamemap;
- lastepisode = gameepisode;
- }
- AM_initVariables();
- AM_loadPics();
+ if (!stopped)
+ AM_Stop();
+ stopped = false;
+ if (gamestate != GS_LEVEL)
+ {
+ return; // don't show automap if we aren't in a game!
+ }
+ if (lastlevel != gamemap || lastepisode != gameepisode)
+ {
+ AM_LevelInit();
+ lastlevel = gamemap;
+ lastepisode = gameepisode;
+ }
+ AM_initVariables();
+ AM_loadPics();
}
// set the window scale to the maximum size
void AM_minOutWindowScale(void)
{
- scale_mtof = min_scale_mtof;
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
- AM_activateNewScale();
+ scale_mtof = min_scale_mtof;
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ AM_activateNewScale();
}
// set the window scale to the minimum size
void AM_maxOutWindowScale(void)
{
- scale_mtof = max_scale_mtof;
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
- AM_activateNewScale();
+ scale_mtof = max_scale_mtof;
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ AM_activateNewScale();
}
-boolean AM_Responder (event_t *ev)
+boolean AM_Responder(event_t * ev)
{
- int rc;
- static int cheatstate=0;
- static int bigstate=0;
-
- rc = false;
- if (!automapactive)
- {
- if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY
- && gamestate == GS_LEVEL)
- {
- AM_Start ();
- SB_state = -1;
- viewactive = false;
- rc = true;
- }
- }
- else if (ev->type == ev_keydown)
- {
- rc = true;
- switch(ev->data1)
- {
- case AM_PANRIGHTKEY: // pan right
- if (!followplayer) m_paninc.x = FTOM(F_PANINC);
- else rc = false;
- break;
- case AM_PANLEFTKEY: // pan left
- if (!followplayer) m_paninc.x = -FTOM(F_PANINC);
- else rc = false;
- break;
- case AM_PANUPKEY: // pan up
- if (!followplayer) m_paninc.y = FTOM(F_PANINC);
- else rc = false;
- break;
- case AM_PANDOWNKEY: // pan down
- if (!followplayer) m_paninc.y = -FTOM(F_PANINC);
- else rc = false;
- break;
- case AM_ZOOMOUTKEY: // zoom out
- mtof_zoommul = M_ZOOMOUT;
- ftom_zoommul = M_ZOOMIN;
- break;
- case AM_ZOOMINKEY: // zoom in
- mtof_zoommul = M_ZOOMIN;
- ftom_zoommul = M_ZOOMOUT;
- break;
- case AM_ENDKEY:
- bigstate = 0;
- viewactive = true;
- AM_Stop ();
- SB_state = -1;
- break;
- case AM_GOBIGKEY:
- bigstate = !bigstate;
- if (bigstate)
- {
- AM_saveScaleAndLoc();
- AM_minOutWindowScale();
- }
- else AM_restoreScaleAndLoc();
- break;
- case AM_FOLLOWKEY:
- followplayer = !followplayer;
- f_oldloc.x = MAXINT;
- P_SetMessage(plr,
- followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF, true);
- break;
- default:
- cheatstate=0;
- rc = false;
- }
-
- if(cheat_kills[ShowKillsCount] == ev->data1 && netgame && deathmatch)
- {
- ShowKillsCount++;
- if(ShowKillsCount == 5)
- {
- ShowKillsCount = 0;
- rc = false;
- ShowKills ^= 1;
- }
- }
- else
- {
- ShowKillsCount = 0;
- }
- }
- else if (ev->type == ev_keyup)
- {
- rc = false;
- switch (ev->data1)
- {
- case AM_PANRIGHTKEY:
- if (!followplayer) m_paninc.x = 0;
- break;
- case AM_PANLEFTKEY:
- if (!followplayer) m_paninc.x = 0;
- break;
- case AM_PANUPKEY:
- if (!followplayer) m_paninc.y = 0;
- break;
- case AM_PANDOWNKEY:
- if (!followplayer) m_paninc.y = 0;
- break;
- case AM_ZOOMOUTKEY:
- case AM_ZOOMINKEY:
- mtof_zoommul = FRACUNIT;
- ftom_zoommul = FRACUNIT;
- break;
- }
- }
- return rc;
+ int rc;
+ static int cheatstate = 0;
+ static int bigstate = 0;
+
+ rc = false;
+ if (!automapactive)
+ {
+ if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY
+ && gamestate == GS_LEVEL)
+ {
+ AM_Start();
+ SB_state = -1;
+ viewactive = false;
+ rc = true;
+ }
+ }
+ else if (ev->type == ev_keydown)
+ {
+ rc = true;
+ switch (ev->data1)
+ {
+ case AM_PANRIGHTKEY: // pan right
+ if (!followplayer)
+ m_paninc.x = FTOM(F_PANINC);
+ else
+ rc = false;
+ break;
+ case AM_PANLEFTKEY: // pan left
+ if (!followplayer)
+ m_paninc.x = -FTOM(F_PANINC);
+ else
+ rc = false;
+ break;
+ case AM_PANUPKEY: // pan up
+ if (!followplayer)
+ m_paninc.y = FTOM(F_PANINC);
+ else
+ rc = false;
+ break;
+ case AM_PANDOWNKEY: // pan down
+ if (!followplayer)
+ m_paninc.y = -FTOM(F_PANINC);
+ else
+ rc = false;
+ break;
+ case AM_ZOOMOUTKEY: // zoom out
+ mtof_zoommul = M_ZOOMOUT;
+ ftom_zoommul = M_ZOOMIN;
+ break;
+ case AM_ZOOMINKEY: // zoom in
+ mtof_zoommul = M_ZOOMIN;
+ ftom_zoommul = M_ZOOMOUT;
+ break;
+ case AM_ENDKEY:
+ bigstate = 0;
+ viewactive = true;
+ AM_Stop();
+ SB_state = -1;
+ break;
+ case AM_GOBIGKEY:
+ bigstate = !bigstate;
+ if (bigstate)
+ {
+ AM_saveScaleAndLoc();
+ AM_minOutWindowScale();
+ }
+ else
+ AM_restoreScaleAndLoc();
+ break;
+ case AM_FOLLOWKEY:
+ followplayer = !followplayer;
+ f_oldloc.x = MAXINT;
+ P_SetMessage(plr,
+ followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF,
+ true);
+ break;
+ default:
+ cheatstate = 0;
+ rc = false;
+ }
+
+ if (cheat_kills[ShowKillsCount] == ev->data1 && netgame && deathmatch)
+ {
+ ShowKillsCount++;
+ if (ShowKillsCount == 5)
+ {
+ ShowKillsCount = 0;
+ rc = false;
+ ShowKills ^= 1;
+ }
+ }
+ else
+ {
+ ShowKillsCount = 0;
+ }
+ }
+ else if (ev->type == ev_keyup)
+ {
+ rc = false;
+ switch (ev->data1)
+ {
+ case AM_PANRIGHTKEY:
+ if (!followplayer)
+ m_paninc.x = 0;
+ break;
+ case AM_PANLEFTKEY:
+ if (!followplayer)
+ m_paninc.x = 0;
+ break;
+ case AM_PANUPKEY:
+ if (!followplayer)
+ m_paninc.y = 0;
+ break;
+ case AM_PANDOWNKEY:
+ if (!followplayer)
+ m_paninc.y = 0;
+ break;
+ case AM_ZOOMOUTKEY:
+ case AM_ZOOMINKEY:
+ mtof_zoommul = FRACUNIT;
+ ftom_zoommul = FRACUNIT;
+ break;
+ }
+ }
+ return rc;
}
void AM_changeWindowScale(void)
{
- // Change the scaling multipliers
- scale_mtof = FixedMul(scale_mtof, mtof_zoommul);
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ // Change the scaling multipliers
+ scale_mtof = FixedMul(scale_mtof, mtof_zoommul);
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
- if (scale_mtof < min_scale_mtof) AM_minOutWindowScale();
- else if (scale_mtof > max_scale_mtof) AM_maxOutWindowScale();
- else AM_activateNewScale();
+ if (scale_mtof < min_scale_mtof)
+ AM_minOutWindowScale();
+ else if (scale_mtof > max_scale_mtof)
+ AM_maxOutWindowScale();
+ else
+ AM_activateNewScale();
}
void AM_doFollowPlayer(void)
{
- if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
- {
+ if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
+ {
// m_x = FTOM(MTOF(plr->mo->x - m_w/2));
// m_y = FTOM(MTOF(plr->mo->y - m_h/2));
// m_x = plr->mo->x - m_w/2;
// m_y = plr->mo->y - m_h/2;
- m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
- m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
+ m_x = FTOM(MTOF(plr->mo->x)) - m_w / 2;
+ m_y = FTOM(MTOF(plr->mo->y)) - m_h / 2;
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
- // do the parallax parchment scrolling.
