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-rw-r--r--src/hexen/h2def.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/hexen/h2def.h b/src/hexen/h2def.h
index cdd1c0a8..61731c5d 100644
--- a/src/hexen/h2def.h
+++ b/src/hexen/h2def.h
@@ -329,8 +329,8 @@ typedef struct
#define MF_TELEPORT 0x8000 // don't cross lines or look at heights
#define MF_MISSILE 0x10000 // don't hit same species, explode on block
-#define MF_ALTSHADOW 0x20000 // alternate fuzzy draw
-#define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis)
+#define MF_ALTSHADOW 0x20000 // alternate translucent draw
+#define MF_SHADOW 0x40000 // use translucent draw (shadow demons / invis)
#define MF_NOBLOOD 0x80000 // don't bleed when shot (use puff)
#define MF_CORPSE 0x100000 // don't stop moving halfway off a step
#define MF_INFLOAT 0x200000 // floating to a height for a move, don't
@@ -1228,8 +1228,8 @@ extern int usegamma;
void V_Init(void); // Allocates buffer screens, call before R_Init
void V_DrawPatch(int x, int y, patch_t * patch);
-void V_DrawFuzzPatch(int x, int y, patch_t * patch);
-void V_DrawAltFuzzPatch(int x, int y, patch_t * patch);
+void V_DrawTLPatch(int x, int y, patch_t * patch);
+void V_DrawAltTLPatch(int x, int y, patch_t * patch);
void V_DrawShadowedPatch(int x, int y, patch_t * patch);
void V_DrawRawScreen(byte * raw);