diff options
Diffstat (limited to 'src/hexen/info.c')
-rw-r--r-- | src/hexen/info.c | 13886 |
1 files changed, 13886 insertions, 0 deletions
diff --git a/src/hexen/info.c b/src/hexen/info.c new file mode 100644 index 00000000..e0d768d6 --- /dev/null +++ b/src/hexen/info.c @@ -0,0 +1,13886 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// Copyright(C) 2008 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +#include "h2def.h" +#include "i_swap.h" +// generated by stateco + +char *sprnames[] = { + "MAN1","ACLO","TLGL","FBL1","XPL1","ARRW","DART","RIPP","CFCF","BLAD", + "SHRD","FFSM","FFLG","PTN1","PTN2","SOAR","INVU","SUMN","TSPK","TELO", + "TRNG","ROCK","FOGS","FOGM","FOGL","SGSA","SGSB","PORK","EGGM","FHFX", + "SPHL","STWN","GMPD","ASKU","ABGM","AGMR","AGMG","AGG2","AGMB","AGB2", + "ABK1","ABK2","ASK2","AFWP","ACWP","AMWP","AGER","AGR2","AGR3","AGR4", + "TRCH","PSBG","ATLP","THRW","SPED","BMAN","BRAC","BLST","HRAD","SPSH", + "LVAS","SLDG","STTW","RCK1","RCK2","RCK3","RCK4","CDLR","TRE1","TRDT", + "TRE2","TRE3","STM1","STM2","STM3","STM4","MSH1","MSH2","MSH3","MSH4", + "MSH5","MSH6","MSH7","MSH8","SGMP","SGM1","SGM2","SGM3","SLC1","SLC2", + "SLC3","MSS1","MSS2","SWMV","CPS1","CPS2","TMS1","TMS2","TMS3","TMS4", + "TMS5","TMS6","TMS7","CPS3","STT2","STT3","STT4","STT5","GAR1","GAR2", + "GAR3","GAR4","GAR5","GAR6","GAR7","GAR8","GAR9","BNR1","TRE4","TRE5", + "TRE6","TRE7","LOGG","ICT1","ICT2","ICT3","ICT4","ICM1","ICM2","ICM3", + "ICM4","RKBL","RKBS","RKBK","RBL1","RBL2","RBL3","VASE","POT1","POT2", + "POT3","PBIT","CPS4","CPS5","CPS6","CPB1","CPB2","CPB3","CPB4","BDRP", + "BDSH","BDPL","CNDL","LEF1","LEF3","LEF2","TWTR","WLTR","BARL","SHB1", + "SHB2","BCKT","SHRM","FBUL","FSKL","BRTR","SUIT","BBLL","CAND","IRON", + "XMAS","CDRN","CHNS","TST1","TST2","TST3","TST4","TST5","TST6","TST7", + "TST8","TST9","TST0","TELE","TSMK","FPCH","WFAX","FAXE","WFHM","FHMR", + "FSRD","FSFX","CMCE","WCSS","CSSF","WCFM","CFLM","CFFX","CHLY","SPIR", + "MWND","WMLG","MLNG","MLFX","MLF2","MSTF","MSP1","MSP2","WFR1","WFR2", + "WFR3","WCH1","WCH2","WCH3","WMS1","WMS2","WMS3","WPIG","WMCS","CONE", + "SHEX","BLOD","GIBS","PLAY","FDTH","BSKL","ICEC","CLER","MAGE","PIGY", + "CENT","CTXD","CTFX","CTDP","DEMN","DEMA","DEMB","DEMC","DEMD","DEME", + "DMFX","DEM2","DMBA","DMBB","DMBC","DMBD","DMBE","D2FX","WRTH","WRT2", + "WRBL","MNTR","FX12","FX13","MNSM","SSPT","SSDV","SSXD","SSFX","BISH", + "BPFX","DRAG","DRFX","ARM1","ARM2","ARM3","ARM4","MAN2","MAN3","KEY1", + "KEY2","KEY3","KEY4","KEY5","KEY6","KEY7","KEY8","KEY9","KEYA","KEYB", + "ETTN","ETTB","FDMN","FDMB","ICEY","ICPR","ICWS","SORC","SBMP","SBS4", + "SBMB","SBS3","SBMG","SBS1","SBS2","SBFX","RADE","WATR","KORX","ABAT", + NULL +}; + +void A_FreeTargMobj(); +void A_FlameCheck(); +void A_HideThing(); +void A_UnHideThing(); +void A_RestoreSpecialThing1(); +void A_RestoreSpecialThing2(); +void A_RestoreArtifact(); +void A_Summon(); +void A_ThrustInitUp(); +void A_ThrustInitDn(); +void A_ThrustRaise(); +void A_ThrustBlock(); +void A_ThrustImpale(); +void A_ThrustLower(); +void A_TeloSpawnC(); +void A_TeloSpawnB(); +void A_TeloSpawnA(); +void A_TeloSpawnD(); +void A_CheckTeleRing(); +void A_FogSpawn(); +void A_FogMove(); +void A_Quake(); +void A_ContMobjSound(); +void A_Scream(); +void A_Explode(); +void A_PoisonBagInit(); +void A_PoisonBagDamage(); +void A_PoisonBagCheck(); +void A_CheckThrowBomb(); +void A_NoGravity(); +void A_PotteryExplode(); +void A_PotteryChooseBit(); +void A_PotteryCheck(); +void A_CorpseBloodDrip(); +void A_CorpseExplode(); +void A_LeafSpawn(); +void A_LeafThrust(); +void A_LeafCheck(); +void A_BridgeInit(); +void A_BridgeOrbit(); +void A_TreeDeath(); +void A_PoisonShroom(); +void A_Pain(); +void A_SoAExplode(); +void A_BellReset1(); +void A_BellReset2(); +void A_NoBlocking(); +void A_Light0(); +void A_WeaponReady(); +void A_Lower(); +void A_Raise(); +void A_FPunchAttack(); +void A_ReFire(); +void A_FAxeAttack(); +void A_FHammerAttack(); +void A_FHammerThrow(); +void A_FSwordAttack(); +void A_FSwordFlames(); +void A_CMaceAttack(); +void A_CStaffInitBlink(); +void A_CStaffCheckBlink(); +void A_CStaffCheck(); +void A_CStaffAttack(); +void A_CStaffMissileSlither(); +void A_CFlameAttack(); +void A_CFlameRotate(); +void A_CFlamePuff(); +void A_CFlameMissile(); +void A_CHolyAttack(); +void A_CHolyPalette(); +void A_CHolySeek(); +void A_CHolyCheckScream(); +void A_CHolyTail(); +void A_CHolySpawnPuff(); +void A_CHolyAttack2(); +void A_MWandAttack(); +void A_LightningReady(); +void A_MLightningAttack(); +void A_LightningZap(); +void A_LightningClip(); +void A_LightningRemove(); +void A_LastZap(); +void A_ZapMimic(); +void A_MStaffAttack(); +void A_MStaffPalette(); +void A_MStaffWeave(); +void A_MStaffTrack(); +void A_SnoutAttack(); +void A_FireConePL1(); +void A_ShedShard(); +void A_AddPlayerCorpse(); +void A_SkullPop(); +void A_FreezeDeath(); +void A_FreezeDeathChunks(); +void A_CheckBurnGone(); +void A_CheckSkullFloor(); +void A_CheckSkullDone(); +void A_SpeedFade(); +void A_IceSetTics(); +void A_IceCheckHeadDone(); +void A_PigPain(); +void A_PigLook(); +void A_PigChase(); +void A_FaceTarget(); +void A_PigAttack(); +void A_QueueCorpse(); +void A_Look(); +void A_Chase(); +void A_CentaurAttack(); +void A_CentaurAttack2(); +void A_SetReflective(); +void A_CentaurDefend(); +void A_UnSetReflective(); +void A_CentaurDropStuff(); +void A_CheckFloor(); +void A_DemonAttack1(); +void A_DemonAttack2(); +void A_DemonDeath(); +void A_Demon2Death(); +void A_WraithRaiseInit(); +void A_WraithRaise(); +void A_WraithInit(); +void A_WraithLook(); +void A_WraithChase(); +void A_WraithFX3(); +void A_WraithMelee(); +void A_WraithMissile(); +void A_WraithFX2(); +void A_MinotaurFade1(); +void A_MinotaurFade2(); +void A_MinotaurLook(); +void A_MinotaurChase(); +void A_MinotaurRoam(); +void A_MinotaurAtk1(); +void A_MinotaurDecide(); +void A_MinotaurAtk2(); +void A_MinotaurAtk3(); +void A_MinotaurCharge(); +void A_SmokePuffExit(); +void A_MinotaurFade0(); +void A_MntrFloorFire(); +void A_SerpentChase(); +void A_SerpentHumpDecide(); +void A_SerpentUnHide(); +void A_SerpentRaiseHump(); +void A_SerpentLowerHump(); +void A_SerpentHide(); +void A_SerpentBirthScream(); +void A_SetShootable(); +void A_SerpentCheckForAttack(); +void A_UnSetShootable(); +void A_SerpentDiveSound(); +void A_SerpentWalk(); +void A_SerpentChooseAttack(); +void A_SerpentMeleeAttack(); +void A_SerpentMissileAttack(); +void A_SerpentHeadPop(); +void A_SerpentSpawnGibs(); +void A_SerpentHeadCheck(); +void A_FloatGib(); +void A_DelayGib(); +void A_SinkGib(); +void A_BishopDecide(); +void A_BishopDoBlur(); +void A_BishopSpawnBlur(); +void A_BishopChase(); +void A_BishopAttack(); +void A_BishopAttack2(); +void A_BishopPainBlur(); +void A_BishopPuff(); +void A_SetAltShadow(); +void A_BishopMissileWeave(); +void A_BishopMissileSeek(); +void A_DragonInitFlight(); +void A_DragonFlap(); +void A_DragonFlight(); +void A_DragonAttack(); +void A_DragonPain(); +void A_DragonCheckCrash(); +void A_DragonFX2(); +void A_ESound(); +void A_EttinAttack(); +void A_DropMace(); +void A_FiredRocks(); +void A_UnSetInvulnerable(); +void A_FiredChase(); +void A_FiredAttack(); +void A_FiredSplotch(); +void A_SmBounce(); +void A_IceGuyLook(); +void A_IceGuyChase(); +void A_IceGuyAttack(); +void A_IceGuyDie(); +void A_IceGuyMissilePuff(); +void A_IceGuyMissileExplode(); +void A_ClassBossHealth(); +void A_FastChase(); +void A_FighterAttack(); +void A_ClericAttack(); +void A_MageAttack(); +void A_SorcSpinBalls(); +void A_SpeedBalls(); +void A_SpawnFizzle(); +void A_SorcBossAttack(); +void A_SorcBallOrbit(); +void A_SorcBallPop(); +void A_BounceCheck(); +void A_SorcFX1Seek(); +void A_SorcFX2Split(); +void A_SorcFX2Orbit(); +void A_SorcererBishopEntry(); +void A_SpawnBishop(); +void A_SorcFX4Check(); +void A_KoraxStep2(); +void A_KoraxChase(); +void A_KoraxStep(); +void A_KoraxDecide(); +void A_KoraxMissile(); +void A_KoraxCommand(); +void A_KoraxBonePop(); +void A_KSpiritRoam(); +void A_KBoltRaise(); +void A_KBolt(); +void A_BatSpawnInit(); +void A_BatSpawn(); +void A_BatMove(); + +state_t states[NUMSTATES] = { + {SPR_MAN1, 0, -1, NULL, S_NULL, 0, 0}, // S_NULL + {SPR_ACLO, 4, 1050, A_FreeTargMobj, S_NULL, 0, 0}, // S_FREETARGMOBJ + {SPR_TLGL, 0, -1, NULL, S_NULL, 0, 0}, // S_MAPSPOT + {SPR_FBL1, 32768, 4, NULL, S_FIREBALL1_2, 0, 0}, // S_FIREBALL1_1 + {SPR_FBL1, 32769, 4, NULL, S_FIREBALL1_1, 0, 0}, // S_FIREBALL1_2 + {SPR_XPL1, 32768, 4, NULL, S_FIREBALL1_X2, 0, 0}, // S_FIREBALL1_X1 + {SPR_XPL1, 32769, 4, NULL, S_FIREBALL1_X3, 0, 0}, // S_FIREBALL1_X2 + {SPR_XPL1, 32770, 4, NULL, S_FIREBALL1_X4, 0, 0}, // S_FIREBALL1_X3 + {SPR_XPL1, 32771, 4, NULL, S_FIREBALL1_X5, 0, 0}, // S_FIREBALL1_X4 + {SPR_XPL1, 32772, 4, NULL, S_FIREBALL1_X6, 0, 0}, // S_FIREBALL1_X5 + {SPR_XPL1, 32773, 4, NULL, S_NULL, 0, 0}, // S_FIREBALL1_X6 + {SPR_ARRW, 0, -1, NULL, S_NULL, 0, 0}, // S_ARROW_1 + {SPR_ARRW, 0, 1, NULL, S_NULL, 0, 0}, // S_ARROW_X1 + {SPR_DART, 0, -1, NULL, S_NULL, 0, 0}, // S_DART_1 + {SPR_DART, 0, 1, NULL, S_NULL, 0, 0}, // S_DART_X1 + {SPR_DART, 0, -1, NULL, S_NULL, 0, 0}, // S_POISONDART_1 + {SPR_DART, 0, 1, NULL, S_NULL, 0, 0}, // S_POISONDART_X1 + {SPR_RIPP, 0, 3, NULL, S_RIPPERBALL_2, 0, 0}, // S_RIPPERBALL_1 + {SPR_RIPP, 1, 3, NULL, S_RIPPERBALL_3, 0, 0}, // S_RIPPERBALL_2 + {SPR_RIPP, 2, 3, NULL, S_RIPPERBALL_1, 0, 0}, // S_RIPPERBALL_3 + {SPR_CFCF, 32784, 4, NULL, S_RIPPERBALL_X2, 0, 0}, // S_RIPPERBALL_X1 + {SPR_CFCF, 32785, 3, NULL, S_RIPPERBALL_X3, 0, 0}, // S_RIPPERBALL_X2 + {SPR_CFCF, 32786, 4, NULL, S_RIPPERBALL_X4, 0, 0}, // S_RIPPERBALL_X3 + {SPR_CFCF, 32787, 3, NULL, S_RIPPERBALL_X5, 0, 0}, // S_RIPPERBALL_X4 + {SPR_CFCF, 32788, 4, NULL, S_RIPPERBALL_X6, 0, 0}, // S_RIPPERBALL_X5 + {SPR_CFCF, 32789, 3, NULL, S_RIPPERBALL_X7, 0, 0}, // S_RIPPERBALL_X6 + {SPR_CFCF, 32790, 4, NULL, S_RIPPERBALL_X8, 0, 0}, // S_RIPPERBALL_X7 + {SPR_CFCF, 32791, 3, NULL, S_RIPPERBALL_X9, 0, 0}, // S_RIPPERBALL_X8 + {SPR_CFCF, 32792, 4, NULL, S_RIPPERBALL_X10, 0, 0}, // S_RIPPERBALL_X9 + {SPR_CFCF, 32793, 3, NULL, S_NULL, 0, 0}, // S_RIPPERBALL_X10 + {SPR_BLAD, 0, -1, NULL, S_NULL, 0, 0}, // S_PRJ_BLADE1 + {SPR_BLAD, 0, 1, NULL, S_NULL, 0, 0}, // S_PRJ_BLADE_X1 + {SPR_SHRD, 32768, 3, NULL, S_ICESHARD2, 0, 0}, // S_ICESHARD1 + {SPR_SHRD, 32769, 3, NULL, S_ICESHARD3, 0, 0}, // S_ICESHARD2 + {SPR_SHRD, 32770, 3, NULL, S_ICESHARD1, 0, 0}, // S_ICESHARD3 + {SPR_FFSM, 32768, 3, NULL, S_FLAME_TSMALL2, 0, 0}, // S_FLAME_TSMALL1 + {SPR_FFSM, 32769, 3, NULL, S_FLAME_TSMALL3, 0, 0}, // S_FLAME_TSMALL2 + {SPR_FFSM, 32770, 2, A_FlameCheck, S_FLAME_TSMALL4, 0, 0}, // S_FLAME_TSMALL3 + {SPR_FFSM, 32770, 2, NULL, S_FLAME_TSMALL5, 0, 0}, // S_FLAME_TSMALL4 + {SPR_FFSM, 32771, 3, NULL, S_FLAME_TSMALL6, 0, 0}, // S_FLAME_TSMALL5 + {SPR_FFSM, 32772, 3, A_FlameCheck, S_FLAME_TSMALL1, 0, 0}, // S_FLAME_TSMALL6 + {SPR_FFLG, 32768, 4, NULL, S_FLAME_TLARGE2, 0, 0}, // S_FLAME_TLARGE1 + {SPR_FFLG, 32769, 4, A_FlameCheck, S_FLAME_TLARGE3, 0, 0}, // S_FLAME_TLARGE2 + {SPR_FFLG, 32770, 4, NULL, S_FLAME_TLARGE4, 0, 0}, // S_FLAME_TLARGE3 + {SPR_FFLG, 32771, 4, A_FlameCheck, S_FLAME_TLARGE5, 0, 0}, // S_FLAME_TLARGE4 + {SPR_FFLG, 32772, 4, NULL, S_FLAME_TLARGE6, 0, 0}, // S_FLAME_TLARGE5 + {SPR_FFLG, 32773, 4, A_FlameCheck, S_FLAME_TLARGE7, 0, 0}, // S_FLAME_TLARGE6 + {SPR_FFLG, 32774, 4, NULL, S_FLAME_TLARGE8, 0, 0}, // S_FLAME_TLARGE7 + {SPR_FFLG, 32775, 4, A_FlameCheck, S_FLAME_TLARGE9, 0, 0}, // S_FLAME_TLARGE8 + {SPR_FFLG, 32776, 4, NULL, S_FLAME_TLARGE10, 0, 0}, // S_FLAME_TLARGE9 + {SPR_FFLG, 32777, 4, A_FlameCheck, S_FLAME_TLARGE11, 0, 0}, // S_FLAME_TLARGE10 + {SPR_FFLG, 32778, 4, NULL, S_FLAME_TLARGE12, 0, 0}, // S_FLAME_TLARGE11 + {SPR_FFLG, 32779, 4, A_FlameCheck, S_FLAME_TLARGE13, 0, 0}, // S_FLAME_TLARGE12 + {SPR_FFLG, 32780, 4, NULL, S_FLAME_TLARGE14, 0, 0}, // S_FLAME_TLARGE13 + {SPR_FFLG, 32781, 4, A_FlameCheck, S_FLAME_TLARGE15, 0, 0}, // S_FLAME_TLARGE14 + {SPR_FFLG, 32782, 4, NULL, S_FLAME_TLARGE16, 0, 0}, // S_FLAME_TLARGE15 + {SPR_FFLG, 32783, 4, A_FlameCheck, S_FLAME_TLARGE5, 0, 0}, // S_FLAME_TLARGE16 + {SPR_FFSM, 0, 2, NULL, S_FLAME_SDORM2, 0, 0}, // S_FLAME_SDORM1 + {SPR_FFSM, 1, 2, A_HideThing, S_FLAME_SDORM3, 0, 0}, // S_FLAME_SDORM2 + {SPR_FFSM, 2, 200, NULL, S_FLAME_SDORM3, 0, 0}, // S_FLAME_SDORM3 + {SPR_FFSM, 32768, 3, NULL, S_FLAME_SMALL2, 0, 0}, // S_FLAME_SMALL1 + {SPR_FFSM, 32768, 3, A_UnHideThing, S_FLAME_SMALL3, 0, 0}, // S_FLAME_SMALL2 + {SPR_FFSM, 32768, 3, NULL, S_FLAME_SMALL4, 0, 0}, // S_FLAME_SMALL3 + {SPR_FFSM, 32769, 3, NULL, S_FLAME_SMALL5, 0, 0}, // S_FLAME_SMALL4 + {SPR_FFSM, 32770, 3, NULL, S_FLAME_SMALL6, 0, 0}, // S_FLAME_SMALL5 + {SPR_FFSM, 32771, 3, NULL, S_FLAME_SMALL7, 0, 0}, // S_FLAME_SMALL6 + {SPR_FFSM, 32772, 3, NULL, S_FLAME_SMALL3, 0, 0}, // S_FLAME_SMALL7 + {SPR_FFLG, 3, 2, NULL, S_FLAME_LDORM2, 0, 0}, // S_FLAME_LDORM1 + {SPR_FFLG, 2, 2, NULL, S_FLAME_LDORM3, 0, 0}, // S_FLAME_LDORM2 + {SPR_FFLG, 1, 2, NULL, S_FLAME_LDORM4, 0, 0}, // S_FLAME_LDORM3 + {SPR_FFLG, 0, 2, A_HideThing, S_FLAME_LDORM5, 0, 0}, // S_FLAME_LDORM4 + {SPR_FFLG, 0, 200, NULL, S_FLAME_LDORM5, 0, 0}, // S_FLAME_LDORM5 + {SPR_FFLG, 32768, 2, NULL, S_FLAME_LARGE2, 0, 0}, // S_FLAME_LARGE1 + {SPR_FFLG, 32768, 2, A_UnHideThing, S_FLAME_LARGE3, 0, 0}, // S_FLAME_LARGE2 + {SPR_FFLG, 32768, 4, NULL, S_FLAME_LARGE4, 0, 0}, // S_FLAME_LARGE3 + {SPR_FFLG, 32769, 4, NULL, S_FLAME_LARGE5, 0, 0}, // S_FLAME_LARGE4 + {SPR_FFLG, 32770, 4, NULL, S_FLAME_LARGE6, 0, 0}, // S_FLAME_LARGE5 + {SPR_FFLG, 32771, 4, NULL, S_FLAME_LARGE7, 0, 0}, // S_FLAME_LARGE6 + {SPR_FFLG, 32772, 4, NULL, S_FLAME_LARGE8, 0, 0}, // S_FLAME_LARGE7 + {SPR_FFLG, 32773, 4, NULL, S_FLAME_LARGE9, 0, 0}, // S_FLAME_LARGE8 + {SPR_FFLG, 32774, 4, NULL, S_FLAME_LARGE10, 0, 0}, // S_FLAME_LARGE9 + {SPR_FFLG, 32775, 4, NULL, S_FLAME_LARGE11, 0, 0}, // S_FLAME_LARGE10 + {SPR_FFLG, 32776, 4, NULL, S_FLAME_LARGE12, 0, 0}, // S_FLAME_LARGE11 + {SPR_FFLG, 32777, 4, NULL, S_FLAME_LARGE13, 0, 0}, // S_FLAME_LARGE12 + {SPR_FFLG, 32778, 4, NULL, S_FLAME_LARGE14, 0, 0}, // S_FLAME_LARGE13 + {SPR_FFLG, 32779, 4, NULL, S_FLAME_LARGE15, 0, 0}, // S_FLAME_LARGE14 + {SPR_FFLG, 32780, 4, NULL, S_FLAME_LARGE16, 0, 0}, // S_FLAME_LARGE15 + {SPR_FFLG, 32781, 4, NULL, S_FLAME_LARGE17, 0, 0}, // S_FLAME_LARGE16 + {SPR_FFLG, 32782, 4, NULL, S_FLAME_LARGE18, 0, 0}, // S_FLAME_LARGE17 + {SPR_FFLG, 32783, 4, NULL, S_FLAME_LARGE7, 0, 0}, // S_FLAME_LARGE18 + {SPR_PTN1, 0, 3, NULL, S_ITEM_PTN1_2, 0, 0}, // S_ITEM_PTN1_1 + {SPR_PTN1, 1, 3, NULL, S_ITEM_PTN1_3, 0, 0}, // S_ITEM_PTN1_2 + {SPR_PTN1, 2, 3, NULL, S_ITEM_PTN1_1, 0, 0}, // S_ITEM_PTN1_3 + {SPR_ACLO, 4, 1400, NULL, S_HIDESPECIAL2, 0, 0}, // S_HIDESPECIAL1 + {SPR_ACLO, 0, 4, A_RestoreSpecialThing1, S_HIDESPECIAL3, 0, 0}, // S_HIDESPECIAL2 + {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL4, 0, 0}, // S_HIDESPECIAL3 + {SPR_ACLO, 0, 4, NULL, S_HIDESPECIAL5, 0, 0}, // S_HIDESPECIAL4 + {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL6, 0, 0}, // S_HIDESPECIAL5 + {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL7, 0, 0}, // S_HIDESPECIAL6 + {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL8, 0, 0}, // S_HIDESPECIAL7 + {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL9, 0, 0}, // S_HIDESPECIAL8 + {SPR_ACLO, 3, 4, NULL, S_HIDESPECIAL10, 0, 0}, // S_HIDESPECIAL9 + {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL11, 0, 0}, // S_HIDESPECIAL10 + {SPR_ACLO, 3, 4, A_RestoreSpecialThing2, S_NULL, 0, 0}, // S_HIDESPECIAL11 + {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI1_2, 0, 0}, // S_DORMANTARTI1_1 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_3, 0, 0}, // S_DORMANTARTI1_2 + {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI1_4, 0, 0}, // S_DORMANTARTI1_3 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_5, 0, 0}, // S_DORMANTARTI1_4 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_6, 0, 0}, // S_DORMANTARTI1_5 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_7, 0, 0}, // S_DORMANTARTI1_6 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_8, 0, 0}, // S_DORMANTARTI1_7 + {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI1_9, 0, 0}, // S_DORMANTARTI1_8 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_10, 0, 0}, // S_DORMANTARTI1_9 + {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI1_11, 0, 0}, // S_DORMANTARTI1_10 + {SPR_ACLO, 0, 1400, A_HideThing, S_DORMANTARTI1_12, 0, 0}, // S_DORMANTARTI1_11 + {SPR_ACLO, 0, 3, A_UnHideThing, S_DORMANTARTI1_13, 0, 0}, // S_DORMANTARTI1_12 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_14, 0, 0}, // S_DORMANTARTI1_13 + {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI1_15, 0, 0}, // S_DORMANTARTI1_14 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_16, 0, 0}, // S_DORMANTARTI1_15 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_17, 0, 0}, // S_DORMANTARTI1_16 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_18, 0, 0}, // S_DORMANTARTI1_17 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_19, 0, 0}, // S_DORMANTARTI1_18 + {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI1_20, 0, 0}, // S_DORMANTARTI1_19 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_21, 0, 0}, // S_DORMANTARTI1_20 + {SPR_ACLO, 3, 3, A_RestoreArtifact, S_NULL, 0, 0}, // S_DORMANTARTI1_21 + {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI2_2, 0, 0}, // S_DORMANTARTI2_1 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_3, 0, 0}, // S_DORMANTARTI2_2 + {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI2_4, 0, 0}, // S_DORMANTARTI2_3 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_5, 0, 0}, // S_DORMANTARTI2_4 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_6, 0, 0}, // S_DORMANTARTI2_5 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_7, 0, 0}, // S_DORMANTARTI2_6 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_8, 0, 0}, // S_DORMANTARTI2_7 + {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI2_9, 0, 0}, // S_DORMANTARTI2_8 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_10, 0, 0}, // S_DORMANTARTI2_9 + {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI2_11, 0, 0}, // S_DORMANTARTI2_10 + {SPR_ACLO, 0, 4200, A_HideThing, S_DORMANTARTI2_12, 0, 0}, // S_DORMANTARTI2_11 + {SPR_ACLO, 0, 3, A_UnHideThing, S_DORMANTARTI2_13, 0, 0}, // S_DORMANTARTI2_12 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_14, 0, 0}, // S_DORMANTARTI2_13 + {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI2_15, 0, 0}, // S_DORMANTARTI2_14 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_16, 0, 0}, // S_DORMANTARTI2_15 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_17, 0, 0}, // S_DORMANTARTI2_16 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_18, 0, 0}, // S_DORMANTARTI2_17 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_19, 0, 0}, // S_DORMANTARTI2_18 + {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI2_20, 0, 0}, // S_DORMANTARTI2_19 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_21, 0, 0}, // S_DORMANTARTI2_20 + {SPR_ACLO, 3, 3, A_RestoreArtifact, S_NULL, 0, 0}, // S_DORMANTARTI2_21 + {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI3_2, 0, 0}, // S_DORMANTARTI3_1 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_3, 0, 0}, // S_DORMANTARTI3_2 + {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI3_4, 0, 0}, // S_DORMANTARTI3_3 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_5, 0, 0}, // S_DORMANTARTI3_4 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_6, 0, 0}, // S_DORMANTARTI3_5 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_7, 0, 0}, // S_DORMANTARTI3_6 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_8, 0, 0}, // S_DORMANTARTI3_7 + {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI3_9, 0, 0}, // S_DORMANTARTI3_8 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_10, 0, 0}, // S_DORMANTARTI3_9 + {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI3_11, 0, 0}, // S_DORMANTARTI3_10 + {SPR_ACLO, 0, 21000, A_HideThing, S_DORMANTARTI3_12, 0, 0}, // S_DORMANTARTI3_11 + {SPR_ACLO, 0, 3, A_UnHideThing, S_DORMANTARTI3_13, 0, 0}, // S_DORMANTARTI3_12 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_14, 0, 0}, // S_DORMANTARTI3_13 + {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI3_15, 0, 0}, // S_DORMANTARTI3_14 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_16, 0, 0}, // S_DORMANTARTI3_15 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_17, 0, 0}, // S_DORMANTARTI3_16 + {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_18, 0, 0}, // S_DORMANTARTI3_17 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_19, 0, 0}, // S_DORMANTARTI3_18 + {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI3_20, 0, 0}, // S_DORMANTARTI3_19 + {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_21, 0, 0}, // S_DORMANTARTI3_20 + {SPR_ACLO, 3, 3, A_RestoreArtifact, S_NULL, 0, 0}, // S_DORMANTARTI3_21 + {SPR_ACLO, 3, 3, NULL, S_DEADARTI2, 0, 0}, // S_DEADARTI1 + {SPR_ACLO, 2, 3, NULL, S_DEADARTI3, 0, 0}, // S_DEADARTI2 + {SPR_ACLO, 3, 3, NULL, S_DEADARTI4, 0, 0}, // S_DEADARTI3 + {SPR_ACLO, 2, 3, NULL, S_DEADARTI5, 0, 0}, // S_DEADARTI4 + {SPR_ACLO, 1, 3, NULL, S_DEADARTI6, 0, 0}, // S_DEADARTI5 + {SPR_ACLO, 2, 3, NULL, S_DEADARTI7, 0, 0}, // S_DEADARTI6 + {SPR_ACLO, 1, 3, NULL, S_DEADARTI8, 0, 0}, // S_DEADARTI7 + {SPR_ACLO, 0, 3, NULL, S_DEADARTI9, 0, 0}, // S_DEADARTI8 + {SPR_ACLO, 1, 3, NULL, S_DEADARTI10, 0, 0}, // S_DEADARTI9 + {SPR_ACLO, 0, 3, NULL, S_NULL, 0, 0}, // S_DEADARTI10 + {SPR_PTN2, 0, 4, NULL, S_ARTI_PTN2_2, 0, 0}, // S_ARTI_PTN2_1 + {SPR_PTN2, 1, 4, NULL, S_ARTI_PTN2_3, 0, 0}, // S_ARTI_PTN2_2 + {SPR_PTN2, 2, 4, NULL, S_ARTI_PTN2_1, 0, 0}, // S_ARTI_PTN2_3 + {SPR_SOAR, 0, 5, NULL, S_ARTI_SOAR2, 0, 0}, // S_ARTI_SOAR1 + {SPR_SOAR, 1, 5, NULL, S_ARTI_SOAR3, 0, 0}, // S_ARTI_SOAR2 + {SPR_SOAR, 2, 5, NULL, S_ARTI_SOAR4, 0, 0}, // S_ARTI_SOAR3 + {SPR_SOAR, 1, 5, NULL, S_ARTI_SOAR1, 0, 0}, // S_ARTI_SOAR4 + {SPR_INVU, 0, 3, NULL, S_ARTI_INVU2, 0, 0}, // S_ARTI_INVU1 + {SPR_INVU, 1, 3, NULL, S_ARTI_INVU3, 0, 0}, // S_ARTI_INVU2 + {SPR_INVU, 2, 3, NULL, S_ARTI_INVU4, 0, 0}, // S_ARTI_INVU3 + {SPR_INVU, 3, 3, NULL, S_ARTI_INVU1, 0, 0}, // S_ARTI_INVU4 + {SPR_SUMN, 0, 350, NULL, S_ARTI_SUMMON, 0, 0}, // S_ARTI_SUMMON + {SPR_SUMN, 0, 4, NULL, S_SUMMON_FX1_1, 0, 0}, // S_SUMMON_FX1_1 + {SPR_SUMN, 0, 4, NULL, S_SUMMON_FX2_2, 0, 0}, // S_SUMMON_FX2_1 + {SPR_SUMN, 0, 4, NULL, S_SUMMON_FX2_3, 0, 0}, // S_SUMMON_FX2_2 + {SPR_SUMN, 0, 4, A_Summon, S_NULL, 0, 0}, // S_SUMMON_FX2_3 + {SPR_TSPK, 0, 3, NULL, S_THRUSTINIT2_2, 0, 0}, // S_THRUSTINIT2_1 + {SPR_TSPK, 0, 4, A_ThrustInitUp, S_THRUSTBLOCK, 0, 0}, // S_THRUSTINIT2_2 + {SPR_TSPK, 1, 3, NULL, S_BTHRUSTINIT2_2, 0, 0}, // S_BTHRUSTINIT2_1 + {SPR_TSPK, 1, 4, A_ThrustInitUp, S_BTHRUSTBLOCK, 0, 0}, // S_BTHRUSTINIT2_2 + {SPR_TSPK, 0, 3, NULL, S_THRUSTINIT1_2, 0, 0}, // S_THRUSTINIT1_1 + {SPR_TSPK, 0, 4, A_ThrustInitDn, S_THRUSTSTAY, 0, 0}, // S_THRUSTINIT1_2 + {SPR_TSPK, 1, 3, NULL, S_BTHRUSTINIT1_2, 0, 0}, // S_BTHRUSTINIT1_1 + {SPR_TSPK, 1, 4, A_ThrustInitDn, S_BTHRUSTSTAY, 0, 0}, // S_BTHRUSTINIT1_2 + {SPR_TSPK, 0, 8, A_ThrustRaise, S_THRUSTRAISE2, 0, 0}, // S_THRUSTRAISE1 + {SPR_TSPK, 0, 6, A_ThrustRaise, S_THRUSTRAISE3, 0, 0}, // S_THRUSTRAISE2 + {SPR_TSPK, 0, 4, A_ThrustRaise, S_THRUSTRAISE4, 0, 0}, // S_THRUSTRAISE3 + {SPR_TSPK, 0, 3, A_ThrustBlock, S_THRUSTIMPALE, 0, 0}, // S_THRUSTRAISE4 + {SPR_TSPK, 1, 8, A_ThrustRaise, S_BTHRUSTRAISE2, 0, 0}, // S_BTHRUSTRAISE1 + {SPR_TSPK, 1, 6, A_ThrustRaise, S_BTHRUSTRAISE3, 0, 0}, // S_BTHRUSTRAISE2 + {SPR_TSPK, 1, 4, A_ThrustRaise, S_BTHRUSTRAISE4, 0, 0}, // S_BTHRUSTRAISE3 + {SPR_TSPK, 1, 3, A_ThrustBlock, S_BTHRUSTIMPALE, 0, 0}, // S_BTHRUSTRAISE4 + {SPR_TSPK, 0, 2, A_ThrustImpale, S_THRUSTRAISE, 0, 0}, // S_THRUSTIMPALE + {SPR_TSPK, 1, 2, A_ThrustImpale, S_BTHRUSTRAISE, 0, 0}, // S_BTHRUSTIMPALE + {SPR_TSPK, 0, 2, A_ThrustRaise, S_THRUSTRAISE, 0, 0}, // S_THRUSTRAISE + {SPR_TSPK, 1, 2, A_ThrustRaise, S_BTHRUSTRAISE, 0, 0}, // S_BTHRUSTRAISE + {SPR_TSPK, 0, 10, NULL, S_THRUSTBLOCK, 0, 0}, // S_THRUSTBLOCK + {SPR_TSPK, 1, 10, NULL, S_BTHRUSTBLOCK, 0, 0}, // S_BTHRUSTBLOCK + {SPR_TSPK, 0, 2, A_ThrustLower, S_THRUSTLOWER, 0, 0}, // S_THRUSTLOWER + {SPR_TSPK, 1, 2, A_ThrustLower, S_BTHRUSTLOWER, 0, 0}, // S_BTHRUSTLOWER + {SPR_TSPK, 0, -1, NULL, S_THRUSTSTAY, 0, 0}, // S_THRUSTSTAY + {SPR_TSPK, 1, -1, NULL, S_BTHRUSTSTAY, 0, 0}, // S_BTHRUSTSTAY + {SPR_TELO, 0, 5, NULL, S_ARTI_TELOTHER2, 0, 0}, // S_ARTI_TELOTHER1 + {SPR_TELO, 1, 5, NULL, S_ARTI_TELOTHER3, 0, 0}, // S_ARTI_TELOTHER2 + {SPR_TELO, 2, 5, NULL, S_ARTI_TELOTHER4, 0, 0}, // S_ARTI_TELOTHER3 + {SPR_TELO, 3, 5, NULL, S_ARTI_TELOTHER1, 0, 0}, // S_ARTI_TELOTHER4 + {SPR_TRNG, 32772, 5, NULL, S_TELO_FX2, 0, 0}, // S_TELO_FX1 + {SPR_TRNG, 32771, 4, NULL, S_TELO_FX3, 0, 0}, // S_TELO_FX2 + {SPR_TRNG, 32770, 3, A_TeloSpawnC, S_TELO_FX4, 0, 0}, // S_TELO_FX3 + {SPR_TRNG, 32769, 3, A_TeloSpawnB, S_TELO_FX5, 0, 0}, // S_TELO_FX4 + {SPR_TRNG, 32768, 3, A_TeloSpawnA, S_TELO_FX6, 0, 0}, // S_TELO_FX5 + {SPR_TRNG, 32769, 3, A_TeloSpawnB, S_TELO_FX7, 0, 0}, // S_TELO_FX6 + {SPR_TRNG, 32770, 3, A_TeloSpawnC, S_TELO_FX8, 0, 0}, // S_TELO_FX7 + {SPR_TRNG, 32771, 3, A_TeloSpawnD, S_TELO_FX3, 0, 0}, // S_TELO_FX8 + {SPR_TRNG, 32772, 3, NULL, S_NULL, 0, 0}, // S_TELO_FX9 + {SPR_TRNG, 32769, 4, NULL, S_TELO_FX2_2, 0, 0}, // S_TELO_FX2_1 + {SPR_TRNG, 32770, 4, NULL, S_TELO_FX2_3, 0, 0}, // S_TELO_FX2_2 + {SPR_TRNG, 32771, 4, NULL, S_TELO_FX2_4, 0, 0}, // S_TELO_FX2_3 + {SPR_TRNG, 32770, 4, NULL, S_TELO_FX2_5, 0, 0}, // S_TELO_FX2_4 + {SPR_TRNG, 32769, 4, NULL, S_TELO_FX2_6, 0, 0}, // S_TELO_FX2_5 + {SPR_TRNG, 32768, 4, A_CheckTeleRing, S_TELO_FX2_1, 0, 0}, // S_TELO_FX2_6 + {SPR_TRNG, 32770, 4, NULL, S_TELO_FX3_2, 0, 0}, // S_TELO_FX3_1 + {SPR_TRNG, 32771, 4, NULL, S_TELO_FX3_3, 0, 0}, // S_TELO_FX3_2 + {SPR_TRNG, 32770, 4, NULL, S_TELO_FX3_4, 0, 0}, // S_TELO_FX3_3 + {SPR_TRNG, 32769, 4, NULL, S_TELO_FX3_5, 0, 0}, // S_TELO_FX3_4 + {SPR_TRNG, 32768, 4, NULL, S_TELO_FX3_6, 0, 0}, // S_TELO_FX3_5 + {SPR_TRNG, 32769, 4, A_CheckTeleRing, S_TELO_FX3_1, 0, 0}, // S_TELO_FX3_6 + {SPR_TRNG, 32771, 4, NULL, S_TELO_FX4_2, 0, 0}, // S_TELO_FX4_1 + {SPR_TRNG, 32770, 4, NULL, S_TELO_FX4_3, 0, 0}, // S_TELO_FX4_2 + {SPR_TRNG, 32769, 4, NULL, S_TELO_FX4_4, 0, 0}, // S_TELO_FX4_3 + {SPR_TRNG, 32768, 4, NULL, S_TELO_FX4_5, 0, 0}, // S_TELO_FX4_4 + {SPR_TRNG, 32769, 4, NULL, S_TELO_FX4_6, 0, 0}, // S_TELO_FX4_5 + {SPR_TRNG, 32770, 4, A_CheckTeleRing, S_TELO_FX4_1, 0, 0}, // S_TELO_FX4_6 + {SPR_TRNG, 32770, 4, NULL, S_TELO_FX5_2, 0, 0}, // S_TELO_FX5_1 + {SPR_TRNG, 32769, 4, NULL, S_TELO_FX5_3, 0, 0}, // S_TELO_FX5_2 + {SPR_TRNG, 32768, 4, NULL, S_TELO_FX5_4, 0, 0}, // S_TELO_FX5_3 + {SPR_TRNG, 32769, 4, NULL, S_TELO_FX5_5, 0, 0}, // S_TELO_FX5_4 + {SPR_TRNG, 32770, 4, NULL, S_TELO_FX5_6, 0, 0}, // S_TELO_FX5_5 + {SPR_TRNG, 32771, 4, A_CheckTeleRing, S_TELO_FX5_1, 0, 0}, // S_TELO_FX5_6 + {SPR_ROCK, 3, 20, NULL, S_DIRT1_1, 0, 0}, // S_DIRT1_1 + {SPR_ROCK, 3, 10, NULL, S_NULL, 0, 0}, // S_DIRT1_D + {SPR_ROCK, 4, 20, NULL, S_DIRT2_1, 0, 0}, // S_DIRT2_1 + {SPR_ROCK, 4, 10, NULL, S_NULL, 0, 0}, // S_DIRT2_D + {SPR_ROCK, 5, 20, NULL, S_DIRT3_1, 0, 0}, // S_DIRT3_1 + {SPR_ROCK, 5, 10, NULL, S_NULL, 0, 0}, // S_DIRT3_D + {SPR_ROCK, 6, 20, NULL, S_DIRT4_1, 0, 0}, // S_DIRT4_1 + {SPR_ROCK, 6, 10, NULL, S_NULL, 0, 0}, // S_DIRT4_D + {SPR_ROCK, 7, 20, NULL, S_DIRT5_1, 0, 0}, // S_DIRT5_1 + {SPR_ROCK, 7, 10, NULL, S_NULL, 0, 0}, // S_DIRT5_D + {SPR_ROCK, 8, 20, NULL, S_DIRT6_1, 0, 0}, // S_DIRT6_1 + {SPR_ROCK, 8, 10, NULL, S_NULL, 0, 0}, // S_DIRT6_D + {SPR_TSPK, 2, 20, NULL, S_DIRTCLUMP1, 0, 0}, // S_DIRTCLUMP1 + {SPR_ROCK, 0, 20, NULL, S_ROCK1_1, 0, 0}, // S_ROCK1_1 + {SPR_ROCK, 0, 10, NULL, S_NULL, 0, 0}, // S_ROCK1_D + {SPR_ROCK, 1, 20, NULL, S_ROCK2_1, 0, 0}, // S_ROCK2_1 + {SPR_ROCK, 1, 10, NULL, S_NULL, 0, 0}, // S_ROCK2_D + {SPR_ROCK, 2, 20, NULL, S_ROCK3_1, 0, 0}, // S_ROCK3_1 + {SPR_ROCK, 2, 10, NULL, S_NULL, 0, 0}, // S_ROCK3_D + {SPR_MAN1, 0, 20, A_FogSpawn, S_SPAWNFOG1, 0, 0}, // S_SPAWNFOG1 + {SPR_FOGS, 0, 7, A_FogMove, S_FOGPATCHS2, 0, 0}, // S_FOGPATCHS1 + {SPR_FOGS, 1, 7, A_FogMove, S_FOGPATCHS3, 0, 0}, // S_FOGPATCHS2 + {SPR_FOGS, 2, 7, A_FogMove, S_FOGPATCHS4, 0, 0}, // S_FOGPATCHS3 + {SPR_FOGS, 3, 7, A_FogMove, S_FOGPATCHS5, 0, 0}, // S_FOGPATCHS4 + {SPR_FOGS, 4, 7, A_FogMove, S_FOGPATCHS1, 0, 0}, // S_FOGPATCHS5 + {SPR_FOGS, 4, 5, NULL, S_NULL, 0, 0}, // S_FOGPATCHS0 + {SPR_FOGM, 0, 7, A_FogMove, S_FOGPATCHM2, 0, 0}, // S_FOGPATCHM1 + {SPR_FOGM, 1, 7, A_FogMove, S_FOGPATCHM3, 0, 0}, // S_FOGPATCHM2 + {SPR_FOGM, 2, 7, A_FogMove, S_FOGPATCHM4, 0, 0}, // S_FOGPATCHM3 + {SPR_FOGM, 3, 7, A_FogMove, S_FOGPATCHM5, 0, 0}, // S_FOGPATCHM4 + {SPR_FOGM, 4, 7, A_FogMove, S_FOGPATCHM1, 0, 0}, // S_FOGPATCHM5 + {SPR_FOGS, 0, 5, NULL, S_FOGPATCHMA, 0, 0}, // S_FOGPATCHM0 + {SPR_FOGS, 1, 5, NULL, S_FOGPATCHMB, 0, 0}, // S_FOGPATCHMA + {SPR_FOGS, 2, 5, NULL, S_FOGPATCHMC, 0, 0}, // S_FOGPATCHMB + {SPR_FOGS, 3, 5, NULL, S_FOGPATCHMD, 0, 0}, // S_FOGPATCHMC + {SPR_FOGS, 4, 5, NULL, S_FOGPATCHS0, 0, 0}, // S_FOGPATCHMD + {SPR_FOGL, 0, 7, A_FogMove, S_FOGPATCHL2, 0, 0}, // S_FOGPATCHL1 + {SPR_FOGL, 1, 7, A_FogMove, S_FOGPATCHL3, 0, 0}, // S_FOGPATCHL2 + {SPR_FOGL, 2, 7, A_FogMove, S_FOGPATCHL4, 0, 0}, // S_FOGPATCHL3 + {SPR_FOGL, 3, 7, A_FogMove, S_FOGPATCHL5, 0, 0}, // S_FOGPATCHL4 + {SPR_FOGL, 4, 7, A_FogMove, S_FOGPATCHL1, 0, 0}, // S_FOGPATCHL5 + {SPR_FOGM, 0, 4, NULL, S_FOGPATCHLA, 0, 0}, // S_FOGPATCHL0 + {SPR_FOGM, 1, 4, NULL, S_FOGPATCHLB, 0, 0}, // S_FOGPATCHLA + {SPR_FOGM, 2, 4, NULL, S_FOGPATCHLC, 0, 0}, // S_FOGPATCHLB + {SPR_FOGM, 3, 4, NULL, S_FOGPATCHLD, 0, 0}, // S_FOGPATCHLC + {SPR_FOGM, 4, 4, NULL, S_FOGPATCHM0, 0, 0}, // S_FOGPATCHLD + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE2, 0, 0}, // S_QUAKE_ACTIVE1 + {SPR_MAN1, 0, 1, A_ContMobjSound, S_QUAKE_ACTIVE3, 0, 0}, // S_QUAKE_ACTIVE2 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE4, 0, 0}, // S_QUAKE_ACTIVE3 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE5, 0, 0}, // S_QUAKE_ACTIVE4 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE6, 0, 0}, // S_QUAKE_ACTIVE5 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE7, 0, 0}, // S_QUAKE_ACTIVE6 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE8, 0, 0}, // S_QUAKE_ACTIVE7 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE9, 0, 0}, // S_QUAKE_ACTIVE8 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE0, 0, 0}, // S_QUAKE_ACTIVE9 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEA, 0, 0}, // S_QUAKE_ACTIVE0 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEB, 0, 0}, // S_QUAKE_ACTIVEA + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEC, 0, 0}, // S_QUAKE_ACTIVEB + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVED, 0, 0}, // S_QUAKE_ACTIVEC + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEE, 0, 0}, // S_QUAKE_ACTIVED + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEF, 0, 0}, // S_QUAKE_ACTIVEE + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEG, 0, 0}, // S_QUAKE_ACTIVEF + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEH, 0, 0}, // S_QUAKE_ACTIVEG + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEI, 0, 0}, // S_QUAKE_ACTIVEH + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEJ, 0, 0}, // S_QUAKE_ACTIVEI + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEK, 0, 0}, // S_QUAKE_ACTIVEJ + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEL, 0, 0}, // S_QUAKE_ACTIVEK + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEM, 0, 0}, // S_QUAKE_ACTIVEL + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEN, 0, 0}, // S_QUAKE_ACTIVEM + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEO, 0, 0}, // S_QUAKE_ACTIVEN + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEP, 0, 0}, // S_QUAKE_ACTIVEO + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEQ, 0, 0}, // S_QUAKE_ACTIVEP + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVER, 0, 0}, // S_QUAKE_ACTIVEQ + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVES, 0, 0}, // S_QUAKE_ACTIVER + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVET, 0, 0}, // S_QUAKE_ACTIVES + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEU, 0, 0}, // S_QUAKE_ACTIVET + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEV, 0, 0}, // S_QUAKE_ACTIVEU + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEW, 0, 0}, // S_QUAKE_ACTIVEV + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEX, 0, 0}, // S_QUAKE_ACTIVEW + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEY, 0, 0}, // S_QUAKE_ACTIVEX + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEZ, 0, 0}, // S_QUAKE_ACTIVEY + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT1, 0, 0}, // S_QUAKE_ACTIVEZ + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT2, 0, 0}, // S_QUAKE_ACT1 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT3, 0, 0}, // S_QUAKE_ACT2 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT4, 0, 0}, // S_QUAKE_ACT3 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT5, 0, 0}, // S_QUAKE_ACT4 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT6, 0, 0}, // S_QUAKE_ACT5 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT7, 0, 0}, // S_QUAKE_ACT6 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT8, 0, 0}, // S_QUAKE_ACT7 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT9, 0, 0}, // S_QUAKE_ACT8 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT0, 0, 0}, // S_QUAKE_ACT9 + {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE1, 0, 0}, // S_QUAKE_ACT0 + {SPR_SGSA, 0, 4, NULL, S_SGSHARD1_2, 0, 0}, // S_SGSHARD1_1 + {SPR_SGSA, 1, 4, NULL, S_SGSHARD1_3, 0, 0}, // S_SGSHARD1_2 + {SPR_SGSA, 2, 4, NULL, S_SGSHARD1_4, 0, 0}, // S_SGSHARD1_3 + {SPR_SGSA, 3, 4, NULL, S_SGSHARD1_5, 0, 0}, // S_SGSHARD1_4 + {SPR_SGSA, 4, 4, NULL, S_SGSHARD1_1, 0, 0}, // S_SGSHARD1_5 + {SPR_SGSA, 4, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD1_D + {SPR_SGSA, 5, 4, NULL, S_SGSHARD2_2, 0, 0}, // S_SGSHARD2_1 + {SPR_SGSA, 6, 4, NULL, S_SGSHARD2_3, 0, 0}, // S_SGSHARD2_2 + {SPR_SGSA, 7, 4, NULL, S_SGSHARD2_4, 0, 0}, // S_SGSHARD2_3 + {SPR_SGSA, 8, 4, NULL, S_SGSHARD2_5, 0, 0}, // S_SGSHARD2_4 + {SPR_SGSA, 9, 4, NULL, S_SGSHARD2_1, 0, 0}, // S_SGSHARD2_5 + {SPR_SGSA, 9, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD2_D + {SPR_SGSA, 10, 4, NULL, S_SGSHARD3_2, 0, 0}, // S_SGSHARD3_1 + {SPR_SGSA, 11, 4, NULL, S_SGSHARD3_3, 0, 0}, // S_SGSHARD3_2 + {SPR_SGSA, 12, 4, NULL, S_SGSHARD3_4, 0, 0}, // S_SGSHARD3_3 + {SPR_SGSA, 13, 4, NULL, S_SGSHARD3_5, 0, 0}, // S_SGSHARD3_4 + {SPR_SGSA, 14, 4, NULL, S_SGSHARD3_1, 0, 0}, // S_SGSHARD3_5 + {SPR_SGSA, 14, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD3_D + {SPR_SGSA, 15, 4, NULL, S_SGSHARD4_2, 0, 0}, // S_SGSHARD4_1 + {SPR_SGSA, 16, 4, NULL, S_SGSHARD4_3, 0, 0}, // S_SGSHARD4_2 + {SPR_SGSA, 17, 4, NULL, S_SGSHARD4_4, 0, 0}, // S_SGSHARD4_3 + {SPR_SGSA, 18, 4, NULL, S_SGSHARD4_5, 0, 0}, // S_SGSHARD4_4 + {SPR_SGSA, 19, 4, NULL, S_SGSHARD4_1, 0, 0}, // S_SGSHARD4_5 + {SPR_SGSA, 19, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD4_D + {SPR_SGSA, 20, 4, NULL, S_SGSHARD5_2, 0, 0}, // S_SGSHARD5_1 + {SPR_SGSA, 21, 4, NULL, S_SGSHARD5_3, 0, 0}, // S_SGSHARD5_2 + {SPR_SGSA, 22, 4, NULL, S_SGSHARD5_4, 0, 0}, // S_SGSHARD5_3 + {SPR_SGSA, 23, 4, NULL, S_SGSHARD5_5, 0, 0}, // S_SGSHARD5_4 + {SPR_SGSA, 24, 4, NULL, S_SGSHARD5_1, 0, 0}, // S_SGSHARD5_5 + {SPR_SGSA, 24, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD5_D + {SPR_SGSB, 0, 4, NULL, S_SGSHARD6_1, 0, 0}, // S_SGSHARD6_1 + {SPR_SGSB, 0, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD6_D + {SPR_SGSB, 1, 4, NULL, S_SGSHARD7_1, 0, 0}, // S_SGSHARD7_1 + {SPR_SGSB, 1, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD7_D + {SPR_SGSB, 2, 4, NULL, S_SGSHARD8_1, 0, 0}, // S_SGSHARD8_1 + {SPR_SGSB, 2, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD8_D + {SPR_SGSB, 3, 4, NULL, S_SGSHARD9_1, 0, 0}, // S_SGSHARD9_1 + {SPR_SGSB, 3, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD9_D + {SPR_SGSB, 4, 4, NULL, S_SGSHARD0_1, 0, 0}, // S_SGSHARD0_1 + {SPR_SGSB, 4, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD0_D + {SPR_PORK, 0, 5, NULL, S_ARTI_EGGC2, 0, 0}, // S_ARTI_EGGC1 + {SPR_PORK, 1, 5, NULL, S_ARTI_EGGC3, 0, 0}, // S_ARTI_EGGC2 + {SPR_PORK, 2, 5, NULL, S_ARTI_EGGC4, 0, 0}, // S_ARTI_EGGC3 + {SPR_PORK, 3, 5, NULL, S_ARTI_EGGC5, 0, 0}, // S_ARTI_EGGC4 + {SPR_PORK, 4, 5, NULL, S_ARTI_EGGC6, 0, 0}, // S_ARTI_EGGC5 + {SPR_PORK, 5, 5, NULL, S_ARTI_EGGC7, 0, 0}, // S_ARTI_EGGC6 + {SPR_PORK, 6, 5, NULL, S_ARTI_EGGC8, 0, 0}, // S_ARTI_EGGC7 + {SPR_PORK, 7, 5, NULL, S_ARTI_EGGC1, 0, 0}, // S_ARTI_EGGC8 + {SPR_EGGM, 0, 4, NULL, S_EGGFX2, 0, 0}, // S_EGGFX1 + {SPR_EGGM, 1, 4, NULL, S_EGGFX3, 0, 0}, // S_EGGFX2 + {SPR_EGGM, 2, 4, NULL, S_EGGFX4, 0, 0}, // S_EGGFX3 + {SPR_EGGM, 3, 4, NULL, S_EGGFX5, 0, 0}, // S_EGGFX4 + {SPR_EGGM, 4, 4, NULL, S_EGGFX1, 0, 0}, // S_EGGFX5 + {SPR_FHFX, 32776, 3, NULL, S_EGGFXI1_2, 0, 0}, // S_EGGFXI1_1 + {SPR_FHFX, 32777, 3, NULL, S_EGGFXI1_3, 0, 0}, // S_EGGFXI1_2 + {SPR_FHFX, 32778, 3, NULL, S_EGGFXI1_4, 0, 0}, // S_EGGFXI1_3 + {SPR_FHFX, 32779, 3, NULL, S_NULL, 0, 0}, // S_EGGFXI1_4 + {SPR_SPHL, 0, 350, NULL, S_ARTI_SPHL1, 0, 0}, // S_ARTI_SPHL1 + {SPR_STWN, 0, -1, NULL, S_NULL, 0, 0}, // S_ZWINGEDSTATUENOSKULL + {SPR_STWN, 1, -1, NULL, S_NULL, 0, 0}, // S_ZWINGEDSTATUENOSKULL2 + {SPR_GMPD, 0, -1, NULL, S_NULL, 0, 0}, // S_ZGEMPEDESTAL1 + {SPR_GMPD, 1, -1, NULL, S_NULL, 0, 0}, // S_ZGEMPEDESTAL2 + {SPR_ASKU, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZSKULL + {SPR_ABGM, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMBIG + {SPR_AGMR, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMRED + {SPR_AGMG, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMGREEN1 + {SPR_AGG2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMGREEN2 + {SPR_AGMB, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMBLUE1 + {SPR_AGB2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMBLUE2 + {SPR_ABK1, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZBOOK1 + {SPR_ABK2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZBOOK2 + {SPR_ASK2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZSKULL2 + {SPR_AFWP, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZFWEAPON + {SPR_ACWP, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZCWEAPON + {SPR_AMWP, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZMWEAPON + {SPR_AGER, 32768, 4, NULL, S_ARTIPUZZGEAR_2, 0, 0}, // S_ARTIPUZZGEAR_1 + {SPR_AGER, 32769, 4, NULL, S_ARTIPUZZGEAR_3, 0, 0}, // S_ARTIPUZZGEAR_2 + {SPR_AGER, 32770, 4, NULL, S_ARTIPUZZGEAR_4, 0, 0}, // S_ARTIPUZZGEAR_3 + {SPR_AGER, 32771, 4, NULL, S_ARTIPUZZGEAR_5, 0, 0}, // S_ARTIPUZZGEAR_4 + {SPR_AGER, 32772, 4, NULL, S_ARTIPUZZGEAR_6, 0, 0}, // S_ARTIPUZZGEAR_5 + {SPR_AGER, 32773, 4, NULL, S_ARTIPUZZGEAR_7, 0, 0}, // S_ARTIPUZZGEAR_6 + {SPR_AGER, 32774, 4, NULL, S_ARTIPUZZGEAR_8, 0, 0}, // S_ARTIPUZZGEAR_7 + {SPR_AGER, 32775, 4, NULL, S_ARTIPUZZGEAR_1, 0, 0}, // S_ARTIPUZZGEAR_8 + {SPR_AGR2, 32768, 4, NULL, S_ARTIPUZZGEAR2_2, 0, 0}, // S_ARTIPUZZGEAR2_1 + {SPR_AGR2, 32769, 4, NULL, S_ARTIPUZZGEAR2_3, 0, 0}, // S_ARTIPUZZGEAR2_2 + {SPR_AGR2, 32770, 4, NULL, S_ARTIPUZZGEAR2_4, 0, 0}, // S_ARTIPUZZGEAR2_3 + {SPR_AGR2, 32771, 4, NULL, S_ARTIPUZZGEAR2_5, 0, 0}, // S_ARTIPUZZGEAR2_4 + {SPR_AGR2, 32772, 4, NULL, S_ARTIPUZZGEAR2_6, 0, 0}, // S_ARTIPUZZGEAR2_5 + {SPR_AGR2, 32773, 4, NULL, S_ARTIPUZZGEAR2_7, 0, 0}, // S_ARTIPUZZGEAR2_6 + {SPR_AGR2, 32774, 4, NULL, S_ARTIPUZZGEAR2_8, 0, 0}, // S_ARTIPUZZGEAR2_7 + {SPR_AGR2, 32775, 4, NULL, S_ARTIPUZZGEAR2_1, 0, 0}, // S_ARTIPUZZGEAR2_8 + {SPR_AGR3, 32768, 4, NULL, S_ARTIPUZZGEAR3_2, 0, 0}, // S_ARTIPUZZGEAR3_1 + {SPR_AGR3, 32769, 4, NULL, S_ARTIPUZZGEAR3_3, 0, 0}, // S_ARTIPUZZGEAR3_2 + {SPR_AGR3, 32770, 4, NULL, S_ARTIPUZZGEAR3_4, 0, 0}, // S_ARTIPUZZGEAR3_3 + {SPR_AGR3, 32771, 4, NULL, S_ARTIPUZZGEAR3_5, 0, 0}, // S_ARTIPUZZGEAR3_4 + {SPR_AGR3, 32772, 4, NULL, S_ARTIPUZZGEAR3_6, 0, 0}, // S_ARTIPUZZGEAR3_5 + {SPR_AGR3, 32773, 4, NULL, S_ARTIPUZZGEAR3_7, 0, 0}, // S_ARTIPUZZGEAR3_6 + {SPR_AGR3, 32774, 4, NULL, S_ARTIPUZZGEAR3_8, 0, 0}, // S_ARTIPUZZGEAR3_7 + {SPR_AGR3, 32775, 4, NULL, S_ARTIPUZZGEAR3_1, 0, 0}, // S_ARTIPUZZGEAR3_8 + {SPR_AGR4, 32768, 4, NULL, S_ARTIPUZZGEAR4_2, 0, 0}, // S_ARTIPUZZGEAR4_1 + {SPR_AGR4, 32769, 4, NULL, S_ARTIPUZZGEAR4_3, 0, 0}, // S_ARTIPUZZGEAR4_2 + {SPR_AGR4, 32770, 4, NULL, S_ARTIPUZZGEAR4_4, 0, 0}, // S_ARTIPUZZGEAR4_3 + {SPR_AGR4, 32771, 4, NULL, S_ARTIPUZZGEAR4_5, 0, 0}, // S_ARTIPUZZGEAR4_4 + {SPR_AGR4, 32772, 4, NULL, S_ARTIPUZZGEAR4_6, 0, 0}, // S_ARTIPUZZGEAR4_5 + {SPR_AGR4, 32773, 4, NULL, S_ARTIPUZZGEAR4_7, 0, 0}, // S_ARTIPUZZGEAR4_6 + {SPR_AGR4, 32774, 4, NULL, S_ARTIPUZZGEAR4_8, 0, 0}, // S_ARTIPUZZGEAR4_7 + {SPR_AGR4, 32775, 4, NULL, S_ARTIPUZZGEAR4_1, 0, 0}, // S_ARTIPUZZGEAR4_8 + {SPR_TRCH, 32768, 3, NULL, S_ARTI_TRCH2, 0, 0}, // S_ARTI_TRCH1 + {SPR_TRCH, 32769, 3, NULL, S_ARTI_TRCH3, 0, 0}, // S_ARTI_TRCH2 + {SPR_TRCH, 32770, 3, NULL, S_ARTI_TRCH1, 0, 0}, // S_ARTI_TRCH3 + {SPR_PSBG, 0, 20, NULL, S_FIREBOMB2, 0, 0}, // S_FIREBOMB1 + {SPR_PSBG, 0, 10, NULL, S_FIREBOMB3, 0, 0}, // S_FIREBOMB2 + {SPR_PSBG, 0, 10, NULL, S_FIREBOMB4, 0, 0}, // S_FIREBOMB3 + {SPR_PSBG, 1, 4, NULL, S_FIREBOMB5, 0, 0}, // S_FIREBOMB4 + {SPR_PSBG, 2, 4, A_Scream, S_FIREBOMB6, 0, 0}, // S_FIREBOMB5 + {SPR_XPL1, 32768, 4, A_Explode, S_FIREBOMB7, 0, 0}, // S_FIREBOMB6 + {SPR_XPL1, 32769, 4, NULL, S_FIREBOMB8, 0, 0}, // S_FIREBOMB7 + {SPR_XPL1, 32770, 4, NULL, S_FIREBOMB9, 0, 0}, // S_FIREBOMB8 + {SPR_XPL1, 32771, 4, NULL, S_FIREBOMB10, 0, 0}, // S_FIREBOMB9 + {SPR_XPL1, 32772, 4, NULL, S_FIREBOMB11, 0, 0}, // S_FIREBOMB10 + {SPR_XPL1, 32773, 4, NULL, S_NULL, 0, 0}, // S_FIREBOMB11 + {SPR_ATLP, 0, 4, NULL, S_ARTI_ATLP2, 0, 0}, // S_ARTI_ATLP1 + {SPR_ATLP, 1, 4, NULL, S_ARTI_ATLP3, 0, 0}, // S_ARTI_ATLP2 + {SPR_ATLP, 2, 4, NULL, S_ARTI_ATLP4, 0, 0}, // S_ARTI_ATLP3 + {SPR_ATLP, 1, 4, NULL, S_ARTI_ATLP1, 0, 0}, // S_ARTI_ATLP4 + {SPR_PSBG, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTI_PSBG1 + {SPR_PSBG, 32768, 18, NULL, S_POISONBAG2, 0, 0}, // S_POISONBAG1 + {SPR_PSBG, 32769, 4, NULL, S_POISONBAG3, 0, 0}, // S_POISONBAG2 + {SPR_PSBG, 2, 3, NULL, S_POISONBAG4, 0, 0}, // S_POISONBAG3 + {SPR_PSBG, 2, 1, A_PoisonBagInit, S_NULL, 0, 0}, // S_POISONBAG4 + {SPR_PSBG, 3, 1, NULL, S_POISONCLOUD2, 0, 0}, // S_POISONCLOUD1 + {SPR_PSBG, 3, 1, A_Scream, S_POISONCLOUD3, 0, 0}, // S_POISONCLOUD2 + {SPR_PSBG, 3, 2, A_PoisonBagDamage, S_POISONCLOUD4, 0, 0}, // S_POISONCLOUD3 + {SPR_PSBG, 4, 2, A_PoisonBagDamage, S_POISONCLOUD5, 0, 0}, // S_POISONCLOUD4 + {SPR_PSBG, 4, 2, A_PoisonBagDamage, S_POISONCLOUD6, 0, 0}, // S_POISONCLOUD5 + {SPR_PSBG, 4, 2, A_PoisonBagDamage, S_POISONCLOUD7, 0, 0}, // S_POISONCLOUD6 + {SPR_PSBG, 5, 2, A_PoisonBagDamage, S_POISONCLOUD8, 0, 0}, // S_POISONCLOUD7 + {SPR_PSBG, 5, 2, A_PoisonBagDamage, S_POISONCLOUD9, 0, 0}, // S_POISONCLOUD8 + {SPR_PSBG, 5, 2, A_PoisonBagDamage, S_POISONCLOUD10, 0, 0}, // S_POISONCLOUD9 + {SPR_PSBG, 6, 2, A_PoisonBagDamage, S_POISONCLOUD11, 0, 0}, // S_POISONCLOUD10 + {SPR_PSBG, 6, 2, A_PoisonBagDamage, S_POISONCLOUD12, 0, 0}, // S_POISONCLOUD11 + {SPR_PSBG, 6, 2, A_PoisonBagDamage, S_POISONCLOUD13, 0, 0}, // S_POISONCLOUD12 + {SPR_PSBG, 7, 2, A_PoisonBagDamage, S_POISONCLOUD14, 0, 0}, // S_POISONCLOUD13 + {SPR_PSBG, 7, 2, A_PoisonBagDamage, S_POISONCLOUD15, 0, 0}, // S_POISONCLOUD14 + {SPR_PSBG, 7, 2, A_PoisonBagDamage, S_POISONCLOUD16, 0, 0}, // S_POISONCLOUD15 + {SPR_PSBG, 8, 2, A_PoisonBagDamage, S_POISONCLOUD17, 0, 0}, // S_POISONCLOUD16 + {SPR_PSBG, 8, 1, A_PoisonBagDamage, S_POISONCLOUD18, 0, 0}, // S_POISONCLOUD17 + {SPR_PSBG, 8, 1, A_PoisonBagCheck, S_POISONCLOUD4, 0, 0}, // S_POISONCLOUD18 + {SPR_PSBG, 7, 7, NULL, S_POISONCLOUD_X2, 0, 0}, // S_POISONCLOUD_X1 + {SPR_PSBG, 6, 7, NULL, S_POISONCLOUD_X3, 0, 0}, // S_POISONCLOUD_X2 + {SPR_PSBG, 5, 6, NULL, S_POISONCLOUD_X4, 0, 0}, // S_POISONCLOUD_X3 + {SPR_PSBG, 3, 6, NULL, S_NULL, 0, 0}, // S_POISONCLOUD_X4 + {SPR_THRW, 0, 4, A_CheckThrowBomb, S_THROWINGBOMB2, 0, 0}, // S_THROWINGBOMB1 + {SPR_THRW, 1, 3, A_CheckThrowBomb, S_THROWINGBOMB3, 0, 0}, // S_THROWINGBOMB2 + {SPR_THRW, 2, 3, A_CheckThrowBomb, S_THROWINGBOMB4, 0, 0}, // S_THROWINGBOMB3 + {SPR_THRW, 3, 3, A_CheckThrowBomb, S_THROWINGBOMB5, 0, 0}, // S_THROWINGBOMB4 + {SPR_THRW, 4, 3, A_CheckThrowBomb, S_THROWINGBOMB6, 0, 0}, // S_THROWINGBOMB5 + {SPR_THRW, 5, 3, A_CheckThrowBomb, S_THROWINGBOMB1, 0, 0}, // S_THROWINGBOMB6 + {SPR_THRW, 6, 6, A_CheckThrowBomb, S_THROWINGBOMB8, 0, 0}, // S_THROWINGBOMB7 + {SPR_THRW, 5, 4, A_CheckThrowBomb, S_THROWINGBOMB9, 0, 0}, // S_THROWINGBOMB8 + {SPR_THRW, 7, 6, A_CheckThrowBomb, S_THROWINGBOMB10, 0, 0}, // S_THROWINGBOMB9 + {SPR_THRW, 5, 4, A_CheckThrowBomb, S_THROWINGBOMB11, 0, 0}, // S_THROWINGBOMB10 + {SPR_THRW, 6, 6, A_CheckThrowBomb, S_THROWINGBOMB12, 0, 0}, // S_THROWINGBOMB11 + {SPR_THRW, 5, 3, A_CheckThrowBomb, S_THROWINGBOMB12, 0, 0}, // S_THROWINGBOMB12 + {SPR_CFCF, 32784, 4, A_NoGravity, S_THROWINGBOMB_X2, 0, 0}, // S_THROWINGBOMB_X1 + {SPR_CFCF, 32785, 3, A_Scream, S_THROWINGBOMB_X3, 0, 0}, // S_THROWINGBOMB_X2 + {SPR_CFCF, 32786, 4, A_Explode, S_THROWINGBOMB_X4, 0, 0}, // S_THROWINGBOMB_X3 + {SPR_CFCF, 32787, 3, NULL, S_THROWINGBOMB_X5, 0, 0}, // S_THROWINGBOMB_X4 + {SPR_CFCF, 32788, 4, NULL, S_THROWINGBOMB_X6, 0, 0}, // S_THROWINGBOMB_X5 + {SPR_CFCF, 32790, 3, NULL, S_THROWINGBOMB_X7, 0, 0}, // S_THROWINGBOMB_X6 + {SPR_CFCF, 32791, 4, NULL, S_THROWINGBOMB_X8, 0, 0}, // S_THROWINGBOMB_X7 + {SPR_CFCF, 32793, 3, NULL, S_NULL, 0, 0}, // S_THROWINGBOMB_X8 + {SPR_SPED, 32768, 3, NULL, S_ARTI_BOOTS2, 0, 0}, // S_ARTI_BOOTS1 + {SPR_SPED, 32769, 3, NULL, S_ARTI_BOOTS3, 0, 0}, // S_ARTI_BOOTS2 + {SPR_SPED, 32770, 3, NULL, S_ARTI_BOOTS4, 0, 0}, // S_ARTI_BOOTS3 + {SPR_SPED, 32771, 3, NULL, S_ARTI_BOOTS5, 0, 0}, // S_ARTI_BOOTS4 + {SPR_SPED, 32772, 3, NULL, S_ARTI_BOOTS6, 0, 0}, // S_ARTI_BOOTS5 + {SPR_SPED, 32773, 3, NULL, S_ARTI_BOOTS7, 0, 0}, // S_ARTI_BOOTS6 + {SPR_SPED, 32774, 3, NULL, S_ARTI_BOOTS8, 0, 0}, // S_ARTI_BOOTS7 + {SPR_SPED, 32775, 3, NULL, S_ARTI_BOOTS1, 0, 0}, // S_ARTI_BOOTS8 + {SPR_BMAN, 32768, -1, NULL, S_NULL, 0, 0}, // S_ARTI_MANA + {SPR_BRAC, 32768, 4, NULL, S_ARTI_ARMOR2, 0, 0}, // S_ARTI_ARMOR1 + {SPR_BRAC, 32769, 4, NULL, S_ARTI_ARMOR3, 0, 0}, // S_ARTI_ARMOR2 + {SPR_BRAC, 32770, 4, NULL, S_ARTI_ARMOR4, 0, 0}, // S_ARTI_ARMOR3 + {SPR_BRAC, 32771, 4, NULL, S_ARTI_ARMOR5, 0, 0}, // S_ARTI_ARMOR4 + {SPR_BRAC, 32772, 4, NULL, S_ARTI_ARMOR6, 0, 0}, // S_ARTI_ARMOR5 + {SPR_BRAC, 32773, 4, NULL, S_ARTI_ARMOR7, 0, 0}, // S_ARTI_ARMOR6 + {SPR_BRAC, 32774, 4, NULL, S_ARTI_ARMOR8, 0, 0}, // S_ARTI_ARMOR7 + {SPR_BRAC, 32775, 4, NULL, S_ARTI_ARMOR1, 0, 0}, // S_ARTI_ARMOR8 + {SPR_BLST, 32768, 4, NULL, S_ARTI_BLAST2, 0, 0}, // S_ARTI_BLAST1 + {SPR_BLST, 32769, 4, NULL, S_ARTI_BLAST3, 0, 0}, // S_ARTI_BLAST2 + {SPR_BLST, 32770, 4, NULL, S_ARTI_BLAST4, 0, 0}, // S_ARTI_BLAST3 + {SPR_BLST, 32771, 4, NULL, S_ARTI_BLAST5, 0, 0}, // S_ARTI_BLAST4 + {SPR_BLST, 32772, 4, NULL, S_ARTI_BLAST6, 0, 0}, // S_ARTI_BLAST5 + {SPR_BLST, 32773, 4, NULL, S_ARTI_BLAST7, 0, 0}, // S_ARTI_BLAST6 + {SPR_BLST, 32774, 4, NULL, S_ARTI_BLAST8, 0, 0}, // S_ARTI_BLAST7 + {SPR_BLST, 32775, 4, NULL, S_ARTI_BLAST1, 0, 0}, // S_ARTI_BLAST8 + {SPR_HRAD, 32768, 4, NULL, S_ARTI_HEALRAD2, 0, 0}, // S_ARTI_HEALRAD1 + {SPR_HRAD, 32769, 4, NULL, S_ARTI_HEALRAD3, 0, 0}, // S_ARTI_HEALRAD2 + {SPR_HRAD, 32770, 4, NULL, S_ARTI_HEALRAD4, 0, 0}, // S_ARTI_HEALRAD3 + {SPR_HRAD, 32771, 4, NULL, S_ARTI_HEALRAD5, 0, 0}, // S_ARTI_HEALRAD4 + {SPR_HRAD, 32772, 4, NULL, S_ARTI_HEALRAD6, 0, 0}, // S_ARTI_HEALRAD5 + {SPR_HRAD, 32773, 4, NULL, S_ARTI_HEALRAD7, 0, 0}, // S_ARTI_HEALRAD6 + {SPR_HRAD, 32774, 4, NULL, S_ARTI_HEALRAD8, 0, 0}, // S_ARTI_HEALRAD7 + {SPR_HRAD, 32775, 4, NULL, S_ARTI_HEALRAD9, 0, 0}, // S_ARTI_HEALRAD8 + {SPR_HRAD, 32776, 4, NULL, S_ARTI_HEALRAD0, 0, 0}, // S_ARTI_HEALRAD9 + {SPR_HRAD, 32777, 4, NULL, S_ARTI_HEALRADA, 0, 0}, // S_ARTI_HEALRAD0 + {SPR_HRAD, 32778, 4, NULL, S_ARTI_HEALRADB, 0, 0}, // S_ARTI_HEALRADA + {SPR_HRAD, 32779, 4, NULL, S_ARTI_HEALRADC, 0, 0}, // S_ARTI_HEALRADB + {SPR_HRAD, 32780, 4, NULL, S_ARTI_HEALRADD, 0, 0}, // S_ARTI_HEALRADC + {SPR_HRAD, 32781, 4, NULL, S_ARTI_HEALRADE, 0, 0}, // S_ARTI_HEALRADD + {SPR_HRAD, 32782, 4, NULL, S_ARTI_HEALRADF, 0, 0}, // S_ARTI_HEALRADE + {SPR_HRAD, 32783, 4, NULL, S_ARTI_HEALRAD1, 0, 0}, // S_ARTI_HEALRADF + {SPR_SPSH, 0, 8, NULL, S_SPLASH2, 0, 0}, // S_SPLASH1 + {SPR_SPSH, 1, 8, NULL, S_SPLASH3, 0, 0}, // S_SPLASH2 + {SPR_SPSH, 2, 8, NULL, S_SPLASH4, 0, 0}, // S_SPLASH3 + {SPR_SPSH, 3, 16, NULL, S_NULL, 0, 0}, // S_SPLASH4 + {SPR_SPSH, 3, 10, NULL, S_NULL, 0, 0}, // S_SPLASHX + {SPR_SPSH, 4, 5, NULL, S_SPLASHBASE2, 0, 0}, // S_SPLASHBASE1 + {SPR_SPSH, 5, 5, NULL, S_SPLASHBASE3, 0, 0}, // S_SPLASHBASE2 + {SPR_SPSH, 6, 5, NULL, S_SPLASHBASE4, 0, 0}, // S_SPLASHBASE3 + {SPR_SPSH, 7, 5, NULL, S_SPLASHBASE5, 0, 0}, // S_SPLASHBASE4 + {SPR_SPSH, 8, 5, NULL, S_SPLASHBASE6, 0, 0}, // S_SPLASHBASE5 + {SPR_SPSH, 9, 5, NULL, S_SPLASHBASE7, 0, 0}, // S_SPLASHBASE6 + {SPR_SPSH, 10, 5, NULL, S_NULL, 0, 0}, // S_SPLASHBASE7 + {SPR_LVAS, 32768, 5, NULL, S_LAVASPLASH2, 0, 0}, // S_LAVASPLASH1 + {SPR_LVAS, 32769, 5, NULL, S_LAVASPLASH3, 0, 0}, // S_LAVASPLASH2 + {SPR_LVAS, 32770, 5, NULL, S_LAVASPLASH4, 0, 0}, // S_LAVASPLASH3 + {SPR_LVAS, 32771, 5, NULL, S_LAVASPLASH5, 0, 0}, // S_LAVASPLASH4 + {SPR_LVAS, 32772, 5, NULL, S_LAVASPLASH6, 0, 0}, // S_LAVASPLASH5 + {SPR_LVAS, 32773, 5, NULL, S_NULL, 0, 0}, // S_LAVASPLASH6 + {SPR_LVAS, 32774, 5, NULL, S_LAVASMOKE2, 0, 0}, // S_LAVASMOKE1 + {SPR_LVAS, 32775, 5, NULL, S_LAVASMOKE3, 0, 0}, // S_LAVASMOKE2 + {SPR_LVAS, 32776, 5, NULL, S_LAVASMOKE4, 0, 0}, // S_LAVASMOKE3 + {SPR_LVAS, 32777, 5, NULL, S_LAVASMOKE5, 0, 0}, // S_LAVASMOKE4 + {SPR_LVAS, 32778, 5, NULL, S_NULL, 0, 0}, // S_LAVASMOKE5 + {SPR_SLDG, 0, 8, NULL, S_SLUDGECHUNK2, 0, 0}, // S_SLUDGECHUNK1 + {SPR_SLDG, 1, 8, NULL, S_SLUDGECHUNK3, 0, 0}, // S_SLUDGECHUNK2 + {SPR_SLDG, 2, 8, NULL, S_SLUDGECHUNK4, 0, 0}, // S_SLUDGECHUNK3 + {SPR_SLDG, 3, 8, NULL, S_NULL, 0, 0}, // S_SLUDGECHUNK4 + {SPR_SLDG, 3, 6, NULL, S_NULL, 0, 0}, // S_SLUDGECHUNKX + {SPR_SLDG, 4, 6, NULL, S_SLUDGESPLASH2, 0, 0}, // S_SLUDGESPLASH1 + {SPR_SLDG, 5, 6, NULL, S_SLUDGESPLASH3, 0, 0}, // S_SLUDGESPLASH2 + {SPR_SLDG, 6, 6, NULL, S_SLUDGESPLASH4, 0, 0}, // S_SLUDGESPLASH3 + {SPR_SLDG, 7, 6, NULL, S_NULL, 0, 0}, // S_SLUDGESPLASH4 + {SPR_STTW, 0, -1, NULL, S_NULL, 0, 0}, // S_ZWINGEDSTATUE1 + {SPR_RCK1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCK1_1 + {SPR_RCK2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCK2_1 + {SPR_RCK3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCK3_1 + {SPR_RCK4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCK4_1 + {SPR_CDLR, 0, 4, NULL, S_ZCHANDELIER2, 0, 0}, // S_ZCHANDELIER1 + {SPR_CDLR, 1, 4, NULL, S_ZCHANDELIER3, 0, 0}, // S_ZCHANDELIER2 + {SPR_CDLR, 2, 4, NULL, S_ZCHANDELIER1, 0, 0}, // S_ZCHANDELIER3 + {SPR_CDLR, 3, -1, NULL, S_NULL, 0, 0}, // S_ZCHANDELIER_U + {SPR_TRE1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREEDEAD1 + {SPR_TRE1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREE + {SPR_TRDT, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREEDESTRUCTIBLE1 + {SPR_TRDT, 1, 5, NULL, S_ZTREEDES_D2, 0, 0}, // S_ZTREEDES_D1 + {SPR_TRDT, 2, 5, A_Scream, S_ZTREEDES_D3, 0, 0}, // S_ZTREEDES_D2 + {SPR_TRDT, 3, 5, NULL, S_ZTREEDES_D4, 0, 0}, // S_ZTREEDES_D3 + {SPR_TRDT, 4, 5, NULL, S_ZTREEDES_D5, 0, 0}, // S_ZTREEDES_D4 + {SPR_TRDT, 5, 5, NULL, S_ZTREEDES_D6, 0, 0}, // S_ZTREEDES_D5 + {SPR_TRDT, 6, -1, NULL, S_NULL, 0, 0}, // S_ZTREEDES_D6 + {SPR_TRDT, 32775, 5, NULL, S_ZTREEDES_X2, 0, 0}, // S_ZTREEDES_X1 + {SPR_TRDT, 32776, 5, NULL, S_ZTREEDES_X3, 0, 0}, // S_ZTREEDES_X2 + {SPR_TRDT, 32777, 5, NULL, S_ZTREEDES_X4, 0, 0}, // S_ZTREEDES_X3 + {SPR_TRDT, 32778, 5, NULL, S_ZTREEDES_X5, 0, 0}, // S_ZTREEDES_X4 + {SPR_TRDT, 32779, 5, NULL, S_ZTREEDES_X6, 0, 0}, // S_ZTREEDES_X5 + {SPR_TRDT, 32780, 5, A_Explode, S_ZTREEDES_X7, 0, 0}, // S_ZTREEDES_X6 + {SPR_TRDT, 32781, 5, NULL, S_ZTREEDES_X8, 0, 0}, // S_ZTREEDES_X7 + {SPR_TRDT, 14, 5, NULL, S_ZTREEDES_X9, 0, 0}, // S_ZTREEDES_X8 + {SPR_TRDT, 15, 5, NULL, S_ZTREEDES_X10, 0, 0}, // S_ZTREEDES_X9 + {SPR_TRDT, 16, -1, NULL, S_NULL, 0, 0}, // S_ZTREEDES_X10 + {SPR_TRE2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREESWAMP182_1 + {SPR_TRE3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREESWAMP172_1 + {SPR_STM1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTUMPBURNED1 + {SPR_STM2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTUMPBARE1 + {SPR_STM3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTUMPSWAMP1_1 + {SPR_STM4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTUMPSWAMP2_1 + {SPR_MSH1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMLARGE1_1 + {SPR_MSH2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMLARGE2_1 + {SPR_MSH3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMLARGE3_1 + {SPR_MSH4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL1_1 + {SPR_MSH5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL2_1 + {SPR_MSH6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL3_1 + {SPR_MSH7, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL4_1 + {SPR_MSH8, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL5_1 + {SPR_SGMP, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEPILLAR1 + {SPR_SGM1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITELARGE1 + {SPR_SGM2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEMEDIUM1 + {SPR_SGM3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITESMALL1 + {SPR_SLC1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITELARGE1 + {SPR_SLC2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEMEDIUM1 + {SPR_SLC3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITESMALL1 + {SPR_MSS1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZMOSSCEILING1_1 + {SPR_MSS2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZMOSSCEILING2_1 + {SPR_SWMV, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSWAMPVINE1 + {SPR_CPS1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCORPSEKABOB1 + {SPR_CPS2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCORPSESLEEPING1 + {SPR_TMS1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONERIP1 + {SPR_TMS2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONESHANE1 + {SPR_TMS3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONEBIGCROSS1 + {SPR_TMS4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONEBRIANR1 + {SPR_TMS5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONECROSSCIRCLE1 + {SPR_TMS6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONESMALLCROSS1 + {SPR_TMS7, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONEBRIANP1 + {SPR_CPS3, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEHANGING_1 + {SPR_STT2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEGREENTALL_1 + {SPR_STT3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEBLUETALL_1 + {SPR_STT4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEGREENSHORT_1 + {SPR_STT5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEBLUESHORT_1 + {SPR_GAR1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLESTRIPETALL_1 + {SPR_GAR2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEDARKREDTALL_1 + {SPR_GAR3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEREDTALL_1 + {SPR_GAR4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLETANTALL_1 + {SPR_GAR5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLERUSTTALL_1 + {SPR_GAR6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEDARKREDSHORT_1 + {SPR_GAR7, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEREDSHORT_1 + {SPR_GAR8, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLETANSHORT_1 + {SPR_GAR9, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLERUSTSHORT_1 + {SPR_BNR1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZBANNERTATTERED_1 + {SPR_TRE4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREELARGE1 + {SPR_TRE5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREELARGE2 + {SPR_TRE6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREEGNARLED1 + {SPR_TRE7, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREEGNARLED2 + {SPR_LOGG, 0, -1, NULL, S_NULL, 0, 0}, // S_ZLOG + {SPR_ICT1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEICELARGE + {SPR_ICT2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEICEMEDIUM + {SPR_ICT3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEICESMALL + {SPR_ICT4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEICETINY + {SPR_ICM1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEICELARGE + {SPR_ICM2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEICEMEDIUM + {SPR_ICM3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEICESMALL + {SPR_ICM4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEICETINY + {SPR_RKBL, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCKBROWN1 + {SPR_RKBS, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCKBROWN2 + {SPR_RKBK, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCKBLACK + {SPR_RBL1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZRUBBLE1 + {SPR_RBL2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZRUBBLE2 + {SPR_RBL3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZRUBBLE3 + {SPR_VASE, 0, -1, NULL, S_NULL, 0, 0}, // S_ZVASEPILLAR + {SPR_POT1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZPOTTERY1 + {SPR_POT2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZPOTTERY2 + {SPR_POT3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZPOTTERY3 + {SPR_POT1, 0, 0, A_PotteryExplode, S_NULL, 0, 0}, // S_ZPOTTERY_EXPLODE + {SPR_PBIT, 0, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_1 + {SPR_PBIT, 1, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_2 + {SPR_PBIT, 2, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_3 + {SPR_PBIT, 3, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_4 + {SPR_PBIT, 4, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_5 + {SPR_PBIT, 5, 0, A_PotteryChooseBit, S_NULL, 0, 0}, // S_POTTERYBIT_EX0 + {SPR_PBIT, 5, 140, NULL, S_POTTERYBIT_EX1_2, 0, 0}, // S_POTTERYBIT_EX1 + {SPR_PBIT, 5, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX1_2 + {SPR_PBIT, 6, 140, NULL, S_POTTERYBIT_EX2_2, 0, 0}, // S_POTTERYBIT_EX2 + {SPR_PBIT, 6, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX2_2 + {SPR_PBIT, 7, 140, NULL, S_POTTERYBIT_EX3_2, 0, 0}, // S_POTTERYBIT_EX3 + {SPR_PBIT, 7, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX3_2 + {SPR_PBIT, 8, 140, NULL, S_POTTERYBIT_EX4_2, 0, 0}, // S_POTTERYBIT_EX4 + {SPR_PBIT, 8, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX4_2 + {SPR_PBIT, 9, 140, NULL, S_POTTERYBIT_EX5_2, 0, 0}, // S_POTTERYBIT_EX5 + {SPR_PBIT, 9, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX5_2 + {SPR_CPS4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCORPSELYNCHED1 + {SPR_CPS5, 0, 140, A_CorpseBloodDrip, S_ZCORPSELYNCHED2, 0, 0}, // S_ZCORPSELYNCHED2 + {SPR_CPS6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCORPSESITTING + {SPR_CPS6, 0, 1, A_CorpseExplode, S_NULL, 0, 0}, // S_ZCORPSESITTING_X + {SPR_CPB1, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBIT_1 + {SPR_CPB2, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBIT_2 + {SPR_CPB3, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBIT_3 + {SPR_CPB4, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBIT_4 + {SPR_BDRP, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBLOODDRIP + {SPR_BDSH, 0, 3, NULL, S_CORPSEBLOODDRIP_X2, 0, 0}, // S_CORPSEBLOODDRIP_X1 + {SPR_BDSH, 1, 3, NULL, S_CORPSEBLOODDRIP_X3, 0, 0}, // S_CORPSEBLOODDRIP_X2 + {SPR_BDSH, 2, 2, NULL, S_CORPSEBLOODDRIP_X4, 0, 0}, // S_CORPSEBLOODDRIP_X3 + {SPR_BDSH, 3, 2, NULL, S_NULL, 0, 0}, // S_CORPSEBLOODDRIP_X4 + {SPR_BDPL, 0, -1, NULL, S_NULL, 0, 0}, // S_BLOODPOOL + {SPR_CNDL, 32768, 4, NULL, S_ZCANDLE2, 0, 0}, // S_ZCANDLE1 + {SPR_CNDL, 32769, 4, NULL, S_ZCANDLE3, 0, 0}, // S_ZCANDLE2 + {SPR_CNDL, 32770, 4, NULL, S_ZCANDLE1, 0, 0}, // S_ZCANDLE3 + {SPR_MAN1, 0, 20, A_LeafSpawn, S_ZLEAFSPAWNER, 0, 0}, // S_ZLEAFSPAWNER + {SPR_LEF1, 0, 4, NULL, S_LEAF1_2, 0, 0}, // S_LEAF1_1 + {SPR_LEF1, 1, 4, NULL, S_LEAF1_3, 0, 0}, // S_LEAF1_2 + {SPR_LEF1, 2, 4, NULL, S_LEAF1_4, 0, 0}, // S_LEAF1_3 + {SPR_LEF1, 3, 4, A_LeafThrust, S_LEAF1_5, 0, 0}, // S_LEAF1_4 + {SPR_LEF1, 4, 4, NULL, S_LEAF1_6, 0, 0}, // S_LEAF1_5 + {SPR_LEF1, 5, 4, NULL, S_LEAF1_7, 0, 0}, // S_LEAF1_6 + {SPR_LEF1, 6, 4, NULL, S_LEAF1_8, 0, 0}, // S_LEAF1_7 + {SPR_LEF1, 7, 4, A_LeafThrust, S_LEAF1_9, 0, 0}, // S_LEAF1_8 + {SPR_LEF1, 8, 4, NULL, S_LEAF1_10, 0, 0}, // S_LEAF1_9 + {SPR_LEF1, 0, 4, NULL, S_LEAF1_11, 0, 0}, // S_LEAF1_10 + {SPR_LEF1, 1, 4, NULL, S_LEAF1_12, 0, 0}, // S_LEAF1_11 + {SPR_LEF1, 2, 4, A_LeafThrust, S_LEAF1_13, 0, 0}, // S_LEAF1_12 + {SPR_LEF1, 3, 4, NULL, S_LEAF1_14, 0, 0}, // S_LEAF1_13 + {SPR_LEF1, 4, 4, NULL, S_LEAF1_15, 0, 0}, // S_LEAF1_14 + {SPR_LEF1, 5, 4, NULL, S_LEAF1_16, 0, 0}, // S_LEAF1_15 + {SPR_LEF1, 6, 4, A_LeafThrust, S_LEAF1_17, 0, 0}, // S_LEAF1_16 + {SPR_LEF1, 7, 4, NULL, S_LEAF1_18, 0, 0}, // S_LEAF1_17 + {SPR_LEF1, 8, 4, NULL, S_NULL, 0, 0}, // S_LEAF1_18 + {SPR_LEF3, 3, 10, A_LeafCheck, S_LEAF_X1, 0, 0}, // S_LEAF_X1 + {SPR_LEF2, 0, 4, NULL, S_LEAF2_2, 0, 0}, // S_LEAF2_1 + {SPR_LEF2, 1, 4, NULL, S_LEAF2_3, 0, 0}, // S_LEAF2_2 + {SPR_LEF2, 2, 4, NULL, S_LEAF2_4, 0, 0}, // S_LEAF2_3 + {SPR_LEF2, 3, 4, A_LeafThrust, S_LEAF2_5, 0, 0}, // S_LEAF2_4 + {SPR_LEF2, 4, 4, NULL, S_LEAF2_6, 0, 0}, // S_LEAF2_5 + {SPR_LEF2, 5, 4, NULL, S_LEAF2_7, 0, 0}, // S_LEAF2_6 + {SPR_LEF2, 6, 4, NULL, S_LEAF2_8, 0, 0}, // S_LEAF2_7 + {SPR_LEF2, 7, 4, A_LeafThrust, S_LEAF2_9, 0, 0}, // S_LEAF2_8 + {SPR_LEF2, 8, 4, NULL, S_LEAF2_10, 0, 0}, // S_LEAF2_9 + {SPR_LEF2, 0, 4, NULL, S_LEAF2_11, 0, 0}, // S_LEAF2_10 + {SPR_LEF2, 1, 4, NULL, S_LEAF2_12, 0, 0}, // S_LEAF2_11 + {SPR_LEF2, 2, 4, A_LeafThrust, S_LEAF2_13, 0, 0}, // S_LEAF2_12 + {SPR_LEF2, 3, 4, NULL, S_LEAF2_14, 0, 0}, // S_LEAF2_13 + {SPR_LEF2, 4, 4, NULL, S_LEAF2_15, 0, 0}, // S_LEAF2_14 + {SPR_LEF2, 5, 4, NULL, S_LEAF2_16, 0, 0}, // S_LEAF2_15 + {SPR_LEF2, 6, 4, A_LeafThrust, S_LEAF2_17, 0, 0}, // S_LEAF2_16 + {SPR_LEF2, 7, 4, NULL, S_LEAF2_18, 0, 0}, // S_LEAF2_17 + {SPR_LEF2, 8, 4, NULL, S_NULL, 0, 0}, // S_LEAF2_18 + {SPR_TWTR, 32768, 4, NULL, S_ZTWINEDTORCH_2, 0, 0}, // S_ZTWINEDTORCH_1 + {SPR_TWTR, 32769, 4, NULL, S_ZTWINEDTORCH_3, 0, 0}, // S_ZTWINEDTORCH_2 + {SPR_TWTR, 32770, 4, NULL, S_ZTWINEDTORCH_4, 0, 0}, // S_ZTWINEDTORCH_3 + {SPR_TWTR, 32771, 4, NULL, S_ZTWINEDTORCH_5, 0, 0}, // S_ZTWINEDTORCH_4 + {SPR_TWTR, 32772, 4, NULL, S_ZTWINEDTORCH_6, 0, 0}, // S_ZTWINEDTORCH_5 + {SPR_TWTR, 32773, 4, NULL, S_ZTWINEDTORCH_7, 0, 0}, // S_ZTWINEDTORCH_6 + {SPR_TWTR, 32774, 4, NULL, S_ZTWINEDTORCH_8, 0, 0}, // S_ZTWINEDTORCH_7 + {SPR_TWTR, 32775, 4, NULL, S_ZTWINEDTORCH_1, 0, 0}, // S_ZTWINEDTORCH_8 + {SPR_TWTR, 8, -1, NULL, S_NULL, 0, 0}, // S_ZTWINEDTORCH_UNLIT + {SPR_TLGL, 0, 2, NULL, S_BRIDGE2, 0, 0}, // S_BRIDGE1 + {SPR_TLGL, 0, 2, A_BridgeInit, S_BRIDGE3, 0, 0}, // S_BRIDGE2 + {SPR_TLGL, 0, -1, NULL, S_NULL, 0, 0}, // S_BRIDGE3 + {SPR_TLGL, 0, 2, NULL, S_FREE_BRIDGE2, 0, 0}, // S_FREE_BRIDGE1 + {SPR_TLGL, 0, 300, NULL, S_NULL, 0, 0}, // S_FREE_BRIDGE2 + {SPR_TLGL, 0, 2, NULL, S_BBALL2, 0, 0}, // S_BBALL1 + {SPR_TLGL, 0, 5, A_BridgeOrbit, S_BBALL2, 0, 0}, // S_BBALL2 + {SPR_WLTR, 32768, 5, NULL, S_ZWALLTORCH2, 0, 0}, // S_ZWALLTORCH1 + {SPR_WLTR, 32769, 5, NULL, S_ZWALLTORCH3, 0, 0}, // S_ZWALLTORCH2 + {SPR_WLTR, 32770, 5, NULL, S_ZWALLTORCH4, 0, 0}, // S_ZWALLTORCH3 + {SPR_WLTR, 32771, 5, NULL, S_ZWALLTORCH5, 0, 0}, // S_ZWALLTORCH4 + {SPR_WLTR, 32772, 5, NULL, S_ZWALLTORCH6, 0, 0}, // S_ZWALLTORCH5 + {SPR_WLTR, 32773, 5, NULL, S_ZWALLTORCH7, 0, 0}, // S_ZWALLTORCH6 + {SPR_WLTR, 32774, 5, NULL, S_ZWALLTORCH8, 0, 0}, // S_ZWALLTORCH7 + {SPR_WLTR, 32775, 5, NULL, S_ZWALLTORCH1, 0, 0}, // S_ZWALLTORCH8 + {SPR_WLTR, 8, -1, NULL, S_NULL, 0, 0}, // S_ZWALLTORCH_U + {SPR_BARL, 0, -1, NULL, S_NULL, 0, 0}, // S_ZBARREL1 + {SPR_SHB1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHRUB1 + {SPR_SHB1, 0, 1, A_TreeDeath, S_ZSHRUB1, 0, 0}, // S_ZSHRUB1_DIE + {SPR_SHB1, 32769, 7, NULL, S_ZSHRUB1_X2, 0, 0}, // S_ZSHRUB1_X1 + {SPR_SHB1, 32770, 6, A_Scream, S_ZSHRUB1_X3, 0, 0}, // S_ZSHRUB1_X2 + {SPR_SHB1, 32771, 5, NULL, S_NULL, 0, 0}, // S_ZSHRUB1_X3 + {SPR_SHB2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHRUB2 + {SPR_SHB2, 0, 1, A_TreeDeath, S_ZSHRUB2, 0, 0}, // S_ZSHRUB2_DIE + {SPR_SHB2, 32769, 7, NULL, S_ZSHRUB2_X2, 0, 0}, // S_ZSHRUB2_X1 + {SPR_SHB2, 32770, 6, A_Scream, S_ZSHRUB2_X3, 0, 0}, // S_ZSHRUB2_X2 + {SPR_SHB2, 32771, 5, A_Explode, S_ZSHRUB2_X4, 0, 0}, // S_ZSHRUB2_X3 + {SPR_SHB2, 32772, 5, NULL, S_NULL, 0, 0}, // S_ZSHRUB2_X4 + {SPR_BCKT, 0, -1, NULL, S_NULL, 0, 0}, // S_ZBUCKET1 + {SPR_SHRM, 0, 5, A_PoisonShroom, S_ZPOISONSHROOM_P2, 0, 0}, // S_ZPOISONSHROOM1 + {SPR_SHRM, 0, 6, NULL, S_ZPOISONSHROOM_P2, 0, 0}, // S_ZPOISONSHROOM_P1 + {SPR_SHRM, 1, 8, A_Pain, S_ZPOISONSHROOM1, 0, 0}, // S_ZPOISONSHROOM_P2 + {SPR_SHRM, 2, 5, NULL, S_ZPOISONSHROOM_X2, 0, 0}, // S_ZPOISONSHROOM_X1 + {SPR_SHRM, 3, 5, NULL, S_ZPOISONSHROOM_X3, 0, 0}, // S_ZPOISONSHROOM_X2 + {SPR_SHRM, 4, 5, A_PoisonBagInit, S_ZPOISONSHROOM_X4, 0, 0}, // S_ZPOISONSHROOM_X3 + {SPR_SHRM, 5, -1, NULL, S_NULL, 0, 0}, // S_ZPOISONSHROOM_X4 + {SPR_FBUL, 32768, 4, NULL, S_ZFIREBULL2, 0, 0}, // S_ZFIREBULL1 + {SPR_FBUL, 32769, 4, NULL, S_ZFIREBULL3, 0, 0}, // S_ZFIREBULL2 + {SPR_FBUL, 32770, 4, NULL, S_ZFIREBULL4, 0, 0}, // S_ZFIREBULL3 + {SPR_FBUL, 32771, 4, NULL, S_ZFIREBULL5, 0, 0}, // S_ZFIREBULL4 + {SPR_FBUL, 32772, 4, NULL, S_ZFIREBULL6, 0, 0}, // S_ZFIREBULL5 + {SPR_FBUL, 32773, 4, NULL, S_ZFIREBULL7, 0, 0}, // S_ZFIREBULL6 + {SPR_FBUL, 32774, 4, NULL, S_ZFIREBULL1, 0, 0}, // S_ZFIREBULL7 + {SPR_FBUL, 32777, 4, NULL, S_ZFIREBULL_DEATH2, 0, 0}, // S_ZFIREBULL_DEATH + {SPR_FBUL, 32776, 4, NULL, S_ZFIREBULL_U, 0, 0}, // S_ZFIREBULL_DEATH2 + {SPR_FBUL, 7, -1, NULL, S_NULL, 0, 0}, // S_ZFIREBULL_U + {SPR_FBUL, 32776, 4, NULL, S_ZFIREBULL_BIRTH2, 0, 0}, // S_ZFIREBULL_BIRTH + {SPR_FBUL, 32777, 4, NULL, S_ZFIREBULL1, 0, 0}, // S_ZFIREBULL_BIRTH2 + {SPR_FSKL, 32768, 4, NULL, S_ZFIRETHING2, 0, 0}, // S_ZFIRETHING1 + {SPR_FSKL, 32769, 3, NULL, S_ZFIRETHING3, 0, 0}, // S_ZFIRETHING2 + {SPR_FSKL, 32770, 4, NULL, S_ZFIRETHING4, 0, 0}, // S_ZFIRETHING3 + {SPR_FSKL, 32771, 3, NULL, S_ZFIRETHING5, 0, 0}, // S_ZFIRETHING4 + {SPR_FSKL, 32772, 4, NULL, S_ZFIRETHING6, 0, 0}, // S_ZFIRETHING5 + {SPR_FSKL, 32773, 3, NULL, S_ZFIRETHING7, 0, 0}, // S_ZFIRETHING6 + {SPR_FSKL, 32774, 4, NULL, S_ZFIRETHING8, 0, 0}, // S_ZFIRETHING7 + {SPR_FSKL, 32775, 3, NULL, S_ZFIRETHING9, 0, 0}, // S_ZFIRETHING8 + {SPR_FSKL, 32776, 4, NULL, S_ZFIRETHING1, 0, 0}, // S_ZFIRETHING9 + {SPR_BRTR, 32768, 4, NULL, S_ZBRASSTORCH2, 0, 0}, // S_ZBRASSTORCH1 + {SPR_BRTR, 32769, 4, NULL, S_ZBRASSTORCH3, 0, 0}, // S_ZBRASSTORCH2 + {SPR_BRTR, 32770, 4, NULL, S_ZBRASSTORCH4, 0, 0}, // S_ZBRASSTORCH3 + {SPR_BRTR, 32771, 4, NULL, S_ZBRASSTORCH5, 0, 0}, // S_ZBRASSTORCH4 + {SPR_BRTR, 32772, 4, NULL, S_ZBRASSTORCH6, 0, 0}, // S_ZBRASSTORCH5 + {SPR_BRTR, 32773, 4, NULL, S_ZBRASSTORCH7, 0, 0}, // S_ZBRASSTORCH6 + {SPR_BRTR, 32774, 4, NULL, S_ZBRASSTORCH8, 0, 0}, // S_ZBRASSTORCH7 + {SPR_BRTR, 32775, 4, NULL, S_ZBRASSTORCH9, 0, 0}, // S_ZBRASSTORCH8 + {SPR_BRTR, 32776, 4, NULL, S_ZBRASSTORCH10, 0, 0}, // S_ZBRASSTORCH9 + {SPR_BRTR, 32777, 4, NULL, S_ZBRASSTORCH11, 0, 0}, // S_ZBRASSTORCH10 + {SPR_BRTR, 32778, 4, NULL, S_ZBRASSTORCH12, 0, 0}, // S_ZBRASSTORCH11 + {SPR_BRTR, 32779, 4, NULL, S_ZBRASSTORCH13, 0, 0}, // S_ZBRASSTORCH12 + {SPR_BRTR, 32780, 4, NULL, S_ZBRASSTORCH1, 0, 0}, // S_ZBRASSTORCH13 + {SPR_SUIT, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSUITOFARMOR + {SPR_SUIT, 0, 1, A_SoAExplode, S_NULL, 0, 0}, // S_ZSUITOFARMOR_X1 + {SPR_SUIT, 1, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK1 + {SPR_SUIT, 2, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK2 + {SPR_SUIT, 3, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK3 + {SPR_SUIT, 4, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK4 + {SPR_SUIT, 5, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK5 + {SPR_SUIT, 6, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK6 + {SPR_SUIT, 7, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK7 + {SPR_SUIT, 8, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK8 + {SPR_SUIT, 9, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK9 + {SPR_SUIT, 10, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK10 + {SPR_BBLL, 5, -1, NULL, S_NULL, 0, 0}, // S_ZBELL + {SPR_BBLL, 0, 4, A_BellReset1, S_ZBELL_X2, 0, 0}, // S_ZBELL_X1 + {SPR_BBLL, 1, 4, NULL, S_ZBELL_X3, 0, 0}, // S_ZBELL_X2 + {SPR_BBLL, 2, 4, NULL, S_ZBELL_X4, 0, 0}, // S_ZBELL_X3 + {SPR_BBLL, 3, 5, A_Scream, S_ZBELL_X5, 0, 0}, // S_ZBELL_X4 + {SPR_BBLL, 2, 4, NULL, S_ZBELL_X6, 0, 0}, // S_ZBELL_X5 + {SPR_BBLL, 1, 4, NULL, S_ZBELL_X7, 0, 0}, // S_ZBELL_X6 + {SPR_BBLL, 0, 3, NULL, S_ZBELL_X8, 0, 0}, // S_ZBELL_X7 + {SPR_BBLL, 4, 4, NULL, S_ZBELL_X9, 0, 0}, // S_ZBELL_X8 + {SPR_BBLL, 5, 5, NULL, S_ZBELL_X10, 0, 0}, // S_ZBELL_X9 + {SPR_BBLL, 6, 6, A_Scream, S_ZBELL_X11, 0, 0}, // S_ZBELL_X10 + {SPR_BBLL, 5, 5, NULL, S_ZBELL_X12, 0, 0}, // S_ZBELL_X11 + {SPR_BBLL, 4, 4, NULL, S_ZBELL_X13, 0, 0}, // S_ZBELL_X12 + {SPR_BBLL, 0, 4, NULL, S_ZBELL_X14, 0, 0}, // S_ZBELL_X13 + {SPR_BBLL, 1, 5, NULL, S_ZBELL_X15, 0, 0}, // S_ZBELL_X14 + {SPR_BBLL, 2, 5, NULL, S_ZBELL_X16, 0, 0}, // S_ZBELL_X15 + {SPR_BBLL, 3, 6, A_Scream, S_ZBELL_X17, 0, 0}, // S_ZBELL_X16 + {SPR_BBLL, 2, 5, NULL, S_ZBELL_X18, 0, 0}, // S_ZBELL_X17 + {SPR_BBLL, 1, 5, NULL, S_ZBELL_X19, 0, 0}, // S_ZBELL_X18 + {SPR_BBLL, 0, 4, NULL, S_ZBELL_X20, 0, 0}, // S_ZBELL_X19 + {SPR_BBLL, 4, 5, NULL, S_ZBELL_X21, 0, 0}, // S_ZBELL_X20 + {SPR_BBLL, 5, 5, NULL, S_ZBELL_X22, 0, 0}, // S_ZBELL_X21 + {SPR_BBLL, 6, 7, A_Scream, S_ZBELL_X23, 0, 0}, // S_ZBELL_X22 + {SPR_BBLL, 5, 5, NULL, S_ZBELL_X24, 0, 0}, // S_ZBELL_X23 + {SPR_BBLL, 4, 5, NULL, S_ZBELL_X25, 0, 0}, // S_ZBELL_X24 + {SPR_BBLL, 0, 5, NULL, S_ZBELL_X26, 0, 0}, // S_ZBELL_X25 + {SPR_BBLL, 1, 6, NULL, S_ZBELL_X27, 0, 0}, // S_ZBELL_X26 + {SPR_BBLL, 2, 6, NULL, S_ZBELL_X28, 0, 0}, // S_ZBELL_X27 + {SPR_BBLL, 3, 7, A_Scream, S_ZBELL_X29, 0, 0}, // S_ZBELL_X28 + {SPR_BBLL, 2, 6, NULL, S_ZBELL_X30, 0, 0}, // S_ZBELL_X29 + {SPR_BBLL, 1, 6, NULL, S_ZBELL_X31, 0, 0}, // S_ZBELL_X30 + {SPR_BBLL, 0, 5, NULL, S_ZBELL_X32, 0, 0}, // S_ZBELL_X31 + {SPR_BBLL, 4, 6, NULL, S_ZBELL_X33, 0, 0}, // S_ZBELL_X32 + {SPR_BBLL, 5, 6, NULL, S_ZBELL_X34, 0, 0}, // S_ZBELL_X33 + {SPR_BBLL, 6, 7, A_Scream, S_ZBELL_X35, 0, 0}, // S_ZBELL_X34 + {SPR_BBLL, 5, 6, NULL, S_ZBELL_X36, 0, 0}, // S_ZBELL_X35 + {SPR_BBLL, 4, 6, NULL, S_ZBELL_X37, 0, 0}, // S_ZBELL_X36 + {SPR_BBLL, 0, 6, NULL, S_ZBELL_X38, 0, 0}, // S_ZBELL_X37 + {SPR_BBLL, 1, 6, NULL, S_ZBELL_X39, 0, 0}, // S_ZBELL_X38 + {SPR_BBLL, 2, 6, NULL, S_ZBELL_X40, 0, 0}, // S_ZBELL_X39 + {SPR_BBLL, 1, 7, NULL, S_ZBELL_X41, 0, 0}, // S_ZBELL_X40 + {SPR_BBLL, 0, 8, NULL, S_ZBELL_X42, 0, 0}, // S_ZBELL_X41 + {SPR_BBLL, 4, 12, NULL, S_ZBELL_X43, 0, 0}, // S_ZBELL_X42 + {SPR_BBLL, 0, 10, NULL, S_ZBELL_X44, 0, 0}, // S_ZBELL_X43 + {SPR_BBLL, 1, 12, NULL, S_ZBELL_X45, 0, 0}, // S_ZBELL_X44 + {SPR_BBLL, 0, 12, NULL, S_ZBELL_X46, 0, 0}, // S_ZBELL_X45 + {SPR_BBLL, 4, 14, NULL, S_ZBELL_X47, 0, 0}, // S_ZBELL_X46 + {SPR_BBLL, 0, 1, A_BellReset2, S_ZBELL, 0, 0}, // S_ZBELL_X47 + {SPR_CAND, 32768, 5, NULL, S_ZBLUE_CANDLE2, 0, 0}, // S_ZBLUE_CANDLE1 + {SPR_CAND, 32769, 5, NULL, S_ZBLUE_CANDLE3, 0, 0}, // S_ZBLUE_CANDLE2 + {SPR_CAND, 32770, 5, NULL, S_ZBLUE_CANDLE4, 0, 0}, // S_ZBLUE_CANDLE3 + {SPR_CAND, 32771, 5, NULL, S_ZBLUE_CANDLE5, 0, 0}, // S_ZBLUE_CANDLE4 + {SPR_CAND, 32772, 5, NULL, S_ZBLUE_CANDLE1, 0, 0}, // S_ZBLUE_CANDLE5 + {SPR_IRON, 0, -1, NULL, S_NULL, 0, 0}, // S_ZIRON_MAIDEN + {SPR_XMAS, 0, -1, NULL, S_NULL, 0, 0}, // S_ZXMAS_TREE + {SPR_XMAS, 0, 4, A_TreeDeath, S_ZXMAS_TREE, 0, 0}, // S_ZXMAS_TREE_DIE + {SPR_XMAS, 32769, 6, NULL, S_ZXMAS_TREE_X2, 0, 0}, // S_ZXMAS_TREE_X1 + {SPR_XMAS, 32770, 6, A_Scream, S_ZXMAS_TREE_X3, 0, 0}, // S_ZXMAS_TREE_X2 + {SPR_XMAS, 32771, 5, NULL, S_ZXMAS_TREE_X4, 0, 0}, // S_ZXMAS_TREE_X3 + {SPR_XMAS, 32772, 5, A_Explode, S_ZXMAS_TREE_X5, 0, 0}, // S_ZXMAS_TREE_X4 + {SPR_XMAS, 32773, 5, NULL, S_ZXMAS_TREE_X6, 0, 0}, // S_ZXMAS_TREE_X5 + {SPR_XMAS, 32774, 4, NULL, S_ZXMAS_TREE_X7, 0, 0}, // S_ZXMAS_TREE_X6 + {SPR_XMAS, 7, 5, NULL, S_ZXMAS_TREE_X8, 0, 0}, // S_ZXMAS_TREE_X7 + {SPR_XMAS, 8, 4, A_NoBlocking, S_ZXMAS_TREE_X9, 0, 0}, // S_ZXMAS_TREE_X8 + {SPR_XMAS, 9, 4, NULL, S_ZXMAS_TREE_X10, 0, 0}, // S_ZXMAS_TREE_X9 + {SPR_XMAS, 10, -1, NULL, S_NULL, 0, 0}, // S_ZXMAS_TREE_X10 + {SPR_CDRN, 32769, 4, NULL, S_ZCAULDRON2, 0, 0}, // S_ZCAULDRON1 + {SPR_CDRN, 32770, 4, NULL, S_ZCAULDRON3, 0, 0}, // S_ZCAULDRON2 + {SPR_CDRN, 32771, 4, NULL, S_ZCAULDRON4, 0, 0}, // S_ZCAULDRON3 + {SPR_CDRN, 32772, 4, NULL, S_ZCAULDRON5, 0, 0}, // S_ZCAULDRON4 + {SPR_CDRN, 32773, 4, NULL, S_ZCAULDRON6, 0, 0}, // S_ZCAULDRON5 + {SPR_CDRN, 32774, 4, NULL, S_ZCAULDRON7, 0, 0}, // S_ZCAULDRON6 + {SPR_CDRN, 32775, 4, NULL, S_ZCAULDRON1, 0, 0}, // S_ZCAULDRON7 + {SPR_CDRN, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCAULDRON_U + {SPR_CHNS, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINBIT32 + {SPR_CHNS, 1, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINBIT64 + {SPR_CHNS, 2, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_HEART + {SPR_CHNS, 3, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_HOOK1 + {SPR_CHNS, 4, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_HOOK2 + {SPR_CHNS, 5, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_SPIKE + {SPR_CHNS, 6, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_SKULL + {SPR_TST1, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT1 + {SPR_TST2, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT2 + {SPR_TST3, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT3 + {SPR_TST4, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT4 + {SPR_TST5, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT5 + {SPR_TST6, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT6 + {SPR_TST7, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT7 + {SPR_TST8, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT8 + {SPR_TST9, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT9 + {SPR_TST0, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT10 + {SPR_TELE, 32768, 6, NULL, S_TFOG2, 0, 0}, // S_TFOG1 + {SPR_TELE, 32769, 6, NULL, S_TFOG3, 0, 0}, // S_TFOG2 + {SPR_TELE, 32770, 6, NULL, S_TFOG4, 0, 0}, // S_TFOG3 + {SPR_TELE, 32771, 6, NULL, S_TFOG5, 0, 0}, // S_TFOG4 + {SPR_TELE, 32772, 6, NULL, S_TFOG6, 0, 0}, // S_TFOG5 + {SPR_TELE, 32773, 6, NULL, S_TFOG7, 0, 0}, // S_TFOG6 + {SPR_TELE, 32774, 6, NULL, S_TFOG8, 0, 0}, // S_TFOG7 + {SPR_TELE, 32775, 6, NULL, S_TFOG9, 0, 0}, // S_TFOG8 + {SPR_TELE, 32774, 6, NULL, S_TFOG10, 0, 0}, // S_TFOG9 + {SPR_TELE, 32773, 6, NULL, S_TFOG11, 0, 0}, // S_TFOG10 + {SPR_TELE, 32772, 6, NULL, S_TFOG12, 0, 0}, // S_TFOG11 + {SPR_TELE, 32771, 6, NULL, S_TFOG13, 0, 0}, // S_TFOG12 + {SPR_TELE, 32770, 6, NULL, S_NULL, 0, 0}, // S_TFOG13 + {SPR_TSMK, 0, 4, NULL, S_TELESMOKE2, 0, 0}, // S_TELESMOKE1 + {SPR_TSMK, 1, 3, NULL, S_TELESMOKE3, 0, 