+ // do the parallax parchment scrolling.
/*
dmapx = (MTOF(plr->mo->x)-MTOF(f_oldloc.x)); //fixed point
dmapy = (MTOF(f_oldloc.y)-MTOF(plr->mo->y));
@@ -551,9 +590,9 @@ void AM_doFollowPlayer(void)
while(mapystart < 0)
mapystart += finit_height;
*/
- f_oldloc.x = plr->mo->x;
- f_oldloc.y = plr->mo->y;
- }
+ f_oldloc.x = plr->mo->x;
+ f_oldloc.y = plr->mo->y;
+ }
}
// Ripped out for Heretic
@@ -575,80 +614,84 @@ void AM_updateLightLev(void)
}
*/
-void AM_Ticker (void)
+void AM_Ticker(void)
{
- if (!automapactive) return;
+ if (!automapactive)
+ return;
- amclock++;
+ amclock++;
- if (followplayer) AM_doFollowPlayer();
+ if (followplayer)
+ AM_doFollowPlayer();
- // Change the zoom if necessary
- if (ftom_zoommul != FRACUNIT) AM_changeWindowScale();
+ // Change the zoom if necessary
+ if (ftom_zoommul != FRACUNIT)
+ AM_changeWindowScale();
- // Change x,y location
- if (m_paninc.x || m_paninc.y) AM_changeWindowLoc();
- // Update light level
+ // Change x,y location
+ if (m_paninc.x || m_paninc.y)
+ AM_changeWindowLoc();
+ // Update light level
// AM_updateLightLev();
}
void AM_clearFB(int color)
{
- int i, j;
- int dmapx;
- int dmapy;
-
- if(followplayer)
- {
- dmapx = (MTOF(plr->mo->x)-MTOF(oldplr.x)); //fixed point
- dmapy = (MTOF(oldplr.y)-MTOF(plr->mo->y));
+ int i, j;
+ int dmapx;
+ int dmapy;
- oldplr.x = plr->mo->x;
- oldplr.y = plr->mo->y;
-// if(f_oldloc.x == MAXINT) //to eliminate an error when the user first
-// dmapx=0; //goes into the automap.
- mapxstart += dmapx>>1;
- mapystart += dmapy>>1;
-
- while(mapxstart >= finit_width)
- mapxstart -= finit_width;
- while(mapxstart < 0)
- mapxstart += finit_width;
- while(mapystart >= finit_height)
- mapystart -= finit_height;
- while(mapystart < 0)
- mapystart += finit_height;
- }
- else
- {
- mapxstart += (MTOF(m_paninc.x)>>1);
- mapystart -= (MTOF(m_paninc.y)>>1);
- if(mapxstart >= finit_width)
- mapxstart -= finit_width;
- if(mapxstart < 0)
- mapxstart += finit_width;
- if(mapystart >= finit_height)
- mapystart -= finit_height;
- if(mapystart < 0)
- mapystart += finit_height;
- }
+ if (followplayer)
+ {
+ dmapx = (MTOF(plr->mo->x) - MTOF(oldplr.x)); //fixed point
+ dmapy = (MTOF(oldplr.y) - MTOF(plr->mo->y));
+
+ oldplr.x = plr->mo->x;
+ oldplr.y = plr->mo->y;
+// if(f_oldloc.x == MAXINT) //to eliminate an error when the user first
+// dmapx=0; //goes into the automap.
+ mapxstart += dmapx >> 1;
+ mapystart += dmapy >> 1;
+
+ while (mapxstart >= finit_width)
+ mapxstart -= finit_width;
+ while (mapxstart < 0)
+ mapxstart += finit_width;
+ while (mapystart >= finit_height)
+ mapystart -= finit_height;
+ while (mapystart < 0)
+ mapystart += finit_height;
+ }
+ else
+ {
+ mapxstart += (MTOF(m_paninc.x) >> 1);
+ mapystart -= (MTOF(m_paninc.y) >> 1);
+ if (mapxstart >= finit_width)
+ mapxstart -= finit_width;
+ if (mapxstart < 0)
+ mapxstart += finit_width;
+ if (mapystart >= finit_height)
+ mapystart -= finit_height;
+ if (mapystart < 0)
+ mapystart += finit_height;
+ }
- //blit the automap background to the screen.
- j=mapystart*finit_width;
- for(i = 0; i < SCREENHEIGHT-SBARHEIGHT; i++)
- {
- memcpy(screen+i*finit_width, maplump+j+mapxstart,
- finit_width-mapxstart);
- memcpy(screen+i*finit_width+finit_width-mapxstart, maplump+j,
- mapxstart);
- j += finit_width;
- if(j >= finit_height*finit_width)
- j=0;
- }
+ //blit the automap background to the screen.
+ j = mapystart * finit_width;
+ for (i = 0; i < SCREENHEIGHT - SBARHEIGHT; i++)
+ {
+ memcpy(screen + i * finit_width, maplump + j + mapxstart,
+ finit_width - mapxstart);
+ memcpy(screen + i * finit_width + finit_width - mapxstart,
+ maplump + j, mapxstart);
+ j += finit_width;
+ if (j >= finit_height * finit_width)
+ j = 0;
+ }
-// memcpy(screen, maplump, finit_width*finit_height);
+// memcpy(screen, maplump, finit_width*finit_height);
// memset(fb, color, f_w*f_h);
}
@@ -656,12 +699,13 @@ void AM_clearFB(int color)
// faster reject and precalculated slopes. If I need the speed, will
// hash algorithm to the common cases.
