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-rw-r--r--src/hexen/i_sound.h90
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diff --git a/src/hexen/i_sound.h b/src/hexen/i_sound.h
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+#ifndef __SOUND__
+#define __SOUND__
+
+#define SND_TICRATE 140 // tic rate for updating sound
+#define SND_MAXSONGS 40 // max number of songs in game
+#define SND_SAMPLERATE 11025 // sample rate of sound effects
+
+typedef enum
+{
+ snd_none,
+ snd_PC,
+ snd_Adlib,
+ snd_SB,
+ snd_PAS,
+ snd_GUS,
+ snd_MPU,
+ snd_MPU2,
+ snd_MPU3,
+ snd_AWE,
+ snd_CDMUSIC,
+ NUM_SCARDS
+} cardenum_t;
+
+void I_PauseSong(int handle);
+void I_ResumeSong(int handle);
+void I_SetMusicVolume(int volume);
+void I_SetSfxVolume(int volume);
+int I_RegisterSong(void *data);
+void I_UnRegisterSong(int handle);
+int I_QrySongPlaying(int handle);
+void I_StopSong(int handle);
+void I_PlaySong(int handle, int looping);
+int I_GetSfxLumpNum(sfxinfo_t * sound);
+int I_StartSound(int id, void *data, int vol, int sep, int pitch,
+ int priority);
+void I_StopSound(int handle);
+int I_SoundIsPlaying(int handle);
+void I_UpdateSoundParams(int handle, int vol, int sep, int pitch);
+void I_sndArbitrateCards(void);
+void I_StartupSound(void);
+void I_ShutdownSound(void);
+void I_SetChannels(int channels);
+
+#endif
+
+#ifndef __ICDMUS__
+#define __ICDMUS__
+
+#define CDERR_NOTINSTALLED 10 // MSCDEX not installed
+#define CDERR_NOAUDIOSUPPORT 11 // CD-ROM Doesn't support audio
+#define CDERR_NOAUDIOTRACKS 12 // Current CD has no audio tracks
+#define CDERR_BADDRIVE 20 // Bad drive number
+#define CDERR_BADTRACK 21 // Bad track number
+#define CDERR_IOCTLBUFFMEM 22 // Not enough low memory for IOCTL
+#define CDERR_DEVREQBASE 100 // DevReq errors
+
+extern int cd_Error;
+
+int I_CDMusInit(void);
+int I_CDMusPlay(int track);
+int I_CDMusStop(void);
+int I_CDMusResume(void);
+int I_CDMusSetVolume(int volume);
+int I_CDMusFirstTrack(void);
+int I_CDMusLastTrack(void);
+int I_CDMusTrackLength(int track);
+
+#endif