0}, // S_TELESMOKE2 + {SPR_TSMK, 2, 4, NULL, S_TELESMOKE4, 0, 0}, // S_TELESMOKE3 + {SPR_TSMK, 3, 3, NULL, S_TELESMOKE5, 0, 0}, // S_TELESMOKE4 + {SPR_TSMK, 4, 4, NULL, S_TELESMOKE6, 0, 0}, // S_TELESMOKE5 + {SPR_TSMK, 5, 3, NULL, S_TELESMOKE7, 0, 0}, // S_TELESMOKE6 + {SPR_TSMK, 6, 4, NULL, S_TELESMOKE8, 0, 0}, // S_TELESMOKE7 + {SPR_TSMK, 7, 3, NULL, S_TELESMOKE9, 0, 0}, // S_TELESMOKE8 + {SPR_TSMK, 8, 4, NULL, S_TELESMOKE10, 0, 0}, // S_TELESMOKE9 + {SPR_TSMK, 9, 3, NULL, S_TELESMOKE11, 0, 0}, // S_TELESMOKE10 + {SPR_TSMK, 10, 4, NULL, S_TELESMOKE12, 0, 0}, // S_TELESMOKE11 + {SPR_TSMK, 11, 3, NULL, S_TELESMOKE13, 0, 0}, // S_TELESMOKE12 + {SPR_TSMK, 12, 4, NULL, S_TELESMOKE14, 0, 0}, // S_TELESMOKE13 + {SPR_TSMK, 13, 3, NULL, S_TELESMOKE15, 0, 0}, // S_TELESMOKE14 + {SPR_TSMK, 14, 4, NULL, S_TELESMOKE16, 0, 0}, // S_TELESMOKE15 + {SPR_TSMK, 15, 3, NULL, S_TELESMOKE17, 0, 0}, // S_TELESMOKE16 + {SPR_TSMK, 16, 4, NULL, S_TELESMOKE18, 0, 0}, // S_TELESMOKE17 + {SPR_TSMK, 17, 3, NULL, S_TELESMOKE19, 0, 0}, // S_TELESMOKE18 + {SPR_TSMK, 18, 4, NULL, S_TELESMOKE20, 0, 0}, // S_TELESMOKE19 + {SPR_TSMK, 19, 3, NULL, S_TELESMOKE21, 0, 0}, // S_TELESMOKE20 + {SPR_TSMK, 20, 4, NULL, S_TELESMOKE22, 0, 0}, // S_TELESMOKE21 + {SPR_TSMK, 21, 3, NULL, S_TELESMOKE23, 0, 0}, // S_TELESMOKE22 + {SPR_TSMK, 22, 4, NULL, S_TELESMOKE24, 0, 0}, // S_TELESMOKE23 + {SPR_TSMK, 23, 3, NULL, S_TELESMOKE25, 0, 0}, // S_TELESMOKE24 + {SPR_TSMK, 24, 4, NULL, S_TELESMOKE26, 0, 0}, // S_TELESMOKE25 + {SPR_TSMK, 25, 3, NULL, S_TELESMOKE1, 0, 0}, // S_TELESMOKE26 + {SPR_FPCH, 0, 0, A_Light0, S_NULL, 0, 0}, // S_LIGHTDONE + {SPR_FPCH, 0, 1, A_WeaponReady, S_PUNCHREADY, 0, 0}, // S_PUNCHREADY + {SPR_FPCH, 0, 1, A_Lower, S_PUNCHDOWN, 0, 0}, // S_PUNCHDOWN + {SPR_FPCH, 0, 1, A_Raise, S_PUNCHUP, 0, 0}, // S_PUNCHUP + {SPR_FPCH, 1, 5, NULL, S_PUNCHATK1_2, 5, 40}, // S_PUNCHATK1_1 + {SPR_FPCH, 2, 4, NULL, S_PUNCHATK1_3, 5, 40}, // S_PUNCHATK1_2 + {SPR_FPCH, 3, 4, A_FPunchAttack, S_PUNCHATK1_4, 5, 40}, // S_PUNCHATK1_3 + {SPR_FPCH, 2, 4, NULL, S_PUNCHATK1_5, 5, 40}, // S_PUNCHATK1_4 + {SPR_FPCH, 1, 5, A_ReFire, S_PUNCHREADY, 5, 40}, // S_PUNCHATK1_5 + {SPR_FPCH, 3, 4, NULL, S_PUNCHATK2_2, 5, 40}, // S_PUNCHATK2_1 + {SPR_FPCH, 4, 4, NULL, S_PUNCHATK2_3, 5, 40}, // S_PUNCHATK2_2 + {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_4, 15, 50}, // S_PUNCHATK2_3 + {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_5, 25, 60}, // S_PUNCHATK2_4 + {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_6, 35, 70}, // S_PUNCHATK2_5 + {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_7, 45, 80}, // S_PUNCHATK2_6 + {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_8, 55, 90}, // S_PUNCHATK2_7 + {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_9, 65, 100}, // S_PUNCHATK2_8 + {SPR_FPCH, 4, 10, NULL, S_PUNCHREADY, 0, 150}, // S_PUNCHATK2_9 + {SPR_FHFX, 18, 4, NULL, S_PUNCHPUFF2, 0, 0}, // S_PUNCHPUFF1 + {SPR_FHFX, 19, 4, NULL, S_PUNCHPUFF3, 0, 0}, // S_PUNCHPUFF2 + {SPR_FHFX, 20, 4, NULL, S_PUNCHPUFF4, 0, 0}, // S_PUNCHPUFF3 + {SPR_FHFX, 21, 4, NULL, S_PUNCHPUFF5, 0, 0}, // S_PUNCHPUFF4 + {SPR_FHFX, 22, 4, NULL, S_NULL, 0, 0}, // S_PUNCHPUFF5 + {SPR_WFAX, 0, -1, NULL, S_NULL, 0, 0}, // S_AXE + {SPR_FAXE, 0, 1, A_WeaponReady, S_FAXEREADY, 0, 0}, // S_FAXEREADY + {SPR_FAXE, 0, 1, A_Lower, S_FAXEDOWN, 0, 0}, // S_FAXEDOWN + {SPR_FAXE, 0, 1, A_Raise, S_FAXEUP, 0, 0}, // S_FAXEUP + {SPR_FAXE, 1, 4, NULL, S_FAXEATK_2, 15, 32}, // S_FAXEATK_1 + {SPR_FAXE, 2, 3, NULL, S_FAXEATK_3, 15, 32}, // S_FAXEATK_2 + {SPR_FAXE, 3, 2, NULL, S_FAXEATK_4, 15, 32}, // S_FAXEATK_3 + {SPR_FAXE, 3, 1, A_FAxeAttack, S_FAXEATK_5, -5, 70}, // S_FAXEATK_4 + {SPR_FAXE, 3, 2, NULL, S_FAXEATK_6, -25, 90}, // S_FAXEATK_5 + {SPR_FAXE, 4, 1, NULL, S_FAXEATK_7, 15, 32}, // S_FAXEATK_6 + {SPR_FAXE, 4, 2, NULL, S_FAXEATK_8, 10, 54}, // S_FAXEATK_7 + {SPR_FAXE, 4, 7, NULL, S_FAXEATK_9, 10, 150}, // S_FAXEATK_8 + {SPR_FAXE, 0, 1, A_ReFire, S_FAXEATK_10, 0, 60}, // S_FAXEATK_9 + {SPR_FAXE, 0, 1, NULL, S_FAXEATK_11, 0, 52}, // S_FAXEATK_10 + {SPR_FAXE, 0, 1, NULL, S_FAXEATK_12, 0, 44}, // S_FAXEATK_11 + {SPR_FAXE, 0, 1, NULL, S_FAXEATK_13, 0, 36}, // S_FAXEATK_12 + {SPR_FAXE, 0, 1, NULL, S_FAXEREADY, 0, 0}, // S_FAXEATK_13 + {SPR_FAXE, 11, 1, A_WeaponReady, S_FAXEREADY_G1, 0, 0}, // S_FAXEREADY_G + {SPR_FAXE, 11, 1, A_WeaponReady, S_FAXEREADY_G2, 0, 0}, // S_FAXEREADY_G1 + {SPR_FAXE, 11, 1, A_WeaponReady, S_FAXEREADY_G3, 0, 0}, // S_FAXEREADY_G2 + {SPR_FAXE, 12, 1, A_WeaponReady, S_FAXEREADY_G4, 0, 0}, // S_FAXEREADY_G3 + {SPR_FAXE, 12, 1, A_WeaponReady, S_FAXEREADY_G5, 0, 0}, // S_FAXEREADY_G4 + {SPR_FAXE, 12, 1, A_WeaponReady, S_FAXEREADY_G, 0, 0}, // S_FAXEREADY_G5 + {SPR_FAXE, 11, 1, A_Lower, S_FAXEDOWN_G, 0, 0}, // S_FAXEDOWN_G + {SPR_FAXE, 11, 1, A_Raise, S_FAXEUP_G, 0, 0}, // S_FAXEUP_G + {SPR_FAXE, 13, 4, NULL, S_FAXEATK_G2, 15, 32}, // S_FAXEATK_G1 + {SPR_FAXE, 14, 3, NULL, S_FAXEATK_G3, 15, 32}, // S_FAXEATK_G2 + {SPR_FAXE, 15, 2, NULL, S_FAXEATK_G4, 15, 32}, // S_FAXEATK_G3 + {SPR_FAXE, 15, 1, A_FAxeAttack, S_FAXEATK_G5, -5, 70}, // S_FAXEATK_G4 + {SPR_FAXE, 15, 2, NULL, S_FAXEATK_G6, -25, 90}, // S_FAXEATK_G5 + {SPR_FAXE, 16, 1, NULL, S_FAXEATK_G7, 15, 32}, // S_FAXEATK_G6 + {SPR_FAXE, 16, 2, NULL, S_FAXEATK_G8, 10, 54}, // S_FAXEATK_G7 + {SPR_FAXE, 16, 7, NULL, S_FAXEATK_G9, 10, 150}, // S_FAXEATK_G8 + {SPR_FAXE, 0, 1, A_ReFire, S_FAXEATK_G10, 0, 60}, // S_FAXEATK_G9 + {SPR_FAXE, 0, 1, NULL, S_FAXEATK_G11, 0, 52}, // S_FAXEATK_G10 + {SPR_FAXE, 0, 1, NULL, S_FAXEATK_G12, 0, 44}, // S_FAXEATK_G11 + {SPR_FAXE, 0, 1, NULL, S_FAXEATK_G13, 0, 36}, // S_FAXEATK_G12 + {SPR_FAXE, 0, 1, NULL, S_FAXEREADY_G, 0, 0}, // S_FAXEATK_G13 + {SPR_FAXE, 32785, 4, NULL, S_AXEPUFF_GLOW2, 0, 0}, // S_AXEPUFF_GLOW1 + {SPR_FAXE, 32786, 4, NULL, S_AXEPUFF_GLOW3, 0, 0}, // S_AXEPUFF_GLOW2 + {SPR_FAXE, 32787, 4, NULL, S_AXEPUFF_GLOW4, 0, 0}, // S_AXEPUFF_GLOW3 + {SPR_FAXE, 32788, 4, NULL, S_AXEPUFF_GLOW5, 0, 0}, // S_AXEPUFF_GLOW4 + {SPR_FAXE, 32789, 4, NULL, S_AXEPUFF_GLOW6, 0, 0}, // S_AXEPUFF_GLOW5 + {SPR_FAXE, 32790, 4, NULL, S_AXEPUFF_GLOW7, 0, 0}, // S_AXEPUFF_GLOW6 + {SPR_FAXE, 32791, 4, NULL, S_NULL, 0, 0}, // S_AXEPUFF_GLOW7 + {SPR_FAXE, 5, 3, NULL, S_AXEBLOOD2, 0, 0}, // S_AXEBLOOD1 + {SPR_FAXE, 6, 3, NULL, S_AXEBLOOD3, 0, 0}, // S_AXEBLOOD2 + {SPR_FAXE, 7, 3, NULL, S_AXEBLOOD4, 0, 0}, // S_AXEBLOOD3 + {SPR_FAXE, 8, 3, NULL, S_AXEBLOOD5, 0, 0}, // S_AXEBLOOD4 + {SPR_FAXE, 9, 3, NULL, S_AXEBLOOD6, 0, 0}, // S_AXEBLOOD5 + {SPR_FAXE, 10, 3, NULL, S_NULL, 0, 0}, // S_AXEBLOOD6 + {SPR_WFHM, 0, -1, NULL, S_NULL, 0, 0}, // S_HAMM + {SPR_FHMR, 0, 1, A_WeaponReady, S_FHAMMERREADY, 0, 0}, // S_FHAMMERREADY + {SPR_FHMR, 0, 1, A_Lower, S_FHAMMERDOWN, 0, 0}, // S_FHAMMERDOWN + {SPR_FHMR, 0, 1, A_Raise, S_FHAMMERUP, 0, 0}, // S_FHAMMERUP + {SPR_FHMR, 1, 6, NULL, S_FHAMMERATK_2, 5, 0}, // S_FHAMMERATK_1 + {SPR_FHMR, 2, 3, A_FHammerAttack, S_FHAMMERATK_3, 5, 0}, // S_FHAMMERATK_2 + {SPR_FHMR, 3, 3, NULL, S_FHAMMERATK_4, 5, 0}, // S_FHAMMERATK_3 + {SPR_FHMR, 4, 2, NULL, S_FHAMMERATK_5, 5, 0}, // S_FHAMMERATK_4 + {SPR_FHMR, 4, 10, A_FHammerThrow, S_FHAMMERATK_6, 5, 150}, // S_FHAMMERATK_5 + {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_7, 0, 60}, // S_FHAMMERATK_6 + {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_8, 0, 55}, // S_FHAMMERATK_7 + {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_9, 0, 50}, // S_FHAMMERATK_8 + {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_10, 0, 45}, // S_FHAMMERATK_9 + {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_11, 0, 40}, // S_FHAMMERATK_10 + {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_12, 0, 35}, // S_FHAMMERATK_11 + {SPR_FHMR, 0, 1, NULL, S_FHAMMERREADY, 0, 0}, // S_FHAMMERATK_12 + {SPR_FHFX, 32768, 2, NULL, S_HAMMER_MISSILE_2, 0, 0}, // S_HAMMER_MISSILE_1 + {SPR_FHFX, 32769, 2, A_ContMobjSound, S_HAMMER_MISSILE_3, 0, 0}, // S_HAMMER_MISSILE_2 + {SPR_FHFX, 32770, 2, NULL, S_HAMMER_MISSILE_4, 0, 0}, // S_HAMMER_MISSILE_3 + {SPR_FHFX, 32771, 2, NULL, S_HAMMER_MISSILE_5, 0, 0}, // S_HAMMER_MISSILE_4 + {SPR_FHFX, 32772, 2, NULL, S_HAMMER_MISSILE_6, 0, 0}, // S_HAMMER_MISSILE_5 + {SPR_FHFX, 32773, 2, NULL, S_HAMMER_MISSILE_7, 0, 0}, // S_HAMMER_MISSILE_6 + {SPR_FHFX, 32774, 2, NULL, S_HAMMER_MISSILE_8, 0, 0}, // S_HAMMER_MISSILE_7 + {SPR_FHFX, 32775, 2, NULL, S_HAMMER_MISSILE_1, 0, 0}, // S_HAMMER_MISSILE_8 + {SPR_FHFX, 32776, 3, NULL, S_HAMMER_MISSILE_X2, 0, 0}, // S_HAMMER_MISSILE_X1 + {SPR_FHFX, 32777, 3, NULL, S_HAMMER_MISSILE_X3, 0, 0}, // S_HAMMER_MISSILE_X2 + {SPR_FHFX, 32778, 3, A_Explode, S_HAMMER_MISSILE_X4, 0, 0}, // S_HAMMER_MISSILE_X3 + {SPR_FHFX, 32779, 3, NULL, S_HAMMER_MISSILE_X5, 0, 0}, // S_HAMMER_MISSILE_X4 + {SPR_FHFX, 32780, 3, NULL, S_HAMMER_MISSILE_X6, 0, 0}, // S_HAMMER_MISSILE_X5 + {SPR_FHFX, 13, 3, NULL, S_HAMMER_MISSILE_X7, 0, 0}, // S_HAMMER_MISSILE_X6 + {SPR_FHFX, 32782, 3, NULL, S_HAMMER_MISSILE_X8, 0, 0}, // S_HAMMER_MISSILE_X7 + {SPR_FHFX, 32783, 3, NULL, S_HAMMER_MISSILE_X9, 0, 0}, // S_HAMMER_MISSILE_X8 + {SPR_FHFX, 32784, 3, NULL, S_HAMMER_MISSILE_X10, 0, 0}, // S_HAMMER_MISSILE_X9 + {SPR_FHFX, 32785, 3, NULL, S_NULL, 0, 0}, // S_HAMMER_MISSILE_X10 + {SPR_FHFX, 18, 4, NULL, S_HAMMERPUFF2, 0, 0}, // S_HAMMERPUFF1 + {SPR_FHFX, 19, 4, NULL, S_HAMMERPUFF3, 0, 0}, // S_HAMMERPUFF2 + {SPR_FHFX, 20, 4, NULL, S_HAMMERPUFF4, 0, 0}, // S_HAMMERPUFF3 + {SPR_FHFX, 21, 4, NULL, S_HAMMERPUFF5, 0, 0}, // S_HAMMERPUFF4 + {SPR_FHFX, 22, 4, NULL, S_NULL, 0, 0}, // S_HAMMERPUFF5 + {SPR_FSRD, 32768, 1, A_WeaponReady, S_FSWORDREADY1, 0, 0}, // S_FSWORDREADY + {SPR_FSRD, 32768, 1, A_WeaponReady, S_FSWORDREADY2, 0, 0}, // S_FSWORDREADY1 + {SPR_FSRD, 32768, 1, A_WeaponReady, S_FSWORDREADY3, 0, 0}, // S_FSWORDREADY2 + {SPR_FSRD, 32768, 1, A_WeaponReady, S_FSWORDREADY4, 0, 0}, // S_FSWORDREADY3 + {SPR_FSRD, 32769, 1, A_WeaponReady, S_FSWORDREADY5, 0, 0}, // S_FSWORDREADY4 + {SPR_FSRD, 32769, 1, A_WeaponReady, S_FSWORDREADY6, 0, 0}, // S_FSWORDREADY5 + {SPR_FSRD, 32769, 1, A_WeaponReady, S_FSWORDREADY7, 0, 0}, // S_FSWORDREADY6 + {SPR_FSRD, 32769, 1, A_WeaponReady, S_FSWORDREADY8, 0, 0}, // S_FSWORDREADY7 + {SPR_FSRD, 32770, 1, A_WeaponReady, S_FSWORDREADY9, 0, 0}, // S_FSWORDREADY8 + {SPR_FSRD, 32770, 1, A_WeaponReady, S_FSWORDREADY10, 0, 0}, // S_FSWORDREADY9 + {SPR_FSRD, 32770, 1, A_WeaponReady, S_FSWORDREADY11, 0, 0}, // S_FSWORDREADY10 + {SPR_FSRD, 32770, 1, A_WeaponReady, S_FSWORDREADY, 0, 0}, // S_FSWORDREADY11 + {SPR_FSRD, 32768, 1, A_Lower, S_FSWORDDOWN, 0, 0}, // S_FSWORDDOWN + {SPR_FSRD, 32768, 1, A_Raise, S_FSWORDUP, 0, 0}, // S_FSWORDUP + {SPR_FSRD, 32771, 3, NULL, S_FSWORDATK_2, 5, 36}, // S_FSWORDATK_1 + {SPR_FSRD, 32772, 3, NULL, S_FSWORDATK_3, 5, 36}, // S_FSWORDATK_2 + {SPR_FSRD, 32773, 2, NULL, S_FSWORDATK_4, 5, 36}, // S_FSWORDATK_3 + {SPR_FSRD, 32774, 3, A_FSwordAttack, S_FSWORDATK_5, 5, 36}, // S_FSWORDATK_4 + {SPR_FSRD, 32775, 2, NULL, S_FSWORDATK_6, 5, 36}, // S_FSWORDATK_5 + {SPR_FSRD, 32776, 2, NULL, S_FSWORDATK_7, 5, 36}, // S_FSWORDATK_6 + {SPR_FSRD, 32776, 10, NULL, S_FSWORDATK_8, 5, 150}, // S_FSWORDATK_7 + {SPR_FSRD, 32768, 1, NULL, S_FSWORDATK_9, 5, 60}, // S_FSWORDATK_8 + {SPR_FSRD, 32769, 1, NULL, S_FSWORDATK_10, 5, 55}, // S_FSWORDATK_9 + {SPR_FSRD, 32770, 1, NULL, S_FSWORDATK_11, 5, 50}, // S_FSWORDATK_10 + {SPR_FSRD, 32768, 1, NULL, S_FSWORDATK_12, 5, 45}, // S_FSWORDATK_11 + {SPR_FSRD, 32769, 1, NULL, S_FSWORDREADY, 5, 40}, // S_FSWORDATK_12 + {SPR_FSFX, 32768, 3, NULL, S_FSWORD_MISSILE2, 0, 0}, // S_FSWORD_MISSILE1 + {SPR_FSFX, 32769, 3, NULL, S_FSWORD_MISSILE3, 0, 0}, // S_FSWORD_MISSILE2 + {SPR_FSFX, 32770, 3, NULL, S_FSWORD_MISSILE1, 0, 0}, // S_FSWORD_MISSILE3 + {SPR_FSFX, 32771, 4, NULL, S_FSWORD_MISSILE_X2, 0, 0}, // S_FSWORD_MISSILE_X1 + {SPR_FSFX, 32772, 3, A_FSwordFlames, S_FSWORD_MISSILE_X3, 0, 0}, // S_FSWORD_MISSILE_X2 + {SPR_FSFX, 32773, 4, A_Explode, S_FSWORD_MISSILE_X4, 0, 0}, // S_FSWORD_MISSILE_X3 + {SPR_FSFX, 32774, 3, NULL, S_FSWORD_MISSILE_X5, 0, 0}, // S_FSWORD_MISSILE_X4 + {SPR_FSFX, 32775, 4, NULL, S_FSWORD_MISSILE_X6, 0, 0}, // S_FSWORD_MISSILE_X5 + {SPR_FSFX, 32776, 3, NULL, S_FSWORD_MISSILE_X7, 0, 0}, // S_FSWORD_MISSILE_X6 + {SPR_FSFX, 32777, 4, NULL, S_FSWORD_MISSILE_X8, 0, 0}, // S_FSWORD_MISSILE_X7 + {SPR_FSFX, 32778, 3, NULL, S_FSWORD_MISSILE_X9, 0, 0}, // S_FSWORD_MISSILE_X8 + {SPR_FSFX, 32779, 3, NULL, S_FSWORD_MISSILE_X10, 0, 0}, // S_FSWORD_MISSILE_X9 + {SPR_FSFX, 32780, 3, NULL, S_NULL, 0, 0}, // S_FSWORD_MISSILE_X10 + {SPR_FSFX, 32781, 3, NULL, S_FSWORD_FLAME2, 0, 0}, // S_FSWORD_FLAME1 + {SPR_FSFX, 32782, 3, NULL, S_FSWORD_FLAME3, 0, 0}, // S_FSWORD_FLAME2 + {SPR_FSFX, 32783, 3, NULL, S_FSWORD_FLAME4, 0, 0}, // S_FSWORD_FLAME3 + {SPR_FSFX, 32784, 3, NULL, S_FSWORD_FLAME5, 0, 0}, // S_FSWORD_FLAME4 + {SPR_FSFX, 32785, 3, NULL, S_FSWORD_FLAME6, 0, 0}, // S_FSWORD_FLAME5 + {SPR_FSFX, 32786, 3, NULL, S_FSWORD_FLAME7, 0, 0}, // S_FSWORD_FLAME6 + {SPR_FSFX, 32787, 3, NULL, S_FSWORD_FLAME8, 0, 0}, // S_FSWORD_FLAME7 + {SPR_FSFX, 32788, 3, NULL, S_FSWORD_FLAME9, 0, 0}, // S_FSWORD_FLAME8 + {SPR_FSFX, 32789, 3, NULL, S_FSWORD_FLAME10, 0, 0}, // S_FSWORD_FLAME9 + {SPR_FSFX, 32790, 3, NULL, S_NULL, 0, 0}, // S_FSWORD_FLAME10 + {SPR_CMCE, 0, 1, A_WeaponReady, S_CMACEREADY, 0, 0}, // S_CMACEREADY + {SPR_CMCE, 0, 1, A_Lower, S_CMACEDOWN, 0, 0}, // S_CMACEDOWN + {SPR_CMCE, 0, 1, A_Raise, S_CMACEUP, 0, 0}, // S_CMACEUP + {SPR_CMCE, 1, 2, NULL, S_CMACEATK_2, 60, 20}, // S_CMACEATK_1 + {SPR_CMCE, 1, 1, NULL, S_CMACEATK_3, 30, 33}, // S_CMACEATK_2 + {SPR_CMCE, 1, 2, NULL, S_CMACEATK_4, 8, 45}, // S_CMACEATK_3 + {SPR_CMCE, 2, 1, NULL, S_CMACEATK_5, 8, 45}, // S_CMACEATK_4 + {SPR_CMCE, 3, 1, NULL, S_CMACEATK_6, 8, 45}, // S_CMACEATK_5 + {SPR_CMCE, 4, 1, NULL, S_CMACEATK_7, 8, 45}, // S_CMACEATK_6 + {SPR_CMCE, 4, 1, A_CMaceAttack, S_CMACEATK_8, -11, 58}, // S_CMACEATK_7 + {SPR_CMCE, 5, 1, NULL, S_CMACEATK_9, 8, 45}, // S_CMACEATK_8 + {SPR_CMCE, 5, 2, NULL, S_CMACEATK_10, -8, 74}, // S_CMACEATK_9 + {SPR_CMCE, 5, 1, NULL, S_CMACEATK_11, -20, 96}, // S_CMACEATK_10 + {SPR_CMCE, 5, 8, NULL, S_CMACEATK_12, -33, 160}, // S_CMACEATK_11 + {SPR_CMCE, 0, 2, A_ReFire, S_CMACEATK_13, 8, 75}, // S_CMACEATK_12 + {SPR_CMCE, 0, 1, NULL, S_CMACEATK_14, 8, 65}, // S_CMACEATK_13 + {SPR_CMCE, 0, 2, NULL, S_CMACEATK_15, 8, 60}, // S_CMACEATK_14 + {SPR_CMCE, 0, 1, NULL, S_CMACEATK_16, 8, 55}, // S_CMACEATK_15 + {SPR_CMCE, 0, 2, NULL, S_CMACEATK_17, 8, 50}, // S_CMACEATK_16 + {SPR_CMCE, 0, 1, NULL, S_CMACEREADY, 8, 45}, // S_CMACEATK_17 + {SPR_WCSS, 0, -1, NULL, S_NULL, 0, 0}, // S_CSTAFF + {SPR_CSSF, 2, 4, NULL, S_CSTAFFREADY1, 0, 0}, // S_CSTAFFREADY + {SPR_CSSF, 1, 3, A_CStaffInitBlink, S_CSTAFFREADY2, 0, 0}, // S_CSTAFFREADY1 + {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY3, 0, 0}, // S_CSTAFFREADY2 + {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY4, 0, 0}, // S_CSTAFFREADY3 + {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY5, 0, 0}, // S_CSTAFFREADY4 + {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY6, 0, 0}, // S_CSTAFFREADY5 + {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY7, 0, 0}, // S_CSTAFFREADY6 + {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY8, 0, 0}, // S_CSTAFFREADY7 + {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY9, 0, 0}, // S_CSTAFFREADY8 + {SPR_CSSF, 0, 1, A_CStaffCheckBlink, S_CSTAFFREADY2, 0, 0}, // S_CSTAFFREADY9 + {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK2, 0, 0}, // S_CSTAFFBLINK1 + {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK3, 0, 0}, // S_CSTAFFBLINK2 + {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK4, 0, 0}, // S_CSTAFFBLINK3 + {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK5, 0, 0}, // S_CSTAFFBLINK4 + {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK6, 0, 0}, // S_CSTAFFBLINK5 + {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK7, 0, 0}, // S_CSTAFFBLINK6 + {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK8, 0, 0}, // S_CSTAFFBLINK7 + {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK9, 0, 0}, // S_CSTAFFBLINK8 + {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK10, 0, 0}, // S_CSTAFFBLINK9 + {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK11, 0, 0}, // S_CSTAFFBLINK10 + {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFREADY2, 0, 0}, // S_CSTAFFBLINK11 + {SPR_CSSF, 1, 3, NULL, S_CSTAFFDOWN2, 0, 0}, // S_CSTAFFDOWN + {SPR_CSSF, 2, 4, NULL, S_CSTAFFDOWN3, 0, 0}, // S_CSTAFFDOWN2 + {SPR_CSSF, 2, 1, A_Lower, S_CSTAFFDOWN3, 0, 0}, // S_CSTAFFDOWN3 + {SPR_CSSF, 2, 1, A_Raise, S_CSTAFFUP, 0, 0}, // S_CSTAFFUP + {SPR_CSSF, 0, 1, A_CStaffCheck, S_CSTAFFATK_2, 0, 45}, // S_CSTAFFATK_1 + {SPR_CSSF, 9, 1, A_CStaffAttack, S_CSTAFFATK_3, 0, 50}, // S_CSTAFFATK_2 + {SPR_CSSF, 9, 2, NULL, S_CSTAFFATK_4, 0, 50}, // S_CSTAFFATK_3 + {SPR_CSSF, 9, 2, NULL, S_CSTAFFATK_5, 0, 45}, // S_CSTAFFATK_4 + {SPR_CSSF, 0, 2, NULL, S_CSTAFFATK_6, 0, 40}, // S_CSTAFFATK_5 + {SPR_CSSF, 0, 2, NULL, S_CSTAFFREADY2, 0, 36}, // S_CSTAFFATK_6 + {SPR_CSSF, 10, 10, NULL, S_CSTAFFREADY2, 0, 36}, // S_CSTAFFATK2_1 + {SPR_CSSF, 32771, 1, A_CStaffMissileSlither, S_CSTAFF_MISSILE2, 0, 0}, // S_CSTAFF_MISSILE1 + {SPR_CSSF, 32771, 1, A_CStaffMissileSlither, S_CSTAFF_MISSILE3, 0, 0}, // S_CSTAFF_MISSILE2 + {SPR_CSSF, 32772, 1, A_CStaffMissileSlither, S_CSTAFF_MISSILE4, 0, 0}, // S_CSTAFF_MISSILE3 + {SPR_CSSF, 32772, 1, A_CStaffMissileSlither, S_CSTAFF_MISSILE1, 0, 0}, // S_CSTAFF_MISSILE4 + {SPR_CSSF, 32773, 4, NULL, S_CSTAFF_MISSILE_X2, 0, 0}, // S_CSTAFF_MISSILE_X1 + {SPR_CSSF, 32774, 4, NULL, S_CSTAFF_MISSILE_X3, 0, 0}, // S_CSTAFF_MISSILE_X2 + {SPR_CSSF, 32775, 3, NULL, S_CSTAFF_MISSILE_X4, 0, 0}, // S_CSTAFF_MISSILE_X3 + {SPR_CSSF, 32776, 3, NULL, S_NULL, 0, 0}, // S_CSTAFF_MISSILE_X4 + {SPR_FHFX, 18, 4, NULL, S_CSTAFFPUFF2, 0, 0}, // S_CSTAFFPUFF1 + {SPR_FHFX, 19, 4, NULL, S_CSTAFFPUFF3, 0, 0}, // S_CSTAFFPUFF2 + {SPR_FHFX, 20, 4, NULL, S_CSTAFFPUFF4, 0, 0}, // S_CSTAFFPUFF3 + {SPR_FHFX, 21, 4, NULL, S_CSTAFFPUFF5, 0, 0}, // S_CSTAFFPUFF4 + {SPR_FHFX, 22, 4, NULL, S_NULL, 0, 0}, // S_CSTAFFPUFF5 + {SPR_WCFM, 32768, 4, NULL, S_CFLAME2, 0, 0}, // S_CFLAME1 + {SPR_WCFM, 32769, 4, NULL, S_CFLAME3, 0, 0}, // S_CFLAME2 + {SPR_WCFM, 32770, 4, NULL, S_CFLAME4, 0, 0}, // S_CFLAME3 + {SPR_WCFM, 32771, 4, NULL, S_CFLAME5, 0, 0}, // S_CFLAME4 + {SPR_WCFM, 32772, 4, NULL, S_CFLAME6, 0, 0}, // S_CFLAME5 + {SPR_WCFM, 32773, 4, NULL, S_CFLAME7, 0, 0}, // S_CFLAME6 + {SPR_WCFM, 32774, 4, NULL, S_CFLAME8, 0, 0}, // S_CFLAME7 + {SPR_WCFM, 32775, 4, NULL, S_CFLAME1, 0, 0}, // S_CFLAME8 + {SPR_CFLM, 0, 1, A_WeaponReady, S_CFLAMEREADY2, 0, 0}, // S_CFLAMEREADY1 + {SPR_CFLM, 0, 1, A_WeaponReady, S_CFLAMEREADY3, 0, 0}, // S_CFLAMEREADY2 + {SPR_CFLM, 0, 1, A_WeaponReady, S_CFLAMEREADY4, 0, 0}, // S_CFLAMEREADY3 + {SPR_CFLM, 0, 1, A_WeaponReady, S_CFLAMEREADY5, 0, 0}, // S_CFLAMEREADY4 + {SPR_CFLM, 1, 1, A_WeaponReady, S_CFLAMEREADY6, 0, 0}, // S_CFLAMEREADY5 + {SPR_CFLM, 1, 1, A_WeaponReady, S_CFLAMEREADY7, 0, 0}, // S_CFLAMEREADY6 + {SPR_CFLM, 1, 1, A_WeaponReady, S_CFLAMEREADY8, 0, 0}, // S_CFLAMEREADY7 + {SPR_CFLM, 1, 1, A_WeaponReady, S_CFLAMEREADY9, 0, 0}, // S_CFLAMEREADY8 + {SPR_CFLM, 2, 1, A_WeaponReady, S_CFLAMEREADY10, 0, 0}, // S_CFLAMEREADY9 + {SPR_CFLM, 2, 1, A_WeaponReady, S_CFLAMEREADY11, 0, 0}, // S_CFLAMEREADY10 + {SPR_CFLM, 2, 1, A_WeaponReady, S_CFLAMEREADY12, 0, 0}, // S_CFLAMEREADY11 + {SPR_CFLM, 2, 1, A_WeaponReady, S_CFLAMEREADY1, 0, 0}, // S_CFLAMEREADY12 + {SPR_CFLM, 0, 1, A_Lower, S_CFLAMEDOWN, 0, 0}, // S_CFLAMEDOWN + {SPR_CFLM, 0, 1, A_Raise, S_CFLAMEUP, 0, 0}, // S_CFLAMEUP + {SPR_CFLM, 0, 2, NULL, S_CFLAMEATK_2, 0, 40}, // S_CFLAMEATK_1 + {SPR_CFLM, 3, 2, NULL, S_CFLAMEATK_3, 0, 50}, // S_CFLAMEATK_2 + {SPR_CFLM, 3, 2, NULL, S_CFLAMEATK_4, 0, 36}, // S_CFLAMEATK_3 + {SPR_CFLM, 32772, 4, NULL, S_CFLAMEATK_5, 0, 0}, // S_CFLAMEATK_4 + {SPR_CFLM, 32773, 4, A_CFlameAttack, S_CFLAMEATK_6, 0, 0}, // S_CFLAMEATK_5 + {SPR_CFLM, 32772, 4, NULL, S_CFLAMEATK_7, 0, 0}, // S_CFLAMEATK_6 + {SPR_CFLM, 6, 2, NULL, S_CFLAMEATK_8, 0, 40}, // S_CFLAMEATK_7 + {SPR_CFLM, 6, 2, NULL, S_CFLAMEREADY1, 0, 0}, // S_CFLAMEATK_8 + {SPR_CFFX, 32781, 5, NULL, S_CFLAMEFLOOR2, 0, 0}, // S_CFLAMEFLOOR1 + {SPR_CFFX, 32782, 4, NULL, S_CFLAMEFLOOR3, 0, 0}, // S_CFLAMEFLOOR2 + {SPR_CFFX, 32783, 3, NULL, S_NULL, 0, 0}, // S_CFLAMEFLOOR3 + {SPR_CFFX, 32768, 3, NULL, S_FLAMEPUFF2, 0, 0}, // S_FLAMEPUFF1 + {SPR_CFFX, 32769, 3, NULL, S_FLAMEPUFF3, 0, 0}, // S_FLAMEPUFF2 + {SPR_CFFX, 32770, 3, NULL, S_FLAMEPUFF4, 0, 0}, // S_FLAMEPUFF3 + {SPR_CFFX, 32771, 4, NULL, S_FLAMEPUFF5, 0, 0}, // S_FLAMEPUFF4 + {SPR_CFFX, 32772, 3, NULL, S_FLAMEPUFF6, 0, 0}, // S_FLAMEPUFF5 + {SPR_CFFX, 32773, 4, NULL, S_FLAMEPUFF7, 0, 0}, // S_FLAMEPUFF6 + {SPR_CFFX, 32774, 3, NULL, S_FLAMEPUFF8, 0, 0}, // S_FLAMEPUFF7 + {SPR_CFFX, 32775, 4, NULL, S_FLAMEPUFF9, 0, 0}, // S_FLAMEPUFF8 + {SPR_CFFX, 32776, 3, NULL, S_FLAMEPUFF10, 0, 0}, // S_FLAMEPUFF9 + {SPR_CFFX, 32777, 4, NULL, S_FLAMEPUFF11, 0, 0}, // S_FLAMEPUFF10 + {SPR_CFFX, 32778, 3, NULL, S_FLAMEPUFF12, 0, 0}, // S_FLAMEPUFF11 + {SPR_CFFX, 32779, 4, NULL, S_FLAMEPUFF13, 0, 0}, // S_FLAMEPUFF12 + {SPR_CFFX, 32780, 3, NULL, S_NULL, 0, 0}, // S_FLAMEPUFF13 + {SPR_CFFX, 32768, 3, NULL, S_FLAMEPUFF2_2, 0, 0}, // S_FLAMEPUFF2_1 + {SPR_CFFX, 32769, 3, NULL, S_FLAMEPUFF2_3, 0, 0}, // S_FLAMEPUFF2_2 + {SPR_CFFX, 32770, 3, NULL, S_FLAMEPUFF2_4, 0, 0}, // S_FLAMEPUFF2_3 + {SPR_CFFX, 32771, 4, NULL, S_FLAMEPUFF2_5, 0, 0}, // S_FLAMEPUFF2_4 + {SPR_CFFX, 32772, 3, NULL, S_FLAMEPUFF2_6, 0, 0}, // S_FLAMEPUFF2_5 + {SPR_CFFX, 32773, 4, NULL, S_FLAMEPUFF2_7, 0, 0}, // S_FLAMEPUFF2_6 + {SPR_CFFX, 32774, 3, NULL, S_FLAMEPUFF2_8, 0, 0}, // S_FLAMEPUFF2_7 + {SPR_CFFX, 32775, 4, NULL, S_FLAMEPUFF2_9, 0, 0}, // S_FLAMEPUFF2_8 + {SPR_CFFX, 32776, 3, NULL, S_FLAMEPUFF2_10, 0, 0}, // S_FLAMEPUFF2_9 + {SPR_CFFX, 32770, 3, NULL, S_FLAMEPUFF2_11, 0, 0}, // S_FLAMEPUFF2_10 + {SPR_CFFX, 32771, 4, NULL, S_FLAMEPUFF2_12, 0, 0}, // S_FLAMEPUFF2_11 + {SPR_CFFX, 32772, 3, NULL, S_FLAMEPUFF2_13, 0, 0}, // S_FLAMEPUFF2_12 + {SPR_CFFX, 32773, 4, NULL, S_FLAMEPUFF2_14, 0, 0}, // S_FLAMEPUFF2_13 + {SPR_CFFX, 32774, 3, NULL, S_FLAMEPUFF2_15, 0, 0}, // S_FLAMEPUFF2_14 + {SPR_CFFX, 32775, 4, NULL, S_FLAMEPUFF2_16, 0, 0}, // S_FLAMEPUFF2_15 + {SPR_CFFX, 32776, 3, NULL, S_FLAMEPUFF2_17, 0, 0}, // S_FLAMEPUFF2_16 + {SPR_CFFX, 32777, 4, NULL, S_FLAMEPUFF2_18, 0, 0}, // S_FLAMEPUFF2_17 + {SPR_CFFX, 32778, 3, NULL, S_FLAMEPUFF2_19, 0, 0}, // S_FLAMEPUFF2_18 + {SPR_CFFX, 32779, 4, NULL, S_FLAMEPUFF2_20, 0, 0}, // S_FLAMEPUFF2_19 + {SPR_CFFX, 32780, 3, NULL, S_NULL, 0, 0}, // S_FLAMEPUFF2_20 + {SPR_CFCF, 32768, 4, NULL, S_CIRCLE_FLAME2, 0, 0}, // S_CIRCLE_FLAME1 + {SPR_CFCF, 32769, 2, A_CFlameRotate, S_CIRCLE_FLAME3, 0, 0}, // S_CIRCLE_FLAME2 + {SPR_CFCF, 32770, 2, NULL, S_CIRCLE_FLAME4, 0, 0}, // S_CIRCLE_FLAME3 + {SPR_CFCF, 32771, 1, NULL, S_CIRCLE_FLAME5, 0, 0}, // S_CIRCLE_FLAME4 + {SPR_CFCF, 32772, 2, NULL, S_CIRCLE_FLAME6, 0, 0}, // S_CIRCLE_FLAME5 + {SPR_CFCF, 32773, 2, A_CFlameRotate, S_CIRCLE_FLAME7, 0, 0}, // S_CIRCLE_FLAME6 + {SPR_CFCF, 32774, 1, NULL, S_CIRCLE_FLAME8, 0, 0}, // S_CIRCLE_FLAME7 + {SPR_CFCF, 32775, 2, NULL, S_CIRCLE_FLAME9, 0, 0}, // S_CIRCLE_FLAME8 + {SPR_CFCF, 32776, 2, NULL, S_CIRCLE_FLAME10, 0, 0}, // S_CIRCLE_FLAME9 + {SPR_CFCF, 32777, 1, A_CFlameRotate, S_CIRCLE_FLAME11, 0, 0}, // S_CIRCLE_FLAME10 + {SPR_CFCF, 32778, 2, NULL, S_CIRCLE_FLAME12, 0, 0}, // S_CIRCLE_FLAME11 + {SPR_CFCF, 32779, 3, NULL, S_CIRCLE_FLAME13, 0, 0}, // S_CIRCLE_FLAME12 + {SPR_CFCF, 32780, 3, NULL, S_CIRCLE_FLAME14, 0, 0}, // S_CIRCLE_FLAME13 + {SPR_CFCF, 32781, 2, A_CFlameRotate, S_CIRCLE_FLAME15, 0, 0}, // S_CIRCLE_FLAME14 + {SPR_CFCF, 32782, 3, NULL, S_CIRCLE_FLAME16, 0, 0}, // S_CIRCLE_FLAME15 + {SPR_CFCF, 32783, 2, NULL, S_NULL, 0, 0}, // S_CIRCLE_FLAME16 + {SPR_CFCF, 32784, 3, NULL, S_CIRCLE_FLAME_X2, 0, 0}, // S_CIRCLE_FLAME_X1 + {SPR_CFCF, 32785, 3, NULL, S_CIRCLE_FLAME_X3, 0, 0}, // S_CIRCLE_FLAME_X2 + {SPR_CFCF, 32786, 3, A_Explode, S_CIRCLE_FLAME_X4, 0, 0}, // S_CIRCLE_FLAME_X3 + {SPR_CFCF, 32787, 3, NULL, S_CIRCLE_FLAME_X5, 0, 0}, // S_CIRCLE_FLAME_X4 + {SPR_CFCF, 32788, 3, NULL, S_CIRCLE_FLAME_X6, 0, 0}, // S_CIRCLE_FLAME_X5 + {SPR_CFCF, 32789, 3, NULL, S_CIRCLE_FLAME_X7, 0, 0}, // S_CIRCLE_FLAME_X6 + {SPR_CFCF, 32790, 3, NULL, S_CIRCLE_FLAME_X8, 0, 0}, // S_CIRCLE_FLAME_X7 + {SPR_CFCF, 32791, 3, NULL, S_CIRCLE_FLAME_X9, 0, 0}, // S_CIRCLE_FLAME_X8 + {SPR_CFCF, 32792, 3, NULL, S_CIRCLE_FLAME_X10, 0, 0}, // S_CIRCLE_FLAME_X9 + {SPR_CFCF, 32793, 3, NULL, S_NULL, 0, 0}, // S_CIRCLE_FLAME_X10 + {SPR_CFFX, 32768, 4, NULL, S_CFLAME_MISSILE2, 0, 0}, // S_CFLAME_MISSILE1 + {SPR_CFFX, 0, 1, A_CFlamePuff, S_FLAMEPUFF1, 0, 0}, // S_CFLAME_MISSILE2 + {SPR_CFFX, 32768, 1, A_CFlameMissile, S_FLAMEPUFF1, 0, 0}, // S_CFLAME_MISSILE_X + {SPR_CHLY, 0, 1, A_WeaponReady, S_CHOLYREADY, 0, 0}, // S_CHOLYREADY + {SPR_CHLY, 0, 1, A_Lower, S_CHOLYDOWN, 0, 0}, // S_CHOLYDOWN + {SPR_CHLY, 0, 1, A_Raise, S_CHOLYUP, 0, 0}, // S_CHOLYUP + {SPR_CHLY, 32768, 1, NULL, S_CHOLYATK_2, 0, 40}, // S_CHOLYATK_1 + {SPR_CHLY, 32769, 1, NULL, S_CHOLYATK_3, 0, 40}, // S_CHOLYATK_2 + {SPR_CHLY, 32770, 2, NULL, S_CHOLYATK_4, 0, 43}, // S_CHOLYATK_3 + {SPR_CHLY, 32771, 2, NULL, S_CHOLYATK_5, 0, 43}, // S_CHOLYATK_4 + {SPR_CHLY, 32772, 2, NULL, S_CHOLYATK_6, 0, 45}, // S_CHOLYATK_5 + {SPR_CHLY, 32773, 6, A_CHolyAttack, S_CHOLYATK_7, 0, 48}, // S_CHOLYATK_6 + {SPR_CHLY, 32774, 2, A_CHolyPalette, S_CHOLYATK_8, 0, 40}, // S_CHOLYATK_7 + {SPR_CHLY, 32774, 2, A_CHolyPalette, S_CHOLYATK_9, 0, 40}, // S_CHOLYATK_8 + {SPR_CHLY, 32774, 2, A_CHolyPalette, S_CHOLYREADY, 0, 36}, // S_CHOLYATK_9 + {SPR_SPIR, 0, 2, A_CHolySeek, S_HOLY_FX2, 0, 0}, // S_HOLY_FX1 + {SPR_SPIR, 0, 2, A_CHolySeek, S_HOLY_FX3, 0, 0}, // S_HOLY_FX2 + {SPR_SPIR, 1, 2, A_CHolySeek, S_HOLY_FX4, 0, 0}, // S_HOLY_FX3 + {SPR_SPIR, 1, 2, A_CHolyCheckScream, S_HOLY_FX1, 0, 0}, // S_HOLY_FX4 + {SPR_SPIR, 3, 4, NULL, S_HOLY_FX_X2, 0, 0}, // S_HOLY_FX_X1 + {SPR_SPIR, 4, 4, A_Scream, S_HOLY_FX_X3, 0, 0}, // S_HOLY_FX_X2 + {SPR_SPIR, 5, 4, NULL, S_HOLY_FX_X4, 0, 0}, // S_HOLY_FX_X3 + {SPR_SPIR, 6, 4, NULL, S_HOLY_FX_X5, 0, 0}, // S_HOLY_FX_X4 + {SPR_SPIR, 7, 4, NULL, S_HOLY_FX_X6, 0, 0}, // S_HOLY_FX_X5 + {SPR_SPIR, 8, 4, NULL, S_NULL, 0, 0}, // S_HOLY_FX_X6 + {SPR_SPIR, 2, 1, A_CHolyTail, S_HOLY_TAIL1, 0, 0}, // S_HOLY_TAIL1 + {SPR_SPIR, 3, -1, NULL, S_NULL, 0, 0}, // S_HOLY_TAIL2 + {SPR_SPIR, 10, 3, NULL, S_HOLY_PUFF2, 0, 0}, // S_HOLY_PUFF1 + {SPR_SPIR, 11, 3, NULL, S_HOLY_PUFF3, 0, 0}, // S_HOLY_PUFF2 + {SPR_SPIR, 12, 3, NULL, S_HOLY_PUFF4, 0, 0}, // S_HOLY_PUFF3 + {SPR_SPIR, 13, 3, NULL, S_HOLY_PUFF5, 0, 0}, // S_HOLY_PUFF4 + {SPR_SPIR, 14, 3, NULL, S_NULL, 0, 0}, // S_HOLY_PUFF5 + {SPR_SPIR, 32783, 3, A_CHolySpawnPuff, S_HOLY_MISSILE2, 0, 0}, // S_HOLY_MISSILE1 + {SPR_SPIR, 32783, 3, A_CHolySpawnPuff, S_HOLY_MISSILE3, 0, 0}, // S_HOLY_MISSILE2 + {SPR_SPIR, 32783, 3, A_CHolySpawnPuff, S_HOLY_MISSILE4, 0, 0}, // S_HOLY_MISSILE3 + {SPR_SPIR, 32783, 3, A_CHolySpawnPuff, S_HOLY_MISSILE_X, 0, 0}, // S_HOLY_MISSILE4 + {SPR_SPIR, 32783, 1, A_CHolyAttack2, S_NULL, 0, 0}, // S_HOLY_MISSILE_X + {SPR_SPIR, 16, 3, NULL, S_HOLY_MISSILE_P2, 0, 0}, // S_HOLY_MISSILE_P1 + {SPR_SPIR, 17, 3, NULL, S_HOLY_MISSILE_P3, 0, 0}, // S_HOLY_MISSILE_P2 + {SPR_SPIR, 18, 3, NULL, S_HOLY_MISSILE_P4, 0, 0}, // S_HOLY_MISSILE_P3 + {SPR_SPIR, 19, 3, NULL, S_HOLY_MISSILE_P5, 0, 0}, // S_HOLY_MISSILE_P4 + {SPR_SPIR, 20, 3, NULL, S_NULL, 0, 0}, // S_HOLY_MISSILE_P5 + {SPR_MWND, 0, 1, A_WeaponReady, S_MWANDREADY, 0, 0}, // S_MWANDREADY + {SPR_MWND, 0, 1, A_Lower, S_MWANDDOWN, 0, 0}, // S_MWANDDOWN + {SPR_MWND, 0, 1, A_Raise, S_MWANDUP, 0, 0}, // S_MWANDUP + {SPR_MWND, 0, 6, NULL, S_MWANDATK_2, 0, 0}, // S_MWANDATK_1 + {SPR_MWND, 32769, 6, A_MWandAttack, S_MWANDATK_3, 0, 48}, // S_MWANDATK_2 + {SPR_MWND, 0, 3, NULL, S_MWANDATK_4, 0, 40}, // S_MWANDATK_3 + {SPR_MWND, 0, 3, A_ReFire, S_MWANDREADY, 0, 36}, // S_MWANDATK_4 + {SPR_MWND, 32772, 4, NULL, S_MWANDPUFF2, 0, 0}, // S_MWANDPUFF1 + {SPR_MWND, 32773, 3, NULL, S_MWANDPUFF3, 0, 0}, // S_MWANDPUFF2 + {SPR_MWND, 32774, 4, NULL, S_MWANDPUFF4, 0, 0}, // S_MWANDPUFF3 + {SPR_MWND, 32775, 3, NULL, S_MWANDPUFF5, 0, 0}, // S_MWANDPUFF4 + {SPR_MWND, 32776, 4, NULL, S_NULL, 0, 0}, // S_MWANDPUFF5 + {SPR_MWND, 2, 4, NULL, S_MWANDSMOKE2, 0, 0}, // S_MWANDSMOKE1 + {SPR_MWND, 3, 4, NULL, S_MWANDSMOKE3, 0, 0}, // S_MWANDSMOKE2 + {SPR_MWND, 2, 4, NULL, S_MWANDSMOKE4, 0, 0}, // S_MWANDSMOKE3 + {SPR_MWND, 3, 4, NULL, S_NULL, 0, 0}, // S_MWANDSMOKE4 + {SPR_MWND, 32770, 4, NULL, S_MWAND_MISSILE2, 0, 0}, // S_MWAND_MISSILE1 + {SPR_MWND, 32771, 4, NULL, S_MWAND_MISSILE1, 0, 0}, // S_MWAND_MISSILE2 + {SPR_WMLG, 32768, 4, NULL, S_MW_LIGHTNING2, 0, 0}, // S_MW_LIGHTNING1 + {SPR_WMLG, 32769, 4, NULL, S_MW_LIGHTNING3, 0, 0}, // S_MW_LIGHTNING2 + {SPR_WMLG, 32770, 4, NULL, S_MW_LIGHTNING4, 0, 0}, // S_MW_LIGHTNING3 + {SPR_WMLG, 32771, 4, NULL, S_MW_LIGHTNING5, 0, 0}, // S_MW_LIGHTNING4 + {SPR_WMLG, 32772, 4, NULL, S_MW_LIGHTNING6, 0, 0}, // S_MW_LIGHTNING5 + {SPR_WMLG, 32773, 4, NULL, S_MW_LIGHTNING7, 0, 0}, // S_MW_LIGHTNING6 + {SPR_WMLG, 32774, 4, NULL, S_MW_LIGHTNING8, 0, 0}, // S_MW_LIGHTNING7 + {SPR_WMLG, 32775, 4, NULL, S_MW_LIGHTNING1, 0, 0}, // S_MW_LIGHTNING8 + {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY2, 0, 0}, // S_MLIGHTNINGREADY + {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY3, 0, 0}, // S_MLIGHTNINGREADY2 + {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY4, 0, 0}, // S_MLIGHTNINGREADY3 + {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY5, 0, 0}, // S_MLIGHTNINGREADY4 + {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY6, 0, 0}, // S_MLIGHTNINGREADY5 + {SPR_MLNG, 32768, 1, A_LightningReady, S_MLIGHTNINGREADY7, 0, 0}, // S_MLIGHTNINGREADY6 + {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY8, 0, 0}, // S_MLIGHTNINGREADY7 + {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY9, 0, 0}, // S_MLIGHTNINGREADY8 + {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY10, 0, 0}, // S_MLIGHTNINGREADY9 + {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY11, 0, 0}, // S_MLIGHTNINGREADY10 + {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY12, 0, 0}, // S_MLIGHTNINGREADY11 + {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY13, 0, 0}, // S_MLIGHTNINGREADY12 + {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY14, 0, 0}, // S_MLIGHTNINGREADY13 + {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY15, 0, 0}, // S_MLIGHTNINGREADY14 + {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY16, 0, 0}, // S_MLIGHTNINGREADY15 + {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY17, 0, 0}, // S_MLIGHTNINGREADY16 + {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY18, 0, 0}, // S_MLIGHTNINGREADY17 + {SPR_MLNG, 32770, 1, A_LightningReady, S_MLIGHTNINGREADY19, 0, 0}, // S_MLIGHTNINGREADY18 + {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY20, 0, 0}, // S_MLIGHTNINGREADY19 + {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY21, 0, 0}, // S_MLIGHTNINGREADY20 + {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY22, 0, 0}, // S_MLIGHTNINGREADY21 + {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY23, 0, 0}, // S_MLIGHTNINGREADY22 + {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY24, 0, 0}, // S_MLIGHTNINGREADY23 + {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY, 0, 0}, // S_MLIGHTNINGREADY24 + {SPR_MLNG, 32768, 1, A_Lower, S_MLIGHTNINGDOWN, 0, 0}, // S_MLIGHTNINGDOWN + {SPR_MLNG, 32768, 1, A_Raise, S_MLIGHTNINGUP, 0, 0}, // S_MLIGHTNINGUP + {SPR_MLNG, 32771, 3, NULL, S_MLIGHTNINGATK_2, 0, 0}, // S_MLIGHTNINGATK_1 + {SPR_MLNG, 32772, 3, NULL, S_MLIGHTNINGATK_3, 0, 0}, // S_MLIGHTNINGATK_2 + {SPR_MLNG, 32773, 4, A_MLightningAttack, S_MLIGHTNINGATK_4, 0, 0}, // S_MLIGHTNINGATK_3 + {SPR_MLNG, 32774, 4, NULL, S_MLIGHTNINGATK_5, 0, 0}, // S_MLIGHTNINGATK_4 + {SPR_MLNG, 32775, 3, NULL, S_MLIGHTNINGATK_6, 0, 0}, // S_MLIGHTNINGATK_5 + {SPR_MLNG, 32776, 3, NULL, S_MLIGHTNINGATK_7, 0, 0}, // S_MLIGHTNINGATK_6 + {SPR_MLNG, 32776, 6, NULL, S_MLIGHTNINGATK_8, 0, 199}, // S_MLIGHTNINGATK_7 + {SPR_MLNG, 32770, 2, NULL, S_MLIGHTNINGATK_9, 0, 55}, // S_MLIGHTNINGATK_8 + {SPR_MLNG, 32769, 2, NULL, S_MLIGHTNINGATK_10, 0, 50}, // S_MLIGHTNINGATK_9 + {SPR_MLNG, 32769, 2, NULL, S_MLIGHTNINGATK_11, 0, 45}, // S_MLIGHTNINGATK_10 + {SPR_MLNG, 32769, 2, NULL, S_MLIGHTNINGREADY, 0, 40}, // S_MLIGHTNINGATK_11 + {SPR_MLFX, 32768, 2, A_LightningZap, S_LIGHTNING_CEILING2, 0, 0}, // S_LIGHTNING_CEILING1 + {SPR_MLFX, 32769, 2, A_LightningClip, S_LIGHTNING_CEILING3, 0, 0}, // S_LIGHTNING_CEILING2 + {SPR_MLFX, 32770, 2, A_LightningClip, S_LIGHTNING_CEILING4, 0, 0}, // S_LIGHTNING_CEILING3 + {SPR_MLFX, 32771, 2, A_LightningClip, S_LIGHTNING_CEILING1, 0, 0}, // S_LIGHTNING_CEILING4 + {SPR_MLF2, 32768, 2, A_LightningRemove, S_LIGHTNING_C_X2, 0, 0}, // S_LIGHTNING_C_X1 + {SPR_MLF2, 32769, 3, NULL, S_LIGHTNING_C_X3, 0, 0}, // S_LIGHTNING_C_X2 + {SPR_MLF2, 32770, 3, NULL, S_LIGHTNING_C_X4, 0, 0}, // S_LIGHTNING_C_X3 + {SPR_MLF2, 32771, 3, NULL, S_LIGHTNING_C_X5, 0, 0}, // S_LIGHTNING_C_X4 + {SPR_MLF2, 32772, 3, NULL, S_LIGHTNING_C_X6, 0, 0}, // S_LIGHTNING_C_X5 + {SPR_MLF2, 32778, 3, NULL, S_LIGHTNING_C_X7, 0, 0}, // S_LIGHTNING_C_X6 + {SPR_MLF2, 32779, 3, NULL, S_LIGHTNING_C_X8, 0, 0}, // S_LIGHTNING_C_X7 + {SPR_MLF2, 32780, 3, NULL, S_LIGHTNING_C_X9, 0, 0}, // S_LIGHTNING_C_X8 + {SPR_ACLO, 4, 35, NULL, S_LIGHTNING_C_X10, 0, 0}, // S_LIGHTNING_C_X9 + {SPR_MLF2, 32781, 3, NULL, S_LIGHTNING_C_X11, 0, 0}, // S_LIGHTNING_C_X10 + {SPR_MLF2, 32782, 3, NULL, S_LIGHTNING_C_X12, 0, 0}, // S_LIGHTNING_C_X11 + {SPR_MLF2, 32783, 4, NULL, S_LIGHTNING_C_X13, 0, 0}, // S_LIGHTNING_C_X12 + {SPR_MLF2, 32784, 3, NULL, S_LIGHTNING_C_X14, 0, 0}, // S_LIGHTNING_C_X13 + {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_C_X15, 0, 0}, // S_LIGHTNING_C_X14 + {SPR_MLF2, 32784, 4, NULL, S_LIGHTNING_C_X16, 0, 0}, // S_LIGHTNING_C_X15 + {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_C_X17, 0, 0}, // S_LIGHTNING_C_X16 + {SPR_MLF2, 32782, 3, NULL, S_LIGHTNING_C_X18, 0, 0}, // S_LIGHTNING_C_X17 + {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_C_X19, 0, 0}, // S_LIGHTNING_C_X18 + {SPR_MLF2, 32783, 1, A_HideThing, S_FREETARGMOBJ, 0, 0}, // S_LIGHTNING_C_X19 + {SPR_MLFX, 32772, 2, A_LightningZap, S_LIGHTNING_FLOOR2, 0, 0}, // S_LIGHTNING_FLOOR1 + {SPR_MLFX, 32773, 2, A_LightningClip, S_LIGHTNING_FLOOR3, 0, 0}, // S_LIGHTNING_FLOOR2 + {SPR_MLFX, 32774, 2, A_LightningClip, S_LIGHTNING_FLOOR4, 0, 0}, // S_LIGHTNING_FLOOR3 + {SPR_MLFX, 32775, 2, A_LightningClip, S_LIGHTNING_FLOOR1, 0, 0}, // S_LIGHTNING_FLOOR4 + {SPR_MLF2, 32773, 2, A_LightningRemove, S_LIGHTNING_F_X2, 0, 0}, // S_LIGHTNING_F_X1 + {SPR_MLF2, 32774, 3, NULL, S_LIGHTNING_F_X3, 0, 0}, // S_LIGHTNING_F_X2 + {SPR_MLF2, 32775, 3, NULL, S_LIGHTNING_F_X4, 0, 0}, // S_LIGHTNING_F_X3 + {SPR_MLF2, 32776, 3, NULL, S_LIGHTNING_F_X5, 0, 0}, // S_LIGHTNING_F_X4 + {SPR_MLF2, 32777, 3, NULL, S_LIGHTNING_F_X6, 0, 0}, // S_LIGHTNING_F_X5 + {SPR_MLF2, 32778, 3, NULL, S_LIGHTNING_F_X7, 0, 0}, // S_LIGHTNING_F_X6 + {SPR_MLF2, 32779, 3, NULL, S_LIGHTNING_F_X8, 0, 0}, // S_LIGHTNING_F_X7 + {SPR_MLF2, 32780, 3, NULL, S_LIGHTNING_F_X9, 0, 0}, // S_LIGHTNING_F_X8 + {SPR_ACLO, 4, 20, NULL, S_LIGHTNING_F_X10, 0, 0}, // S_LIGHTNING_F_X9 + {SPR_MLF2, 32781, 3, NULL, S_LIGHTNING_F_X11, 0, 0}, // S_LIGHTNING_F_X10 + {SPR_MLF2, 32782, 3, NULL, S_LIGHTNING_F_X12, 0, 0}, // S_LIGHTNING_F_X11 + {SPR_MLF2, 32783, 4, NULL, S_LIGHTNING_F_X13, 0, 0}, // S_LIGHTNING_F_X12 + {SPR_MLF2, 32784, 3, NULL, S_LIGHTNING_F_X14, 0, 0}, // S_LIGHTNING_F_X13 + {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_F_X15, 0, 0}, // S_LIGHTNING_F_X14 + {SPR_MLF2, 32784, 4, A_LastZap, S_LIGHTNING_F_X16, 0, 0}, // S_LIGHTNING_F_X15 + {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_F_X17, 0, 0}, // S_LIGHTNING_F_X16 + {SPR_MLF2, 32782, 3, NULL, S_LIGHTNING_F_X18, 0, 0}, // S_LIGHTNING_F_X17 + {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_F_X19, 0, 0}, // S_LIGHTNING_F_X18 + {SPR_MLF2, 32783, 1, A_HideThing, S_FREETARGMOBJ, 0, 0}, // S_LIGHTNING_F_X19 + {SPR_MLFX, 32776, 2, A_ZapMimic, S_LIGHTNING_ZAP2, 0, 0}, // S_LIGHTNING_ZAP1 + {SPR_MLFX, 32777, 2, A_ZapMimic, S_LIGHTNING_ZAP3, 0, 0}, // S_LIGHTNING_ZAP2 + {SPR_MLFX, 32778, 2, A_ZapMimic, S_LIGHTNING_ZAP4, 0, 0}, // S_LIGHTNING_ZAP3 + {SPR_MLFX, 32779, 2, A_ZapMimic, S_LIGHTNING_ZAP5, 0, 0}, // S_LIGHTNING_ZAP4 + {SPR_MLFX, 32780, 2, A_ZapMimic, S_LIGHTNING_ZAP1, 0, 0}, // S_LIGHTNING_ZAP5 + {SPR_MLFX, 32781, 2, NULL, S_LIGHTNING_ZAP_X2, 0, 0}, // S_LIGHTNING_ZAP_X1 + {SPR_MLFX, 32782, 2, NULL, S_LIGHTNING_ZAP_X3, 0, 0}, // S_LIGHTNING_ZAP_X2 + {SPR_MLFX, 32783, 2, NULL, S_LIGHTNING_ZAP_X4, 0, 0}, // S_LIGHTNING_ZAP_X3 + {SPR_MLFX, 32784, 2, NULL, S_LIGHTNING_ZAP_X5, 0, 0}, // S_LIGHTNING_ZAP_X4 + {SPR_MLFX, 32785, 2, NULL, S_LIGHTNING_ZAP_X6, 0, 0}, // S_LIGHTNING_ZAP_X5 + {SPR_MLFX, 32786, 2, NULL, S_LIGHTNING_ZAP_X7, 0, 0}, // S_LIGHTNING_ZAP_X6 + {SPR_MLFX, 32787, 2, NULL, S_LIGHTNING_ZAP_X8, 0, 0}, // S_LIGHTNING_ZAP_X7 + {SPR_MLFX, 32788, 2, NULL, S_NULL, 0, 0}, // S_LIGHTNING_ZAP_X8 + {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY2, 0, 0}, // S_MSTAFFREADY + {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY3, 0, 0}, // S_MSTAFFREADY2 + {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY4, 0, 0}, // S_MSTAFFREADY3 + {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY5, 0, 0}, // S_MSTAFFREADY4 + {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY6, 0, 0}, // S_MSTAFFREADY5 + {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY7, 0, 0}, // S_MSTAFFREADY6 + {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY8, 0, 0}, // S_MSTAFFREADY7 + {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY9, 