-boolean AM_clipMline(mline_t *ml, fline_t *fl)
+boolean AM_clipMline(mline_t * ml, fline_t * fl)
{
- enum { LEFT=1, RIGHT=2, BOTTOM=4, TOP=8 };
- register outcode1 = 0, outcode2 = 0, outside;
- fpoint_t tmp;
- int dx, dy;
+ enum
+ { LEFT = 1, RIGHT = 2, BOTTOM = 4, TOP = 8 };
+ register outcode1 = 0, outcode2 = 0, outside;
+ fpoint_t tmp;
+ int dx, dy;
#define DOOUTCODE(oc, mx, my) \
(oc) = 0; \
@@ -670,156 +714,177 @@ boolean AM_clipMline(mline_t *ml, fline_t *fl)
if ((mx) < 0) (oc) |= LEFT; \
else if ((mx) >= f_w) (oc) |= RIGHT
- // do trivial rejects and outcodes
- if (ml->a.y > m_y2) outcode1 = TOP;
- else if (ml->a.y < m_y) outcode1 = BOTTOM;
- if (ml->b.y > m_y2) outcode2 = TOP;
- else if (ml->b.y < m_y) outcode2 = BOTTOM;
- if (outcode1 & outcode2) return false; // trivially outside
-
- if (ml->a.x < m_x) outcode1 |= LEFT;
- else if (ml->a.x > m_x2) outcode1 |= RIGHT;
- if (ml->b.x < m_x) outcode2 |= LEFT;
- else if (ml->b.x > m_x2) outcode2 |= RIGHT;
- if (outcode1 & outcode2) return false; // trivially outside
-
- // transform to frame-buffer coordinates.
- fl->a.x = CXMTOF(ml->a.x);
- fl->a.y = CYMTOF(ml->a.y);
- fl->b.x = CXMTOF(ml->b.x);
- fl->b.y = CYMTOF(ml->b.y);
- DOOUTCODE(outcode1, fl->a.x, fl->a.y);
- DOOUTCODE(outcode2, fl->b.x, fl->b.y);
- if (outcode1 & outcode2) return false;
-
- while (outcode1 | outcode2)
- {
- // may be partially inside box
- // find an outside point
- if (outcode1) outside = outcode1;
- else outside = outcode2;
- // clip to each side
- if (outside & TOP)
- {
- dy = fl->a.y - fl->b.y;
- dx = fl->b.x - fl->a.x;
- tmp.x = fl->a.x + (dx*(fl->a.y))/dy;
- tmp.y = 0;
- }
- else if (outside & BOTTOM)
+ // do trivial rejects and outcodes
+ if (ml->a.y > m_y2)
+ outcode1 = TOP;
+ else if (ml->a.y < m_y)
+ outcode1 = BOTTOM;
+ if (ml->b.y > m_y2)
+ outcode2 = TOP;
+ else if (ml->b.y < m_y)
+ outcode2 = BOTTOM;
+ if (outcode1 & outcode2)
+ return false; // trivially outside
+
+ if (ml->a.x < m_x)
+ outcode1 |= LEFT;
+ else if (ml->a.x > m_x2)
+ outcode1 |= RIGHT;
+ if (ml->b.x < m_x)
+ outcode2 |= LEFT;
+ else if (ml->b.x > m_x2)
+ outcode2 |= RIGHT;
+ if (outcode1 & outcode2)
+ return false; // trivially outside
+
+ // transform to frame-buffer coordinates.
+ fl->a.x = CXMTOF(ml->a.x);
+ fl->a.y = CYMTOF(ml->a.y);
+ fl->b.x = CXMTOF(ml->b.x);
+ fl->b.y = CYMTOF(ml->b.y);
+ DOOUTCODE(outcode1, fl->a.x, fl->a.y);
+ DOOUTCODE(outcode2, fl->b.x, fl->b.y);
+ if (outcode1 & outcode2)
+ return false;
+
+ while (outcode1 | outcode2)
{
- dy = fl->a.y - fl->b.y;
- dx = fl->b.x - fl->a.x;
- tmp.x = fl->a.x + (dx*(fl->a.y-f_h))/dy;
- tmp.y = f_h-1;
+ // may be partially inside box
+ // find an outside point
+ if (outcode1)
+ outside = outcode1;
+ else
+ outside = outcode2;
+ // clip to each side
+ if (outside & TOP)
+ {
+ dy = fl->a.y - fl->b.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.x = fl->a.x + (dx * (fl->a.y)) / dy;
+ tmp.y = 0;
+ }
+ else if (outside & BOTTOM)
+ {
+ dy = fl->a.y - fl->b.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.x = fl->a.x + (dx * (fl->a.y - f_h)) / dy;
+ tmp.y = f_h - 1;
+ }
+ else if (outside & RIGHT)
+ {
+ dy = fl->b.y - fl->a.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.y = fl->a.y + (dy * (f_w - 1 - fl->a.x)) / dx;
+ tmp.x = f_w - 1;
+ }
+ else if (outside & LEFT)
+ {
+ dy = fl->b.y - fl->a.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.y = fl->a.y + (dy * (-fl->a.x)) / dx;
+ tmp.x = 0;
+ }
+ if (outside == outcode1)
+ {
+ fl->a = tmp;
+ DOOUTCODE(outcode1, fl->a.x, fl->a.y);
+ }
+ else
+ {
+ fl->b = tmp;
+ DOOUTCODE(outcode2, fl->b.x, fl->b.y);
+ }
+ if (outcode1 & outcode2)
+ return false; // trivially outside
}
- else if (outside & RIGHT)
- {
- dy = fl->b.y - fl->a.y;
- dx = fl->b.x - fl->a.x;
- tmp.y = fl->a.y + (dy*(f_w-1 - fl->a.x))/dx;
- tmp.x = f_w-1;
- }
- else if (outside & LEFT)
- {
- dy = fl->b.y - fl->a.y;
- dx = fl->b.x - fl->a.x;
- tmp.y = fl->a.y + (dy*(-fl->a.x))/dx;
- tmp.x = 0;
- }
- if (outside == outcode1)
- {
- fl->a = tmp;
- DOOUTCODE(outcode1, fl->a.x, fl->a.y);
- } else {
- fl->b = tmp;
- DOOUTCODE(outcode2, fl->b.x, fl->b.y);
- }
- if (outcode1 & outcode2) return false; // trivially outside
- }
- return true;
+ return true;
}
+
#undef DOOUTCODE
// Classic Bresenham w/ whatever optimizations I need for speed
-void AM_drawFline(fline_t *fl, int color)
+void AM_drawFline(fline_t * fl, int color)
{
- register int x, y, dx, dy, sx, sy, ax, ay, d;
- //static fuck = 0;
+ register int x, y, dx, dy, sx, sy, ax, ay, d;
+ //static fuck = 0;
- switch(color)
- {
- case WALLCOLORS:
- DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
- &antialias[0][0], 8, 3);
- break;
- case FDWALLCOLORS:
- DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
- &antialias[1][0], 8, 3);
- break;
- case CDWALLCOLORS:
- DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
- &antialias[2][0], 8, 3);
- break;
- default:
- {
- // For debugging only
- if ( fl->a.x < 0 || fl->a.x >= f_w
- || fl->a.y < 0 || fl->a.y >= f_h
- || fl->b.x < 0 || fl->b.x >= f_w
- || fl->b.y < 0 || fl->b.y >= f_h)
- {
- //fprintf(stderr, "fuck %d \r", fuck++);
- return;
- }
-
- #define DOT(xx,yy,cc) fb[(yy)*f_w+(xx)]=(cc) //the MACRO!
