diff options
Diffstat (limited to 'src/hexen/h2def.h')
-rw-r--r-- | src/hexen/h2def.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/hexen/h2def.h b/src/hexen/h2def.h index cdd1c0a8..61731c5d 100644 --- a/src/hexen/h2def.h +++ b/src/hexen/h2def.h @@ -329,8 +329,8 @@ typedef struct #define MF_TELEPORT 0x8000 // don't cross lines or look at heights #define MF_MISSILE 0x10000 // don't hit same species, explode on block -#define MF_ALTSHADOW 0x20000 // alternate fuzzy draw -#define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis) +#define MF_ALTSHADOW 0x20000 // alternate translucent draw +#define MF_SHADOW 0x40000 // use translucent draw (shadow demons / invis) #define MF_NOBLOOD 0x80000 // don't bleed when shot (use puff) #define MF_CORPSE 0x100000 // don't stop moving halfway off a step #define MF_INFLOAT 0x200000 // floating to a height for a move, don't @@ -1228,8 +1228,8 @@ extern int usegamma; void V_Init(void); // Allocates buffer screens, call before R_Init void V_DrawPatch(int x, int y, patch_t * patch); -void V_DrawFuzzPatch(int x, int y, patch_t * patch); -void V_DrawAltFuzzPatch(int x, int y, patch_t * patch); +void V_DrawTLPatch(int x, int y, patch_t * patch); +void V_DrawAltTLPatch(int x, int y, patch_t * patch); void V_DrawShadowedPatch(int x, int y, patch_t * patch); void V_DrawRawScreen(byte * raw); |