0, 0}, // S_MSTAFFREADY8 + {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY10, 0, 0}, // S_MSTAFFREADY9 + {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY11, 0, 0}, // S_MSTAFFREADY10 + {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY12, 0, 0}, // S_MSTAFFREADY11 + {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY13, 0, 0}, // S_MSTAFFREADY12 + {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY14, 0, 0}, // S_MSTAFFREADY13 + {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY15, 0, 0}, // S_MSTAFFREADY14 + {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY16, 0, 0}, // S_MSTAFFREADY15 + {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY17, 0, 0}, // S_MSTAFFREADY16 + {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY18, 0, 0}, // S_MSTAFFREADY17 + {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY19, 0, 0}, // S_MSTAFFREADY18 + {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY20, 0, 0}, // S_MSTAFFREADY19 + {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY21, 0, 0}, // S_MSTAFFREADY20 + {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY22, 0, 0}, // S_MSTAFFREADY21 + {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY23, 0, 0}, // S_MSTAFFREADY22 + {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY24, 0, 0}, // S_MSTAFFREADY23 + {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY25, 0, 0}, // S_MSTAFFREADY24 + {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY26, 0, 0}, // S_MSTAFFREADY25 + {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY27, 0, 0}, // S_MSTAFFREADY26 + {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY28, 0, 0}, // S_MSTAFFREADY27 + {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY29, 0, 0}, // S_MSTAFFREADY28 + {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY30, 0, 0}, // S_MSTAFFREADY29 + {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY31, 0, 0}, // S_MSTAFFREADY30 + {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY32, 0, 0}, // S_MSTAFFREADY31 + {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY33, 0, 0}, // S_MSTAFFREADY32 + {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY34, 0, 0}, // S_MSTAFFREADY33 + {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY35, 0, 0}, // S_MSTAFFREADY34 + {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY, 0, 0}, // S_MSTAFFREADY35 + {SPR_MSTF, 0, 1, A_Lower, S_MSTAFFDOWN, 0, 0}, // S_MSTAFFDOWN + {SPR_MSTF, 0, 1, A_Raise, S_MSTAFFUP, 0, 0}, // S_MSTAFFUP + {SPR_MSTF, 6, 4, NULL, S_MSTAFFATK_2, 0, 40}, // S_MSTAFFATK_1 + {SPR_MSTF, 32775, 4, A_MStaffAttack, S_MSTAFFATK_3, 0, 48}, // S_MSTAFFATK_2 + {SPR_MSTF, 32775, 2, A_MStaffPalette, S_MSTAFFATK_4, 0, 48}, // S_MSTAFFATK_3 + {SPR_MSTF, 8, 2, A_MStaffPalette, S_MSTAFFATK_5, 0, 48}, // S_MSTAFFATK_4 + {SPR_MSTF, 8, 2, A_MStaffPalette, S_MSTAFFATK_6, 0, 48}, // S_MSTAFFATK_5 + {SPR_MSTF, 8, 1, NULL, S_MSTAFFATK_7, 0, 40}, // S_MSTAFFATK_6 + {SPR_MSTF, 9, 5, NULL, S_MSTAFFREADY, 0, 36}, // S_MSTAFFATK_7 + {SPR_MSP1, 32768, 3, A_MStaffWeave, S_MSTAFF_FX1_2, 0, 0}, // S_MSTAFF_FX1_1 + {SPR_MSP1, 32769, 3, A_MStaffWeave, S_MSTAFF_FX1_3, 0, 0}, // S_MSTAFF_FX1_2 + {SPR_MSP1, 32770, 3, A_MStaffWeave, S_MSTAFF_FX1_4, 0, 0}, // S_MSTAFF_FX1_3 + {SPR_MSP1, 32771, 3, A_MStaffWeave, S_MSTAFF_FX1_5, 0, 0}, // S_MSTAFF_FX1_4 + {SPR_MSP1, 32772, 3, A_MStaffWeave, S_MSTAFF_FX1_6, 0, 0}, // S_MSTAFF_FX1_5 + {SPR_MSP1, 32773, 3, A_MStaffWeave, S_MSTAFF_FX1_1, 0, 0}, // S_MSTAFF_FX1_6 + {SPR_MSP1, 32774, 4, NULL, S_MSTAFF_FX_X2, 0, 0}, // S_MSTAFF_FX_X1 + {SPR_MSP1, 32775, 5, A_Explode, S_MSTAFF_FX_X3, 0, 0}, // S_MSTAFF_FX_X2 + {SPR_MSP1, 32776, 4, NULL, S_MSTAFF_FX_X4, 0, 0}, // S_MSTAFF_FX_X3 + {SPR_MSP1, 32777, 5, NULL, S_MSTAFF_FX_X5, 0, 0}, // S_MSTAFF_FX_X4 + {SPR_MSP1, 32778, 4, NULL, S_MSTAFF_FX_X6, 0, 0}, // S_MSTAFF_FX_X5 + {SPR_MSP1, 32779, 5, NULL, S_MSTAFF_FX_X7, 0, 0}, // S_MSTAFF_FX_X6 + {SPR_MSP1, 32780, 4, NULL, S_MSTAFF_FX_X8, 0, 0}, // S_MSTAFF_FX_X7 + {SPR_MSP1, 32781, 5, NULL, S_MSTAFF_FX_X9, 0, 0}, // S_MSTAFF_FX_X8 + {SPR_MSP1, 32782, 4, NULL, S_MSTAFF_FX_X10, 0, 0}, // S_MSTAFF_FX_X9 + {SPR_MSP1, 32783, 4, NULL, S_NULL, 0, 0}, // S_MSTAFF_FX_X10 + {SPR_MSP2, 32768, 2, A_MStaffTrack, S_MSTAFF_FX2_2, 0, 0}, // S_MSTAFF_FX2_1 + {SPR_MSP2, 32769, 2, A_MStaffTrack, S_MSTAFF_FX2_3, 0, 0}, // S_MSTAFF_FX2_2 + {SPR_MSP2, 32770, 2, A_MStaffTrack, S_MSTAFF_FX2_4, 0, 0}, // S_MSTAFF_FX2_3 + {SPR_MSP2, 32771, 2, A_MStaffTrack, S_MSTAFF_FX2_1, 0, 0}, // S_MSTAFF_FX2_4 + {SPR_MSP2, 32772, 4, NULL, S_MSTAFF_FX2_X2, 0, 0}, // S_MSTAFF_FX2_X1 + {SPR_MSP2, 32773, 5, A_Explode, S_MSTAFF_FX2_X3, 0, 0}, // S_MSTAFF_FX2_X2 + {SPR_MSP2, 32774, 5, NULL, S_MSTAFF_FX2_X4, 0, 0}, // S_MSTAFF_FX2_X3 + {SPR_MSP2, 32775, 5, NULL, S_MSTAFF_FX2_X5, 0, 0}, // S_MSTAFF_FX2_X4 + {SPR_MSP2, 32776, 4, NULL, S_NULL, 0, 0}, // S_MSTAFF_FX2_X5 + {SPR_WFR1, 32768, -1, NULL, S_NULL, 0, 0}, // S_FSWORD1 + {SPR_WFR2, 32768, -1, NULL, S_NULL, 0, 0}, // S_FSWORD2 + {SPR_WFR3, 32768, -1, NULL, S_NULL, 0, 0}, // S_FSWORD3 + {SPR_WCH1, 32768, -1, NULL, S_NULL, 0, 0}, // S_CHOLY1 + {SPR_WCH2, 32768, -1, NULL, S_NULL, 0, 0}, // S_CHOLY2 + {SPR_WCH3, 32768, -1, NULL, S_NULL, 0, 0}, // S_CHOLY3 + {SPR_WMS1, 32768, -1, NULL, S_NULL, 0, 0}, // S_MSTAFF1 + {SPR_WMS2, 32768, -1, NULL, S_NULL, 0, 0}, // S_MSTAFF2 + {SPR_WMS3, 32768, -1, NULL, S_NULL, 0, 0}, // S_MSTAFF3 + {SPR_WPIG, 0, 1, A_WeaponReady, S_SNOUTREADY, 0, 0}, // S_SNOUTREADY + {SPR_WPIG, 0, 1, A_Lower, S_SNOUTDOWN, 0, 0}, // S_SNOUTDOWN + {SPR_WPIG, 0, 1, A_Raise, S_SNOUTUP, 0, 0}, // S_SNOUTUP + {SPR_WPIG, 0, 4, A_SnoutAttack, S_SNOUTATK2, 0, 0}, // S_SNOUTATK1 + {SPR_WPIG, 1, 8, A_SnoutAttack, S_SNOUTREADY, 0, 0}, // S_SNOUTATK2 + {SPR_WMCS, 32768, 8, NULL, S_COS2, 0, 0}, // S_COS1 + {SPR_WMCS, 32769, 8, NULL, S_COS3, 0, 0}, // S_COS2 + {SPR_WMCS, 32770, 8, NULL, S_COS1, 0, 0}, // S_COS3 + {SPR_CONE, 0, 1, A_WeaponReady, S_CONEREADY, 0, 0}, // S_CONEREADY + {SPR_CONE, 0, 1, A_Lower, S_CONEDOWN, 0, 0}, // S_CONEDOWN + {SPR_CONE, 0, 1, A_Raise, S_CONEUP, 0, 0}, // S_CONEUP + {SPR_CONE, 1, 3, NULL, S_CONEATK1_2, 0, 0}, // S_CONEATK1_1 + {SPR_CONE, 2, 4, NULL, S_CONEATK1_3, 0, 0}, // S_CONEATK1_2 + {SPR_CONE, 3, 3, NULL, S_CONEATK1_4, 0, 0}, // S_CONEATK1_3 + {SPR_CONE, 4, 5, NULL, S_CONEATK1_5, 0, 0}, // S_CONEATK1_4 + {SPR_CONE, 5, 3, A_FireConePL1, S_CONEATK1_6, 0, 0}, // S_CONEATK1_5 + {SPR_CONE, 6, 3, NULL, S_CONEATK1_7, 0, 0}, // S_CONEATK1_6 + {SPR_CONE, 0, 9, NULL, S_CONEATK1_8, 0, 0}, // S_CONEATK1_7 + {SPR_CONE, 0, 10, A_ReFire, S_CONEREADY, 0, 0}, // S_CONEATK1_8 + {SPR_SHRD, 32768, 2, NULL, S_SHARDFX1_2, 0, 0}, // S_SHARDFX1_1 + {SPR_SHRD, 32768, 3, A_ShedShard, S_SHARDFX1_3, 0, 0}, // S_SHARDFX1_2 + {SPR_SHRD, 32769, 3, NULL, S_SHARDFX1_4, 0, 0}, // S_SHARDFX1_3 + {SPR_SHRD, 32770, 3, NULL, S_SHARDFX1_1, 0, 0}, // S_SHARDFX1_4 + {SPR_SHEX, 32768, 5, NULL, S_SHARDFXE1_2, 0, 0}, // S_SHARDFXE1_1 + {SPR_SHEX, 32769, 5, NULL, S_SHARDFXE1_3, 0, 0}, // S_SHARDFXE1_2 + {SPR_SHEX, 32770, 5, NULL, S_SHARDFXE1_4, 0, 0}, // S_SHARDFXE1_3 + {SPR_SHEX, 32771, 5, NULL, S_SHARDFXE1_5, 0, 0}, // S_SHARDFXE1_4 + {SPR_SHEX, 32772, 5, NULL, S_NULL, 0, 0}, // S_SHARDFXE1_5 + {SPR_BLOD, 2, 8, NULL, S_BLOOD2, 0, 0}, // S_BLOOD1 + {SPR_BLOD, 1, 8, NULL, S_BLOOD3, 0, 0}, // S_BLOOD2 + {SPR_BLOD, 0, 8, NULL, S_NULL, 0, 0}, // S_BLOOD3 + {SPR_BLOD, 2, 8, NULL, S_BLOODSPLATTER2, 0, 0}, // S_BLOODSPLATTER1 + {SPR_BLOD, 1, 8, NULL, S_BLOODSPLATTER3, 0, 0}, // S_BLOODSPLATTER2 + {SPR_BLOD, 0, 8, NULL, S_NULL, 0, 0}, // S_BLOODSPLATTER3 + {SPR_BLOD, 0, 6, NULL, S_NULL, 0, 0}, // S_BLOODSPLATTERX + {SPR_GIBS, 0, -1, NULL, S_NULL, 0, 0}, // S_GIBS1 + {SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_FPLAY + {SPR_PLAY, 0, 4, NULL, S_FPLAY_RUN2, 0, 0}, // S_FPLAY_RUN1 + {SPR_PLAY, 1, 4, NULL, S_FPLAY_RUN3, 0, 0}, // S_FPLAY_RUN2 + {SPR_PLAY, 2, 4, NULL, S_FPLAY_RUN4, 0, 0}, // S_FPLAY_RUN3 + {SPR_PLAY, 3, 4, NULL, S_FPLAY_RUN1, 0, 0}, // S_FPLAY_RUN4 + {SPR_PLAY, 4, 8, NULL, S_FPLAY_ATK2, 0, 0}, // S_FPLAY_ATK1 + {SPR_PLAY, 5, 8, NULL, S_FPLAY, 0, 0}, // S_FPLAY_ATK2 + {SPR_PLAY, 6, 4, NULL, S_FPLAY_PAIN2, 0, 0}, // S_FPLAY_PAIN + {SPR_PLAY, 6, 4, A_Pain, S_FPLAY, 0, 0}, // S_FPLAY_PAIN2 + {SPR_PLAY, 7, 6, NULL, S_FPLAY_DIE2, 0, 0}, // S_FPLAY_DIE1 + {SPR_PLAY, 8, 6, A_Scream, S_FPLAY_DIE3, 0, 0}, // S_FPLAY_DIE2 + {SPR_PLAY, 9, 6, NULL, S_FPLAY_DIE4, 0, 0}, // S_FPLAY_DIE3 + {SPR_PLAY, 10, 6, NULL, S_FPLAY_DIE5, 0, 0}, // S_FPLAY_DIE4 + {SPR_PLAY, 11, 6, A_NoBlocking, S_FPLAY_DIE6, 0, 0}, // S_FPLAY_DIE5 + {SPR_PLAY, 12, 6, NULL, S_FPLAY_DIE7, 0, 0}, // S_FPLAY_DIE6 + {SPR_PLAY, 13, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_FPLAY_DIE7 + {SPR_PLAY, 14, 5, A_Scream, S_FPLAY_XDIE2, 0, 0}, // S_FPLAY_XDIE1 + {SPR_PLAY, 15, 5, A_SkullPop, S_FPLAY_XDIE3, 0, 0}, // S_FPLAY_XDIE2 + {SPR_PLAY, 17, 5, A_NoBlocking, S_FPLAY_XDIE4, 0, 0}, // S_FPLAY_XDIE3 + {SPR_PLAY, 18, 5, NULL, S_FPLAY_XDIE5, 0, 0}, // S_FPLAY_XDIE4 + {SPR_PLAY, 19, 5, NULL, S_FPLAY_XDIE6, 0, 0}, // S_FPLAY_XDIE5 + {SPR_PLAY, 20, 5, NULL, S_FPLAY_XDIE7, 0, 0}, // S_FPLAY_XDIE6 + {SPR_PLAY, 21, 5, NULL, S_FPLAY_XDIE8, 0, 0}, // S_FPLAY_XDIE7 + {SPR_PLAY, 22, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_FPLAY_XDIE8 + {SPR_PLAY, 23, 5, A_FreezeDeath, S_FPLAY_ICE2, 0, 0}, // S_FPLAY_ICE + {SPR_PLAY, 23, 1, A_FreezeDeathChunks, S_FPLAY_ICE2, 0, 0}, // S_FPLAY_ICE2 + {SPR_FDTH, 32768, 5, NULL, S_PLAY_F_FDTH2, 0, 0}, // S_PLAY_F_FDTH1 + {SPR_FDTH, 32769, 4, NULL, S_PLAY_FDTH3, 0, 0}, // S_PLAY_F_FDTH2 + {SPR_FDTH, 32770, 5, NULL, S_PLAY_C_FDTH2, 0, 0}, // S_PLAY_C_FDTH1 + {SPR_FDTH, 32771, 4, NULL, S_PLAY_FDTH3, 0, 0}, // S_PLAY_C_FDTH2 + {SPR_FDTH, 32772, 5, NULL, S_PLAY_M_FDTH2, 0, 0}, // S_PLAY_M_FDTH1 + {SPR_FDTH, 32773, 4, NULL, S_PLAY_FDTH3, 0, 0}, // S_PLAY_M_FDTH2 + {SPR_FDTH, 32774, 5, NULL, S_PLAY_FDTH4, 0, 0}, // S_PLAY_FDTH3 + {SPR_FDTH, 32775, 4, A_Scream, S_PLAY_FDTH5, 0, 0}, // S_PLAY_FDTH4 + {SPR_FDTH, 32776, 5, NULL, S_PLAY_FDTH6, 0, 0}, // S_PLAY_FDTH5 + {SPR_FDTH, 32777, 4, NULL, S_PLAY_FDTH7, 0, 0}, // S_PLAY_FDTH6 + {SPR_FDTH, 32778, 5, NULL, S_PLAY_FDTH8, 0, 0}, // S_PLAY_FDTH7 + {SPR_FDTH, 32779, 4, NULL, S_PLAY_FDTH9, 0, 0}, // S_PLAY_FDTH8 + {SPR_FDTH, 32780, 5, NULL, S_PLAY_FDTH10, 0, 0}, // S_PLAY_FDTH9 + {SPR_FDTH, 32781, 4, NULL, S_PLAY_FDTH11, 0, 0}, // S_PLAY_FDTH10 + {SPR_FDTH, 32782, 5, NULL, S_PLAY_FDTH12, 0, 0}, // S_PLAY_FDTH11 + {SPR_FDTH, 32783, 4, NULL, S_PLAY_FDTH13, 0, 0}, // S_PLAY_FDTH12 + {SPR_FDTH, 32784, 5, NULL, S_PLAY_FDTH14, 0, 0}, // S_PLAY_FDTH13 + {SPR_FDTH, 32785, 4, NULL, S_PLAY_FDTH15, 0, 0}, // S_PLAY_FDTH14 + {SPR_FDTH, 32786, 5, A_NoBlocking, S_PLAY_FDTH16, 0, 0}, // S_PLAY_FDTH15 + {SPR_FDTH, 32787, 4, NULL, S_PLAY_FDTH17, 0, 0}, // S_PLAY_FDTH16 + {SPR_FDTH, 32788, 5, NULL, S_PLAY_FDTH18, 0, 0}, // S_PLAY_FDTH17 + {SPR_FDTH, 32789, 4, NULL, S_PLAY_FDTH19, 0, 0}, // S_PLAY_FDTH18 + {SPR_ACLO, 4, 35, A_CheckBurnGone, S_PLAY_FDTH19, 0, 0}, // S_PLAY_FDTH19 + {SPR_ACLO, 4, 8, NULL, S_NULL, 0, 0}, // S_PLAY_FDTH20 + {SPR_BSKL, 0, 5, A_CheckSkullFloor, S_BLOODYSKULL2, 0, 0}, // S_BLOODYSKULL1 + {SPR_BSKL, 1, 5, A_CheckSkullFloor, S_BLOODYSKULL3, 0, 0}, // S_BLOODYSKULL2 + {SPR_BSKL, 2, 5, A_CheckSkullFloor, S_BLOODYSKULL4, 0, 0}, // S_BLOODYSKULL3 + {SPR_BSKL, 3, 5, A_CheckSkullFloor, S_BLOODYSKULL5, 0, 0}, // S_BLOODYSKULL4 + {SPR_BSKL, 5, 5, A_CheckSkullFloor, S_BLOODYSKULL6, 0, 0}, // S_BLOODYSKULL5 + {SPR_BSKL, 6, 5, A_CheckSkullFloor, S_BLOODYSKULL7, 0, 0}, // S_BLOODYSKULL6 + {SPR_BSKL, 7, 5, A_CheckSkullFloor, S_BLOODYSKULL1, 0, 0}, // S_BLOODYSKULL7 + {SPR_BSKL, 8, 16, A_CheckSkullDone, S_BLOODYSKULLX1, 0, 0}, // S_BLOODYSKULLX1 + {SPR_BSKL, 8, 1050, NULL, S_NULL, 0, 0}, // S_BLOODYSKULLX2 + {SPR_PLAY, 0, 5, NULL, S_PLAYER_SPEED2, 0, 0}, // S_PLAYER_SPEED1 + {SPR_PLAY, 0, 3, A_SpeedFade, S_NULL, 0, 0}, // S_PLAYER_SPEED2 + {SPR_ICEC, 0, 10, NULL, S_ICECHUNK2, 0, 0}, // S_ICECHUNK1 + {SPR_ICEC, 1, 10, A_IceSetTics, S_ICECHUNK3, 0, 0}, // S_ICECHUNK2 + {SPR_ICEC, 2, 10, A_IceSetTics, S_ICECHUNK4, 0, 0}, // S_ICECHUNK3 + {SPR_ICEC, 3, 10, A_IceSetTics, S_NULL, 0, 0}, // S_ICECHUNK4 + {SPR_ICEC, 0, 10, A_IceCheckHeadDone, S_ICECHUNK_HEAD, 0, 0}, // S_ICECHUNK_HEAD + {SPR_ICEC, 0, 1050, NULL, S_NULL, 0, 0}, // S_ICECHUNK_HEAD2 + {SPR_CLER, 0, -1, NULL, S_NULL, 0, 0}, // S_CPLAY + {SPR_CLER, 0, 4, NULL, S_CPLAY_RUN2, 0, 0}, // S_CPLAY_RUN1 + {SPR_CLER, 1, 4, NULL, S_CPLAY_RUN3, 0, 0}, // S_CPLAY_RUN2 + {SPR_CLER, 2, 4, NULL, S_CPLAY_RUN4, 0, 0}, // S_CPLAY_RUN3 + {SPR_CLER, 3, 4, NULL, S_CPLAY_RUN1, 0, 0}, // S_CPLAY_RUN4 + {SPR_CLER, 4, 6, NULL, S_CPLAY_ATK2, 0, 0}, // S_CPLAY_ATK1 + {SPR_CLER, 5, 6, NULL, S_CPLAY_ATK3, 0, 0}, // S_CPLAY_ATK2 + {SPR_CLER, 6, 6, NULL, S_CPLAY, 0, 0}, // S_CPLAY_ATK3 + {SPR_CLER, 7, 4, NULL, S_CPLAY_PAIN2, 0, 0}, // S_CPLAY_PAIN + {SPR_CLER, 7, 4, A_Pain, S_CPLAY, 0, 0}, // S_CPLAY_PAIN2 + {SPR_CLER, 8, 6, NULL, S_CPLAY_DIE2, 0, 0}, // S_CPLAY_DIE1 + {SPR_CLER, 10, 6, A_Scream, S_CPLAY_DIE3, 0, 0}, // S_CPLAY_DIE2 + {SPR_CLER, 11, 6, NULL, S_CPLAY_DIE4, 0, 0}, // S_CPLAY_DIE3 + {SPR_CLER, 11, 6, NULL, S_CPLAY_DIE5, 0, 0}, // S_CPLAY_DIE4 + {SPR_CLER, 12, 6, A_NoBlocking, S_CPLAY_DIE6, 0, 0}, // S_CPLAY_DIE5 + {SPR_CLER, 13, 6, NULL, S_CPLAY_DIE7, 0, 0}, // S_CPLAY_DIE6 + {SPR_CLER, 14, 6, NULL, S_CPLAY_DIE8, 0, 0}, // S_CPLAY_DIE7 + {SPR_CLER, 15, 6, NULL, S_CPLAY_DIE9, 0, 0}, // S_CPLAY_DIE8 + {SPR_CLER, 16, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_CPLAY_DIE9 + {SPR_CLER, 17, 5, A_Scream, S_CPLAY_XDIE2, 0, 0}, // S_CPLAY_XDIE1 + {SPR_CLER, 18, 5, NULL, S_CPLAY_XDIE3, 0, 0}, // S_CPLAY_XDIE2 + {SPR_CLER, 19, 5, A_NoBlocking, S_CPLAY_XDIE4, 0, 0}, // S_CPLAY_XDIE3 + {SPR_CLER, 20, 5, NULL, S_CPLAY_XDIE5, 0, 0}, // S_CPLAY_XDIE4 + {SPR_CLER, 21, 5, NULL, S_CPLAY_XDIE6, 0, 0}, // S_CPLAY_XDIE5 + {SPR_CLER, 22, 5, NULL, S_CPLAY_XDIE7, 0, 0}, // S_CPLAY_XDIE6 + {SPR_CLER, 23, 5, NULL, S_CPLAY_XDIE8, 0, 0}, // S_CPLAY_XDIE7 + {SPR_CLER, 24, 5, NULL, S_CPLAY_XDIE9, 0, 0}, // S_CPLAY_XDIE8 + {SPR_CLER, 25, 5, NULL, S_CPLAY_XDIE10, 0, 0}, // S_CPLAY_XDIE9 + {SPR_CLER, 26, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_CPLAY_XDIE10 + {SPR_CLER, 27, 5, A_FreezeDeath, S_CPLAY_ICE2, 0, 0}, // S_CPLAY_ICE + {SPR_CLER, 27, 1, A_FreezeDeathChunks, S_CPLAY_ICE2, 0, 0}, // S_CPLAY_ICE2 + {SPR_MAGE, 0, -1, NULL, S_NULL, 0, 0}, // S_MPLAY + {SPR_MAGE, 0, 4, NULL, S_MPLAY_RUN2, 0, 0}, // S_MPLAY_RUN1 + {SPR_MAGE, 1, 4, NULL, S_MPLAY_RUN3, 0, 0}, // S_MPLAY_RUN2 + {SPR_MAGE, 2, 4, NULL, S_MPLAY_RUN4, 0, 0}, // S_MPLAY_RUN3 + {SPR_MAGE, 3, 4, NULL, S_MPLAY_RUN1, 0, 0}, // S_MPLAY_RUN4 + {SPR_MAGE, 4, 8, NULL, S_MPLAY_ATK2, 0, 0}, // S_MPLAY_ATK1 + {SPR_MAGE, 32773, 8, NULL, S_MPLAY, 0, 0}, // S_MPLAY_ATK2 + {SPR_MAGE, 6, 4, NULL, S_MPLAY_PAIN2, 0, 0}, // S_MPLAY_PAIN + {SPR_MAGE, 6, 4, A_Pain, S_MPLAY, 0, 0}, // S_MPLAY_PAIN2 + {SPR_MAGE, 7, 6, NULL, S_MPLAY_DIE2, 0, 0}, // S_MPLAY_DIE1 + {SPR_MAGE, 8, 6, A_Scream, S_MPLAY_DIE3, 0, 0}, // S_MPLAY_DIE2 + {SPR_MAGE, 9, 6, NULL, S_MPLAY_DIE4, 0, 0}, // S_MPLAY_DIE3 + {SPR_MAGE, 10, 6, NULL, S_MPLAY_DIE5, 0, 0}, // S_MPLAY_DIE4 + {SPR_MAGE, 11, 6, A_NoBlocking, S_MPLAY_DIE6, 0, 0}, // S_MPLAY_DIE5 + {SPR_MAGE, 12, 6, NULL, S_MPLAY_DIE7, 0, 0}, // S_MPLAY_DIE6 + {SPR_MAGE, 13, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_MPLAY_DIE7 + {SPR_MAGE, 14, 5, A_Scream, S_MPLAY_XDIE2, 0, 0}, // S_MPLAY_XDIE1 + {SPR_MAGE, 15, 5, NULL, S_MPLAY_XDIE3, 0, 0}, // S_MPLAY_XDIE2 + {SPR_MAGE, 17, 5, A_NoBlocking, S_MPLAY_XDIE4, 0, 0}, // S_MPLAY_XDIE3 + {SPR_MAGE, 18, 5, NULL, S_MPLAY_XDIE5, 0, 0}, // S_MPLAY_XDIE4 + {SPR_MAGE, 19, 5, NULL, S_MPLAY_XDIE6, 0, 0}, // S_MPLAY_XDIE5 + {SPR_MAGE, 20, 5, NULL, S_MPLAY_XDIE7, 0, 0}, // S_MPLAY_XDIE6 + {SPR_MAGE, 21, 5, NULL, S_MPLAY_XDIE8, 0, 0}, // S_MPLAY_XDIE7 + {SPR_MAGE, 22, 5, NULL, S_MPLAY_XDIE9, 0, 0}, // S_MPLAY_XDIE8 + {SPR_MAGE, 23, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_MPLAY_XDIE9 + {SPR_MAGE, 24, 5, A_FreezeDeath, S_MPLAY_ICE2, 0, 0}, // S_MPLAY_ICE + {SPR_MAGE, 24, 1, A_FreezeDeathChunks, S_MPLAY_ICE2, 0, 0}, // S_MPLAY_ICE2 + {SPR_PIGY, 0, -1, NULL, S_NULL, 0, 0}, // S_PIGPLAY + {SPR_PIGY, 0, 3, NULL, S_PIGPLAY_RUN2, 0, 0}, // S_PIGPLAY_RUN1 + {SPR_PIGY, 1, 3, NULL, S_PIGPLAY_RUN3, 0, 0}, // S_PIGPLAY_RUN2 + {SPR_PIGY, 2, 3, NULL, S_PIGPLAY_RUN4, 0, 0}, // S_PIGPLAY_RUN3 + {SPR_PIGY, 3, 3, NULL, S_PIGPLAY_RUN1, 0, 0}, // S_PIGPLAY_RUN4 + {SPR_PIGY, 0, 12, NULL, S_PIGPLAY, 0, 0}, // S_PIGPLAY_ATK1 + {SPR_PIGY, 3, 4, A_PigPain, S_PIGPLAY, 0, 0}, // S_PIGPLAY_PAIN + {SPR_PIGY, 1, 10, A_PigLook, S_PIG_LOOK1, 0, 0}, // S_PIG_LOOK1 + {SPR_PIGY, 0, 3, A_PigChase, S_PIG_WALK2, 0, 0}, // S_PIG_WALK1 + {SPR_PIGY, 1, 3, A_PigChase, S_PIG_WALK3, 0, 0}, // S_PIG_WALK2 + {SPR_PIGY, 2, 3, A_PigChase, S_PIG_WALK4, 0, 0}, // S_PIG_WALK3 + {SPR_PIGY, 3, 3, A_PigChase, S_PIG_WALK1, 0, 0}, // S_PIG_WALK4 + {SPR_PIGY, 3, 4, A_PigPain, S_PIG_WALK1, 0, 0}, // S_PIG_PAIN + {SPR_PIGY, 0, 5, A_FaceTarget, S_PIG_ATK2, 0, 0}, // S_PIG_ATK1 + {SPR_PIGY, 0, 10, A_PigAttack, S_PIG_WALK1, 0, 0}, // S_PIG_ATK2 + {SPR_PIGY, 4, 4, A_Scream, S_PIG_DIE2, 0, 0}, // S_PIG_DIE1 + {SPR_PIGY, 5, 3, A_NoBlocking, S_PIG_DIE3, 0, 0}, // S_PIG_DIE2 + {SPR_PIGY, 6, 4, A_QueueCorpse, S_PIG_DIE4, 0, 0}, // S_PIG_DIE3 + {SPR_PIGY, 7, 3, NULL, S_PIG_DIE5, 0, 0}, // S_PIG_DIE4 + {SPR_PIGY, 8, 4, NULL, S_PIG_DIE6, 0, 0}, // S_PIG_DIE5 + {SPR_PIGY, 9, 4, NULL, S_PIG_DIE7, 0, 0}, // S_PIG_DIE6 + {SPR_PIGY, 10, 4, NULL, S_PIG_DIE8, 0, 0}, // S_PIG_DIE7 + {SPR_PIGY, 11, -1, NULL, S_NULL, 0, 0}, // S_PIG_DIE8 + {SPR_PIGY, 12, 5, A_FreezeDeath, S_PIG_ICE2, 0, 0}, // S_PIG_ICE + {SPR_PIGY, 12, 1, A_FreezeDeathChunks, S_PIG_ICE2, 0, 0}, // S_PIG_ICE2 + {SPR_CENT, 0, 10, A_Look, S_CENTAUR_LOOK2, 0, 0}, // S_CENTAUR_LOOK1 + {SPR_CENT, 1, 10, A_Look, S_CENTAUR_LOOK1, 0, 0}, // S_CENTAUR_LOOK2 + {SPR_CENT, 0, 4, A_Chase, S_CENTAUR_WALK2, 0, 0}, // S_CENTAUR_WALK1 + {SPR_CENT, 1, 4, A_Chase, S_CENTAUR_WALK3, 0, 0}, // S_CENTAUR_WALK2 + {SPR_CENT, 2, 4, A_Chase, S_CENTAUR_WALK4, 0, 0}, // S_CENTAUR_WALK3 + {SPR_CENT, 3, 4, A_Chase, S_CENTAUR_WALK1, 0, 0}, // S_CENTAUR_WALK4 + {SPR_CENT, 7, 5, A_FaceTarget, S_CENTAUR_ATK2, 0, 0}, // S_CENTAUR_ATK1 + {SPR_CENT, 8, 4, A_FaceTarget, S_CENTAUR_ATK3, 0, 0}, // S_CENTAUR_ATK2 + {SPR_CENT, 9, 7, A_CentaurAttack, S_CENTAUR_WALK1, 0, 0}, // S_CENTAUR_ATK3 + {SPR_CENT, 4, 10, A_FaceTarget, S_CENTAUR_MISSILE2, 0, 0}, // S_CENTAUR_MISSILE1 + {SPR_CENT, 32773, 8, A_CentaurAttack2, S_CENTAUR_MISSILE3, 0, 0}, // S_CENTAUR_MISSILE2 + {SPR_CENT, 4, 10, A_FaceTarget, S_CENTAUR_MISSILE4, 0, 0}, // S_CENTAUR_MISSILE3 + {SPR_CENT, 32773, 8, A_CentaurAttack2, S_CENTAUR_WALK1, 0, 0}, // S_CENTAUR_MISSILE4 + {SPR_CENT, 6, 6, A_Pain, S_CENTAUR_PAIN2, 0, 0}, // S_CENTAUR_PAIN1 + {SPR_CENT, 6, 6, A_SetReflective, S_CENTAUR_PAIN3, 0, 0}, // S_CENTAUR_PAIN2 + {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN4, 0, 0}, // S_CENTAUR_PAIN3 + {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN5, 0, 0}, // S_CENTAUR_PAIN4 + {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN6, 0, 0}, // S_CENTAUR_PAIN5 + {SPR_CENT, 4, 1, A_UnSetReflective, S_CENTAUR_WALK1, 0, 0}, // S_CENTAUR_PAIN6 + {SPR_CENT, 10, 4, NULL, S_CENTAUR_DEATH2, 0, 0}, // S_CENTAUR_DEATH1 + {SPR_CENT, 11, 4, A_Scream, S_CENTAUR_DEATH3, 0, 0}, // S_CENTAUR_DEATH2 + {SPR_CENT, 12, 4, NULL, S_CENTAUR_DEATH4, 0, 0}, // S_CENTAUR_DEATH3 + {SPR_CENT, 13, 4, NULL, S_CENTAUR_DEATH5, 0, 0}, // S_CENTAUR_DEATH4 + {SPR_CENT, 14, 4, A_NoBlocking, S_CENTAUR_DEATH6, 0, 0}, // S_CENTAUR_DEATH5 + {SPR_CENT, 15, 4, NULL, S_CENTAUR_DEATH7, 0, 0}, // S_CENTAUR_DEATH6 + {SPR_CENT, 16, 4, NULL, S_CENTAUR_DEATH8, 0, 0}, // S_CENTAUR_DEATH7 + {SPR_CENT, 17, 4, A_QueueCorpse, S_CENTAUR_DEATH9, 0, 0}, // S_CENTAUR_DEATH8 + {SPR_CENT, 18, 4, NULL, S_CENTAUR_DEATH0, 0, 0}, // S_CENTAUR_DEATH9 + {SPR_CENT, 19, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_DEATH0 + {SPR_CTXD, 0, 4, NULL, S_CENTAUR_DEATH_X2, 0, 0}, // S_CENTAUR_DEATH_X1 + {SPR_CTXD, 1, 4, A_NoBlocking, S_CENTAUR_DEATH_X3, 0, 0}, // S_CENTAUR_DEATH_X2 + {SPR_CTXD, 2, 4, A_CentaurDropStuff, S_CENTAUR_DEATH_X4, 0, 0}, // S_CENTAUR_DEATH_X3 + {SPR_CTXD, 3, 3, A_Scream, S_CENTAUR_DEATH_X5, 0, 0}, // S_CENTAUR_DEATH_X4 + {SPR_CTXD, 4, 4, A_QueueCorpse, S_CENTAUR_DEATH_X6, 0, 0}, // S_CENTAUR_DEATH_X5 + {SPR_CTXD, 5, 3, NULL, S_CENTAUR_DEATH_X7, 0, 0}, // S_CENTAUR_DEATH_X6 + {SPR_CTXD, 6, 4, NULL, S_CENTAUR_DEATH_X8, 0, 0}, // S_CENTAUR_DEATH_X7 + {SPR_CTXD, 7, 3, NULL, S_CENTAUR_DEATH_X9, 0, 0}, // S_CENTAUR_DEATH_X8 + {SPR_CTXD, 8, 4, NULL, S_CENTAUR_DEATH_X10, 0, 0}, // S_CENTAUR_DEATH_X9 + {SPR_CTXD, 9, 3, NULL, S_CENTAUR_DEATH_X11, 0, 0}, // S_CENTAUR_DEATH_X10 + {SPR_CTXD, 10, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_DEATH_X11 + {SPR_CENT, 20, 5, A_FreezeDeath, S_CENTAUR_ICE2, 0, 0}, // S_CENTAUR_ICE + {SPR_CENT, 20, 1, A_FreezeDeathChunks, S_CENTAUR_ICE2, 0, 0}, // S_CENTAUR_ICE2 + {SPR_CTFX, 32768, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_FX1 + {SPR_CTFX, 32769, 4, NULL, S_CENTAUR_FX_X2, 0, 0}, // S_CENTAUR_FX_X1 + {SPR_CTFX, 32770, 3, NULL, S_CENTAUR_FX_X3, 0, 0}, // S_CENTAUR_FX_X2 + {SPR_CTFX, 32771, 4, NULL, S_CENTAUR_FX_X4, 0, 0}, // S_CENTAUR_FX_X3 + {SPR_CTFX, 32772, 3, NULL, S_CENTAUR_FX_X5, 0, 0}, // S_CENTAUR_FX_X4 + {SPR_CTFX, 32773, 2, NULL, S_NULL, 0, 0}, // S_CENTAUR_FX_X5 + {SPR_CTDP, 0, 3, A_CheckFloor, S_CENTAUR_SHIELD2, 0, 0}, // S_CENTAUR_SHIELD1 + {SPR_CTDP, 1, 3, A_CheckFloor, S_CENTAUR_SHIELD3, 0, 0}, // S_CENTAUR_SHIELD2 + {SPR_CTDP, 2, 3, A_CheckFloor, S_CENTAUR_SHIELD4, 0, 0}, // S_CENTAUR_SHIELD3 + {SPR_CTDP, 3, 3, A_CheckFloor, S_CENTAUR_SHIELD5, 0, 0}, // S_CENTAUR_SHIELD4 + {SPR_CTDP, 4, 3, A_CheckFloor, S_CENTAUR_SHIELD6, 0, 0}, // S_CENTAUR_SHIELD5 + {SPR_CTDP, 5, 3, A_CheckFloor, S_CENTAUR_SHIELD3, 0, 0}, // S_CENTAUR_SHIELD6 + {SPR_CTDP, 6, 4, NULL, S_CENTAUR_SHIELD_X2, 0, 0}, // S_CENTAUR_SHIELD_X1 + {SPR_CTDP, 7, 4, A_QueueCorpse, S_CENTAUR_SHIELD_X3, 0, 0}, // S_CENTAUR_SHIELD_X2 + {SPR_CTDP, 8, 4, NULL, S_CENTAUR_SHIELD_X4, 0, 0}, // S_CENTAUR_SHIELD_X3 + {SPR_CTDP, 9, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_SHIELD_X4 + {SPR_CTDP, 10, 3, A_CheckFloor, S_CENTAUR_SWORD2, 0, 0}, // S_CENTAUR_SWORD1 + {SPR_CTDP, 11, 3, A_CheckFloor, S_CENTAUR_SWORD3, 0, 0}, // S_CENTAUR_SWORD2 + {SPR_CTDP, 12, 3, A_CheckFloor, S_CENTAUR_SWORD4, 0, 0}, // S_CENTAUR_SWORD3 + {SPR_CTDP, 13, 3, A_CheckFloor, S_CENTAUR_SWORD5, 0, 0}, // S_CENTAUR_SWORD4 + {SPR_CTDP, 14, 3, A_CheckFloor, S_CENTAUR_SWORD6, 0, 0}, // S_CENTAUR_SWORD5 + {SPR_CTDP, 15, 3, A_CheckFloor, S_CENTAUR_SWORD7, 0, 0}, // S_CENTAUR_SWORD6 + {SPR_CTDP, 16, 3, A_CheckFloor, S_CENTAUR_SWORD3, 0, 0}, // S_CENTAUR_SWORD7 + {SPR_CTDP, 17, 4, NULL, S_CENTAUR_SWORD_X2, 0, 0}, // S_CENTAUR_SWORD_X1 + {SPR_CTDP, 18, 4, A_QueueCorpse, S_CENTAUR_SWORD_X3, 0, 0}, // S_CENTAUR_SWORD_X2 + {SPR_CTDP, 19, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_SWORD_X3 + {SPR_DEMN, 0, 10, A_Look, S_DEMN_LOOK2, 0, 0}, // S_DEMN_LOOK1 + {SPR_DEMN, 0, 10, A_Look, S_DEMN_LOOK1, 0, 0}, // S_DEMN_LOOK2 + {SPR_DEMN, 0, 4, A_Chase, S_DEMN_CHASE2, 0, 0}, // S_DEMN_CHASE1 + {SPR_DEMN, 1, 4, A_Chase, S_DEMN_CHASE3, 0, 0}, // S_DEMN_CHASE2 + {SPR_DEMN, 2, 4, A_Chase, S_DEMN_CHASE4, 0, 0}, // S_DEMN_CHASE3 + {SPR_DEMN, 3, 4, A_Chase, S_DEMN_CHASE1, 0, 0}, // S_DEMN_CHASE4 + {SPR_DEMN, 4, 6, A_FaceTarget, S_DEMN_ATK1_2, 0, 0}, // S_DEMN_ATK1_1 + {SPR_DEMN, 5, 8, A_FaceTarget, S_DEMN_ATK1_3, 0, 0}, // S_DEMN_ATK1_2 + {SPR_DEMN, 6, 6, A_DemonAttack1, S_DEMN_CHASE1, 0, 0}, // S_DEMN_ATK1_3 + {SPR_DEMN, 4, 5, A_FaceTarget, S_DEMN_ATK2_2, 0, 0}, // S_DEMN_ATK2_1 + {SPR_DEMN, 5, 6, A_FaceTarget, S_DEMN_ATK2_3, 0, 0}, // S_DEMN_ATK2_2 + {SPR_DEMN, 6, 5, A_DemonAttack2, S_DEMN_CHASE1, 0, 0}, // S_DEMN_ATK2_3 + {SPR_DEMN, 4, 4, NULL, S_DEMN_PAIN2, 0, 0}, // S_DEMN_PAIN1 + {SPR_DEMN, 4, 4, A_Pain, S_DEMN_CHASE1, 0, 0}, // S_DEMN_PAIN2 + {SPR_DEMN, 7, 6, NULL, S_DEMN_DEATH2, 0, 0}, // S_DEMN_DEATH1 + {SPR_DEMN, 8, 6, NULL, S_DEMN_DEATH3, 0, 0}, // S_DEMN_DEATH2 + {SPR_DEMN, 9, 6, A_Scream, S_DEMN_DEATH4, 0, 0}, // S_DEMN_DEATH3 + {SPR_DEMN, 10, 6, A_NoBlocking, S_DEMN_DEATH5, 0, 0}, // S_DEMN_DEATH4 + {SPR_DEMN, 11, 6, A_QueueCorpse, S_DEMN_DEATH6, 0, 0}, // S_DEMN_DEATH5 + {SPR_DEMN, 12, 6, NULL, S_DEMN_DEATH7, 0, 0}, // S_DEMN_DEATH6 + {SPR_DEMN, 13, 6, NULL, S_DEMN_DEATH8, 0, 0}, // S_DEMN_DEATH7 + {SPR_DEMN, 14, 6, NULL, S_DEMN_DEATH9, 0, 0}, // S_DEMN_DEATH8 + {SPR_DEMN, 15, -1, NULL, S_NULL, 0, 0}, // S_DEMN_DEATH9 + {SPR_DEMN, 7, 6, NULL, S_DEMN_XDEATH2, 0, 0}, // S_DEMN_XDEATH1 + {SPR_DEMN, 8, 6, A_DemonDeath, S_DEMN_XDEATH3, 0, 0}, // S_DEMN_XDEATH2 + {SPR_DEMN, 9, 6, A_Scream, S_DEMN_XDEATH4, 0, 0}, // S_DEMN_XDEATH3 + {SPR_DEMN, 10, 6, A_NoBlocking, S_DEMN_XDEATH5, 0, 0}, // S_DEMN_XDEATH4 + {SPR_DEMN, 11, 6, A_QueueCorpse, S_DEMN_XDEATH6, 0, 0}, // S_DEMN_XDEATH5 + {SPR_DEMN, 12, 6, NULL, S_DEMN_XDEATH7, 0, 0}, // S_DEMN_XDEATH6 + {SPR_DEMN, 13, 6, NULL, S_DEMN_XDEATH8, 0, 0}, // S_DEMN_XDEATH7 + {SPR_DEMN, 14, 6, NULL, S_DEMN_XDEATH9, 0, 0}, // S_DEMN_XDEATH8 + {SPR_DEMN, 15, -1, NULL, S_NULL, 0, 0}, // S_DEMN_XDEATH9 + {SPR_DEMN, 16, 5, A_FreezeDeath, S_DEMON_ICE2, 0, 0}, // S_DEMON_ICE + {SPR_DEMN, 16, 1, A_FreezeDeathChunks, S_DEMON_ICE2, 0, 0}, // S_DEMON_ICE2 + {SPR_DEMA, 0, 4, NULL, S_DEMONCHUNK1_2, 0, 0}, // S_DEMONCHUNK1_1 + {SPR_DEMA, 0, 10, A_QueueCorpse, S_DEMONCHUNK1_3, 0, 0}, // S_DEMONCHUNK1_2 + {SPR_DEMA, 0, 20, NULL, S_DEMONCHUNK1_3, 0, 0}, // S_DEMONCHUNK1_3 + {SPR_DEMA, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK1_4 + {SPR_DEMB, 0, 4, NULL, S_DEMONCHUNK2_2, 0, 0}, // S_DEMONCHUNK2_1 + {SPR_DEMB, 0, 10, A_QueueCorpse, S_DEMONCHUNK2_3, 0, 0}, // S_DEMONCHUNK2_2 + {SPR_DEMB, 0, 20, NULL, S_DEMONCHUNK2_3, 0, 0}, // S_DEMONCHUNK2_3 + {SPR_DEMB, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK2_4 + {SPR_DEMC, 0, 4, NULL, S_DEMONCHUNK3_2, 0, 0}, // S_DEMONCHUNK3_1 + {SPR_DEMC, 0, 10, A_QueueCorpse, S_DEMONCHUNK3_3, 0, 0}, // S_DEMONCHUNK3_2 + {SPR_DEMC, 0, 20, NULL, S_DEMONCHUNK3_3, 0, 0}, // S_DEMONCHUNK3_3 + {SPR_DEMC, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK3_4 + {SPR_DEMD, 0, 4, NULL, S_DEMONCHUNK4_2, 0, 0}, // S_DEMONCHUNK4_1 + {SPR_DEMD, 0, 10, A_QueueCorpse, S_DEMONCHUNK4_3, 0, 0}, // S_DEMONCHUNK4_2 + {SPR_DEMD, 0, 20, NULL, S_DEMONCHUNK4_3, 0, 0}, // S_DEMONCHUNK4_3 + {SPR_DEMD, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK4_4 + {SPR_DEME, 0, 4, NULL, S_DEMONCHUNK5_2, 0, 0}, // S_DEMONCHUNK5_1 + {SPR_DEME, 0, 10, A_QueueCorpse, S_DEMONCHUNK5_3, 0, 0}, // S_DEMONCHUNK5_2 + {SPR_DEME, 0, 20, NULL, S_DEMONCHUNK5_3, 0, 0}, // S_DEMONCHUNK5_3 + {SPR_DEME, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK5_4 + {SPR_DMFX, 32768, 4, NULL, S_DEMONFX_MOVE2, 0, 0}, // S_DEMONFX_MOVE1 + {SPR_DMFX, 32769, 4, NULL, S_DEMONFX_MOVE3, 0, 0}, // S_DEMONFX_MOVE2 + {SPR_DMFX, 32770, 4, NULL, S_DEMONFX_MOVE1, 0, 0}, // S_DEMONFX_MOVE3 + {SPR_DMFX, 32771, 4, NULL, S_DEMONFX_BOOM2, 0, 0}, // S_DEMONFX_BOOM1 + {SPR_DMFX, 32772, 4, NULL, S_DEMONFX_BOOM3, 0, 0}, // S_DEMONFX_BOOM2 + {SPR_DMFX, 32773, 3, NULL, S_DEMONFX_BOOM4, 0, 0}, // S_DEMONFX_BOOM3 + {SPR_DMFX, 32774, 3, NULL, S_DEMONFX_BOOM5, 0, 0}, // S_DEMONFX_BOOM4 + {SPR_DMFX, 32775, 3, NULL, S_NULL, 0, 0}, // S_DEMONFX_BOOM5 + {SPR_DEM2, 0, 10, A_Look, S_DEMN2_LOOK2, 0, 0}, // S_DEMN2_LOOK1 + {SPR_DEM2, 0, 10, A_Look, S_DEMN2_LOOK1, 0, 0}, // S_DEMN2_LOOK2 + {SPR_DEM2, 0, 4, A_Chase, S_DEMN2_CHASE2, 0, 0}, // S_DEMN2_CHASE1 + {SPR_DEM2, 1, 4, A_Chase, S_DEMN2_CHASE3, 0, 0}, // S_DEMN2_CHASE2 + {SPR_DEM2, 2, 4, A_Chase, S_DEMN2_CHASE4, 0, 0}, // S_DEMN2_CHASE3 + {SPR_DEM2, 3, 4, A_Chase, S_DEMN2_CHASE1, 0, 0}, // S_DEMN2_CHASE4 + {SPR_DEM2, 4, 6, A_FaceTarget, S_DEMN2_ATK1_2, 0, 0}, // S_DEMN2_ATK1_1 + {SPR_DEM2, 5, 8, A_FaceTarget, S_DEMN2_ATK1_3, 0, 0}, // S_DEMN2_ATK1_2 + {SPR_DEM2, 6, 6, A_DemonAttack1, S_DEMN2_CHASE1, 0, 0}, // S_DEMN2_ATK1_3 + {SPR_DEM2, 4, 5, A_FaceTarget, S_DEMN2_ATK2_2, 0, 0}, // S_DEMN2_ATK2_1 + {SPR_DEM2, 5, 6, A_FaceTarget, S_DEMN2_ATK2_3, 0, 0}, // S_DEMN2_ATK2_2 + {SPR_DEM2, 6, 5, A_DemonAttack2, S_DEMN2_CHASE1, 0, 0}, // S_DEMN2_ATK2_3 + {SPR_DEM2, 4, 4, NULL, S_DEMN2_PAIN2, 0, 0}, // S_DEMN2_PAIN1 + {SPR_DEM2, 4, 4, A_Pain, S_DEMN2_CHASE1, 0, 0}, // S_DEMN2_PAIN2 + {SPR_DEM2, 7, 6, NULL, S_DEMN2_DEATH2, 0, 0}, // S_DEMN2_DEATH1 + {SPR_DEM2, 8, 6, NULL, S_DEMN2_DEATH3, 0, 0}, // S_DEMN2_DEATH2 + {SPR_DEM2, 9, 6, A_Scream, S_DEMN2_DEATH4, 0, 0}, // S_DEMN2_DEATH3 + {SPR_DEM2, 10, 6, A_NoBlocking, S_DEMN2_DEATH5, 0, 0}, // S_DEMN2_DEATH4 + {SPR_DEM2, 11, 6, A_QueueCorpse, S_DEMN2_DEATH6, 0, 0}, // S_DEMN2_DEATH5 + {SPR_DEM2, 12, 6, NULL, S_DEMN2_DEATH7, 0, 0}, // S_DEMN2_DEATH6 + {SPR_DEM2, 13, 6, NULL, S_DEMN2_DEATH8, 0, 0}, // S_DEMN2_DEATH7 + {SPR_DEM2, 14, 6, NULL, S_DEMN2_DEATH9, 0, 0}, // S_DEMN2_DEATH8 + {SPR_DEM2, 15, -1, NULL, S_NULL, 0, 0}, // S_DEMN2_DEATH9 + {SPR_DEM2, 7, 6, NULL, S_DEMN2_XDEATH2, 0, 0}, // S_DEMN2_XDEATH1 + {SPR_DEM2, 8, 6, A_Demon2Death, S_DEMN2_XDEATH3, 0, 0}, // S_DEMN2_XDEATH2 + {SPR_DEM2, 9, 6, A_Scream, S_DEMN2_XDEATH4, 0, 0}, // S_DEMN2_XDEATH3 + {SPR_DEM2, 10, 6, A_NoBlocking, S_DEMN2_XDEATH5, 0, 0}, // S_DEMN2_XDEATH4 + {SPR_DEM2, 11, 6, A_QueueCorpse, S_DEMN2_XDEATH6, 0, 0}, // S_DEMN2_XDEATH5 + {SPR_DEM2, 12, 6, NULL, S_DEMN2_XDEATH7, 0, 0}, // S_DEMN2_XDEATH6 + {SPR_DEM2, 13, 6, NULL, S_DEMN2_XDEATH8, 0, 0}, // S_DEMN2_XDEATH7 + {SPR_DEM2, 14, 6, NULL, S_DEMN2_XDEATH9, 0, 0}, // S_DEMN2_XDEATH8 + {SPR_DEM2, 15, -1, NULL, S_NULL, 0, 0}, // S_DEMN2_XDEATH9 + {SPR_DMBA, 0, 4, NULL, S_DEMON2CHUNK1_2, 0, 0}, // S_DEMON2CHUNK1_1 + {SPR_DMBA, 0, 10, A_QueueCorpse, S_DEMON2CHUNK1_3, 0, 0}, // S_DEMON2CHUNK1_2 + {SPR_DMBA, 0, 20, NULL, S_DEMON2CHUNK1_3, 0, 0}, // S_DEMON2CHUNK1_3 + {SPR_DMBA, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK1_4 + {SPR_DMBB, 0, 4, NULL, S_DEMON2CHUNK2_2, 0, 0}, // S_DEMON2CHUNK2_1 + {SPR_DMBB, 0, 10, A_QueueCorpse, S_DEMON2CHUNK2_3, 0, 0}, // S_DEMON2CHUNK2_2 + {SPR_DMBB, 0, 20, NULL, S_DEMON2CHUNK2_3, 0, 0}, // S_DEMON2CHUNK2_3 + {SPR_DMBB, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK2_4 + {SPR_DMBC, 0, 4, NULL, S_DEMON2CHUNK3_2, 0, 0}, // S_DEMON2CHUNK3_1 + {SPR_DMBC, 0, 10, A_QueueCorpse, S_DEMON2CHUNK3_3, 0, 0}, // S_DEMON2CHUNK3_2 + {SPR_DMBC, 0, 20, NULL, S_DEMON2CHUNK3_3, 0, 0}, // S_DEMON2CHUNK3_3 + {SPR_DMBC, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK3_4 + {SPR_DMBD, 0, 4, NULL, S_DEMON2CHUNK4_2, 0, 0}, // S_DEMON2CHUNK4_1 + {SPR_DMBD, 0, 10, A_QueueCorpse, S_DEMON2CHUNK4_3, 0, 0}, // S_DEMON2CHUNK4_2 + {SPR_DMBD, 0, 20, NULL, S_DEMON2CHUNK4_3, 0, 0}, // S_DEMON2CHUNK4_3 + {SPR_DMBD, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK4_4 + {SPR_DMBE, 0, 4, NULL, S_DEMON2CHUNK5_2, 0, 0}, // S_DEMON2CHUNK5_1 + {SPR_DMBE, 0, 10, NULL, S_DEMON2CHUNK5_3, 0, 0}, // S_DEMON2CHUNK5_2 + {SPR_DMBE, 0, 20, NULL, S_DEMON2CHUNK5_3, 0, 0}, // S_DEMON2CHUNK5_3 + {SPR_DMBE, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK5_4 + {SPR_D2FX, 32768, 4, NULL, S_DEMON2FX_MOVE2, 0, 0}, // S_DEMON2FX_MOVE1 + {SPR_D2FX, 32769, 4, NULL, S_DEMON2FX_MOVE3, 0, 0}, // S_DEMON2FX_MOVE2 + {SPR_D2FX, 32770, 4, NULL, S_DEMON2FX_MOVE4, 0, 0}, // S_DEMON2FX_MOVE3 + {SPR_D2FX, 32771, 4, NULL, S_DEMON2FX_MOVE5, 0, 0}, // S_DEMON2FX_MOVE4 + {SPR_D2FX, 32772, 4, NULL, S_DEMON2FX_MOVE6, 0, 0}, // S_DEMON2FX_MOVE5 + {SPR_D2FX, 32773, 4, NULL, S_DEMON2FX_MOVE1, 0, 0}, // S_DEMON2FX_MOVE6 + {SPR_D2FX, 32774, 4, NULL, S_DEMON2FX_BOOM2, 0, 0}, // S_DEMON2FX_BOOM1 + {SPR_D2FX, 32775, 4, NULL, S_DEMON2FX_BOOM3, 0, 0}, // S_DEMON2FX_BOOM2 + {SPR_D2FX, 32776, 4, NULL, S_DEMON2FX_BOOM4, 0, 0}, // S_DEMON2FX_BOOM3 + {SPR_D2FX, 32777, 4, NULL, S_DEMON2FX_BOOM5, 0, 0}, // S_DEMON2FX_BOOM4 + {SPR_D2FX, 32778, 3, NULL, S_DEMON2FX_BOOM6, 0, 0}, // S_DEMON2FX_BOOM5 + {SPR_D2FX, 32779, 3, NULL, S_NULL, 0, 0}, // S_DEMON2FX_BOOM6 + {SPR_WRTH, 0, 2, A_WraithRaiseInit, S_WRAITH_RAISE2, 0, 0}, // S_WRAITH_RAISE1 + {SPR_WRTH, 0, 2, A_WraithRaise, S_WRAITH_RAISE3, 0, 0}, // S_WRAITH_RAISE2 + {SPR_WRTH, 0, 2, A_FaceTarget, S_WRAITH_RAISE4, 0, 0}, // S_WRAITH_RAISE3 + {SPR_WRTH, 1, 2, A_WraithRaise, S_WRAITH_RAISE5, 0, 0}, // S_WRAITH_RAISE4 + {SPR_WRTH, 1, 2, A_WraithRaise, S_WRAITH_RAISE2, 0, 0}, // S_WRAITH_RAISE5 + {SPR_WRTH, 0, 10, NULL, S_WRAITH_INIT2, 0, 0}, // S_WRAITH_INIT1 + {SPR_WRTH, 1, 5, A_WraithInit, S_WRAITH_LOOK1, 0, 0}, // S_WRAITH_INIT2 + {SPR_WRTH, 0, 15, A_WraithLook, S_WRAITH_LOOK2, 0, 0}, // S_WRAITH_LOOK1 + {SPR_WRTH, 1, 15, A_WraithLook, S_WRAITH_LOOK1, 0, 0}, // S_WRAITH_LOOK2 + {SPR_WRTH, 0, 4, A_WraithChase, S_WRAITH_CHASE2, 0, 0}, // S_WRAITH_CHASE1 + {SPR_WRTH, 1, 4, A_WraithChase, S_WRAITH_CHASE3, 0, 0}, // S_WRAITH_CHASE2 + {SPR_WRTH, 2, 4, A_WraithChase, S_WRAITH_CHASE4, 0, 0}, // S_WRAITH_CHASE3 + {SPR_WRTH, 3, 4, A_WraithChase, S_WRAITH_CHASE1, 0, 0}, // S_WRAITH_CHASE4 + {SPR_WRTH, 4, 6, A_FaceTarget, S_WRAITH_ATK1_2, 0, 0}, // S_WRAITH_ATK1_1 + {SPR_WRTH, 5, 6, A_WraithFX3, S_WRAITH_ATK1_3, 0, 0}, // S_WRAITH_ATK1_2 + {SPR_WRTH, 6, 6, A_WraithMelee, S_WRAITH_CHASE1, 0, 0}, // S_WRAITH_ATK1_3 + {SPR_WRTH, 4, 6, A_FaceTarget, S_WRAITH_ATK2_2, 0, 0}, // S_WRAITH_ATK2_1 + {SPR_WRTH, 5, 6, NULL, S_WRAITH_ATK2_3, 0, 0}, // S_WRAITH_ATK2_2 + {SPR_WRTH, 6, 6, A_WraithMissile, S_WRAITH_CHASE1, 0, 0}, // S_WRAITH_ATK2_3 + {SPR_WRTH, 0, 2, NULL, S_WRAITH_PAIN2, 0, 0}, // S_WRAITH_PAIN1 + {SPR_WRTH, 7, 6, A_Pain, S_WRAITH_CHASE1, 0, 0}, // S_WRAITH_PAIN2 + {SPR_WRTH, 8, 4, NULL, S_WRAITH_DEATH1_2, 0, 0}, // S_WRAITH_DEATH1_1 + {SPR_WRTH, 9, 4, A_Scream, S_WRAITH_DEATH1_3, 0, 0}, // S_WRAITH_DEATH1_2 + {SPR_WRTH, 10, 4, NULL, S_WRAITH_DEATH1_4, 0, 0}, // S_WRAITH_DEATH1_3 + {SPR_WRTH, 11, 4, NULL, S_WRAITH_DEATH1_5, 0, 0}, // S_WRAITH_DEATH1_4 + {SPR_WRTH, 12, 4, A_NoBlocking, S_WRAITH_DEATH1_6, 0, 0}, // S_WRAITH_DEATH1_5 + {SPR_WRTH, 13, 4, A_QueueCorpse, S_WRAITH_DEATH1_7, 0, 0}, // S_WRAITH_DEATH1_6 + {SPR_WRTH, 14, 4, NULL, S_WRAITH_DEATH1_8, 0, 0}, // S_WRAITH_DEATH1_7 + {SPR_WRTH, 15, 5, NULL, S_WRAITH_DEATH1_9, 0, 0}, // S_WRAITH_DEATH1_8 + {SPR_WRTH, 16, 5, NULL, S_WRAITH_DEATH1_0, 0, 0}, // S_WRAITH_DEATH1_9 + {SPR_WRTH, 17, -1, NULL, S_NULL, 0, 0}, // S_WRAITH_DEATH1_0 + {SPR_WRT2, 0, 5, NULL, S_WRAITH_DEATH2_2, 0, 0}, // S_WRAITH_DEATH2_1 + {SPR_WRT2, 1, 5, A_Scream, S_WRAITH_DEATH2_3, 0, 0}, // S_WRAITH_DEATH2_2 + {SPR_WRT2, 2, 5, NULL, S_WRAITH_DEATH2_4, 0, 0}, // S_WRAITH_DEATH2_3 + {SPR_WRT2, 3, 5, NULL, S_WRAITH_DEATH2_5, 0, 0}, // S_WRAITH_DEATH2_4 + {SPR_WRT2, 4, 5, A_NoBlocking, S_WRAITH_DEATH2_6, 0, 0}, // S_WRAITH_DEATH2_5 + {SPR_WRT2, 5, 5, A_QueueCorpse, S_WRAITH_DEATH2_7, 0, 0}, // S_WRAITH_DEATH2_6 + {SPR_WRT2, 6, 5, NULL, S_WRAITH_DEATH2_8, 0, 0}, // S_WRAITH_DEATH2_7 + {SPR_WRT2, 7, -1, NULL, S_NULL, 0, 0}, // S_WRAITH_DEATH2_8 + {SPR_WRT2, 8, 5, A_FreezeDeath, S_WRAITH_ICE2, 0, 0}, // S_WRAITH_ICE + {SPR_WRT2, 8, 1, A_FreezeDeathChunks, S_WRAITH_ICE2, 0, 0}, // S_WRAITH_ICE2 + {SPR_WRBL, 32768, 3, NULL, S_WRTHFX_MOVE2, 0, 0}, // S_WRTHFX_MOVE1 + {SPR_WRBL, 32769, 3, A_WraithFX2, S_WRTHFX_MOVE3, 0, 0}, // S_WRTHFX_MOVE2 + {SPR_WRBL, 32770, 3, NULL, S_WRTHFX_MOVE1, 0, 0}, // S_WRTHFX_MOVE3 + {SPR_WRBL, 32771, 4, NULL, S_WRTHFX_BOOM2, 0, 0}, // S_WRTHFX_BOOM1 + {SPR_WRBL, 32772, 4, A_WraithFX2, S_WRTHFX_BOOM3, 0, 0}, // S_WRTHFX_BOOM2 + {SPR_WRBL, 32773, 4, NULL, S_WRTHFX_BOOM4, 0, 0}, // S_WRTHFX_BOOM3 + {SPR_WRBL, 32774, 3, A_WraithFX2, S_WRTHFX_BOOM5, 0, 0}, // S_WRTHFX_BOOM4 + {SPR_WRBL, 32775, 3, A_WraithFX2, S_WRTHFX_BOOM6, 0, 0}, // S_WRTHFX_BOOM5 + {SPR_WRBL, 32776, 3, NULL, S_NULL, 0, 0}, // S_WRTHFX_BOOM6 + {SPR_WRBL, 32777, 4, NULL, S_WRTHFX_SIZZLE2, 0, 0}, // S_WRTHFX_SIZZLE1 + {SPR_WRBL, 32778, 4, NULL, S_WRTHFX_SIZZLE3, 0, 0}, // S_WRTHFX_SIZZLE2 + {SPR_WRBL, 32779, 4, NULL, S_WRTHFX_SIZZLE4, 0, 0}, // S_WRTHFX_SIZZLE3 + {SPR_WRBL, 32780, 4, NULL, S_WRTHFX_SIZZLE5, 0, 0}, // S_WRTHFX_SIZZLE4 + {SPR_WRBL, 32781, 4, NULL, S_WRTHFX_SIZZLE6, 0, 0}, // S_WRTHFX_SIZZLE5 + {SPR_WRBL, 32782, 4, NULL, S_WRTHFX_SIZZLE7, 0, 0}, // S_WRTHFX_SIZZLE6 + {SPR_WRBL, 32783, 4, NULL, S_NULL, 0, 0}, // S_WRTHFX_SIZZLE7 + {SPR_WRBL, 32784, 4, NULL, S_WRTHFX_DROP2, 0, 0}, // S_WRTHFX_DROP1 + {SPR_WRBL, 32785, 4, NULL, S_WRTHFX_DROP3, 0, 0}, // S_WRTHFX_DROP2 + {SPR_WRBL, 32786, 4, NULL, S_WRTHFX_DROP1, 0, 0}, // S_WRTHFX_DROP3 + {SPR_WRBL, 32786, 4, NULL, S_NULL, 0, 0}, // S_WRTHFX_DEAD1 + {SPR_WRBL, 19, 4, NULL, S_WRTHFX_ADROP2, 0, 0}, // S_WRTHFX_ADROP1 + {SPR_WRBL, 20, 4, NULL, S_WRTHFX_ADROP3, 0, 0}, // S_WRTHFX_ADROP2 + {SPR_WRBL, 21, 4, NULL, S_WRTHFX_ADROP4, 0, 0}, // S_WRTHFX_ADROP3 + {SPR_WRBL, 22, 4, NULL, S_WRTHFX_ADROP1, 0, 0}, // S_WRTHFX_ADROP4 + {SPR_WRBL, 22, 10, NULL, S_NULL, 0, 0}, // S_WRTHFX_ADEAD1 + {SPR_WRBL, 23, 7, NULL, S_WRTHFX_BDROP2, 0, 0}, // S_WRTHFX_BDROP1 + {SPR_WRBL, 24, 7, NULL, S_WRTHFX_BDROP3, 0, 0}, // S_WRTHFX_BDROP2 + {SPR_WRBL, 25, 7, NULL, S_WRTHFX_BDROP1, 0, 0}, // S_WRTHFX_BDROP3 + {SPR_WRBL, 25, 35, NULL, S_NULL, 0, 0}, // S_WRTHFX_BDEAD1 + {SPR_MNTR, 0, 15, NULL, S_MNTR_SPAWN2, 0, 0}, // S_MNTR_SPAWN1 + {SPR_MNTR, 0, 15, A_MinotaurFade1, S_MNTR_SPAWN3, 0, 0}, // S_MNTR_SPAWN2 + {SPR_MNTR, 0, 3, A_MinotaurFade2, S_MNTR_LOOK1, 0, 0}, // S_MNTR_SPAWN3 + {SPR_MNTR, 0, 10, A_MinotaurLook, S_MNTR_LOOK2, 0, 0}, // S_MNTR_LOOK1 + {SPR_MNTR, 1, 10, A_MinotaurLook, S_MNTR_LOOK1, 0, 0}, // S_MNTR_LOOK2 + {SPR_MNTR, 0, 5, A_MinotaurChase, S_MNTR_WALK2, 0, 0}, // S_MNTR_WALK1 + {SPR_MNTR, 1, 5, A_MinotaurChase, S_MNTR_WALK3, 0, 0}, // S_MNTR_WALK2 + {SPR_MNTR, 2, 5, A_MinotaurChase, S_MNTR_WALK4, 0, 0}, // S_MNTR_WALK3 + {SPR_MNTR, 3, 5, A_MinotaurChase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4 + {SPR_MNTR, 0, 5, A_MinotaurRoam, S_MNTR_ROAM2, 0, 0}, // S_MNTR_ROAM1 + {SPR_MNTR, 1, 