-
- dx = fl->b.x - fl->a.x;
- ax = 2 * (dx<0 ? -dx : dx);
- sx = dx<0 ? -1 : 1;
-
- dy = fl->b.y - fl->a.y;
- ay = 2 * (dy<0 ? -dy : dy);
- sy = dy<0 ? -1 : 1;
-
- x = fl->a.x;
- y = fl->a.y;
-
- if (ax > ay)
- {
- d = ay - ax/2;
- while (1)
- {
- DOT(x,y,color);
- if (x == fl->b.x) return;
- if (d>=0)
- {
- y += sy;
- d -= ax;
- }
- x += sx;
- d += ay;
- }
- } else {
- d = ax - ay/2;
- while (1)
- {
- DOT(x, y, color);
- if (y == fl->b.y) return;
- if (d >= 0)
- {
- x += sx;
- d -= ay;
- }
- y += sy;
- d += ax;
- }
- }
- }
- }
+ switch (color)
+ {
+ case WALLCOLORS:
+ DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
+ &antialias[0][0], 8, 3);
+ break;
+ case FDWALLCOLORS:
+ DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
+ &antialias[1][0], 8, 3);
+ break;
+ case CDWALLCOLORS:
+ DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
+ &antialias[2][0], 8, 3);
+ break;
+ default:
+ {
+ // For debugging only
+ if (fl->a.x < 0 || fl->a.x >= f_w
+ || fl->a.y < 0 || fl->a.y >= f_h
+ || fl->b.x < 0 || fl->b.x >= f_w
+ || fl->b.y < 0 || fl->b.y >= f_h)
+ {
+ //fprintf(stderr, "fuck %d \r", fuck++);
+ return;
+ }
+
+#define DOT(xx,yy,cc) fb[(yy)*f_w+(xx)]=(cc) //the MACRO!
+
+ dx = fl->b.x - fl->a.x;
+ ax = 2 * (dx < 0 ? -dx : dx);
+ sx = dx < 0 ? -1 : 1;
+
+ dy = fl->b.y - fl->a.y;
+ ay = 2 * (dy < 0 ? -dy : dy);
+ sy = dy < 0 ? -1 : 1;
+
+ x = fl->a.x;
+ y = fl->a.y;
+
+ if (ax > ay)
+ {
+ d = ay - ax / 2;
+ while (1)
+ {
+ DOT(x, y, color);
+ if (x == fl->b.x)
+ return;
+ if (d >= 0)
+ {
+ y += sy;
+ d -= ax;
+ }
+ x += sx;
+ d += ay;
+ }
+ }
+ else
+ {
+ d = ax - ay / 2;
+ while (1)
+ {
+ DOT(x, y, color);
+ if (y == fl->b.y)
+ return;
+ if (d >= 0)
+ {
+ x += sx;
+ d -= ay;
+ }
+ y += sy;
+ d += ax;
+ }
+ }
+ }
+ }
}
/* Wu antialiased line drawer.
@@ -831,366 +896,403 @@ void AM_drawFline(fline_t *fl, int color)
* IntensityBits = log base 2 of NumLevels; the # of bits used to describe
* the intensity of the drawing color. 2**IntensityBits==NumLevels
*/
-void PUTDOT(short xx,short yy,byte *cc, byte *cm)
+void PUTDOT(short xx, short yy, byte * cc, byte * cm)
{
- static int oldyy;
- static int oldyyshifted;
- byte *oldcc=cc;
-
- if(xx < 32)
- cc += 7-(xx>>2);
- else if(xx > (finit_width - 32))
- cc += 7-((finit_width-xx) >> 2);
-// if(cc==oldcc) //make sure that we don't double fade the corners.
-// {
- if(yy < 32)
- cc += 7-(yy>>2);
- else if(yy > (finit_height - 32))
- cc += 7-((finit_height-yy) >> 2);
-// }
- if(cc > cm && cm != NULL)
- {
- cc = cm;
- }
- else if(cc > oldcc+6) // don't let the color escape from the fade table...
- {
- cc=oldcc+6;
- }
- if(yy == oldyy+1)
- {
- oldyy++;
- oldyyshifted += 320;
- }
- else if(yy == oldyy-1)
- {
- oldyy--;
- oldyyshifted -= 320;
- }
- else if(yy != oldyy)
- {
- oldyy = yy;
- oldyyshifted = yy*320;
- }
- fb[oldyyshifted+xx] = *(cc);
-// fb[(yy)*f_w+(xx)]=*(cc);
+ static int oldyy;
+ static int oldyyshifted;
+ byte *oldcc = cc;
+
+ if (xx < 32)
+ cc += 7 - (xx >> 2);
+ else if (xx > (finit_width - 32))
+ cc += 7 - ((finit_width - xx) >> 2);
+// if(cc==oldcc) //make sure that we don't double fade the corners.
+// {
+ if (yy < 32)
+ cc += 7 - (yy >> 2);
+ else if (yy > (finit_height - 32))
+ cc += 7 - ((finit_height - yy) >> 2);
+// }
+ if (cc > cm && cm != NULL)
+ {
+ cc = cm;
+ }
+ else if (cc > oldcc + 6) // don't let the color escape from the fade table...
+ {
+ cc = oldcc + 6;
+ }
+ if (yy == oldyy + 1)
+ {
+ oldyy++;
+ oldyyshifted += 320;
+ }
+ else if (yy == oldyy - 1)
+ {
+ oldyy--;
+ oldyyshifted -= 320;
+ }
+ else if (yy != oldyy)
+ {
+ oldyy = yy;
+ oldyyshifted = yy * 320;
+ }
+ fb[oldyyshifted + xx] = *(cc);
+// fb[(yy)*f_w+(xx)]=*(cc);
}
-void DrawWuLine(int X0, int Y0, int X1, int Y1, byte *BaseColor,
- int NumLevels, unsigned short IntensityBits)
+void DrawWuLine(int X0, int Y0, int X1, int Y1, byte * BaseColor,
+ int NumLevels, unsigned short IntensityBits)
{
- unsigned short IntensityShift, ErrorAdj, ErrorAcc;
- unsigned short ErrorAccTemp, Weighting, WeightingComplementMask;
- short DeltaX, DeltaY, Temp, XDir;
-
- /* Make sure the line runs top to bottom */
- if (Y0 > Y1) {
- Temp = Y0; Y0 = Y1; Y1 = Temp;
- Temp = X0; X0 = X1; X1 = Temp;
- }
- /* Draw the initial pixel, which is always exactly intersected by
- the line and so needs no weighting */
- PUTDOT(X0, Y0, &BaseColor[0], NULL);
-
- if ((DeltaX = X1 - X0) >= 0) {
- XDir = 1;
- } else {
- XDir = -1;
- DeltaX = -DeltaX; /* make DeltaX positive */
- }
- /* Special-case horizontal, vertical, and diagonal lines, which
- require no weighting because they go right through the center of
- every pixel */
- if ((DeltaY = Y1 - Y0) == 0) {
- /* Horizontal line */
- while (DeltaX-- != 0) {
- X0 += XDir;
- PUTDOT(X0, Y0, &BaseColor[0], NULL);
- }
- return;
- }
- if (DeltaX == 0) {
- /* Vertical line */
- do {
- Y0++;
- PUTDOT(X0, Y0, &BaseColor[0], NULL);
- } while (--DeltaY != 0);
- return;
- }
- //diagonal line.
