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-rw-r--r--src/hexen/in_lude.c618
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diff --git a/src/hexen/in_lude.c b/src/hexen/in_lude.c
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+// Copyright(C) 2008 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+
+#include "h2def.h"
+#include "s_sound.h"
+#include "i_system.h"
+#include "i_video.h"
+#include <ctype.h>
+#include "v_video.h"
+
+// MACROS ------------------------------------------------------------------
+
+#define TEXTSPEED 3
+#define TEXTWAIT 140
+
+// TYPES -------------------------------------------------------------------
+
+typedef enum
+{
+ SINGLE,
+ COOPERATIVE,
+ DEATHMATCH
+} gametype_t;
+
+// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
+
+// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
+
+void IN_Start(void);
+void IN_Ticker(void);
+void IN_Drawer(void);
+
+// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
+
+static void WaitStop(void);
+static void Stop(void);
+static void LoadPics(void);
+static void UnloadPics(void);
+static void CheckForSkip(void);
+static void InitStats(void);
+static void DrDeathTally(void);
+static void DrNumber(int val, int x, int y, int wrapThresh);
+static void DrNumberBold(int val, int x, int y, int wrapThresh);
+static void DrawHubText(void);
+
+// EXTERNAL DATA DECLARATIONS ----------------------------------------------
+
+// PUBLIC DATA DECLARATIONS ------------------------------------------------
+
+boolean intermission;
+char ClusterMessage[MAX_INTRMSN_MESSAGE_SIZE];
+
+// PRIVATE DATA DEFINITIONS ------------------------------------------------
+
+static boolean skipintermission;
+static int interstate = 0;
+static int intertime = -1;
+static gametype_t gametype;
+static int cnt;
+static int slaughterboy; // in DM, the player with the most kills
+static patch_t *patchINTERPIC;
+static patch_t *FontBNumbers[10];
+static patch_t *FontBNegative;
+static patch_t *FontBSlash;
+static patch_t *FontBPercent;
+static int FontABaseLump;
+static int FontBLump;
+static int FontBLumpBase;
+
+static signed int totalFrags[MAXPLAYERS];
+
+static int HubCount;
+static char *HubText;
+
+// CODE --------------------------------------------------------------------
+
+//========================================================================
+//
+// IN_Start
+//
+//========================================================================
+
+extern void AM_Stop(void);
+
+void IN_Start(void)
+{
+ int i;
+ I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
+ InitStats();
+ LoadPics();
+ intermission = true;
+ interstate = 0;
+ skipintermission = false;
+ intertime = 0;
+ AM_Stop();
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ players[i].messageTics = 0;
+ players[i].message[0] = 0;
+ }
+ SN_StopAllSequences();
+}
+
+//========================================================================
+//
+// WaitStop
+//
+//========================================================================
+
+void WaitStop(void)
+{
+ if (!--cnt)
+ {
+ Stop();
+// gamestate = GS_LEVEL;
+// G_DoLoadLevel();
+ gameaction = ga_leavemap;
+// G_WorldDone();
+ }
+}
+
+//========================================================================