5, A_MinotaurRoam, S_MNTR_ROAM3, 0, 0}, // S_MNTR_ROAM2 + {SPR_MNTR, 2, 5, A_MinotaurRoam, S_MNTR_ROAM4, 0, 0}, // S_MNTR_ROAM3 + {SPR_MNTR, 3, 5, A_MinotaurRoam, S_MNTR_ROAM1, 0, 0}, // S_MNTR_ROAM4 + {SPR_MNTR, 6, 10, A_FaceTarget, S_MNTR_ATK1_2, 0, 0}, // S_MNTR_ATK1_1 + {SPR_MNTR, 7, 7, A_FaceTarget, S_MNTR_ATK1_3, 0, 0}, // S_MNTR_ATK1_2 + {SPR_MNTR, 8, 12, A_MinotaurAtk1, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK1_3 + {SPR_MNTR, 6, 10, A_MinotaurDecide, S_MNTR_ATK2_2, 0, 0}, // S_MNTR_ATK2_1 + {SPR_MNTR, 9, 4, A_FaceTarget, S_MNTR_ATK2_3, 0, 0}, // S_MNTR_ATK2_2 + {SPR_MNTR, 10, 9, A_MinotaurAtk2, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK2_3 + {SPR_MNTR, 6, 10, A_FaceTarget, S_MNTR_ATK3_2, 0, 0}, // S_MNTR_ATK3_1 + {SPR_MNTR, 7, 7, A_FaceTarget, S_MNTR_ATK3_3, 0, 0}, // S_MNTR_ATK3_2 + {SPR_MNTR, 8, 12, A_MinotaurAtk3, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK3_3 + {SPR_MNTR, 8, 12, NULL, S_MNTR_ATK3_1, 0, 0}, // S_MNTR_ATK3_4 + {SPR_MNTR, 5, 2, A_MinotaurCharge, S_MNTR_ATK4_1, 0, 0}, // S_MNTR_ATK4_1 + {SPR_MNTR, 4, 3, NULL, S_MNTR_PAIN2, 0, 0}, // S_MNTR_PAIN1 + {SPR_MNTR, 4, 6, A_Pain, S_MNTR_WALK1, 0, 0}, // S_MNTR_PAIN2 + {SPR_MNTR, 4, 6, NULL, S_MNTR_DIE2, 0, 0}, // S_MNTR_DIE1 + {SPR_MNTR, 4, 2, A_Scream, S_MNTR_DIE3, 0, 0}, // S_MNTR_DIE2 + {SPR_MNTR, 4, 5, A_SmokePuffExit, S_MNTR_DIE4, 0, 0}, // S_MNTR_DIE3 + {SPR_MNTR, 4, 5, NULL, S_MNTR_DIE5, 0, 0}, // S_MNTR_DIE4 + {SPR_MNTR, 4, 5, A_NoBlocking, S_MNTR_DIE6, 0, 0}, // S_MNTR_DIE5 + {SPR_MNTR, 4, 5, NULL, S_MNTR_DIE7, 0, 0}, // S_MNTR_DIE6 + {SPR_MNTR, 4, 5, A_MinotaurFade1, S_MNTR_DIE8, 0, 0}, // S_MNTR_DIE7 + {SPR_MNTR, 4, 5, A_MinotaurFade0, S_MNTR_DIE9, 0, 0}, // S_MNTR_DIE8 + {SPR_MNTR, 4, 10, NULL, S_NULL, 0, 0}, // S_MNTR_DIE9 + {SPR_FX12, 32768, 6, NULL, S_MNTRFX1_2, 0, 0}, // S_MNTRFX1_1 + {SPR_FX12, 32769, 6, NULL, S_MNTRFX1_1, 0, 0}, // S_MNTRFX1_2 + {SPR_FX12, 32770, 5, NULL, S_MNTRFXI1_2, 0, 0}, // S_MNTRFXI1_1 + {SPR_FX12, 32771, 5, NULL, S_MNTRFXI1_3, 0, 0}, // S_MNTRFXI1_2 + {SPR_FX12, 32772, 5, NULL, S_MNTRFXI1_4, 0, 0}, // S_MNTRFXI1_3 + {SPR_FX12, 32773, 5, NULL, S_MNTRFXI1_5, 0, 0}, // S_MNTRFXI1_4 + {SPR_FX12, 32774, 5, NULL, S_MNTRFXI1_6, 0, 0}, // S_MNTRFXI1_5 + {SPR_FX12, 32775, 5, NULL, S_NULL, 0, 0}, // S_MNTRFXI1_6 + {SPR_FX13, 0, 2, A_MntrFloorFire, S_MNTRFX2_1, 0, 0}, // S_MNTRFX2_1 + {SPR_FX13, 32776, 4, A_Explode, S_MNTRFXI2_2, 0, 0}, // S_MNTRFXI2_1 + {SPR_FX13, 32777, 4, NULL, S_MNTRFXI2_3, 0, 0}, // S_MNTRFXI2_2 + {SPR_FX13, 32778, 4, NULL, S_MNTRFXI2_4, 0, 0}, // S_MNTRFXI2_3 + {SPR_FX13, 32779, 4, NULL, S_MNTRFXI2_5, 0, 0}, // S_MNTRFXI2_4 + {SPR_FX13, 32780, 4, NULL, S_NULL, 0, 0}, // S_MNTRFXI2_5 + {SPR_FX13, 32771, 4, NULL, S_MNTRFX3_2, 0, 0}, // S_MNTRFX3_1 + {SPR_FX13, 32770, 4, NULL, S_MNTRFX3_3, 0, 0}, // S_MNTRFX3_2 + {SPR_FX13, 32769, 5, NULL, S_MNTRFX3_4, 0, 0}, // S_MNTRFX3_3 + {SPR_FX13, 32770, 5, NULL, S_MNTRFX3_5, 0, 0}, // S_MNTRFX3_4 + {SPR_FX13, 32771, 5, NULL, S_MNTRFX3_6, 0, 0}, // S_MNTRFX3_5 + {SPR_FX13, 32772, 5, NULL, S_MNTRFX3_7, 0, 0}, // S_MNTRFX3_6 + {SPR_FX13, 32773, 4, NULL, S_MNTRFX3_8, 0, 0}, // S_MNTRFX3_7 + {SPR_FX13, 32774, 4, NULL, S_MNTRFX3_9, 0, 0}, // S_MNTRFX3_8 + {SPR_FX13, 32775, 4, NULL, S_NULL, 0, 0}, // S_MNTRFX3_9 + {SPR_MNSM, 0, 3, NULL, S_MINOSMOKE2, 0, 0}, // S_MINOSMOKE1 + {SPR_MNSM, 1, 3, NULL, S_MINOSMOKE3, 0, 0}, // S_MINOSMOKE2 + {SPR_MNSM, 2, 3, NULL, S_MINOSMOKE4, 0, 0}, // S_MINOSMOKE3 + {SPR_MNSM, 3, 3, NULL, S_MINOSMOKE5, 0, 0}, // S_MINOSMOKE4 + {SPR_MNSM, 4, 3, NULL, S_MINOSMOKE6, 0, 0}, // S_MINOSMOKE5 + {SPR_MNSM, 5, 3, NULL, S_MINOSMOKE7, 0, 0}, // S_MINOSMOKE6 + {SPR_MNSM, 6, 3, NULL, S_MINOSMOKE8, 0, 0}, // S_MINOSMOKE7 + {SPR_MNSM, 7, 3, NULL, S_MINOSMOKE9, 0, 0}, // S_MINOSMOKE8 + {SPR_MNSM, 8, 3, NULL, S_MINOSMOKE0, 0, 0}, // S_MINOSMOKE9 + {SPR_MNSM, 9, 3, NULL, S_MINOSMOKEA, 0, 0}, // S_MINOSMOKE0 + {SPR_MNSM, 10, 3, NULL, S_MINOSMOKEB, 0, 0}, // S_MINOSMOKEA + {SPR_MNSM, 11, 3, NULL, S_MINOSMOKEC, 0, 0}, // S_MINOSMOKEB + {SPR_MNSM, 12, 3, NULL, S_MINOSMOKED, 0, 0}, // S_MINOSMOKEC + {SPR_MNSM, 13, 3, NULL, S_MINOSMOKEE, 0, 0}, // S_MINOSMOKED + {SPR_MNSM, 14, 3, NULL, S_MINOSMOKEF, 0, 0}, // S_MINOSMOKEE + {SPR_MNSM, 15, 3, NULL, S_MINOSMOKEG, 0, 0}, // S_MINOSMOKEF + {SPR_MNSM, 16, 3, NULL, S_NULL, 0, 0}, // S_MINOSMOKEG + {SPR_MNSM, 0, 3, NULL, S_MINOSMOKEX2, 0, 0}, // S_MINOSMOKEX1 + {SPR_MNSM, 1, 3, NULL, S_MINOSMOKEX3, 0, 0}, // S_MINOSMOKEX2 + {SPR_MNSM, 2, 3, NULL, S_MINOSMOKEX4, 0, 0}, // S_MINOSMOKEX3 + {SPR_MNSM, 3, 3, NULL, S_MINOSMOKEX5, 0, 0}, // S_MINOSMOKEX4 + {SPR_MNSM, 4, 3, NULL, S_MINOSMOKEX6, 0, 0}, // S_MINOSMOKEX5 + {SPR_MNSM, 5, 3, NULL, S_MINOSMOKEX7, 0, 0}, // S_MINOSMOKEX6 + {SPR_MNSM, 6, 3, NULL, S_MINOSMOKEX8, 0, 0}, // S_MINOSMOKEX7 + {SPR_MNSM, 7, 3, NULL, S_MINOSMOKEX9, 0, 0}, // S_MINOSMOKEX8 + {SPR_MNSM, 8, 3, NULL, S_MINOSMOKEX0, 0, 0}, // S_MINOSMOKEX9 + {SPR_MNSM, 9, 3, NULL, S_MINOSMOKEXA, 0, 0}, // S_MINOSMOKEX0 + {SPR_MNSM, 8, 3, NULL, S_MINOSMOKEXB, 0, 0}, // S_MINOSMOKEXA + {SPR_MNSM, 7, 3, NULL, S_MINOSMOKEXC, 0, 0}, // S_MINOSMOKEXB + {SPR_MNSM, 6, 3, NULL, S_MINOSMOKEXD, 0, 0}, // S_MINOSMOKEXC + {SPR_MNSM, 5, 3, NULL, S_MINOSMOKEXE, 0, 0}, // S_MINOSMOKEXD + {SPR_MNSM, 4, 3, NULL, S_MINOSMOKEXF, 0, 0}, // S_MINOSMOKEXE + {SPR_MNSM, 3, 3, NULL, S_MINOSMOKEXG, 0, 0}, // S_MINOSMOKEXF + {SPR_MNSM, 2, 3, NULL, S_MINOSMOKEXH, 0, 0}, // S_MINOSMOKEXG + {SPR_MNSM, 1, 3, NULL, S_MINOSMOKEXI, 0, 0}, // S_MINOSMOKEXH + {SPR_MNSM, 0, 3, NULL, S_NULL, 0, 0}, // S_MINOSMOKEXI + {SPR_SSPT, 7, 10, A_Look, S_SERPENT_LOOK1, 0, 0}, // S_SERPENT_LOOK1 + {SPR_SSPT, 7, 1, A_SerpentChase, S_SERPENT_SWIM2, 0, 0}, // S_SERPENT_SWIM1 + {SPR_SSPT, 7, 1, A_SerpentChase, S_SERPENT_SWIM3, 0, 0}, // S_SERPENT_SWIM2 + {SPR_SSPT, 7, 2, A_SerpentHumpDecide, S_SERPENT_SWIM1, 0, 0}, // S_SERPENT_SWIM3 + {SPR_SSPT, 7, 3, A_SerpentUnHide, S_SERPENT_HUMP2, 0, 0}, // S_SERPENT_HUMP1 + {SPR_SSPT, 4, 3, A_SerpentRaiseHump, S_SERPENT_HUMP3, 0, 0}, // S_SERPENT_HUMP2 + {SPR_SSPT, 5, 3, A_SerpentRaiseHump, S_SERPENT_HUMP4, 0, 0}, // S_SERPENT_HUMP3 + {SPR_SSPT, 6, 3, A_SerpentRaiseHump, S_SERPENT_HUMP5, 0, 0}, // S_SERPENT_HUMP4 + {SPR_SSPT, 4, 3, A_SerpentRaiseHump, S_SERPENT_HUMP6, 0, 0}, // S_SERPENT_HUMP5 + {SPR_SSPT, 5, 3, A_SerpentRaiseHump, S_SERPENT_HUMP7, 0, 0}, // S_SERPENT_HUMP6 + {SPR_SSPT, 6, 3, NULL, S_SERPENT_HUMP8, 0, 0}, // S_SERPENT_HUMP7 + {SPR_SSPT, 4, 3, NULL, S_SERPENT_HUMP9, 0, 0}, // S_SERPENT_HUMP8 + {SPR_SSPT, 5, 3, NULL, S_SERPENT_HUMP10, 0, 0}, // S_SERPENT_HUMP9 + {SPR_SSPT, 6, 3, A_SerpentLowerHump, S_SERPENT_HUMP11, 0, 0}, // S_SERPENT_HUMP10 + {SPR_SSPT, 4, 3, A_SerpentLowerHump, S_SERPENT_HUMP12, 0, 0}, // S_SERPENT_HUMP11 + {SPR_SSPT, 5, 3, A_SerpentLowerHump, S_SERPENT_HUMP13, 0, 0}, // S_SERPENT_HUMP12 + {SPR_SSPT, 6, 3, A_SerpentLowerHump, S_SERPENT_HUMP14, 0, 0}, // S_SERPENT_HUMP13 + {SPR_SSPT, 4, 3, A_SerpentLowerHump, S_SERPENT_HUMP15, 0, 0}, // S_SERPENT_HUMP14 + {SPR_SSPT, 5, 3, A_SerpentHide, S_SERPENT_SWIM1, 0, 0}, // S_SERPENT_HUMP15 + {SPR_SSPT, 0, 1, A_UnHideThing, S_SERPENT_SURFACE2, 0, 0}, // S_SERPENT_SURFACE1 + {SPR_SSPT, 0, 1, A_SerpentBirthScream, S_SERPENT_SURFACE3, 0, 0}, // S_SERPENT_SURFACE2 + {SPR_SSPT, 1, 3, A_SetShootable, S_SERPENT_SURFACE4, 0, 0}, // S_SERPENT_SURFACE3 + {SPR_SSPT, 2, 3, NULL, S_SERPENT_SURFACE5, 0, 0}, // S_SERPENT_SURFACE4 + {SPR_SSPT, 3, 4, A_SerpentCheckForAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_SURFACE5 + {SPR_SSDV, 0, 4, NULL, S_SERPENT_DIVE2, 0, 0}, // S_SERPENT_DIVE1 + {SPR_SSDV, 1, 4, NULL, S_SERPENT_DIVE3, 0, 0}, // S_SERPENT_DIVE2 + {SPR_SSDV, 2, 4, NULL, S_SERPENT_DIVE4, 0, 0}, // S_SERPENT_DIVE3 + {SPR_SSDV, 3, 4, A_UnSetShootable, S_SERPENT_DIVE5, 0, 0}, // S_SERPENT_DIVE4 + {SPR_SSDV, 4, 3, A_SerpentDiveSound, S_SERPENT_DIVE6, 0, 0}, // S_SERPENT_DIVE5 + {SPR_SSDV, 5, 3, NULL, S_SERPENT_DIVE7, 0, 0}, // S_SERPENT_DIVE6 + {SPR_SSDV, 6, 4, NULL, S_SERPENT_DIVE8, 0, 0}, // S_SERPENT_DIVE7 + {SPR_SSDV, 7, 4, NULL, S_SERPENT_DIVE9, 0, 0}, // S_SERPENT_DIVE8 + {SPR_SSDV, 8, 3, NULL, S_SERPENT_DIVE10, 0, 0}, // S_SERPENT_DIVE9 + {SPR_SSDV, 9, 3, A_SerpentHide, S_SERPENT_SWIM1, 0, 0}, // S_SERPENT_DIVE10 + {SPR_SSPT, 8, 5, A_SerpentWalk, S_SERPENT_WALK2, 0, 0}, // S_SERPENT_WALK1 + {SPR_SSPT, 9, 5, A_SerpentWalk, S_SERPENT_WALK3, 0, 0}, // S_SERPENT_WALK2 + {SPR_SSPT, 8, 5, A_SerpentWalk, S_SERPENT_WALK4, 0, 0}, // S_SERPENT_WALK3 + {SPR_SSPT, 9, 5, A_SerpentCheckForAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_WALK4 + {SPR_SSPT, 11, 5, NULL, S_SERPENT_PAIN2, 0, 0}, // S_SERPENT_PAIN1 + {SPR_SSPT, 11, 5, A_Pain, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_PAIN2 + {SPR_SSPT, 10, 6, A_FaceTarget, S_SERPENT_ATK2, 0, 0}, // S_SERPENT_ATK1 + {SPR_SSPT, 11, 5, A_SerpentChooseAttack, S_SERPENT_MELEE1, 0, 0}, // S_SERPENT_ATK2 + {SPR_SSPT, 13, 5, A_SerpentMeleeAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_MELEE1 + {SPR_SSPT, 13, 5, A_SerpentMissileAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_MISSILE1 + {SPR_SSPT, 14, 4, NULL, S_SERPENT_DIE2, 0, 0}, // S_SERPENT_DIE1 + {SPR_SSPT, 15, 4, A_Scream, S_SERPENT_DIE3, 0, 0}, // S_SERPENT_DIE2 + {SPR_SSPT, 16, 4, A_NoBlocking, S_SERPENT_DIE4, 0, 0}, // S_SERPENT_DIE3 + {SPR_SSPT, 17, 4, NULL, S_SERPENT_DIE5, 0, 0}, // S_SERPENT_DIE4 + {SPR_SSPT, 18, 4, NULL, S_SERPENT_DIE6, 0, 0}, // S_SERPENT_DIE5 + {SPR_SSPT, 19, 4, NULL, S_SERPENT_DIE7, 0, 0}, // S_SERPENT_DIE6 + {SPR_SSPT, 20, 4, NULL, S_SERPENT_DIE8, 0, 0}, // S_SERPENT_DIE7 + {SPR_SSPT, 21, 4, NULL, S_SERPENT_DIE9, 0, 0}, // S_SERPENT_DIE8 + {SPR_SSPT, 22, 4, NULL, S_SERPENT_DIE10, 0, 0}, // S_SERPENT_DIE9 + {SPR_SSPT, 23, 4, NULL, S_SERPENT_DIE11, 0, 0}, // S_SERPENT_DIE10 + {SPR_SSPT, 24, 4, NULL, S_SERPENT_DIE12, 0, 0}, // S_SERPENT_DIE11 + {SPR_SSPT, 25, 4, NULL, S_NULL, 0, 0}, // S_SERPENT_DIE12 + {SPR_SSXD, 0, 4, NULL, S_SERPENT_XDIE2, 0, 0}, // S_SERPENT_XDIE1 + {SPR_SSXD, 1, 4, A_SerpentHeadPop, S_SERPENT_XDIE3, 0, 0}, // S_SERPENT_XDIE2 + {SPR_SSXD, 2, 4, A_NoBlocking, S_SERPENT_XDIE4, 0, 0}, // S_SERPENT_XDIE3 + {SPR_SSXD, 3, 4, NULL, S_SERPENT_XDIE5, 0, 0}, // S_SERPENT_XDIE4 + {SPR_SSXD, 4, 4, NULL, S_SERPENT_XDIE6, 0, 0}, // S_SERPENT_XDIE5 + {SPR_SSXD, 5, 3, NULL, S_SERPENT_XDIE7, 0, 0}, // S_SERPENT_XDIE6 + {SPR_SSXD, 6, 3, NULL, S_SERPENT_XDIE8, 0, 0}, // S_SERPENT_XDIE7 + {SPR_SSXD, 7, 3, A_SerpentSpawnGibs, S_NULL, 0, 0}, // S_SERPENT_XDIE8 + {SPR_SSPT, 26, 5, A_FreezeDeath, S_SERPENT_ICE2, 0, 0}, // S_SERPENT_ICE + {SPR_SSPT, 26, 1, A_FreezeDeathChunks, S_SERPENT_ICE2, 0, 0}, // S_SERPENT_ICE2 + {SPR_SSFX, 32768, 3, A_ContMobjSound, S_SERPENT_FX2, 0, 0}, // S_SERPENT_FX1 + {SPR_SSFX, 32769, 3, NULL, S_SERPENT_FX3, 0, 0}, // S_SERPENT_FX2 + {SPR_SSFX, 32768, 3, NULL, S_SERPENT_FX4, 0, 0}, // S_SERPENT_FX3 + {SPR_SSFX, 32769, 3, NULL, S_SERPENT_FX1, 0, 0}, // S_SERPENT_FX4 + {SPR_SSFX, 32770, 4, NULL, S_SERPENT_FX_X2, 0, 0}, // S_SERPENT_FX_X1 + {SPR_SSFX, 32771, 4, NULL, S_SERPENT_FX_X3, 0, 0}, // S_SERPENT_FX_X2 + {SPR_SSFX, 32772, 4, NULL, S_SERPENT_FX_X4, 0, 0}, // S_SERPENT_FX_X3 + {SPR_SSFX, 32773, 4, NULL, S_SERPENT_FX_X5, 0, 0}, // S_SERPENT_FX_X4 + {SPR_SSFX, 32774, 4, NULL, S_SERPENT_FX_X6, 0, 0}, // S_SERPENT_FX_X5 + {SPR_SSFX, 32775, 4, NULL, S_NULL, 0, 0}, // S_SERPENT_FX_X6 + {SPR_SSXD, 8, 4, A_SerpentHeadCheck, S_SERPENT_HEAD2, 0, 0}, // S_SERPENT_HEAD1 + {SPR_SSXD, 9, 4, A_SerpentHeadCheck, S_SERPENT_HEAD3, 0, 0}, // S_SERPENT_HEAD2 + {SPR_SSXD, 10, 4, A_SerpentHeadCheck, S_SERPENT_HEAD4, 0, 0}, // S_SERPENT_HEAD3 + {SPR_SSXD, 11, 4, A_SerpentHeadCheck, S_SERPENT_HEAD5, 0, 0}, // S_SERPENT_HEAD4 + {SPR_SSXD, 12, 4, A_SerpentHeadCheck, S_SERPENT_HEAD6, 0, 0}, // S_SERPENT_HEAD5 + {SPR_SSXD, 13, 4, A_SerpentHeadCheck, S_SERPENT_HEAD7, 0, 0}, // S_SERPENT_HEAD6 + {SPR_SSXD, 14, 4, A_SerpentHeadCheck, S_SERPENT_HEAD8, 0, 0}, // S_SERPENT_HEAD7 + {SPR_SSXD, 15, 4, A_SerpentHeadCheck, S_SERPENT_HEAD1, 0, 0}, // S_SERPENT_HEAD8 + {SPR_SSXD, 18, -1, NULL, S_SERPENT_HEAD_X1, 0, 0}, // S_SERPENT_HEAD_X1 + {SPR_SSXD, 16, 6, NULL, S_SERPENT_GIB1_2, 0, 0}, // S_SERPENT_GIB1_1 + {SPR_SSXD, 16, 6, A_FloatGib, S_SERPENT_GIB1_3, 0, 0}, // S_SERPENT_GIB1_2 + {SPR_SSXD, 16, 8, A_FloatGib, S_SERPENT_GIB1_4, 0, 0}, // S_SERPENT_GIB1_3 + {SPR_SSXD, 16, 8, A_FloatGib, S_SERPENT_GIB1_5, 0, 0}, // S_SERPENT_GIB1_4 + {SPR_SSXD, 16, 12, A_FloatGib, S_SERPENT_GIB1_6, 0, 0}, // S_SERPENT_GIB1_5 + {SPR_SSXD, 16, 12, A_FloatGib, S_SERPENT_GIB1_7, 0, 0}, // S_SERPENT_GIB1_6 + {SPR_SSXD, 16, 232, A_DelayGib, S_SERPENT_GIB1_8, 0, 0}, // S_SERPENT_GIB1_7 + {SPR_SSXD, 16, 12, A_SinkGib, S_SERPENT_GIB1_9, 0, 0}, // S_SERPENT_GIB1_8 + {SPR_SSXD, 16, 12, A_SinkGib, S_SERPENT_GIB1_10, 0, 0}, // S_SERPENT_GIB1_9 + {SPR_SSXD, 16, 8, A_SinkGib, S_SERPENT_GIB1_11, 0, 0}, // S_SERPENT_GIB1_10 + {SPR_SSXD, 16, 8, A_SinkGib, S_SERPENT_GIB1_12, 0, 0}, // S_SERPENT_GIB1_11 + {SPR_SSXD, 16, 8, A_SinkGib, S_NULL, 0, 0}, // S_SERPENT_GIB1_12 + {SPR_SSXD, 17, 6, NULL, S_SERPENT_GIB2_2, 0, 0}, // S_SERPENT_GIB2_1 + {SPR_SSXD, 17, 6, A_FloatGib, S_SERPENT_GIB2_3, 0, 0}, // S_SERPENT_GIB2_2 + {SPR_SSXD, 17, 8, A_FloatGib, S_SERPENT_GIB2_4, 0, 0}, // S_SERPENT_GIB2_3 + {SPR_SSXD, 17, 8, A_FloatGib, S_SERPENT_GIB2_5, 0, 0}, // S_SERPENT_GIB2_4 + {SPR_SSXD, 17, 12, A_FloatGib, S_SERPENT_GIB2_6, 0, 0}, // S_SERPENT_GIB2_5 + {SPR_SSXD, 17, 12, A_FloatGib, S_SERPENT_GIB2_7, 0, 0}, // S_SERPENT_GIB2_6 + {SPR_SSXD, 17, 232, A_DelayGib, S_SERPENT_GIB2_8, 0, 0}, // S_SERPENT_GIB2_7 + {SPR_SSXD, 17, 12, A_SinkGib, S_SERPENT_GIB2_9, 0, 0}, // S_SERPENT_GIB2_8 + {SPR_SSXD, 17, 12, A_SinkGib, S_SERPENT_GIB2_10, 0, 0}, // S_SERPENT_GIB2_9 + {SPR_SSXD, 17, 8, A_SinkGib, S_SERPENT_GIB2_11, 0, 0}, // S_SERPENT_GIB2_10 + {SPR_SSXD, 17, 8, A_SinkGib, S_SERPENT_GIB2_12, 0, 0}, // S_SERPENT_GIB2_11 + {SPR_SSXD, 17, 8, A_SinkGib, S_NULL, 0, 0}, // S_SERPENT_GIB2_12 + {SPR_SSXD, 19, 6, NULL, S_SERPENT_GIB3_2, 0, 0}, // S_SERPENT_GIB3_1 + {SPR_SSXD, 19, 6, A_FloatGib, S_SERPENT_GIB3_3, 0, 0}, // S_SERPENT_GIB3_2 + {SPR_SSXD, 19, 8, A_FloatGib, S_SERPENT_GIB3_4, 0, 0}, // S_SERPENT_GIB3_3 + {SPR_SSXD, 19, 8, A_FloatGib, S_SERPENT_GIB3_5, 0, 0}, // S_SERPENT_GIB3_4 + {SPR_SSXD, 19, 12, A_FloatGib, S_SERPENT_GIB3_6, 0, 0}, // S_SERPENT_GIB3_5 + {SPR_SSXD, 19, 12, A_FloatGib, S_SERPENT_GIB3_7, 0, 0}, // S_SERPENT_GIB3_6 + {SPR_SSXD, 19, 232, A_DelayGib, S_SERPENT_GIB3_8, 0, 0}, // S_SERPENT_GIB3_7 + {SPR_SSXD, 19, 12, A_SinkGib, S_SERPENT_GIB3_9, 0, 0}, // S_SERPENT_GIB3_8 + {SPR_SSXD, 19, 12, A_SinkGib, S_SERPENT_GIB3_10, 0, 0}, // S_SERPENT_GIB3_9 + {SPR_SSXD, 19, 8, A_SinkGib, S_SERPENT_GIB3_11, 0, 0}, // S_SERPENT_GIB3_10 + {SPR_SSXD, 19, 8, A_SinkGib, S_SERPENT_GIB3_12, 0, 0}, // S_SERPENT_GIB3_11 + {SPR_SSXD, 19, 8, A_SinkGib, S_NULL, 0, 0}, // S_SERPENT_GIB3_12 + {SPR_BISH, 0, 10, A_Look, S_BISHOP_LOOK1, 0, 0}, // S_BISHOP_LOOK1 + {SPR_BISH, 0, 1, A_BishopDecide, S_BISHOP_WALK1, 0, 0}, // S_BISHOP_DECIDE + {SPR_BISH, 0, 2, A_BishopDoBlur, S_BISHOP_BLUR2, 0, 0}, // S_BISHOP_BLUR1 + {SPR_BISH, 0, 4, A_BishopSpawnBlur, S_BISHOP_BLUR2, 0, 0}, // S_BISHOP_BLUR2 + {SPR_BISH, 0, 2, A_Chase, S_BISHOP_WALK2, 0, 0}, // S_BISHOP_WALK1 + {SPR_BISH, 0, 2, A_BishopChase, S_BISHOP_WALK3, 0, 0}, // S_BISHOP_WALK2 + {SPR_BISH, 0, 2, NULL, S_BISHOP_WALK4, 0, 0}, // S_BISHOP_WALK3 + {SPR_BISH, 1, 2, A_BishopChase, S_BISHOP_WALK5, 0, 0}, // S_BISHOP_WALK4 + {SPR_BISH, 1, 2, A_Chase, S_BISHOP_WALK6, 0, 0}, // S_BISHOP_WALK5 + {SPR_BISH, 1, 2, A_BishopChase, S_BISHOP_DECIDE, 0, 0}, // S_BISHOP_WALK6 + {SPR_BISH, 0, 3, A_FaceTarget, S_BISHOP_ATK2, 0, 0}, // S_BISHOP_ATK1 + {SPR_BISH, 32771, 3, A_FaceTarget, S_BISHOP_ATK3, 0, 0}, // S_BISHOP_ATK2 + {SPR_BISH, 32772, 3, A_FaceTarget, S_BISHOP_ATK4, 0, 0}, // S_BISHOP_ATK3 + {SPR_BISH, 32773, 3, A_BishopAttack, S_BISHOP_ATK5, 0, 0}, // S_BISHOP_ATK4 + {SPR_BISH, 32773, 5, A_BishopAttack2, S_BISHOP_ATK5, 0, 0}, // S_BISHOP_ATK5 + {SPR_BISH, 2, 6, A_Pain, S_BISHOP_PAIN2, 0, 0}, // S_BISHOP_PAIN1 + {SPR_BISH, 2, 6, A_BishopPainBlur, S_BISHOP_PAIN3, 0, 0}, // S_BISHOP_PAIN2 + {SPR_BISH, 2, 6, A_BishopPainBlur, S_BISHOP_PAIN4, 0, 0}, // S_BISHOP_PAIN3 + {SPR_BISH, 2, 6, A_BishopPainBlur, S_BISHOP_PAIN5, 0, 0}, // S_BISHOP_PAIN4 + {SPR_BISH, 2, 0, NULL, S_BISHOP_WALK1, 0, 0}, // S_BISHOP_PAIN5 + {SPR_BISH, 6, 6, NULL, S_BISHOP_DEATH2, 0, 0}, // S_BISHOP_DEATH1 + {SPR_BISH, 32775, 6, A_Scream, S_BISHOP_DEATH3, 0, 0}, // S_BISHOP_DEATH2 + {SPR_BISH, 32776, 5, A_NoBlocking, S_BISHOP_DEATH4, 0, 0}, // S_BISHOP_DEATH3 + {SPR_BISH, 32777, 5, A_Explode, S_BISHOP_DEATH5, 0, 0}, // S_BISHOP_DEATH4 + {SPR_BISH, 32778, 5, NULL, S_BISHOP_DEATH6, 0, 0}, // S_BISHOP_DEATH5 + {SPR_BISH, 32779, 4, NULL, S_BISHOP_DEATH7, 0, 0}, // S_BISHOP_DEATH6 + {SPR_BISH, 32780, 4, NULL, S_BISHOP_DEATH8, 0, 0}, // S_BISHOP_DEATH7 + {SPR_BISH, 13, 4, A_BishopPuff, S_BISHOP_DEATH9, 0, 0}, // S_BISHOP_DEATH8 + {SPR_BISH, 14, 4, A_QueueCorpse, S_BISHOP_DEATH10, 0, 0}, // S_BISHOP_DEATH9 + {SPR_BISH, 15, -1, NULL, S_NULL, 0, 0}, // S_BISHOP_DEATH10 + {SPR_BISH, 23, 5, A_FreezeDeath, S_BISHOP_ICE2, 0, 0}, // S_BISHOP_ICE + {SPR_BISH, 23, 1, A_FreezeDeathChunks, S_BISHOP_ICE2, 0, 0}, // S_BISHOP_ICE2 + {SPR_BISH, 16, 5, NULL, S_BISHOP_PUFF2, 0, 0}, // S_BISHOP_PUFF1 + {SPR_BISH, 17, 5, NULL, S_BISHOP_PUFF3, 0, 0}, // S_BISHOP_PUFF2 + {SPR_BISH, 18, 5, NULL, S_BISHOP_PUFF4, 0, 0}, // S_BISHOP_PUFF3 + {SPR_BISH, 19, 5, NULL, S_BISHOP_PUFF5, 0, 0}, // S_BISHOP_PUFF4 + {SPR_BISH, 20, 6, NULL, S_BISHOP_PUFF6, 0, 0}, // S_BISHOP_PUFF5 + {SPR_BISH, 21, 6, NULL, S_BISHOP_PUFF7, 0, 0}, // S_BISHOP_PUFF6 + {SPR_BISH, 22, 5, NULL, S_NULL, 0, 0}, // S_BISHOP_PUFF7 + {SPR_BISH, 0, 16, NULL, S_BISHOPBLUR2, 0, 0}, // S_BISHOPBLUR1 + {SPR_BISH, 0, 8, A_SetAltShadow, S_NULL, 0, 0}, // S_BISHOPBLUR2 + {SPR_BISH, 2, 8, NULL, S_NULL, 0, 0}, // S_BISHOPPAINBLUR1 + {SPR_BPFX, 32768, 1, A_BishopMissileWeave, S_BISHFX1_2, 0, 0}, // S_BISHFX1_1 + {SPR_BPFX, 32769, 1, A_BishopMissileWeave, S_BISHFX1_3, 0, 0}, // S_BISHFX1_2 + {SPR_BPFX, 32768, 1, A_BishopMissileWeave, S_BISHFX1_4, 0, 0}, // S_BISHFX1_3 + {SPR_BPFX, 32769, 1, A_BishopMissileWeave, S_BISHFX1_5, 0, 0}, // S_BISHFX1_4 + {SPR_BPFX, 32769, 0, A_BishopMissileSeek, S_BISHFX1_1, 0, 0}, // S_BISHFX1_5 + {SPR_BPFX, 32770, 4, NULL, S_BISHFXI1_2, 0, 0}, // S_BISHFXI1_1 + {SPR_BPFX, 32771, 4, NULL, S_BISHFXI1_3, 0, 0}, // S_BISHFXI1_2 + {SPR_BPFX, 32772, 4, NULL, S_BISHFXI1_4, 0, 0}, // S_BISHFXI1_3 + {SPR_BPFX, 32773, 4, NULL, S_BISHFXI1_5, 0, 0}, // S_BISHFXI1_4 + {SPR_BPFX, 32774, 3, NULL, S_BISHFXI1_6, 0, 0}, // S_BISHFXI1_5 + {SPR_BPFX, 32775, 3, NULL, S_NULL, 0, 0}, // S_BISHFXI1_6 + {SPR_DRAG, 3, 10, A_Look, S_DRAGON_LOOK1, 0, 0}, // S_DRAGON_LOOK1 + {SPR_DRAG, 2, 5, NULL, S_DRAGON_INIT2, 0, 0}, // S_DRAGON_INIT + {SPR_DRAG, 1, 5, NULL, S_DRAGON_INIT3, 0, 0}, // S_DRAGON_INIT2 + {SPR_DRAG, 0, 5, A_DragonInitFlight, S_DRAGON_WALK1, 0, 0}, // S_DRAGON_INIT3 + {SPR_DRAG, 1, 3, A_DragonFlap, S_DRAGON_WALK2, 0, 0}, // S_DRAGON_WALK1 + {SPR_DRAG, 1, 3, A_DragonFlight, S_DRAGON_WALK3, 0, 0}, // S_DRAGON_WALK2 + {SPR_DRAG, 2, 3, A_DragonFlight, S_DRAGON_WALK4, 0, 0}, // S_DRAGON_WALK3 + {SPR_DRAG, 2, 3, A_DragonFlight, S_DRAGON_WALK5, 0, 0}, // S_DRAGON_WALK4 + {SPR_DRAG, 3, 3, A_DragonFlight, S_DRAGON_WALK6, 0, 0}, // S_DRAGON_WALK5 + {SPR_DRAG, 3, 3, A_DragonFlight, S_DRAGON_WALK7, 0, 0}, // S_DRAGON_WALK6 + {SPR_DRAG, 2, 3, A_DragonFlight, S_DRAGON_WALK8, 0, 0}, // S_DRAGON_WALK7 + {SPR_DRAG, 2, 3, A_DragonFlight, S_DRAGON_WALK9, 0, 0}, // S_DRAGON_WALK8 + {SPR_DRAG, 1, 3, A_DragonFlight, S_DRAGON_WALK10, 0, 0}, // S_DRAGON_WALK9 + {SPR_DRAG, 1, 3, A_DragonFlight, S_DRAGON_WALK11, 0, 0}, // S_DRAGON_WALK10 + {SPR_DRAG, 0, 3, A_DragonFlight, S_DRAGON_WALK12, 0, 0}, // S_DRAGON_WALK11 + {SPR_DRAG, 0, 3, A_DragonFlight, S_DRAGON_WALK1, 0, 0}, // S_DRAGON_WALK12 + {SPR_DRAG, 4, 8, A_DragonAttack, S_DRAGON_WALK1, 0, 0}, // S_DRAGON_ATK1 + {SPR_DRAG, 5, 10, A_DragonPain, S_DRAGON_WALK1, 0, 0}, // S_DRAGON_PAIN1 + {SPR_DRAG, 6, 5, A_Scream, S_DRAGON_DEATH2, 0, 0}, // S_DRAGON_DEATH1 + {SPR_DRAG, 7, 4, A_NoBlocking, S_DRAGON_DEATH3, 0, 0}, // S_DRAGON_DEATH2 + {SPR_DRAG, 8, 4, NULL, S_DRAGON_DEATH4, 0, 0}, // S_DRAGON_DEATH3 + {SPR_DRAG, 9, 4, A_DragonCheckCrash, S_DRAGON_DEATH4, 0, 0}, // S_DRAGON_DEATH4 + {SPR_DRAG, 10, 5, NULL, S_DRAGON_CRASH2, 0, 0}, // S_DRAGON_CRASH1 + {SPR_DRAG, 11, 5, NULL, S_DRAGON_CRASH3, 0, 0}, // S_DRAGON_CRASH2 + {SPR_DRAG, 12, -1, NULL, S_NULL, 0, 0}, // S_DRAGON_CRASH3 + {SPR_DRFX, 32768, 4, NULL, S_DRAGON_FX1_2, 0, 0}, // S_DRAGON_FX1_1 + {SPR_DRFX, 32769, 4, NULL, S_DRAGON_FX1_3, 0, 0}, // S_DRAGON_FX1_2 + {SPR_DRFX, 32770, 4, NULL, S_DRAGON_FX1_4, 0, 0}, // S_DRAGON_FX1_3 + {SPR_DRFX, 32771, 4, NULL, S_DRAGON_FX1_5, 0, 0}, // S_DRAGON_FX1_4 + {SPR_DRFX, 32772, 4, NULL, S_DRAGON_FX1_6, 0, 0}, // S_DRAGON_FX1_5 + {SPR_DRFX, 32773, 4, NULL, S_DRAGON_FX1_1, 0, 0}, // S_DRAGON_FX1_6 + {SPR_DRFX, 32774, 4, NULL, S_DRAGON_FX1_X2, 0, 0}, // S_DRAGON_FX1_X1 + {SPR_DRFX, 32775, 4, NULL, S_DRAGON_FX1_X3, 0, 0}, // S_DRAGON_FX1_X2 + {SPR_DRFX, 32776, 4, NULL, S_DRAGON_FX1_X4, 0, 0}, // S_DRAGON_FX1_X3 + {SPR_DRFX, 32777, 4, A_DragonFX2, S_DRAGON_FX1_X5, 0, 0}, // S_DRAGON_FX1_X4 + {SPR_DRFX, 32778, 3, NULL, S_DRAGON_FX1_X6, 0, 0}, // S_DRAGON_FX1_X5 + {SPR_DRFX, 32779, 3, NULL, S_NULL, 0, 0}, // S_DRAGON_FX1_X6 + {SPR_CFCF, 32784, 1, NULL, S_DRAGON_FX2_2, 0, 0}, // S_DRAGON_FX2_1 + {SPR_CFCF, 32784, 4, A_UnHideThing, S_DRAGON_FX2_3, 0, 0}, // S_DRAGON_FX2_2 + {SPR_CFCF, 32785, 3, A_Scream, S_DRAGON_FX2_4, 0, 0}, // S_DRAGON_FX2_3 + {SPR_CFCF, 32786, 4, NULL, S_DRAGON_FX2_5, 0, 0}, // S_DRAGON_FX2_4 + {SPR_CFCF, 32787, 3, A_Explode, S_DRAGON_FX2_6, 0, 0}, // S_DRAGON_FX2_5 + {SPR_CFCF, 32788, 4, NULL, S_DRAGON_FX2_7, 0, 0}, // S_DRAGON_FX2_6 + {SPR_CFCF, 32789, 3, NULL, S_DRAGON_FX2_8, 0, 0}, // S_DRAGON_FX2_7 + {SPR_CFCF, 32790, 4, NULL, S_DRAGON_FX2_9, 0, 0}, // S_DRAGON_FX2_8 + {SPR_CFCF, 32791, 3, NULL, S_DRAGON_FX2_10, 0, 0}, // S_DRAGON_FX2_9 + {SPR_CFCF, 32792, 4, NULL, S_DRAGON_FX2_11, 0, 0}, // S_DRAGON_FX2_10 + {SPR_CFCF, 32793, 3, NULL, S_NULL, 0, 0}, // S_DRAGON_FX2_11 + {SPR_ARM1, 0, -1, NULL, S_NULL, 0, 0}, // S_ARMOR_1 + {SPR_ARM2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARMOR_2 + {SPR_ARM3, 0, -1, NULL, S_NULL, 0, 0}, // S_ARMOR_3 + {SPR_ARM4, 0, -1, NULL, S_NULL, 0, 0}, // S_ARMOR_4 + {SPR_MAN1, 32768, 4, NULL, S_MANA1_2, 0, 0}, // S_MANA1_1 + {SPR_MAN1, 32769, 4, NULL, S_MANA1_3, 0, 0}, // S_MANA1_2 + {SPR_MAN1, 32770, 4, NULL, S_MANA1_4, 0, 0}, // S_MANA1_3 + {SPR_MAN1, 32771, 4, NULL, S_MANA1_5, 0, 0}, // S_MANA1_4 + {SPR_MAN1, 32772, 4, NULL, S_MANA1_6, 0, 0}, // S_MANA1_5 + {SPR_MAN1, 32773, 4, NULL, S_MANA1_7, 0, 0}, // S_MANA1_6 + {SPR_MAN1, 32774, 4, NULL, S_MANA1_8, 0, 0}, // S_MANA1_7 + {SPR_MAN1, 32775, 4, NULL, S_MANA1_9, 0, 0}, // S_MANA1_8 + {SPR_MAN1, 32776, 4, NULL, S_MANA1_1, 0, 0}, // S_MANA1_9 + {SPR_MAN2, 32768, 4, NULL, S_MANA2_2, 0, 0}, // S_MANA2_1 + {SPR_MAN2, 32769, 4, NULL, S_MANA2_3, 0, 0}, // S_MANA2_2 + {SPR_MAN2, 32770, 4, NULL, S_MANA2_4, 0, 0}, // S_MANA2_3 + {SPR_MAN2, 32771, 4, NULL, S_MANA2_5, 0, 0}, // S_MANA2_4 + {SPR_MAN2, 32772, 4, NULL, S_MANA2_6, 0, 0}, // S_MANA2_5 + {SPR_MAN2, 32773, 4, NULL, S_MANA2_7, 0, 0}, // S_MANA2_6 + {SPR_MAN2, 32774, 4, NULL, S_MANA2_8, 0, 0}, // S_MANA2_7 + {SPR_MAN2, 32775, 4, NULL, S_MANA2_9, 0, 0}, // S_MANA2_8 + {SPR_MAN2, 32776, 4, NULL, S_MANA2_10, 0, 0}, // S_MANA2_9 + {SPR_MAN2, 32777, 4, NULL, S_MANA2_11, 0, 0}, // S_MANA2_10 + {SPR_MAN2, 32778, 4, NULL, S_MANA2_12, 0, 0}, // S_MANA2_11 + {SPR_MAN2, 32779, 4, NULL, S_MANA2_13, 0, 0}, // S_MANA2_12 + {SPR_MAN2, 32780, 4, NULL, S_MANA2_14, 0, 0}, // S_MANA2_13 + {SPR_MAN2, 32781, 4, NULL, S_MANA2_15, 0, 0}, // S_MANA2_14 + {SPR_MAN2, 32782, 4, NULL, S_MANA2_16, 0, 0}, // S_MANA2_15 + {SPR_MAN2, 32783, 4, NULL, S_MANA2_1, 0, 0}, // S_MANA2_16 + {SPR_MAN3, 32768, 4, NULL, S_MANA3_2, 0, 0}, // S_MANA3_1 + {SPR_MAN3, 32769, 4, NULL, S_MANA3_3, 0, 0}, // S_MANA3_2 + {SPR_MAN3, 32770, 4, NULL, S_MANA3_4, 0, 0}, // S_MANA3_3 + {SPR_MAN3, 32771, 4, NULL, S_MANA3_5, 0, 0}, // S_MANA3_4 + {SPR_MAN3, 32772, 4, NULL, S_MANA3_6, 0, 0}, // S_MANA3_5 + {SPR_MAN3, 32773, 4, NULL, S_MANA3_7, 0, 0}, // S_MANA3_6 + {SPR_MAN3, 32774, 4, NULL, S_MANA3_8, 0, 0}, // S_MANA3_7 + {SPR_MAN3, 32775, 4, NULL, S_MANA3_9, 0, 0}, // S_MANA3_8 + {SPR_MAN3, 32776, 4, NULL, S_MANA3_10, 0, 0}, // S_MANA3_9 + {SPR_MAN3, 32777, 4, NULL, S_MANA3_11, 0, 0}, // S_MANA3_10 + {SPR_MAN3, 32778, 4, NULL, S_MANA3_12, 0, 0}, // S_MANA3_11 + {SPR_MAN3, 32779, 4, NULL, S_MANA3_13, 0, 0}, // S_MANA3_12 + {SPR_MAN3, 32780, 4, NULL, S_MANA3_14, 0, 0}, // S_MANA3_13 + {SPR_MAN3, 32781, 4, NULL, S_MANA3_15, 0, 0}, // S_MANA3_14 + {SPR_MAN3, 32782, 4, NULL, S_MANA3_16, 0, 0}, // S_MANA3_15 + {SPR_MAN3, 32783, 4, NULL, S_MANA3_1, 0, 0}, // S_MANA3_16 + {SPR_KEY1, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY1 + {SPR_KEY2, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY2 + {SPR_KEY3, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY3 + {SPR_KEY4, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY4 + {SPR_KEY5, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY5 + {SPR_KEY6, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY6 + {SPR_KEY7, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY7 + {SPR_KEY8, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY8 + {SPR_KEY9, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY9 + {SPR_KEYA, 0, -1, NULL, S_NULL, 0, 0}, // S_KEYA + {SPR_KEYB, 0, -1, NULL, S_NULL, 0, 0}, // S_KEYB + {SPR_TLGL, 0, 1, NULL, S_SND_WIND2, 0, 0}, // S_SND_WIND1 + {SPR_TLGL, 0, 200, A_ESound, S_SND_WIND2, 0, 0}, // S_SND_WIND2 + {SPR_TLGL, 0, 85, A_ESound, S_SND_WATERFALL, 0, 0}, // S_SND_WATERFALL + {SPR_ETTN, 0, 10, A_Look, S_ETTIN_LOOK2, 0, 0}, // S_ETTIN_LOOK1 + {SPR_ETTN, 0, 10, A_Look, S_ETTIN_LOOK1, 0, 0}, // S_ETTIN_LOOK2 + {SPR_ETTN, 0, 5, A_Chase, S_ETTIN_CHASE2, 0, 0}, // S_ETTIN_CHASE1 + {SPR_ETTN, 1, 5, A_Chase, S_ETTIN_CHASE3, 0, 0}, // S_ETTIN_CHASE2 + {SPR_ETTN, 2, 5, A_Chase, S_ETTIN_CHASE4, 0, 0}, // S_ETTIN_CHASE3 + {SPR_ETTN, 3, 5, A_Chase, S_ETTIN_CHASE1, 0, 0}, // S_ETTIN_CHASE4 + {SPR_ETTN, 7, 7, A_Pain, S_ETTIN_CHASE1, 0, 0}, // S_ETTIN_PAIN1 + {SPR_ETTN, 4, 6, A_FaceTarget, S_ETTIN_ATK1_2, 0, 0}, // S_ETTIN_ATK1_1 + {SPR_ETTN, 5, 6, A_FaceTarget, S_ETTIN_ATK1_3, 0, 0}, // S_ETTIN_ATK1_2 + {SPR_ETTN, 6, 8, A_EttinAttack, S_ETTIN_CHASE1, 0, 0}, // S_ETTIN_ATK1_3 + {SPR_ETTN, 8, 4, NULL, S_ETTIN_DEATH1_2, 0, 0}, // S_ETTIN_DEATH1_1 + {SPR_ETTN, 9, 4, NULL, S_ETTIN_DEATH1_3, 0, 0}, // S_ETTIN_DEATH1_2 + {SPR_ETTN, 10, 4, A_Scream, S_ETTIN_DEATH1_4, 0, 0}, // S_ETTIN_DEATH1_3 + {SPR_ETTN, 11, 4, A_NoBlocking, S_ETTIN_DEATH1_5, 0, 0}, // S_ETTIN_DEATH1_4 + {SPR_ETTN, 12, 4, A_QueueCorpse, S_ETTIN_DEATH1_6, 0, 0}, // S_ETTIN_DEATH1_5 + {SPR_ETTN, 13, 4, NULL, S_ETTIN_DEATH1_7, 0, 0}, // S_ETTIN_DEATH1_6 + {SPR_ETTN, 14, 4, NULL, S_ETTIN_DEATH1_8, 0, 0}, // S_ETTIN_DEATH1_7 + {SPR_ETTN, 15, 4, NULL, S_ETTIN_DEATH1_9, 0, 0}, // S_ETTIN_DEATH1_8 + {SPR_ETTN, 16, -1, NULL, S_NULL, 0, 0}, // S_ETTIN_DEATH1_9 + {SPR_ETTB, 0, 4, NULL, S_ETTIN_DEATH2_2, 0, 0}, // S_ETTIN_DEATH2_1 + {SPR_ETTB, 1, 4, A_NoBlocking, S_ETTIN_DEATH2_3, 0, 0}, // S_ETTIN_DEATH2_2 + {SPR_ETTB, 2, 4, A_DropMace, S_ETTIN_DEATH2_4, 0, 0}, // S_ETTIN_DEATH2_3 + {SPR_ETTB, 3, 4, A_Scream, S_ETTIN_DEATH2_5, 0, 0}, // S_ETTIN_DEATH2_4 + {SPR_ETTB, 4, 4, A_QueueCorpse, S_ETTIN_DEATH2_6, 0, 0}, // S_ETTIN_DEATH2_5 + {SPR_ETTB, 5, 4, NULL, S_ETTIN_DEATH2_7, 0, 0}, // S_ETTIN_DEATH2_6 + {SPR_ETTB, 6, 4, NULL, S_ETTIN_DEATH2_8, 0, 0}, // S_ETTIN_DEATH2_7 + {SPR_ETTB, 7, 4, NULL, S_ETTIN_DEATH2_9, 0, 0}, // S_ETTIN_DEATH2_8 + {SPR_ETTB, 8, 4, NULL, S_ETTIN_DEATH2_0, 0, 0}, // S_ETTIN_DEATH2_9 + {SPR_ETTB, 9, 4, NULL, S_ETTIN_DEATH2_A, 0, 0}, // S_ETTIN_DEATH2_0 + {SPR_ETTB, 10, 4, NULL, S_ETTIN_DEATH2_B, 0, 0}, // S_ETTIN_DEATH2_A + {SPR_ETTB, 11, -1, NULL, S_NULL, 0, 0}, // S_ETTIN_DEATH2_B + {SPR_ETTN, 17, 5, A_FreezeDeath, S_ETTIN_ICE2, 0, 0}, // S_ETTIN_ICE1 + {SPR_ETTN, 17, 1, A_FreezeDeathChunks, S_ETTIN_ICE2, 0, 0}, // S_ETTIN_ICE2 + {SPR_ETTB, 12, 5, A_CheckFloor, S_ETTIN_MACE2, 0, 0}, // S_ETTIN_MACE1 + {SPR_ETTB, 13, 5, A_CheckFloor, S_ETTIN_MACE3, 0, 0}, // S_ETTIN_MACE2 + {SPR_ETTB, 14, 5, A_CheckFloor, S_ETTIN_MACE4, 0, 0}, // S_ETTIN_MACE3 + {SPR_ETTB, 15, 5, A_CheckFloor, S_ETTIN_MACE1, 0, 0}, // S_ETTIN_MACE4 + {SPR_ETTB, 16, 5, NULL, S_ETTIN_MACE6, 0, 0}, // S_ETTIN_MACE5 + {SPR_ETTB, 17, 5, A_QueueCorpse, S_ETTIN_MACE7, 0, 0}, // S_ETTIN_MACE6 + {SPR_ETTB, 18, -1, NULL, S_NULL, 0, 0}, // S_ETTIN_MACE7 + {SPR_FDMN, 32791, 5, NULL, S_FIRED_LOOK1, 0, 0}, // S_FIRED_SPAWN1 + {SPR_FDMN, 32772, 10, A_Look, S_FIRED_LOOK2, 0, 0}, // S_FIRED_LOOK1 + {SPR_FDMN, 32773, 10, A_Look, S_FIRED_LOOK3, 0, 0}, // S_FIRED_LOOK2 + {SPR_FDMN, 32774, 10, A_Look, S_FIRED_LOOK1, 0, 0}, // S_FIRED_LOOK3 + {SPR_FDMN, 32772, 8, NULL, S_FIRED_LOOK5, 0, 0}, // S_FIRED_LOOK4 + {SPR_FDMN, 32773, 6, NULL, S_FIRED_LOOK6, 0, 0}, // S_FIRED_LOOK5 + {SPR_FDMN, 32774, 5, NULL, S_FIRED_LOOK7, 0, 0}, // S_FIRED_LOOK6 + {SPR_FDMN, 32773, 8, NULL, S_FIRED_LOOK8, 0, 0}, // S_FIRED_LOOK7 + {SPR_FDMN, 32772, 6, NULL, S_FIRED_LOOK9, 0, 0}, // S_FIRED_LOOK8 + {SPR_FDMN, 32773, 7, A_FiredRocks, S_FIRED_LOOK0, 0, 0}, // S_FIRED_LOOK9 + {SPR_FDMN, 32775, 5, NULL, S_FIRED_LOOKA, 0, 0}, // S_FIRED_LOOK0 + {SPR_FDMN, 32776, 5, NULL, S_FIRED_LOOKB, 0, 0}, // S_FIRED_LOOKA + {SPR_FDMN, 32777, 5, A_UnSetInvulnerable, S_FIRED_WALK1, 0, 0}, // S_FIRED_LOOKB + {SPR_FDMN, 32768, 5, A_FiredChase, S_FIRED_WALK2, 0, 0}, // S_FIRED_WALK1 + {SPR_FDMN, 32769, 5, A_FiredChase, S_FIRED_WALK3, 0, 0}, // S_FIRED_WALK2 + {SPR_FDMN, 32770, 5, A_FiredChase, S_FIRED_WALK1, 0, 0}, // S_FIRED_WALK3 + {SPR_FDMN, 32771, 6, A_Pain, S_FIRED_WALK1, 0, 0}, // S_FIRED_PAIN1 + {SPR_FDMN, 32778, 3, A_FaceTarget, S_FIRED_ATTACK2, 0, 0}, // S_FIRED_ATTACK1 + {SPR_FDMN, 32778, 5, A_FiredAttack, S_FIRED_ATTACK3, 0, 0}, // S_FIRED_ATTACK2 + {SPR_FDMN, 32778, 5, A_FiredAttack, S_FIRED_ATTACK4, 0, 0}, // S_FIRED_ATTACK3 + {SPR_FDMN, 32778, 5, A_FiredAttack, S_FIRED_WALK1, 0, 0}, // S_FIRED_ATTACK4 + {SPR_FDMN, 32771, 4, A_FaceTarget, S_FIRED_DEATH2, 0, 0}, // S_FIRED_DEATH1 + {SPR_FDMN, 32779, 4, A_Scream, S_FIRED_DEATH3, 0, 0}, // S_FIRED_DEATH2 + {SPR_FDMN, 32779, 4, A_NoBlocking, S_FIRED_DEATH4, 0, 0}, // S_FIRED_DEATH3 + {SPR_FDMN, 32779, 200, NULL, S_NULL, 0, 0}, // S_FIRED_DEATH4 + {SPR_FDMN, 12, 5, A_FaceTarget, S_FIRED_XDEATH2, 0, 0}, // S_FIRED_XDEATH1 + {SPR_FDMN, 13, 5, A_NoBlocking, S_FIRED_XDEATH3, 0, 0}, // S_FIRED_XDEATH2 + {SPR_FDMN, 14, 5, A_FiredSplotch, S_NULL, 0, 0}, // S_FIRED_XDEATH3 + {SPR_FDMN, 17, 5, A_FreezeDeath, S_FIRED_ICE2, 0, 0}, // S_FIRED_ICE1 + {SPR_FDMN, 17, 1, A_FreezeDeathChunks, S_FIRED_ICE2, 0, 0}, // S_FIRED_ICE2 + {SPR_FDMN, 15, 3, NULL, S_FIRED_CORPSE2, 0, 0}, // S_FIRED_CORPSE1 + {SPR_FDMN, 15, 6, A_QueueCorpse, S_FIRED_CORPSE3, 0, 0}, // S_FIRED_CORPSE2 + {SPR_FDMN, 24, -1, NULL, S_NULL, 0, 0}, // S_FIRED_CORPSE3 + {SPR_FDMN, 16, 3, NULL, S_FIRED_CORPSE5, 0, 0}, // S_FIRED_CORPSE4 + {SPR_FDMN, 16, 6, A_QueueCorpse, S_FIRED_CORPSE6, 0, 0}, // S_FIRED_CORPSE5 + {SPR_FDMN, 25, -1, NULL, S_NULL, 0, 0}, // S_FIRED_CORPSE6 + {SPR_FDMN, 18, 4, NULL, S_FIRED_RDROP1, 0, 0}, // S_FIRED_RDROP1 + {SPR_FDMN, 18, 5, A_SmBounce, S_FIRED_RDEAD1_2, 0, 0}, // S_FIRED_RDEAD1_1 + {SPR_FDMN, 18, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD1_2 + {SPR_FDMN, 19, 4, NULL, S_FIRED_RDROP2, 0, 0}, // S_FIRED_RDROP2 + {SPR_FDMN, 19, 5, A_SmBounce, S_FIRED_RDEAD2_2, 0, 0}, // S_FIRED_RDEAD2_1 + {SPR_FDMN, 19, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD2_2 + {SPR_FDMN, 20, 4, NULL, S_FIRED_RDROP3, 0, 0}, // S_FIRED_RDROP3 + {SPR_FDMN, 20, 5, A_SmBounce, S_FIRED_RDEAD3_2, 0, 0}, // S_FIRED_RDEAD3_1 + {SPR_FDMN, 20, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD3_2 + {SPR_FDMN, 21, 4, NULL, S_FIRED_RDROP4, 0, 0}, // S_FIRED_RDROP4 + {SPR_FDMN, 21, 5, A_SmBounce, S_FIRED_RDEAD4_2, 0, 0}, // S_FIRED_RDEAD4_1 + {SPR_FDMN, 21, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD4_2 + {SPR_FDMN, 22, 4, NULL, S_FIRED_RDROP5, 0, 0}, // S_FIRED_RDROP5 + {SPR_FDMN, 22, 5, A_SmBounce, S_FIRED_RDEAD5_2, 0, 0}, // S_FIRED_RDEAD5_1 + {SPR_FDMN, 22, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD5_2 + {SPR_FDMB, 32768, 5, NULL, S_FIRED_FX6_1, 0, 0}, // S_FIRED_FX6_1 + {SPR_FDMB, 32769, 5, NULL, S_FIRED_FX6_3, 0, 0}, // S_FIRED_FX6_2 + {SPR_FDMB, 32770, 5, NULL, S_FIRED_FX6_4, 0, 0}, // S_FIRED_FX6_3 + {SPR_FDMB, 32771, 5, NULL, S_FIRED_FX6_5, 0, 0}, // S_FIRED_FX6_4 + {SPR_FDMB, 32772, 5, NULL, S_NULL, 0, 0}, // S_FIRED_FX6_5 + {SPR_ICEY, 0, 10, A_IceGuyLook, S_ICEGUY_LOOK, 0, 0}, // S_ICEGUY_LOOK + {SPR_ICEY, 0, -1, NULL, S_ICEGUY_LOOK, 0, 0}, // S_ICEGUY_DORMANT + {SPR_ICEY, 0, 4, A_Chase, S_ICEGUY_WALK2, 0, 0}, // S_ICEGUY_WALK1 + {SPR_ICEY, 1, 4, A_IceGuyChase, S_ICEGUY_WALK3, 0, 0}, // S_ICEGUY_WALK2 + {SPR_ICEY, 2, 4, A_Chase, S_ICEGUY_WALK4, 0, 0}, // S_ICEGUY_WALK3 + {SPR_ICEY, 3, 4, A_Chase, S_ICEGUY_WALK1, 0, 0}, // S_ICEGUY_WALK4 + {SPR_ICEY, 4, 3, A_FaceTarget, S_ICEGUY_ATK2, 0, 0}, // S_ICEGUY_ATK1 + {SPR_ICEY, 5, 3, A_FaceTarget, S_ICEGUY_ATK3, 0, 0}, // S_ICEGUY_ATK2 + {SPR_ICEY, 32774, 8, A_IceGuyAttack, S_ICEGUY_ATK4, 0, 0}, // S_ICEGUY_ATK3 + {SPR_ICEY, 5, 4, A_FaceTarget, S_ICEGUY_WALK1, 0, 0}, // S_ICEGUY_ATK4 + {SPR_ICEY, 0, 1, A_Pain, S_ICEGUY_WALK1, 0, 0}, // S_ICEGUY_PAIN1 + {SPR_ICEY, 0, 1, A_IceGuyDie, S_NULL, 0, 0}, // S_ICEGUY_DEATH + {SPR_ICPR, 32768, 3, A_IceGuyMissilePuff, S_ICEGUY_FX2, 0, 0}, // S_ICEGUY_FX1 + {SPR_ICPR, 32769, 3, A_IceGuyMissilePuff, S_ICEGUY_FX3, 0, 0}, // S_ICEGUY_FX2 + {SPR_ICPR, 32770, 3, A_IceGuyMissilePuff, S_ICEGUY_FX1, 0, 0}, // S_ICEGUY_FX3 + {SPR_ICPR, 32771, 4, NULL, S_ICEGUY_FX_X2, 0, 0}, // S_ICEGUY_FX_X1 + {SPR_ICPR, 32772, 4, A_IceGuyMissileExplode, S_ICEGUY_FX_X3, 0, 0}, // S_ICEGUY_FX_X2 + {SPR_ICPR, 32773, 4, NULL, S_ICEGUY_FX_X4, 0, 0}, // S_ICEGUY_FX_X3 + {SPR_ICPR, 32774, 4, NULL, S_ICEGUY_FX_X5, 0, 0}, // S_ICEGUY_FX_X4 + {SPR_ICPR, 32775, 3, NULL, S_NULL, 0, 0}, // S_ICEGUY_FX_X5 + {SPR_ICPR, 8, 3, NULL, S_ICEFX_PUFF2, 0, 0}, // S_ICEFX_PUFF1 + {SPR_ICPR, 9, 3, NULL, S_ICEFX_PUFF3, 0, 0}, // S_ICEFX_PUFF2 + {SPR_ICPR, 10, 3, NULL, S_ICEFX_PUFF4, 0, 0}, // S_ICEFX_PUFF3 + {SPR_ICPR, 11, 2, NULL, S_ICEFX_PUFF5, 0, 0}, // S_ICEFX_PUFF4 + {SPR_ICPR, 12, 2, NULL, S_NULL, 0, 0}, // S_ICEFX_PUFF5 + {SPR_ICPR, 32781, 3, NULL, S_ICEGUY_FX2_2, 0, 0}, // S_ICEGUY_FX2_1 + {SPR_ICPR, 32782, 3, NULL, S_ICEGUY_FX2_3, 0, 0}, // S_ICEGUY_FX2_2 + {SPR_ICPR, 32783, 3, NULL, S_ICEGUY_FX2_1, 0, 0}, // S_ICEGUY_FX2_3 + {SPR_ICPR, 32784, 50, NULL, S_NULL, 0, 0}, // S_ICEGUY_BIT1 + {SPR_ICPR, 32785, 50, NULL, S_NULL, 0, 0}, // S_ICEGUY_BIT2 + {SPR_ICWS, 0, 2, NULL, S_ICEGUY_WISP1_2, 0, 0}, // S_ICEGUY_WISP1_1 + {SPR_ICWS, 1, 2, NULL, S_ICEGUY_WISP1_3, 0, 0}, // S_ICEGUY_WISP1_2 + {SPR_ICWS, 2, 2, NULL, S_ICEGUY_WISP1_4, 0, 0}, // S_ICEGUY_WISP1_3 + {SPR_ICWS, 3, 2, NULL, S_ICEGUY_WISP1_5, 0, 0}, // S_ICEGUY_WISP1_4 + {SPR_ICWS, 4, 2, NULL, S_ICEGUY_WISP1_6, 0, 0}, // S_ICEGUY_WISP1_5 + {SPR_ICWS, 5, 2, NULL, S_ICEGUY_WISP1_7, 0, 0}, // S_ICEGUY_WISP1_6 + {SPR_ICWS, 6, 2, NULL, S_ICEGUY_WISP1_8, 0, 0}, // S_ICEGUY_WISP1_7 + {SPR_ICWS, 7, 2, NULL, S_ICEGUY_WISP1_9, 0, 0}, // S_ICEGUY_WISP1_8 + {SPR_ICWS, 8, 2, NULL, S_NULL, 0, 0}, // S_ICEGUY_WISP1_9 + {SPR_ICWS, 9, 2, NULL, S_ICEGUY_WISP2_2, 0, 0}, // S_ICEGUY_WISP2_1 + {SPR_ICWS, 10, 2, NULL, S_ICEGUY_WISP2_3, 0, 0}, // S_ICEGUY_WISP2_2 + {SPR_ICWS, 11, 2, NULL, S_ICEGUY_WISP2_4, 0, 0}, // S_ICEGUY_WISP2_3 + {SPR_ICWS, 12, 2, NULL, S_ICEGUY_WISP2_5, 0, 0}, // S_ICEGUY_WISP2_4 + {SPR_ICWS, 13, 2, NULL, S_ICEGUY_WISP2_6, 0, 0}, // S_ICEGUY_WISP2_5 + {SPR_ICWS, 14, 2, NULL, S_ICEGUY_WISP2_7, 0, 0}, // S_ICEGUY_WISP2_6 + {SPR_ICWS, 15, 2, NULL, S_ICEGUY_WISP2_8, 0, 0}, // S_ICEGUY_WISP2_7 + {SPR_ICWS, 16, 2, NULL, S_ICEGUY_WISP2_9, 0, 0}, // S_ICEGUY_WISP2_8 + {SPR_ICWS, 17, 2, NULL, S_NULL, 0, 0}, // S_ICEGUY_WISP2_9 + {SPR_PLAY, 0, 2, NULL, S_FIGHTER2, 0, 0}, // S_FIGHTER + {SPR_PLAY, 0, 3, A_ClassBossHealth, S_FIGHTERLOOK, 0, 0}, // S_FIGHTER2 + {SPR_PLAY, 0, 5, A_Look, S_FIGHTERLOOK, 0, 0}, // S_FIGHTERLOOK + {SPR_PLAY, 0, 4, A_FastChase, S_FIGHTER_RUN2, 0, 0}, // S_FIGHTER_RUN1 + {SPR_PLAY, 1, 4, A_FastChase, S_FIGHTER_RUN3, 0, 0}, // S_FIGHTER_RUN2 + {SPR_PLAY, 2, 4, A_FastChase, S_FIGHTER_RUN4, 0, 0}, // S_FIGHTER_RUN3 + {SPR_PLAY, 3, 4, A_FastChase, S_FIGHTER_RUN1, 0, 0}, // S_FIGHTER_RUN4 + {SPR_PLAY, 4, 8, A_FaceTarget, S_FIGHTER_ATK2, 0, 0}, // S_FIGHTER_ATK1 + {SPR_PLAY, 5, 8, A_FighterAttack, S_FIGHTER_RUN1, 0, 0}, // S_FIGHTER_ATK2 + {SPR_PLAY, 6, 4, NULL, S_FIGHTER_PAIN2, 0, 0}, // S_FIGHTER_PAIN + {SPR_PLAY, 6, 4, A_Pain, S_FIGHTER_RUN1, 0, 0}, // S_FIGHTER_PAIN2 + {SPR_PLAY, 7, 6, NULL, S_FIGHTER_DIE2, 0, 0}, // S_FIGHTER_DIE1 + {SPR_PLAY, 8, 6, A_Scream, S_FIGHTER_DIE3, 0, 0}, // S_FIGHTER_DIE2 + {SPR_PLAY, 9, 6, NULL, S_FIGHTER_DIE4, 0, 0}, // S_FIGHTER_DIE3 + {SPR_PLAY, 10, 6, NULL, S_FIGHTER_DIE5, 0, 0}, // S_FIGHTER_DIE4 + {SPR_PLAY, 11, 6, A_NoBlocking, S_FIGHTER_DIE6, 0, 0}, // S_FIGHTER_DIE5 + {SPR_PLAY, 12, 6, NULL, S_FIGHTER_DIE7, 0, 0}, // S_FIGHTER_DIE6 + {SPR_PLAY, 13, -1, NULL, S_NULL, 0, 0}, // S_FIGHTER_DIE7 + {SPR_PLAY, 14, 5, A_Scream, S_FIGHTER_XDIE2, 0, 0}, // S_FIGHTER_XDIE1 + {SPR_PLAY, 15, 5, A_SkullPop, S_FIGHTER_XDIE3, 0, 0}, // S_FIGHTER_XDIE2 + {SPR_PLAY, 17, 5, A_NoBlocking, S_FIGHTER_XDIE4, 0, 0}, // S_FIGHTER_XDIE3 + {SPR_PLAY, 18, 5, NULL, S_FIGHTER_XDIE5, 0, 0}, // S_FIGHTER_XDIE4 + {SPR_PLAY, 19, 5, NULL, S_FIGHTER_XDIE6, 0, 0}, // S_FIGHTER_XDIE5 + {SPR_PLAY, 20, 5, NULL, S_FIGHTER_XDIE7, 0, 0}, // S_FIGHTER_XDIE6 + {SPR_PLAY, 21, 5, NULL, S_FIGHTER_XDIE8, 0, 0}, // S_FIGHTER_XDIE7 + {SPR_PLAY, 