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-rw-r--r--src/hexen/i_header.h92
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diff --git a/src/hexen/i_header.h b/src/hexen/i_header.h
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-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 1993-2008 Raven Software
-// Copyright(C) 2005-2014 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-#ifndef __I_HEADER_H__
-#define __I_HEADER_H__
-
-#include "h2def.h"
-
-//--------
-//SOUND IO
-//--------
-#define FREQ_LOW 0x40
-#define FREQ_NORM 0x80
-#define FREQ_HIGH 0xff
-
-void I_SetMasterVolume(int volume);
-
-void I_TurnOffSfx(void);
-void I_TurnOnSfx(void);
-void I_TurnOffMusic(void);
-void I_TurnOnMusic(void);
-
-// MUSIC I/O
-//
-
-int I_RegisterSong(void *songdata);
-// called by anything that wants to register a song lump with the sound lib
-// calls Paul's function of the similar name to register music only.
-// note that the song data is the same for any sound card and is paul's
-// MUS format. Returns a handle which will be passed to all other music
-// functions.
-
-void I_UnregisterSong(int handle);
-// called by anything which is finished with a song and no longer needs
-// the sound library to be aware of it. All songs should be stopped
-// before calling this, but it will double check and stop it if necessary.
-
-void I_LoopSong(int handle);
-// called by anything that wishes to start music.
-// plays a song, and when the song is done, starts playing it again in
-// an endless loop. the start is faded in over three seconds.
-
-void I_FadeOutSong(int handle, int fotime);
-// called by anything that wishes to stop music.
-// fades out the song over <fotime> milliseconds.
-
-void I_StopSong(int handle);
-// called by anything that wishes to stop music.
-// stops a song abruptly.
-
-// SFX I/O
-//
-
-void *I_GetSoundEffect(char *soundname);
-// called by routines which wish to play a sound effect at some later
-// time. Pass it the lump name of a sound effect WITHOUT the sfx
-// prefix. This means the maximum name length is 7 letters/digits.
-// The prefixes for different sound cards are 'S','M','A', and 'P'.
-// They refer to the card type. The routine will cache in the
-// appropriate sound effect when it is played.
-
-void I_UngetSoundEffect(void *soundset);
-// called by routines which wish to no longer use the sounds at all
-// frees up the associated structure. It stops any currently playing
-// sound effects.
-
-void I_StartSound(channel_t * c, int vol, int sep, int pitch, int priority);
-// Starts a sound in a particular sound channel
-
-void I_UpdateSoundParams(channel_t * c, int vol, int sep, int pitch);
-// Updates the volume, separation, and pitch of a sound channel
-
-void I_StopSound(channel_t * c);
-// Stops a sound channel
-
-int I_SoundIsPlaying(channel_t * c);
-// called by S_*()'s to see if a channel is still playing. Returns 0
-// if no longer playing, 1 if playing.
-
-#endif