+//
+// Stop
+//
+//========================================================================
+
+static void Stop(void)
+{
+ intermission = false;
+ UnloadPics();
+ SB_state = -1;
+ BorderNeedRefresh = true;
+}
+
+//========================================================================
+//
+// InitStats
+//
+// Initializes the stats for single player mode
+//========================================================================
+
+static char *ClusMsgLumpNames[] = {
+ "clus1msg",
+ "clus2msg",
+ "clus3msg",
+ "clus4msg",
+ "clus5msg"
+};
+
+static void InitStats(void)
+{
+ int i;
+ int j;
+ int oldCluster;
+ signed int slaughterfrags;
+ int posnum;
+ int slaughtercount;
+ int playercount;
+ char *msgLumpName;
+ int msgSize;
+ int msgLump;
+
+ extern int LeaveMap;
+
+ if (!deathmatch)
+ {
+ gametype = SINGLE;
+ HubCount = 0;
+ oldCluster = P_GetMapCluster(gamemap);
+ if (oldCluster != P_GetMapCluster(LeaveMap))
+ {
+ if (oldCluster >= 1 && oldCluster <= 5)
+ {
+ msgLumpName = ClusMsgLumpNames[oldCluster - 1];
+ msgLump = W_GetNumForName(msgLumpName);
+ msgSize = W_LumpLength(msgLump);
+ if (msgSize >= MAX_INTRMSN_MESSAGE_SIZE)
+ {
+ I_Error("Cluster message too long (%s)", msgLumpName);
+ }
+ W_ReadLump(msgLump, ClusterMessage);
+ ClusterMessage[msgSize] = 0; // Append terminator
+ HubText = ClusterMessage;
+ HubCount = strlen(HubText) * TEXTSPEED + TEXTWAIT;
+ S_StartSongName("hub", true);
+ }
+ }
+ }
+ else
+ {
+ gametype = DEATHMATCH;
+ slaughterboy = 0;
+ slaughterfrags = -9999;
+ posnum = 0;
+ playercount = 0;
+ slaughtercount = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ totalFrags[i] = 0;
+ if (playeringame[i])
+ {
+ playercount++;
+ for (j = 0; j < MAXPLAYERS; j++)
+ {
+ if (playeringame[j])
+ {
+ totalFrags[i] += players[i].frags[j];
+ }
+ }
+ posnum++;
+ }
+ if (totalFrags[i] > slaughterfrags)
+ {
+ slaughterboy = 1 << i;
+ slaughterfrags = totalFrags[i];
+ slaughtercount = 1;
+ }
+ else if (totalFrags[i] == slaughterfrags)
+ {
+ slaughterboy |= 1 << i;
+ slaughtercount++;
+ }
+ }
+ if (playercount == slaughtercount)
+ { // don't do the slaughter stuff if everyone is equal
+ slaughterboy = 0;
+ }
+ S_StartSongName("hub", true);
+ }
+}
+
+//========================================================================
+//
+// LoadPics
+//
+//========================================================================
+
+static void LoadPics(void)
+{
+ int i;
+
+ if (HubCount || gametype == DEATHMATCH)
+ {
+ patchINTERPIC = W_CacheLumpName("INTERPIC", PU_STATIC);
+ FontBLumpBase = W_GetNumForName("FONTB16");
+ for (i = 0; i < 10; i++)
+ {
+ FontBNumbers[i] = W_CacheLumpNum(FontBLumpBase + i, PU_STATIC);
+ }
+ FontBLump = W_GetNumForName("FONTB_S") + 1;
+ FontBNegative = W_CacheLumpName("FONTB13", PU_STATIC);
+ FontABaseLump = W_GetNumForName("FONTA_S") + 1;
+
+ FontBSlash = W_CacheLumpName("FONTB15", PU_STATIC);
+ FontBPercent = W_CacheLumpName("FONTB05", PU_STATIC);
+ }
+}
+
+//========================================================================
+//
+// UnloadPics
+//
+//========================================================================
+
+static void UnloadPics(void)
+{
+ int i;
+