- if (DeltaX == DeltaY) {
- do {
- X0 += XDir;
- Y0++;
- PUTDOT(X0, Y0, &BaseColor[0], NULL);
- } while (--DeltaY != 0);
- return;
- }
- /* Line is not horizontal, diagonal, or vertical */
- ErrorAcc = 0; /* initialize the line error accumulator to 0 */
- /* # of bits by which to shift ErrorAcc to get intensity level */
- IntensityShift = 16 - IntensityBits;
- /* Mask used to flip all bits in an intensity weighting, producing the
- result (1 - intensity weighting) */
- WeightingComplementMask = NumLevels - 1;
- /* Is this an X-major or Y-major line? */
- if (DeltaY > DeltaX) {
- /* Y-major line; calculate 16-bit fixed-point fractional part of a
- pixel that X advances each time Y advances 1 pixel, truncating the
- result so that we won't overrun the endpoint along the X axis */
- ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY;
- /* Draw all pixels other than the first and last */
- while (--DeltaY) {
- ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */
- ErrorAcc += ErrorAdj; /* calculate error for next pixel */
- if (ErrorAcc <= ErrorAccTemp) {
- /* The error accumulator turned over, so advance the X coord */
+ unsigned short IntensityShift, ErrorAdj, ErrorAcc;
+ unsigned short ErrorAccTemp, Weighting, WeightingComplementMask;
+ short DeltaX, DeltaY, Temp, XDir;
+
+ /* Make sure the line runs top to bottom */
+ if (Y0 > Y1)
+ {
+ Temp = Y0;
+ Y0 = Y1;
+ Y1 = Temp;
+ Temp = X0;
+ X0 = X1;
+ X1 = Temp;
+ }
+ /* Draw the initial pixel, which is always exactly intersected by
+ the line and so needs no weighting */
+ PUTDOT(X0, Y0, &BaseColor[0], NULL);
+
+ if ((DeltaX = X1 - X0) >= 0)
+ {
+ XDir = 1;
+ }
+ else
+ {
+ XDir = -1;
+ DeltaX = -DeltaX; /* make DeltaX positive */
+ }
+ /* Special-case horizontal, vertical, and diagonal lines, which
+ require no weighting because they go right through the center of
+ every pixel */
+ if ((DeltaY = Y1 - Y0) == 0)
+ {
+ /* Horizontal line */
+ while (DeltaX-- != 0)
+ {
X0 += XDir;
- }
- Y0++; /* Y-major, so always advance Y */
- /* The IntensityBits most significant bits of ErrorAcc give us the
- intensity weighting for this pixel, and the complement of the
- weighting for the paired pixel */
- Weighting = ErrorAcc >> IntensityShift;
- PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]);
- PUTDOT(X0 + XDir, Y0,
- &BaseColor[(Weighting ^ WeightingComplementMask)], &BaseColor[7]);
- }
- /* Draw the final pixel, which is always exactly intersected by the line
- and so needs no weighting */
- PUTDOT(X1, Y1, &BaseColor[0], NULL);
- return;
- }
- /* It's an X-major line; calculate 16-bit fixed-point fractional part of a
- pixel that Y advances each time X advances 1 pixel, truncating the
- result to avoid overrunning the endpoint along the X axis */
- ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX;
- /* Draw all pixels other than the first and last */
- while (--DeltaX) {
- ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */
- ErrorAcc += ErrorAdj; /* calculate error for next pixel */
- if (ErrorAcc <= ErrorAccTemp) {
- /* The error accumulator turned over, so advance the Y coord */
- Y0++;
- }
- X0 += XDir; /* X-major, so always advance X */
- /* The IntensityBits most significant bits of ErrorAcc give us the
- intensity weighting for this pixel, and the complement of the
- weighting for the paired pixel */
- Weighting = ErrorAcc >> IntensityShift;
- PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]);
- PUTDOT(X0, Y0 + 1,
- &BaseColor[(Weighting ^ WeightingComplementMask)], &BaseColor[7]);
-
- }
- /* Draw the final pixel, which is always exactly intersected by the line
- and so needs no weighting */
- PUTDOT(X1, Y1, &BaseColor[0], NULL);
+ PUTDOT(X0, Y0, &BaseColor[0], NULL);
+ }
+ return;
+ }
+ if (DeltaX == 0)
+ {
+ /* Vertical line */
+ do
+ {
+ Y0++;
+ PUTDOT(X0, Y0, &BaseColor[0], NULL);
+ }
+ while (--DeltaY != 0);
+ return;
+ }
+ //diagonal line.