22, -1, NULL, S_NULL, 0, 0}, // S_FIGHTER_XDIE8 + {SPR_PLAY, 23, 5, A_FreezeDeath, S_FIGHTER_ICE2, 0, 0}, // S_FIGHTER_ICE + {SPR_PLAY, 23, 1, A_FreezeDeathChunks, S_FIGHTER_ICE2, 0, 0}, // S_FIGHTER_ICE2 + {SPR_CLER, 0, 2, NULL, S_CLERIC2, 0, 0}, // S_CLERIC + {SPR_CLER, 0, 3, A_ClassBossHealth, S_CLERICLOOK, 0, 0}, // S_CLERIC2 + {SPR_CLER, 0, 5, A_Look, S_CLERICLOOK, 0, 0}, // S_CLERICLOOK + {SPR_CLER, 0, 4, A_FastChase, S_CLERIC_RUN2, 0, 0}, // S_CLERIC_RUN1 + {SPR_CLER, 1, 4, A_FastChase, S_CLERIC_RUN3, 0, 0}, // S_CLERIC_RUN2 + {SPR_CLER, 2, 4, A_FastChase, S_CLERIC_RUN4, 0, 0}, // S_CLERIC_RUN3 + {SPR_CLER, 3, 4, A_FastChase, S_CLERIC_RUN1, 0, 0}, // S_CLERIC_RUN4 + {SPR_CLER, 4, 8, A_FaceTarget, S_CLERIC_ATK2, 0, 0}, // S_CLERIC_ATK1 + {SPR_CLER, 5, 8, A_FaceTarget, S_CLERIC_ATK3, 0, 0}, // S_CLERIC_ATK2 + {SPR_CLER, 6, 10, A_ClericAttack, S_CLERIC_RUN1, 0, 0}, // S_CLERIC_ATK3 + {SPR_CLER, 7, 4, NULL, S_CLERIC_PAIN2, 0, 0}, // S_CLERIC_PAIN + {SPR_CLER, 7, 4, A_Pain, S_CLERIC_RUN1, 0, 0}, // S_CLERIC_PAIN2 + {SPR_CLER, 8, 6, NULL, S_CLERIC_DIE2, 0, 0}, // S_CLERIC_DIE1 + {SPR_CLER, 10, 6, A_Scream, S_CLERIC_DIE3, 0, 0}, // S_CLERIC_DIE2 + {SPR_CLER, 11, 6, NULL, S_CLERIC_DIE4, 0, 0}, // S_CLERIC_DIE3 + {SPR_CLER, 11, 6, NULL, S_CLERIC_DIE5, 0, 0}, // S_CLERIC_DIE4 + {SPR_CLER, 12, 6, A_NoBlocking, S_CLERIC_DIE6, 0, 0}, // S_CLERIC_DIE5 + {SPR_CLER, 13, 6, NULL, S_CLERIC_DIE7, 0, 0}, // S_CLERIC_DIE6 + {SPR_CLER, 14, 6, NULL, S_CLERIC_DIE8, 0, 0}, // S_CLERIC_DIE7 + {SPR_CLER, 15, 6, NULL, S_CLERIC_DIE9, 0, 0}, // S_CLERIC_DIE8 + {SPR_CLER, 16, -1, NULL, S_NULL, 0, 0}, // S_CLERIC_DIE9 + {SPR_CLER, 17, 5, A_Scream, S_CLERIC_XDIE2, 0, 0}, // S_CLERIC_XDIE1 + {SPR_CLER, 18, 5, NULL, S_CLERIC_XDIE3, 0, 0}, // S_CLERIC_XDIE2 + {SPR_CLER, 19, 5, A_NoBlocking, S_CLERIC_XDIE4, 0, 0}, // S_CLERIC_XDIE3 + {SPR_CLER, 20, 5, NULL, S_CLERIC_XDIE5, 0, 0}, // S_CLERIC_XDIE4 + {SPR_CLER, 21, 5, NULL, S_CLERIC_XDIE6, 0, 0}, // S_CLERIC_XDIE5 + {SPR_CLER, 22, 5, NULL, S_CLERIC_XDIE7, 0, 0}, // S_CLERIC_XDIE6 + {SPR_CLER, 23, 5, NULL, S_CLERIC_XDIE8, 0, 0}, // S_CLERIC_XDIE7 + {SPR_CLER, 24, 5, NULL, S_CLERIC_XDIE9, 0, 0}, // S_CLERIC_XDIE8 + {SPR_CLER, 25, 5, NULL, S_CLERIC_XDIE10, 0, 0}, // S_CLERIC_XDIE9 + {SPR_CLER, 26, -1, NULL, S_NULL, 0, 0}, // S_CLERIC_XDIE10 + {SPR_CLER, 27, 5, A_FreezeDeath, S_CLERIC_ICE2, 0, 0}, // S_CLERIC_ICE + {SPR_CLER, 27, 1, A_FreezeDeathChunks, S_CLERIC_ICE2, 0, 0}, // S_CLERIC_ICE2 + {SPR_MAGE, 0, 2, NULL, S_MAGE2, 0, 0}, // S_MAGE + {SPR_MAGE, 0, 3, A_ClassBossHealth, S_MAGELOOK, 0, 0}, // S_MAGE2 + {SPR_MAGE, 0, 5, A_Look, S_MAGELOOK, 0, 0}, // S_MAGELOOK + {SPR_MAGE, 0, 4, A_FastChase, S_MAGE_RUN2, 0, 0}, // S_MAGE_RUN1 + {SPR_MAGE, 1, 4, A_FastChase, S_MAGE_RUN3, 0, 0}, // S_MAGE_RUN2 + {SPR_MAGE, 2, 4, A_FastChase, S_MAGE_RUN4, 0, 0}, // S_MAGE_RUN3 + {SPR_MAGE, 3, 4, A_FastChase, S_MAGE_RUN1, 0, 0}, // S_MAGE_RUN4 + {SPR_MAGE, 4, 8, A_FaceTarget, S_MAGE_ATK2, 0, 0}, // S_MAGE_ATK1 + {SPR_MAGE, 32773, 8, A_MageAttack, S_MAGE_RUN1, 0, 0}, // S_MAGE_ATK2 + {SPR_MAGE, 6, 4, NULL, S_MAGE_PAIN2, 0, 0}, // S_MAGE_PAIN + {SPR_MAGE, 6, 4, A_Pain, S_MAGE_RUN1, 0, 0}, // S_MAGE_PAIN2 + {SPR_MAGE, 7, 6, NULL, S_MAGE_DIE2, 0, 0}, // S_MAGE_DIE1 + {SPR_MAGE, 8, 6, A_Scream, S_MAGE_DIE3, 0, 0}, // S_MAGE_DIE2 + {SPR_MAGE, 9, 6, NULL, S_MAGE_DIE4, 0, 0}, // S_MAGE_DIE3 + {SPR_MAGE, 10, 6, NULL, S_MAGE_DIE5, 0, 0}, // S_MAGE_DIE4 + {SPR_MAGE, 11, 6, A_NoBlocking, S_MAGE_DIE6, 0, 0}, // S_MAGE_DIE5 + {SPR_MAGE, 12, 6, NULL, S_MAGE_DIE7, 0, 0}, // S_MAGE_DIE6 + {SPR_MAGE, 13, -1, NULL, S_NULL, 0, 0}, // S_MAGE_DIE7 + {SPR_MAGE, 14, 5, A_Scream, S_MAGE_XDIE2, 0, 0}, // S_MAGE_XDIE1 + {SPR_MAGE, 15, 5, NULL, S_MAGE_XDIE3, 0, 0}, // S_MAGE_XDIE2 + {SPR_MAGE, 17, 5, A_NoBlocking, S_MAGE_XDIE4, 0, 0}, // S_MAGE_XDIE3 + {SPR_MAGE, 18, 5, NULL, S_MAGE_XDIE5, 0, 0}, // S_MAGE_XDIE4 + {SPR_MAGE, 19, 5, NULL, S_MAGE_XDIE6, 0, 0}, // S_MAGE_XDIE5 + {SPR_MAGE, 20, 5, NULL, S_MAGE_XDIE7, 0, 0}, // S_MAGE_XDIE6 + {SPR_MAGE, 21, 5, NULL, S_MAGE_XDIE8, 0, 0}, // S_MAGE_XDIE7 + {SPR_MAGE, 22, 5, NULL, S_MAGE_XDIE9, 0, 0}, // S_MAGE_XDIE8 + {SPR_MAGE, 23, -1, NULL, S_NULL, 0, 0}, // S_MAGE_XDIE9 + {SPR_MAGE, 24, 5, A_FreezeDeath, S_MAGE_ICE2, 0, 0}, // S_MAGE_ICE + {SPR_MAGE, 24, 1, A_FreezeDeathChunks, S_MAGE_ICE2, 0, 0}, // S_MAGE_ICE2 + {SPR_SORC, 0, 3, NULL, S_SORC_SPAWN2, 0, 0}, // S_SORC_SPAWN1 + {SPR_SORC, 0, 2, A_SorcSpinBalls, S_SORC_LOOK1, 0, 0}, // S_SORC_SPAWN2 + {SPR_SORC, 0, 10, A_Look, S_SORC_LOOK1, 0, 0}, // S_SORC_LOOK1 + {SPR_SORC, 0, 5, A_Chase, S_SORC_WALK2, 0, 0}, // S_SORC_WALK1 + {SPR_SORC, 1, 5, A_Chase, S_SORC_WALK3, 0, 0}, // S_SORC_WALK2 + {SPR_SORC, 2, 5, A_Chase, S_SORC_WALK4, 0, 0}, // S_SORC_WALK3 + {SPR_SORC, 3, 5, A_Chase, S_SORC_WALK1, 0, 0}, // S_SORC_WALK4 + {SPR_SORC, 6, 8, NULL, S_SORC_PAIN2, 0, 0}, // S_SORC_PAIN1 + {SPR_SORC, 6, 8, A_Pain, S_SORC_WALK1, 0, 0}, // S_SORC_PAIN2 + {SPR_SORC, 32773, 6, A_FaceTarget, S_SORC_ATK2_2, 0, 0}, // S_SORC_ATK2_1 + {SPR_SORC, 32773, 6, A_SpeedBalls, S_SORC_ATK2_3, 0, 0}, // S_SORC_ATK2_2 + {SPR_SORC, 32773, 6, A_FaceTarget, S_SORC_ATK2_3, 0, 0}, // S_SORC_ATK2_3 + {SPR_SORC, 32772, 6, NULL, S_SORC_ATTACK2, 0, 0}, // S_SORC_ATTACK1 + {SPR_SORC, 32772, 6, A_SpawnFizzle, S_SORC_ATTACK3, 0, 0}, // S_SORC_ATTACK2 + {SPR_SORC, 32772, 5, A_FaceTarget, S_SORC_ATTACK2, 0, 0}, // S_SORC_ATTACK3 + {SPR_SORC, 32772, 2, NULL, S_SORC_ATTACK5, 0, 0}, // S_SORC_ATTACK4 + {SPR_SORC, 32772, 2, A_SorcBossAttack, S_SORC_WALK1, 0, 0}, // S_SORC_ATTACK5 + {SPR_SORC, 32775, 5, NULL, S_SORC_DIE2, 0, 0}, // S_SORC_DIE1 + {SPR_SORC, 32776, 5, A_FaceTarget, S_SORC_DIE3, 0, 0}, // S_SORC_DIE2 + {SPR_SORC, 32777, 5, A_Scream, S_SORC_DIE4, 0, 0}, // S_SORC_DIE3 + {SPR_SORC, 32778, 5, NULL, S_SORC_DIE5, 0, 0}, // S_SORC_DIE4 + {SPR_SORC, 32779, 5, NULL, S_SORC_DIE6, 0, 0}, // S_SORC_DIE5 + {SPR_SORC, 32780, 5, NULL, S_SORC_DIE7, 0, 0}, // S_SORC_DIE6 + {SPR_SORC, 32781, 5, NULL, S_SORC_DIE8, 0, 0}, // S_SORC_DIE7 + {SPR_SORC, 32782, 5, NULL, S_SORC_DIE9, 0, 0}, // S_SORC_DIE8 + {SPR_SORC, 32783, 5, NULL, S_SORC_DIE0, 0, 0}, // S_SORC_DIE9 + {SPR_SORC, 32784, 5, NULL, S_SORC_DIEA, 0, 0}, // S_SORC_DIE0 + {SPR_SORC, 32785, 5, NULL, S_SORC_DIEB, 0, 0}, // S_SORC_DIEA + {SPR_SORC, 32786, 5, NULL, S_SORC_DIEC, 0, 0}, // S_SORC_DIEB + {SPR_SORC, 32787, 5, NULL, S_SORC_DIED, 0, 0}, // S_SORC_DIEC + {SPR_SORC, 32788, 5, A_NoBlocking, S_SORC_DIEE, 0, 0}, // S_SORC_DIED + {SPR_SORC, 32789, 5, NULL, S_SORC_DIEF, 0, 0}, // S_SORC_DIEE + {SPR_SORC, 32790, 5, NULL, S_SORC_DIEG, 0, 0}, // S_SORC_DIEF + {SPR_SORC, 32791, 5, NULL, S_SORC_DIEH, 0, 0}, // S_SORC_DIEG + {SPR_SORC, 32792, 5, NULL, S_SORC_DIEI, 0, 0}, // S_SORC_DIEH + {SPR_SORC, 32793, -1, NULL, S_NULL, 0, 0}, // S_SORC_DIEI + {SPR_SBMP, 0, 2, A_SorcBallOrbit, S_SORCBALL1_2, 0, 0}, // S_SORCBALL1_1 + {SPR_SBMP, 1, 2, A_SorcBallOrbit, S_SORCBALL1_3, 0, 0}, // S_SORCBALL1_2 + {SPR_SBMP, 2, 2, A_SorcBallOrbit, S_SORCBALL1_4, 0, 0}, // S_SORCBALL1_3 + {SPR_SBMP, 3, 2, A_SorcBallOrbit, S_SORCBALL1_5, 0, 0}, // S_SORCBALL1_4 + {SPR_SBMP, 4, 2, A_SorcBallOrbit, S_SORCBALL1_6, 0, 0}, // S_SORCBALL1_5 + {SPR_SBMP, 5, 2, A_SorcBallOrbit, S_SORCBALL1_7, 0, 0}, // S_SORCBALL1_6 + {SPR_SBMP, 6, 2, A_SorcBallOrbit, S_SORCBALL1_8, 0, 0}, // S_SORCBALL1_7 + {SPR_SBMP, 7, 2, A_SorcBallOrbit, S_SORCBALL1_9, 0, 0}, // S_SORCBALL1_8 + {SPR_SBMP, 8, 2, A_SorcBallOrbit, S_SORCBALL1_0, 0, 0}, // S_SORCBALL1_9 + {SPR_SBMP, 9, 2, A_SorcBallOrbit, S_SORCBALL1_A, 0, 0}, // S_SORCBALL1_0 + {SPR_SBMP, 10, 2, A_SorcBallOrbit, S_SORCBALL1_B, 0, 0}, // S_SORCBALL1_A + {SPR_SBMP, 11, 2, A_SorcBallOrbit, S_SORCBALL1_C, 0, 0}, // S_SORCBALL1_B + {SPR_SBMP, 12, 2, A_SorcBallOrbit, S_SORCBALL1_D, 0, 0}, // S_SORCBALL1_C + {SPR_SBMP, 13, 2, A_SorcBallOrbit, S_SORCBALL1_E, 0, 0}, // S_SORCBALL1_D + {SPR_SBMP, 14, 2, A_SorcBallOrbit, S_SORCBALL1_F, 0, 0}, // S_SORCBALL1_E + {SPR_SBMP, 15, 2, A_SorcBallOrbit, S_SORCBALL1_1, 0, 0}, // S_SORCBALL1_F + {SPR_SBMP, 0, 5, A_SorcBallPop, S_SORCBALL1_D2, 0, 0}, // S_SORCBALL1_D1 + {SPR_SBMP, 1, 2, A_BounceCheck, S_SORCBALL1_D2, 0, 0}, // S_SORCBALL1_D2 + {SPR_SBS4, 3, 5, A_Explode, S_SORCBALL1_D6, 0, 0}, // S_SORCBALL1_D5 + {SPR_SBS4, 4, 5, NULL, S_SORCBALL1_D7, 0, 0}, // S_SORCBALL1_D6 + {SPR_SBS4, 5, 6, NULL, S_SORCBALL1_D8, 0, 0}, // S_SORCBALL1_D7 + {SPR_SBS4, 6, 6, NULL, S_SORCBALL1_D9, 0, 0}, // S_SORCBALL1_D8 + {SPR_SBS4, 7, 6, NULL, S_NULL, 0, 0}, // S_SORCBALL1_D9 + {SPR_SBMB, 0, 2, A_SorcBallOrbit, S_SORCBALL2_2, 0, 0}, // S_SORCBALL2_1 + {SPR_SBMB, 1, 2, A_SorcBallOrbit, S_SORCBALL2_3, 0, 0}, // S_SORCBALL2_2 + {SPR_SBMB, 2, 2, A_SorcBallOrbit, S_SORCBALL2_4, 0, 0}, // S_SORCBALL2_3 + {SPR_SBMB, 3, 2, A_SorcBallOrbit, S_SORCBALL2_5, 0, 0}, // S_SORCBALL2_4 + {SPR_SBMB, 4, 2, A_SorcBallOrbit, S_SORCBALL2_6, 0, 0}, // S_SORCBALL2_5 + {SPR_SBMB, 5, 2, A_SorcBallOrbit, S_SORCBALL2_7, 0, 0}, // S_SORCBALL2_6 + {SPR_SBMB, 6, 2, A_SorcBallOrbit, S_SORCBALL2_8, 0, 0}, // S_SORCBALL2_7 + {SPR_SBMB, 7, 2, A_SorcBallOrbit, S_SORCBALL2_9, 0, 0}, // S_SORCBALL2_8 + {SPR_SBMB, 8, 2, A_SorcBallOrbit, S_SORCBALL2_0, 0, 0}, // S_SORCBALL2_9 + {SPR_SBMB, 9, 2, A_SorcBallOrbit, S_SORCBALL2_A, 0, 0}, // S_SORCBALL2_0 + {SPR_SBMB, 10, 2, A_SorcBallOrbit, S_SORCBALL2_B, 0, 0}, // S_SORCBALL2_A + {SPR_SBMB, 11, 2, A_SorcBallOrbit, S_SORCBALL2_C, 0, 0}, // S_SORCBALL2_B + {SPR_SBMB, 12, 2, A_SorcBallOrbit, S_SORCBALL2_D, 0, 0}, // S_SORCBALL2_C + {SPR_SBMB, 13, 2, A_SorcBallOrbit, S_SORCBALL2_E, 0, 0}, // S_SORCBALL2_D + {SPR_SBMB, 14, 2, A_SorcBallOrbit, S_SORCBALL2_F, 0, 0}, // S_SORCBALL2_E + {SPR_SBMB, 15, 2, A_SorcBallOrbit, S_SORCBALL2_1, 0, 0}, // S_SORCBALL2_F + {SPR_SBMB, 0, 5, A_SorcBallPop, S_SORCBALL2_D2, 0, 0}, // S_SORCBALL2_D1 + {SPR_SBMB, 1, 2, A_BounceCheck, S_SORCBALL2_D2, 0, 0}, // S_SORCBALL2_D2 + {SPR_SBS3, 3, 5, A_Explode, S_SORCBALL2_D6, 0, 0}, // S_SORCBALL2_D5 + {SPR_SBS3, 4, 5, NULL, S_SORCBALL2_D7, 0, 0}, // S_SORCBALL2_D6 + {SPR_SBS3, 5, 6, NULL, S_SORCBALL2_D8, 0, 0}, // S_SORCBALL2_D7 + {SPR_SBS3, 6, 6, NULL, S_SORCBALL2_D9, 0, 0}, // S_SORCBALL2_D8 + {SPR_SBS3, 7, 6, NULL, S_NULL, 0, 0}, // S_SORCBALL2_D9 + {SPR_SBMG, 0, 2, A_SorcBallOrbit, S_SORCBALL3_2, 0, 0}, // S_SORCBALL3_1 + {SPR_SBMG, 1, 2, A_SorcBallOrbit, S_SORCBALL3_3, 0, 0}, // S_SORCBALL3_2 + {SPR_SBMG, 2, 2, A_SorcBallOrbit, S_SORCBALL3_4, 0, 0}, // S_SORCBALL3_3 + {SPR_SBMG, 3, 2, A_SorcBallOrbit, S_SORCBALL3_5, 0, 0}, // S_SORCBALL3_4 + {SPR_SBMG, 4, 2, A_SorcBallOrbit, S_SORCBALL3_6, 0, 0}, // S_SORCBALL3_5 + {SPR_SBMG, 5, 2, A_SorcBallOrbit, S_SORCBALL3_7, 0, 0}, // S_SORCBALL3_6 + {SPR_SBMG, 6, 2, A_SorcBallOrbit, S_SORCBALL3_8, 0, 0}, // S_SORCBALL3_7 + {SPR_SBMG, 7, 2, A_SorcBallOrbit, S_SORCBALL3_9, 0, 0}, // S_SORCBALL3_8 + {SPR_SBMG, 8, 2, A_SorcBallOrbit, S_SORCBALL3_0, 0, 0}, // S_SORCBALL3_9 + {SPR_SBMG, 9, 2, A_SorcBallOrbit, S_SORCBALL3_A, 0, 0}, // S_SORCBALL3_0 + {SPR_SBMG, 10, 2, A_SorcBallOrbit, S_SORCBALL3_B, 0, 0}, // S_SORCBALL3_A + {SPR_SBMG, 11, 2, A_SorcBallOrbit, S_SORCBALL3_C, 0, 0}, // S_SORCBALL3_B + {SPR_SBMG, 12, 2, A_SorcBallOrbit, S_SORCBALL3_D, 0, 0}, // S_SORCBALL3_C + {SPR_SBMG, 13, 2, A_SorcBallOrbit, S_SORCBALL3_E, 0, 0}, // S_SORCBALL3_D + {SPR_SBMG, 14, 2, A_SorcBallOrbit, S_SORCBALL3_F, 0, 0}, // S_SORCBALL3_E + {SPR_SBMG, 15, 2, A_SorcBallOrbit, S_SORCBALL3_1, 0, 0}, // S_SORCBALL3_F + {SPR_SBMG, 0, 5, A_SorcBallPop, S_SORCBALL3_D2, 0, 0}, // S_SORCBALL3_D1 + {SPR_SBMG, 1, 2, A_BounceCheck, S_SORCBALL3_D2, 0, 0}, // S_SORCBALL3_D2 + {SPR_SBS3, 3, 5, A_Explode, S_SORCBALL3_D6, 0, 0}, // S_SORCBALL3_D5 + {SPR_SBS3, 4, 5, NULL, S_SORCBALL3_D7, 0, 0}, // S_SORCBALL3_D6 + {SPR_SBS3, 5, 6, NULL, S_SORCBALL3_D8, 0, 0}, // S_SORCBALL3_D7 + {SPR_SBS3, 6, 6, NULL, S_SORCBALL3_D9, 0, 0}, // S_SORCBALL3_D8 + {SPR_SBS3, 7, 6, NULL, S_NULL, 0, 0}, // S_SORCBALL3_D9 + {SPR_SBS1, 32768, 2, NULL, S_SORCFX1_2, 0, 0}, // S_SORCFX1_1 + {SPR_SBS1, 32769, 3, A_SorcFX1Seek, S_SORCFX1_3, 0, 0}, // S_SORCFX1_2 + {SPR_SBS1, 32770, 3, A_SorcFX1Seek, S_SORCFX1_4, 0, 0}, // S_SORCFX1_3 + {SPR_SBS1, 32771, 3, A_SorcFX1Seek, S_SORCFX1_1, 0, 0}, // S_SORCFX1_4 + {SPR_FHFX, 32786, 2, A_Explode, S_SORCFX1_D2, 0, 0}, // S_SORCFX1_D1 + {SPR_FHFX, 32786, 6, NULL, S_SORCFX1_D3, 0, 0}, // S_SORCFX1_D2 + {SPR_FHFX, 32786, 6, NULL, S_NULL, 0, 0}, // S_SORCFX1_D3 + {SPR_SBS2, 32768, 3, A_SorcFX2Split, S_SORCFX2_SPLIT1, 0, 0}, // S_SORCFX2_SPLIT1 + {SPR_SBS2, 32768, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT2, 0, 0}, // S_SORCFX2_ORBIT1 + {SPR_SBS2, 32769, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT3, 0, 0}, // S_SORCFX2_ORBIT2 + {SPR_SBS2, 32770, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT4, 0, 0}, // S_SORCFX2_ORBIT3 + {SPR_SBS2, 32771, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT5, 0, 0}, // S_SORCFX2_ORBIT4 + {SPR_SBS2, 32772, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT6, 0, 0}, // S_SORCFX2_ORBIT5 + {SPR_SBS2, 32773, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT7, 0, 0}, // S_SORCFX2_ORBIT6 + {SPR_SBS2, 32774, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT8, 0, 0}, // S_SORCFX2_ORBIT7 + {SPR_SBS2, 32775, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT9, 0, 0}, // S_SORCFX2_ORBIT8 + {SPR_SBS2, 32776, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT0, 0, 0}, // S_SORCFX2_ORBIT9 + {SPR_SBS2, 32777, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITA, 0, 0}, // S_SORCFX2_ORBIT0 + {SPR_SBS2, 32778, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITB, 0, 0}, // S_SORCFX2_ORBITA + {SPR_SBS2, 32779, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITC, 0, 0}, // S_SORCFX2_ORBITB + {SPR_SBS2, 32780, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITD, 0, 0}, // S_SORCFX2_ORBITC + {SPR_SBS2, 32781, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITE, 0, 0}, // S_SORCFX2_ORBITD + {SPR_SBS2, 32782, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITF, 0, 0}, // S_SORCFX2_ORBITE + {SPR_SBS2, 32783, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT1, 0, 0}, // S_SORCFX2_ORBITF + {SPR_SBS2, 0, 10, NULL, S_NULL, 0, 0}, // S_SORCFX2T1 + {SPR_SBS3, 32768, 2, NULL, S_SORCFX3_2, 0, 0}, // S_SORCFX3_1 + {SPR_SBS3, 32769, 2, NULL, S_SORCFX3_3, 0, 0}, // S_SORCFX3_2 + {SPR_SBS3, 32770, 2, NULL, S_SORCFX3_1, 0, 0}, // S_SORCFX3_3 + {SPR_SBS3, 32768, 4, NULL, S_BISHMORPHA, 0, 0}, // S_BISHMORPH1 + {SPR_BISH, 15, 4, A_SorcererBishopEntry, S_BISHMORPHB, 0, 0}, // S_BISHMORPHA + {SPR_BISH, 14, 4, NULL, S_BISHMORPHC, 0, 0}, // S_BISHMORPHB + {SPR_BISH, 13, 4, NULL, S_BISHMORPHD, 0, 0}, // S_BISHMORPHC + {SPR_BISH, 12, 3, NULL, S_BISHMORPHE, 0, 0}, // S_BISHMORPHD + {SPR_BISH, 11, 3, NULL, S_BISHMORPHF, 0, 0}, // S_BISHMORPHE + {SPR_BISH, 10, 3, NULL, S_BISHMORPHG, 0, 0}, // S_BISHMORPHF + {SPR_BISH, 9, 3, NULL, S_BISHMORPHH, 0, 0}, // S_BISHMORPHG + {SPR_BISH, 8, 3, NULL, S_BISHMORPHI, 0, 0}, // S_BISHMORPHH + {SPR_BISH, 7, 3, NULL, S_BISHMORPHJ, 0, 0}, // S_BISHMORPHI + {SPR_BISH, 6, 3, A_SpawnBishop, S_NULL, 0, 0}, // S_BISHMORPHJ + {SPR_SBS3, 3, 3, NULL, S_SORCFX3_EXP2, 0, 0}, // S_SORCFX3_EXP1 + {SPR_SBS3, 4, 3, NULL, S_SORCFX3_EXP3, 0, 0}, // S_SORCFX3_EXP2 + {SPR_SBS3, 5, 3, NULL, S_SORCFX3_EXP4, 0, 0}, // S_SORCFX3_EXP3 + {SPR_SBS3, 6, 3, NULL, S_SORCFX3_EXP5, 0, 0}, // S_SORCFX3_EXP4 + {SPR_SBS3, 7, 3, NULL, S_NULL, 0, 0}, // S_SORCFX3_EXP5 + {SPR_SBS4, 32768, 2, A_SorcFX4Check, S_SORCFX4_2, 0, 0}, // S_SORCFX4_1 + {SPR_SBS4, 32769, 2, A_SorcFX4Check, S_SORCFX4_3, 0, 0}, // S_SORCFX4_2 + {SPR_SBS4, 32770, 2, A_SorcFX4Check, S_SORCFX4_1, 0, 0}, // S_SORCFX4_3 + {SPR_SBS4, 32771, 2, NULL, S_SORCFX4_D2, 0, 0}, // S_SORCFX4_D1 + {SPR_SBS4, 32772, 2, A_Explode, S_SORCFX4_D3, 0, 0}, // S_SORCFX4_D2 + {SPR_SBS4, 32773, 2, NULL, S_SORCFX4_D4, 0, 0}, // S_SORCFX4_D3 + {SPR_SBS4, 32774, 2, NULL, S_SORCFX4_D5, 0, 0}, // S_SORCFX4_D4 + {SPR_SBS4, 32775, 2, NULL, S_NULL, 0, 0}, // S_SORCFX4_D5 + {SPR_SBFX, 32768, 4, NULL, S_SORCSPARK2, 0, 0}, // S_SORCSPARK1 + {SPR_SBFX, 32769, 4, NULL, S_SORCSPARK3, 0, 0}, // S_SORCSPARK2 + {SPR_SBFX, 32770, 4, NULL, S_SORCSPARK4, 0, 0}, // S_SORCSPARK3 + {SPR_SBFX, 32771, 4, NULL, S_SORCSPARK5, 0, 0}, // S_SORCSPARK4 + {SPR_SBFX, 32772, 4, NULL, S_SORCSPARK6, 0, 0}, // S_SORCSPARK5 + {SPR_SBFX, 32773, 4, NULL, S_SORCSPARK7, 0, 0}, // S_SORCSPARK6 + {SPR_SBFX, 32774, 4, NULL, S_NULL, 0, 0}, // S_SORCSPARK7 + {SPR_RADE, 0, 4, NULL, S_BLASTEFFECT2, 0, 0}, // S_BLASTEFFECT1 + {SPR_RADE, 1, 4, NULL, S_BLASTEFFECT3, 0, 0}, // S_BLASTEFFECT2 + {SPR_RADE, 2, 4, NULL, S_BLASTEFFECT4, 0, 0}, // S_BLASTEFFECT3 + {SPR_RADE, 3, 4, NULL, S_BLASTEFFECT5, 0, 0}, // S_BLASTEFFECT4 + {SPR_RADE, 4, 4, NULL, S_BLASTEFFECT6, 0, 0}, // S_BLASTEFFECT5 + {SPR_RADE, 5, 4, NULL, S_BLASTEFFECT7, 0, 0}, // S_BLASTEFFECT6 + {SPR_RADE, 6, 4, NULL, S_BLASTEFFECT8, 0, 0}, // S_BLASTEFFECT7 + {SPR_RADE, 7, 4, NULL, S_BLASTEFFECT9, 0, 0}, // S_BLASTEFFECT8 + {SPR_RADE, 8, 4, NULL, S_NULL, 0, 0}, // S_BLASTEFFECT9 + {SPR_WATR, 0, 5, NULL, S_WATERDRIP1, 0, 0}, // S_WATERDRIP1 + {SPR_KORX, 0, 5, A_Look, S_KORAX_LOOK1, 0, 0}, // S_KORAX_LOOK1 + {SPR_KORX, 0, 3, A_KoraxStep2, S_KORAX_CHASE2, 0, 0}, // S_KORAX_CHASE1 + {SPR_KORX, 0, 3, A_KoraxChase, S_KORAX_CHASE3, 0, 0}, // S_KORAX_CHASE2 + {SPR_KORX, 0, 3, A_KoraxChase, S_KORAX_CHASE4, 0, 0}, // S_KORAX_CHASE3 + {SPR_KORX, 0, 3, A_KoraxChase, S_KORAX_CHASE5, 0, 0}, // S_KORAX_CHASE4 + {SPR_KORX, 1, 3, A_KoraxStep, S_KORAX_CHASE6, 0, 0}, // S_KORAX_CHASE5 + {SPR_KORX, 1, 3, A_KoraxChase, S_KORAX_CHASE7, 0, 0}, // S_KORAX_CHASE6 + {SPR_KORX, 1, 3, A_KoraxChase, S_KORAX_CHASE8, 0, 0}, // S_KORAX_CHASE7 + {SPR_KORX, 1, 3, A_KoraxChase, S_KORAX_CHASE9, 0, 0}, // S_KORAX_CHASE8 + {SPR_KORX, 2, 3, A_KoraxStep2, S_KORAX_CHASE0, 0, 0}, // S_KORAX_CHASE9 + {SPR_KORX, 2, 3, A_KoraxChase, S_KORAX_CHASEA, 0, 0}, // S_KORAX_CHASE0 + {SPR_KORX, 2, 3, A_KoraxChase, S_KORAX_CHASEB, 0, 0}, // S_KORAX_CHASEA + {SPR_KORX, 2, 3, A_KoraxChase, S_KORAX_CHASEC, 0, 0}, // S_KORAX_CHASEB + {SPR_KORX, 3, 3, A_KoraxStep, S_KORAX_CHASED, 0, 0}, // S_KORAX_CHASEC + {SPR_KORX, 3, 3, A_KoraxChase, S_KORAX_CHASEE, 0, 0}, // S_KORAX_CHASED + {SPR_KORX, 3, 3, A_KoraxChase, S_KORAX_CHASEF, 0, 0}, // S_KORAX_CHASEE + {SPR_KORX, 3, 3, A_KoraxChase, S_KORAX_CHASE1, 0, 0}, // S_KORAX_CHASEF + {SPR_KORX, 7, 5, A_Pain, S_KORAX_PAIN2, 0, 0}, // S_KORAX_PAIN1 + {SPR_KORX, 7, 5, NULL, S_KORAX_CHASE2, 0, 0}, // S_KORAX_PAIN2 + {SPR_KORX, 32772, 2, A_FaceTarget, S_KORAX_ATTACK2, 0, 0}, // S_KORAX_ATTACK1 + {SPR_KORX, 32772, 5, A_KoraxDecide, S_KORAX_ATTACK2, 0, 0}, // S_KORAX_ATTACK2 + {SPR_KORX, 32772, 4, A_FaceTarget, S_KORAX_MISSILE2, 0, 0}, // S_KORAX_MISSILE1 + {SPR_KORX, 32773, 8, A_KoraxMissile, S_KORAX_MISSILE3, 0, 0}, // S_KORAX_MISSILE2 + {SPR_KORX, 32772, 8, NULL, S_KORAX_CHASE2, 0, 0}, // S_KORAX_MISSILE3 + {SPR_KORX, 32772, 5, A_FaceTarget, S_KORAX_COMMAND2, 0, 0}, // S_KORAX_COMMAND1 + {SPR_KORX, 32790, 10, A_FaceTarget, S_KORAX_COMMAND3, 0, 0}, // S_KORAX_COMMAND2 + {SPR_KORX, 32774, 15, A_KoraxCommand, S_KORAX_COMMAND4, 0, 0}, // S_KORAX_COMMAND3 + {SPR_KORX, 32790, 10, NULL, S_KORAX_COMMAND5, 0, 0}, // S_KORAX_COMMAND4 + {SPR_KORX, 32772, 5, NULL, S_KORAX_CHASE2, 0, 0}, // S_KORAX_COMMAND5 + {SPR_KORX, 8, 5, NULL, S_KORAX_DEATH2, 0, 0}, // S_KORAX_DEATH1 + {SPR_KORX, 9, 5, A_FaceTarget, S_KORAX_DEATH3, 0, 0}, // S_KORAX_DEATH2 + {SPR_KORX, 10, 5, A_Scream, S_KORAX_DEATH4, 0, 0}, // S_KORAX_DEATH3 + {SPR_KORX, 11, 5, NULL, S_KORAX_DEATH5, 0, 0}, // S_KORAX_DEATH4 + {SPR_KORX, 12, 5, NULL, S_KORAX_DEATH6, 0, 0}, // S_KORAX_DEATH5 + {SPR_KORX, 13, 5, NULL, S_KORAX_DEATH7, 0, 0}, // S_KORAX_DEATH6 + {SPR_KORX, 14, 5, NULL, S_KORAX_DEATH8, 0, 0}, // S_KORAX_DEATH7 + {SPR_KORX, 15, 5, NULL, S_KORAX_DEATH9, 0, 0}, // S_KORAX_DEATH8 + {SPR_KORX, 16, 10, NULL, S_KORAX_DEATH0, 0, 0}, // S_KORAX_DEATH9 + {SPR_KORX, 17, 5, A_KoraxBonePop, S_KORAX_DEATHA, 0, 0}, // S_KORAX_DEATH0 + {SPR_KORX, 18, 5, A_NoBlocking, S_KORAX_DEATHB, 0, 0}, // S_KORAX_DEATHA + {SPR_KORX, 19, 5, NULL, S_KORAX_DEATHC, 0, 0}, // S_KORAX_DEATHB + {SPR_KORX, 20, 5, NULL, S_KORAX_DEATHD, 0, 0}, // S_KORAX_DEATHC + {SPR_KORX, 21, -1, NULL, S_NULL, 0, 0}, // S_KORAX_DEATHD + {SPR_SPIR, 0, 5, A_KSpiritRoam, S_KSPIRIT_ROAM2, 0, 0}, // S_KSPIRIT_ROAM1 + {SPR_SPIR, 1, 5, A_KSpiritRoam, S_KSPIRIT_ROAM1, 0, 0}, // S_KSPIRIT_ROAM2 + {SPR_SPIR, 3, 5, NULL, S_KSPIRIT_DEATH2, 0, 0}, // S_KSPIRIT_DEATH1 + {SPR_SPIR, 4, 5, NULL, S_KSPIRIT_DEATH3, 0, 0}, // S_KSPIRIT_DEATH2 + {SPR_SPIR, 5, 5, NULL, S_KSPIRIT_DEATH4, 0, 0}, // S_KSPIRIT_DEATH3 + {SPR_SPIR, 6, 5, NULL, S_KSPIRIT_DEATH5, 0, 0}, // S_KSPIRIT_DEATH4 + {SPR_SPIR, 7, 5, NULL, S_KSPIRIT_DEATH6, 0, 0}, // S_KSPIRIT_DEATH5 + {SPR_SPIR, 8, 5, NULL, S_NULL, 0, 0}, // S_KSPIRIT_DEATH6 + {SPR_MLFX, 32776, 2, NULL, S_KBOLT2, 0, 0}, // S_KBOLT1 + {SPR_MLFX, 32777, 2, A_KBoltRaise, S_KBOLT3, 0, 0}, // S_KBOLT2 + {SPR_MLFX, 32776, 2, A_KBolt, S_KBOLT4, 0, 0}, // S_KBOLT3 + {SPR_MLFX, 32777, 2, A_KBolt, S_KBOLT5, 0, 0}, // S_KBOLT4 + {SPR_MLFX, 32778, 2, A_KBolt, S_KBOLT6, 0, 0}, // S_KBOLT5 + {SPR_MLFX, 32779, 2, A_KBolt, S_KBOLT7, 0, 0}, // S_KBOLT6 + {SPR_MLFX, 32780, 2, A_KBolt, S_KBOLT3, 0, 0}, // S_KBOLT7 + {SPR_MAN1, 0, 2, NULL, S_SPAWNBATS2, 0, 0}, // S_SPAWNBATS1 + {SPR_MAN1, 0, 2, A_BatSpawnInit, S_SPAWNBATS3, 0, 0}, // S_SPAWNBATS2 + {SPR_MAN1, 0, 2, A_BatSpawn, S_SPAWNBATS3, 0, 0}, // S_SPAWNBATS3 + {SPR_MAN1, 0, -1, NULL, S_NULL, 0, 0}, // S_SPAWNBATS_OFF + {SPR_ABAT, 0, 2, A_BatMove, S_BAT2, 0, 0}, // S_BAT1 + {SPR_ABAT, 1, 2, A_BatMove, S_BAT3, 0, 0}, // S_BAT2 + {SPR_ABAT, 2, 2, A_BatMove, S_BAT1, 0, 0}, // S_BAT3 + {SPR_ABAT, 0, 2, NULL, S_NULL, 0, 0} // S_BAT_DEATH +}; + + +mobjinfo_t mobjinfo[NUMMOBJTYPES] = { + + { // MT_MAPSPOT + 9001, // doomednum + S_MAPSPOT, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOSECTOR | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MAPSPOTGRAVITY + 9013, // doomednum + S_MAPSPOT, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + MF2_DONTDRAW // flags2 + }, + + { // MT_FIREBALL1 + -1, // doomednum + S_FIREBALL1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_FIREBALL1_X1, // deathstate + S_NULL, // xdeathstate + SFX_FIREBALL, // deathsound + 2 * FRACUNIT, // speed + 8 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 4, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 + }, + + { // MT_ARROW + -1, // doomednum + S_ARROW_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ARROW_X1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 6 * FRACUNIT, // speed + 8 * FRACUNIT, // radius + 4 * FRACUNIT, // height + 100, // mass + 4, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_DART + -1, // doomednum + S_DART_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DART_X1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 6 * FRACUNIT, // speed + 8 * FRACUNIT, // radius + 4 * FRACUNIT, // height + 100, // mass + 2, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_POISONDART + -1, // doomednum + S_POISONDART_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_POISONDART_X1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 6 * FRACUNIT, // speed + 8 * FRACUNIT, // radius + 4 * FRACUNIT, // height + 100, // mass + 2, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_RIPPERBALL + -1, // doomednum + S_RIPPERBALL_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_RIPPERBALL_X1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 6 * FRACUNIT, // speed + 8 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 2, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_RIP // flags2 + }, + + { // MT_PROJECTILE_BLADE + -1, // doomednum + S_PRJ_BLADE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_PRJ_BLADE_X1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 6 * FRACUNIT, // speed + 6 * FRACUNIT, // radius + 6 * FRACUNIT, // height + 100, // mass + 3, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_ICESHARD + -1, // doomednum + S_ICESHARD1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SHARDFXE1_1, // deathstate + S_NULL, // xdeathstate + SFX_MAGE_SHARDS_EXPLODE, // deathsound + 25 * FRACUNIT, // speed + 13 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 1, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_ICEDAMAGE // flags2 + }, + + { // MT_FLAME_SMALL_TEMP + 10500, // doomednum + S_FLAME_TSMALL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_FLAME_LARGE_TEMP + 10502, // doomednum + S_FLAME_TLARGE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_FLAME_SMALL + 10501, // doomednum + S_FLAME_SMALL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + MF2_NOTELEPORT | MF2_DONTDRAW // flags2 + }, + + { // MT_FLAME_LARGE + 10503, // doomednum + S_FLAME_LARGE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + MF2_NOTELEPORT | MF2_DONTDRAW // flags2 + }, + + { // MT_HEALINGBOTTLE + 81, // doomednum + S_ITEM_PTN1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_HEALTHFLASK + 82, // doomednum + S_ARTI_PTN2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_ARTIFLY + 83, // doomednum + S_ARTI_SOAR1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_ARTIINVULNERABILITY + 84, // doomednum + S_ARTI_INVU1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_SUMMONMAULATOR + 86, // doomednum + S_ARTI_SUMMON, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_SUMMON_FX + -1, // doomednum + S_SUMMON_FX1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SUMMON_FX2_1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 20 * FRACUNIT, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_MISSILE | MF_DROPOFF | MF_NOBLOCKMAP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_THRUSTFLOOR_UP + 10091, // doomednum + S_THRUSTINIT2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 128 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_THRUSTFLOOR_DOWN + 10090, // doomednum + S_THRUSTINIT1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 128 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP | MF2_DONTDRAW // flags2 + }, + + { // MT_TELEPORTOTHER + 10040, // doomednum + S_ARTI_TELOTHER1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_TELOTHER_FX1 + -1, // doomednum + S_TELO_FX1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_TELO_FX9, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 20 * FRACUNIT, // speed + 16 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 10001, // damage + SFX_NONE, // activesound + MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_TELOTHER_FX2 + -1, // doomednum + S_TELO_FX2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_TELO_FX9, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 16 * FRACUNIT, // speed + 16 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 10001, // damage + SFX_NONE, // activesound + MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_TELOTHER_FX3 + -1, // doomednum + S_TELO_FX3_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_TELO_FX9, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 16 * FRACUNIT, // speed + 16 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 10001, // damage + SFX_NONE, // activesound + MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_TELOTHER_FX4 + -1, // doomednum + S_TELO_FX4_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_TELO_FX9, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 16 * FRACUNIT, // speed + 16 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 10001, // damage + SFX_NONE, // activesound + MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_TELOTHER_FX5 + -1, // doomednum + S_TELO_FX5_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_TELO_FX9, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 16 * FRACUNIT, // speed + 16 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 10001, // damage + SFX_NONE, // activesound + MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_DIRT1 + -1, // doomednum + S_DIRT1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DIRT1_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_DIRT2 + -1, // doomednum + S_DIRT2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DIRT2_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_DIRT3 + -1, // doomednum + S_DIRT3_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DIRT3_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_DIRT4 + -1, // doomednum + S_DIRT4_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DIRT4_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT | MF2_LOGRAV // flags2 + }, + + { // MT_DIRT5 + -1, // doomednum + S_DIRT5_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DIRT5_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT | MF2_LOGRAV // flags2 + }, + + { // MT_DIRT6 + -1, // doomednum + S_DIRT6_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DIRT6_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT | MF2_LOGRAV // flags2 + }, + + { // MT_DIRTCLUMP + -1, // doomednum + S_DIRTCLUMP1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_ROCK1 + -1, // doomednum + S_ROCK1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ROCK1_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_ROCK2 + -1, // doomednum + S_ROCK2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ROCK2_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_ROCK3 + -1, // doomednum + S_ROCK3_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ROCK3_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_FOGSPAWNER + 10000, // doomednum + S_SPAWNFOG1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOSECTOR, // flags + MF2_DONTDRAW | MF2_FLOATBOB // flags2 + }, + + { // MT_FOGPATCHS + 10001, // doomednum + S_FOGPATCHS1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_FOGPATCHS0, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + FRACUNIT, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_FLOAT | MF_NOGRAVITY | MF_SHADOW | MF_NOCLIP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_FOGPATCHM + 10002, // doomednum + S_FOGPATCHM1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_FOGPATCHM0, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + FRACUNIT, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_FLOAT | MF_NOGRAVITY | MF_SHADOW | MF_NOCLIP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_FOGPATCHL + 10003, // doomednum + S_FOGPATCHL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_FOGPATCHL0, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + FRACUNIT, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_FLOAT | MF_NOGRAVITY | MF_SHADOW | MF_NOCLIP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_QUAKE_FOCUS + -1, // doomednum + S_QUAKE_ACTIVE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOSECTOR, // flags + MF2_DONTDRAW // flags2 + }, + + { // MT_SGSHARD1 + -1, // doomednum + S_SGSHARD1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SGSHARD1_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 + }, + + { // MT_SGSHARD2 + -1, // doomednum + S_SGSHARD2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SGSHARD2_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 + }, + + { // MT_SGSHARD3 + -1, // doomednum + S_SGSHARD3_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SGSHARD3_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 + }, + + { // MT_SGSHARD4 + -1, // doomednum + S_SGSHARD4_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SGSHARD4_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 + }, + + { // MT_SGSHARD5 + -1, // doomednum + S_SGSHARD5_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SGSHARD5_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 + }, + + { // MT_SGSHARD6 + -1, // doomednum + S_SGSHARD6_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SGSHARD6_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 + }, + + { // MT_SGSHARD7 + -1, // doomednum + S_SGSHARD7_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SGSHARD7_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 + }, + + { // MT_SGSHARD8 + -1, // doomednum + S_SGSHARD8_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SGSHARD8_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 + }, + + { // MT_SGSHARD9 + -1, // doomednum + S_SGSHARD9_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SGSHARD9_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 + }, + + { // MT_SGSHARD0 + -1, // doomednum + S_SGSHARD0_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SGSHARD0_D, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 + }, + + { // MT_ARTIEGG + 30, // doomednum + S_ARTI_EGGC1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_EGGFX + -1, // doomednum + S_EGGFX1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + 0, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_EGGFXI1_1, // deathstate + S_NULL, // xdeathstate + 0, // deathsound + 18 * FRACUNIT, // speed + 8 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 1, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_ARTISUPERHEAL + 32, // doomednum + S_ARTI_SPHL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_ZWINGEDSTATUENOSKULL + 9011, // doomednum + S_ZWINGEDSTATUENOSKULL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 62 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_ZGEMPEDESTAL + 9012, // doomednum + S_ZGEMPEDESTAL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 40 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZSKULL + 9002, // doomednum + S_ARTIPUZZSKULL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZGEMBIG + 9003, // doomednum + S_ARTIPUZZGEMBIG, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZGEMRED + 9004, // doomednum + S_ARTIPUZZGEMRED, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZGEMGREEN1 + 9005, // doomednum + S_ARTIPUZZGEMGREEN1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZGEMGREEN2 + 9009, // doomednum + S_ARTIPUZZGEMGREEN2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZGEMBLUE1 + 9006, // doomednum + S_ARTIPUZZGEMBLUE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZGEMBLUE2 + 9010, // doomednum + S_ARTIPUZZGEMBLUE2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZBOOK1 + 9007, // doomednum + S_ARTIPUZZBOOK1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZBOOK2 + 9008, // doomednum + S_ARTIPUZZBOOK2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZSKULL2 + 9014, // doomednum + S_ARTIPUZZSKULL2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZFWEAPON + 9015, // doomednum + S_ARTIPUZZFWEAPON, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZCWEAPON + 9016, // doomednum + S_ARTIPUZZCWEAPON, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZMWEAPON + 9017, // doomednum + S_ARTIPUZZMWEAPON, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZGEAR + 9018, // doomednum + S_ARTIPUZZGEAR_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZGEAR2 + 9019, // doomednum + S_ARTIPUZZGEAR2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZGEAR3 + 9020, // doomednum + S_ARTIPUZZGEAR3_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTIPUZZGEAR4 + 9021, // doomednum + S_ARTIPUZZGEAR4_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARTITORCH + 33, // doomednum + S_ARTI_TRCH1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_FIREBOMB + -1, // doomednum + S_FIREBOMB1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_FLECHETTE_EXPLODE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOGRAVITY | MF_ALTSHADOW, // flags + MF2_FIREDAMAGE // flags2 + }, + + { // MT_ARTITELEPORT + 36, // doomednum + S_ARTI_ATLP1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_ARTIPOISONBAG + 8000, // doomednum + S_ARTI_PSBG1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_POISONBAG + -1, // doomednum + S_POISONBAG1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOGRAVITY | MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_POISONCLOUD + -1, // doomednum + S_POISONCLOUD1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_POISONSHROOM_DEATH, // deathsound + 0, // speed + 1, // radius + 1, // height + INT_MAX, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOGRAVITY | MF_NOBLOCKMAP | MF_SHADOW | MF_NOCLIP | MF_DROPOFF, // flags + MF2_NODMGTHRUST // flags2 + }, + + { // MT_THROWINGBOMB + -1, // doomednum + S_THROWINGBOMB1, // spawnstate + 48, // spawnhealth + S_NULL, // seestate + SFX_FLECHETTE_BOUNCE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_THROWINGBOMB_X1, // deathstate + S_NULL, // xdeathstate + SFX_FLECHETTE_EXPLODE, // deathsound + 12 * FRACUNIT, // speed + 8 * FRACUNIT, // radius + 10 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_FLOORBOUNCE | MF2_FIREDAMAGE // flags2 + }, + + { // MT_SPEEDBOOTS + 8002, // doomednum + S_ARTI_BOOTS1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_BOOSTMANA + 8003, // doomednum + S_ARTI_MANA, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_BOOSTARMOR + 8041, // doomednum + S_ARTI_ARMOR1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_BLASTRADIUS + 10110, // doomednum + S_ARTI_BLAST1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_HEALRADIUS + 10120, // doomednum + S_ARTI_HEALRAD1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_SPLASH + -1, // doomednum + S_SPLASH1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SPLASHX, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 2 * FRACUNIT, // radius + 4 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags + MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2 + }, + + { // MT_SPLASHBASE + -1, // doomednum + S_SPLASHBASE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_LAVASPLASH + -1, // doomednum + S_LAVASPLASH1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_LAVASMOKE + -1, // doomednum + S_LAVASMOKE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags + 0 // flags2 + }, + + { // MT_SLUDGECHUNK + -1, // doomednum + S_SLUDGECHUNK1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SLUDGECHUNKX, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 2 * FRACUNIT, // radius + 4 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags + MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2 + }, + + { // MT_SLUDGESPLASH + -1, // doomednum + S_SLUDGESPLASH1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_MISC0 + 5, // doomednum + S_ZWINGEDSTATUE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 62 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC1 + 6, // doomednum + S_ZROCK1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC2 + 7, // doomednum + S_ZROCK2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC3 + 9, // doomednum + S_ZROCK3_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC4 + 15, // doomednum + S_ZROCK4_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC5 + 17, // doomednum + S_ZCHANDELIER1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 60 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC6 + 8063, // doomednum + S_ZCHANDELIER_U, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 60 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC7 + 24, // doomednum + S_ZTREEDEAD1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 96 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC8 + 25, // doomednum + S_ZTREE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 15 * FRACUNIT, // radius + 128 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_TREEDESTRUCTIBLE + 8062, // doomednum + S_ZTREEDESTRUCTIBLE1, // spawnstate + 70, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ZTREEDES_D1, // deathstate + S_NULL, // xdeathstate + SFX_TREE_BREAK, // deathsound + 0, // speed + 15 * FRACUNIT, // radius + 180 * FRACUNIT, // height + INT_MAX, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags + 0 // flags2 + }, + + { // MT_MISC9 + 26, // doomednum + S_ZTREESWAMP182_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 150 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC10 + 27, // doomednum + S_ZTREESWAMP172_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 120 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC11 + 28, // doomednum + S_ZSTUMPBURNED1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 12 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC12 + 29, // doomednum + S_ZSTUMPBARE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 12 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC13 + 37, // doomednum + S_ZSTUMPSWAMP1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC14 + 38, // doomednum + S_ZSTUMPSWAMP2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC15 + 39, // doomednum + S_ZSHROOMLARGE1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC16 + 40, // doomednum + S_ZSHROOMLARGE2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC17 + 41, // doomednum + S_ZSHROOMLARGE3_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC18 + 42, // doomednum + S_ZSHROOMSMALL1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC19 + 44, // doomednum + S_ZSHROOMSMALL2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC20 + 45, // doomednum + S_ZSHROOMSMALL3_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC21 + 46, // doomednum + S_ZSHROOMSMALL4_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC22 + 47, // doomednum + S_ZSHROOMSMALL5_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC23 + 48, // doomednum + S_ZSTALAGMITEPILLAR1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 138 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC24 + 49, // doomednum + S_ZSTALAGMITELARGE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 48 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC25 + 50, // doomednum + S_ZSTALAGMITEMEDIUM1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 6 * FRACUNIT, // radius + 40 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC26 + 51, // doomednum + S_ZSTALAGMITESMALL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 36 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC27 + 52, // doomednum + S_ZSTALACTITELARGE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 66 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC28 + 56, // doomednum + S_ZSTALACTITEMEDIUM1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 6 * FRACUNIT, // radius + 50 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC29 + 57, // doomednum + S_ZSTALACTITESMALL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 40 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC30 + 58, // doomednum + S_ZMOSSCEILING1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC31 + 59, // doomednum + S_ZMOSSCEILING2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 24 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC32 + 60, // doomednum + S_ZSWAMPVINE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 52 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC33 + 61, // doomednum + S_ZCORPSEKABOB1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 92 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC34 + 62, // doomednum + S_ZCORPSESLEEPING1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC35 + 63, // doomednum + S_ZTOMBSTONERIP1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 46 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC36 + 64, // doomednum + S_ZTOMBSTONESHANE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 46 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC37 + 65, // doomednum + S_ZTOMBSTONEBIGCROSS1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 46 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC38 + 66, // doomednum + S_ZTOMBSTONEBRIANR1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 52 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC39 + 67, // doomednum + S_ZTOMBSTONECROSSCIRCLE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 52 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC40 + 68, // doomednum + S_ZTOMBSTONESMALLCROSS1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 46 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC41 + 69, // doomednum + S_ZTOMBSTONEBRIANP1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 46 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC42 + 71, // doomednum + S_CORPSEHANGING_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 6 * FRACUNIT, // radius + 75 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC43 + 72, // doomednum + S_ZSTATUEGARGOYLEGREENTALL_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 14 * FRACUNIT, // radius + 108 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC44 + 73, // doomednum + S_ZSTATUEGARGOYLEBLUETALL_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 14 * FRACUNIT, // radius + 108 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC45 + 74, // doomednum + S_ZSTATUEGARGOYLEGREENSHORT_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 14 * FRACUNIT, // radius + 62 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC46 + 76, // doomednum + S_ZSTATUEGARGOYLEBLUESHORT_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 14 * FRACUNIT, // radius + 62 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC47 + 8044, // doomednum + S_ZSTATUEGARGOYLESTRIPETALL_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 14 * FRACUNIT, // radius + 108 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC48 + 8045, // doomednum + S_ZSTATUEGARGOYLEDARKREDTALL_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 14 * FRACUNIT, // radius + 108 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC49 + 8046, // doomednum + S_ZSTATUEGARGOYLEREDTALL_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 14 * FRACUNIT, // radius + 108 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC50 + 8047, // doomednum + S_ZSTATUEGARGOYLETANTALL_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 14 * FRACUNIT, // radius + 108 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC51 + 8048, // doomednum + S_ZSTATUEGARGOYLERUSTTALL_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 14 * FRACUNIT, // radius + 108 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC52 + 8049, // doomednum + S_ZSTATUEGARGOYLEDARKREDSHORT_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 14 * FRACUNIT, // radius + 62 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC53 + 8050, // doomednum + S_ZSTATUEGARGOYLEREDSHORT_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 14 * FRACUNIT, // radius + 62 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC54 + 8051, // doomednum + S_ZSTATUEGARGOYLETANSHORT_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 14 * FRACUNIT, // radius + 62 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC55 + 8052, // doomednum + S_ZSTATUEGARGOYLERUSTSHORT_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 14 * FRACUNIT, // radius + 62 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC56 + 77, // doomednum + S_ZBANNERTATTERED_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 120 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC57 + 78, // doomednum + S_ZTREELARGE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ZTREELARGE1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 15 * FRACUNIT, // radius + 180 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC58 + 79, // doomednum + S_ZTREELARGE2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ZTREELARGE2, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 15 * FRACUNIT, // radius + 180 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC59 + 80, // doomednum + S_ZTREEGNARLED1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 22 * FRACUNIT, // radius + 100 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC60 + 87, // doomednum + S_ZTREEGNARLED2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 22 * FRACUNIT, // radius + 100 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC61 + 88, // doomednum + S_ZLOG, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 25 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC62 + 89, // doomednum + S_ZSTALACTITEICELARGE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 66 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC63 + 90, // doomednum + S_ZSTALACTITEICEMEDIUM, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 50 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC64 + 91, // doomednum + S_ZSTALACTITEICESMALL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 4 * FRACUNIT, // radius + 32 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC65 + 92, // doomednum + S_ZSTALACTITEICETINY, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 4 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC66 + 93, // doomednum + S_ZSTALAGMITEICELARGE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 66 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC67 + 94, // doomednum + S_ZSTALAGMITEICEMEDIUM, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 50 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC68 + 95, // doomednum + S_ZSTALAGMITEICESMALL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 4 * FRACUNIT, // radius + 32 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC69 + 96, // doomednum + S_ZSTALAGMITEICETINY, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 4 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC70 + 97, // doomednum + S_ZROCKBROWN1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 17 * FRACUNIT, // radius + 72 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC71 + 98, // doomednum + S_ZROCKBROWN2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 15 * FRACUNIT, // radius + 50 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC72 + 99, // doomednum + S_ZROCKBLACK, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 40 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_MISC73 + 100, // doomednum + S_ZRUBBLE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC74 + 101, // doomednum + S_ZRUBBLE2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC75 + 102, // doomednum + S_ZRUBBLE3, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_MISC76 + 103, // doomednum + S_ZVASEPILLAR, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 12 * FRACUNIT, // radius + 54 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_POTTERY1 + 104, // doomednum + S_ZPOTTERY1, // spawnstate + 15, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ZPOTTERY_EXPLODE, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 32 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_DROPOFF, // flags + MF2_SLIDE | MF2_PUSHABLE | MF2_TELESTOMP | MF2_PASSMOBJ // flags2 + }, + + { // MT_POTTERY2 + 105, // doomednum + S_ZPOTTERY2, // spawnstate + 15, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ZPOTTERY_EXPLODE, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 25 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_DROPOFF, // flags + MF2_SLIDE | MF2_PUSHABLE | MF2_TELESTOMP | MF2_PASSMOBJ // flags2 + }, + + { // MT_POTTERY3 + 106, // doomednum + S_ZPOTTERY3, // spawnstate + 15, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ZPOTTERY_EXPLODE, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 15 * FRACUNIT, // radius + 25 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_DROPOFF, // flags + MF2_SLIDE | MF2_PUSHABLE | MF2_TELESTOMP | MF2_PASSMOBJ // flags2 + }, + + { // MT_POTTERYBIT1 + -1, // doomednum + S_POTTERYBIT_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_POTTERYBIT_EX0, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_MISC77 + 108, // doomednum + S_ZCORPSELYNCHED1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 11 * FRACUNIT, // radius + 95 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ZLYNCHED_NOHEART + 109, // doomednum + S_ZCORPSELYNCHED2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 100 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC78 + 110, // doomednum + S_ZCORPSESITTING, // spawnstate + 30, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ZCORPSESITTING_X, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 15 * FRACUNIT, // radius + 35 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags + 0 // flags2 + }, + + { // MT_CORPSEBIT + -1, // doomednum + S_CORPSEBIT_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + MF2_TELESTOMP // flags2 + }, + + { // MT_CORPSEBLOODDRIP + -1, // doomednum + S_CORPSEBLOODDRIP, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_CORPSEBLOODDRIP_X1, // deathstate + S_NULL, // xdeathstate + SFX_DRIP, // deathsound + 0, // speed + FRACUNIT, // radius + 4 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_MISSILE, // flags + MF2_LOGRAV // flags2 + }, + + { // MT_BLOODPOOL + 111, // doomednum + S_BLOODPOOL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_MISC79 + 119, // doomednum + S_ZCANDLE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC80 + 113, // doomednum + S_ZLEAFSPAWNER, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOSECTOR, // flags + MF2_DONTDRAW // flags2 + }, + + { // MT_LEAF1 + -1, // doomednum + S_LEAF1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_LEAF_X1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 2 * FRACUNIT, // radius + 4 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE, // flags + MF2_NOTELEPORT | MF2_LOGRAV // flags2 + }, + + { // MT_LEAF2 + -1, // doomednum + S_LEAF2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_LEAF_X1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 2 * FRACUNIT, // radius + 4 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE, // flags + MF2_NOTELEPORT | MF2_LOGRAV // flags2 + }, + + { // MT_ZTWINEDTORCH + 116, // doomednum + S_ZTWINEDTORCH_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_ZTWINEDTORCH_UNLIT + 117, // doomednum + S_ZTWINEDTORCH_UNLIT, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 10 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_BRIDGE + 118, // doomednum + S_BRIDGE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 32 * FRACUNIT, // radius + 2 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_NOGRAVITY, // flags + MF2_DONTDRAW // flags2 + }, + + { // MT_BRIDGEBALL + -1, // doomednum + S_BBALL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_ZWALLTORCH + 54, // doomednum + S_ZWALLTORCH1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ZWALLTORCH_UNLIT + 55, // doomednum + S_ZWALLTORCH_U, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ZBARREL + 8100, // doomednum + S_ZBARREL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 15 * FRACUNIT, // radius + 32 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_ZSHRUB1 + 8101, // doomednum + S_ZSHRUB1, // spawnstate + 20, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_ZSHRUB1_X1, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ZSHRUB1_DIE, // deathstate + S_NULL, // xdeathstate + SFX_TREE_EXPLODE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 24 * FRACUNIT, // height + INT_MAX, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags + 0 // flags2 + }, + + { // MT_ZSHRUB2 + 8102, // doomednum + S_ZSHRUB2, // spawnstate + 10, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_ZSHRUB2_X1, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ZSHRUB2_DIE, // deathstate + S_NULL, // xdeathstate + SFX_TREE_EXPLODE, // deathsound + 0, // speed + 16 * FRACUNIT, // radius + 40 * FRACUNIT, // height + INT_MAX, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags + 0 // flags2 + }, + + { // MT_ZBUCKET + 8103, // doomednum + S_ZBUCKET1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 72 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ZPOISONSHROOM + 8104, // doomednum + S_ZPOISONSHROOM1, // spawnstate + 30, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_ZPOISONSHROOM_P1, // painstate + 255, // painchance + SFX_POISONSHROOM_PAIN, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ZPOISONSHROOM_X1, // deathstate + S_NULL, // xdeathstate + SFX_POISONSHROOM_DEATH, // deathsound + 0, // speed + 6 * FRACUNIT, // radius + 20 * FRACUNIT, // height + INT_MAX, // mass + 0, // damage + SFX_NONE, // activesound + MF_SHOOTABLE | MF_SOLID | MF_NOBLOOD, // flags + 0 // flags2 + }, + + { // MT_ZFIREBULL + 8042, // doomednum + S_ZFIREBULL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 80 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_ZFIREBULL_UNLIT + 8043, // doomednum + S_ZFIREBULL_U, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 80 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_FIRETHING + 8060, // doomednum + S_ZFIRETHING1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 10 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_BRASSTORCH + 8061, // doomednum + S_ZBRASSTORCH1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 6 * FRACUNIT, // radius + 35 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_ZSUITOFARMOR + 8064, // doomednum + S_ZSUITOFARMOR, // spawnstate + 60, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ZSUITOFARMOR_X1, // deathstate + S_NULL, // xdeathstate + SFX_SUITOFARMOR_BREAK, // deathsound + 0, // speed + 16 * FRACUNIT, // radius + 72 * FRACUNIT, // height + INT_MAX, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags + 0 // flags2 + }, + + { // MT_ZARMORCHUNK + -1, // doomednum + S_ZARMORCHUNK1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 4 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + 0, // flags + 0 // flags2 + }, + + { // MT_ZBELL + 8065, // doomednum + S_ZBELL, // spawnstate + 5, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ZBELL_X1, // deathstate + S_NULL, // xdeathstate + SFX_BELLRING, // deathsound + 0, // speed + 56 * FRACUNIT, // radius + 120 * FRACUNIT, // height + INT_MAX, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_NOGRAVITY | MF_SPAWNCEILING, // flags + 0 // flags2 + }, + + { // MT_ZBLUE_CANDLE + 8066, // doomednum + S_ZBLUE_CANDLE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_ZIRON_MAIDEN + 8067, // doomednum + S_ZIRON_MAIDEN, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 12 * FRACUNIT, // radius + 60 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_ZXMAS_TREE + 8068, // doomednum + S_ZXMAS_TREE, // spawnstate + 20, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_ZXMAS_TREE_X1, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ZXMAS_TREE_DIE, // deathstate + S_NULL, // xdeathstate + SFX_TREE_EXPLODE, // deathsound + 0, // speed + 11 * FRACUNIT, // radius + 130 * FRACUNIT, // height + INT_MAX, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags + 0 // flags2 + }, + + { // MT_ZCAULDRON + 8069, // doomednum + S_ZCAULDRON1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 12 * FRACUNIT, // radius + 26 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_ZCAULDRON_UNLIT + 8070, // doomednum + S_ZCAULDRON_U, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 12 * FRACUNIT, // radius + 26 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID, // flags + 0 // flags2 + }, + + { // MT_ZCHAINBIT32 + 8071, // doomednum + S_ZCHAINBIT32, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 4 * FRACUNIT, // radius + 32 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags + 0 // flags2 + }, + + { // MT_ZCHAINBIT64 + 8072, // doomednum + S_ZCHAINBIT64, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 4 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags + 0 // flags2 + }, + + { // MT_ZCHAINEND_HEART + 8073, // doomednum + S_ZCHAINEND_HEART, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 4 * FRACUNIT, // radius + 32 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags + 0 // flags2 + }, + + { // MT_ZCHAINEND_HOOK1 + 8074, // doomednum + S_ZCHAINEND_HOOK1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 4 * FRACUNIT, // radius + 32 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags + 0 // flags2 + }, + + { // MT_ZCHAINEND_HOOK2 + 8075, // doomednum + S_ZCHAINEND_HOOK2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 4 * FRACUNIT, // radius + 32 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags + 0 // flags2 + }, + + { // MT_ZCHAINEND_SPIKE + 8076, // doomednum + S_ZCHAINEND_SPIKE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 4 * FRACUNIT, // radius + 32 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags + 0 // flags2 + }, + + { // MT_ZCHAINEND_SKULL + 8077, // doomednum + S_ZCHAINEND_SKULL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 4 * FRACUNIT, // radius + 32 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags + 0 // flags2 + }, + + { // MT_TABLE_SHIT1 + 8500, // doomednum + S_TABLE_SHIT1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_TABLE_SHIT2 + 8501, // doomednum + S_TABLE_SHIT2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_TABLE_SHIT3 + 8502, // doomednum + S_TABLE_SHIT3, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_TABLE_SHIT4 + 8503, // doomednum + S_TABLE_SHIT4, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_TABLE_SHIT5 + 8504, // doomednum + S_TABLE_SHIT5, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_TABLE_SHIT6 + 8505, // doomednum + S_TABLE_SHIT6, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_TABLE_SHIT7 + 8506, // doomednum + S_TABLE_SHIT7, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_TABLE_SHIT8 + 8507, // doomednum + S_TABLE_SHIT8, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_TABLE_SHIT9 + 8508, // doomednum + S_TABLE_SHIT9, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_TABLE_SHIT10 + 8509, // doomednum + S_TABLE_SHIT10, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_TFOG + -1, // doomednum + S_TFOG1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MISC81 + 140, // doomednum + S_TELESMOKE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_TELEPORTMAN + 14, // doomednum + S_NULL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOSECTOR, // flags + 0 // flags2 + }, + + { // MT_PUNCHPUFF + -1, // doomednum + S_PUNCHPUFF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_FIGHTER_PUNCH_HITTHING, // seesound + 8, // reactiontime + SFX_FIGHTER_PUNCH_HITWALL, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags + 0 // flags2 + }, + + { // MT_FW_AXE + 8010, // doomednum + S_AXE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_AXEPUFF + -1, // doomednum + S_HAMMERPUFF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_FIGHTER_AXE_HITTHING, // seesound + 8, // reactiontime + SFX_FIGHTER_HAMMER_HITWALL, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags + 0 // flags2 + }, + + { // MT_AXEPUFF_GLOW + -1, // doomednum + S_AXEPUFF_GLOW1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_FIGHTER_AXE_HITTHING, // seesound + 8, // reactiontime + SFX_FIGHTER_HAMMER_HITWALL, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_AXEBLOOD + -1, // doomednum + S_AXEBLOOD1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_AXEBLOOD6, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 2 * FRACUNIT, // radius + 4 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags + MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2 + }, + + { // MT_FW_HAMMER + 123, // doomednum + S_HAMM, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_HAMMER_MISSILE + -1, // doomednum + S_HAMMER_MISSILE_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_HAMMER_MISSILE_X1, // deathstate + S_NULL, // xdeathstate + SFX_FIGHTER_HAMMER_EXPLODE, // deathsound + 25 * FRACUNIT, // speed + 14 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 10, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FIREDAMAGE // flags2 + }, + + { // MT_HAMMERPUFF + -1, // doomednum + S_HAMMERPUFF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_FIGHTER_HAMMER_HITTHING, // seesound + 8, // reactiontime + SFX_FIGHTER_HAMMER_HITWALL, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags + 0 // flags2 + }, + + { // MT_FSWORD_MISSILE + -1, // doomednum + S_FSWORD_MISSILE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_FSWORD_MISSILE_X1, // deathstate + S_NULL, // xdeathstate + SFX_FIGHTER_SWORD_EXPLODE, // deathsound + 30 * FRACUNIT, // speed + 16 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 8, // damage + SFX_NONE, // activesound + MF_MISSILE | MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags + MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2 + }, + + { // MT_FSWORD_FLAME + -1, // doomednum + S_FSWORD_FLAME1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags + 0 // flags2 + }, + + { // MT_CW_SERPSTAFF + 10, // doomednum + S_CSTAFF, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_CSTAFF_MISSILE + -1, // doomednum + S_CSTAFF_MISSILE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_CSTAFF_MISSILE_X1, // deathstate + S_NULL, // xdeathstate + SFX_CLERIC_CSTAFF_EXPLODE, // deathsound + 22 * FRACUNIT, // speed + 12 * FRACUNIT, // radius + 10 * FRACUNIT, // height + 100, // mass + 5, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2 + }, + + { // MT_CSTAFFPUFF + -1, // doomednum + S_CSTAFFPUFF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_CLERIC_CSTAFF_HITTHING, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags + 0 // flags2 + }, + + { // MT_CW_FLAME + 8009, // doomednum + S_CFLAME1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_CFLAMEFLOOR + -1, // doomednum + S_CFLAMEFLOOR1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_FLAMEPUFF + -1, // doomednum + S_FLAMEPUFF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_CLERIC_FLAME_EXPLODE, // seesound + 8, // reactiontime + SFX_CLERIC_FLAME_EXPLODE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + FRACUNIT, // radius + FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_FLAMEPUFF2 + -1, // doomednum + S_FLAMEPUFF2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_CLERIC_FLAME_EXPLODE, // seesound + 8, // reactiontime + SFX_CLERIC_FLAME_EXPLODE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + FRACUNIT, // radius + FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_CIRCLEFLAME + -1, // doomednum + S_CIRCLE_FLAME1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_CIRCLE_FLAME_X1, // deathstate + S_NULL, // xdeathstate + SFX_CLERIC_FLAME_CIRCLE, // deathsound + 0, // speed + 6 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 2, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 + }, + + { // MT_CFLAME_MISSILE + -1, // doomednum + S_CFLAME_MISSILE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_CFLAME_MISSILE_X, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 200 * FRACUNIT, // speed + 14 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 8, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_DONTDRAW | MF2_FIREDAMAGE // flags2 + }, + + { // MT_HOLY_FX + -1, // doomednum + S_HOLY_FX1, // spawnstate + 105, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_HOLY_FX_X1, // deathstate + S_NULL, // xdeathstate + SFX_SPIRIT_DIE, // deathsound + 12 * FRACUNIT, // speed + 10 * FRACUNIT, // radius + 6 * FRACUNIT, // height + 100, // mass + 3, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE, // flags + MF2_NOTELEPORT | MF2_SEEKERMISSILE | MF2_RIP | MF2_IMPACT | MF2_PCROSS // flags2 + }, + + { // MT_HOLY_TAIL + -1, // doomednum + S_HOLY_TAIL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + FRACUNIT, // radius + FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_NOCLIP | MF_ALTSHADOW, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_HOLY_PUFF + -1, // doomednum + S_HOLY_PUFF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags + 0 // flags2 + }, + + { // MT_HOLY_MISSILE + -1, // doomednum + S_HOLY_MISSILE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_HOLY_MISSILE_X, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 30 * FRACUNIT, // speed + 15 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 4, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_HOLY_MISSILE_PUFF + -1, // doomednum + S_HOLY_MISSILE_P1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 4 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_MWANDPUFF + -1, // doomednum + S_MWANDPUFF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_CANNOTPUSH | MF2_NODMGTHRUST // flags2 + }, + + { // MT_MWANDSMOKE + -1, // doomednum + S_MWANDSMOKE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags + MF2_NOTELEPORT | MF2_CANNOTPUSH | MF2_NODMGTHRUST // flags2 + }, + + { // MT_MWAND_MISSILE + -1, // doomednum + S_MWAND_MISSILE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_MWANDPUFF1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 184 * FRACUNIT, // speed + 12 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 2, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_RIP | MF2_IMPACT | MF2_PCROSS | MF2_NODMGTHRUST | MF2_CANNOTPUSH // flags2 + }, + + { // MT_MW_LIGHTNING + 8040, // doomednum + S_MW_LIGHTNING1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_LIGHTNING_CEILING + -1, // doomednum + S_LIGHTNING_CEILING1, // spawnstate + 144, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_LIGHTNING_C_X1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 25 * FRACUNIT, // speed + 16 * FRACUNIT, // radius + 40 * FRACUNIT, // height + 100, // mass + 8, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE | MF_DROPOFF, // flags + MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2 + }, + + { // MT_LIGHTNING_FLOOR + -1, // doomednum + S_LIGHTNING_FLOOR1, // spawnstate + 144, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_LIGHTNING_F_X1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 25 * FRACUNIT, // speed + 16 * FRACUNIT, // radius + 40 * FRACUNIT, // height + 100, // mass + 8, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE | MF_DROPOFF, // flags + MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2 + }, + + { // MT_LIGHTNING_ZAP + -1, // doomednum + S_LIGHTNING_ZAP1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_LIGHTNING_ZAP_X8, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 15 * FRACUNIT, // radius + 35 * FRACUNIT, // height + 100, // mass + 2, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE | MF_DROPOFF, // flags + 0 // flags2 + }, + + { // MT_MSTAFF_FX + -1, // doomednum + S_MSTAFF_FX1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_MSTAFF_FX_X1, // deathstate + S_NULL, // xdeathstate + SFX_MAGE_STAFF_EXPLODE, // deathsound + 20 * FRACUNIT, // speed + 16 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 6, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FIREDAMAGE | MF2_RIP | MF2_IMPACT | MF2_PCROSS // flags2 + }, + + { // MT_MSTAFF_FX2 + -1, // doomednum + S_MSTAFF_FX2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_MSTAFF_FX2_X1, // deathstate + S_NULL, // xdeathstate + SFX_MAGE_STAFF_EXPLODE, // deathsound + 17 * FRACUNIT, // speed + 20 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 4, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FIREDAMAGE | MF2_IMPACT | MF2_PCROSS | MF2_SEEKERMISSILE // flags2 + }, + + { // MT_FW_SWORD1 + 12, // doomednum + S_FSWORD1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_FW_SWORD2 + 13, // doomednum + S_FSWORD2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_FW_SWORD3 + 16, // doomednum + S_FSWORD3, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_CW_HOLY1 + 18, // doomednum + S_CHOLY1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_CW_HOLY2 + 19, // doomednum + S_CHOLY2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_CW_HOLY3 + 20, // doomednum + S_CHOLY3, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_MW_STAFF1 + 21, // doomednum + S_MSTAFF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_MW_STAFF2 + 22, // doomednum + S_MSTAFF2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_MW_STAFF3 + 23, // doomednum + S_MSTAFF3, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_SNOUTPUFF + -1, // doomednum + S_PUNCHPUFF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags + 0 // flags2 + }, + + { // MT_MW_CONE + 53, // doomednum + S_COS1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_SHARDFX1 + -1, // doomednum + S_SHARDFX1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SHARDFXE1_1, // deathstate + S_NULL, // xdeathstate + SFX_MAGE_SHARDS_EXPLODE, // deathsound + 25 * FRACUNIT, // speed + 13 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 1, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_ICEDAMAGE // flags2 + }, + + { // MT_BLOOD + -1, // doomednum + S_BLOOD1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + 0 // flags2 + }, + + { // MT_BLOODSPLATTER + -1, // doomednum + S_BLOODSPLATTER1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_BLOODSPLATTERX, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 2 * FRACUNIT, // radius + 4 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags + MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2 + }, + + { // MT_GIBS + -1, // doomednum + S_GIBS1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_PLAYER_FIGHTER + -1, // doomednum + S_FPLAY, // spawnstate + 100, // spawnhealth + S_FPLAY_RUN1, // seestate + SFX_NONE, // seesound + 0, // reactiontime + SFX_NONE, // attacksound + S_FPLAY_PAIN, // painstate + 255, // painchance + SFX_PLAYER_FIGHTER_PAIN, // painsound + S_NULL, // meleestate + S_FPLAY_ATK1, // missilestate + S_NULL, // crashstate + S_FPLAY_DIE1, // deathstate + S_FPLAY_XDIE1, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 16 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags + MF2_WINDTHRUST | MF2_FLOORCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL // flags2 + }, + + { // MT_BLOODYSKULL + -1, // doomednum + S_BLOODYSKULL1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 4 * FRACUNIT, // radius + 4 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF, // flags + MF2_LOGRAV | MF2_CANNOTPUSH // flags2 + }, + + { // MT_PLAYER_SPEED + -1, // doomednum + S_PLAYER_SPEED1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_ALTSHADOW, // flags + 0 // flags2 + }, + + { // MT_ICECHUNK + -1, // doomednum + S_ICECHUNK1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 3 * FRACUNIT, // radius + 4 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF, // flags + MF2_LOGRAV | MF2_CANNOTPUSH | MF2_FLOORCLIP // flags2 + }, + + { // MT_PLAYER_CLERIC + -1, // doomednum + S_CPLAY, // spawnstate + 100, // spawnhealth + S_CPLAY_RUN1, // seestate + SFX_NONE, // seesound + 0, // reactiontime + SFX_NONE, // attacksound + S_CPLAY_PAIN, // painstate + 255, // painchance + SFX_PLAYER_CLERIC_PAIN, // painsound + S_NULL, // meleestate + S_CPLAY_ATK1, // missilestate + S_NULL, // crashstate + S_CPLAY_DIE1, // deathstate + S_CPLAY_XDIE1, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 16 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags + MF2_WINDTHRUST | MF2_FLOORCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL // flags2 + }, + + { // MT_PLAYER_MAGE + -1, // doomednum + S_MPLAY, // spawnstate + 100, // spawnhealth + S_MPLAY_RUN1, // seestate + SFX_NONE, // seesound + 0, // reactiontime + SFX_NONE, // attacksound + S_MPLAY_PAIN, // painstate + 255, // painchance + SFX_PLAYER_MAGE_PAIN, // painsound + S_NULL, // meleestate + S_MPLAY_ATK1, // missilestate + S_NULL, // crashstate + S_MPLAY_DIE1, // deathstate + S_MPLAY_XDIE1, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 16 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags + MF2_WINDTHRUST | MF2_FLOORCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL // flags2 + }, + + { // MT_PIGPLAYER + -1, // doomednum + S_PIGPLAY, // spawnstate + 100, // spawnhealth + S_PIGPLAY_RUN1, // seestate + SFX_NONE, // seesound + 0, // reactiontime + SFX_NONE, // attacksound + S_PIGPLAY_PAIN, // painstate + 255, // painchance + SFX_PIG_PAIN, // painsound + S_NULL, // meleestate + S_PIGPLAY_ATK1, // missilestate + S_NULL, // crashstate + S_PIG_DIE1, // deathstate + S_NULL, // xdeathstate + SFX_PIG_DEATH, // deathsound + 0, // speed + 16 * FRACUNIT, // radius + 24 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOTDMATCH, // flags + MF2_WINDTHRUST | MF2_SLIDE | MF2_PASSMOBJ | MF2_FLOORCLIP | MF2_TELESTOMP | MF2_PUSHWALL // flags2 + }, + + { // MT_PIG + -1, // doomednum + S_PIG_LOOK1, // spawnstate + 25, // spawnhealth + S_PIG_WALK1, // seestate + SFX_PIG_ACTIVE1, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_PIG_PAIN, // painstate + 128, // painchance + SFX_PIG_PAIN, // painsound + S_PIG_ATK1, // meleestate + 0, // missilestate + S_NULL, // crashstate + S_PIG_DIE1, // deathstate + S_NULL, // xdeathstate + SFX_PIG_DEATH, // deathsound + 10, // speed + 12 * FRACUNIT, // radius + 22 * FRACUNIT, // height + 60, // mass + 0, // damage + SFX_PIG_ACTIVE1, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags + MF2_WINDTHRUST | MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2 + }, + + { // MT_CENTAUR + 107, // doomednum + S_CENTAUR_LOOK1, // spawnstate + 200, // spawnhealth + S_CENTAUR_WALK1, // seestate + SFX_CENTAUR_SIGHT, // seesound + 8, // reactiontime + SFX_CENTAUR_ATTACK, // attacksound + S_CENTAUR_PAIN1, // painstate + 135, // painchance + SFX_CENTAUR_PAIN, // painsound + S_CENTAUR_ATK1, // meleestate + 0, // missilestate + S_NULL, // crashstate + S_CENTAUR_DEATH1, // deathstate + S_CENTAUR_DEATH_X1, // xdeathstate + SFX_CENTAUR_DEATH, // deathsound + 13, // speed + 20 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 120, // mass + 0, // damage + SFX_CENTAUR_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2 + }, + + { // MT_CENTAURLEADER + 115, // doomednum + S_CENTAUR_LOOK1, // spawnstate + 250, // spawnhealth + S_CENTAUR_WALK1, // seestate + SFX_CENTAUR_SIGHT, // seesound + 8, // reactiontime + SFX_CENTAUR_ATTACK, // attacksound + S_CENTAUR_PAIN1, // painstate + 96, // painchance + SFX_CENTAUR_PAIN, // painsound + S_CENTAUR_ATK1, // meleestate + S_CENTAUR_MISSILE1, // missilestate + S_NULL, // crashstate + S_CENTAUR_DEATH1, // deathstate + S_CENTAUR_DEATH_X1, // xdeathstate + SFX_CENTAUR_DEATH, // deathsound + 10, // speed + 20 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 120, // mass + 0, // damage + SFX_CENTAUR_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2 + }, + + { // MT_CENTAUR_FX + -1, // doomednum + S_CENTAUR_FX1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_CENTAUR_FX_X1, // deathstate + S_NULL, // xdeathstate + SFX_CENTAUR_MISSILE_EXPLODE, // deathsound + 20 * FRACUNIT, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 4, // damage + SFX_NONE, // activesound + MF_MISSILE | MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags + MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2 + }, + + { // MT_CENTAUR_SHIELD + -1, // doomednum + S_CENTAUR_SHIELD1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_CENTAUR_SHIELD_X1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_CENTAUR_SWORD + -1, // doomednum + S_CENTAUR_SWORD1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_CENTAUR_SWORD_X1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_DEMON + 31, // doomednum + S_DEMN_LOOK1, // spawnstate + 250, // spawnhealth + S_DEMN_CHASE1, // seestate + SFX_DEMON_SIGHT, // seesound + 8, // reactiontime + SFX_DEMON_ATTACK, // attacksound + S_DEMN_PAIN1, // painstate + 50, // painchance + SFX_DEMON_PAIN, // painsound + S_DEMN_ATK1_1, // meleestate + S_DEMN_ATK2_1, // missilestate + S_NULL, // crashstate + S_DEMN_DEATH1, // deathstate + S_DEMN_XDEATH1, // xdeathstate + SFX_DEMON_DEATH, // deathsound + 13, // speed + 32 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 220, // mass + 0, // damage + SFX_DEMON_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_TELESTOMP // flags2 + }, + + { // MT_DEMONCHUNK1 + -1, // doomednum + S_DEMONCHUNK1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DEMONCHUNK1_4, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_DEMONCHUNK2 + -1, // doomednum + S_DEMONCHUNK2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DEMONCHUNK2_4, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_DEMONCHUNK3 + -1, // doomednum + S_DEMONCHUNK3_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DEMONCHUNK3_4, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_DEMONCHUNK4 + -1, // doomednum + S_DEMONCHUNK4_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DEMONCHUNK4_4, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_DEMONCHUNK5 + -1, // doomednum + S_DEMONCHUNK5_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DEMONCHUNK5_4, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_DEMONFX1 + -1, // doomednum + S_DEMONFX_MOVE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DEMONFX_BOOM1, // deathstate + S_NULL, // xdeathstate + SFX_DEMON_MISSILE_EXPLODE, // deathsound + 15 * FRACUNIT, // speed + 10 * FRACUNIT, // radius + 6 * FRACUNIT, // height + 100, // mass + 5, // damage + SFX_NONE, // activesound + MF_MISSILE | MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags + MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FIREDAMAGE // flags2 + }, + + { // MT_DEMON2 + 8080, // doomednum + S_DEMN2_LOOK1, // spawnstate + 250, // spawnhealth + S_DEMN2_CHASE1, // seestate + SFX_DEMON_SIGHT, // seesound + 8, // reactiontime + SFX_DEMON_ATTACK, // attacksound + S_DEMN2_PAIN1, // painstate + 50, // painchance + SFX_DEMON_PAIN, // painsound + S_DEMN2_ATK1_1, // meleestate + S_DEMN2_ATK2_1, // missilestate + S_NULL, // crashstate + S_DEMN2_DEATH1, // deathstate + S_DEMN2_XDEATH1, // xdeathstate + SFX_DEMON_DEATH, // deathsound + 13, // speed + 32 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 220, // mass + 0, // damage + SFX_DEMON_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_TELESTOMP // flags2 + }, + + { // MT_DEMON2CHUNK1 + -1, // doomednum + S_DEMON2CHUNK1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DEMON2CHUNK1_4, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_DEMON2CHUNK2 + -1, // doomednum + S_DEMON2CHUNK2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DEMON2CHUNK2_4, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_DEMON2CHUNK3 + -1, // doomednum + S_DEMON2CHUNK3_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DEMON2CHUNK3_4, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_DEMON2CHUNK4 + -1, // doomednum + S_DEMON2CHUNK4_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DEMON2CHUNK4_4, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_DEMON2CHUNK5 + -1, // doomednum + S_DEMON2CHUNK5_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DEMON2CHUNK5_4, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_DEMON2FX1 + -1, // doomednum + S_DEMON2FX_MOVE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DEMON2FX_BOOM1, // deathstate + S_NULL, // xdeathstate + SFX_DEMON_MISSILE_EXPLODE, // deathsound + 15 * FRACUNIT, // speed + 10 * FRACUNIT, // radius + 6 * FRACUNIT, // height + 100, // mass + 5, // damage + SFX_NONE, // activesound + MF_MISSILE | MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags + MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FIREDAMAGE // flags2 + }, + + { // MT_WRAITHB + 10011, // doomednum + S_WRAITH_LOOK1, // spawnstate + 150, // spawnhealth + S_WRAITH_RAISE1, // seestate + SFX_WRAITH_SIGHT, // seesound + 8, // reactiontime + SFX_WRAITH_ATTACK, // attacksound + S_WRAITH_PAIN1, // painstate + 25, // painchance + SFX_WRAITH_PAIN, // painsound + S_WRAITH_ATK1_1, // meleestate + S_WRAITH_ATK2_1, // missilestate + S_NULL, // crashstate + S_WRAITH_DEATH1_1, // deathstate + S_WRAITH_DEATH2_1, // xdeathstate + SFX_WRAITH_DEATH, // deathsound + 11, // speed + 20 * FRACUNIT, // radius + 68 * FRACUNIT, // height + 75, // mass + 10, // damage + SFX_WRAITH_ACTIVE, // activesound + MF_DROPOFF | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP | MF2_DONTDRAW // flags2 + }, + + { // MT_WRAITH + 34, // doomednum + S_WRAITH_INIT1, // spawnstate + 150, // spawnhealth + S_WRAITH_CHASE1, // seestate + SFX_WRAITH_SIGHT, // seesound + 8, // reactiontime + SFX_WRAITH_ATTACK, // attacksound + S_WRAITH_PAIN1, // painstate + 25, // painchance + SFX_WRAITH_PAIN, // painsound + S_WRAITH_ATK1_1, // meleestate + S_WRAITH_ATK2_1, // missilestate + S_NULL, // crashstate + S_WRAITH_DEATH1_1, // deathstate + S_WRAITH_DEATH2_1, // xdeathstate + SFX_WRAITH_DEATH, // deathsound + 11, // speed + 20 * FRACUNIT, // radius + 55 * FRACUNIT, // height + 75, // mass + 10, // damage + SFX_WRAITH_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF | MF_NOGRAVITY | MF_FLOAT, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2 + }, + + { // MT_WRAITHFX1 + -1, // doomednum + S_WRTHFX_MOVE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_WRTHFX_BOOM1, // deathstate + S_NULL, // xdeathstate + SFX_WRAITH_MISSILE_EXPLODE, // deathsound + 14 * FRACUNIT, // speed + 10 * FRACUNIT, // radius + 6 * FRACUNIT, // height + 5, // mass + 5, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FLOORCLIP | MF2_FIREDAMAGE // flags2 + }, + + { // MT_WRAITHFX2 + -1, // doomednum + S_WRTHFX_SIZZLE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 2 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_WRAITHFX3 + -1, // doomednum + S_WRTHFX_DROP1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_WRTHFX_DEAD1, // deathstate + S_NULL, // xdeathstate + SFX_DRIP, // deathsound + 0, // speed + 2 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_WRAITHFX4 + -1, // doomednum + S_WRTHFX_ADROP1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_WRTHFX_ADEAD1, // deathstate + S_NULL, // xdeathstate + SFX_DRIP, // deathsound + 0, // speed + 2 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_WRAITHFX5 + -1, // doomednum + S_WRTHFX_BDROP1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_WRTHFX_BDEAD1, // deathstate + S_NULL, // xdeathstate + SFX_DRIP, // deathsound + 0, // speed + 2 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 5, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_MINOTAUR + 9, // doomednum + S_MNTR_SPAWN1, // spawnstate + 2500, // spawnhealth + S_MNTR_WALK1, // seestate + SFX_MAULATOR_SIGHT, // seesound + 8, // reactiontime + SFX_MAULATOR_HAMMER_SWING, // attacksound + S_MNTR_PAIN1, // painstate + 25, // painchance + SFX_MAULATOR_PAIN, // painsound + S_MNTR_ATK1_1, // meleestate + S_MNTR_ATK2_1, // missilestate + S_NULL, // crashstate + S_MNTR_DIE1, // deathstate + S_NULL, // xdeathstate + SFX_MAULATOR_DEATH, // deathsound + 16, // speed + 28 * FRACUNIT, // radius + 100 * FRACUNIT, // height + 800, // mass + 7, // damage + SFX_MAULATOR_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2 + }, + + { // MT_MNTRFX1 + -1, // doomednum + S_MNTRFX1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_MNTRFXI1_1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 20 * FRACUNIT, // speed + 10 * FRACUNIT, // radius + 6 * FRACUNIT, // height + 100, // mass + 3, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 + }, + + { // MT_MNTRFX2 + -1, // doomednum + S_MNTRFX2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_MNTRFXI2_1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 14 * FRACUNIT, // speed + 5 * FRACUNIT, // radius + 12 * FRACUNIT, // height + 100, // mass + 4, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 + }, + + { // MT_MNTRFX3 + -1, // doomednum + S_MNTRFX3_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + 0, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_MNTRFXI2_1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 4, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 + }, + + { // MT_MNTRSMOKE + -1, // doomednum + S_MINOSMOKE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_MNTRSMOKEEXIT + -1, // doomednum + S_MINOSMOKEX1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_SERPENT + 121, // doomednum + S_SERPENT_LOOK1, // spawnstate + 90, // spawnhealth + S_SERPENT_SWIM1, // seestate + SFX_SERPENT_SIGHT, // seesound + 8, // reactiontime + SFX_SERPENT_ATTACK, // attacksound + S_SERPENT_PAIN1, // painstate + 96, // painchance + SFX_SERPENT_PAIN, // painsound + S_SERPENT_SURFACE1, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SERPENT_DIE1, // deathstate + S_SERPENT_XDIE1, // xdeathstate + SFX_SERPENT_DEATH, // deathsound + 12, // speed + 32 * FRACUNIT, // radius + 70 * FRACUNIT, // height + INT_MAX, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_COUNTKILL | MF_NOBLOOD, // flags + MF2_PASSMOBJ | MF2_DONTDRAW | MF2_CANTLEAVEFLOORPIC | MF2_NONSHOOTABLE | MF2_MCROSS // flags2 + }, + + { // MT_SERPENTLEADER + 120, // doomednum + S_SERPENT_LOOK1, // spawnstate + 90, // spawnhealth + S_SERPENT_SWIM1, // seestate + SFX_SERPENT_SIGHT, // seesound + 8, // reactiontime + SFX_SERPENT_ATTACK, // attacksound + S_SERPENT_PAIN1, // painstate + 96, // painchance + SFX_SERPENT_PAIN, // painsound + S_SERPENT_SURFACE1, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SERPENT_DIE1, // deathstate + S_SERPENT_XDIE1, // xdeathstate + SFX_SERPENT_DEATH, // deathsound + 12, // speed + 32 * FRACUNIT, // radius + 70 * FRACUNIT, // height + 200, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_COUNTKILL | MF_NOBLOOD, // flags + MF2_PASSMOBJ | MF2_DONTDRAW | MF2_CANTLEAVEFLOORPIC | MF2_NONSHOOTABLE | MF2_MCROSS // flags2 + }, + + { // MT_SERPENTFX + -1, // doomednum + S_SERPENT_FX1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + 0, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SERPENT_FX_X1, // deathstate + S_NULL, // xdeathstate + SFX_SERPENTFX_HIT, // deathsound + 15 * FRACUNIT, // speed + 8 * FRACUNIT, // radius + 10 * FRACUNIT, // height + 100, // mass + 4, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_SERPENT_HEAD + -1, // doomednum + S_SERPENT_HEAD1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 10 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + MF2_LOGRAV // flags2 + }, + + { // MT_SERPENT_GIB1 + -1, // doomednum + S_SERPENT_GIB1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 3 * FRACUNIT, // radius + 3 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_SERPENT_GIB2 + -1, // doomednum + S_SERPENT_GIB2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 3 * FRACUNIT, // radius + 3 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_SERPENT_GIB3 + -1, // doomednum + S_SERPENT_GIB3_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 3 * FRACUNIT, // radius + 3 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_BISHOP + 114, // doomednum + S_BISHOP_LOOK1, // spawnstate + 130, // spawnhealth + S_BISHOP_WALK1, // seestate + SFX_BISHOP_SIGHT, // seesound + 8, // reactiontime + SFX_BISHOP_ATTACK, // attacksound + S_BISHOP_PAIN1, // painstate + 110, // painchance + SFX_BISHOP_PAIN, // painsound + 0, // meleestate + S_BISHOP_ATK1, // missilestate + S_NULL, // crashstate + S_BISHOP_DEATH1, // deathstate + S_NULL, // xdeathstate + SFX_BISHOP_DEATH, // deathsound + 10, // speed + 22 * FRACUNIT, // radius + 65 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_BISHOP_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_FLOAT | MF_NOGRAVITY | MF_NOBLOOD, // flags + MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2 + }, + + { // MT_BISHOP_PUFF + -1, // doomednum + S_BISHOP_PUFF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SHADOW | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_BISHOPBLUR + -1, // doomednum + S_BISHOPBLUR1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags + 0 // flags2 + }, + + { // MT_BISHOPPAINBLUR + -1, // doomednum + S_BISHOPPAINBLUR1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags + 0 // flags2 + }, + + { // MT_BISH_FX + -1, // doomednum + S_BISHFX1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_BISHFXI1_1, // deathstate + S_NULL, // xdeathstate + SFX_BISHOP_MISSILE_EXPLODE, // deathsound + 10 * FRACUNIT, // speed + 10 * FRACUNIT, // radius + 6 * FRACUNIT, // height + 100, // mass + 1, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_SEEKERMISSILE // flags2 + }, + + { // MT_DRAGON + 254, // doomednum + S_DRAGON_LOOK1, // spawnstate + 640, // spawnhealth + S_DRAGON_INIT, // seestate + SFX_DRAGON_SIGHT, // seesound + 8, // reactiontime + SFX_DRAGON_ATTACK, // attacksound + S_DRAGON_PAIN1, // painstate + 128, // painchance + SFX_DRAGON_PAIN, // painsound + S_NULL, // meleestate + S_DRAGON_ATK1, // missilestate + S_NULL, // crashstate + S_DRAGON_DEATH1, // deathstate + S_NULL, // xdeathstate + SFX_DRAGON_DEATH, // deathsound + 10 * FRACUNIT, // speed + 20 * FRACUNIT, // radius + 65 * FRACUNIT, // height + INT_MAX, // mass + 0, // damage + SFX_DRAGON_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_FLOAT | MF_NOGRAVITY | MF_NOBLOOD, // flags + MF2_PASSMOBJ | MF2_BOSS // flags2 + }, + + { // MT_DRAGON_FX + -1, // doomednum + S_DRAGON_FX1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_DRAGON_FX1_X1, // deathstate + S_NULL, // xdeathstate + SFX_DRAGON_FIREBALL_EXPLODE, // deathsound + 24 * FRACUNIT, // speed + 12 * FRACUNIT, // radius + 10 * FRACUNIT, // height + 100, // mass + 6, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 + }, + + { // MT_DRAGON_FX2 + -1, // doomednum + S_DRAGON_FX2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_DRAGON_FIREBALL_EXPLODE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP, // flags + MF2_NOTELEPORT | MF2_FIREDAMAGE | MF2_DONTDRAW // flags2 + }, + + { // MT_ARMOR_1 + 8005, // doomednum + S_ARMOR_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARMOR_2 + 8006, // doomednum + S_ARMOR_2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARMOR_3 + 8007, // doomednum + S_ARMOR_3, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_ARMOR_4 + 8008, // doomednum + S_ARMOR_4, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL | MF_NOGRAVITY, // flags + 0 // flags2 + }, + + { // MT_MANA1 + 122, // doomednum + S_MANA1_1, // spawnstate + 10, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_MANA2 + 124, // doomednum + S_MANA2_1, // spawnstate + 10, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_MANA3 + 8004, // doomednum + S_MANA3_1, // spawnstate + 20, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 8 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + MF2_FLOATBOB // flags2 + }, + + { // MT_KEY1 + 8030, // doomednum + S_KEY1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_KEY2 + 8031, // doomednum + S_KEY2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_KEY3 + 8032, // doomednum + S_KEY3, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_KEY4 + 8033, // doomednum + S_KEY4, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_KEY5 + 8034, // doomednum + S_KEY5, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_KEY6 + 8035, // doomednum + S_KEY6, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_KEY7 + 8036, // doomednum + S_KEY7, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_KEY8 + 8037, // doomednum + S_KEY8, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_KEY9 + 8038, // doomednum + S_KEY9, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_KEYA + 8039, // doomednum + S_KEYA, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_KEYB + 8200, // doomednum + S_KEYB, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 8 * FRACUNIT, // radius + 20 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SPECIAL, // flags + 0 // flags2 + }, + + { // MT_SOUNDWIND + 1410, // doomednum + S_SND_WIND1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOSECTOR, // flags + 0 // flags2 + }, + + { // MT_SOUNDWATERFALL + 41, // doomednum + S_SND_WATERFALL, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOSECTOR, // flags + 0 // flags2 + }, + + { // MT_ETTIN + 10030, // doomednum + S_ETTIN_LOOK1, // spawnstate + 175, // spawnhealth + S_ETTIN_CHASE1, // seestate + SFX_ETTIN_SIGHT, // seesound + 8, // reactiontime + SFX_ETTIN_ATTACK, // attacksound + S_ETTIN_PAIN1, // painstate + 60, // painchance + SFX_ETTIN_PAIN, // painsound + S_ETTIN_ATK1_1, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ETTIN_DEATH1_1, // deathstate + S_ETTIN_DEATH2_1, // xdeathstate + SFX_ETTIN_DEATH, // deathsound + 13, // speed + 25 * FRACUNIT, // radius + 68 * FRACUNIT, // height + 175, // mass + 3, // damage + SFX_ETTIN_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags + MF2_FLOORCLIP | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2 + }, + + { // MT_ETTIN_MACE + -1, // doomednum + S_ETTIN_MACE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ETTIN_MACE5, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_FIREDEMON + 10060, // doomednum + S_FIRED_SPAWN1, // spawnstate + 80, // spawnhealth + S_FIRED_LOOK4, // seestate + SFX_FIRED_SPAWN, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_FIRED_PAIN1, // painstate + 1, // painchance + SFX_FIRED_PAIN, // painsound + S_NULL, // meleestate + S_FIRED_ATTACK1, // missilestate + S_FIRED_XDEATH1, // crashstate + S_FIRED_DEATH1, // deathstate + S_FIRED_XDEATH1, // xdeathstate + SFX_FIRED_DEATH, // deathsound + 13, // speed + 20 * FRACUNIT, // radius + 68 * FRACUNIT, // height + 75, // mass + 1, // damage + SFX_FIRED_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF | MF_NOGRAVITY | MF_FLOAT, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_INVULNERABLE | MF2_MCROSS | MF2_TELESTOMP // flags2 + }, + + { // MT_FIREDEMON_SPLOTCH1 + -1, // doomednum + S_FIRED_CORPSE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 3 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_FIREDEMON_SPLOTCH2 + -1, // doomednum + S_FIRED_CORPSE4, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 3 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_DROPOFF | MF_CORPSE, // flags + MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 + }, + + { // MT_FIREDEMON_FX1 + -1, // doomednum + S_FIRED_RDROP1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_FIRED_RDEAD1_1, // deathstate + S_FIRED_RDEAD1_2, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 3 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 16, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_FIREDEMON_FX2 + -1, // doomednum + S_FIRED_RDROP2, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_FIRED_RDEAD2_1, // deathstate + S_FIRED_RDEAD2_2, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 3 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 16, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_FIREDEMON_FX3 + -1, // doomednum + S_FIRED_RDROP3, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_FIRED_RDEAD3_1, // deathstate + S_FIRED_RDEAD3_2, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 3 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 16, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_FIREDEMON_FX4 + -1, // doomednum + S_FIRED_RDROP4, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_FIRED_RDEAD4_1, // deathstate + S_FIRED_RDEAD4_2, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 3 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 16, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_FIREDEMON_FX5 + -1, // doomednum + S_FIRED_RDROP5, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_FIRED_RDEAD5_1, // deathstate + S_FIRED_RDEAD5_2, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 3 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 16, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_FIREDEMON_FX6 + -1, // doomednum + S_FIRED_FX6_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_FIRED_FX6_2, // deathstate + S_NULL, // xdeathstate + SFX_FIRED_MISSILE_HIT, // deathsound + 10 * FRACUNIT, // speed + 10 * FRACUNIT, // radius + 6 * FRACUNIT, // height + 15, // mass + 1, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FLOORCLIP | MF2_FIREDAMAGE // flags2 + }, + + { // MT_ICEGUY + 8020, // doomednum + S_ICEGUY_LOOK, // spawnstate + 120, // spawnhealth + S_ICEGUY_WALK1, // seestate + SFX_ICEGUY_SIGHT, // seesound + 8, // reactiontime + SFX_ICEGUY_ATTACK, // attacksound + S_ICEGUY_PAIN1, // painstate + 144, // painchance + SFX_NONE, // painsound + 0, // meleestate + S_ICEGUY_ATK1, // missilestate + S_NULL, // crashstate + S_ICEGUY_DEATH, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 14, // speed + 22 * FRACUNIT, // radius + 75 * FRACUNIT, // height + 150, // mass + 0, // damage + SFX_ICEGUY_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_NOBLOOD, // flags + MF2_PASSMOBJ | MF2_PUSHWALL | MF2_ICEDAMAGE | MF2_MCROSS | MF2_TELESTOMP // flags2 + }, + + { // MT_ICEGUY_FX + -1, // doomednum + S_ICEGUY_FX1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_ICEGUY_FX_X1, // deathstate + S_NULL, // xdeathstate + SFX_ICEGUY_FX_EXPLODE, // deathsound + 14 * FRACUNIT, // speed + 8 * FRACUNIT, // radius + 10 * FRACUNIT, // height + 100, // mass + 1, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags + MF2_NOTELEPORT | MF2_ICEDAMAGE // flags2 + }, + + { // MT_ICEFX_PUFF + -1, // doomednum + S_ICEFX_PUFF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + FRACUNIT, // radius + FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW | MF_DROPOFF, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_ICEGUY_FX2 + -1, // doomednum + S_ICEGUY_FX2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 10 * FRACUNIT, // speed + 4 * FRACUNIT, // radius + 4 * FRACUNIT, // height + 100, // mass + 1, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags + MF2_NOTELEPORT | MF2_LOGRAV | MF2_ICEDAMAGE // flags2 + }, + + { // MT_ICEGUY_BIT + -1, // doomednum + S_ICEGUY_BIT1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + FRACUNIT, // radius + FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF, // flags + MF2_NOTELEPORT | MF2_LOGRAV // flags2 + }, + + { // MT_ICEGUY_WISP1 + -1, // doomednum + S_ICEGUY_WISP1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_ICEGUY_WISP2 + -1, // doomednum + S_ICEGUY_WISP2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_FIGHTER_BOSS + 10100, // doomednum + S_FIGHTER, // spawnstate + 800, // spawnhealth + S_FIGHTER_RUN1, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_FIGHTER_PAIN, // painstate + 50, // painchance + SFX_PLAYER_FIGHTER_PAIN, // painsound + S_FIGHTER_ATK1, // meleestate + S_FIGHTER_ATK1, // missilestate + S_NULL, // crashstate + S_FIGHTER_DIE1, // deathstate + S_FIGHTER_XDIE1, // xdeathstate + SFX_PLAYER_FIGHTER_CRAZY_DEATH, // deathsound + 25, // speed + 16 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2 + }, + + { // MT_CLERIC_BOSS + 10101, // doomednum + S_CLERIC, // spawnstate + 800, // spawnhealth + S_CLERIC_RUN1, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_CLERIC_PAIN, // painstate + 50, // painchance + SFX_PLAYER_CLERIC_PAIN, // painsound + S_CLERIC_ATK1, // meleestate + S_CLERIC_ATK1, // missilestate + S_NULL, // crashstate + S_CLERIC_DIE1, // deathstate + S_CLERIC_XDIE1, // xdeathstate + SFX_PLAYER_CLERIC_CRAZY_DEATH, // deathsound + 25, // speed + 16 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2 + }, + + { // MT_MAGE_BOSS + 10102, // doomednum + S_MAGE, // spawnstate + 800, // spawnhealth + S_MAGE_RUN1, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_MAGE_PAIN, // painstate + 50, // painchance + SFX_PLAYER_MAGE_PAIN, // painsound + S_MAGE_ATK1, // meleestate + S_MAGE_ATK1, // missilestate + S_NULL, // crashstate + S_MAGE_DIE1, // deathstate + S_MAGE_XDIE1, // xdeathstate + SFX_PLAYER_MAGE_CRAZY_DEATH, // deathsound + 25, // speed + 16 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2 + }, + + { // MT_SORCBOSS + 10080, // doomednum + S_SORC_SPAWN1, // spawnstate + 5000, // spawnhealth + S_SORC_WALK1, // seestate + SFX_SORCERER_SIGHT, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_SORC_PAIN1, // painstate + 10, // painchance + SFX_SORCERER_PAIN, // painsound + S_NULL, // meleestate + S_SORC_ATK2_1, // missilestate + S_NULL, // crashstate + S_SORC_DIE1, // deathstate + S_NULL, // xdeathstate + SFX_SORCERER_DEATHSCREAM, // deathsound + 16, // speed + 40 * FRACUNIT, // radius + 110 * FRACUNIT, // height + 500, // mass + 9, // damage + SFX_SORCERER_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_NOBLOOD, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_BOSS | MF2_MCROSS // flags2 + }, + + { // MT_SORCBALL1 + -1, // doomednum + S_SORCBALL1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_SORCERER_BALLBOUNCE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_SORCBALL1_D1, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SORCBALL1_D5, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 10 * FRACUNIT, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags + MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 + }, + + { // MT_SORCBALL2 + -1, // doomednum + S_SORCBALL2_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_SORCERER_BALLBOUNCE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_SORCBALL2_D1, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SORCBALL2_D5, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 10 * FRACUNIT, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags + MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 + }, + + { // MT_SORCBALL3 + -1, // doomednum + S_SORCBALL3_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_SORCERER_BALLBOUNCE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_SORCBALL3_D1, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SORCBALL3_D5, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 10 * FRACUNIT, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags + MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 + }, + + { // MT_SORCFX1 + -1, // doomednum + S_SORCFX1_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_SORCERER_BALLBOUNCE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SORCFX1_D1, // deathstate + S_SORCFX1_D1, // xdeathstate + SFX_NONE, // deathsound + 7 * FRACUNIT, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE, // flags + MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 + }, + + { // MT_SORCFX2 + -1, // doomednum + S_SORCFX2_SPLIT1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SORCFX2T1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 15 * FRACUNIT, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_SORCFX2_T1 + -1, // doomednum + S_SORCFX2T1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_ALTSHADOW, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_SORCFX3 + -1, // doomednum + S_SORCFX3_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_SORCERER_BISHOPSPAWN, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_BISHMORPH1, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 15 * FRACUNIT, // speed + 22 * FRACUNIT, // radius + 65 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_SORCFX3_EXPLOSION + -1, // doomednum + S_SORCFX3_EXP1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_ALTSHADOW, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_SORCFX4 + -1, // doomednum + S_SORCFX4_1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_SORCFX4_D1, // deathstate + S_NULL, // xdeathstate + SFX_SORCERER_BALLEXPLODE, // deathsound + 12 * FRACUNIT, // speed + 10 * FRACUNIT, // radius + 10 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_MISSILE | MF_NOGRAVITY, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_SORCSPARK1 + -1, // doomednum + S_SORCSPARK1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 5 * FRACUNIT, // radius + 5 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF, // flags + MF2_NOTELEPORT | MF2_LOGRAV // flags2 + }, + + { // MT_BLASTEFFECT + -1, // doomednum + S_BLASTEFFECT1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_NOCLIP | MF_ALTSHADOW, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_WATER_DRIP + -1, // doomednum + S_WATERDRIP1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_DRIP, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 1, // mass + 0, // damage + SFX_NONE, // activesound + MF_MISSILE, // flags + MF2_LOGRAV | MF2_NOTELEPORT // flags2 + }, + + { // MT_KORAX + 10200, // doomednum + S_KORAX_LOOK1, // spawnstate + 5000, // spawnhealth + S_KORAX_CHASE2, // seestate + SFX_KORAX_SIGHT, // seesound + 8, // reactiontime + SFX_KORAX_ATTACK, // attacksound + S_KORAX_PAIN1, // painstate + 20, // painchance + SFX_KORAX_PAIN, // painsound + S_NULL, // meleestate + S_KORAX_ATTACK1, // missilestate + S_NULL, // crashstate + S_KORAX_DEATH1, // deathstate + S_NULL, // xdeathstate + SFX_KORAX_DEATH, // deathsound + 10, // speed + 65 * FRACUNIT, // radius + 115 * FRACUNIT, // height + 2000, // mass + 15, // damage + SFX_KORAX_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags + MF2_FLOORCLIP | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP | MF2_BOSS // flags2 + }, + + { // MT_KORAX_SPIRIT1 + -1, // doomednum + S_KSPIRIT_ROAM1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 8 * FRACUNIT, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_KORAX_SPIRIT2 + -1, // doomednum + S_KSPIRIT_ROAM1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 8 * FRACUNIT, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_KORAX_SPIRIT3 + -1, // doomednum + S_KSPIRIT_ROAM1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 8 * FRACUNIT, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_KORAX_SPIRIT4 + -1, // doomednum + S_KSPIRIT_ROAM1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 8 * FRACUNIT, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_KORAX_SPIRIT5 + -1, // doomednum + S_KSPIRIT_ROAM1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 8 * FRACUNIT, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_KORAX_SPIRIT6 + -1, // doomednum + S_KSPIRIT_ROAM1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 8 * FRACUNIT, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_DEMON_MASH + -1, // doomednum + S_DEMN_LOOK1, // spawnstate + 250, // spawnhealth + S_DEMN_CHASE1, // seestate + SFX_DEMON_SIGHT, // seesound + 8, // reactiontime + SFX_DEMON_ATTACK, // attacksound + S_DEMN_PAIN1, // painstate + 50, // painchance + SFX_DEMON_PAIN, // painsound + S_DEMN_ATK1_1, // meleestate + S_DEMN_ATK2_1, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_DEMON_DEATH, // deathsound + 13, // speed + 32 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 220, // mass + 0, // damage + SFX_DEMON_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_ALTSHADOW | MF_NOBLOOD, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_PUSHWALL | MF2_BLASTED // flags2 + }, + + { // MT_DEMON2_MASH + -1, // doomednum + S_DEMN2_LOOK1, // spawnstate + 250, // spawnhealth + S_DEMN2_CHASE1, // seestate + SFX_DEMON_SIGHT, // seesound + 8, // reactiontime + SFX_DEMON_ATTACK, // attacksound + S_DEMN2_PAIN1, // painstate + 50, // painchance + SFX_DEMON_PAIN, // painsound + S_DEMN2_ATK1_1, // meleestate + S_DEMN2_ATK2_1, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_DEMON_DEATH, // deathsound + 13, // speed + 32 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 220, // mass + 0, // damage + SFX_DEMON_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_ALTSHADOW | MF_NOBLOOD, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_PUSHWALL | MF2_BLASTED // flags2 + }, + + { // MT_ETTIN_MASH + -1, // doomednum + S_ETTIN_LOOK1, // spawnstate + 175, // spawnhealth + S_ETTIN_CHASE1, // seestate + SFX_ETTIN_SIGHT, // seesound + 8, // reactiontime + SFX_ETTIN_ATTACK, // attacksound + S_ETTIN_PAIN1, // painstate + 60, // painchance + SFX_ETTIN_PAIN, // painsound + S_ETTIN_ATK1_1, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_ETTIN_DEATH, // deathsound + 13, // speed + 25 * FRACUNIT, // radius + 68 * FRACUNIT, // height + 175, // mass + 3, // damage + SFX_ETTIN_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_ALTSHADOW | MF_NOBLOOD, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_PUSHWALL | MF2_BLASTED // flags2 + }, + + { // MT_CENTAUR_MASH + -1, // doomednum + S_CENTAUR_LOOK1, // spawnstate + 200, // spawnhealth + S_CENTAUR_WALK1, // seestate + SFX_CENTAUR_SIGHT, // seesound + 8, // reactiontime + SFX_CENTAUR_ATTACK, // attacksound + S_CENTAUR_PAIN1, // painstate + 135, // painchance + SFX_CENTAUR_PAIN, // painsound + S_CENTAUR_ATK1, // meleestate + 0, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_CENTAUR_DEATH, // deathsound + 13, // speed + 20 * FRACUNIT, // radius + 64 * FRACUNIT, // height + 120, // mass + 0, // damage + SFX_CENTAUR_ACTIVE, // activesound + MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_ALTSHADOW | MF_NOBLOOD, // flags + MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_PUSHWALL | MF2_BLASTED // flags2 + }, + + { // MT_KORAX_BOLT + -1, // doomednum + S_KBOLT1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 15 * FRACUNIT, // radius + 35 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE | MF_DROPOFF, // flags + MF2_NOTELEPORT // flags2 + }, + + { // MT_BAT_SPAWNER + 10225, // doomednum + S_SPAWNBATS1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_NULL, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 0, // speed + 20 * FRACUNIT, // radius + 16 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOSECTOR | MF_NOGRAVITY, // flags + MF2_DONTDRAW // flags2 + }, + + { // MT_BAT + -1, // doomednum + S_BAT1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + SFX_NONE, // seesound + 8, // reactiontime + SFX_NONE, // attacksound + S_NULL, // painstate + 0, // painchance + SFX_NONE, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // crashstate + S_BAT_DEATH, // deathstate + S_NULL, // xdeathstate + SFX_NONE, // deathsound + 5 * FRACUNIT, // speed + 3 * FRACUNIT, // radius + 3 * FRACUNIT, // height + 100, // mass + 0, // damage + SFX_NONE, // activesound + MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags + MF2_PASSMOBJ | MF2_NOTELEPORT // flags2 + } +}; |