+ if (HubCount || gametype == DEATHMATCH)
+ {
+ W_ReleaseLumpName("INTERPIC");
+
+ patchINTERPIC = W_CacheLumpName("INTERPIC", PU_STATIC);
+ FontBLumpBase = W_GetNumForName("FONTB16");
+ for (i = 0; i < 10; i++)
+ {
+ W_ReleaseLumpNum(FontBLumpBase + i);
+ }
+ W_ReleaseLumpName("FONTB13");
+ W_ReleaseLumpName("FONTB15");
+ W_ReleaseLumpName("FONTB05");
+ }
+}
+
+//========================================================================
+//
+// IN_Ticker
+//
+//========================================================================
+
+void IN_Ticker(void)
+{
+ if (!intermission)
+ {
+ return;
+ }
+ if (interstate)
+ {
+ WaitStop();
+ return;
+ }
+ skipintermission = false;
+ CheckForSkip();
+ intertime++;
+ if (skipintermission || (gametype == SINGLE && !HubCount))
+ {
+ interstate = 1;
+ cnt = 10;
+ skipintermission = false;
+ //S_StartSound(NULL, sfx_dorcls);
+ }
+}
+
+//========================================================================
+//
+// CheckForSkip
+//
+// Check to see if any player hit a key
+//========================================================================
+
+static void CheckForSkip(void)
+{
+ int i;
+ player_t *player;
+ static boolean triedToSkip;
+
+ for (i = 0, player = players; i < MAXPLAYERS; i++, player++)
+ {
+ if (playeringame[i])
+ {
+ if (player->cmd.buttons & BT_ATTACK)
+ {
+ if (!player->attackdown)
+ {
+ skipintermission = 1;
+ }
+ player->attackdown = true;
+ }
+ else
+ {
+ player->attackdown = false;
+ }
+ if (player->cmd.buttons & BT_USE)
+ {
+ if (!player->usedown)
+ {
+ skipintermission = 1;
+ }
+ player->usedown = true;
+ }
+ else
+ {
+ player->usedown = false;
+ }
+ }
+ }
+ if (deathmatch && intertime < 140)
+ { // wait for 4 seconds before allowing a skip
+ if (skipintermission == 1)
+ {
+ triedToSkip = true;
+ skipintermission = 0;
+ }
+ }
+ else
+ {
+ if (triedToSkip)
+ {
+ skipintermission = 1;
+ triedToSkip = false;
+ }
+ }
+}
+
+//========================================================================
+//
+// IN_Drawer
+//
+//========================================================================
+
+void IN_Drawer(void)
+{
+ if (!intermission)
+ {
+ return;
+ }
+ if (interstate)
+ {
+ return;
+ }
+ UpdateState |= I_FULLSCRN;
+ memcpy(I_VideoBuffer, (byte *) patchINTERPIC, SCREENWIDTH * SCREENHEIGHT);
+
+ if (gametype == SINGLE)
+ {
+ if (HubCount)
+ {
+ DrawHubText();
+ }
+ }
+ else
+ {
+ DrDeathTally();
+ }
+}
+
+//========================================================================
+//
+// DrDeathTally
+//
+//========================================================================
+
+#define TALLY_EFFECT_TICKS 20
+#define TALLY_FINAL_X_DELTA (23*FRACUNIT)
+#define TALLY_FINAL_Y_DELTA (13*FRACUNIT)
+#define TALLY_START_XPOS (178*FRACUNIT)
+#define TALLY_STOP_XPOS (90*FRACUNIT)
+#define TALLY_START_YPOS (132*FRACUNIT)
+#define TALLY_STOP_YPOS (83*FRACUNIT)
+#define TALLY_TOP_X 85
+#define TALLY_TOP_Y 9
+#define TALLY_LEFT_X 7
+#define TALLY_LEFT_Y 71
+#define TALLY_TOTALS_X 291
+
+static void DrDeathTally(void)
+{
+ int i, j;
+ fixed_t xPos, yPos;
+ fixed_t xDelta, yDelta;
+ fixed_t xStart, scale;
+ int x, y;
+ boolean bold;
+ static boolean showTotals;
+ int temp;
+
+ V_DrawPatch(TALLY_TOP_X, TALLY_TOP_Y,