+ if (DeltaX == DeltaY)
+ {
+ do
+ {
+ X0 += XDir;
+ Y0++;
+ PUTDOT(X0, Y0, &BaseColor[0], NULL);
+ }
+ while (--DeltaY != 0);
+ return;
+ }
+ /* Line is not horizontal, diagonal, or vertical */
+ ErrorAcc = 0; /* initialize the line error accumulator to 0 */
+ /* # of bits by which to shift ErrorAcc to get intensity level */
+ IntensityShift = 16 - IntensityBits;
+ /* Mask used to flip all bits in an intensity weighting, producing the
+ result (1 - intensity weighting) */
+ WeightingComplementMask = NumLevels - 1;
+ /* Is this an X-major or Y-major line? */
+ if (DeltaY > DeltaX)
+ {
+ /* Y-major line; calculate 16-bit fixed-point fractional part of a
+ pixel that X advances each time Y advances 1 pixel, truncating the
+ result so that we won't overrun the endpoint along the X axis */
+ ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY;
+ /* Draw all pixels other than the first and last */
+ while (--DeltaY)
+ {
+ ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */
+ ErrorAcc += ErrorAdj; /* calculate error for next pixel */
+ if (ErrorAcc <= ErrorAccTemp)
+ {
+ /* The error accumulator turned over, so advance the X coord */
+ X0 += XDir;
+ }
+ Y0++; /* Y-major, so always advance Y */
+ /* The IntensityBits most significant bits of ErrorAcc give us the
+ intensity weighting for this pixel, and the complement of the
+ weighting for the paired pixel */
+ Weighting = ErrorAcc >> IntensityShift;
+ PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]);
+ PUTDOT(X0 + XDir, Y0,
+ &BaseColor[(Weighting ^ WeightingComplementMask)],
+ &BaseColor[7]);
+ }
+ /* Draw the final pixel, which is always exactly intersected by the line
+ and so needs no weighting */
+ PUTDOT(X1, Y1, &BaseColor[0], NULL);
+ return;
+ }
+ /* It's an X-major line; calculate 16-bit fixed-point fractional part of a
+ pixel that Y advances each time X advances 1 pixel, truncating the
+ result to avoid overrunning the endpoint along the X axis */
+ ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX;
+ /* Draw all pixels other than the first and last */
+ while (--DeltaX)
+ {
+ ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */
+ ErrorAcc += ErrorAdj; /* calculate error for next pixel */
+ if (ErrorAcc <= ErrorAccTemp)
+ {
+ /* The error accumulator turned over, so advance the Y coord */
+ Y0++;
+ }
+ X0 += XDir; /* X-major, so always advance X */
+ /* The IntensityBits most significant bits of ErrorAcc give us the
+ intensity weighting for this pixel, and the complement of the
+ weighting for the paired pixel */
+ Weighting = ErrorAcc >> IntensityShift;
+ PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]);
+ PUTDOT(X0, Y0 + 1,
+ &BaseColor[(Weighting ^ WeightingComplementMask)],
+ &BaseColor[7]);
+
+ }
+ /* Draw the final pixel, which is always exactly intersected by the line
+ and so needs no weighting */
+ PUTDOT(X1, Y1, &BaseColor[0], NULL);
}
-void AM_drawMline(mline_t *ml, int color)
+void AM_drawMline(mline_t * ml, int color)
{
- static fline_t fl;
+ static fline_t fl;
- if (AM_clipMline(ml, &fl))
- AM_drawFline(&fl, color); // draws it on frame buffer using fb coords
+ if (AM_clipMline(ml, &fl))
+ AM_drawFline(&fl, color); // draws it on frame buffer using fb coords
}
void AM_drawGrid(int color)
{
- fixed_t x, y;
- fixed_t start, end;
- mline_t ml;
-
- // Figure out start of vertical gridlines
- start = m_x;
- if ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS))
- start += (MAPBLOCKUNITS<<FRACBITS)
- - ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS));
- end = m_x + m_w;
-
- // draw vertical gridlines
- ml.a.y = m_y;
- ml.b.y = m_y+m_h;
- for (x=start; x<end; x+=(MAPBLOCKUNITS<<FRACBITS))
- {
- ml.a.x = x;
- ml.b.x = x;
- AM_drawMline(&ml, color);
- }
+ fixed_t x, y;
+ fixed_t start, end;
+ mline_t ml;
+
+ // Figure out start of vertical gridlines
+ start = m_x;
+ if ((start - bmaporgx) % (MAPBLOCKUNITS << FRACBITS))
+ start += (MAPBLOCKUNITS << FRACBITS)
+ - ((start - bmaporgx) % (MAPBLOCKUNITS << FRACBITS));
+ end = m_x + m_w;
+
+ // draw vertical gridlines
+ ml.a.y = m_y;
+ ml.b.y = m_y + m_h;
+ for (x = start; x < end; x += (MAPBLOCKUNITS << FRACBITS))
+ {
+ ml.a.x = x;
+ ml.b.x = x;
+ AM_drawMline(&ml, color);
+ }
- // Figure out start of horizontal gridlines
- start = m_y;
- if ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS))
- start += (MAPBLOCKUNITS<<FRACBITS)
- - ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS));
- end = m_y + m_h;
-
- // draw horizontal gridlines
- ml.a.x = m_x;
- ml.b.x = m_x + m_w;
- for (y=start; y<end; y+=(MAPBLOCKUNITS<<FRACBITS))
- {
- ml.a.y = y;
- ml.b.y = y;
- AM_drawMline(&ml, color);
- }
+ // Figure out start of horizontal gridlines
+ start = m_y;
+ if ((start - bmaporgy) % (MAPBLOCKUNITS << FRACBITS))
+ start += (MAPBLOCKUNITS << FRACBITS)
+ - ((start - bmaporgy) % (MAPBLOCKUNITS << FRACBITS));
+ end = m_y + m_h;
+
+ // draw horizontal gridlines
+ ml.a.x = m_x;
+ ml.b.x = m_x + m_w;
+ for (y = start; y < end; y += (MAPBLOCKUNITS << FRACBITS))
+ {
+ ml.a.y = y;
+ ml.b.y = y;
+ AM_drawMline(&ml, color);
+ }
}
void AM_drawWalls(void)
{
- int i;
- static mline_t l;
+ int i;
+ static mline_t l;
- for (i=0;i<numlines;i++)
- {
- l.a.x = lines[i].v1->x;
- l.a.y = lines[i].v1->y;
- l.b.x = lines[i].v2->x;
- l.b.y = lines[i].v2->y;
- if (cheating || (lines[i].flags & ML_MAPPED))
- {
- if ((lines[i].flags & LINE_NEVERSEE) && !cheating)
- continue;
- if (!lines[i].backsector)
- {
- AM_drawMline(&l, WALLCOLORS+lightlev);
- } else {
- if (lines[i].flags & ML_SECRET) // secret door
- {
- if (cheating) AM_drawMline(&l, 0);
- else AM_drawMline(&l, WALLCOLORS+lightlev);
- }
- else if(lines[i].special == 13 || lines[i].special == 83)
- { // Locked door line -- all locked doors are greed
- AM_drawMline(&l, GREENKEY);
- }
- else if(lines[i].special == 70 || lines[i].special == 71)
- { // intra-level teleports are blue
- AM_drawMline(&l, BLUEKEY);
- }
- else if(lines[i].special == 74 || lines[i].special == 75)
- { // inter-level teleport/game-winning exit -- both are red
- AM_drawMline(&l, BLOODRED);
- }
- else if (lines[i].backsector->floorheight
- != lines[i].frontsector->floorheight) {
- AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
- } else if (lines[i].backsector->ceilingheight
- != lines[i].frontsector->ceilingheight) {
- AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change
- } else if (cheating) {
- AM_drawMline(&l, TSWALLCOLORS+lightlev);
- }
- }
- } else if (plr->powers[pw_allmap])
+ for (i = 0; i < numlines; i++)
{
- if (!(lines[i].flags & LINE_NEVERSEE)) AM_drawMline(&l, GRAYS+3);
+ l.a.x = lines[i].v1->x;
+ l.a.y = lines[i].v1->y;
+ l.b.x = lines[i].v2->x;
+ l.b.y = lines[i].v2->y;
+ if (cheating || (lines[i].flags & ML_MAPPED))
+ {
+ if ((lines[i].flags & LINE_NEVERSEE) && !cheating)
+ continue;
+ if (!lines[i].backsector)
+ {
+ AM_drawMline(&l, WALLCOLORS + lightlev);
+ }
+ else
+ {
+ if (lines[i].flags & ML_SECRET) // secret door
+ {
+ if (cheating)
+ AM_drawMline(&l, 0);
+ else
+ AM_drawMline(&l, WALLCOLORS + lightlev);
+ }
+ else if (lines[i].special == 13 || lines[i].special == 83)
+ { // Locked door line -- all locked doors are greed
+ AM_drawMline(&l, GREENKEY);
+ }
+ else if (lines[i].special == 70 || lines[i].special == 71)
+ { // intra-level teleports are blue
+ AM_drawMline(&l, BLUEKEY);
+ }
+ else if (lines[i].special == 74 || lines[i].special == 75)
+ { // inter-level teleport/game-winning exit -- both are red
+ AM_drawMline(&l, BLOODRED);
+ }
+ else if (lines[i].backsector->floorheight
+ != lines[i].frontsector->floorheight)
+ {
+ AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
+ }
+ else if (lines[i].backsector->ceilingheight
+ != lines[i].frontsector->ceilingheight)
+ {
+ AM_drawMline(&l, CDWALLCOLORS + lightlev); // ceiling level change
+ }
+ else if (cheating)
+ {
+ AM_drawMline(&l, TSWALLCOLORS + lightlev);
+ }
+ }
+ }
+ else if (plr->powers[pw_allmap])
+ {
+ if (!(lines[i].flags & LINE_NEVERSEE))
+ AM_drawMline(&l, GRAYS + 3);
+ }
}
- }
}
-void AM_rotate(fixed_t *x, fixed_t *y, angle_t a)
+void AM_rotate(fixed_t * x, fixed_t * y, angle_t a)
{
- fixed_t tmpx;
+ fixed_t tmpx;
- tmpx = FixedMul(*x,finecosine[a>>ANGLETOFINESHIFT])
- - FixedMul(*y,finesine[a>>ANGLETOFINESHIFT]);
- *y = FixedMul(*x,finesine[a>>ANGLETOFINESHIFT])
- + FixedMul(*y,finecosine[a>>ANGLETOFINESHIFT]);
- *x = tmpx;
+ tmpx = FixedMul(*x, finecosine[a >> ANGLETOFINESHIFT])
+ - FixedMul(*y, finesine[a >> ANGLETOFINESHIFT]);
+ *y = FixedMul(*x, finesine[a >> ANGLETOFINESHIFT])
+ + FixedMul(*y, finecosine[a >> ANGLETOFINESHIFT]);
+ *x = tmpx;
}
-void AM_drawLineCharacter(mline_t *lineguy, int lineguylines, fixed_t scale,
- angle_t angle, int color, fixed_t x, fixed_t y)
+void AM_drawLineCharacter(mline_t * lineguy, int lineguylines, fixed_t scale,
+ angle_t angle, int color, fixed_t x, fixed_t y)
{
- int i;
- mline_t l;
+ int i;
+ mline_t l;
- for (i=0;i<lineguylines;i++)
- {
- l.a.x = lineguy[i].a.x;
- l.a.y = lineguy[i].a.y;
- if (scale)
- {
- l.a.x = FixedMul(scale, l.a.x);
- l.a.y = FixedMul(scale, l.a.y);
- }
- if (angle) AM_rotate(&l.a.x, &l.a.y, angle);
- l.a.x += x;
- l.a.y += y;
-
- l.b.x = lineguy[i].b.x;
- l.b.y = lineguy[i].b.y;
- if (scale)
+ for (i = 0; i < lineguylines; i++)
{
- l.b.x = FixedMul(scale, l.b.x);
- l.b.y = FixedMul(scale, l.b.y);
+ l.a.x = lineguy[i].a.x;
+ l.a.y = lineguy[i].a.y;
+ if (scale)
+ {
+ l.a.x = FixedMul(scale, l.a.x);
+ l.a.y = FixedMul(scale, l.a.y);
+ }
+ if (angle)
+ AM_rotate(&l.a.x, &l.a.y, angle);
+ l.a.x += x;
+ l.a.y += y;
+
+ l.b.x = lineguy[i].b.x;
+ l.b.y = lineguy[i].b.y;
+ if (scale)
+ {
+ l.b.x = FixedMul(scale, l.b.x);
+ l.b.y = FixedMul(scale, l.b.y);
+ }
+ if (angle)
+ AM_rotate(&l.b.x, &l.b.y, angle);
+ l.b.x += x;
+ l.b.y += y;
+
+ AM_drawMline(&l, color);
}
- if (angle) AM_rotate(&l.b.x, &l.b.y, angle);
- l.b.x += x;
- l.b.y += y;
-
- AM_drawMline(&l, color);
- }
}
void AM_drawPlayers(void)
{
- int i;
- player_t *p;
- static int their_colors[] =
- {
- AM_PLR1_COLOR,
- AM_PLR2_COLOR,
- AM_PLR3_COLOR,
- AM_PLR4_COLOR,
- AM_PLR5_COLOR,
- AM_PLR6_COLOR,
- AM_PLR7_COLOR,
- AM_PLR8_COLOR
- };
- int their_color = -1;
- int color;
-
- if(!netgame)
- {
- AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle,
- WHITE, plr->mo->x, plr->mo->y);
- return;
- }
+ int i;
+ player_t *p;
+ static int their_colors[] = {
+ AM_PLR1_COLOR,
+ AM_PLR2_COLOR,
+ AM_PLR3_COLOR,
+ AM_PLR4_COLOR,
+ AM_PLR5_COLOR,
+ AM_PLR6_COLOR,
+ AM_PLR7_COLOR,
+ AM_PLR8_COLOR
+ };
+ int their_color = -1;
+ int color;
+
+ if (!netgame)
+ {
+ AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle,
+ WHITE, plr->mo->x, plr->mo->y);
+ return;
+ }
- for(i = 0; i < MAXPLAYERS; i++)
- {
- their_color++;
- p = &players[i];
- if(deathmatch && !singledemo && p != plr)
- {
- continue;
- }
- if (!playeringame[i]) continue;
- color = their_colors[their_color];
- AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle,
- color, p->mo->x, p->mo->y);
- }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ their_color++;
+ p = &players[i];
+ if (deathmatch && !singledemo && p != plr)
+ {
+ continue;
+ }
+ if (!playeringame[i])
+ continue;
+ color = their_colors[their_color];
+ AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle,
+ color, p->mo->x, p->mo->y);
+ }
}
void AM_drawThings(int colors, int colorrange)
{
- int i;
- mobj_t *t;
+ int i;
+ mobj_t *t;
- for (i=0;i<numsectors;i++)
- {
- t = sectors[i].thinglist;
- while (t)
+ for (i = 0; i < numsectors; i++)
{
- AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
- 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y);
- t = t->snext;
+ t = sectors[i].thinglist;
+ while (t)
+ {
+ AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
+ 16 << FRACBITS, t->angle, colors + lightlev,
+ t->x, t->y);
+ t = t->snext;
+ }
}
- }
}
/*
@@ -1240,28 +1342,31 @@ void AM_drawCrosshair(int color)
}
*/
-void AM_Drawer (void)
+void AM_Drawer(void)
{
- if (!automapactive) return;
+ if (!automapactive)
+ return;
- UpdateState |= I_FULLSCRN;
- AM_clearFB(BACKGROUND);
- if (grid) AM_drawGrid(GRIDCOLORS);
- AM_drawWalls();
- AM_drawPlayers();
- DrawWorldTimer();
+ UpdateState |= I_FULLSCRN;
+ AM_clearFB(BACKGROUND);
+ if (grid)
+ AM_drawGrid(GRIDCOLORS);
+ AM_drawWalls();
+ AM_drawPlayers();
+ DrawWorldTimer();
- if (cheating==2) AM_drawThings(THINGCOLORS, THINGRANGE);
+ if (cheating == 2)
+ AM_drawThings(THINGCOLORS, THINGRANGE);
// AM_drawCrosshair(XHAIRCOLORS);
// AM_drawMarks();
-// if(gameskill == sk_baby) AM_drawkeys();
+// if(gameskill == sk_baby) AM_drawkeys();
- MN_DrTextA(P_GetMapName(gamemap), 38, 144);
- if(ShowKills && netgame && deathmatch)
- {
- AM_DrawDeathmatchStats();
- }
+ MN_DrTextA(P_GetMapName(gamemap), 38, 144);
+ if (ShowKills && netgame && deathmatch)
+ {
+ AM_DrawDeathmatchStats();
+ }
// I_Update();
// V_MarkRect(f_x, f_y, f_w, f_h);
@@ -1275,80 +1380,79 @@ void AM_Drawer (void)
// 8-player note: Proper player color names here, too
-char *PlayerColorText[MAXPLAYERS] =
-{
- "BLUE:",
- "RED:",
- "YELLOW:",
- "GREEN:",
- "JADE:",
- "WHITE:",
- "HAZEL:",
- "PURPLE:"
+char *PlayerColorText[MAXPLAYERS] = {
+ "BLUE:",
+ "RED:",
+ "YELLOW:",
+ "GREEN:",
+ "JADE:",
+ "WHITE:",
+ "HAZEL:",
+ "PURPLE:"
};
void AM_DrawDeathmatchStats(void)
{
- int i, j, k, m;
- int fragCount[MAXPLAYERS];
- int order[MAXPLAYERS];
- char textBuffer[80];
- int yPosition;
+ int i, j, k, m;
+ int fragCount[MAXPLAYERS];
+ int order[MAXPLAYERS];
+ char textBuffer[80];
+ int yPosition;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- fragCount[i] = 0;
- order[i] = -1;
- }
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(!playeringame[i])
- {
- continue;
- }
- else
- {
- for(j = 0; j < MAXPLAYERS; j++)
- {
- if(playeringame[j])
- {
- fragCount[i] += players[i].frags[j];
- }
- }
- for(k = 0; k < MAXPLAYERS; k++)
- {
- if(order[k] == -1)
- {
- order[k] = i;
- break;
- }
- else if(fragCount[i] > fragCount[order[k]])
- {
- for(m = MAXPLAYERS-1; m > k; m--)
- {
- order[m] = order[m-1];
- }
- order[k] = i;
- break;
- }
- }
- }
- }
- yPosition = 15;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(!playeringame[order[i]])
- {
- continue;
- }
- else
- {
- MN_DrTextA(PlayerColorText[order[i]], 8, yPosition);
- sprintf(textBuffer, "%d", fragCount[order[i]]);
- MN_DrTextA(textBuffer, 80, yPosition);
- yPosition += 10;
- }
- }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ fragCount[i] = 0;
+ order[i] = -1;
+ }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ {
+ continue;
+ }
+ else
+ {
+ for (j = 0; j < MAXPLAYERS; j++)
+ {
+ if (playeringame[j])
+ {
+ fragCount[i] += players[i].frags[j];
+ }
+ }
+ for (k = 0; k < MAXPLAYERS; k++)
+ {
+ if (order[k] == -1)
+ {
+ order[k] = i;
+ break;
+ }
+ else if (fragCount[i] > fragCount[order[k]])
+ {
+ for (m = MAXPLAYERS - 1; m > k; m--)
+ {
+ order[m] = order[m - 1];
+ }
+ order[k] = i;
+ break;
+ }
+ }
+ }
+ }
+ yPosition = 15;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[order[i]])
+ {
+ continue;
+ }
+ else
+ {
+ MN_DrTextA(PlayerColorText[order[i]], 8, yPosition);
+ sprintf(textBuffer, "%d", fragCount[order[i]]);
+ MN_DrTextA(textBuffer, 80, yPosition);
+ yPosition += 10;
+ }
+ }
}
//===========================================================================
@@ -1359,42 +1463,42 @@ void AM_DrawDeathmatchStats(void)
static void DrawWorldTimer(void)
{
- int days;
- int hours;
- int minutes;
- int seconds;
- int worldTimer;
- char timeBuffer[15];
- char dayBuffer[20];
-
- worldTimer = players[consoleplayer].worldTimer;
-
- worldTimer /= 35;
- days = worldTimer/86400;
- worldTimer -= days*86400;
- hours = worldTimer/3600;
- worldTimer -= hours*3600;
- minutes = worldTimer/60;
- worldTimer -= minutes*60;
- seconds = worldTimer;
-
- sprintf(timeBuffer, "%.2d : %.2d : %.2d", hours, minutes,seconds);
- MN_DrTextA(timeBuffer, 240, 8);
-
- if (days)
- {
- if (days==1)
- {
- sprintf(dayBuffer, "%.2d DAY", days);
- }
- else
- {
- sprintf(dayBuffer, "%.2d DAYS", days);
- }
- MN_DrTextA(dayBuffer, 240, 20);
- if (days >= 5)
- {
- MN_DrTextA("YOU FREAK!!!", 230, 35);
- }
- }
+ int days;
+ int hours;
+ int minutes;
+ int seconds;
+ int worldTimer;
+ char timeBuffer[15];
+ char dayBuffer[20];
+
+ worldTimer = players[consoleplayer].worldTimer;
+
+ worldTimer /= 35;
+ days = worldTimer / 86400;
+ worldTimer -= days * 86400;
+ hours = worldTimer / 3600;
+ worldTimer -= hours * 3600;
+ minutes = worldTimer / 60;
+ worldTimer -= minutes * 60;
+ seconds = worldTimer;
+
+ sprintf(timeBuffer, "%.2d : %.2d : %.2d", hours, minutes, seconds);
+ MN_DrTextA(timeBuffer, 240, 8);
+
+ if (days)
+ {
+ if (days == 1)
+ {
+ sprintf(dayBuffer, "%.2d DAY", days);
+ }
+ else
+ {
+ sprintf(dayBuffer, "%.2d DAYS", days);
+ }
+ MN_DrTextA(dayBuffer, 240, 20);
+ if (days >= 5)
+ {
+ MN_DrTextA("YOU FREAK!!!", 230, 35);
+ }
+ }
}