+ W_CacheLumpName("tallytop", PU_CACHE));
+ V_DrawPatch(TALLY_LEFT_X, TALLY_LEFT_Y,
+ W_CacheLumpName("tallylft", PU_CACHE));
+ if (intertime < TALLY_EFFECT_TICKS)
+ {
+ showTotals = false;
+ scale = (intertime * FRACUNIT) / TALLY_EFFECT_TICKS;
+ xDelta = FixedMul(scale, TALLY_FINAL_X_DELTA);
+ yDelta = FixedMul(scale, TALLY_FINAL_Y_DELTA);
+ xStart = TALLY_START_XPOS - FixedMul(scale,
+ TALLY_START_XPOS -
+ TALLY_STOP_XPOS);
+ yPos =
+ TALLY_START_YPOS - FixedMul(scale,
+ TALLY_START_YPOS - TALLY_STOP_YPOS);
+ }
+ else
+ {
+ xDelta = TALLY_FINAL_X_DELTA;
+ yDelta = TALLY_FINAL_Y_DELTA;
+ xStart = TALLY_STOP_XPOS;
+ yPos = TALLY_STOP_YPOS;
+ }
+ if (intertime >= TALLY_EFFECT_TICKS && showTotals == false)
+ {
+ showTotals = true;
+ S_StartSound(NULL, SFX_PLATFORM_STOP);
+ }
+ y = yPos >> FRACBITS;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ xPos = xStart;
+ for (j = 0; j < MAXPLAYERS; j++, xPos += xDelta)
+ {
+ x = xPos >> FRACBITS;
+ bold = (i == consoleplayer || j == consoleplayer);
+ if (playeringame[i] && playeringame[j])
+ {
+ if (bold)
+ {
+ DrNumberBold(players[i].frags[j], x, y, 100);
+ }
+ else
+ {
+ DrNumber(players[i].frags[j], x, y, 100);
+ }
+ }
+ else
+ {
+ temp = MN_TextAWidth("--") / 2;
+ if (bold)
+ {
+ MN_DrTextAYellow("--", x - temp, y);
+ }
+ else
+ {
+ MN_DrTextA("--", x - temp, y);
+ }
+ }
+ }
+ if (showTotals && playeringame[i]
+ && !((slaughterboy & (1 << i)) && !(intertime & 16)))
+ {
+ DrNumber(totalFrags[i], TALLY_TOTALS_X, y, 1000);
+ }
+ yPos += yDelta;
+ y = yPos >> FRACBITS;
+ }
+}
+
+//==========================================================================
+//
+// DrNumber
+//
+//==========================================================================
+
+static void DrNumber(int val, int x, int y, int wrapThresh)
+{
+ char buff[8] = "XX";
+
+ if (!(val < -9 && wrapThresh < 1000))
+ {
+ sprintf(buff, "%d", val >= wrapThresh ? val % wrapThresh : val);
+ }
+ MN_DrTextA(buff, x - MN_TextAWidth(buff) / 2, y);
+}
+
+//==========================================================================
+//
+// DrNumberBold
+//
+//==========================================================================
+
+static void DrNumberBold(int val, int x, int y, int wrapThresh)
+{
+ char buff[8] = "XX";
+
+ if (!(val < -9 && wrapThresh < 1000))
+ {
+ sprintf(buff, "%d", val >= wrapThresh ? val % wrapThresh : val);
+ }
+ MN_DrTextAYellow(buff, x - MN_TextAWidth(buff) / 2, y);
+}
+
+//===========================================================================
+//
+// DrawHubText
+//
+//===========================================================================
+
+static void DrawHubText(void)
+{
+ int count;
+ char *ch;
+ int c;
+ int cx, cy;
+ patch_t *w;
+
+ cy = 5;
+ cx = 10;
+ ch = HubText;
+ count = (intertime - 10) / TEXTSPEED;
+ if (count < 0)
+ {
+ count = 0;
+ }
+ for (; count; count--)
+ {
+ c = *ch++;
+ if (!c)
+ {
+ break;
+ }
+ if (c == '\n')
+ {
+ cx = 10;
+ cy += 9;
+ continue;
+ }
+ if (c < 32)
+ {
+ continue;
+ }
+ c = toupper(c);
+ if (c == 32)
+ {
+ cx += 5;
+ continue;
+ }
+ w = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
+ if (cx + w->width > SCREENWIDTH)
+ {
+ break;
+ }
+ V_DrawPatch(cx, cy, w);
+ cx += w->width;
+ }
+}